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Dusters Blog
Galactic News Network
288
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Posted - 2013.05.11 12:56:00 -
[1] - Quote
Does the Logi Suit need some tuning? Many say yes. Before anything else classes must first have the ability to perform the functions they were intended to do. Take the assault for instance: It has solid range, protection, movement and can carry an assortment of equipment. The recon suit has unreal movement and it has shields that make stick and move style tactics possible. The heavy is a slow moving, slow turning tank with high DPS. There are certain traits CCP has hard coded into the game through stats. The recon suit is limited by its low protection and while the Assault is solid in all areas, it is master of none. It is very strong in mid-range engagements but it can't deliver damage like the Heavy in the short area and is neither as protected or as fast as its counterparts.
So what are the Logis strengths? It too is balanced but favors more of a support role. While it can certainly kill targets, its protection doesnt allow it the raw front line protection of the Heavy or Assault but it makes up for this by providing ammo, healing and other indirect methods to assist the mercs under its watch. Would we allow the Heavy to dart around the battlefield like a recon? Can a scout lay down suppressing fire with an HMG? Could an assault player soak up damage like a Heavy? No, CCP has taken the steps to allow customization, but within certain limits that stay true to the function of each class. The question presents itself then, if the Logi can use its PG/CPU to be the ultimate DPS or tank with movement, what exactly are the Heavy and Assault suit for? Recently, Chankk Saotome of SYN offered up a post that shocked many and started some necessary balance discussion.
read the rest here: http://tinyurl.com/cvfwbyp |
Reiki Jubo
Amarr Templars Amarr Empire
108
|
Posted - 2013.05.11 12:57:00 -
[2] - Quote
agree with less high and low slots. it really only needs equip and since no other class has more than one its a major advantage. |
Jack McReady
DUST University Ivy League
174
|
Posted - 2013.05.11 12:59:00 -
[3] - Quote
terrible blog is now even more terrible, gj. now rename it into cod514 blog |
Prius Vecht
Red and Silver Hand Amarr Empire
91
|
Posted - 2013.05.11 13:00:00 -
[4] - Quote
wouldnt mind this. it would still let people choose how they wanted their suit to be setup.
we have to do something though. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
154
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Posted - 2013.05.11 13:08:00 -
[5] - Quote
How many slots would it give the proto caldari logi if it was one less than the assault in both high and low? |
Thor Odinson42
Planetary Response Organization
203
|
Posted - 2013.05.11 13:11:00 -
[6] - Quote
I think they should just delete all the different suits and weapons. Just have one choice. No skills, no options.
Then it'll be fair. |
Thor Odinson42
Planetary Response Organization
203
|
Posted - 2013.05.11 13:15:00 -
[7] - Quote
Thor Odinson42 wrote:I think they should just delete all the different suits and weapons. Just have one choice. No skills, no options.
Then it'll be fair.
I wish there was a way the people calling for this could be black balled from receiving armor repair and nanite injector.
I'm going to end up quitting the game because of all the whiny bitches.
I'll bet some of these dudes crying about the Caldari logi are using a Tac AR and a modded controller. Or are crying for more freedom in KB/M controls so they can dominate. |
NewOldMan
KILL-EM-QUICK RISE of LEGION
33
|
Posted - 2013.05.11 13:16:00 -
[8] - Quote
I've been going around a lot with different ideas about making the logibro more balanced.
And without sacrificing high and low slots that we need to live. Or the light weapon slot, the only thing that will be fair is to lower the base hp and speed of the logistics suit. This is what made it unattractive last build. And it would do so again |
Thor Odinson42
Planetary Response Organization
203
|
Posted - 2013.05.11 13:31:00 -
[9] - Quote
Why not just make the Assault suits a little faster with a bit smaller signature radius?
I'd rather bring the other suits up. I'm in the Caldari logi suit and I like the way it plays. |
Mavado V Noriega
SyNergy Gaming EoN.
3115
|
Posted - 2013.05.11 13:36:00 -
[10] - Quote
CALDARI logi is the ONLY one that needs adjusting stop generalizing and thinking the ENTIRE logi set of suits needs looking into when its only 1 BE SPECIFIC or **** will get nerfed unnecessarily |
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Mavado V Noriega
SyNergy Gaming EoN.
3115
|
Posted - 2013.05.11 13:37:00 -
[11] - Quote
NewOldMan wrote:I've been going around a lot with different ideas about making the logibro more balanced.
And without sacrificing high and low slots that we need to live. Or the light weapon slot, the only thing that will be fair is to lower the base hp and speed of the logistics suit. This is what made it unattractive last build. And it would do so again
umm the speed is the same as last build why would u want to make it slower? base HP is also lower than assaults |
Thor Odinson42
Planetary Response Organization
203
|
Posted - 2013.05.11 13:43:00 -
[12] - Quote
Mavado V Noriega wrote:CALDARI logi is the ONLY one that needs adjusting stop generalizing and thinking the ENTIRE logi set of suits needs looking into when its only 1 BE SPECIFIC or **** will get nerfed unnecessarily And the scrambler rifle will likely be the balance to the Caldari logi.
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Prius Vecht
Red and Silver Hand Amarr Empire
91
|
Posted - 2013.05.11 16:55:00 -
[13] - Quote
Tolen Rosas wrote:How many slots would it give the proto caldari logi if it was one less than the assault in both high and low?
Caldari Logi would be 3 high slots and 2 low slots. It would have 3 equipment slots as well. No sane person without an agenda would have a problem with this. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
315
|
Posted - 2013.05.11 17:00:00 -
[14] - Quote
Mavado V Noriega wrote:CALDARI logi is the ONLY one that needs adjusting stop generalizing and thinking the ENTIRE logi set of suits needs looking into when its only 1 BE SPECIFIC or **** will get nerfed unnecessarily This
https://forums.dust514.com/default.aspx?g=posts&t=75780&p=1 Logis need all those slots just to tie with assault suits, yes TIE, not be better. the only one who needs to be looked at is the Caldari logis, everyone here needs to stop talking out there ass.
You want to nerf their slots? Give them the same base speed and health of an assault suit. |
Reiki Jubo
Amarr Templars Amarr Empire
108
|
Posted - 2013.05.11 17:02:00 -
[15] - Quote
Thor Odinson42 wrote:Why not just make the Assault suits a little faster with a bit smaller signature radius?
I'd rather bring the other suits up. I'm in the Caldari logi suit and I like the way it plays.
