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Cat Merc
BetaMax. CRONOS.
961
|
Posted - 2013.05.10 11:44:00 -
[1] - Quote
1. Any weapons will have 35% extra CPU/PG cost on a logi, so they could defend themselves, but going high tier will cripple them. 2. The rep bonus won't apply unless they have a remote rep on them, to encourage them to use it. --3hp/s for standard rep, 4hp/s for advanced, 5hp/s for proto. 3. Remove Caldari logi shield bonus, this is ridiculous lol 4. Any damage mods will have extra 50% CPU/PG cost.
--By doing this, Logis can still make killer suits, but they will lose the versatility in the battlefield that being a logi usually offers. --Logis can still go hybrid (both a slayer and support), though they won't be even close to effective by doing so. --Logis can still go support and having versatility if they go for low level weaponry and don't fit damage mods. |
Jack McReady
DUST University Ivy League
160
|
Posted - 2013.05.10 11:45:00 -
[2] - Quote
writing another post about logis wont change the fact that you just need to adapt
flux, scrambler pistol, laser rifle and in the future scrambler rifle. enough options to ruin a caldari scrubs day. |
Cat Merc
BetaMax. CRONOS.
961
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Posted - 2013.05.10 11:47:00 -
[3] - Quote
Jack McReady wrote:writing another post about logis wont change the fact that you just need to adapt
flux, scrambler pistol, laser rifle and in the future scrambler rifle. enough options to ruin a caldari scrubs day. A. This isn't specifically about the Caldari logi. B. If you can't see how broken the Caldari logi then something is seriously wrong with you. |
Medic 1879
The Tritan Industries RISE of LEGION
273
|
Posted - 2013.05.10 11:50:00 -
[4] - Quote
Some ok ideas but I still think we just need the Cal logi shield bonus changing to a support skill and logi suits being invalid fittings if the dont fill their equipment if people have to actually carry equipment they wont be able to fit all proto extenders/plates or damage boosters.
I like the +PG/CPU costs for damage mods but 50% seems excessive. And the weapons one is a bad Idea you would just get logis using proto weapons and mods and not bothering with any equipment to save the PG/CPU. |
Bendtner92
Imperfects Negative-Feedback
534
|
Posted - 2013.05.10 11:50:00 -
[5] - Quote
Dumb ideas.
Logis should just get less high and low slots than Assaults, not more slots. |
Cat Merc
BetaMax. CRONOS.
964
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Posted - 2013.05.10 11:51:00 -
[6] - Quote
Medic 1879 wrote:Some ok ideas but I still think we just need the Cal logi shield bonus changing to a support skill and logi suits being invalid fittings if the dont fill their equipment if people have to actually carry equipment they wont be able to fit all proto extenders/plates or damage boosters.
I like the +PG/CPU costs for damage mods but 50% seems excessive. And the weapons one is a bad Idea you would just get logis using proto weapons and mods and not bothering with any equipment to save the PG/CPU. They're not supposed to be slayers, if they want to go that route then they should be crippled in some way. |
Jack McReady
DUST University Ivy League
160
|
Posted - 2013.05.10 11:52:00 -
[7] - Quote
Cat Merc wrote: B. If you can't see how broken the Caldari logi then something is seriously wrong with you.
your post indicates that you are just too stupid to adapt and use a flux grenade thus there is actually something wrong with you.
the fun starts when I hit a caldari logi with my scrambler pistol in his yellow slow strafing head
Bendtner92 wrote:Dumb ideas.
Logis should just get less high and low slots than Assaults, not more slots.
have fun with logis not being able to keep up with assaults due to slower speed and lower stamina. in the time their arrive to combat everyone else will be dead and they wont be able to defend themself. |
Cat Merc
BetaMax. CRONOS.
964
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Posted - 2013.05.10 11:52:00 -
[8] - Quote
Bendtner92 wrote:Dumb ideas.
Logis should just get less high and low slots than Assaults, not more slots. Logis need to be able to shield themselves to traverse the battlefield and pick up wounded people, supply them ammo, rep them, etc'. |
Cat Merc
BetaMax. CRONOS.
