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Blondie Roads
Imperfects Negative-Feedback
20
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Posted - 2013.05.10 14:48:00 -
[1] - Quote
Well, I have been waiting till the 14th to pick a direction. I wanted to see what develops and what changes are made. My question to the communitee is this, Are you content with the tac assault rifles beeing the go to weapon, with an invisible boundrie which encourages blob war fare because of the new range mechanics? |
Dazereth the 2nd
Stoned Kloned Killers
36
|
Posted - 2013.05.10 14:50:00 -
[2] - Quote
Havent had a chance to play with the duv one, but the Tech 3 one and it's green filter need to go on somewhere. I cant hit crap with half of my sight picture all wonky like that. |
copy left
SyNergy Gaming EoN.
135
|
Posted - 2013.05.10 14:52:00 -
[3] - Quote
The tac is a sweet spot gun. To far and you might just miss the target , too close and the full auto variants can give you a headache. |
Hana-Maru
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
64
|
Posted - 2013.05.10 14:54:00 -
[4] - Quote
duvolle tac rifle works like a charm, in spite of its green (srsly, wtf?) lens. it out ranges most weapons and easily out damages any other weapon out there. hip fire is silky smooth for short ranges, long range shots are made super easy with the acog. it can be a little tricky lining up headshots with the blue dot in the center of the green lens, but you get used to it.
i plan to rock the duvolle TAR until CCP nerfs it. |
Cat Merc
BetaMax. CRONOS.
975
|
Posted - 2013.05.10 14:55:00 -
[5] - Quote
I saw a guy use it like a burst rifle. So he could fire super quick, wait a sec, and back again. It was VERY fast, I'm pretty sure it was a modded controller. So my question is CCP: How hard it is to limit the amount of bullets this weapon can output in a moment? |
Chunky Munkey
Amarr Templars Amarr Empire
431
|
Posted - 2013.05.10 14:57:00 -
[6] - Quote
It's gonna get nerfed. Especially when we're already seeing some individuals returning to rapid-fire controllers. |
Blondie Roads
Imperfects Negative-Feedback
20
|
Posted - 2013.05.10 18:08:00 -
[7] - Quote
The tac has too much recoil to use a mod controler or mouse to be actually more effective then self feathering. I just don't want to see another weapon like the viziom hanging around too long. If I spec assault then i will have no problem using it. But what it does is unbalace other weapons. It also makes a heavy melt. I think ccp needs to look at other weapons now if they are going to allow the tac to persist. |
total masshole
Seykal Expeditionary Group Minmatar Republic
5
|
Posted - 2013.05.10 18:22:00 -
[8] - Quote
is the tac fun to use with an occasional fatality? if that's the case we need to get it nerfed asap |
King Kobrah
SyNergy Gaming EoN.
261
|
Posted - 2013.05.10 18:25:00 -
[9] - Quote
The only downside to this gun is the recoil when aiming down the sight. Otherwise its on the same level if not better than the regular duvolle AR, making it top tier. |
Bones McGavins
TacoCat Industries
157
|
Posted - 2013.05.10 18:27:00 -
[10] - Quote
The recoil issue vs mod controllers is interesting. Because at range, it definitely would make it impossible to hit anything. But in CQ? I already have success just spamming it at folks near me, and it tears them apart. With the Damage and ROF, the recoil doesnt do enough to stop me from mowing people down.
Its pretty much a scrambler pistol with 30 bullets. |
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total masshole
Seykal Expeditionary Group Minmatar Republic
5
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Posted - 2013.05.10 18:29:00 -
[11] - Quote
Bones McGavins wrote:
Its pretty much a scrambler pistol with 30 bullets.
sold
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crazy space 1
Krullefor Organization Minmatar Republic
1107
|
Posted - 2013.05.10 18:40:00 -
[12] - Quote
copy left wrote:The tac is a sweet spot gun. To far and you might just miss the target , too close and the full auto variants can give you a headache. And people use it to go 20/0 so good, it's awesome, don't nerf it, the best weapons are ones people think suck but people can use with skill. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1535
|
Posted - 2013.05.10 18:48:00 -
[13] - Quote
Doing 80 dmg now... yeeeeaaah.
