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Winscar Shinobi
Better Hide R Die
173
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Posted - 2013.05.11 18:38:00 -
[31] - Quote
Iron Wolf Saber wrote:Lycuo wrote:Iron Wolf Saber your guys at CCP are going to have to help u with a couple of these since they need certain skills but ones i have found...
Level 3 grendier unlocks an aurum based M2 contact locus grenade that can only be found if u go into fittings: edit fittings: edit grenade slot: go to market in the drop down menu... this is the only way i have been able to find them. Btw why isnt there an isk based variant since all aurum items are supposed to have an isk variant?
There are other items found in this fashion (the edit fittings go to market type thing) but you need the skills to find them... More of this please!
Iron you have these listed in your OP as Merc Pack grenades. They aren't. They are just only purchasable through the drop suit fitting screen. |
Iron Wolf Saber
Den of Swords
4053
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Posted - 2013.05.11 18:42:00 -
[32] - Quote
Winscar Shinobi wrote:Iron Wolf Saber wrote:Lycuo wrote:Iron Wolf Saber your guys at CCP are going to have to help u with a couple of these since they need certain skills but ones i have found...
Level 3 grendier unlocks an aurum based M2 contact locus grenade that can only be found if u go into fittings: edit fittings: edit grenade slot: go to market in the drop down menu... this is the only way i have been able to find them. Btw why isnt there an isk based variant since all aurum items are supposed to have an isk variant?
There are other items found in this fashion (the edit fittings go to market type thing) but you need the skills to find them... More of this please! Iron you have these listed in your OP as Merc Pack grenades. They aren't. They are just only purchasable through the drop suit fitting screen.
Sorry fixing now. |
Ninjanomyx
Imperfects Negative-Feedback
59
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Posted - 2013.05.11 19:00:00 -
[33] - Quote
Active Shield Hardener has 10s Pulse & 30s Cooldown.....still. Values seem to have been Flipped & Ignored as Active Armor Hardener has 60s Pulse & 15s Cooldown. (For those who are bad @ Math that's 6x Pulse @ 1/2 Cooldown) |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
356
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Posted - 2013.05.11 19:55:00 -
[34] - Quote
Iron Wolf Saber wrote:Militia Vehicle Shield Regenerator BPO has requires 30 CPU; the BPC item only requires 25 CPU I'm pretty sure the nerfs to many of the MLT BPOs was intentional. It started happening on one of the ninja patches during chromosome. The most noticeable example was the 5% to PG + Shield + Shield Recharge. The BPC stayed at 5%, but the BPO was nerfd to 3%. |
Iron Wolf Saber
Den of Swords
4056
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Posted - 2013.05.11 19:56:00 -
[35] - Quote
0 Try Harder wrote:Iron Wolf Saber wrote:Militia Vehicle Shield Regenerator BPO has requires 30 CPU; the BPC item only requires 25 CPU I'm pretty sure the nerfs to many of the MLT BPOs was intentional. It started happening on one of the ninja patches during chromosome. The most noticeable example was the 5% to PG + Shield + Shield Recharge. The BPC stayed at 5%, but the BPO was nerfd to 3%.
This is generally not the case, the way eve looks at items they should all have the same stat. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
356
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Posted - 2013.05.11 19:59:00 -
[36] - Quote
Also, I'm not sure that the devs will actually care about most of this. They might say they do, but all of these issues have been told to them, and they have acknowledged the feedback about them too. It wasn't a "this never got to the devs" it was a "this got to the devs and they said they are working on it, looking at it, or it was intentional". |
icdedppul
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
5
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Posted - 2013.05.11 20:02:00 -
[37] - Quote
the isk costs of proto light, med, hvy frames.
why does the light cost more then the others
why do they all cost more then specialized roles (scout,assault,logi,sentinel) |
Iron Wolf Saber
Den of Swords
4056
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Posted - 2013.05.11 20:04:00 -
[38] - Quote
0 Try Harder wrote:Also, I'm not sure that the devs will actually care about most of this. They might say they do, but all of these issues have been told to them, and they have acknowledged the feedback about them too. It wasn't a "this never got to the devs" it was a "this got to the devs and they said they are working on it, looking at it, or it was intentional".
