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Cat Merc
BetaMax. CRONOS.
1023
|
Posted - 2013.05.12 16:21:00 -
[1] - Quote
CCP Guy1: "Hey, we have this useless thing we really hate, its called 'Armor tanking'! (shudders)" CCP Guy2: "Heh, lets give it to the Gallente, just to troll people. You need to be close range to use the Gallente AR? Nope, you're too slow to close the distance because of Armor." CCP Guy1: "GENIUS!!!" CCP Guy2: "Oh, and lets make it so that no matter how many reps you put on your suit, the base shield regeneration is still higher!" CCP Guy1: "AWESOME! I will update the stats spreadsheet right now" CCP Guy2: "And lets make it so that if you put on 4 complex plates, you will move like a heavy, won't regenerate, and you will only gain 3 bullets worth of HP compared to 4 complex shield extenders!" CCP Guy1: "Really, you are the best!" CCP Guy1: "But what about balanced armor and regeneration?" CCP Guy2: "Don't worry about it, regeneration is slow and the HP difference is 1 bullet at best. Oh and they move like crap"
CCP Guy2: "So umm, we have this thing we REALLY love, its called shield tanking." CCP Guy1: "Oh, we should totally give that to the characters we love the most, the Caldari!" CCP Guy2: "Oh yeah, and lets make the Logi more tanky than a Gallente assault with 4 complex armor plates!" CCP Guy1: "But don't shields regenerate?" CCP Guy2: "Excatly >: D" CCP Guy 1: ">: D"
I swear, while trying to fit a Caldari character and Gallente character, this is what I imagine CCP were thinking. |
Logi Bro
Greatness Achieved Through Training EoN.
1467
|
Posted - 2013.05.12 16:25:00 -
[2] - Quote
You realize that Gallente are given armor tanking as part of lore right? They didn't put it like this just for Dust 514. And last I checked armor has a higher eHP and armor plates give more bonus to armor than extenders give to shields. |
Cat Merc
BetaMax. CRONOS.
1023
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Posted - 2013.05.12 16:27:00 -
[3] - Quote
Logi Bro wrote:You realize that Gallente are given armor tanking as part of lore right? They didn't put it like this just for Dust 514. And last I checked armor has a higher eHP and armor plates give more bonus to armor than extenders give to shields. I know, I'm an EVE player. Also, the difference between an extender and a plate is one bullet, while a plate slows you down and shields do nothing but increase your shields. And this doesn't really matter considering shields have inherent 25hp/s regeneration, while armor has to give up a plate to even have 5. |
Logi Bro
Greatness Achieved Through Training EoN.
1469
|
Posted - 2013.05.12 16:31:00 -
[4] - Quote
Cat Merc wrote:Logi Bro wrote:You realize that Gallente are given armor tanking as part of lore right? They didn't put it like this just for Dust 514. And last I checked armor has a higher eHP and armor plates give more bonus to armor than extenders give to shields. I know, I'm an EVE player. Also, the difference between an extender and a plate is one bullet, while a plate slows you down and shields do nothing but increase your shields. And this doesn't really matter considering shields have inherent 25hp/s regeneration, while armor has to give up a plate to even have 5.
Personally I don't see the huge fault in armor tanking. My Minmatar logi is 50% shields and 50% armor, not particularly vulnerable to any one weapon. It might help that I have a high base speed. Plus, as a bonus to armor tanking, you have the ability to actively tank, as compared to shields which may regenerate faster, but never regenerate when taking damage. |
Cat Merc
BetaMax. CRONOS.
1023
|
Posted - 2013.05.12 16:37:00 -
[5] - Quote
Logi Bro wrote:Cat Merc wrote:Logi Bro wrote:You realize that Gallente are given armor tanking as part of lore right? They didn't put it like this just for Dust 514. And last I checked armor has a higher eHP and armor plates give more bonus to armor than extenders give to shields. I know, I'm an EVE player. Also, the difference between an extender and a plate is one bullet, while a plate slows you down and shields do nothing but increase your shields. And this doesn't really matter considering shields have inherent 25hp/s regeneration, while armor has to give up a plate to even have 5. Personally I don't see the huge fault in armor tanking. My Minmatar logi is 50% shields and 50% armor, not particularly vulnerable to any one weapon. It might help that I have a high base speed. Plus, as a bonus to armor tanking, you have the ability to actively tank, as compared to shields which may regenerate faster, but never regenerate when taking damage. Did the math, shields still regenerate faster. And while you need 4x complex armor reps to match the speed, one module on the shields puts them WAAAAAAAAAAAY ahead of armor. And one or two shield regulators and whatever "advantage" armor has is nothing. You really have no say in this if you didn't try to fit both a Caldari and Gallente suit. I did, Caldari win every time in all cases. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
156
|
Posted - 2013.05.12 16:37:00 -
[6] - Quote
Cat Merc wrote:Logi Bro wrote:You realize that Gallente are given armor tanking as part of lore right? They didn't put it like this just for Dust 514. And last I checked armor has a higher eHP and armor plates give more bonus to armor than extenders give to shields. I know, I'm an EVE player. Also, the difference between an extender and a plate is one bullet, while a plate slows you down and shields do nothing but increase your shields. And this doesn't really matter considering shields have inherent 25hp/s regeneration, while armor has to give up a plate to even have 5. So the max HP difference between a tanked Caldari and Gallente suit is 4 bullets. AR does 12.5 bullets a second. Regeneration for Gallente suits is slow as ****, and has to give up a slot, while Caldari suits regenerate 25hp/s without any slots. If you put on plates, you get slowed down to crawling speed. If you put on extenders, you don't get any disadvantage.
Plate are effectively going to be more flexible in the future, since they mentioned they were planning plates with no speed penalty (ferroscale) and plate with built-in reppers (active plates?). Shields don't actually have inherent 25/s regeneration (different suits have lower and higher rates, and the rate is misleading since it doesn't start till a delay is over).
