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Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Eterne
C C P C C P Alliance
1589
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Posted - 2013.05.10 17:52:00 -
[1] - Quote
There are a few things you might need to know about how Planetary Conquest will work on launch, so CCP FoxFour has written up this helpful blog. |
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CCP FoxFour
C C P C C P Alliance
3412
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Posted - 2013.05.10 17:55:00 -
[2] - Quote
Hope this helps you guys in your planning of planetary conquest. Doing our best to make sure you are all as informed as possible. :) |
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Parson Atreides
Ahrendee Mercenaries
306
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Posted - 2013.05.10 18:00:00 -
[3] - Quote
Quote:The difference between the two is that when the district is unoccupied, or has no owner, when it is first taken the first reinforcement window does not happen and the first possible fight is delayed by 24 hours.
Does this apply to every time an unoccupied district is taken or only the first day PC launches? |
Parson Atreides
Ahrendee Mercenaries
306
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Posted - 2013.05.10 18:02:00 -
[4] - Quote
Quote:We had announced that there would be three bonuses in EVE, one for each surface infrastructure. The planetary interaction bonus for owning the production facility has been dropped. There are many reasons for this, the primary being that we didnGÇÖt feel it was a worthwhile bonus to provoke fights and didnGÇÖt have time to create a new one.
Production Facilities were already nerfed from 50% more production to 25% more. Now you're taking away the EVE bonus, making people even less likely to use them. Are there any plans to make them more viable in the near future? |
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CCP FoxFour
C C P C C P Alliance
3414
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Posted - 2013.05.10 18:03:00 -
[5] - Quote
Every time, but we don't expect many to be unoccupied very often so I focused this on the launch. But yes, every time. |
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CCP FoxFour
C C P C C P Alliance
3414
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Posted - 2013.05.10 18:06:00 -
[6] - Quote
Parson Atreides wrote:Quote:We had announced that there would be three bonuses in EVE, one for each surface infrastructure. The planetary interaction bonus for owning the production facility has been dropped. There are many reasons for this, the primary being that we didnGÇÖt feel it was a worthwhile bonus to provoke fights and didnGÇÖt have time to create a new one. Production Facilities were already nerfed from 50% more production to 25% more. Now you're taking away the EVE bonus, making people even less likely to use them. Are there any plans to make them more viable in the near future?
We actually believe they will be the most common SI and the bonus we were going to give them for EVE was a really lackluster bonus. Temperate planets are not really used for extraction, they are primarily used as factory planets. We would like to look at a bonus that affects factory planets instead.
We will monitor their use post launch and see how things go. If they truly are the least used we will focus on getting that extra bonus out sooner. |
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Parson Atreides
Ahrendee Mercenaries
307
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Posted - 2013.05.10 18:10:00 -
[7] - Quote
CCP FoxFour wrote:
We actually believe they will be the most common SI and the bonus we were going to give them for EVE was a really lackluster bonus. Temperate planets are not really used for extraction, they are primarily used as factory planets. We would like to look at a bonus that affects factory planets instead.
We will monitor their use post launch and see how things go. If they truly are the least used we will focus on getting that extra bonus out sooner.
Interesting. The way I look at it is, you can get 20 more clones per day, which is only 2 million ISK, or you can have an entire extra defense worth of clones if you happen to lose twice in a row, thereby potentially saving your district. Also, if this whole "Clone Stealing" thing works as intended, people with PF facilities are even more likely to be attacked because the attacker can steal more clones, thus making them bigger targets. |
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CCP FoxFour
C C P C C P Alliance
3415
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Posted - 2013.05.10 18:18:00 -
[8] - Quote
This is very true... I love things like this. We shall see how this stuff actually plays out over the next few weeks! :D |
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Parson Atreides
Ahrendee Mercenaries
308
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Posted - 2013.05.10 18:20:00 -
[9] - Quote
Since being the only one posting in here has emboldened me:
What color shoes aren't you wearing? |
Liner ReXiandra
Zumari Force Projection Caldari State
27
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Posted - 2013.05.10 18:20:00 -
[10] - Quote
About the EVE bonuses, any details on how this pans out? Do my POS towers suddenly all require less fuel by magic? |
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Brush Master
HavoK Core RISE of LEGION
436
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Posted - 2013.05.10 18:23:00 -
[11] - Quote
CCP FoxFour wrote:This is very true... I love things like this. We shall see how this stuff actually plays out over the next few weeks! :D
May I suggest at least coming up with some plans and have alternatives ready. We saw what happened last time we role something big out |
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CCP FoxFour
C C P C C P Alliance
3417
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Posted - 2013.05.10 18:25:00 -
[12] - Quote
Parson Atreides wrote:Since being the only one posting in here has emboldened me:
What color shoes aren't you wearing?
