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Jathniel
G I A N T EoN.
313
|
Posted - 2013.05.13 10:18:00 -
[1] - Quote
(Getting involved with forums again, since CCP did some nice fixes yesterday... I'm happy that they were quick to fix things for a change.)
Here are some proposals to get the Tactical balanced for the upcoming update (in case the nerf hammer goes its way. lots of the guys calling for the nerf were NOT here pre-Chromosome when the Tac really was OP. in other words, they don't know what they're asking for.) So I really want input from Closed Beta people to help drive these numbers home, if you like them.
Repeat post, placed in solo thread for general views:
Ok. I'll put some numbers out, so CCP doesn't smash the weapon.
We need to be VERY careful when it comes to the Tactical Assault Rifle, because MANY of you were NOT here Pre-Chromosome when it was TRULY overpowered.
Some things have to be made clear: 1. You cannot cut the range on the Tactical AR. It's meant to be used at the current ranges. It's a precision and counter sniping weapon.
2. You cannot increase the kick on the Tactical AR. We did this pre-Chromosome, and broke the weapon for the entire build.
3. You cannot severely cut the damage. It's balanced to be more potent than a breach. It has to be. As a semi-auto weapon every shot needs to count. Those are the only 3 things you CAN'T nerf. The tactical has a function that it MUST fulfill.
The 10% damage increase should be REMOVED for the Tactical Assault Rifles, their damage was just right beforehand. These are my proposed numbers:
GLU-5 Tactical Assault Rifle Damage: 67 HP Rate of Fire: 620 RPM (compare with full auto Breach AR) down from 789.5 Accuracy Rating: 42.9 (similar hip fire spread to the Burst Scrambler Pistol) down from 56.1 Clip Size: 18 (reduction) down from 24 Max Ammo: 106 (reduction) down from 300
Duvolle Tactical Assault Rifle Damage: 70 HP Rate of Fire: 639 RPM (better than GLU-5, but still lowered) down from 789.5 Accuracy Rating: 43.5 (exactly .6 higher than the GLU-5, as intended) down from 56.7 Clip Size: 18 (just like the GLU-5) Max Ammo: 106
So there you have it. A pair of Tactical Assault Rifles, balanced but NOT broken.
References: - Accuracy Rating reference taken from hipfire for Burst Scrambler Pistol since it has very poor hip fire accuracy (this should DRASTICALLY reduce the Tactical's effectiveness in CQC, since that is the biggest issue here).
- Rate of Fire reference taken from Breach AR and PRO Scrambler Pistols RPMs (these are in the 500RPM range, but the Tac should be SLIGHTLY, just SLIGHTLY faster, fast enough to respond to finger inputs, but not fast enough for modded inputs).
- Damage reference taken from pre-10% global damage buff (rounded lower).
- Ammo reference taken from nearly every other weapon in game (majority of weapons in the game have a max amount where 1 clip is equal to 1/4 to 1/6 of their maximum ammo).
Those are my numbers. For consideration by CCP, and the community.
I fear any numbers in excess of these will severely reduce the effectiveness of the weapon. I saw it break once, I don't want it to break again. |
Kleanur Guy
SyNergy Gaming EoN.
233
|
Posted - 2013.05.13 10:20:00 -
[2] - Quote
18x70 bullets gives me just enough to barely down most well fitted heavies o.O |
Arkena Wyrnspire
Turalyon Plus
299
|
Posted - 2013.05.13 10:21:00 -
[3] - Quote
So, yeah. You literally nerfed everything in these numbers. |
Jathniel
G I A N T EoN.
313
|
Posted - 2013.05.13 10:24:00 -
[4] - Quote
I'd rather not nerf the weapon at all.
But if it HAS to come under the hammer, I'm trying to put some numbers out, to retain a measure of effectiveness, while eliminating obvious abuses and imbalances. |
Jathniel
G I A N T EoN.
313
|
Posted - 2013.05.13 10:26:00 -
[5] - Quote
Kleanur Guy wrote:18x70 bullets gives me just enough to barely down most well fitted heavies o.O
Just enough, if you land every hit. Just like the full auto AR.
I spent the night doing these numbers. |
Jathniel
G I A N T EoN.
314
|
Posted - 2013.05.13 10:30:00 -
[6] - Quote
One more bump before I hit the hay (@0630. x_x) |
Sir Petersen
Valhalla Nord
129
|
Posted - 2013.05.13 10:31:00 -
[7] - Quote
Jathniel wrote: The 10% damage increase should be REMOVED for the Tactical Assault Rifles, their damage was just right beforehand.