I do kinda like the idea I heard about shields causing a larger profile signature, perhaps a percentage increase to your profile on a shield not unlike the movement penalty. Then a separate stealth shield without the signature modification, but with lower hp could be introduced. |
Cat Merc
BetaMax. CRONOS.
1023
|
Posted - 2013.05.12 16:40:00 -
[7] - Quote
Zeylon Rho wrote:Cat Merc wrote:Logi Bro wrote:You realize that Gallente are given armor tanking as part of lore right? They didn't put it like this just for Dust 514. And last I checked armor has a higher eHP and armor plates give more bonus to armor than extenders give to shields. I know, I'm an EVE player. Also, the difference between an extender and a plate is one bullet, while a plate slows you down and shields do nothing but increase your shields. And this doesn't really matter considering shields have inherent 25hp/s regeneration, while armor has to give up a plate to even have 5. So the max HP difference between a tanked Caldari and Gallente suit is 4 bullets. AR does 12.5 bullets a second. Regeneration for Gallente suits is slow as ****, and has to give up a slot, while Caldari suits regenerate 25hp/s without any slots. If you put on plates, you get slowed down to crawling speed. If you put on extenders, you don't get any disadvantage. Plate are effectively going to be more flexible in the future, since they mentioned they were planning plates with no speed penalty (ferroscale) and plate with built-in reppers (active plates?). Shields don't actually have inherent 25/s regeneration (different suits have lower and higher rates, and the rate is misleading since it doesn't start till a delay is over). I do kinda like the idea I heard about shields causing a larger profile signature, perhaps a percentage increase to your profile on a shield not unlike the movement penalty. Then a separate stealth shield without the signature modification, but with lower hp could be introduced. Profile signature > Movement penalty any day. And even with those plates, armor will still be pointless. Unless you go active plates, in which case it will be shields in the form of armor. Really CCP, you can't make armor its own unique thing, so you make it like shields? Reps need a buff, a significant buff, to make armor tanking even worth considering.
Also, you can fit 4x complex shield extenders, one or two complex shield regulators, and you enjoy the best of all worlds. Buffer, regeneration, almost no delay, there is really no point in armor when you consider this. |
DTOracle
Universal Allies Inc.
109
|
Posted - 2013.05.12 16:44:00 -
[8] - Quote
Cat Merc wrote: If you put on plates, you get slowed down to crawling speed. If you put on extenders, you don't get any disadvantage.
Can you flux 500+hp of armor instantaneously? Shields do have a distinct disadvantage. |
Cat Merc
BetaMax. CRONOS.
1023
|
Posted - 2013.05.12 16:46:00 -
[9] - Quote
DTOracle wrote:Cat Merc wrote: If you put on plates, you get slowed down to crawling speed. If you put on extenders, you don't get any disadvantage.
Can you flux 500+hp of armor instantaneously? Shields do have a distinct disadvantage. Yes you can, its called explosives. My 120 shields ate a grenade to the face. My 500 armor died in one explosion.
Also, once shields are down you have armor. Once armor is down, you're dead. |
crazy space 1
Krullefor Organization Minmatar Republic
1111
|
Posted - 2013.05.12 16:47:00 -
[10] - Quote
Shield only regen if you aren't being shot at .... You know this right?
Armor regens 24/7 and has more hp
It's simple don you want buffer hp or the halo shield, it's up to you.
Op is a whiny halo player |
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IRON PATRIOT 1
Universal Allies Inc.
8
|
Posted - 2013.05.12 16:48:00 -
[11] - Quote
Armor has constant rep while shields have a delay.
New armor plates coming soon 1. Self repping plates less armor and still has movement speed penalty. 2. Light plates lesser armor no movement speed penalty.
Combine self repping plates with armor reps and it should stack up to shield regen.
You only need to comp plates to equal to the level of four comp shields which leaves you more slots.
Try investing into biotics which is useful when trying to armor tank and again you have the slots to do so at the cost of an armor rep or two.
Stack you highs with all damage mods so you can munch away at enemies hp faster than he does yours. |
Cat Merc
BetaMax. CRONOS.
1025
|
Posted - 2013.05.12 16:49:00 -
[12] - Quote
crazy space 1 wrote:Shield only regen if you aren't being shot at .... You know this right?
Armor regens 24/7 and has more hp
It's simple don you want buffer hp or the halo shield, it's up to you.
Op is a whiny halo player Actually, after the first shot, the timer is on. However getting shot again doesn't reset the timer, only once the timer ends does shooting a person reset the timer. If you go shields, you still regenerate faster, even with depleted shields delay.
Crazy Space 1 has no idea what he's talking about. Also, never touched Halo. |
undeadsoldier90
Hellstorm Inc League of Infamy
399
|
Posted - 2013.05.12 16:51:00 -
[13] - Quote
Cat Merc wrote:CCP Guy1: "Hey, we have this useless thing we really hate, its called 'Armor tanking'! (shudders)" CCP Guy2: "Heh, lets give it to the Gallente, just to troll people. You need to be close range to use the Gallente AR? Nope, you're too slow to close the distance because of Armor." CCP Guy1: "GENIUS!!!" CCP Guy2: "Oh, and lets make it so that no matter how many reps you put on your suit, the base shield regeneration is still higher!" CCP Guy1: "AWESOME! I will update the stats spreadsheet right now" CCP Guy2: "And lets make it so that if you put on 4 complex plates, you will move like a heavy, won't regenerate, and you will only gain 3 bullets worth of HP compared to 4 complex shield extenders!" CCP Guy1: "Really, you are the best!" CCP Guy1: "But what about balanced armor and regeneration?" CCP Guy2: "Don't worry about it, regeneration is slow and the HP difference is 1 bullet at best. Oh and they move like crap"
CCP Guy2: "So umm, we have this thing we REALLY love, its called shield tanking." CCP Guy1: "Oh, we should totally give that to the characters we love the most, the Caldari!" CCP Guy2: "Oh yeah, and lets make the Logi more tanky than a Gallente assault with 4 complex armor plates!" CCP Guy1: "But don't shields regenerate?" CCP Guy2: "Excatly >: D" CCP Guy 1: ">: D"
I swear, while trying to fit a Caldari character and Gallente character, this is what I imagine CCP were thinking.