I hate when tards in unbalanced suits say 'no!!! buff everything else!" like the way it plays? well of course you do. Heavies three builds ago loved the balance of the game too. Because it was in their favor. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
315
|
Posted - 2013.05.11 17:02:00 -
[16] - Quote
Prius Vecht wrote:Tolen Rosas wrote:How many slots would it give the proto caldari logi if it was one less than the assault in both high and low? Caldari Logi would be 3 high slots and 2 low slots. It would have 3 equipment slots as well. No sane person without an agenda would have a problem with this. Only someone with an agenda would propose that. All it needs is the bonus adjusted/changed. Equipment for the side arm is a fair trade. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
315
|
Posted - 2013.05.11 17:04:00 -
[17] - Quote
Reiki Jubo wrote:Thor Odinson42 wrote:Why not just make the Assault suits a little faster with a bit smaller signature radius?
I'd rather bring the other suits up. I'm in the Caldari logi suit and I like the way it plays. I hate when tards in unbalanced suits say 'no!!! buff everything else!" like the way it plays? well of course you do. Heavies three builds ago loved the balance of the game too. Because it was in their favor. I hate when tards try to nerf an entire class just because one suit is slighty OP
Oooh, that one has 73.5 more HP than the assault suit, nerf the entire class!
Dumbass... |
Reiki Jubo
Amarr Templars Amarr Empire
108
|
Posted - 2013.05.11 17:07:00 -
[18] - Quote
Wrong. Especially since the Gallente can do the same thing with armor and speed. Because then we run into the same problem in a year when all the good low modules and armor mods that dont slow you down make it into the game.
Now that the all suits have 1 equip slot the Logis have their niche back. They dont need slots just for the sake of abusing them. |
DustMercsBlog
Galactic News Network
69
|
Posted - 2013.05.11 17:10:00 -
[19] - Quote
Im a logi and I agree that all the slots arent necessary since no one else has equipment slots. One less slot than the assault proto wouldnt bother me.
but given its role and light protection, shouldnt the Logi be the second fastest suit in the game? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
315
|
Posted - 2013.05.11 17:13:00 -
[20] - Quote
Reiki Jubo wrote:Wrong. Especially since the Gallente can do the same thing with armor and speed. Because then we run into the same problem in a year when all the good low modules and armor mods that dont slow you down make it into the game.
If it goes for more speed, then it still has less health. If it goes for more armor, then it has less speed. If It goes for both then they practically tie. The situation is exactly the same for all suits, except the Amarr logi, who will always have less HP than it's assault counterpart.
Look at the actual numbers instead of just pull stuff from your ass.
https://forums.dust514.com/default.aspx?g=posts&t=75780&p=1 Numbers show the Caldari needs to get looked at, everything else is perfectly fine. |
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Draco Cerberus
Hellstorm Inc League of Infamy
36
|
Posted - 2013.05.11 17:15:00 -
[21] - Quote
The logi suits are balanced. If I want to pick up a guy off the ground I want the 1000hp to survive the attempt. Criticize the suit all you will, it is because players are specing into it to fill an assault role, it fits for logistics just fine. Removing High/Low slots would make us much more vulnerable on the field and as someone who in a bad match can lose over a mil just trying to pick people up to save their 250k isk suit I feel we deserve to have the high/lows to protect our assets. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
315
|
Posted - 2013.05.11 17:15:00 -
[22] - Quote
DustMercsBlog wrote:Im a logi and I agree that all the slots arent necessary since no one else has equipment slots. One less slot than the assault proto wouldnt bother me.
but given its role and light protection, shouldnt the Logi be the second fastest suit in the game? No, because it traded base speed so it could get more slots.
That's what you all fail to see, that all those slots only help it tie with assault suits. https://forums.dust514.com/default.aspx?g=posts&t=75780&p=1 Numbers. |
Grezkev
The Red Guards EoN.
252
|
Posted - 2013.05.11 17:15:00 -
[23] - Quote
terriblog |
Kushmir Nadian
Valor Coalition RISE of LEGION
211
|
Posted - 2013.05.11 17:15:00 -
[24] - Quote
DustMercsBlog wrote: but given its role and light protection, shouldnt the Logi be the second fastest suit in the game?
This^. Never really understood how a suit as "squishy" as the Logi that needs to move wouldn't be behind only the Scout in speed.
But I agree with the less slots part. Now that no one else can stack equip the Logi has its jack-of-all-trades/support role back.
Also, speccing into medium level 5 unnecessary too, Dropsuit command level one should they split into Assault or Logi suits but asking the Logi to do both is RIDICULOUS.
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King Kobrah
SyNergy Gaming EoN.
262
|
Posted - 2013.05.11 17:17:00 -
[25] - Quote
It's the assault suits that need to be tuned, not the logi suits.
Give assaults the same VK1 stats as last build and switch the shield extender efficacy skill to the assault bonus rather than the logi bonus. problem solved. |
Reiki Jubo
Amarr Templars Amarr Empire
108
|
Posted - 2013.05.11 17:18:00 -
[26] - Quote
NeoWraith Acedia wrote:DustMercsBlog wrote:Im a logi and I agree that all the slots arent necessary since no one else has equipment slots. One less slot than the assault proto wouldnt bother me.
but given its role and light protection, shouldnt the Logi be the second fastest suit in the game? No, because it traded base speed so it could get more slots. That's what you all fail to see, that all those slots only help it tie with assault suits. https://forums.dust514.com/default.aspx?g=posts&t=75780&p=1Numbers.
thats just the thing. it should not tie with assault as they have different roles. equip slots are the difference.
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Reiki Jubo
Amarr Templars Amarr Empire
108
|
Posted - 2013.05.11 17:19:00 -
[27] - Quote
King Kobrah wrote:It's the assault suits that need to be tuned, not the logi suits..
another one. when ur only argument is "dont nerf me, buff everyone else!!!" ur losing. hard. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
315
|
Posted - 2013.05.11 17:19:00 -
[28] - Quote
Kushmir Nadian wrote:
But I agree with the less slots part. Now that no one else can stack equip the Logi has its jack-of-all-trades/support role back.
Again, they need those slots just to tie with the assault suits. if you want to change the slots, then increase the base stats. That way the only difference will be side arm vs equipment.
And all those slots actually make them more expensive, even though they don't actually make them better. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
315
|
Posted - 2013.05.11 17:22:00 -
[29] - Quote
Reiki Jubo wrote:NeoWraith Acedia wrote:DustMercsBlog wrote:Im a logi and I agree that all the slots arent necessary since no one else has equipment slots. One less slot than the assault proto wouldnt bother me.
but given its role and light protection, shouldnt the Logi be the second fastest suit in the game? No, because it traded base speed so it could get more slots. That's what you all fail to see, that all those slots only help it tie with assault suits. https://forums.dust514.com/default.aspx?g=posts&t=75780&p=1Numbers. thats just the thing. it should not tie with assault as they have different roles. equip slots are the difference. They are both medium suits, they should in fact tie. Logis and Assaults are both slayers, only difference is assault suits can adapt in the middle of combat(sidearms) while logis are part time babysitters(equipment).