I test this gun in the MCC to see how fast i can fire it, like if it has a ROF cap. It has one, but it's nothing that a programmable modded controller can't handle.
To be effective with a modded controller, you don't HAVE to reach the ROF cap, just be consistent below the cap. Due to the recoil, short consistent busts is needed.
The ROF cap needs to be looked at. |
Heimdallr69
Imperfects Negative-Feedback
178
|
Posted - 2013.05.10 18:52:00 -
[14] - Quote
Blondie Roads wrote:Well, I have been waiting till the 14th to pick a direction. I wanted to see what develops and what changes are made. My question to the communitee is this, Are you content with the tac assault rifles beeing the go to weapon, with an invisible boundrie which encourages blob war fare because of the new range mechanics? Its great with a good trigger finger but it will be nerfed ...I've heard a lot of complainers with it |
Lance 2ballzStrong
SyNergy Gaming EoN.
1537
|
Posted - 2013.05.10 18:54:00 -
[15] - Quote
Heimdallr69 wrote:Blondie Roads wrote:Well, I have been waiting till the 14th to pick a direction. I wanted to see what develops and what changes are made. My question to the communitee is this, Are you content with the tac assault rifles beeing the go to weapon, with an invisible boundrie which encourages blob war fare because of the new range mechanics? Its great with a good trigger finger but it will be nerfed ...I've heard a lot of complainers with it
It's great with a modded controller too |
Heimdallr69
Imperfects Negative-Feedback
178
|
Posted - 2013.05.10 18:56:00 -
[16] - Quote
Lance 2ballzStrong wrote:Heimdallr69 wrote:Blondie Roads wrote:Well, I have been waiting till the 14th to pick a direction. I wanted to see what develops and what changes are made. My question to the communitee is this, Are you content with the tac assault rifles beeing the go to weapon, with an invisible boundrie which encourages blob war fare because of the new range mechanics? Its great with a good trigger finger but it will be nerfed ...I've heard a lot of complainers with it It's great with a modded controller too I wouldn't know so ill take your word for it |
semperfi1999
Internal Error. Negative-Feedback
430
|
Posted - 2013.05.10 18:58:00 -
[17] - Quote
In reality if it needs any changes then it needs the ROF to be reduced a bit. But how can you expect to change this gun too much when the new scrambler is supposed to do more dmg and have a charged shot feature? |
Moonracer2000
Subdreddit Test Alliance Please Ignore
475
|
Posted - 2013.05.10 19:00:00 -
[18] - Quote
I feel like the tac ARs needs to be closer to an in between for the sniper and AR. High damage, low ROF and decent accuracy. I think if they tweak anything they should lower the ROF a fair amount.
It should also be noted that when comparing it to a sniper rifle there is no sway and that needs to be considered. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
270
|
Posted - 2013.05.10 19:03:00 -
[19] - Quote
the damage is one thing, which is a slight edge to it, but the fact that its range is far superior than anything else aside from sniper rifles and no scope single shot forges is what is raising the stink over it atm.
and with the across the board range limitation it is making the TAC the weapon of choice for everyone except the new contingent of nova-knifers and the fatties |
Deluxe Edition
TeamPlayers EoN.