964
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Posted - 2013.05.10 11:54:00 -
[9] - Quote
Jack McReady wrote:Cat Merc wrote:[quote=Jack McReady] B. If you can't see how broken the Caldari logi then something is seriously wrong with you. your post indicates that you are just too stupid to adapt and use a flux grenade thus there is actually something wrong with you. the fun starts when I hit a caldari logi with my burst scrambler pistol in his yellow slow strafing head => instakill. Flux is a hard counter. If you bring a weapon like the AR, which has a 110% damage bonus to shields, taking them down is a pain. Also, they have either 4/3 low slots (don't remember how much exactly), giving them the ability to even armor tank at the same time. |
Jack McReady
DUST University Ivy League
160
|
Posted - 2013.05.10 11:56:00 -
[10] - Quote
Cat Merc wrote:Jack McReady wrote:Cat Merc wrote:[quote=Jack McReady] B. If you can't see how broken the Caldari logi then something is seriously wrong with you. your post indicates that you are just too stupid to adapt and use a flux grenade thus there is actually something wrong with you. the fun starts when I hit a caldari logi with my burst scrambler pistol in his yellow slow strafing head => instakill. Flux is a hard counter. If you bring a weapon like the AR, which has a 110% damage bonus to shields, taking them down is a pain. Also, they have either 4/3 low slots (don't remember how much exactly), giving them the ability to even armor tank at the same time. should I mention the advantange of assaults over logis AGAIN? because I am pretty much tired doing it over and over again because some people just does not grasp it. the fact that you neglect the advantages of assault indicates that you are butthurt over logis being able to fire back at you.
spec into your super duper caldari logi, pls do it, cant wait seeing you coming back crying because flux, laser rifles and from the 14 of may scramlber rilfes ruin your day. |
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Gauder Berwyck
Deadly Blue Dots RISE of LEGION
241
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Posted - 2013.05.10 11:56:00 -
[11] - Quote
God damned carebears... Wanting to cripple each suit so they can only do one thing. |
Medic 1879
The Tritan Industries RISE of LEGION
273
|
Posted - 2013.05.10 11:56:00 -
[12] - Quote
Cat Merc wrote:Medic 1879 wrote:Some ok ideas but I still think we just need the Cal logi shield bonus changing to a support skill and logi suits being invalid fittings if the dont fill their equipment if people have to actually carry equipment they wont be able to fit all proto extenders/plates or damage boosters.
I like the +PG/CPU costs for damage mods but 50% seems excessive. And the weapons one is a bad Idea you would just get logis using proto weapons and mods and not bothering with any equipment to save the PG/CPU. They're not supposed to be slayers, if they want to go that route then they should be crippled in some way.
I know but what I mean is if you just make it so weapons and dam mods cost more people will still use them as slayers and just not bother will equipment at all so they wouldn't really change they just would stop providing even minimal support. |
Chankk Saotome
SyNergy Gaming EoN.
239
|
Posted - 2013.05.10 11:57:00 -
[13] - Quote
I agree with removing the Cal Logi bonus. Anyone with half a brain could see it was broken day 1... If it took you longer, I'm just sorry for you.
Logis don't need to be nerfed, other suits need to be buffed.
I like the idea of damage mods costing more but make that universal and just boost Assault/Heavy CPU/PG to compensate for that. They're big suits, why shouldn't they have comparable CPU/PG? This would also cut back on instant Militia Shotgun Scouts able to take down heavies in one blast.
Don't add nonsense with weapons. Don't make them cost more just for Logis, because then logis will still run them without proper field equipment to support their team which is counter intuitive to what you and us true logis are going for. Don't drop the Logi Light weapon slot for a Sidearm. That basically makes logis ducks in a shooting gallery with no way to defend ourselves much less aide in an encounter to push the enemy back to pick up downed teammates.
Stop asking for the NERF bat anywhere (except the Cal Logi shield mod bonus). Ask for other suits to be buffed up to balance. All this downward balancing will eventually have us all playing snails with slingshots doing 2-3 damage to each other based on a die role and some charts written on graph paper. |
Bendtner92
Imperfects Negative-Feedback
534
|
Posted - 2013.05.10 11:57:00 -
[14] - Quote
Cat Merc wrote:Bendtner92 wrote:Dumb ideas.
Logis should just get less high and low slots than Assaults, not more slots. Logis need to be able to shield themselves to traverse the battlefield and pick up wounded people, supply them ammo, rep them, etc'. Logis should be supporting their team, so if they're on the frontline taking fire they're doing it wrong.