Why should they not tie? That's just more assault BS. |
Kushmir Nadian
Valor Coalition RISE of LEGION
211
|
Posted - 2013.05.11 17:24:00 -
[30] - Quote
NeoWraith Acedia wrote:Kushmir Nadian wrote:
But I agree with the less slots part. Now that no one else can stack equip the Logi has its jack-of-all-trades/support role back.
Again, they need those slots just to tie with the assault suits. if you want to change the slots, then increase the base stats. That way the only difference will be side arm vs equipment. And all those slots actually make them more expensive, even though they don't actually make them better.
I'm just giving my .02, bro...ultimately its CCP's decision.
I don't think they need to tie with assault suits, because then what reason do I have to go assault?
"Hold on, I can get everything this assault suit has with three equip slots too? DEAL!"
I think the equip slots are the Logi's main advantage...it shouldn't be the combat equal of the Assault.
Still, I totally agree that it needs to be faster. How they aren't second in speed always made me scratch my head.
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
315
|
Posted - 2013.05.11 17:28:00 -
[31] - Quote
Kushmir Nadian wrote: I don't think they need to tie with assault suits, because then what reason do I have to go assault?
Movement speed, so better at strafing and therefore gunfights. Sprint speed and stamina, so they're better at getting to point B from point A. A side arm, so they can cover their own weaknesses (laser users with SMGs).
Equipment is nice, but it's certainly not enough to make any class OP.
They just need to tone down the Caldari suit.
Right now they're balanced, when I say "tie", i mean of equal worth to team, not just direct combat. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
314
|
Posted - 2013.05.11 19:28:00 -
[32] - Quote
Caldari logi is pefect in its modules.
The only thing needing fixing is the racial bonus. Its +25% on SE is what makes the suit function better than the assualt suits because you are essentially adding extra base health allowing for DMG mod stack with no sacrifice to health when you compare it to assault suits. This makes them incredibly resilient.
Point is a reduction or a change in the caldari logi is the only thing needed. This in addition to making the assualt suits better in base health, movement and/or pg/cpu will be the only balancing needed.
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Reiki Jubo
Amarr Templars Amarr Empire
108
|
Posted - 2013.05.11 19:50:00 -
[33] - Quote
Keyser Soze VerbalKint wrote:Caldari logi is pefect in its modules.
The only thing needing fixing is the racial bonus. Its +25% on SE is what makes the suit function better than the assualt suits because you are essentially adding extra base health allowing for DMG mod stack with no sacrifice to health when you compare it to assault suits. This makes them incredibly resilient.
Point is a reduction or a change in the caldari logi is the only thing needed. This in addition to making the assualt suits better in base health, movement and/or pg/cpu will be the only balancing needed.
we couldnt help but notice ur a logi saying this. the sidearm point goes out the window because not all logis lack them.
of course youd like to keep your advantage because that what people who use OP classes do, but its not good for the game to have logis as the ultimate warrior. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
317
|
Posted - 2013.05.11 19:55:00 -
[34] - Quote
Reiki Jubo wrote: the sidearm point goes out the window because not all logis lack them.
of course youd like to keep your advantage because that what people who use OP classes do, but its not good for the game to have logis as the ultimate warrior. The Amarr is the only one that has a side arm, and he's also the only one who can never come close to matching the assault variant in health.
Your second comment is funny though, because you sound like a butthurt assault user, y'know, what has always been the best class in the game. QQ more. |
Leeroy SnakeBite
SVER True Blood Unclaimed.
0
|
Posted - 2013.05.11 19:58:00 -
[35] - Quote
The logi suits should not have the ability to equip any damage mods the logi's purpose is to keep a supply line of ammo and drop uplinks on the field along with healing , there should be mod that increases the armour repair . To many logi's exploiting the fact they now carry more slots and do not use a logi as intended , instead now they neglect the above and go for pure kills this is not what a logi is about if this is the style of play you require then you should be assault or heavy |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
317
|
Posted - 2013.05.11 20:00:00 -
[36] - Quote
Leeroy SnakeBite wrote:The logi suits should not have the ability to equip any damage mods the logi's purpose is to keep a supply line of ammo and drop uplinks on the field along with healing , there should be mod that increases the armour repair . To many logi's exploiting the fact they now carry more slots and do not use a logi as intended , instead now they neglect the above and go for pure kills this is not what a logi is about if this is the style of play you require then you should be assault or heavy K, damage mods suck, no one uses them, shields are better. |
Dusters Blog
Galactic News Network
293
|
Posted - 2013.05.11 20:03:00 -
[37] - Quote
Kushmir Nadian wrote: Also, speccing into medium level 5 unnecessary too, Dropsuit command level one should they split into Assault or Logi suits but asking the Logi to do both is RIDICULOUS.
+1 to this |
P14GU3
The Southern Legion RISE of LEGION
75
|
Posted - 2013.05.11 20:43:00 -
[38] - Quote
Most of us logis "QQing" were the same logis last build dealing with the godly assualts. Now we are put on equal levels, backed into a corner by assualt QQ, and forced to defend ourselves.
The real issue is that most heavys felt UP, so they switched to logi, now assualts see a suit with minimal downsides to their own and more pg/cpu to equip mods with, so they switched as well. Now anyone with 9M+ SP is running around as a "killer bee," with no logistics equipment and full complex highs/lows.
Here is the simplest solution. Make assualts and heavys desireable again. Get them a 2%/lvl dmg bonus to light/heavy weapons, respectively of course. This will make many jump back to the "slayer" roles.
If that is still not good enough, switch the logistics role bonus to a decrease for equipment cpu/pg costs, and lower the pg/cpu on logistics suits, making them still able to equip lost of equipment, but not lots of complex dmg/shld/armor mods. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
42
|
Posted - 2013.05.11 20:51:00 -
[39] - Quote
Reiki Jubo wrote:Wrong. Especially since the Gallente can do the same thing with armor and speed. Because then we run into the same problem in a year when all the good low modules and armor mods that dont slow you down make it into the game.
Now that the all suits have 1 equip slot the Logis have their niche back. They dont need slots just for the sake of abusing them.
armor AND speed ...... slapping just a single complex armor plate on a suit makes it very slow..... I usually run logi for assaults and trying to stick with them when they sprint from objective to objective is bloddy hard with 1 complex on. Yes you can go all out armor plates in the low slots. But you won't regen that in just a few seconds so yeah first encounter uuhh yeaah. BUT i see your point. You can just fit 2 complex armor reppers and boom 15 hp/s. Sooooo everybody who have also noticed this have been screaming "lower the max CPU/PG of the logis and then change the shared bonus of all logis to lower equipment CPU/PG with XX% per level"
The caldari can actually also armor tank but why do that. Everybody who actually knows something about this are screaming "change the caldari logi bonus !!! and BUFF the assaults (and heavies and scouts) bonuses to something they can actually use. " Logis have a lot of slots because with our lower base HP we need those to buff our HP quite a bit so we can actually stay alive when we need to pick up the assaults and heavies. Stacking 3-4 complex shields on a logi (that doesn't have the bonus) can be dealt with by a flux nade. A armor logi having well 1-2 complex plates on won't be able to run from even the worst cooked locus grenade.