CPM was asked to turn a list in of erroneouss item to CCP, they're caring. CPM knows the items exist but couldn't list them all of at the top of their heads. So we need your guys' help on the topic. |
mollerz
s1ck3r Corp
242
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Posted - 2013.05.11 20:04:00 -
[39] - Quote
icdedppul wrote:the isk costs of proto light, med, hvy frames.
why does the light cost more then the others
why do they all cost more then specialized roles (scout,assault,logi,sentinel)
Yea. That makes zero sense. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
356
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Posted - 2013.05.11 20:04:00 -
[40] - Quote
oops, made that post before reading your last :P
well the PG change was intentional - Blam was notified and he acknowledged in IRC I believe. Although it may have been through a PM.
CCP made many small changes. Some of them shouldn't have been posted in notes and on forums, for instance all of the buffs and changes that happened to HAVs in chromosome would just create a lot of useless feedback on forums. There were plenty of "HAVs are OP QQQQQQQQ" threads already.
But most of the ninja vehicle changes were good. I was a bit unhappy about the ninja PG nerf to LAVs in chromosome, but I had no idea they'd carry that over to all vehicles in Uprising.
p.s. Have you seen this thread yet? I believe it will help with many of these issues in the future ^-^
And thanks for being more responsive about the community's concerns. |
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Spec Ops Cipher
Seraphim Initiative. CRONOS.
81
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Posted - 2013.05.11 20:08:00 -
[41] - Quote
XT-201 missile turret is bright pink. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
282
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Posted - 2013.05.11 20:13:00 -
[42] - Quote
Also, in a slightly different class of things, the Militia Cardiac Stimulant BPO (Yellow Pills) is still something players have in their inventory if they bought it pre-Uprising despite there being no other yellow pill items on the Market and the associated skill going away. |
Iron Wolf Saber
Den of Swords
4056
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Posted - 2013.05.11 20:15:00 -
[43] - Quote
Spec Ops Cipher wrote:XT-201 missile turret is bright pink.
Seperate issue mind posting a bug report? |
Iron Wolf Saber
Den of Swords
4056
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Posted - 2013.05.11 20:16:00 -
[44] - Quote
Spacetits CDXX wrote:Also, in a slightly different class of things, the Militia Cardiac Stimulant BPO (Yellow Pills) is still something players have in their inventory if they bought it pre-Uprising despite there being no other yellow pill items on the Market and the associated skill going away.
CCP fault for not removing them I see no reason to re-remove them again. |
Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
27
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Posted - 2013.05.11 20:19:00 -
[45] - Quote
Ironwolf, i would appreciate a better look into my topic about the concerns dropship pilots are facing, and then estimate for yourself what the appropriate response would be. After seeing your list of suggestions i would please encourage you to add a potential Drop Ship armor buff to Logistics and Assault classes, and just even leave them at the price they are at. Because those are the top tier Dropship vehicles available. Scaling down the price would mean there is a missing component in the Meta levels of the ships, when compared to HAV top-meta level vehicles, they are extremely un-equal. So please consider a revision to the suggested changes for future updates, this would be extremely thoughtful and a good move for dust as a whole, and i speak on the behalf of all veteran dust pilots when i say that. In a few minutes i will post useful suggestions for revisions to dropships that could be effectively implemented without ruining the experience for other classes as well:
Card Drunook wrote:I just wanted to add another voice to the fact that right now dropships simply CANNOT pay for themselves. A good dropship pilot flying it as a gunship (which isn't really the role it's built for but that's a whole different discussion) can make a decent amount of SP but they will still get a tiny amount of ISK.
This is talking about economics, not about leveling up skills. A dropship pilot cannot pay for themselves, it's as simple as that.
I do feel the need to point out that the basic economics of DUST are about to change with planetary conquest. Right now the ONLY way to earn money is to lose less money in a round than you gain. With the possibility of selling clones as an income source Corps may soon start being more willing to pay for ISK inefficient roles. I'm waiting to see how it plays out in reality.