There is nothing wrong with the TAC AR as it is working just fine the way it is.
Running around with the Duvolle TAC AR costs over 100k ber go so of course this weapon should be good. Top of the line.
So the bottom line is that CCP do not have to do a damn thing about this weapon. Simple
|
Rei Shepard
Spectre II
256
|
Posted - 2013.05.13 10:32:00 -
[8] - Quote
Jathniel wrote:(Getting involved with forums again, since CCP did some nice fixes yesterday... I'm happy that they were quick to fix things for a change.)
Here are some proposals to get the Tactical balanced for the upcoming update (in case the nerf hammer goes its way. lots of the guys calling for the nerf were NOT here pre-Chromosome when the Tac really was OP. in other words, they don't know what they're asking for.) So I really want input from Closed Beta people to help drive these numbers home, if you like them.
Repeat post, placed in solo thread for general views:
Ok. I'll put some numbers out, so CCP doesn't smash the weapon.
We need to be VERY careful when it comes to the Tactical Assault Rifle, because MANY of you were NOT here Pre-Chromosome when it was TRULY overpowered.
Some things have to be made clear: 1. You cannot cut the range on the Tactical AR. It's meant to be used at the current ranges. It's a precision and counter sniping weapon.
2. You cannot increase the kick on the Tactical AR. We did this pre-Chromosome, and broke the weapon for the entire build.
3. You cannot severely cut the damage. It's balanced to be more potent than a breach. It has to be. As a semi-auto weapon every shot needs to count. Those are the only 3 things you CAN'T nerf. The tactical has a function that it MUST fulfill.
The 10% damage increase should be REMOVED for the Tactical Assault Rifles, their damage was just right beforehand. These are my proposed numbers:
GLU-5 Tactical Assault Rifle Damage: 67 HP Rate of Fire: 620 RPM (compare with full auto Breach AR) down from 789.5 Accuracy Rating: 42.9 (similar hip fire spread to the Burst Scrambler Pistol) down from 56.1 Clip Size: 18 (reduction) down from 24 Max Ammo: 106 (reduction) down from 300
Duvolle Tactical Assault Rifle Damage: 70 HP Rate of Fire: 639 RPM (better than GLU-5, but still lowered) down from 789.5 Accuracy Rating: 43.5 (exactly .6 higher than the GLU-5, as intended) down from 56.7 Clip Size: 18 (just like the GLU-5) Max Ammo: 106
So there you have it. A pair of Tactical Assault Rifles, balanced but NOT broken.
References: - Accuracy Rating reference taken from hipfire for Burst Scrambler Pistol since it has very poor hip fire accuracy (this should DRASTICALLY reduce the Tactical's effectiveness in CQC, since that is the biggest issue here).
- Rate of Fire reference taken from Breach AR and PRO Scrambler Pistols RPMs (these are in the 500RPM range, but the Tac should be SLIGHTLY, just SLIGHTLY faster, fast enough to respond to finger inputs, but not fast enough for modded inputs).
- Damage reference taken from pre-10% global damage buff (rounded lower).
- Ammo reference taken from nearly every other weapon in game (majority of weapons in the game have a max amount where 1 clip is equal to 1/4 to 1/6 of their maximum ammo).
Those are my numbers. For consideration by CCP, and the community.
I fear any numbers in excess of these will severely reduce the effectiveness of the weapon. I saw it break once, I don't want it to break again.
37 rounds from a Duvolle drops a 1200 HP heavy, that leaves 23 rounds left in the clip at optimal range. 18 rounds in a Tac Duvolle drops a 1200 HP, if i dont miss a single round at optimal range.
Basically the Stock Duvolle has 11 more Tac rounds worth inside it clips in case he misses.
Going by these basic numbers, you just broke the Tac again, Congratz. |
Jathniel
G I A N T EoN.
314
|
Posted - 2013.05.13 10:34:00 -
[9] - Quote
Sir Petersen wrote:Jathniel wrote: The 10% damage increase should be REMOVED for the Tactical Assault Rifles, their damage was just right beforehand.