When it comes to those ferroscale armor plates well they can't be giving more armor than the extenders give shield otherwise that would be quite unbalanced. |
Skyhound Solbrave
Rough Riders..
38
|
Posted - 2013.05.11 20:55:00 -
[40] - Quote
Why does the entire class need to be nerfed? |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
320
|
Posted - 2013.05.11 20:57:00 -
[41] - Quote
Skyhound Solbrave wrote:Why does the entire class need to be nerfed? S'hhh, assault players, don't try to reason with them... |
Phoenix Arakyd
Internal Error. Negative-Feedback
72
|
Posted - 2013.05.11 21:43:00 -
[42] - Quote
replace tanking bonuses with support skill bonuses. |
Fiddlestaxp
TeamPlayers EoN.
59
|
Posted - 2013.05.11 21:51:00 -
[43] - Quote
Mavado V Noriega wrote:CALDARI logi is the ONLY one that needs adjusting stop generalizing and thinking the ENTIRE logi set of suits needs looking into when its only 1 BE SPECIFIC or **** will get nerfed unnecessarily
Yep. Guys... Logi suits are still really expensive. And require tons of CPU and PG to run the equipment. The only thing broken is 25% shield bonus. 10 or 15% would probably be fine. It is a small tweak. Lets make small tweaks and not massive changes.
And the assault proto isn't a big enough upgrade from the medium basic proto. Slight buffs to the assault suits and a slight nerf to basic proto should be able to fix this as well! Lets calm ourselves and focus on things like gernades and TAC AR. |
Purona
Militaires Sans Jeux
3
|
Posted - 2013.05.11 21:57:00 -
[44] - Quote
there's nothing wrong with caldari logi stop trying to Nerf me
i need a large hp buffer because of all the duvolle running gek having damage mod having protosuit running assaults killing me so fast that i can barely help my team |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
43
|
Posted - 2013.05.11 22:40:00 -
[45] - Quote
Purona wrote:there's nothing wrong with caldari logi stop trying to Nerf me
i need a large hp buffer because of all the duvolle running gek having damage mod having protosuit running assaults killing me so fast that i can barely help my team
-1 sadly i can't do that..... Well that guy running gek............ tac AR and only damage mods is a glass cannon who will get killed by a grenade or by the guy who coughs next to him. YOU !! on the other hand can fit 3 complex shield mods and 2 damage mods. Don't have the CPU/PG to do that ?? well you also have 4 lows to put CPU/PG upgrades into. You can even armor tank yourself slightly if that's the case. YOU can get more stamina than an caldari assault, YOU can be able to sprint faster than a caldari assault and YOU can do more damage without sacrificing you'r entire tank than a caldari assault. Now doesn't that seem broken ?? And mostly because of a little shield extender bonus. Don't you think all the other logi suits are also facing these guys ?? Do WE get a major HP buff from a passive skill ?? Why doesn't the minmatar logi get a HP buff then ?? he's not meant to help the team and withstand damage ?? And the gallente one is broken because he can fit so many armor plates which means........... he's gonna be slower than a heavy. Amarr is a bit of a cross being more slayer orientated but again he doesn't get a HP buff either. SO I DO ASK WHY KEEP CALDARI LOGI AS IT IS
My point of view on logis are that with their lower base EHP than the assault counterpart, we are more forced to buff ourselves with plates / extenders. Being slower than assaults we also have to at higher levels to fit stamina modules to be able to keep up with these. Suddenly free slots are beginning to be spare.
Cutting down some of the base CPU/PG of the logi is definitely going to kick logis in the right direction as we again narrow their fitting options down to now maybe also include CPU upgrades and / or PG upgrades. Buffing assault bonuses to something assaults can actually use (GODS SAKE GIVE THEM THAT 2% BONUS TO LIGHT WEAPON DAMAGE ) would also even it out a lot more. Suddenly the killing ability of logis is pretty much gone and assaults have definitely gotten that back. |
Skyhound Solbrave
Rough Riders..
40
|
Posted - 2013.05.11 22:42:00 -
[46] - Quote
Den-tredje Baron wrote:Purona wrote:there's nothing wrong with caldari logi stop trying to Nerf me
i need a large hp buffer because of all the duvolle running gek having damage mod having protosuit running assaults killing me so fast that i can barely help my team -1 sadly i can't do that..... Well that guy running gek........ tac AR and only damage mods is a glass cannon who will get killed by a grenade or by the guy who coughs next to him. YOU !! on the other hand can fit 3 complex shield mods and 2 damage mods. Don't have the CPU/PG to do that ?? well you also have 4 lows to put CPU/PG upgrades into. You can even armor tank yourself slightly if that's the case. YOU can get more stamina than an caldari assault, YOU can be able to sprint faster than a caldari assault and YOU can do more damage without sacrificing you'r entire tank than a caldari assault. Now doesn't that seem broken ?? And mostly because of a little shield extender bonus. Don't you think all the other logi suits are also facing these guys ?? Do WE get a major HP buff from a passive skill ?? Why doesn't the minmatar logi get a HP buff then ?? he's not meant to help the team and withstand damage ?? And the gallente one is broken because he can fit so many armor plates that......... he's gonna be slower than a heavy. Amarr is a bit of a cross being more slayer orientated but again he doesn't get a HP buff either. SO I DO ASK WHY My point of view on logis are that with their lower base EHP than the assault counterpart, we are more forced to buff ourselves with plates / extenders. Being slower than assaults we also have to at higher levels to fit stamina modules to be able to keep up with these. Suddenly free slots are beginning to be spare. Cutting down some of the base CPU/PG of the logi is definitely going to kick logis in the right direction as we again narrow their fitting options down to now maybe also include CPU upgrades and / or PG upgrades. Buffing assault bonuses to something assaults can actually use (GODS SAKE GIVE THEM THAT 2% BONUS TO LIGHT WEAPON DAMAGE ) would also even it out a lot more. Suddenly the killing ability of logis is pretty much gone and assaults have definitely gotten that back.