158
|
Posted - 2013.05.10 19:03:00 -
[20] - Quote
Lance 2ballzStrong wrote:Heimdallr69 wrote:Blondie Roads wrote:Well, I have been waiting till the 14th to pick a direction. I wanted to see what develops and what changes are made. My question to the communitee is this, Are you content with the tac assault rifles beeing the go to weapon, with an invisible boundrie which encourages blob war fare because of the new range mechanics? Its great with a good trigger finger but it will be nerfed ...I've heard a lot of complainers with it It's great with a modded controller too
Which are against the EULA and a perma ban offense. Don't use em unless your willing to risk loosing your character and all its SP. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
1537
|
Posted - 2013.05.10 19:03:00 -
[21] - Quote
Heimdallr69 wrote:Lance 2ballzStrong wrote:Heimdallr69 wrote:Blondie Roads wrote:Well, I have been waiting till the 14th to pick a direction. I wanted to see what develops and what changes are made. My question to the communitee is this, Are you content with the tac assault rifles beeing the go to weapon, with an invisible boundrie which encourages blob war fare because of the new range mechanics? Its great with a good trigger finger but it will be nerfed ...I've heard a lot of complainers with it It's great with a modded controller too I wouldn't know so ill take your word for it
I used a modded controller back in CoD: MW2 days on the FAL.
It had almost no ROF cap. When BO came out, last CoD i'll ever play, they had a cap on Semi Auto guns, and when you past the cap your gun would jam...sort of speak.
By this time though, i wasn't using modded controllers, so the cap was WAY too low if i was hitting it with the speed of my finger. The problem was the dev balanced the gun by ROF cap, and not by recoil. If they balanced weapons based on both of those things, then there won't be a problem.
I see the Tact. ROF cap not being enough for the recoil it has. Either increase recoil, or lower/increase (depending how you phrase it) the ROF cap. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
127
|
Posted - 2013.05.10 19:03:00 -
[22] - Quote
I don't get why the fire rate can't be hard-locked.
TF2 had the same issue with the Scout's pistol early on, players would bind the "fire" button to the mouse wheel and fire 10 rounds in 0.5s. I assume their fix was capping the max speed at which semi-auto weapons could fire. If this is corrected then the TAC AR is perfectly fine. With the damage buff coming, everything will be more powerful across the board, so TAC AR shots are going to hurt a lot more, but up close and personal full-autos will as well. |
Garrett Blacknova
Codex Troopers
2904
|
Posted - 2013.05.10 19:17:00 -
[23] - Quote
Needs a slight RoF nerf.
That's it, problem solved. |
calisk galern
BurgezzE.T.F Orion Empire
115
|
Posted - 2013.05.10 19:18:00 -
[24] - Quote
well something has to be the goto weapon, may as well be the tac. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
174
|
Posted - 2013.05.10 19:35:00 -
[25] - Quote
lol is not it ridiculous that SR has damage on the order of 200, non- esistent ROF and round clips of 3 to 5 and an ungodly sway and Tac AR got damage of 70-80, huge range, maybe recoil that become an issue only with sustained fire, but otherwise a ROF that comes preset for a turbo controller. Lol for balancing weapons. |
xxMemphis
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.05.10 19:47:00 -
[26] - Quote
Being a logi I really need to pick this up....lots of damage...I will have to drop my repair tool but who cares not my problem you got hit.....
In all seriousness the ROF is fine, the damage is fine, the range is what everyone seems to love about it.....so simple give us some range back. I am sick of watching people start fights at 20-30 meters...take damage and just run 10 meters backwards to heal...or the hey there is a group of 4 guys headed our way....hold.....hold....hold......hold....ok throw nades....hold.....hold....ok now shoot since you can hit them |
Lavirac JR
DUST University Ivy League
136
|
Posted - 2013.05.10 19:57:00 -
[27] - Quote
This is the new Viziam Laser Rifle. Nasty little weapon, especially with weapon upgrades.... |
Lance 2ballzStrong
SyNergy Gaming EoN.