This is how I want the Logi suits to be like in more detail: The Caldari Assault has 4 high, 3 low and 1 equipment slot. The Caldari Logi has 5 high, 4 low and 3 equipment slots.
The Caldari Logi should have 3 high, 2 low and 3 equipment slots.
Do the same for the other racial suits. |
Cat Merc
BetaMax. CRONOS.
964
|
Posted - 2013.05.10 11:59:00 -
[15] - Quote
Medic 1879 wrote:Cat Merc wrote:Medic 1879 wrote:Some ok ideas but I still think we just need the Cal logi shield bonus changing to a support skill and logi suits being invalid fittings if the dont fill their equipment if people have to actually carry equipment they wont be able to fit all proto extenders/plates or damage boosters.
I like the +PG/CPU costs for damage mods but 50% seems excessive. And the weapons one is a bad Idea you would just get logis using proto weapons and mods and not bothering with any equipment to save the PG/CPU. They're not supposed to be slayers, if they want to go that route then they should be crippled in some way. I know but what I mean is if you just make it so weapons and dam mods cost more people will still use them as slayers and just not bother will equipment at all so they wouldn't really change they just would stop providing even minimal support. Duvolle AR CPU cost: 90 CPU. + 5x damage mods, each 68 CPU. Yeah, nothing can really fit that when you add so much extra CPU/PG cost. If they make a gank suit, they will be HEAVILY crippled everywhere else. No nanohives, no speed modules, no nothing, just gank. They should still be able to do that, just with no versatility. |
Jack McReady
DUST University Ivy League
160
|
Posted - 2013.05.10 12:01:00 -
[16] - Quote
this carebear just wants to nerf logis so that he can run around with his proto assault + TAR as only viable suit and pubstomp.
Bendtner92 wrote:Cat Merc wrote:Bendtner92 wrote:Dumb ideas.
Logis should just get less high and low slots than Assaults, not more slots. Logis need to be able to shield themselves to traverse the battlefield and pick up wounded people, supply them ammo, rep them, etc'. Logis should be supporting their team, so if they're on the frontline taking fire they're doing it wrong. This is how I want the Logi suits to be like in more detail: The Caldari Assault has 4 high, 3 low and 1 equipment slot. The Caldari Logi has 5 high, 4 low and 3 equipment slots. The Caldari Logi should have 3 high, 2 low and 3 equipment slots. Do the same for the other racial suits. typical CoD514 IMP comment with no clue. You wont get support when the logi dies in the process of slowboating behind an assault. |
Cat Merc
BetaMax. CRONOS.
964
|
Posted - 2013.05.10 12:01:00 -
[17] - Quote
Chankk Saotome wrote:I agree with removing the Cal Logi bonus. Anyone with half a brain could see it was broken day 1... If it took you longer, I'm just sorry for you.
Logis don't need to be nerfed, other suits need to be buffed.
I like the idea of damage mods costing more but make that universal and just boost Assault/Heavy CPU/PG to compensate for that. They're big suits, why shouldn't they have comparable CPU/PG? This would also cut back on instant Militia Shotgun Scouts able to take down heavies in one blast.
Don't add nonsense with weapons. Don't make them cost more just for Logis, because then logis will still run them without proper field equipment to support their team which is counter intuitive to what you and us true logis are going for. Don't drop the Logi Light weapon slot for a Sidearm. That basically makes logis ducks in a shooting gallery with no way to defend ourselves much less aide in an encounter to push the enemy back to pick up downed teammates.
Stop asking for the NERF bat anywhere (except the Cal Logi shield mod bonus). Ask for other suits to be buffed up to balance. All this downward balancing will eventually have us all playing snails with slingshots doing 2-3 damage to each other based on a die role and some charts written on graph paper. I'm not asking for a sidearm only. I did before but now I don't like the idea myself. If they go slayer, that's fine. The main problem is that they go slayer AND stay versatile. |
Bendtner92
Imperfects Negative-Feedback
534
|
Posted - 2013.05.10 12:03:00 -
[18] - Quote
Jack McReady wrote: typical CoD514 IMP comment with no clue. You wont get support when the logi dies in the process of slowboating behind an assault.
That's funny considering I would consider to still use the Logi suits if they were like what I posted. |
Jack McReady
DUST University Ivy League
160
|
Posted - 2013.05.10 12:06:00 -
[19] - Quote
Bendtner92 wrote:Jack McReady wrote: typical CoD514 IMP comment with no clue. You wont get support when the logi dies in the process of slowboating behind an assault.