Why does the entire logi class have to be nerfed?
|
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
43
|
Posted - 2013.05.11 22:52:00 -
[47] - Quote
Skyhound Solbrave wrote:Den-tredje Baron wrote:Purona wrote:there's nothing wrong with caldari logi stop trying to Nerf me
i need a large hp buffer because of all the duvolle running gek having damage mod having protosuit running assaults killing me so fast that i can barely help my team -1 sadly i can't do that..... Well that guy running gek........ tac AR and only damage mods is a glass cannon who will get killed by a grenade or by the guy who coughs next to him. YOU !! on the other hand can fit 3 complex shield mods and 2 damage mods. Don't have the CPU/PG to do that ?? well you also have 4 lows to put CPU/PG upgrades into. You can even armor tank yourself slightly if that's the case. YOU can get more stamina than an caldari assault, YOU can be able to sprint faster than a caldari assault and YOU can do more damage without sacrificing you'r entire tank than a caldari assault. Now doesn't that seem broken ?? And mostly because of a little shield extender bonus. Don't you think all the other logi suits are also facing these guys ?? Do WE get a major HP buff from a passive skill ?? Why doesn't the minmatar logi get a HP buff then ?? he's not meant to help the team and withstand damage ?? And the gallente one is broken because he can fit so many armor plates that......... he's gonna be slower than a heavy. Amarr is a bit of a cross being more slayer orientated but again he doesn't get a HP buff either. SO I DO ASK WHY My point of view on logis are that with their lower base EHP than the assault counterpart, we are more forced to buff ourselves with plates / extenders. Being slower than assaults we also have to at higher levels to fit stamina modules to be able to keep up with these. Suddenly free slots are beginning to be spare. Cutting down some of the base CPU/PG of the logi is definitely going to kick logis in the right direction as we again narrow their fitting options down to now maybe also include CPU upgrades and / or PG upgrades. Buffing assault bonuses to something assaults can actually use (GODS SAKE GIVE THEM THAT 2% BONUS TO LIGHT WEAPON DAMAGE ) would also even it out a lot more. Suddenly the killing ability of logis is pretty much gone and assaults have definitely gotten that back. Why does the entire logi class have to be nerfed? this ?? I really call that a minor nerf. The idea right now is to cut away slots on all logi suits and give them sidearms instead of light weapons. Changing the caldari logi bonus is a must. Nerfing the overall CPU/PG can be redone in another way.
LOGIS: overall bonus make equipment take 5% or 10% less CPU/PG per level. (Then also nerf CPU and PG by like 5%-15% overall to really encourage logistically play and not assault+1 play) AMARR: 10% bonus to armor repair module and equipment effectiveness per level (again donno what amarrs thing is so please come up with better. Has to be balanced with gall and this doesn't seem it) MINMATAR: 5% bonus to hacking speed and DISTANCE. CALDARI: 10% bonus to shield regen per level. GALLENTE: 1 HP/s passive armor repair. (Amarr really needs some love so adding 1 more low slot would definitely be good. Maybe removing 1 low on caldari but very optional)
Above are my ideas how to turn logis back into logis. As complex damage mods costs a lot of CPU lowering max CPU of logis would make them less able to stack these. Having a overall bonus to lower equipment CPU/PG will help actual logis in fitting stuff. My biggest fitting issue is definitely those advanced nanohives and reppers. So lowering CPU/PG for those would give the logi back the logi part of them. |
Skyhound Solbrave
Rough Riders..
40
|
Posted - 2013.05.11 22:59:00 -
[48] - Quote
Den-tredje Baron wrote:Skyhound Solbrave wrote:Den-tredje Baron wrote:Purona wrote:there's nothing wrong with caldari logi stop trying to Nerf me
i need a large hp buffer because of all the duvolle running gek having damage mod having protosuit running assaults killing me so fast that i can barely help my team -1 sadly i can't do that..... Well that guy running gek........ tac AR and only damage mods is a glass cannon who will get killed by a grenade or by the guy who coughs next to him. YOU !! on the other hand can fit 3 complex shield mods and 2 damage mods. Don't have the CPU/PG to do that ?? well you also have 4 lows to put CPU/PG upgrades into. You can even armor tank yourself slightly if that's the case. YOU can get more stamina than an caldari assault, YOU can be able to sprint faster than a caldari assault and YOU can do more damage without sacrificing you'r entire tank than a caldari assault. Now doesn't that seem broken ?? And mostly because of a little shield extender bonus. Don't you think all the other logi suits are also facing these guys ?? Do WE get a major HP buff from a passive skill ?? Why doesn't the minmatar logi get a HP buff then ?? he's not meant to help the team and withstand damage ?? And the gallente one is broken because he can fit so many armor plates that......... he's gonna be slower than a heavy. Amarr is a bit of a cross being more slayer orientated but again he doesn't get a HP buff either. SO I DO ASK WHY My point of view on logis are that with their lower base EHP than the assault counterpart, we are more forced to buff ourselves with plates / extenders. Being slower than assaults we also have to at higher levels to fit stamina modules to be able to keep up with these. Suddenly free slots are beginning to be spare. Cutting down some of the base CPU/PG of the logi is definitely going to kick logis in the right direction as we again narrow their fitting options down to now maybe also include CPU upgrades and / or PG upgrades. Buffing assault bonuses to something assaults can actually use (GODS SAKE GIVE THEM THAT 2% BONUS TO LIGHT WEAPON DAMAGE ) would also even it out a lot more. Suddenly the killing ability of logis is pretty much gone and assaults have definitely gotten that back. Why does the entire logi class have to be nerfed? this ?? I really call that a minor nerf. The idea right now is to cut away slots on all logi suits and give them sidearms instead of light weapons. Changing the caldari logi bonus is a must. Nerfing the overall CPU/PG can be redone in another way. LOGIS: overall bonus make equipment take 5% or 10% less CPU/PG per level. (Then also nerf CPU and PG by like 5%-15% overall to really encourage logistically play and not assault+1 play) AMARR: 10% bonus to armor repair module and equipment effectiveness per level (again donno what amarrs thing is so please come up with better. Has to be balanced with gall and this doesn't seem it) MINMATAR: 5% bonus to hacking speed and DISTANCE. CALDARI: 10% bonus to shield regen per level. GALLENTE: 1 HP/s passive armor repair. (Amarr really needs some love so adding 1 more low slot would definitely be good. Maybe removing 1 low on caldari but very optional) Above are my ideas how to turn logis back into logis. As complex damage mods costs a lot of CPU lowering max CPU of logis would make them less able to stack these. Having a overall bonus to lower equipment CPU/PG will help actual logis in fitting stuff. My biggest fitting issue is definitely those advanced nanohives and reppers. So lowering CPU/PG for those would give the logi back the logi part of them.
You are avoiding the question. Why does the entire class need to be nerfed?
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
694
|
Posted - 2013.05.11 23:00:00 -
[49] - Quote
Caldari Logi and Caldari and Caldari Assault need to trade shield bonuses and/or the Caldari Logi needs its bonuses to be more support based like the other suits. Aside from a base armor or repair module buff for the Gallente logi, the other logistics suits are 100% perfect and working as intended. I was a bit weary when they decided to compound the logistics suit from chrome's slower, more equipment slot support variant and the faster lesser, equipment slot offensive suits, but the transition made the logistics class better as a whole and plays directly to the suit's strengths: versatility.