1537
|
Posted - 2013.05.10 20:05:00 -
[28] - Quote
Deluxe Edition wrote:Lance 2ballzStrong wrote:Heimdallr69 wrote:Blondie Roads wrote:Well, I have been waiting till the 14th to pick a direction. I wanted to see what develops and what changes are made. My question to the communitee is this, Are you content with the tac assault rifles beeing the go to weapon, with an invisible boundrie which encourages blob war fare because of the new range mechanics? Its great with a good trigger finger but it will be nerfed ...I've heard a lot of complainers with it It's great with a modded controller too Which are against the EULA and a perma ban offense. Don't use em unless your willing to risk loosing your character and all its SP.
how can you prove someone is using a modded controller...
You can't.
If it was possible, there would already be people banned from DUST, not to mention the thousands of CoD players using modded controllers. It's up to the dev to cap semi auto weapons. |
Deluxe Edition
TeamPlayers EoN.
158
|
Posted - 2013.05.10 20:32:00 -
[29] - Quote
the same way CCP catches botters, you can detect input speeds and consistency. The system can detect if you are spamming at unrealistic rates and at perfect intervals. Its all algorithms and easy to detect. |
Arkena Wyrnspire
Turalyon Plus
275
|
Posted - 2013.05.10 20:41:00 -
[30] - Quote
Literally the only thing that's needed is something to stop rapid fire controllers. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
1540
|
Posted - 2013.05.10 20:45:00 -
[31] - Quote
Deluxe Edition wrote:the same way CCP catches botters, you can detect input speeds and consistency. The system can detect if you are spamming at unrealistic rates and at perfect intervals. Its all algorithms and easy to detect.
not gonna happen. In theory it's possible, but it's not gonna happen. Devs usually stop this by capping the ROF. A much more simpler and realistic solution than using algorithms. |
Raven Sol
Hexen Grave Tactical
7
|
Posted - 2013.05.10 20:45:00 -
[32] - Quote
I understand the complaints, god knows 98% of my deaths have been due to duvolle tacs within the past few days. But I have to say, I have been in some of the best firefights I've ever seen since I started playing dust after the tac adjustment. Squads forming firelines, teams fighting from cover, trading fire, then retreat for reload and regen. Flanking maneuvers have been in the spotlight leading to some awesome tactical plays. It isn't every match or every group, but I am definitely seeing more and more gameplay gems now that it's the go to rifle. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1540
|
Posted - 2013.05.10 20:54:00 -
[33] - Quote
Raven Sol wrote:I understand the complaints, god knows 98% of my deaths have been due to duvolle tacs within the past few days. But I have to say, I have been in some of the best firefights I've ever seen since I started playing dust after the tac adjustment. Squads forming firelines, teams fighting from cover, trading fire, then retreat for reload and regen. Flanking maneuvers have been in the spotlight leading to some awesome tactical plays. It isn't every match or every group, but I am definitely seeing more and more gameplay gems now that it's the go to rifle.
Might just be me, but I can't see how CCP lowering the range on every gun, to encourage cqc fights, then buffs this gun to godly stature, is a good thing.
It all comes back to CCP hard capping the range on every gun. Now you have a gun with allot of range, and allot of dmg, so allot of people using it. How is the majority of players using this one gun a good thing?
Why use a laser when a Duvolle tact. does a far batter job? The LR makes no sense to use right now cuz it's inferior. The Tact. has a place on the battefield, but as it stands, it's too good when coupled with a modded controller.
You'll see people rushing into CQC with it, and able to hold the trigger and out DPS most guns in the game. ROF seriously needs to be looked at.
Everyone using the same gun in pubs does not show a good balance, and CCP will come to realize this. |
Raven Sol
Hexen Grave Tactical
7
|
Posted - 2013.05.10 21:09:00 -
[34] - Quote
I'm not disagreeing with you in any point you brought up, but my observation remains the same. Call it an unintentional side effect or whatever you need to, but those moments have made dust actually fun, and the potential of its future as a tactical shooter shine in those firefights, more so than any other match I've seen. Even corporate. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1544
|
Posted - 2013.05.10 21:17:00 -
[35] - Quote
Raven Sol wrote:I'm not disagreeing with you in any point you brought up, but my observation remains the same. Call it an unintentional side effect or whatever you need to, but those moments have made dust actually fun, and the potential of its future as a tactical shooter shine in those firefights, more so than any other match I've seen. Even corporate.