That's funny considering I would consider to still use the Logi suits if they were like what I posted. cool story bro, good luck sprinting after an assault with 25% less stamina and lower forward speed.
everything will be over once you join combat and your super duper logi suit will be easy kill then because you have no staying power and much lower strafe speed.
not to mention that your yellow suit will be picked out first by long range weaponry cause it is SLOW thus easy to hit and YELLOW.
brilliant idea... not. |
Medic 1879
The Tritan Industries RISE of LEGION
273
|
Posted - 2013.05.10 12:07:00 -
[20] - Quote
Cat Merc wrote:Medic 1879 wrote:Cat Merc wrote:Medic 1879 wrote:Some ok ideas but I still think we just need the Cal logi shield bonus changing to a support skill and logi suits being invalid fittings if the dont fill their equipment if people have to actually carry equipment they wont be able to fit all proto extenders/plates or damage boosters.
I like the +PG/CPU costs for damage mods but 50% seems excessive. And the weapons one is a bad Idea you would just get logis using proto weapons and mods and not bothering with any equipment to save the PG/CPU. They're not supposed to be slayers, if they want to go that route then they should be crippled in some way. I know but what I mean is if you just make it so weapons and dam mods cost more people will still use them as slayers and just not bother will equipment at all so they wouldn't really change they just would stop providing even minimal support. Duvolle AR CPU cost: 90 CPU. + 5x damage mods, each 68 CPU. Yeah, nothing can really fit that when you add so much extra CPU/PG cost. If they make a gank suit, they will be HEAVILY crippled everywhere else. No nanohives, no speed modules, no nothing, just gank. They should still be able to do that, just with no versatility.
Exactly my point your complaing logis are playing as slayers but that just makes the ones who do want to be slayers slightly weaker slayers and useless as support this would just push the slayers to go full slayer not really fixing the problem just ensuring another wave of logis are playing as assaults and not using equipment complaint threads.
Hence my idea of logi fittings being invalid if they dont fill their equipment slots this would promote support and the PG/CPU used for the equipment would decrease the effectiveness of slaying. |
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Jakob Evhin
Dead Six Initiative Lokun Listamenn
20
|
Posted - 2013.05.10 12:07:00 -
[21] - Quote
What about making weapon proficiencies an assault skill branch? With appropriate balance for light and heavy frames of course.
I don't really see why logis would need the proficiency skills to begin with, and it would provide some incentive for the damage dealers to spec up into an apprropriate role. |
NewOldMan
KILL-EM-QUICK RISE of LEGION
29
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Posted - 2013.05.10 12:08:00 -
[22] - Quote
1. No, Since I am FORCED to carry a weapon, I shouldn't be penalized because of it. I usually run with scrambler pistols anyway, but even then with proto equipment my PG and CPU are very very precious to me.
2. No, Have a bonus to remote reppers, but do not eliminate the suit bonus because I do not have one equiped, In quite a few situations not having a repper in favor of other equipment (uplinks, scanners, an injector etc, etc) Is far more favorable. It's like nerfing assault suits that don't carry an assault rifle.
3. YES!!! In no way should they be able to have close to 700 shields on a suit (I have seen one) That is a bit ridiculous for a support focused role.
4. I can see this, but even then CPU and PG are very precious if you are running adv and proto equipment.
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Cat Merc
BetaMax. CRONOS.
964
|
Posted - 2013.05.10 12:12:00 -
[23] - Quote
Medic 1879 wrote:Cat Merc wrote:Medic 1879 wrote:Cat Merc wrote:Medic 1879 wrote:Some ok ideas but I still think we just need the Cal logi shield bonus changing to a support skill and logi suits being invalid fittings if the dont fill their equipment if people have to actually carry equipment they wont be able to fit all proto extenders/plates or damage boosters.