As to people saying that they are too weak, I just have to say you're doing it wrong. A dropships defense is it's mobility, if you're getting shot down a lot it's because you're ALLOWING yourself to be shot. In real life helicopters stay alive not by being invulnerable to harm but simply by getting out of harms way. DUST works the same way.
Yeva Kalsani wrote: HAVs already have to run from AFG, SL, and Proto AV grenade spam. Even the GOOD ones. Dropships are too weak for what they cost the player using them. They're like flying LAVs with more seats. You can talk about their speed all day long, but with fast FGs like the Assault type or the officer version, or Proto Swarms, they're turned into junk in a matter of seconds. The pilots have no time to react. What should they do, be flying out of range the entire match? Play floating spawn point?
Garrett Blacknova wrote:So at the moment, HAVs are getting a 25% HP buff, and LAVs are gaining 60% (seriously? WTF is with that?), and Dropships are getting... ...drumroll... ABSOLUTELY NOTHING. Good job.
Zatara Rought wrote:Honestly this may not be true to life, but unless pc maps are so big that dropships become more viable, I would have no problem if the base hp of specialized dropships was raised significantly if IF the price increased. Leave the base versions cheap, but make the advanced ones either super fast, or super tanky. I mean like enough to take 5 hits from an installation or 3 hits from a double modded proto forge. This is just me, so feel free to tell me to go biomass myself, but I think considering they can transport 5 guys...they should cost more and be able to stand the heat. I dunno about balance cause this is my 1st fps since like halo 3, but that's my 0.02 isk |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
121
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Posted - 2013.05.11 20:57:00 -
[46] - Quote
Gonna derail a bit on the topic but I think its worth looking at, is CCP gonna consider reworking the assault variant for swarm lauchers? First of all their "special feature" doesnt work.. and even if it did would be really impractical, If want any ideas on how to make it relevant again, let me know I have a couple of ideas cooking.
Ontopic: On the store the Ishukone proto assault swarm states that its uses 11 CPU when in the description it is 117. |
Iron Wolf Saber
Den of Swords
4056
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Posted - 2013.05.11 22:02:00 -
[47] - Quote
Please remain on topic posting my attention else where in hopes I would notice it again isn't the best way to keep me in good spirits if I was not asking for it. If its truely that important eve mail me at either Iron Wolf Saber or Nova Fox |
Disturbingly Bored
Universal Allies Inc.
204
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Posted - 2013.05.11 22:06:00 -
[48] - Quote
Last I checked, Charge Sniper Rifle was a 6,000ish ISK proto weapon. Should probably be priced higher. |
Iron Wolf Saber
Den of Swords
4056
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Posted - 2013.05.11 22:20:00 -
[49] - Quote
Disturbingly Bored wrote:Last I checked, Charge Sniper Rifle was a 6,000ish ISK proto weapon. Should probably be priced higher.
ED: Make that 2,460 ISK. Probably the cheapest side-grade proto weapon in the game.
Thanks |
Sephirian Fair
Defensores Doctrina
57
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Posted - 2013.05.12 01:07:00 -
[50] - Quote
Iron Wolf Saber wrote:Sephirian Fair wrote:AV Grenades and (90% sure) Remote Explosives still don't have any direct damage listed. AV's only have splash damage associated with them, neglecting direct damage and remote explosives and possibly proximity explosives have no damage stated what-so-ever. less of this please, we looking for erroneous items not missing stats across the board.
*shrugs*
They've been missing stats since E3 Build last year. I figured if you're taking the time to actually collect data, that might be something that would finally get fixed. I suppose we'll just leave 'em blank for another year. |
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Iron Wolf Saber
Den of Swords
4060
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Posted - 2013.05.12 16:01:00 -
[51] - Quote
Sephirian Fair wrote:Iron Wolf Saber wrote:Sephirian Fair wrote:AV Grenades and (90% sure) Remote Explosives still don't have any direct damage listed. AV's only have splash damage associated with them, neglecting direct damage and remote explosives and possibly proximity explosives have no damage stated what-so-ever. less of this please, we looking for erroneous items not missing stats across the board. *shrugs* They've been missing stats since E3 Build last year. I figured if you're taking the time to actually collect data, that might be something that would finally get fixed. I suppose we'll just leave 'em blank for another year.