But it's not the gun that makes it into this, it's the hard cap that CCP has on all weapons. This seems to be the only gun that shoot at any range, hence people have a stand off with Tact. AR's.
Last build when the AR's had range, and LR's were OP, didn't you have this experience also? |
Happy Violentime
OMFGZOMBIESRUN
54
|
Posted - 2013.05.10 21:18:00 -
[36] - Quote
Heimdallr69 wrote:Lance 2ballzStrong wrote:Heimdallr69 wrote:Blondie Roads wrote:Well, I have been waiting till the 14th to pick a direction. I wanted to see what develops and what changes are made. My question to the communitee is this, Are you content with the tac assault rifles beeing the go to weapon, with an invisible boundrie which encourages blob war fare because of the new range mechanics? Its great with a good trigger finger but it will be nerfed ...I've heard a lot of complainers with it It's great with a modded controller too I wouldn't know so ill take your word for it
Ask Almighty
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Polish Hammer
Conspiratus Immortalis League of Infamy
393
|
Posted - 2013.05.10 21:22:00 -
[37] - Quote
I keep seeing the phrase "go to weapon."
What are people insinuating when they say this? |
General Tiberius1
ZionTCD Unclaimed.
647
|
Posted - 2013.05.10 21:45:00 -
[38] - Quote
Blondie Roads wrote:Well, I have been waiting till the 14th to pick a direction. I wanted to see what develops and what changes are made. My question to the communitee is this, Are you content with the tac assault rifles beeing the go to weapon, with an invisible boundrie which encourages blob war fare because of the new range mechanics?
as a heavy on y alls recieving end? no not really, they already had their day, it's not fair that they get to be OP twice, i think it was SUPPOSED to be nova knives turn |
General Tiberius1
ZionTCD Unclaimed.
647
|
Posted - 2013.05.10 21:46:00 -
[39] - Quote
Polish Hammer wrote:I keep seeing the phrase "go to weapon."
What are people insinuating when they say this?
that it's the current OP weapon
just play against the imps and see what all they are using. right now it's the TAC ar again |
hooc order
Deep Space Republic Gentlemen's Agreement
47
|
Posted - 2013.05.10 21:53:00 -
[40] - Quote
Blondie Roads wrote:Well, I have been waiting till the 14th to pick a direction. I wanted to see what develops and what changes are made. My question to the communitee is this, Are you content with the tac assault rifles beeing the go to weapon, with an invisible boundrie which encourages blob war fare because of the new range mechanics?
Nope. I want ARs to fire 550 meters. I want HMGs to fire 550 meters (but with a crap load of dispersion) I want red dot sights. I want new maps set indoors, set in space ships, set in space stations to encourage CQC not arbitrary nerfs. |
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Polish Hammer
Conspiratus Immortalis League of Infamy
393
|
Posted - 2013.05.10 22:04:00 -
[41] - Quote
General Tiberius1 wrote:Polish Hammer wrote:I keep seeing the phrase "go to weapon."
What are people insinuating when they say this? that it's the current OP weapon just play against the imps and see what all they are using. right now it's the TAC ar again Oh I have. They're all Tac Rifles and Fused Locus grenades. S.S.D.D
I just wanted to make sure everyone was on the same page as far as defining "go to weapon"
Because I think Buster Friendly basically laid out what "OP" means in the context of Dust and the TAC rifles are fitting it. |
Sete Clifton
PSU GHOST SYNDICATE
126
|
Posted - 2013.05.10 22:05:00 -
[42] - Quote
Here's personally what I'd like to see happen to the TAR:
-Increase damage. Somewhere around 80 or 90? -Reduce rate of fire. Thinking around 120 to 150. -Add bloom effect (more dispersion as RoF increases). So beyond 120 rof, dispersion increases. -Slight reduction in recoil. |
General Tiberius1
ZionTCD Unclaimed.