From a meta game point of view, two major problems have been seriously ignored and need to be addressed instead of swinging the nerf bat yet again: 1. The announced nerfing of the HMG in the patch notes stirred up a knee jerk reaction from the heavy community and most of them decided to leave their respective niche and most of them openly announced their transition to the logistics class.
2. For the high SP investment, some of the other suit classes are inferior to the logistics in racial bonuses. This made a lot of assault players switch to the Caldari logistics and use it like Assaults+1 despite the lack of the sidearm and have been able to do it successfully.
The problem doesn't lie in the logistics suits, and quite frankly the Caldari suit either. The announced HMG nerf and the inferior stats on the other suit classes are the problem that shouldn't be resolved with yet another nerf hammer. We've been nerfing things for 2 years and look at how ****ed up Dust 514 is. Stop QQing for nerfs just because you feel threatened by a game mechanic that though balanced seems superior to yours. This kind of logic proves a seated inferiority complex and should not translate into online electronic entertainment media to bring down the community. The authors' failed attempt at "journalism" on this occasion has as much negative impact on the electronic entertainment media industry as the Doritos Gate debacle. The author should feel bad for writing the blog and worse for thinking it was worthy of sharing his views with the Dust 514 community. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
43
|
Posted - 2013.05.11 23:28:00 -
[50] - Quote
Skyhound Solbrave wrote:Den-tredje Baron wrote:Skyhound Solbrave wrote:Den-tredje Baron wrote:Purona wrote:there's nothing wrong with caldari logi stop trying to Nerf me
i need a large hp buffer because of all the duvolle running gek having damage mod having protosuit running assaults killing me so fast that i can barely help my team -1 sadly i can't do that..... Well that guy running gek........ tac AR and only damage mods is a glass cannon who will get killed by a grenade or by the guy who coughs next to him. YOU !! on the other hand can fit 3 complex shield mods and 2 damage mods. Don't have the CPU/PG to do that ?? well you also have 4 lows to put CPU/PG upgrades into. You can even armor tank yourself slightly if that's the case. YOU can get more stamina than an caldari assault, YOU can be able to sprint faster than a caldari assault and YOU can do more damage without sacrificing you'r entire tank than a caldari assault. Now doesn't that seem broken ?? And mostly because of a little shield extender bonus. Don't you think all the other logi suits are also facing these guys ?? Do WE get a major HP buff from a passive skill ?? Why doesn't the minmatar logi get a HP buff then ?? he's not meant to help the team and withstand damage ?? And the gallente one is broken because he can fit so many armor plates that......... he's gonna be slower than a heavy. Amarr is a bit of a cross being more slayer orientated but again he doesn't get a HP buff either. SO I DO ASK WHY My point of view on logis are that with their lower base EHP than the assault counterpart, we are more forced to buff ourselves with plates / extenders. Being slower than assaults we also have to at higher levels to fit stamina modules to be able to keep up with these. Suddenly free slots are beginning to be spare. Cutting down some of the base CPU/PG of the logi is definitely going to kick logis in the right direction as we again narrow their fitting options down to now maybe also include CPU upgrades and / or PG upgrades. Buffing assault bonuses to something assaults can actually use (GODS SAKE GIVE THEM THAT 2% BONUS TO LIGHT WEAPON DAMAGE ) would also even it out a lot more. Suddenly the killing ability of logis is pretty much gone and assaults have definitely gotten that back. Why does the entire logi class have to be nerfed? this ?? I really call that a minor nerf. The idea right now is to cut away slots on all logi suits and give them sidearms instead of light weapons. Changing the caldari logi bonus is a must. Nerfing the overall CPU/PG can be redone in another way. LOGIS: overall bonus make equipment take 5% or 10% less CPU/PG per level. (Then also nerf CPU and PG by like 5%-15% overall to really encourage logistically play and not assault+1 play) AMARR: 10% bonus to armor repair module and equipment effectiveness per level (again donno what amarrs thing is so please come up with better. Has to be balanced with gall and this doesn't seem it) MINMATAR: 5% bonus to hacking speed and DISTANCE. CALDARI: 10% bonus to shield regen per level. GALLENTE: 1 HP/s passive armor repair. (Amarr really needs some love so adding 1 more low slot would definitely be good. Maybe removing 1 low on caldari but very optional) Above are my ideas how to turn logis back into logis. As complex damage mods costs a lot of CPU lowering max CPU of logis would make them less able to stack these. Having a overall bonus to lower equipment CPU/PG will help actual logis in fitting stuff. My biggest fitting issue is definitely those advanced nanohives and reppers. So lowering CPU/PG for those would give the logi back the logi part of them. You are avoiding the question. Why does the entire class need to be nerfed?
To stop logis doing a better job at killing than assaults and heavies. <-----
It's not the survive ability of the logis i'm questioning. They really do need that. But the survive ability has to come in form of fitted modules. When a logi suit is able to stack more damage mods than an assault and not sacrificing tank well it becomes better than assaults at doing their job.
So now my question how can we avoid logis stacking damage mods and thereby do more damage than assaults and that way being better than assaults ??
My answer is make logis have a bit less CPU/PG so stacking damage mods are harder to fit and: ASSAULT: overall bonus 2% bonus to weapon damage. AMARR: 10% bonus to weapon ammo capacity per level ( again amarr i can't figure them out. Though i think they bonus right now is silly) MINMATAR: 5% bonus stamina regain and maximum amount. CALDARI: 3% bonus to reload speed. GALLENTE: 5% reduction to armor plate drawbacks. (actually making the gallente assault more viable as it's not gonna be soooo damm slow. Armor doesn't regenerate as fast as shield so might be a brick you meet at first engagement but with no bonusses to reppers they'll be slow at getting back to max HP. Also encourages to run with logi.)
^^ and buff bonuses for assaults amking them viable assaults again.
Sooo my ideas. not perfect but it's a lot better than logis loosing a lot of module slots and getting kicked into only having sidearms. |
|
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
326
|
Posted - 2013.05.11 23:34:00 -
[51] - Quote
Ughh... stacking damage modules after 3(maybe 4) is stupid. Stacking penalties, did you forget those?
A damage bonus is all assaults need. |
Rolf The Viking
Ill Omens EoN.
10
|
Posted - 2013.05.11 23:55:00 -
[52] - Quote
Chiming in as a dedicated logi, from last build to this one.
This tired thread spamming is getting ridiculous. The Caldari Logi needs balance to its bonus. The extra 25% shield HP is stupid and should be a max of maybe 10 or 15%.
I run Gallente and yes you can get 1000 armor HP. I don't know anyone doing that because you would be far slower than a heavy.