There is nothing wrong with the TAC AR as it is working just fine the way it is. Running around with the Duvolle TAC AR costs over 100k ber go so of course this weapon should be good. Top of the line. So the bottom line is that CCP do not have to do a damn thing about this weapon. Simple
This growing thread of rancor says otherwise:
https://forums.dust514.com/default.aspx?g=posts&t=76001&find=unread
My post is a defensive one, to protect the Tactical AR from over nerf. |
Sir Petersen
Valhalla Nord
129
|
Posted - 2013.05.13 10:39:00 -
[10] - Quote
Rei Shepard wrote:
37 rounds from a Duvolle drops a 1200 HP heavy, that leaves 23 rounds left in the clip at optimal range. 18 rounds in a Tac Duvolle drops a 1200 HP, if i dont miss a single round at optimal range.
Basically the Stock Duvolle has 11 more Tac rounds worth inside it clips in case he misses.
Going by these basic numbers, you just broke the Tac again, Congratz.
And this is why the Duvolle costs 47k while the TAC Duvolle costs 77k. What is it that you are not understanding kid?
Jathniel wrote:Sir Petersen wrote:Jathniel wrote: The 10% damage increase should be REMOVED for the Tactical Assault Rifles, their damage was just right beforehand.
There is nothing wrong with the TAC AR as it is working just fine the way it is. Running around with the Duvolle TAC AR costs over 100k ber go so of course this weapon should be good. Top of the line. So the bottom line is that CCP do not have to do a damn thing about this weapon. Simple This growing thread of rancor says otherwise: https://forums.dust514.com/default.aspx?g=posts&t=76001&find=unreadMy post is a defensive one, to protect the Tactical AR from over nerf. A growing thread with crybabies tells me nothing. lol what a joke! |
|
crazy space 1
Krullefor Organization Minmatar Republic
1111
|
Posted - 2013.05.13 10:39:00 -
[11] - Quote
Kleanur Guy wrote:18x70 bullets gives me just enough to barely down most well fitted heavies o.O then reload or get closer with a better AR |
Jathniel
G I A N T EoN.
314
|
Posted - 2013.05.13 10:39:00 -
[12] - Quote
Rei Shepard wrote:Jathniel wrote:(Getting involved with forums again, since CCP did some nice fixes yesterday... I'm happy that they were quick to fix things for a change.)
Here are some proposals to get the Tactical balanced for the upcoming update (in case the nerf hammer goes its way. lots of the guys calling for the nerf were NOT here pre-Chromosome when the Tac really was OP. in other words, they don't know what they're asking for.) So I really want input from Closed Beta people to help drive these numbers home, if you like them.
Repeat post, placed in solo thread for general views:
Ok. I'll put some numbers out, so CCP doesn't smash the weapon.
We need to be VERY careful when it comes to the Tactical Assault Rifle, because MANY of you were NOT here Pre-Chromosome when it was TRULY overpowered.
Some things have to be made clear: 1. You cannot cut the range on the Tactical AR. It's meant to be used at the current ranges. It's a precision and counter sniping weapon.
2. You cannot increase the kick on the Tactical AR. We did this pre-Chromosome, and broke the weapon for the entire build.
3. You cannot severely cut the damage. It's balanced to be more potent than a breach. It has to be. As a semi-auto weapon every shot needs to count. Those are the only 3 things you CAN'T nerf. The tactical has a function that it MUST fulfill.
The 10% damage increase should be REMOVED for the Tactical Assault Rifles, their damage was just right beforehand. These are my proposed numbers:
GLU-5 Tactical Assault Rifle Damage: 67 HP Rate of Fire: 620 RPM (compare with full auto Breach AR) down from 789.5 Accuracy Rating: 42.9 (similar hip fire spread to the Burst Scrambler Pistol) down from 56.1 Clip Size: 18 (reduction) down from 24 Max Ammo: 106 (reduction) down from 300
Duvolle Tactical Assault Rifle Damage: 70 HP Rate of Fire: 639 RPM (better than GLU-5, but still lowered) down from 789.5 Accuracy Rating: 43.5 (exactly .6 higher than the GLU-5, as intended) down from 56.7 Clip Size: 18 (just like the GLU-5) Max Ammo: 106
So there you have it. A pair of Tactical Assault Rifles, balanced but NOT broken.
References: - Accuracy Rating reference taken from hipfire for Burst Scrambler Pistol since it has very poor hip fire accuracy (this should DRASTICALLY reduce the Tactical's effectiveness in CQC, since that is the biggest issue here).