648
|
Posted - 2013.05.10 22:10:00 -
[43] - Quote
Polish Hammer wrote:General Tiberius1 wrote:Polish Hammer wrote:I keep seeing the phrase "go to weapon."
What are people insinuating when they say this? that it's the current OP weapon just play against the imps and see what all they are using. right now it's the TAC ar again Oh I have. They're all Tac Rifles and Fused Locus grenades. S.S.D.D I just wanted to make sure everyone was on the same page as far as defining "go to weapon" Because I think Buster Friendly basically laid out what "OP" means in the context of Dust and the TAC rifles are fitting it.
yup, TAC once again meats all those requirments |
Polish Hammer
Conspiratus Immortalis League of Infamy
393
|
Posted - 2013.05.10 22:10:00 -
[44] - Quote
Sete Clifton wrote:Here's personally what I'd like to see happen to the TAR:
-Increase damage. Somewhere around 80 or 90? -Reduce rate of fire. Thinking around 120 to 150. -Add bloom effect (more dispersion as RoF increases). So beyond 120 rof, dispersion increases. -Slight reduction in recoil. What's the RoF for it now?? |
General Tiberius1
ZionTCD Unclaimed.
648
|
Posted - 2013.05.10 22:11:00 -
[45] - Quote
untill we have the caldari rifles in the TAC will remain unbalancable as only the sniper and FG can compete against its range |
Sete Clifton
PSU GHOST SYNDICATE
126
|
Posted - 2013.05.10 22:16:00 -
[46] - Quote
Polish Hammer wrote:Sete Clifton wrote:Here's personally what I'd like to see happen to the TAR:
-Increase damage. Somewhere around 80 or 90? -Reduce rate of fire. Thinking around 120 to 150. -Add bloom effect (more dispersion as RoF increases). So beyond 120 rof, dispersion increases. -Slight reduction in recoil. What's the RoF for it now?? 750 or something like that. No one can actually fire it that fast (unless using a modded controller apparently), but I'd say on average, the rof is still much higher than what I propose. |
SGT Garrisson
On The Brink CRONOS.
65
|
Posted - 2013.05.10 22:18:00 -
[47] - Quote
id be fine if the tack did same dmg as a breach or at least similar but 2.5 times a full auto ar is stupid as it fires the same god dam rounds
granted it does require some skill but in cq mowing a full squad of 6 solo is stupid when ur milita fit with tac againts proto |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
632
|
Posted - 2013.05.10 22:18:00 -
[48] - Quote
I can't find the topic in feedback, but the OP made a very valid point that the TAR should be taken from the Plasma Rifle class and put into the Caldari Rail Rifle line, tweak the shield/armor damage ration and rename it the Gauss Rifle. I'd probably tweak the ROF on it though, but it's kind of good as is if you make that big change.
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Red Soarer
Goonfeet
6
|
Posted - 2013.05.10 22:25:00 -
[49] - Quote
Lance 2ballzStrong wrote: When BO came out, last CoD i'll ever play, they had a cap on Semi Auto guns, and when you past the cap your gun would jam...sort of speak.
I don't know if it's the lag of what but I encounter this exact feeling in Dust sometimes. I will spit off a few rounds in a burst, but then when I go to burst again it is like the game only registers 1/3 clicks. Then it goes back to normal. |
Kane Fyea
BetaMax. CRONOS.