You stole my skit model. .... please reference me or I will be forced to take legal action. |
Logi Bro
Greatness Achieved Through Training EoN.
1469
|
Posted - 2013.05.12 16:52:00 -
[14] - Quote
Cat Merc wrote: Did the math, shields still regenerate faster. And while you need 4x complex armor reps to match the speed, one module on the shields puts them WAAAAAAAAAAAY ahead of armor. And one or two shield regulators and whatever "advantage" armor has is nothing. You really have no say in this if you didn't try to fit both a Caldari and Gallente suit. I did, Caldari win every time in all cases.
I wasn't saying that armor regenerated faster with complex rep mods, I was saying if you do equip complex rep mods, they never stop repping, when you are taking damage or not taking damage, whereas shields have a timer on regeneration and that timer resets every time you take damage.
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Cat Merc
BetaMax. CRONOS.
1025
|
Posted - 2013.05.12 16:53:00 -
[15] - Quote
IRON PATRIOT 1 wrote:Armor has constant rep while shields have a delay.
New armor plates coming soon 1. Self repping plates less armor and still has movement speed penalty. 2. Light plates lesser armor no movement speed penalty.
Combine self repping plates with armor reps and it should stack up to shield regen.
You only need two comp plates to equal to the level of four comp shields which leaves you more slots.
Try investing into biotics which is useful when trying to armor tank and again you have the slots to do so at the cost of an armor rep or two.
Stack you highs with all damage mods so you can munch away at enemies hp faster than he does yours. About the constant rep, refer to the above.
We don't know how much active plates give in regeneration, but we know the armor bonus is TIIIIIIIIIIINY. A dev on IRC told me its less than standard shields. Also, I doubt it would be as fast as a rep, so unless they are buffing reps, its going to be max 2hp/s regeneration.
Two complex plates slow you down to hell, and putting two reps, shields still beat you even with the depleted delay. Not to mention shields can use low slots for shield regs.
Biotics only increase sprint speed, walking speed is more important for 1v1's. Also, it negates like half the penalty of a complex plate.
You can't fit damage mods on high, since armor takes up the same slots as CPU/PG upgrades, and you NEVER have enough. I would know, I have CPU/PG skills maxed, along with armor skills. |
Cat Merc
BetaMax. CRONOS.
1025
|
Posted - 2013.05.12 16:54:00 -
[16] - Quote
Logi Bro wrote:Cat Merc wrote: Did the math, shields still regenerate faster. And while you need 4x complex armor reps to match the speed, one module on the shields puts them WAAAAAAAAAAAY ahead of armor. And one or two shield regulators and whatever "advantage" armor has is nothing. You really have no say in this if you didn't try to fit both a Caldari and Gallente suit. I did, Caldari win every time in all cases.
I wasn't saying that armor regenerated faster with complex rep mods, I was saying if you do equip complex rep mods, they never stop repping, when you are taking damage or not taking damage, whereas shields have a timer on regeneration and that timer resets every time you take damage. False, I tested this. They don't reset. |
Rei Shepard
Spectre II
253
|
Posted - 2013.05.12 16:55:00 -
[17] - Quote
Quote:So the max HP difference between a tanked Caldari and Gallente suit is 4 bullets.
Given equal skill the Gallente Suit walks away alive, while you wake up in a new clone...(i use Amarr btw) |
Cat Merc
BetaMax. CRONOS.
1025
|
Posted - 2013.05.12 16:57:00 -
[18] - Quote
Rei Shepard wrote:Quote:So the max HP difference between a tanked Caldari and Gallente suit is 4 bullets. Given equal skill the Gallente Suit walks away alive, while you wake up in a new clone...(i use Amarr btw) Given cover for both, which is something you should use anyway, Caldari win any day. Also, 4 bullets is within margin of error, the simplest thing like lag or terrain change while walking can make you miss those. |
Lasarte Ioni
Solar Fleet Enterprises Rebel Alliance of New Eden
100
|
Posted - 2013.05.12 16:57:00 -
[19] - Quote
Cat Merc wrote:DTOracle wrote:Cat Merc wrote: If you put on plates, you get slowed down to crawling speed. If you put on extenders, you don't get any disadvantage.
Can you flux 500+hp of armor instantaneously? Shields do have a distinct disadvantage. Yes you can, its called explosives. My 120 shields ate a grenade to the face. My 500 armor died in one explosion. Also, once shields are down you have armor. Once armor is down, you're dead.
Exactly the reason why hull tanking died in EVE. Armor is walking the same path. I can almost see a mod that gives a little bit of shield and a good armor resistance/hp, that fits in low and that's called.... dunno, damage control module or something replacing all the armor modules... |
IRON PATRIOT 1
Universal Allies Inc.
8
|
Posted - 2013.05.12 17:02:00 -
[20] - Quote
Cat Merc wrote:IRON PATRIOT 1 wrote:Armor has constant rep while shields have a delay.
New armor plates coming soon 1. Self repping plates less armor and still has movement speed penalty. 2. Light plates lesser armor no movement speed penalty.
Combine self repping plates with armor reps and it should stack up to shield regen.
You only need two comp plates to equal to the level of four comp shields which leaves you more slots.
Try investing into biotics which is useful when trying to armor tank and again you have the slots to do so at the cost of an armor rep or two.
Stack you highs with all damage mods so you can munch away at enemies hp faster than he does yours. About the constant rep, refer to the above. We don't know how much active plates give in regeneration, but we know the armor bonus is TIIIIIIIIIIINY. A dev on IRC told me its less than standard shields. Also, I doubt it would be as fast as a rep, so unless they are buffing reps, its going to be max 2hp/s regeneration. Two complex plates slow you down to hell, and putting two reps, shields still beat you even with the depleted delay. Not to mention shields can use low slots for shield regs. Biotics only increase sprint speed, walking speed is more important for 1v1's. Also, it negates like half the penalty of a complex plate. You can't fit damage mods on high, since armor takes up the same slots as CPU/PG upgrades, and you NEVER have enough. I would know, I have CPU/PG skills maxed, along with armor skills.