I like the +PG/CPU costs for damage mods but 50% seems excessive. And the weapons one is a bad Idea you would just get logis using proto weapons and mods and not bothering with any equipment to save the PG/CPU. They're not supposed to be slayers, if they want to go that route then they should be crippled in some way. I know but what I mean is if you just make it so weapons and dam mods cost more people will still use them as slayers and just not bother will equipment at all so they wouldn't really change they just would stop providing even minimal support. Duvolle AR CPU cost: 90 CPU. + 5x damage mods, each 68 CPU. Yeah, nothing can really fit that when you add so much extra CPU/PG cost. If they make a gank suit, they will be HEAVILY crippled everywhere else. No nanohives, no speed modules, no nothing, just gank. They should still be able to do that, just with no versatility. Exactly my point your complaing logis are playing as slayers but that just makes the ones who do want to be slayers slightly weaker slayers and useless as support this would just push the slayers to go full slayer not really fixing the problem just ensuring another wave of logis are playing as assaults and not using equipment complaint threads. Hence my idea of logi fittings being invalid if they dont fill their equipment slots this would promote support and the PG/CPU used for the equipment would decrease the effectiveness of slaying. Dude, here is something you need to understand. CCP wants you to be able to turn any class to something else. By doing what I suggested, Logis can turn into slayers, but they won't keep versatility. |
Cat Merc
BetaMax. CRONOS.
964
|
Posted - 2013.05.10 12:14:00 -
[24] - Quote
NewOldMan wrote:1. No, Since I am FORCED to carry a weapon, I shouldn't be penalized because of it. I usually run with scrambler pistols anyway, but even then with proto equipment my PG and CPU are very very precious to me.
2. No, Have a bonus to remote reppers, but do not eliminate the suit bonus because I do not have one equiped, In quite a few situations not having a repper in favor of other equipment (uplinks, scanners, an injector etc, etc) Is far more favorable. It's like nerfing assault suits that don't carry an assault rifle.
3. YES!!! In no way should they be able to have close to 700 shields on a suit (I have seen one) That is a bit ridiculous for a support focused role.
4. I can see this, but even then CPU and PG are very precious if you are running adv and proto equipment.
1. Low tier weapons barely take any CPU/PG, you won't have a problem fitting everything else. 2. How about having the bonus only if all three equipment slots are filled? 3. Good to see you agree. 4. You shouldn't equip damage mods on a logi, unless you want to go 100% slayer. |
NewOldMan
KILL-EM-QUICK RISE of LEGION
29
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Posted - 2013.05.10 12:20:00 -
[25] - Quote
Cat Merc wrote: 1. Low tier weapons barely take any CPU/PG, you won't have a problem fitting everything else. 2. How about having the bonus only if all three equipment slots are filled? 3. Good to see you agree. 4. You shouldn't equip damage mods on a logi, unless you want to go 100% slayer.
1. That would force me to run with crappy weapons, ( i still need to defend myself against those proto suits somehow) To me just remove the light weapon slot in favor of two sidearms (since sidearms aren't really the greatest things, (give the amarr a larger bonus to sidearms since their suit is the only one with a sidearm slot for a logibro)
This would eliminate the whole Killer mentality and make you rely on teammates. Also if they came out with better sidearms this would definitely work (perhaps a mini assault rifle (A carbine perhaps?)
2. I can see this, most definitely.
4.True, but 50% percent is a bit high, I would agree with 25-35% |
Cat Merc
BetaMax. CRONOS.
964
|
Posted - 2013.05.10 12:23:00 -
[26] - Quote
NewOldMan wrote:Cat Merc wrote: 1. Low tier weapons barely take any CPU/PG, you won't have a problem fitting everything else. 2. How about having the bonus only if all three equipment slots are filled? 3. Good to see you agree. 4. You shouldn't equip damage mods on a logi, unless you want to go 100% slayer.
1. That would force me to run with crappy weapons, ( i still need to defend myself against those proto suits somehow) To me just remove the light weapon slot in favor of two sidearms (since sidearms aren't really the greatest things, (give the amarr a larger bonus to sidearms since their suit is the only one with a sidearm slot for a logibro) This would eliminate the whole Killer mentality and make you rely on teammates. Also if they came out with better sidearms this would definitely work (perhaps a mini assault rifle (A carbine perhaps?) 2. I can see this, most definitely. 4.True, but %50 percent is a bit high, I would agree with %25-35 1. The standard Assault rifle is still very effective even against a duvolle. Especially since they nerfed high tier weapons. 2. I'll think about how to do this. Since I still want tiered rep bonus. 4. Nope, I did the math and you could still get somewhere with 35%. |
arimal lavaren
L.O.T.I.S. RISE of LEGION
244
|
Posted - 2013.05.10 12:23:00 -
[27] - Quote
Point 4 is bs, I have played logi since precursor with armor reps on the right damage mods in my left and a mass driver in my hands I've never been a "slayer" but an extra 10% damage on the MD's blast radius further enhances its ability to perform crowd control and support my squad.
