Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
323
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Posted - 2013.05.12 17:13:00 -
[1] - Quote
Logi Bro wrote:Cat Merc wrote:Logi Bro wrote:You realize that Gallente are given armor tanking as part of lore right? They didn't put it like this just for Dust 514. And last I checked armor has a higher eHP and armor plates give more bonus to armor than extenders give to shields. I know, I'm an EVE player. Also, the difference between an extender and a plate is one bullet, while a plate slows you down and shields do nothing but increase your shields. And this doesn't really matter considering shields have inherent 25hp/s regeneration, while armor has to give up a plate to even have 5. Personally I don't see the huge fault in armor tanking. My Minmatar logi is 50% shields and 50% armor, not particularly vulnerable to any one weapon. It might help that I have a high base speed. Plus, as a bonus to armor tanking, you have the ability to actively tank, as compared to shields which may regenerate faster, but never regenerate when taking damage.
Neither does armor reps, ive seen it. IT does however have a shorter time to rep activation compared to shields but with the proper mods you can close that gap to next to nothing.
In the end what it really comes down to is the movement penalties. Mobility is the key in any FPS, in the end the net DPS differences isnt large enough b/w any two ppl in the game. It comes down to survivability. Since shields are a primary defense once fully tanked up they can used to take dmg, duck into cover and regen just a touch get back into action and kill while still having a reserve health supply in armor.
Armor tankers have low shields so their regenerative health supply is already limited. If they were to use duck and cover tactics they would constantly be in cover since they would get shredded. As far as armor tanking to get any level of tank you have to sacrifice considerable amounts of movement making it even more difficult to duck into cover or strafe, it make you a near sitting duck.
Hopefully the plate variants that dont affect movement speed will help. I would however like to see a 10-20HP armor rep module personally the ones we have are very limited. On the flipside a hive can rep armor 40-70HP/s and rep tools can range from 35-100HP/s something shield tankers cant benefit from. |