Can't fit damage mods is a lie, you mean to say you can't fit three complex damage mods. What type of suit are you using? If its not a proto well then yea you don't have enough cpu and pg. Trust me I've Armor tanked before in the last build with my neo vk.0 and it worked fine the cpu and pg decrease in this build is not that drastic. |
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Cat Merc
BetaMax. CRONOS.
1025
|
Posted - 2013.05.12 17:04:00 -
[21] - Quote
IRON PATRIOT 1 wrote:Cat Merc wrote:IRON PATRIOT 1 wrote:Armor has constant rep while shields have a delay.
New armor plates coming soon 1. Self repping plates less armor and still has movement speed penalty. 2. Light plates lesser armor no movement speed penalty.
Combine self repping plates with armor reps and it should stack up to shield regen.
You only need two comp plates to equal to the level of four comp shields which leaves you more slots.
Try investing into biotics which is useful when trying to armor tank and again you have the slots to do so at the cost of an armor rep or two.
Stack you highs with all damage mods so you can munch away at enemies hp faster than he does yours. About the constant rep, refer to the above. We don't know how much active plates give in regeneration, but we know the armor bonus is TIIIIIIIIIIINY. A dev on IRC told me its less than standard shields. Also, I doubt it would be as fast as a rep, so unless they are buffing reps, its going to be max 2hp/s regeneration. Two complex plates slow you down to hell, and putting two reps, shields still beat you even with the depleted delay. Not to mention shields can use low slots for shield regs. Biotics only increase sprint speed, walking speed is more important for 1v1's. Also, it negates like half the penalty of a complex plate. You can't fit damage mods on high, since armor takes up the same slots as CPU/PG upgrades, and you NEVER have enough. I would know, I have CPU/PG skills maxed, along with armor skills. Can't fit damage mods is a lie, you mean to say you can't fit three complex damage mods. What type of suit are you using? If its not a proto well then yea you don't have enough cpu and pg. Trust me I've Armor tanked before in the last build with my neo vk.0 and it worked fine the cpu and pg decrease in this build is not that drastic. Things have changed since last build. |
Kesi Raae Kaae
Much Crying Old Experts
66
|
Posted - 2013.05.12 17:07:00 -
[22] - Quote
Do shields increase your sig radius in Dust, making you easier to spot?
If not they should. |
Cat Merc
BetaMax. CRONOS.
1025
|
Posted - 2013.05.12 17:10:00 -
[23] - Quote
Kesi Raae Kaae wrote:Do shields increase your sig radius in Dust, making you easier to spot?
If not they should. They should do more than that. If one complex plate drops me from 7 m/s to 6 m/s, shields need something that makes them easier to hit. |
Thumb Green
THE STAR BORN Dark Taboo
86
|
Posted - 2013.05.12 17:11:00 -
[24] - Quote
I've heard time & time again that CCP favors shields but I went Gallente none the less and I'm liking it for the most part. The only thing I don't like is the look of the specialized protos. Dafuq is up with the torso waders CPP? Do you hate the Gallente that much as to give us the dumbest looking specialized protos in New Eden? |
Cat Merc
BetaMax. CRONOS.
1025
|
Posted - 2013.05.12 17:12:00 -
[25] - Quote
Thumb Green wrote:I've heard time & time again that CCP favors shields but I went Gallente none the less and I'm liking it for the most part. The only thing I don't like is the look of the specialized protos. Dafuq is up with the torso waders CPP? Do you hate the Gallente that much as to give us the dumbest looking specialized protos in New Eden? Trust me, I have a Gallente and Caldari character and Caldari win any day. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
323
|
Posted - 2013.05.12 17:13:00 -
[26] - Quote
Logi Bro wrote:Cat Merc wrote:Logi Bro wrote:You realize that Gallente are given armor tanking as part of lore right? They didn't put it like this just for Dust 514. And last I checked armor has a higher eHP and armor plates give more bonus to armor than extenders give to shields. I know, I'm an EVE player. Also, the difference between an extender and a plate is one bullet, while a plate slows you down and shields do nothing but increase your shields. And this doesn't really matter considering shields have inherent 25hp/s regeneration, while armor has to give up a plate to even have 5. Personally I don't see the huge fault in armor tanking. My Minmatar logi is 50% shields and 50% armor, not particularly vulnerable to any one weapon. It might help that I have a high base speed. Plus, as a bonus to armor tanking, you have the ability to actively tank, as compared to shields which may regenerate faster, but never regenerate when taking damage.
Neither does armor reps, ive seen it. IT does however have a shorter time to rep activation compared to shields but with the proper mods you can close that gap to next to nothing.
In the end what it really comes down to is the movement penalties. Mobility is the key in any FPS, in the end the net DPS differences isnt large enough b/w any two ppl in the game. It comes down to survivability. Since shields are a primary defense once fully tanked up they can used to take dmg, duck into cover and regen just a touch get back into action and kill while still having a reserve health supply in armor.
Armor tankers have low shields so their regenerative health supply is already limited. If they were to use duck and cover tactics they would constantly be in cover since they would get shredded. As far as armor tanking to get any level of tank you have to sacrifice considerable amounts of movement making it even more difficult to duck into cover or strafe, it make you a near sitting duck.
Hopefully the plate variants that dont affect movement speed will help. I would however like to see a 10-20HP armor rep module personally the ones we have are very limited. On the flipside a hive can rep armor 40-70HP/s and rep tools can range from 35-100HP/s something shield tankers cant benefit from. |
Cat Merc
BetaMax. CRONOS.