Logis who kill have never been a problem until just this week. We have always been if not the strongest, fastest, or hardest hitting the most adaptable unit on the field. I find it sad that the best most people can come up with is to neuter the suit. |
RKKR
The Southern Legion RISE of LEGION
7
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Posted - 2013.05.10 12:27:00 -
[28] - Quote
Dear assault user,
We need to put most of our SP into our suit to be able to support you,
The revive system is broken,
Bluedots still run away from my repairtool,
Nanohives are only usefull at the higher levels,
We can't support as we used to and our remaining SP is more usefull in weaponry skills,
Logis can't help they are better because the assaults are broke so stop these logi threads.
Thank you
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DJINN leukoplast
Hellstorm Inc League of Infamy
423
|
Posted - 2013.05.10 12:27:00 -
[29] - Quote
Cat Merc wrote:1. Any weapons will have 35% extra CPU/PG cost on a logi, so they could defend themselves, but going high tier will cripple them. 2. The rep bonus won't apply unless they have a remote rep on them, to encourage them to use it. --3hp/s for standard rep, 4hp/s for advanced, 5hp/s for proto. 3. Remove Caldari logi shield bonus, this is ridiculous lol 4. Any damage mods will have extra 50% CPU/PG cost.
--By doing this, Logis can still make killer suits, but they will lose the versatility in the battlefield that being a logi usually offers. --Logis can still go hybrid (both a slayer and support), though they won't be half as effective doing so. --Logis can still go support and having versatility if they go for low level weaponry and don't fit damage mods.
CCP should remove all equipment slots from assault suits, just to make things fair
Seriously, stop trying to nerf logi suits and try to get CCP to fix assault suits. I sympathize, you made a mistake by going assault and got screwed by CCP, but stop taking it out on players who chose suits based on stats rather than name.
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Cat Merc
BetaMax. CRONOS.
964
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Posted - 2013.05.10 12:27:00 -
[30] - Quote
arimal lavaren wrote:Point 4 is bs, I have played logi since precursor with armor reps on the right damage mods in my left and a mass driver in my hands I've never been a "slayer" but an extra 10% damage on the MD's blast radius further enhances its ability to perform crowd control and support my squad.
The MD is more of a panic weapon. You really don't need an extra 10% to make them panic and run for cover. |
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Cat Merc
BetaMax. CRONOS.
966
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Posted - 2013.05.10 12:29:00 -
[31] - Quote
DJINN leukoplast wrote:Cat Merc wrote:1. Any weapons will have 35% extra CPU/PG cost on a logi, so they could defend themselves, but going high tier will cripple them. 2. The rep bonus won't apply unless they have a remote rep on them, to encourage them to use it. --3hp/s for standard rep, 4hp/s for advanced, 5hp/s for proto. 3. Remove Caldari logi shield bonus, this is ridiculous lol 4. Any damage mods will have extra 50% CPU/PG cost.
--By doing this, Logis can still make killer suits, but they will lose the versatility in the battlefield that being a logi usually offers. --Logis can still go hybrid (both a slayer and support), though they won't be half as effective doing so. --Logis can still go support and having versatility if they go for low level weaponry and don't fit damage mods. CCP should remove all equipment slots from assault suits, just to make things fair Seriously, stop trying to nerf logi suits and try to get CCP to fix assault suits. I sympathize, you made a mistake by going assault and got screwed by CCP, but stop taking it out on players who chose suits based on stats rather than name. Actually, I knew even before Uprising how OP logi's will be. I saw the stats. However I decided to spec into assaults because that's what I am. The same way I decided to spec into Gallente suits even though armor tanking is crap. |
arimal lavaren
L.O.T.I.S. RISE of LEGION
244
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Posted - 2013.05.10 12:30:00 -
[32] - Quote
I would say try out the standard assault MD and say that again but we don't have it anymore. |
Cat Merc
BetaMax. CRONOS.
