|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Lance 2ballzStrong
SyNergy Gaming EoN.
1535
|
Posted - 2013.05.10 18:48:00 -
[1] - Quote
Doing 80 dmg now... yeeeeaaah.
I test this gun in the MCC to see how fast i can fire it, like if it has a ROF cap. It has one, but it's nothing that a programmable modded controller can't handle.
To be effective with a modded controller, you don't HAVE to reach the ROF cap, just be consistent below the cap. Due to the recoil, short consistent busts is needed.
The ROF cap needs to be looked at. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1537
|
Posted - 2013.05.10 18:54:00 -
[2] - Quote
Heimdallr69 wrote:Blondie Roads wrote:Well, I have been waiting till the 14th to pick a direction. I wanted to see what develops and what changes are made. My question to the communitee is this, Are you content with the tac assault rifles beeing the go to weapon, with an invisible boundrie which encourages blob war fare because of the new range mechanics? Its great with a good trigger finger but it will be nerfed ...I've heard a lot of complainers with it
It's great with a modded controller too |
Lance 2ballzStrong
SyNergy Gaming EoN.
1537
|
Posted - 2013.05.10 19:03:00 -
[3] - Quote
Heimdallr69 wrote:Lance 2ballzStrong wrote:Heimdallr69 wrote:Blondie Roads wrote:Well, I have been waiting till the 14th to pick a direction. I wanted to see what develops and what changes are made. My question to the communitee is this, Are you content with the tac assault rifles beeing the go to weapon, with an invisible boundrie which encourages blob war fare because of the new range mechanics? Its great with a good trigger finger but it will be nerfed ...I've heard a lot of complainers with it It's great with a modded controller too I wouldn't know so ill take your word for it
I used a modded controller back in CoD: MW2 days on the FAL.
It had almost no ROF cap. When BO came out, last CoD i'll ever play, they had a cap on Semi Auto guns, and when you past the cap your gun would jam...sort of speak.
By this time though, i wasn't using modded controllers, so the cap was WAY too low if i was hitting it with the speed of my finger. The problem was the dev balanced the gun by ROF cap, and not by recoil. If they balanced weapons based on both of those things, then there won't be a problem.
I see the Tact. ROF cap not being enough for the recoil it has. Either increase recoil, or lower/increase (depending how you phrase it) the ROF cap. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1537
|
Posted - 2013.05.10 20:05:00 -
[4] - Quote
Deluxe Edition wrote:Lance 2ballzStrong wrote:Heimdallr69 wrote:Blondie Roads wrote:Well, I have been waiting till the 14th to pick a direction. I wanted to see what develops and what changes are made. My question to the communitee is this, Are you content with the tac assault rifles beeing the go to weapon, with an invisible boundrie which encourages blob war fare because of the new range mechanics? Its great with a good trigger finger but it will be nerfed ...I've heard a lot of complainers with it It's great with a modded controller too Which are against the EULA and a perma ban offense. Don't use em unless your willing to risk loosing your character and all its SP.
how can you prove someone is using a modded controller...
You can't.
If it was possible, there would already be people banned from DUST, not to mention the thousands of CoD players using modded controllers. It's up to the dev to cap semi auto weapons. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1540
|
Posted - 2013.05.10 20:45:00 -
[5] - Quote
Deluxe Edition wrote:the same way CCP catches botters, you can detect input speeds and consistency. The system can detect if you are spamming at unrealistic rates and at perfect intervals. Its all algorithms and easy to detect.
not gonna happen. In theory it's possible, but it's not gonna happen. Devs usually stop this by capping the ROF. A much more simpler and realistic solution than using algorithms. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1540
|
Posted - 2013.05.10 20:54:00 -
[6] - Quote
Raven Sol wrote:I understand the complaints, god knows 98% of my deaths have been due to duvolle tacs within the past few days. But I have to say, I have been in some of the best firefights I've ever seen since I started playing dust after the tac adjustment. Squads forming firelines, teams fighting from cover, trading fire, then retreat for reload and regen. Flanking maneuvers have been in the spotlight leading to some awesome tactical plays. It isn't every match or every group, but I am definitely seeing more and more gameplay gems now that it's the go to rifle.
Might just be me, but I can't see how CCP lowering the range on every gun, to encourage cqc fights, then buffs this gun to godly stature, is a good thing.
It all comes back to CCP hard capping the range on every gun. Now you have a gun with allot of range, and allot of dmg, so allot of people using it. How is the majority of players using this one gun a good thing?
Why use a laser when a Duvolle tact. does a far batter job? The LR makes no sense to use right now cuz it's inferior. The Tact. has a place on the battefield, but as it stands, it's too good when coupled with a modded controller.
You'll see people rushing into CQC with it, and able to hold the trigger and out DPS most guns in the game. ROF seriously needs to be looked at.
Everyone using the same gun in pubs does not show a good balance, and CCP will come to realize this. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1544
|
Posted - 2013.05.10 21:17:00 -
[7] - Quote
Raven Sol wrote:I'm not disagreeing with you in any point you brought up, but my observation remains the same. Call it an unintentional side effect or whatever you need to, but those moments have made dust actually fun, and the potential of its future as a tactical shooter shine in those firefights, more so than any other match I've seen. Even corporate.
But it's not the gun that makes it into this, it's the hard cap that CCP has on all weapons. This seems to be the only gun that shoot at any range, hence people have a stand off with Tact. AR's.
Last build when the AR's had range, and LR's were OP, didn't you have this experience also? |
|
|
|