Its a separate issue though and we already poked ccp about missing attributes on items. |
Thor Odinson42
Planetary Response Organization
209
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Posted - 2013.05.12 16:09:00 -
[52] - Quote
How about a lack of any data on the new Merc pack items? If there is, I haven't found it. |
Iron Wolf Saber
Den of Swords
4067
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Posted - 2013.05.12 21:14:00 -
[53] - Quote
Thor Odinson42 wrote:How about a lack of any data on the new Merc pack items? If there is, I haven't found it.
Most of them should be listed in the market dump that is sticked in every section. That dump is missing slots and ranges though (slots I dont understand ranges are not listed because its a graph and not a number) |
Dominus Fatali
Nox Aeterna Security
75
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Posted - 2013.05.16 21:00:00 -
[54] - Quote
The Gallente Light and Scout 1-Series have two high slots and two low slots, whereas the Proto level of both have only one high slot and four low slots. This may be intentional, but it is rather nonsensical. |
Provolonee
Undefined Risk DARKSTAR ARMY
0
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Posted - 2013.05.16 21:09:00 -
[55] - Quote
The militia vehicle active scanner has a distance of .8m - the standard has a distance of 80m . typo maybe. not sure if that was intentional but the enemy would have to be inside the passenger seat to be detected. the standard version works great. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
213
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Posted - 2013.05.16 21:16:00 -
[56] - Quote
0 Try Harder wrote:Iron Wolf Saber wrote:Militia Vehicle Shield Regenerator BPO has requires 30 CPU; the BPC item only requires 25 CPU I'm pretty sure the nerfs to many of the MLT BPOs was intentional. It started happening on one of the ninja patches during chromosome. The most noticeable example was the 5% to PG + Shield + Shield Recharge. The BPC stayed at 5%, but the BPO was nerfd to 3%.
I was going to mention that one. The vehicle Powergrid Conditioner/Regulator/whatever-it's-called BPO. The description still reads that it provides 5% to PG, Shield, and Recharge, but the numbers applied are 3% instead.
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Whallace
DIOS EX. Gentlemen's Agreement
0
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Posted - 2013.05.16 21:24:00 -
[57] - Quote
The third vehicle PG Upgrade module requires level 4 Engineering, instead of level 5. Making Level 5 engineering a complete and utter waste. (you only get 0.6 CPU savings for 350k SP). |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
313
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Posted - 2013.05.18 19:04:00 -
[58] - Quote
Iron Wolf Saber wrote:Spacetits CDXX wrote:Also, in a slightly different class of things, the Militia Cardiac Stimulant BPO (Yellow Pills) is still something players have in their inventory if they bought it pre-Uprising despite there being no other yellow pill items on the Market and the associated skill going away. CCP fault for not removing them I see no reason to re-remove them again.
Mild necro to point out: it also is broken, adding the yellow pill BPO to any fitting makes the fitting invalid. It is also still on the market for AUR, so if you buy it you are just wasting AUR. Bug report here. |
IgniteableAura
Pro Hic Immortalis League of Infamy
39
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Posted - 2013.07.09 01:32:00 -
[59] - Quote
The ishukone gauged nanohive vs the ishukon nanohive.
Both pro nanohives but the gauged variant is superior in every way. The regular ishukon says it provides a larger area but both have 7m radius |
Fiddlestaxp
TeamPlayers EoN.
159
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Posted - 2013.07.09 01:37:00 -
[60] - Quote
'Cistern' K-17D nanohive has no repair rate and has different CPU/PG values than it's namesake. Core Flaylock has a meta level of 1 and 2 PG cost. It is a proto weapon and neither of these values seem correct. Related perhaps? |
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