I am wearing shoes, they just happen to be transparent.... |
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CCP FoxFour
C C P C C P Alliance
3417
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Posted - 2013.05.10 18:27:00 -
[13] - Quote
Brush Master wrote:CCP FoxFour wrote:This is very true... I love things like this. We shall see how this stuff actually plays out over the next few weeks! :D May I suggest at least coming up with some plans and have alternatives ready. We saw what happened last time we role something big out
Other bonuses are being looked into but for launch the biggest thing we will have going for us is our ability to tweak numbers for the existing bonuses. If the PF does end up being really undervalued due to it's lack of EVE bonus we will put a higher priority on getting one added, or possibly up it's DUST bonus as well.
This is something we will watch very closely. |
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CCP FoxFour
C C P C C P Alliance
3417
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Posted - 2013.05.10 18:28:00 -
[14] - Quote
Liner ReXiandra wrote:About the EVE bonuses, any details on how this pans out? Do my POS towers suddenly all require less fuel by magic?
Same as the fuel bonus in null sec. So yes, basically if your POS is anchored at a moon around the planet you own a district on, you get the bonus. |
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Liner ReXiandra
Zumari Force Projection Caldari State
27
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Posted - 2013.05.10 18:33:00 -
[15] - Quote
CCP FoxFour wrote:Liner ReXiandra wrote:About the EVE bonuses, any details on how this pans out? Do my POS towers suddenly all require less fuel by magic? Same as the fuel bonus in null sec. So yes, basically if your POS is anchored at a moon around the planet you own a district on, you get the bonus.
Ah see, these details are whats important. I thought it was a global fuel reduction for all corp posses. Thanks for clearing that up |
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CCP FoxFour
C C P C C P Alliance
3418
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Posted - 2013.05.10 18:35:00 -
[16] - Quote
Liner ReXiandra wrote:CCP FoxFour wrote:Liner ReXiandra wrote:About the EVE bonuses, any details on how this pans out? Do my POS towers suddenly all require less fuel by magic? Same as the fuel bonus in null sec. So yes, basically if your POS is anchored at a moon around the planet you own a district on, you get the bonus. Ah see, these details are whats important. I thought it was a global fuel reduction for all corp posses. Thanks for clearing that up
:) My pleasure. Sorry for the confusion. |
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Gawen Eadan
Militaires-Sans-Frontieres
7
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Posted - 2013.05.10 18:40:00 -
[17] - Quote
Quick "how" question.
How, will we be capturing unclaimed districts? Will there be an isk cost? Will we have to go to battle with another corp for it? |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
127
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Posted - 2013.05.10 18:48:00 -
[18] - Quote
What metric will you be using to determine if more PC regions need to be opened up? If every district is ALWAYS under attack is that working as intended? If no districts are under attack does that mean no one is producing enough clones to attack and more regions should be opened?
Also, commenting on a post I saw in the last PC dev blog thread - you decided against FW regions entirely, which is fair enough and makes sense, but what about the systems in those regions that are NOT FW systems (Essence and Seyllin, let's say)? If expansion occurs of PC, will these fringe-case systems be included or should I stop getting my hopes up, lol? |
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CCP FoxFour
C C P C C P Alliance
3418
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Posted - 2013.05.10 18:48:00 -
[19] - Quote
Gawen Eadan wrote:Quick "how" question.
How, will we be capturing unclaimed districts? Will there be an isk cost? Will we have to go to battle with another corp for it?
Simply by moving clones to the district captures it for you right away. If you do not own any districts to move clones from, you will need to deploy a starter pack of clones. |
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Fenix Alexarr
BurgezzE.T.F Orion Empire
10
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Posted - 2013.05.10 18:59:00 -
[20] - Quote
CCP FoxFour wrote:Hope this helps you guys in your planning of planetary conquest. Doing our best to make sure you are all as informed as possible. :)
Thanks, SoxFour! |
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Absolute Idiom II
BetaMax. CRONOS.