- Rate of Fire reference taken from Breach AR and PRO Scrambler Pistols RPMs (these are in the 500RPM range, but the Tac should be SLIGHTLY, just SLIGHTLY faster, fast enough to respond to finger inputs, but not fast enough for modded inputs).
- Damage reference taken from pre-10% global damage buff (rounded lower).
- Ammo reference taken from nearly every other weapon in game (majority of weapons in the game have a max amount where 1 clip is equal to 1/4 to 1/6 of their maximum ammo).
Those are my numbers. For consideration by CCP, and the community.
I fear any numbers in excess of these will severely reduce the effectiveness of the weapon. I saw it break once, I don't want it to break again. 37 rounds from a Duvolle drops a 1200 HP heavy, that leaves 23 rounds left in the clip at optimal range. 18 rounds in a Tac Duvolle drops a 1200 HP, if i dont miss a single round at optimal range. Basically the Stock Duvolle has 11 more Tac rounds worth inside it clips in case he misses. Going by these basic numbers, you just broke the Tac again, Congratz.
You just realized you're going to need to be accurate with a duvolle tactical, Congratz. Better not miss, genius.
If you had an attention span long enough to realize the thread was intending to be a nerf buffer you'd spare me the sarcasm.
There's growing antipathy against the Tactical. https://forums.dust514.com/default.aspx?g=posts&t=76001&find=unread |
Jathniel
G I A N T EoN.
314
|
Posted - 2013.05.13 10:41:00 -
[13] - Quote
Sir Petersen wrote:Rei Shepard wrote:
37 rounds from a Duvolle drops a 1200 HP heavy, that leaves 23 rounds left in the clip at optimal range. 18 rounds in a Tac Duvolle drops a 1200 HP, if i dont miss a single round at optimal range.
Basically the Stock Duvolle has 11 more Tac rounds worth inside it clips in case he misses.
Going by these basic numbers, you just broke the Tac again, Congratz.
And this is why the Duvolle costs 47k while the TAC Duvolle costs 77k. What is it that you are not understanding kid? Jathniel wrote:Sir Petersen wrote:Jathniel wrote: The 10% damage increase should be REMOVED for the Tactical Assault Rifles, their damage was just right beforehand.
There is nothing wrong with the TAC AR as it is working just fine the way it is. Running around with the Duvolle TAC AR costs over 100k ber go so of course this weapon should be good. Top of the line. So the bottom line is that CCP do not have to do a damn thing about this weapon. Simple This growing thread of rancor says otherwise: https://forums.dust514.com/default.aspx?g=posts&t=76001&find=unreadMy post is a defensive one, to protect the Tactical AR from over nerf. A growing thread with crybabies tells me nothing. lol what a joke!
The full-auto duvolle also doesn't have nearly the same optimal range. A trade off power vs. safety of range occurs. Get it?
Grow a brain larger than a walnut will you?!
It's these crybabies that broke the Tactical the first time around! |
Sir Petersen
Valhalla Nord
129
|
Posted - 2013.05.13 10:43:00 -
[14] - Quote
Jathniel wrote: Grow a brain larger than a walnut will you?
So you are angry now? Mad because of a video game so you start to hate on people who dont think the same as you?
Are you born to lose or is this new?
|
Tectonious Falcon
The Southern Legion RISE of LEGION
478
|
Posted - 2013.05.13 10:46:00 -
[15] - Quote
Why do people think price should be used as a way to balance things? |
Jathniel
G I A N T EoN.
314
|
Posted - 2013.05.13 10:46:00 -
[16] - Quote
Sir Petersen wrote:Jathniel wrote: Grow a brain larger than a walnut will you?
So you are angry now? Mad because of a video game so you start to hate on people who dont think the same as you? Are you born to lose or is this new?
No I answered your post using the implied tone of your verbiage and word choice.
Stay on topic please. |
Llan Heindell
One-Armed Bandits Heretic Initiative
81
|
Posted - 2013.05.13 10:47:00 -
[17] - Quote
Sir Petersen wrote:Jathniel wrote: The 10% damage increase should be REMOVED for the Tactical Assault Rifles, their damage was just right beforehand.
There is nothing wrong with the TAC AR as it is working just fine the way it is. Running around with the Duvolle TAC AR costs over 100k ber go so of course this weapon should be good. Top of the line. So the bottom line is that CCP do not have to do a damn thing about this weapon. Simple
Translates as:
"I'm a terrible player, therefore I need this piece of equipment to make me powerful so I can kill people in 3 shots. Please, do not nerf this weapon or else I'll be terrible again..."