1025
|
Posted - 2013.05.12 17:15:00 -
[27] - Quote
Keyser Soze VerbalKint wrote:Logi Bro wrote:Cat Merc wrote:Logi Bro wrote:You realize that Gallente are given armor tanking as part of lore right? They didn't put it like this just for Dust 514. And last I checked armor has a higher eHP and armor plates give more bonus to armor than extenders give to shields. I know, I'm an EVE player. Also, the difference between an extender and a plate is one bullet, while a plate slows you down and shields do nothing but increase your shields. And this doesn't really matter considering shields have inherent 25hp/s regeneration, while armor has to give up a plate to even have 5. Personally I don't see the huge fault in armor tanking. My Minmatar logi is 50% shields and 50% armor, not particularly vulnerable to any one weapon. It might help that I have a high base speed. Plus, as a bonus to armor tanking, you have the ability to actively tank, as compared to shields which may regenerate faster, but never regenerate when taking damage. Neither does armor reps, ive seen it. IT does however have a shorter time to rep activation compared to shields but with the proper mods you can close that gap to next to nothing. In the end what it really comes down to is the movement penalties. Mobility is the key in any FPS, in the end the net DPS differences isnt large enough b/w any two ppl in the game. It comes down to survivability. Since shields are a primary defense once fully tanked up they can used to take dmg, duck into cover and regen just a touch get back into action and kill while still having a reserve health supply in armor. Armor tankers have low shields so their regenerative health supply is already limited. If they were to use duck and cover tactics they would constantly be in cover since they would get shredded. As far as armor tanking to get any level of tank you have to sacrifice considerable amounts of movement making it even more difficult to duck into cover or strafe, it make you a near sitting duck. Hopefully the plate variants that dont affect movement speed will help. I would however like to see a 10-20HP armor rep module personally the ones we have are very limited. On the flipside a hive can rep armor 40-70HP/s and rep tools can range from 35-100HP/s something shield tankers cant benefit from. Shield transfers will come. EVE has it. |
Delirium Inferno
Edoras Corporation
220
|
Posted - 2013.05.12 17:17:00 -
[28] - Quote
To everyone who thinks Armor Tanking is useless.
1. You probably think the plates make you ridiculously slow. Why don't you do the math and see exactly where a 10% reduction actually takes you. You don't become as slow as a heavy, I can guarantee you. You still get around just fine. I've ran down several people with my armor tanking suit. When you are traveling distances within a single base, you are going to get there at pretty much the same time as a guy without armor plates, so it's ideal for defending the entirety of a base. The only point where you'll notice the speed difference is if you're trying to run long distances between bases.
2. You probably think armor sucks because it doesn't recharge automatically and even when it does it is slower than shield recharging. However, Gallente gets a ton of low-slots so you have room for a couple complex armor repairers. With these two plus the skill bonus, you are repairing 12.5 per second. And this is continuous, no delay. A shield tanker may have to wait 6 seconds for the recharge to kick in, in that time I have already repaired 75 of my armor. And if a shield guy gets hit just a little during that delay it starts over. Armor repairers are much better in my opinion for long shootouts whereas shield tanking is better for when you plan for quick engagements.
3. Armor plating gives you a lot more health than shield extenders. They also don't get wiped out when standing somewhat near a flux grenade. They can be repaired by an equipment that can go over 100 hp per second. There is no shield repairer tool. When you get revived by a nano injector, it revives a percentage of your armor but none of your shields, so armor tankers come back stronger.
Not even to mention we are getting a new weapon in a couple days that will tear through shields. I'm not saying shields are useless, but armor tanking does have plenty of upsides. |
Disturbingly Bored
Universal Allies Inc.
221
|
Posted - 2013.05.12 17:21:00 -
[29] - Quote
Two things:
1) Thinking in terms of "oh, the HP is just one more bullet" is naive. What matters in Time to Kill. Which is DPS vs Effective HP. Your line of thinking is why so many people have cried that Damage Mods are OP without realized that full shield extender fits wipe the floor with full damage mod fits.
2) Assault Rifles, the most popular weapon the game, do 110% damage to shields and 90% to armor. Once you start figuring that into Time to Kill, Caldari and Gallente suits stack up pretty evenly.
So what's the problem still? Shield extenders need a drawback as detrimental as armor plates' drawback. Something that increases hitbox would be interesting, but could totally screw with the game.
Honestly, I think using shield extenders should make you much more likely to show up on passive radar. Sure you're beefier, but everyone knows where you're at. |
Cat Merc
BetaMax. CRONOS.
1027
|
Posted - 2013.05.12 17:25:00 -
[30] - Quote
Delirium Inferno wrote:To everyone who thinks Armor Tanking is useless.
1. You probably think the plates make you ridiculously slow. Why don't you do the math and see exactly where a 10% reduction actually takes you. You don't become as slow as a heavy, I can guarantee you. You still get around just fine. I've ran down several people with my armor tanking suit. When you are traveling distances within a single base, you are going to get there at pretty much the same time as a guy without armor plates, so it's ideal for defending the entirety of a base. The only point where you'll notice the speed difference is if you're trying to run long distances between bases.
2. You probably think armor sucks because it doesn't recharge automatically and even when it does it is slower than shield recharging. However, Gallente gets a ton of low-slots so you have room for a couple complex armor repairers. With these two plus the skill bonus, you are repairing 12.5 per second. And this is continuous, no delay. A shield tanker may have to wait 6 seconds for the recharge to kick in, in that time I have already repaired 75 of my armor. And if a shield guy gets hit just a little during that delay it starts over. Armor repairers are much better in my opinion for long shootouts whereas shield tanking is better for when you plan for quick engagements.
3. Armor plating gives you a lot more health than shield extenders. They also don't get wiped out when standing somewhat near a flux grenade. They can be repaired by an equipment that can go over 100 hp per second. There is no shield repairer tool. When you get revived by a nano injector, it revives a percentage of your armor but none of your shields, so armor tankers come back stronger.
Not even to mention we are getting a new weapon in a couple days that will tear through shields. I'm not saying shields are useless, but armor tanking does have plenty of upsides. 1. Walking speed is important for 1v1, and gallente are always easier targets because of that.