169
|
Posted - 2013.05.10 22:38:00 -
[50] - Quote
SGT Garrisson wrote:id be fine if the tack did same dmg as a breach or at least similar but 2.5 times a full auto ar is stupid as it fires the same god dam rounds
granted it does require some skill but in cq mowing a full squad of 6 solo is stupid when ur milita fit with tac againts proto Actually for single shot weapons they usually use higher caliber bullets since recoil isn't as much of a problem then with fully automatic weapons. |
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ladwar
Dead Six Initiative Lokun Listamenn
359
|
Posted - 2013.05.10 22:42:00 -
[51] - Quote
Polish Hammer wrote:Sete Clifton wrote:Here's personally what I'd like to see happen to the TAR:
-Increase damage. Somewhere around 80 or 90? -Reduce rate of fire. Thinking around 120 to 150. -Add bloom effect (more dispersion as RoF increases). So beyond 120 rof, dispersion increases. -Slight reduction in recoil. What's the RoF for it now?? 789.5 full auto 750... see something beggin for a modded controller? I know I do |
Kane Fyea
BetaMax. CRONOS.
169
|
Posted - 2013.05.10 22:43:00 -
[52] - Quote
Cosgar wrote:I can't find the topic in feedback, but the OP made a very valid point that the TAR should be taken from the Plasma Rifle class and put into the Caldari Rail Rifle line, tweak the shield/armor damage ration and rename it the Gauss Rifle. I'd probably tweak the ROF on it though, but it's kind of good as is if you make that big change.
Or nerf it a little until the gauss rifle is completed. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
636
|
Posted - 2013.05.10 23:17:00 -
[53] - Quote
Kane Fyea wrote:Cosgar wrote:I can't find the topic in feedback, but the OP made a very valid point that the TAR should be taken from the Plasma Rifle class and put into the Caldari Rail Rifle line, tweak the shield/armor damage ration and rename it the Gauss Rifle. I'd probably tweak the ROF on it though, but it's kind of good as is if you make that big change.
Or nerf it a little until the gauss rifle is completed. Found the thread:
Talos Alomar wrote:I've never been quiet on my dislike of the Tac AR, but it fills a niche that many people love - the marksman. It's no sniper rifle, but it's able to take out reds at a great distance. The problem with the Tac AR is that it is still freaking amazing at CQC, and any failings that it might have are easily covered by making another fit with the same tier of the AR as it is governed by the exact same skill.
There is no trade off to skilling up the AR. You'll have a guaranteed great weapon at all ranges for the price of one skill. No other weapon is able to do that, and makes choices in what you want to do that much more limited.
This problem is then compounded by the Gallente Assault suit, which lets you fit high tier weapons without sacrificing any tank or damage output. This suit also is an armor tanker which is strong against lasers, the only weapon that can compete with the Tac AR for dealing damage at that range.
This puts all those small little advantages in the hands of the Tac AR, coming together to form the new OP (I hate that term too. please keep reading) weapon.
There does need to be a weapon to fill that role, It just shouldn't be in that skill tree.
My recommended course of action would be just to take the Tac AR out of the game. No nerfs to the point of being unplayable, just freaking nuke it and replace it with a new sniper rifle variant with a 25 round magazine and a decent rate of fire while extending the range slightly on the Gallente AR, ideally it's optimal should end where the LR starts. (possibly meaning bringing the LR's optimal in a little bit. but that's another thread)
This would accomplish a few things, namely it would give sniper rifle users the role of the designated marksman again. I can count on one hand how many times I've been shot by a sniper, let alone killed this build. Throw them a bone FFS. Less weapon diversity is the last thing this game needs.
secondly, it would balance out the roles of the various suits a little better. a low capacity weapon would put the Caldari assault in the running for owning the mid-long range game again with the suit specialty (reload bonus, for the uninformed), while letting the laser keep up with that role as it would be able to burn through Caldari shields (though the new variant would outrange the LR by a 10-20 meters), letting the designated marksman decide whether or not to close in and have a weapon that is still formidable in cqc though it doesn't fill that role as well as the AR or HMG.
