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lowratehitman
Zumari Force Projection Caldari State
554
|
Posted - 2013.05.13 12:57:00 -
[31] - Quote
Cosgar wrote:lowratehitman wrote:Nice story...truly, SP is KING....
and if you do not need sp and are having a good time...than F SP like you said.
But looking at core suit numbers trying to declare what is OP is STOOPID....cause guess what? SP is KING, and who knows how much or little SP has been put into core skills. 4x Complex damage mods will make anything look OP. Remember the Viziam?
And we seen just what they do with the nerf hammer..hint viziam.
Do they not have stacking penalties fixed yet on dmg mods? |
lowratehitman
Zumari Force Projection Caldari State
555
|
Posted - 2013.05.13 12:59:00 -
[32] - Quote
mrunknown2u2 wrote:lowratehitman wrote:Nice story...truly, SP is KING....
and if you do not need sp and are having a good time...than F SP like you said.
But looking at core suit numbers trying to declare what is OP is STOOPID....cause guess what? SP is KING, and who knows how much or little SP has been put into core skills. Our CEO is trying to get in touch with u for a vid :)
I will check my in game messages :) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
820
|
Posted - 2013.05.13 13:01:00 -
[33] - Quote
lowratehitman wrote:Cosgar wrote:lowratehitman wrote:Nice story...truly, SP is KING....
and if you do not need sp and are having a good time...than F SP like you said.
But looking at core suit numbers trying to declare what is OP is STOOPID....cause guess what? SP is KING, and who knows how much or little SP has been put into core skills. 4x Complex damage mods will make anything look OP. Remember the Viziam? And we seen just what they do with the nerf hammer..hint viziam. Do they not have stacking penalties fixed yet on dmg mods? Stacking penalty was always implemented. The glitch is that it's not shown on the fitting screen. |
Terra Thesis
HDYLTA
33
|
Posted - 2013.05.13 15:08:00 -
[34] - Quote
lowratehitman wrote:Sir Meode wrote:lowratehitman wrote:
SP IS KING.....if you have it, it does not matter what suit you skill into, you can make it awesome, core skills!
I have to disagree, there are plenty of players that, irrelivent of how much more SP you have to them, will always kill you first. Start an ALT account and see how well you do SP MAKES THE WORLD GO ROUND !
I've done this several times. usually to try out stuff without investing my mains sp. my FOB heavy alt got 31/9 on Saturday. minimum kdr has been 0.9 or so, although i had a couple 2/4 matches. |
Llan Heindell
One-Armed Bandits Heretic Initiative
85
|
Posted - 2013.05.13 15:13:00 -
[35] - Quote
Sir Meode wrote:lowratehitman wrote:
SP IS KING.....if you have it, it does not matter what suit you skill into, you can make it awesome, core skills!
I have to disagree, there are plenty of players that, irrelivent of how much more SP you have to them, will always kill you first.
A 5mil SP character spec'd into TAC AR versus a 12mil SP character that uses regular ARs. The 12mil character will lose. Weeee~ Balance. Yaaay!
Llan Heindell. |
Rogatien Merc
Ill Omens EoN.
35
|
Posted - 2013.05.13 15:30:00 -
[36] - Quote
Delta 749 wrote:Rei Shepard wrote:lowratehitman wrote:Why IS SP KING....that should be the question....
SP is KING due to .....SP = TIME PLAYED
The longer you play, the better build you will be able to create, with proper SP placement.
Is this not an EVE based game? Has the EVE players forgot ^^^^^^^^^^^^^^^^^ what I just wrote?
In the real world it is called Seniority.... the same method that was used to pick the CPM basically...it is what it is, I am sorry for being blunt, but CCP needs to remind everyone about this concept of the game.
When you intice people with nice things and they are out of reach for many players, it creates a mental and battlefield imbalance. I do just fine (3.0 KDR+) on a 0 SP alt i made to try and get used to these broken controls we got, and sure i do better on my 10.5m SP main with a 6.12 KDR running without a team. Why shouldnt we become better in the long run? There are 135434348434 shooters out there that have a flat level curve where you don't get more powerfull as you keep playing the game, but trust me that each game has its own share of OP weapons or combos, regardless of SP. Why should a new player have a disadvantage unrelated to player skill level and the only solution is to wait months to be on an even footing with others? Skill progression systems can work but only implemented well and our current system is not implemented well My favorite skill system from a semi recent game was the one used in MGO, skills level through use not time and you could only slot a certain amount at a time for use in combat so it was never felt game breaking Well aside from CQC +
The EVE-based SP system is designed to both provide players an incentive to keep paying even when they DON'T play (passive SP) and keep them coming back (it takes HOW many years??). Advancing only when you play leads people to look at that game they haven't played in 3 months and think "Hmmm.... I don't want to go BACK to THAT" whereas constant passive advancement leads them to go "Hmmm... I wonder what I can do NOW?!" and pulls them back in.