2. A Caldari can fit extenders without having to fit any "reps". And no, that's 100% false and I tested time and time again, after the first hit, another hit won't reset the timer. Putting a shield reg on your suit will negate a lot of that time spent waiting.
3. Armor plating gives you a bullet more health. A bullet. And if you use it you don't get to have proper recharge. Any explosives destroy armor instantly, and its not like you have a layer of suit behind that armor like shields do. Also, that 100hp rep is a lie, its only for vehicles, I checked. Shield transfers will come, EVE has it, its not like CCP cares about Shield/Armor balance like they showed time and time again.
The scrambler rifle does 120% damage to shields and 80% to armor. AR does 110% to shields, 90% to armor. So none of your upsides are actually true. |
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Cat Merc
BetaMax. CRONOS.
1027
|
Posted - 2013.05.12 17:27:00 -
[31] - Quote
Disturbingly Bored wrote:Two things:
1) Thinking in terms of "oh, the HP is just one more bullet" is naive. What matters in Time to Kill. Which is DPS vs Effective HP. Your line of thinking is why so many people have cried that Damage Mods are OP without realized that full shield extender fits wipe the floor with full damage mod fits.
2) Assault Rifles, the most popular weapon the game, do 110% damage to shields and 90% to armor. Once you start figuring that into Time to Kill, Caldari and Gallente suits stack up pretty evenly.
So what's the problem still? Shield extenders need a drawback as detrimental as armor plates' drawback. Something that increases hitbox would be interesting, but could totally screw with the game.
Honestly, I think using shield extenders should make you much more likely to show up on passive radar. Sure you're beefier, but everyone knows where you're at. 2. For now. But that's 1 of four AR's that are supposed to be in game. Minmatar AR will probably do 110% to armor, just like the SMG. |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
246
|
Posted - 2013.05.12 17:30:00 -
[32] - Quote
I agree with DB. SE should have a penalty to scan profile. |
Cat Merc
BetaMax. CRONOS.
1028
|
Posted - 2013.05.12 17:31:00 -
[33] - Quote
Full Metal Kitten wrote:I agree with DB. SE should have a penalty to scan profile. That doesn't even BEGIN to compare to the armor penalty. If shields get scan profile, armor needs to get stamina. Speed > Scan profile. |
Christopher Green
Sanmatar Kelkoons Minmatar Republic
0
|
Posted - 2013.05.12 17:37:00 -
[34] - Quote
Don't forget with armour tanks you can fit more damage mods since it doesn't clash with slot space for your tank. |
Cat Merc
BetaMax. CRONOS.
1030
|
Posted - 2013.05.12 17:39:00 -
[35] - Quote
Christopher Green wrote:Don't forget with armour tanks you can fit more damage mods since it doesn't clash with slot space for your tank. As I said, CPU/PG upgrades take the same slots, so its impossible to have a proper fit with damage mods. |
Delirium Inferno
Edoras Corporation
220
|
Posted - 2013.05.12 17:43:00 -
[36] - Quote
Cat Merc wrote:Delirium Inferno wrote:To everyone who thinks Armor Tanking is useless.
1. You probably think the plates make you ridiculously slow. Why don't you do the math and see exactly where a 10% reduction actually takes you. You don't become as slow as a heavy, I can guarantee you. You still get around just fine. I've ran down several people with my armor tanking suit. When you are traveling distances within a single base, you are going to get there at pretty much the same time as a guy without armor plates, so it's ideal for defending the entirety of a base. The only point where you'll notice the speed difference is if you're trying to run long distances between bases.
2. You probably think armor sucks because it doesn't recharge automatically and even when it does it is slower than shield recharging. However, Gallente gets a ton of low-slots so you have room for a couple complex armor repairers. With these two plus the skill bonus, you are repairing 12.5 per second. And this is continuous, no delay. A shield tanker may have to wait 6 seconds for the recharge to kick in, in that time I have already repaired 75 of my armor. And if a shield guy gets hit just a little during that delay it starts over. Armor repairers are much better in my opinion for long shootouts whereas shield tanking is better for when you plan for quick engagements.
3. Armor plating gives you a lot more health than shield extenders. They also don't get wiped out when standing somewhat near a flux grenade. They can be repaired by an equipment that can go over 100 hp per second. There is no shield repairer tool. When you get revived by a nano injector, it revives a percentage of your armor but none of your shields, so armor tankers come back stronger.
Not even to mention we are getting a new weapon in a couple days that will tear through shields. I'm not saying shields are useless, but armor tanking does have plenty of upsides. 1. Walking speed is important for 1v1, and gallente are always easier targets because of that. 2. A Caldari can fit extenders without having to fit any "reps". And no, that's 100% false and I tested time and time again, after the first hit, another hit won't reset the timer. Putting a shield reg on your suit will negate a lot of that time spent waiting. 3. Armor plating gives you a bullet more health. A bullet. And if you use it you don't get to have proper recharge. Any explosives destroy armor instantly, and its not like you have a layer of suit behind that armor like shields do. Also, that 100hp rep is a lie, its only for vehicles, I checked. Shield transfers will come, EVE has it, its not like CCP cares about Shield/Armor balance like they showed time and time again. The scrambler rifle does 120% damage to shields and 80% to armor. AR does 110% to shields, 90% to armor. So none of your upsides are actually true. 1. My buddy is a shield tanker. We tried getting the normal distance between most 1v1s and moving around, it was pretty similar. Not enough to make any noticeable difference in 1v1s. You are still taking the fallocy of assuming armor makes you ridiculously slow, which it does not. Have you actually skilled into armor and tried putting it on before?
2. Ok, so even if I'm wrong on the shield recharge thing, it still takes 6 seconds to recharge which is 75 armor repaired in that time. Even if you reduce that time a little, keep in mind 10% of 6 seconds is only .6 seconds. So instead of the armor tanker repairing 75 armor during your delay, he repaired 67.5. There is still an upside here.
