Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
27
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Posted - 2013.05.11 20:19:00 -
[1] - Quote
Ironwolf, i would appreciate a better look into my topic about the concerns dropship pilots are facing, and then estimate for yourself what the appropriate response would be. After seeing your list of suggestions i would please encourage you to add a potential Drop Ship armor buff to Logistics and Assault classes, and just even leave them at the price they are at. Because those are the top tier Dropship vehicles available. Scaling down the price would mean there is a missing component in the Meta levels of the ships, when compared to HAV top-meta level vehicles, they are extremely un-equal. So please consider a revision to the suggested changes for future updates, this would be extremely thoughtful and a good move for dust as a whole, and i speak on the behalf of all veteran dust pilots when i say that. In a few minutes i will post useful suggestions for revisions to dropships that could be effectively implemented without ruining the experience for other classes as well:
Card Drunook wrote:I just wanted to add another voice to the fact that right now dropships simply CANNOT pay for themselves. A good dropship pilot flying it as a gunship (which isn't really the role it's built for but that's a whole different discussion) can make a decent amount of SP but they will still get a tiny amount of ISK.
This is talking about economics, not about leveling up skills. A dropship pilot cannot pay for themselves, it's as simple as that.
I do feel the need to point out that the basic economics of DUST are about to change with planetary conquest. Right now the ONLY way to earn money is to lose less money in a round than you gain. With the possibility of selling clones as an income source Corps may soon start being more willing to pay for ISK inefficient roles. I'm waiting to see how it plays out in reality.
As to people saying that they are too weak, I just have to say you're doing it wrong. A dropships defense is it's mobility, if you're getting shot down a lot it's because you're ALLOWING yourself to be shot. In real life helicopters stay alive not by being invulnerable to harm but simply by getting out of harms way. DUST works the same way.
Yeva Kalsani wrote: HAVs already have to run from AFG, SL, and Proto AV grenade spam. Even the GOOD ones. Dropships are too weak for what they cost the player using them. They're like flying LAVs with more seats. You can talk about their speed all day long, but with fast FGs like the Assault type or the officer version, or Proto Swarms, they're turned into junk in a matter of seconds. The pilots have no time to react. What should they do, be flying out of range the entire match? Play floating spawn point?
Garrett Blacknova wrote:So at the moment, HAVs are getting a 25% HP buff, and LAVs are gaining 60% (seriously? WTF is with that?), and Dropships are getting... ...drumroll... ABSOLUTELY NOTHING. Good job.
Zatara Rought wrote:Honestly this may not be true to life, but unless pc maps are so big that dropships become more viable, I would have no problem if the base hp of specialized dropships was raised significantly if IF the price increased. Leave the base versions cheap, but make the advanced ones either super fast, or super tanky. I mean like enough to take 5 hits from an installation or 3 hits from a double modded proto forge. This is just me, so feel free to tell me to go biomass myself, but I think considering they can transport 5 guys...they should cost more and be able to stand the heat. I dunno about balance cause this is my 1st fps since like halo 3, but that's my 0.02 isk |