@topic
The Duv has 78 base damage. It is too much damage for a weapon with a range advantage. I say 60 is enough. Since you can shoot people before they are able to shoot you back, you don't really need the damage advantage because you'll already be dealing damage from outside the danger zone.
Llan Heindell. |
Sir Petersen
Valhalla Nord
129
|
Posted - 2013.05.13 10:50:00 -
[18] - Quote
Llan Heindell wrote:
"I'm a terrible player, therefore I need this piece of equipment to make me powerful so I can kill people in 3 shots. Please, do not nerf this weapon or else I'll be terrible again..."
Llan Heindell.
Another lil hater with nothing to say?
I am actually one of the best players in this game topping the list in 8 out of 10 games. You can challenge me any day of the week for ISK if you think any differently.
Again..
The TAC AR is just fine the way it is and works just like a 77k weapon should. |
The Info Broker
Expert Intervention Caldari State
151
|
Posted - 2013.05.13 10:52:00 -
[19] - Quote
Tectonious Falcon wrote:Why do people think price should be used as a way to balance things?
I'd be cool with insane gear locked to pubs for 25x the standard price.
10k ehp heavy suit for 3mil isk. |
Jathniel
G I A N T EoN.
314
|
Posted - 2013.05.13 10:55:00 -
[20] - Quote
Sir Petersen wrote:Llan Heindell wrote:
"I'm a terrible player, therefore I need this piece of equipment to make me powerful so I can kill people in 3 shots. Please, do not nerf this weapon or else I'll be terrible again..."
Llan Heindell.
The TAC AR is just fine the way it is and works just like a 77k weapon should.
If you read the OP, you'd realize you're wasting your time preaching to the choir.
CCP looks at numbers, and they want most of their players happy.
Again...
ISK price is irrelevant. |
|
Jathniel
G I A N T EoN.
314
|
Posted - 2013.05.13 10:58:00 -
[21] - Quote
Llan Heindell wrote:Sir Petersen wrote:Jathniel wrote: The 10% damage increase should be REMOVED for the Tactical Assault Rifles, their damage was just right beforehand.
There is nothing wrong with the TAC AR as it is working just fine the way it is. Running around with the Duvolle TAC AR costs over 100k ber go so of course this weapon should be good. Top of the line. So the bottom line is that CCP do not have to do a damn thing about this weapon. Simple Translates as: "I'm a terrible player, therefore I need this piece of equipment to make me powerful so I can kill people in 3 shots. Please, do not nerf this weapon or else I'll be terrible again..." @topic The TAC Duv has 78 base damage. It is too much damage for a weapon with a range advantage. I say 60 is enough. Since you can shoot people before they are able to shoot you back, you don't really need the damage advantage because you'll already be dealing damage from outside the danger zone. Llan Heindell.
Actually Heindell, the damage is only that high because of the 10% global bonus. It was 71 on Uprising's first day.
I settled on the number I did, because you can't down a heavy with these numbers if you drop the damage any further. The reduced ammo capacity and clip size, will force us Tac users to be more tactical with our placements and target choices, while the damage will still allow it to down critical targets. |
Jack McReady
DUST University Ivy League
182
|
Posted - 2013.05.13 11:02:00 -
[22] - Quote
Sir Petersen wrote:Jathniel wrote: The 10% damage increase should be REMOVED for the Tactical Assault Rifles, their damage was just right beforehand.
There is nothing wrong with the TAC AR as it is working just fine the way it is. Running around with the Duvolle TAC AR costs over 100k ber go so of course this weapon should be good. Top of the line. So the bottom line is that CCP do not have to do a damn thing about this weapon. Simple sorry bro, there will be a TAR nerf for sure, deal with it |
Jathniel
G I A N T EoN.
314
|
Posted - 2013.05.13 11:11:00 -
[23] - Quote
Jack McReady wrote:Sir Petersen wrote:Jathniel wrote: The 10% damage increase should be REMOVED for the Tactical Assault Rifles, their damage was just right beforehand.