99
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Posted - 2013.05.10 19:01:00 -
[21] - Quote
Do you already have ideas for a bonus to replace the PF bonus that you are removing? |
Beren Hurin
OMNI Endeavors
437
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Posted - 2013.05.10 19:03:00 -
[22] - Quote
Will Eve side bonuses stats data be released publicly or do we have to figure them out ourselves? What about stacking bonuses? |
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CCP FoxFour
C C P C C P Alliance
3420
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Posted - 2013.05.10 19:05:00 -
[23] - Quote
Fenix Alexarr wrote:CCP FoxFour wrote:Hope this helps you guys in your planning of planetary conquest. Doing our best to make sure you are all as informed as possible. :) Thanks, SoxFour!
:/ The effort people are going through to keep that name alive amazes me...
Nonetheless you're more than welcome. |
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
127
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Posted - 2013.05.10 19:11:00 -
[24] - Quote
Absolute Idiom II wrote:Do you already have ideas for a bonus to replace the PF bonus that you are removing?
I think an across-the-board cycle time reduction on all PI modules would be better than extraction output anyway. |
mrunknown2u2
Ill Omens EoN.
0
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Posted - 2013.05.10 20:09:00 -
[25] - Quote
So a corp attacks in the window of 1400-1500 the exact time is 1448 will the battle happen at 1448 the next day? |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
384
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Posted - 2013.05.10 20:21:00 -
[26] - Quote
Time to conquer! |
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Robert JD Niewiadomski
NULLIMPEX INC
99
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Posted - 2013.05.10 22:09:00 -
[27] - Quote
+1
BTW
CCP FoxFour wrote:(...):/ The effort people are going through to keep that name alive amazes me...
Nonetheless you're more than welcome. You add your own energy by resistance to keep it alive What you resist, persists... Do not ignore it. Just stop "reacting" to it... |
Sev Kimura
Planetary Response Organization
98
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Posted - 2013.05.11 04:17:00 -
[28] - Quote
Thank you FoxFour and the rest of you at CCP, we know you guys work hard, and we appreciate it. I just hope you guys don't cave into criticism just because the masses say so. That being said, there is a big outcry on the forums that is justified in what they are saying about this new build, but I won't go into that here.
What I really want to say is I'm Fing pumped for Planetary Conquest. I've literally been waiting for years......EvE is a beautiful game and I have high hopes for Dust514. |
oldhero
SVER True Blood Unclaimed.
1
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Posted - 2013.05.11 09:12:00 -
[29] - Quote
1question around how much is will the clone starter pack cost?. And a question about the new starter packs will you require skill to use the dropsuits and on the heavy attack vehicles for Elite pack y did they all have c/1 if i member correctly that is the caldari advance dtropsuit |
Robert JD Niewiadomski
NULLIMPEX INC
101
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Posted - 2013.05.11 09:37:00 -
[30] - Quote
oldhero wrote:1question around how much is will the clone starter pack cost?. And a question about the new starter packs will you require skill to use the dropsuits and on the heavy attack vehicles for Elite pack y did they all have c/1 if i member correctly that is the caldari advance dtropsuit Starter clone pack will cost 80mil ISK... |
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RydogV
Shadow Company HQ
150
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Posted - 2013.05.11 12:38:00 -
[31] - Quote
Two questions that I could not confirm:
1. Since limitations to Clone Starter Pack purchase has been lifted. Will we have the capability to purchase multiple packs for a single unoccupied District?
2. I understand unoccupied Districts will have an established Reinforcement Timer when initially captured. Will we still have the capability to change the timer after the 24 (or 48) hour mark, or has that option been eliminated from P/C?
Thanks. |
The Robot Devil
BetaMax. CRONOS.
217
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Posted - 2013.05.12 17:55:00 -
[32] - Quote
What kind of notifications will EvE pilots receive about battles in system? Will there be a way to check for battles or do I have to go district to district or be in a corp that is fighting and told me? |
Alina Heart
DIOS EX. Gentlemen's Agreement
121
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Posted - 2013.05.12 22:58:00 -
[33] - Quote
RydogV wrote:Two questions that I could not confirm:
1. Since limitations to Clone Starter Pack purchase has been lifted. Will we have the capability to purchase multiple packs for a single unoccupied District?
2. I understand unoccupied Districts will have an established Reinforcement Timer when initially captured. Will we still have the capability to change the timer after the 24 (or 48) hour mark, or has that option been eliminated from P/C?
Thanks.