I do run at about 700 EHP (mix of shields and armor) and guess what, I still get murdered, not because I can't handle it but because I'm repping and reviving. The best part of it is I can stand in front of the person that I just helped up and tank some of the damage so they can run. I'm at the top of the leaderboards because I'm doing these things, not because I'm concentrating on kills and going 18/0.
There are more of us reviving/repping than you think. The issue is that 1) hardly anyone waits for the needle and 2) there is a consistency glitch with being able to revive people even when they wait. This is a CCP issue, not a Logi issue.
To kitten over the other Logi suits or make us use only sidearms is beyond ridiculous. I'm already slow as hell and even though I love SMGS they are nothing without speed. Get over yourselves as assaults assuming that everyone should just fall over dead when you fart in our general direction.
If you want NOBODY running Logi then go ahead and nerf away. Your expensive suits will go in the trash compactor and I'll run a sniper or something just to send as many of them their as I can.
We all have a ton of money right now, we all won't someday soon after PC runs a month or so, and you'll need us. If we get blown away in our large banana safety cone suits like its nothing no one here will be happy. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
43
|
Posted - 2013.05.11 23:55:00 -
[53] - Quote
NeoWraith Acedia wrote:Ughh... stacking damage modules after 3(maybe 4) is stupid. Stacking penalties, did you forget those?
A damage bonus is all assaults need. As said i'm not perfect and it's just my idea and sorry spamming so much about that. But donno i just think that we can be back here talking about Gall logis running tac AR's with 3 damage mods and being beastly tanked. But yeah i might be wrong only ideas.
EDIT: On top of my head stacking penalties are: first: *1 Second: *0.84 third: *0.5 right ?? so ok stacking more than 2 is a bit dumb |
Prius Vecht
Red and Silver Hand Amarr Empire
91
|
Posted - 2013.05.12 00:05:00 -
[54] - Quote
Phoenix Arakyd wrote:replace tanking bonuses with support skill bonuses.
dont support this. you cant limit what people put in their slots. you hurt the dont know why its so difficult to understand. Logis are now the only classes with multiple equip slots, this is their niche.
for them to have more or even the same slots as assault makes them a better option and renders the assault useless. no one's nerfing anything. the class is being tuned correctly, if you were running it correctly there's no issue. if not you knew it couldnt last forever. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
326
|
Posted - 2013.05.12 00:10:00 -
[55] - Quote
Something like that, but since they're multiplicative, it does have some effect, after the 3rd one it stops being noticeable. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
326
|
Posted - 2013.05.12 00:12:00 -
[56] - Quote
Prius Vecht wrote:Phoenix Arakyd wrote:replace tanking bonuses with support skill bonuses. dont support this. you cant limit what people put in their slots. you hurt the customization side of the game when you do that. dont know why its so difficult to understand. Logis are now the only classes with multiple equip slots, this is their niche. for them to have more or even the same slots as assault makes them a better option and renders the assault useless. no one's nerfing anything. the class is being tuned correctly, if you were running it correctly there's no issue. if not you knew it couldnt last forever. Dude... wtf are you even talking about? The only problem here is the caldari logi's racial bonus. Logis aren't better than assaults, they need those slots just to match the assaults base stats. Sidearm or equipment, that's the only real difference aside from movement speed. |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
438
|
Posted - 2013.05.12 00:42:00 -
[57] - Quote
I love the bickering and the flatulent posts from non-Logi Bros. Until they spend the ~3M SP it takes to properly equip a Logi Suit they have no real place in the discussion.
The Logi Bro function was castrated several builds ago in the, effective, attempt to reduce WP exploits by those that wanted Points without actually being involved in the actual War portion of DUST. The Blues, and Greens, rarely keep the safety of a Logi Bro, and their expensive Fit, in mind as they QQ for help to keep their expensive Proto Gear from being lost.
We are in a unique time. If you have the points to skill up to a Proto level you most likely have the ISK to spend on the gear with little if any thought as to profit. All that Salvage converted to ISK didn't make us Space Rich (EVE term) but Dust Rich is not too bad a condition it turns out.
For those of you getting owned by a Logi Bro with an AR know that 70% of the WP they used to get was eliminated. The only way to get the WP needed to move up the boards is by Kills and Captures. Nothing else really can do the job. So, we equipped GEKs, Tactical Assault Rifles, Sniper Rifles and whatever else is necessary*.
Flutter on little snowflakes that all walk in lockstep and moan the exact same tunes as you whine about the thing that butt hurt you last. Your QQ could be rewarded by Logi Bro not being worth doing at all as CCP has made much of the equipment of the Logi Bro nearly useless. Soon Assault will be the only solution.
The Caldari Assault definitely needs to be castrated now.
* Hint, we pay attention to that which kills us and then shoot back with the same weapons. |
Skyhound Solbrave
Rough Riders..
40
|
Posted - 2013.05.12 00:44:00 -
[58] - Quote
Den-tredje Baron wrote:Skyhound Solbrave wrote: You are avoiding the question. Why does the entire class need to be nerfed?
To stop logis doing a better job at killing than assaults and heavies. <----- .
The Caldari logi is the only one even remotely close to being equal to an assault. The Minmatar and Gallente suits are wet paper against anything other than a scout and us Amarr Logis still have less HP than any assault.
Sounds like the entire class isn't the problem.
|
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
327
|
Posted - 2013.05.12 00:51:00 -
[59] - Quote
Skyhound Solbrave wrote:Den-tredje Baron wrote:Skyhound Solbrave wrote: You are avoiding the question. Why does the entire class need to be nerfed?
To stop logis doing a better job at killing than assaults and heavies. <----- . The Caldari logi is the only one even remotely close to being equal to an assault. The Minmatar and Gallente suits are wet paper against anything other than a scout and us Amarr Logis still have less HP than any assault. Sounds like the entire class isn't the problem. Is it an AR? -->Yes? --> Perfect, fine as is Is it an AR? --> No? --> Problem, nerf it now. Is it an assault suit? --> Yes? --> perfect, fine as is. Is it an assault suit? --> No? --> Problem, nerf it now.
We get one OP suit, and they take the chance to nerf the entire class. Just assault users doing what they do best...QQing. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
44
|
Posted - 2013.05.12 00:59:00 -
[60] - Quote
Skyhound Solbrave wrote:Den-tredje Baron wrote:Skyhound Solbrave wrote: You are avoiding the question. Why does the entire class need to be nerfed?
To stop logis doing a better job at killing than assaults and heavies. <----- . The Caldari logi is the only one even remotely close to being equal to an assault. The Minmatar and Gallente suits are wet paper against anything other than a scout and us Amarr Logis still have less HP than any assault. Sounds like the entire class isn't the problem.
Amarr logis need a slight buff. Slower than all the other and got fewer modules than all the others. Maybe add another low slot ??