There is nothing wrong with the TAC AR as it is working just fine the way it is. Running around with the Duvolle TAC AR costs over 100k ber go so of course this weapon should be good. Top of the line. So the bottom line is that CCP do not have to do a damn thing about this weapon. Simple sorry bro, there will be a TAR nerf for sure, deal with it
Forgive him. He clearly doesn't know that Iron Wolf Saber is one of the CPM members. lol
What do you think about the Tactical's numbers? I'd prefer anything that you guys think can really touch it up. Or any further adjustments. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
19
|
Posted - 2013.05.13 11:16:00 -
[24] - Quote
106 ammo capacity? Hell no. It needs a rof decrease like you said and perhaps the 10% removed that's it. Also dislike your clip size reduction. 24 clip size for both would be nice |
Jathniel
G I A N T EoN.
314
|
Posted - 2013.05.13 11:30:00 -
[25] - Quote
Commander Tuna wrote:106 ammo capacity? Hell no. It needs a rof decrease like you said and perhaps the 10% removed that's it. Also dislike your clip size reduction. 24 clip size for both would be nice
24 round clip for both is acceptable, but max ammo would only be allowed to bump up to 120 rounds.
The Tactical has a severe advantage when it comes to maximum ammo. The Duvy Tac is at a 30 round clip, and has a 300 round max. That's 10 clips. The Tactical is able to maintain hazardous fire on a point or group for extended periods of time with such a large ammo reserve, without need of nanohives.
There's pretty much no other weapon in the game that can make such a boast. 120 rounds would give a Tac AR user his starting magazine, and 4 extra clips... Just like everyone else.
The intention was to think of acceptable nerfs and balances, while not stopping the gun from functioning as it does.
I can go for a 24 round clip for both, but the max ammo has to come down.
EDIT: Maybe you can do 144 rounds. |
Panther Alpha
WarRavens Orion Empire
187
|
Posted - 2013.05.13 11:31:00 -
[26] - Quote
I was going to agree with you, to you say; removing the 10% boost weapon damage only from the Tactical...I don't think you thought that one thoroughly.
The full 10% damage boost in ALL weapons, needs to be rollback to what it was to start with.
Everyone seems to have their own personal agenda in this forums... |
Llan Heindell
One-Armed Bandits Heretic Initiative
83
|
Posted - 2013.05.13 11:32:00 -
[27] - Quote
I think i've heard like a thousand people saying that they are top players in this game.
Anyways. Problem does not lie there, the real problem is, you can almost hit as much as an Tac Sniper Rifle if you set damage mods.
I agree with the "tactical positions" and the idea to take out critical targets. The problem is, as things are now, you can't do much if you ain't a Tac AR user. The fact that you need a sniper rifle to fire back at them is kinda stupid. So I'm in favor of damage reduction in exchange for the already long range it has.
Llan Heindell. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1370
|
Posted - 2013.05.13 11:34:00 -
[28] - Quote
The only tweak the TAC AR needs is regarding its ROF.
It should have less ROF than the breach variant.
=> The higher the damage output per bullet, the lower the ROF. |
Jathniel
G I A N T EoN.
314
|
Posted - 2013.05.13 11:37:00 -
[29] - Quote
Panther Alpha wrote:I was going to agree with you, to you say; removing the 10% boost weapon damage only from the Tactical...I don't think you thought that one thoroughly. The full 10% damage boost in ALL weapons, needs to be rollback to what it was to start with. Everyone seems to have their own personal agenda in this forums...
Well, people are generally rolling much higher HP totals, and overall durability these days. I think CCP made a good call for the 10%. Sniper rifles actually hurt again for one. lol
But I dont think the Tactical needed it. It basically punches as hard as a scrambler at excess 70m... that's a hell of a lot of power. The 10% puts the duvy tac at 78, and the glu-5 at 75... that's pretty high.
Pre-10% they were working great. The 10% makes every weapon work, great, but no one was really fussing the tactical until after it was implemented.
lol I admit to having an agenda: 'wanting to buffer the incoming hit to the tactical' lol because i really like using it. |
Jathniel
G I A N T EoN.
314
|
Posted - 2013.05.13 11:42:00 -
[30] - Quote
Laurent Cazaderon wrote:The only tweak the TAC AR needs is regarding its ROF.
It should have less ROF than the breach variant.
=> The higher the damage output per bullet, the lower the ROF.
I take your point, but if it goes too low, you wont be able to down critical targets at critical moments. The RoF recommendation was simply to prevent modded input.... Because under 400RPM is very slow, and not semi-auto friendly...
What do you think the RoF should be at precisely? |
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