As far as skill bonuses go, the new variant would still get helped by the sniper rifle op bonus of reduced sway as the rail rifle would have have to get settled in for a moment to balance having a longer range. If they make it less effective in CQC, hip firing, and give it a 100/100% damage to shields/armor you have a new caldari weapon. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
477
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Posted - 2013.05.10 23:20:00 -
[54] - Quote
I don't think modded controllers are as much to blame here as people claim. I would not be surprised if some people use them but I also know that there are some gamers with impressive button pressing abilities.
This is not an issue of a small population of players doing well with this gun because of modded controllers. This is an issue of a gun that most who pick it up or are on the receiving end feel it is imbalanced compared to other guns in the game (including other ARs). |
Rogatien Merc
Ill Omens EoN.
27
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Posted - 2013.05.11 13:25:00 -
[55] - Quote
Ludvig Enraga wrote:lol is not it ridiculous that SR has damage on the order of 200, non- esistent ROF and round clips of 3 to 5 and an ungodly sway and Tac AR got damage of 70-80, huge range, maybe recoil that become an issue only with sustained fire, but otherwise a ROF that comes preset for a turbo controller. Lol for balancing weapons. Snipers have longer range which, when used properly can put them out of harm's way. And they um... have a bigger gun. |
Darius Ashran
BetaMax. CRONOS.
23
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Posted - 2013.05.11 13:30:00 -
[56] - Quote
Lance 2ballzStrong wrote:Deluxe Edition wrote:the same way CCP catches botters, you can detect input speeds and consistency. The system can detect if you are spamming at unrealistic rates and at perfect intervals. Its all algorithms and easy to detect. not gonna happen. In theory it's possible, but it's not gonna happen. Devs usually stop this by capping the ROF. A much more simpler and realistic solution than using algorithms.
lol Your not familiar with the great extremes CCP has a tendency to take against these kind of violations are you? God i remember operation unholy rage. Don't put it past them man trust me. I agree with you on a practical level about what should be done but don't underestimate CCP's willingness for overkill. |
Thor Odinson42
Planetary Response Organization
203
|
Posted - 2013.05.11 13:37:00 -
[57] - Quote
Deluxe Edition wrote:Lance 2ballzStrong wrote:Heimdallr69 wrote:Blondie Roads wrote:Well, I have been waiting till the 14th to pick a direction. I wanted to see what develops and what changes are made. My question to the communitee is this, Are you content with the tac assault rifles beeing the go to weapon, with an invisible boundrie which encourages blob war fare because of the new range mechanics? Its great with a good trigger finger but it will be nerfed ...I've heard a lot of complainers with it It's great with a modded controller too Which are against the EULA and a perma ban offense. Don't use em unless your willing to risk loosing your character and all its SP. I hope they do ban them.
It's not cute. It's cheating. Cheating. Cheating is bad.
Everybody knows when they are killed by someone using them. They are not impressed. They just think to think they were killed by a cheating **** sucker. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
81
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Posted - 2013.05.11 13:37:00 -
[58] - Quote
SCRAAAAAAMBLEEEEEERRRR RIIIIIIIFLE.
We'll see. |
ladwar
Dead Six Initiative Lokun Listamenn
361
|
Posted - 2013.05.11 13:44:00 -
[59] - Quote
Moonracer2000 wrote:I don't think modded controllers are as much to blame here as people claim. I would not be surprised if some people use them but I also know that there are some gamers with impressive button pressing abilities.
This is not an issue of a small population of players doing well with this gun because of modded controllers. This is an issue of a gun that most who pick it up or are on the receiving end feel it is imbalanced compared to other guns in the game (including other ARs). on the high end average is 630 while holding 50% or great accuracy but that usually takes the ability to aim away without trouble. but button pressing abilities is not the large part of the problem, modded controllers are, the ability to aim while firing that fast without the forced focus spilt between aim and clicking which modded controllers give is the problem. and a simple fix to that is a RoF reduction so the modded controller users don't abuse its clear mathematical potential that over shadows every other hand held weapon. |
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