Donno i'm gall logi using an advanced logi suit and i'm doing pretty fine against assaults. So calling them wet paper bags is a bit wrong from my side of it. Thin aluminum plates ?? while assaults are slight thicker variant ?? |
|
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
327
|
Posted - 2013.05.12 01:03:00 -
[61] - Quote
Den-tredje Baron wrote: Amarr logis need a slight buff. Slower than all the other and got fewer modules than all the others. Maybe add another low slot ??
That's what I thought at first, but then that would make it better than the Amarr Assault suit. I think it's good as is, and that's the suit I use. Yeah, we have low health, but our recovery rate is amazing at level 5. |
Thor Odinson42
Planetary Response Organization
205
|
Posted - 2013.05.12 01:17:00 -
[62] - Quote
Rolf The Viking wrote:Chiming in as a dedicated logi, from last build to this one. This tired thread spamming is getting ridiculous. The Caldari Logi needs balance to its bonus. The extra 25% shield HP is stupid and should be a max of maybe 10 or 15%. I run Gallente and yes you can get 1000 armor HP. I don't know anyone doing that because you would be far slower than a heavy. I do run at about 700 EHP (mix of shields and armor) and guess what, I still get murdered, not because I can't handle it but because I'm repping and reviving. The best part of it is I can stand in front of the person that I just helped up and tank some of the damage so they can run. I'm at the top of the leaderboards because I'm doing these things, not because I'm concentrating on kills and going 18/0. There are more of us reviving/repping than you think. The issue is that 1) hardly anyone waits for the needle and 2) there is a consistency glitch with being able to revive people even when they wait. This is a CCP issue, not a Logi issue. To kitten over the other Logi suits or make us use only sidearms is beyond ridiculous. I'm already slow as hell and even though I love SMGS they are nothing without speed. Get over yourselves as assaults assuming that everyone should just fall over dead when you fart in our general direction. If you want NOBODY running Logi then go ahead and nerf away. Your expensive suits will go in the trash compactor and I'll run a sniper or something just to send as many of them their as I can. We all have a ton of money right now, we all won't someday soon after PC runs a month or so, and you'll need us. If we get blown away in our large banana safety cone suits like its nothing no one here will be happy.
Word, f em. Don't logi for assault suits. Let em die.
|
Reiki Jubo
Amarr Templars Amarr Empire
108
|
Posted - 2013.05.12 10:46:00 -
[63] - Quote
NeoWraith Acedia wrote:Prius Vecht wrote:Phoenix Arakyd wrote:replace tanking bonuses with support skill bonuses. dont support this. you cant limit what people put in their slots. you hurt the customization side of the game when you do that. dont know why its so difficult to understand. Logis are now the only classes with multiple equip slots, this is their niche. for them to have more or even the same slots as assault makes them a better option and renders the assault useless. no one's nerfing anything. the class is being tuned correctly, if you were running it correctly there's no issue. if not you knew it couldnt last forever. Dude... wtf are you even talking about? The only problem here is the caldari logi's racial bonus. Logis aren't better than assaults, they need those slots just to match the assaults base stats. Sidearm or equipment, that's the only real difference aside from movement speed.
what hes talking about is the most valid way to fix the class. Logis are not assaults and shouldnt have the slots assaults do SINCE NO ONE ELSE CAN CARRY MORE THAN ONE EQUIP NOW. logis have their specialty back now.
excessive slots only leave the class open for abuse with damage, armor and shield mods.
its really basic, if they do have the same slots why would anyone in their right mind choose assault over a logi? logi should have one less high and low than the assault of the same class. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
44
|
Posted - 2013.05.12 11:38:00 -
[64] - Quote
Reiki Jubo wrote:NeoWraith Acedia wrote:Prius Vecht wrote:Phoenix Arakyd wrote:replace tanking bonuses with support skill bonuses. dont support this. you cant limit what people put in their slots. you hurt the customization side of the game when you do that. dont know why its so difficult to understand. Logis are now the only classes with multiple equip slots, this is their niche. for them to have more or even the same slots as assault makes them a better option and renders the assault useless. no one's nerfing anything. the class is being tuned correctly, if you were running it correctly there's no issue. if not you knew it couldnt last forever. Dude... wtf are you even talking about? The only problem here is the caldari logi's racial bonus. Logis aren't better than assaults, they need those slots just to match the assaults base stats. Sidearm or equipment, that's the only real difference aside from movement speed. what hes talking about is the most valid way to fix the class. Logis are not assaults and shouldnt have the slots assaults do SINCE NO ONE ELSE CAN CARRY MORE THAN ONE EQUIP NOW. logis have their specialty back now. excessive slots only leave the class open for abuse with damage, armor and shield mods. its really basic, if they do have the same slots why would anyone in their right mind choose assault over a logi? logi should have one less high and low than the assault of the same class.
Are you INSANE !!! Logis have lower EHP as standard than than assaults. They're slower than assaults (and there is no way to improve their movement speed) They have less stamina and stamin recovery than assaults too (that's one module slot gone right there to more stamina) So ok logis have to use their many slots on buffing themselves as we are otherwise "Wet paper bags" without those. Then comes the fact that logis always have a problem of keeping up with assaults. So ok logis have to use their slots on buffing up their EHP, getting more stamina regulators or reppers and they still have to someway get enough CPU/PG to fit 3/4 equipments.
Don't mess with the slot layout !! Alter first of all the bonus's of the assault and logi. Then IF IF !! it still seems unbalanced you can lower the CPU/PG by what 5%-10% of all logis but then you also HAVE to give them an overall bonus that lowers CPU/PG for equipment. Do not mess with the slot layout nothing is wrong there. Give assaults 2% light weapon damage increase per level. Give scouts their 2 equipments back, make sentinels get 4% resistance to small fire, and if CPU/PG is made into the logis overall bonus make gall logi keep the 1 hp/s passive rep. Just can't say this enough. |
Korvin Lomont
United Pwnage Service RISE of LEGION
21
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Posted - 2013.05.12 11:41:00 -
[65] - Quote
Reiki Jubo wrote: what hes talking about is the most valid way to fix the class. Logis are not assaults and shouldnt have the slots assaults do SINCE NO ONE ELSE CAN CARRY MORE THAN ONE EQUIP NOW. logis have their specialty back now.
excessive slots only leave the class open for abuse with damage, armor and shield mods.
its really basic, if they do have the same slots why would anyone in their right mind choose assault over a logi? logi should have one less high and low than the assault of the same class.
You know the Logi in Uprising had basicly the same Slot layout don't you? So the Logis don't become magically buffed like hell. The problem ist with uprising CCP took away the Assaults possibility to outperform every other class. In Chromosome the vk1 could tank like a heavy while still beeing faster and could perform as a battle logi with his two Equipment slots as well at the same time.
I admit the assault bonusses aren't well thought out or balanced why in hell get the armor tanker a bonus to shield regen? Assaults should get offensiv bonusses like the suggested 2% to weapon damage and that should fix most problems. |
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