3. Armor tankers may have to use some of the slots that could go towards more armor for armor repairers, but even then because armor gives you more hitpoints than shields we come out with similar total hitpoints. So what's the difference here? Armor tankers can still fit damage modifiers. If a shield tanker tries that then he loses those hitpoints. Explosives do not instantly destroy armor, that is false. It hurts us a lot more than it would shields, but it doesn't instantly wipe it out like flux grenades to shields. And I'll have to check with you on that 100hp repair tool because I've heard several people say they are loving on infantry. Either way there is still no shield repairer tool. Shield transfers would still be transfers, meaning someone would have to give some up. And you proved my point exactly that the scrambler rifle and assault rifle both do more damage to shields than they do armor. 20% difference with the assault rifle, 40% difference with the scrambler. These are very substantial values. Oh and you didn't even try to counter on the revival part. If someone is using the 30% standard injector, that is either 0 shield and 40 armor for a Caldari shield tanker who put nothing into armor. If invested in the 25% armor upgrade core skill, then congratulations! The Caldari shield tanker gets 0 shield and 50 armor on revival. Good luck with that.
So actually, all my upsides are true buddy. |
Cat Merc
BetaMax. CRONOS.
1030
|
Posted - 2013.05.12 17:50:00 -
[37] - Quote
Delirium Inferno wrote:Cat Merc wrote:Delirium Inferno wrote:To everyone who thinks Armor Tanking is useless.
1. You probably think the plates make you ridiculously slow. Why don't you do the math and see exactly where a 10% reduction actually takes you. You don't become as slow as a heavy, I can guarantee you. You still get around just fine. I've ran down several people with my armor tanking suit. When you are traveling distances within a single base, you are going to get there at pretty much the same time as a guy without armor plates, so it's ideal for defending the entirety of a base. The only point where you'll notice the speed difference is if you're trying to run long distances between bases.
2. You probably think armor sucks because it doesn't recharge automatically and even when it does it is slower than shield recharging. However, Gallente gets a ton of low-slots so you have room for a couple complex armor repairers. With these two plus the skill bonus, you are repairing 12.5 per second. And this is continuous, no delay. A shield tanker may have to wait 6 seconds for the recharge to kick in, in that time I have already repaired 75 of my armor. And if a shield guy gets hit just a little during that delay it starts over. Armor repairers are much better in my opinion for long shootouts whereas shield tanking is better for when you plan for quick engagements.
3. Armor plating gives you a lot more health than shield extenders. They also don't get wiped out when standing somewhat near a flux grenade. They can be repaired by an equipment that can go over 100 hp per second. There is no shield repairer tool. When you get revived by a nano injector, it revives a percentage of your armor but none of your shields, so armor tankers come back stronger.
Not even to mention we are getting a new weapon in a couple days that will tear through shields. I'm not saying shields are useless, but armor tanking does have plenty of upsides. 1. Walking speed is important for 1v1, and gallente are always easier targets because of that. 2. A Caldari can fit extenders without having to fit any "reps". And no, that's 100% false and I tested time and time again, after the first hit, another hit won't reset the timer. Putting a shield reg on your suit will negate a lot of that time spent waiting. 3. Armor plating gives you a bullet more health. A bullet. And if you use it you don't get to have proper recharge. Any explosives destroy armor instantly, and its not like you have a layer of suit behind that armor like shields do. Also, that 100hp rep is a lie, its only for vehicles, I checked. Shield transfers will come, EVE has it, its not like CCP cares about Shield/Armor balance like they showed time and time again. The scrambler rifle does 120% damage to shields and 80% to armor. AR does 110% to shields, 90% to armor. So none of your upsides are actually true. 1. My buddy is a shield tanker. We tried getting the normal distance between most 1v1s and moving around, it was pretty similar. Not enough to make any noticeable difference in 1v1s. You are still taking the fallocy of assuming armor makes you ridiculously slow, which it does not. Have you actually skilled into armor and tried putting it on before? 2. Ok, so even if I'm wrong on the shield recharge thing, it still takes 6 seconds to recharge which is 75 armor repaired in that time. Even if you reduce that time a little, keep in mind 10% of 6 seconds is only .6 seconds. So instead of the armor tanker repairing 75 armor during your delay, he repaired 67.5. There is still an upside here. 3. Armor tankers may have to use some of the slots that could go towards more armor for armor repairers, but even then because armor gives you more hitpoints than shields we come out with similar total hitpoints. So what's the difference here? Armor tankers can still fit damage modifiers. If a shield tanker tries that then he loses those hitpoints. Explosives do not instantly destroy armor, that is false. It hurts us a lot more than it would shields, but it doesn't instantly wipe it out like flux grenades to shields. And I'll have to check with you on that 100hp repair tool because I've heard several people say they are loving on infantry. Either way there is still no shield repairer tool. Shield transfers would still be transfers, meaning someone would have to give some up. And you proved my point exactly that the scrambler rifle and assault rifle both do more damage to shields than they do armor. 20% difference with the assault rifle, 40% difference with the scrambler. These are very substantial values. So actually, all my upsides are true buddy. 1. Yes, I have, and its slow as hell. Have you ever tried to use shields?
2.Complex regs reduce it by 25%, down to 4.5 seconds. Once the shields start recharging, they take off and whatever little head start you had is mitigated and beat. Also, they can fit a single shield recharger that makes this whole conversation pointless.
3.So armor has to choose between recharge and HP, shield has to choose between HP and damage. However, what does damage matter if you can take cover and regenerate it super quick? And I guess you were hit by a grenade with your shields up, because I lost 500 armor with a grenade hitting near me while I had 0 shields. However, when I had shields and got hit to the face I lost 100 armor. Flux nades are a hard counter, they work only on shields while explosives still work on both armor and shields. Also, they have a grenade planned that wipes armor, leaving you at 0hp. Smallest amount of damage and you're dead. Also, in EVE its called shield transfers, but nobody gives up shields, it just appears from nowhere. Its just a name, it acts exactly like armor reps.