This please, would like confirmation. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
160
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Posted - 2013.05.13 00:02:00 -
[34] - Quote
Unless I'm not understanding, is there anything to stop a corp active in vastly different time zones from invading when another corps is unable to muster a defense (like, in the morning during their work week?). If the battles are always offset an exact time from the invasion, it seems like this could happen often. |
Parson Atreides
Ahrendee Mercenaries
317
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Posted - 2013.05.13 00:57:00 -
[35] - Quote
RydogV wrote:Two questions that I could not confirm:
1. Since limitations to Clone Starter Pack purchase has been lifted. Will we have the capability to purchase multiple packs for a single unoccupied District?
2. I understand unoccupied Districts will have an established Reinforcement Timer when initially captured. Will we still have the capability to change the timer after the 24 (or 48) hour mark, or has that option been eliminated from P/C?
Thanks.
1. I'm almost certain they said you could do this if you wanted.
2. It makes no sense for them to remove that ability when the whole point of the RT is so people can't just hit you while 95% of your corp is asleep/at work/etc. If they removed the ability to set your own RT, then we'd all be at the mercy of the pre-established ones, which would be incredibly annoying and sort of defeat the purpose.
Zeylon Rho wrote:Unless I'm not understanding, is there anything to stop a corp active in vastly different time zones from invading when another corps is unable to muster a defense (like, in the morning during their work week?). If the battles are always offset an exact time from the invasion, it seems like this could happen often.
You set your own timer for your districts, meaning pick a time where most of your players are on to avoid this sort of thing. |
Ten-Sidhe
Osmon Surveillance Caldari State
481
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Posted - 2013.05.13 05:46:00 -
[36] - Quote
mrunknown2u2 wrote:So a corp attacks in the window of 1400-1500 the exact time is 1448 will the battle happen at 1448 the next day?
CCP SoxFour answered this elsewhere, during fanfest presentation I think.
Answer was, Battle time will be random in that one hour window, but it will say the exact time as soon as it is confirmed. So when you attack you will know sometime 1400-1500, once you have confirmed attack you and defender will find out the exact time. |
mrunknown2u2
Ill Omens EoN.
2
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Posted - 2013.05.13 08:38:00 -
[37] - Quote
Ten-Sidhe wrote:mrunknown2u2 wrote:So a corp attacks in the window of 1400-1500 the exact time is 1448 will the battle happen at 1448 the next day? CCP SoxFour answered this elsewhere, during fanfest presentation I think. Answer was, Battle time will be random in that one hour window, but it will say the exact time as soon as it is confirmed. So when you attack you will know sometime 1400-1500, once you have confirmed attack you and defender will find out the exact time. Confirm the attack?
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CCP FoxFour
C C P C C P Alliance
3436
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Posted - 2013.05.13 10:35:00 -
[38] - Quote
mrunknown2u2 wrote:Ten-Sidhe wrote:mrunknown2u2 wrote:So a corp attacks in the window of 1400-1500 the exact time is 1448 will the battle happen at 1448 the next day? CCP SoxFour answered this elsewhere, during fanfest presentation I think. Answer was, Battle time will be random in that one hour window, but it will say the exact time as soon as it is confirmed. So when you attack you will know sometime 1400-1500, once you have confirmed attack you and defender will find out the exact time. Confirm the attack?
The basic idea is you pick clones up from one of your own districts and place them on another district. When you select the target district you get a dialogue window telling you the costs of everything along with telling you the one hour window in which the battle will happen.
Once you confirm that dialogue window you have committed to the attack and the final exact time of the battle will be shown in the battle finder.
Here is the presentation I did at Fanfest about planetary conquest: http://www.youtube.com/watch?v=NIdn8IVczVM&list=SPldrBIEnJ5hNf5bDBahRZic-k3Rh-Bs_n&index=11
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bill the noon
PSU GHOST SYNDICATE
21
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Posted - 2013.05.13 11:35:00 -
[39] - Quote
about the reinforcement timer. if a coalition of players makes an active push to get all the districts into one time zone that is in the day for america but the middle of the night for europe. are you gonna care? i'm indifferent but i hear you have lots of players who like to break your games. |
Tac Com
Sand Mercenary Corps Inc.
50
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Posted - 2013.05.13 11:44:00 -
[40] - Quote
bill the noon wrote:about the reinforcement timer. if a coalition of players makes an active push to get all the districts into one time zone that is in the day for america but the middle of the night for europe. are you gonna care? i'm indifferent but i hear you have lots of players who like to break your games.