ACTIVE advancement gives you an incentive TO play, which provides content to everyone who actually PAYS. Because guess what you no-aurum-buying whiny Napster era sons 'a bitches... you are my game content.
New players are at a disadvantage to old players because it gives them a reason to ASPIRE to be one of those bitter vets. If you can do it all day one, you get bored dude.
ALSO, people need to learn the concept of diminishing returns and minimum effective dose. 1million SP means a lot more to a new player because he gets a lot more benefit from it (5-20% in several areas). 1million SP is barely one level V skill for an older player, so a marginal advantage of only 5% in one area. You eventually reach a point where - I promise we aren't lying to you - a 20mil SP character is 100% as effective as a 50mil SP character. There are only five levels per skill, and only so many skills that are effecting any particular suit that you are wearing at any given time. Eventually you start maxing out what you can do with what you are wearing so you grow laterally and skill into other things. You can be more versatile, but not godmode. That's why there are no 'levels' in New Eden.
The "But I don't like that and I'm going to quit so the game is going to fail" is like saying you don't like how weed makes you feel so you don't smoke. Well guess what... there are plenty of people who are hooked and they pay the dealer's bills. Welcome to video games. |
Delta 749
Maverick Security Consulting
72
|
Posted - 2013.05.14 01:28:00 -
[37] - Quote
Rogatien Merc wrote:Delta 749 wrote:Rei Shepard wrote:lowratehitman wrote:Why IS SP KING....that should be the question....
SP is KING due to .....SP = TIME PLAYED
The longer you play, the better build you will be able to create, with proper SP placement.
Is this not an EVE based game? Has the EVE players forgot ^^^^^^^^^^^^^^^^^ what I just wrote?
In the real world it is called Seniority.... the same method that was used to pick the CPM basically...it is what it is, I am sorry for being blunt, but CCP needs to remind everyone about this concept of the game.
When you intice people with nice things and they are out of reach for many players, it creates a mental and battlefield imbalance. I do just fine (3.0 KDR+) on a 0 SP alt i made to try and get used to these broken controls we got, and sure i do better on my 10.5m SP main with a 6.12 KDR running without a team. Why shouldnt we become better in the long run? There are 135434348434 shooters out there that have a flat level curve where you don't get more powerfull as you keep playing the game, but trust me that each game has its own share of OP weapons or combos, regardless of SP. Why should a new player have a disadvantage unrelated to player skill level and the only solution is to wait months to be on an even footing with others? Skill progression systems can work but only implemented well and our current system is not implemented well My favorite skill system from a semi recent game was the one used in MGO, skills level through use not time and you could only slot a certain amount at a time for use in combat so it was never felt game breaking Well aside from CQC + The EVE-based SP system is designed to both provide players an incentive to keep paying even when they DON'T play (passive SP) and keep them coming back (it takes HOW many years??). Advancing only when you play leads people to look at that game they haven't played in 3 months and think "Hmmm.... I don't want to go BACK to THAT" whereas constant passive advancement leads them to go "Hmmm... I wonder what I can do NOW?!" and pulls them back in. ACTIVE advancement gives you an incentive TO play, which provides content to everyone who actually PAYS. Because guess what you no-aurum-buying whiny Napster era sons 'a bitches... you are my game content. New players are at a disadvantage to old players because it gives them a reason to ASPIRE to be one of those bitter vets. If you can do it all day one, you get bored dude. ALSO, people need to learn the concept of diminishing returns and minimum effective dose. 1million SP means a lot more to a new player because he gets a lot more benefit from it (5-20% in several areas). 1million SP is barely one level V skill for an older player, so a marginal advantage of only 5% in one area. You eventually reach a point where - I promise we aren't lying to you - a 20mil SP character is 100% as effective as a 50mil SP character. There are only five levels per skill, and only so many skills that are effecting any particular suit that you are wearing at any given time. Eventually you start maxing out what you can do with what you are wearing so you grow laterally and skill into other things. You can be more versatile, but not godmode. That's why there are no 'levels' in New Eden. The "But I don't like that and I'm going to quit so the game is going to fail" is like saying you don't like how weed makes you feel so you don't smoke. Well guess what... there are plenty of people who are hooked and they pay the dealer's bills. Welcome to video games.
Serious question, is Dust your first FPS? A long skill grind does not add an incentive to keep playing an FPS, more maps, more game modes, more vehicles and weapons are all incentives to play Said it once and Ill say it again, Player skills should always be the deciding factor in an action game not character skills |
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