And as I said, Minmatar AR is going to counter Armor like the SMG does. |
Delirium Inferno
Edoras Corporation
220
|
Posted - 2013.05.12 17:54:00 -
[38] - Quote
Cat Merc wrote: 1. Yes, I have, and its slow as hell. Have you ever tried to use shields?
I stopped right here because you are insisting on something that is simply not true. Maybe if you are trying to run from the MCC all the way to the C on Manus Peak you'll notice you are getting passed up, but if are are simply within one of those bases and try to run across it you'll get everywhere within negligible time difference to a non armor tanker. Again, I'm suggesting armor tankers are more fitted for base defense rather than sprinting from base to base.
And yes, I have tried complex shield extenders. |
Cat Merc
BetaMax. CRONOS.
1030
|
Posted - 2013.05.12 17:56:00 -
[39] - Quote
Delirium Inferno wrote:Cat Merc wrote: 1. Yes, I have, and its slow as hell. Have you ever tried to use shields?
I stopped right here because you are insisting on something that is simply not true. And yes, I have tried complex shield extenders. Then I guess we have different standards. I could do the same and stop when you say its not much of a difference. I notice it, believe me. When I face Gallente suits they are far easier targets than Caldari ones. |
Delirium Inferno
Edoras Corporation
220
|
Posted - 2013.05.12 17:57:00 -
[40] - Quote
Cat Merc wrote:Delirium Inferno wrote:Cat Merc wrote: 1. Yes, I have, and its slow as hell. Have you ever tried to use shields?
I stopped right here because you are insisting on something that is simply not true. And yes, I have tried complex shield extenders. Then I guess we have different standards. I could do the same and stop when you say its not much of a difference. I notice it, believe me. When I face Gallente suits they are far easier targets than Caldari ones. Edited my post above a little bit if that helps. |
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Cat Merc
BetaMax. CRONOS.
1031
|
Posted - 2013.05.12 17:59:00 -
[41] - Quote
Delirium Inferno wrote:Cat Merc wrote:Delirium Inferno wrote:Cat Merc wrote: 1. Yes, I have, and its slow as hell. Have you ever tried to use shields?
I stopped right here because you are insisting on something that is simply not true. And yes, I have tried complex shield extenders. Then I guess we have different standards. I could do the same and stop when you say its not much of a difference. I notice it, believe me. When I face Gallente suits they are far easier targets than Caldari ones. Edited my post above a little bit if that helps. I didn't counter the revival part because its pointless. If you get revived and someone can see you, you are dead. Dead, dead, dead. Also, shields start recharging almost instantly after you get revived. |
Delirium Inferno
Edoras Corporation
220
|
Posted - 2013.05.12 18:10:00 -
[42] - Quote
Cat Merc wrote:Delirium Inferno wrote:Cat Merc wrote:Delirium Inferno wrote:Cat Merc wrote: 1. Yes, I have, and its slow as hell. Have you ever tried to use shields?
I stopped right here because you are insisting on something that is simply not true. And yes, I have tried complex shield extenders. Then I guess we have different standards. I could do the same and stop when you say its not much of a difference. I notice it, believe me. When I face Gallente suits they are far easier targets than Caldari ones. Edited my post above a little bit if that helps. I didn't counter the revival part because its pointless. If you get revived and someone can see you, you are dead. Dead, dead, dead. Also, shields start recharging almost instantly after you get revived. My edit was about the sprinting and relative distances, not revival. The revival part was in there before the edit, you must of missed it. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
346
|
Posted - 2013.05.12 18:14:00 -
[43] - Quote
undeadsoldier90 wrote:Cat Merc wrote:CCP Guy1: "Hey, we have this useless thing we really hate, its called 'Armor tanking'! (shudders)" CCP Guy2: "Heh, lets give it to the Gallente, just to troll people. You need to be close range to use the Gallente AR? Nope, you're too slow to close the distance because of Armor." CCP Guy1: "GENIUS!!!" CCP Guy2: "Oh, and lets make it so that no matter how many reps you put on your suit, the base shield regeneration is still higher!" CCP Guy1: "AWESOME! I will update the stats spreadsheet right now" CCP Guy2: "And lets make it so that if you put on 4 complex plates, you will move like a heavy, won't regenerate, and you will only gain 3 bullets worth of HP compared to 4 complex shield extenders!" CCP Guy1: "Really, you are the best!" CCP Guy1: "But what about balanced armor and regeneration?" CCP Guy2: "Don't worry about it, regeneration is slow and the HP difference is 1 bullet at best. Oh and they move like crap"
CCP Guy2: "So umm, we have this thing we REALLY love, its called shield tanking." CCP Guy1: "Oh, we should totally give that to the characters we love the most, the Caldari!" CCP Guy2: "Oh yeah, and lets make the Logi more tanky than a Gallente assault with 4 complex armor plates!" CCP Guy1: "But don't shields regenerate?" CCP Guy2: "Excatly >: D" CCP Guy 1: ">: D"
I swear, while trying to fit a Caldari character and Gallente character, this is what I imagine CCP were thinking. You stole my skit model. .... please reference me or I will be forced to take legal action. I believe that was borrowed from me in the heavy threads |
Eskel Bondfree
DUST University Ivy League
97
|
Posted - 2013.05.12 19:31:00 -
[44] - Quote
I think the main problem is that the nature of shield tanking is simply better suited for solo play and agressive play styles, which most people prefer. The positives of armor tanking start to shine when you run with the proper support: people running repair tools (so you can fit maximum buffer without the need for repair mods) and dropping triage nano hives. Armor tanking is also superior when defending a stationary point, which most people don't like to do (they prefer charging from one objective to the next). In other words, proper armor tanking is harder to pull off, and shields are the better choice in the majority of combat situations.
Also one thing I don't understand: why in the world does the penalty for armor plates increase when you unlock better gear? The penalty should be reduced, or at least stay the same.
Cat Merc wrote: Actually, after the first shot, the timer is on. However getting shot again doesn't reset the timer, only once the timer ends does shooting a person reset the timer.
This sounds like something CCP should definitely fix.
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