My estimate will be weekends. While during the week most people have lives to live and have a set schedule, the weekend is where all bets are off. Something that would be terribly inconvienient for European or far east players can easily be made up for on the weekend as you can adjust your timing accordingly. Most often the timers for North American players will be around 20:00-04:00 EVE time so depending on where your playerbase is, if you really wanted a certain district you can have your team wake up early or stay up a little later and grab the district.
Weekdays I'm geussing is where the action is going to happen between corps within thier time-region. |
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bill the noon
PSU GHOST SYNDICATE
21
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Posted - 2013.05.13 11:55:00 -
[41] - Quote
Tac Com wrote:bill the noon wrote:about the reinforcement timer. if a coalition of players makes an active push to get all the districts into one time zone that is in the day for america but the middle of the night for europe. are you gonna care? i'm indifferent but i hear you have lots of players who like to break your games. My estimate will be weekends. While during the week most people have lives to live and have a set schedule, the weekend is where all bets are off. Something that would be terribly inconvienient for European or far east players can easily be made up for on the weekend as you can adjust your timing accordingly. Most often the timers for North American players will be around 20:00-04:00 EVE time so depending on where your playerbase is, if you really wanted a certain district you can have your team wake up early or stay up a little later and grab the district. Weekdays I'm geussing is where the action is going to happen between corps within thier time-region. this seems the most likely situation. i'm just curious what ccp would think if it did happen that all the districts started concentrating in one time zone. |
Tac Com
Sand Mercenary Corps Inc.
50
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Posted - 2013.05.13 12:02:00 -
[42] - Quote
bill the noon wrote:Tac Com wrote:bill the noon wrote:about the reinforcement timer. if a coalition of players makes an active push to get all the districts into one time zone that is in the day for america but the middle of the night for europe. are you gonna care? i'm indifferent but i hear you have lots of players who like to break your games. My estimate will be weekends. While during the week most people have lives to live and have a set schedule, the weekend is where all bets are off. Something that would be terribly inconvienient for European or far east players can easily be made up for on the weekend as you can adjust your timing accordingly. Most often the timers for North American players will be around 20:00-04:00 EVE time so depending on where your playerbase is, if you really wanted a certain district you can have your team wake up early or stay up a little later and grab the district. Weekdays I'm geussing is where the action is going to happen between corps within thier time-region. this seems the most likely situation. i'm just curious what ccp would think if it did happen that all the districts started concentrating in one time zone.
Then that would mean they havn't attracted enough of a playerbase in other regions. It would give them a clear indicator where to focus thier marketing.
But the larger alliances will have mercs around the clock and if you were to concentrate all your reinforcement timers into 1 time zone, you're limiting the amount of mercs you can bring for defence. The amount of areas you can defend will be key to the size of the territory these groups control so spreading your timers in relation to how many mercs you have across the differant time zones will allow you to control a larger number of areas.
So while it is possible, it's extremely unlikely that will be the case. And like I said, if you are a totally EU corp let's say and you're just starting to make your mark, then you can take a district over the weekend and then switch it's timer to force other groups to fight on your times or bring thier EU teams to face you during the week.
That said I do expect a majority of the timers to be NA based though from what I've seen of the community so far, but it won't be total domination. |
Vaerana Myshtana
Bojo's School of the Trades
888
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Posted - 2013.05.13 14:12:00 -
[43] - Quote
Hey FoxFour...
Do you have the list of districts with their SI and Reinforcement Timers?
Thanks!
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Thor Odinson42
Molon Labe.
221
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Posted - 2013.05.13 19:12:00 -
[44] - Quote
What about the timeframe of the launch? When is PC going to be active? |
Sugar Ranier
Brutor Vanguard Minmatar Republic
0
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Posted - 2013.05.15 01:40:00 -
[45] - Quote
As an Eve player, I am curious about why you feel PI will not pull in fights.
Is it because the Dust players may not feel the importance or value of PI in this?
From the Eve stand point, POCO fights are very common and a fantastic way to get an engagement going. It seemed that if PI was important the Dust players with their Eve corporations would want the PI improvements which would call for them to take over POCOs due to tax rates and engage in fights.
The push and pull between Eve and Dust looked like it would be interesting for this resource. Especially, considering that these conflicts already happen over resources and Eve corporations have been battling over temperate POCOs since this was announced. That gets them vested into Dust players on the corporation and District level and hopefully, looking outside of their box. |
trollsroyce
Seraphim Initiative. CRONOS.
414
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Posted - 2013.05.15 14:47:00 -
[46] - Quote
POS production bonus is very real. POS fuel bonus is unimportant. POS moon mining bonus would be very real. |
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