966
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Posted - 2013.05.10 12:32:00 -
[33] - Quote
arimal lavaren wrote:I would say try out the standard assault MD and say that again but we don't have it anymore. I would say MD's are underpowered. The weapon itself is the problem. |
Zero Harpuia
WarRavens Orion Empire
449
|
Posted - 2013.05.10 12:39:00 -
[34] - Quote
Just curious, Mr Cat, but do you play EVE? That game shows the mindset of the DEVs very well. Now, have you heard of a Rorqual? It's a giant mining vessel, a hub ship that condenses ore for all the Exhumers who do the actual mining. Its bonuses make it unmatched at its role, but they also help it in a different way.... have you ever heard of a Battle Rorqual? |
Skittles McDuckett
SVER True Blood Unclaimed.
25
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Posted - 2013.05.10 12:57:00 -
[35] - Quote
Cat Merc wrote:1. Any weapons will have 35% extra CPU/PG cost on a logi, so they could defend themselves, but going high tier will cripple them. 2. The rep bonus won't apply unless they have a remote rep on them, to encourage them to use it. --3hp/s for standard rep, 4hp/s for advanced, 5hp/s for proto. 3. Remove Caldari logi shield bonus, this is ridiculous lol 4. Any damage mods will have extra 50% CPU/PG cost.
--By doing this, Logis can still make killer suits, but they will lose the versatility in the battlefield that being a logi usually offers. --Logis can still go hybrid (both a slayer and support), though they won't be half as effective doing so. --Logis can still go support and having versatility if they go for low level weaponry and don't fit damage mods.
Wow, you just want to nerf them into oblivion. We are the ones carrying the rep tools, so I think your proposal to get rid of the rep bonus unless a rep tool is on us is insane. I do agree that we are OP atm. I think a more balanced approach would be to make the shield bonus only 3% per a level. We have always been able to carry light weapons, and I think we should be able to. Logis only have one weapon slot... that is the trade off. I cannot count how many times I have died during reload. There are many different ways to fit a logi, and the lower level nanohives and drop uplinks have become total garbage. This forces a logi to sacrifice either upper tier dropsuit modules or upper tier weapons to have decent equipment. Also, logi is the only speciality that is completely unavailable starting out. It takes an insane SP investment, not just for the suit and the modules... but having to spec into equipment is expensive too. There is no other class that has insane caveats such as increased cost for dmg mod or weapons. Also, you want to completely get rid of the racial bonus... seriously? Then what would be the benefit over any other races of logi? Caldari assault has the regen bonus, that coupled with some regulators makes an assault with > 450 shield with an INSANE regen. Look, we all made our choices for our proto suits. Don't be mad because you made the wrong one. |
RECON BY FIRE
Internal Error. Negative-Feedback
139
|
Posted - 2013.05.10 13:13:00 -
[36] - Quote
The Caldari logi is the most obviously broken one. It needs to lose a low slot to bring it more in line with the Gallente logi. Logis as a whole need their shield recharge delay raised. This is a really key contributor to what is helping to make them a slayer right now. Why would I use an assault suit that only starts to recharge shields when depleted around 5 seconds with regulators when I can use a logi that starts recharging when depleted at 2 seconds or less with regulators? |
Zahle Undt
The Tritan Industries RISE of LEGION
90
|
Posted - 2013.05.10 15:28:00 -
[37] - Quote
Gotta love the Dust community "CCP ruined the game by nerfing everything!" next day someone figures out how to adapt to the changes made in Uprising "Nerf logis!".
I have been pretty angry at CCP this whole week, but you know what they're big problem has been listening to you whiney motherf*ckers!
Quit whining about everything that kills you and then things won't be nerfed and what you like to play will be relatively balanced, nothign will ever be perfectly balanced, but that is life. Here is the fact nerfers, you are not video gaming gods, if you lost to something it isn't always because shotguns, scouts, MDs, lasers, tanks, etc...etc.. are OP. Sometimes it is because the person that killed you is *gasps* better than you! Or you got caught in a situation that favored them and disadvantaged you.
I cannot understand how this community can be angry about nerfs (myself included) yet in the same breath whine for nerfs (me not included). There are plenty of things that frustrate me in game (shotgun scouts have always been one of them) but that does not mean they absolutely must be nerfed.
You people that will not be happy until everyone has to use an assault suit with an AR (probably the set up the whiners use) so that things are "fair" are ruining this game |
Buster Friently
Rosen Association
383
|
Posted - 2013.05.10 15:34:00 -
[38] - Quote
Bendtner92 wrote:Cat Merc wrote:Bendtner92 wrote:Dumb ideas.
Logis should just get less high and low slots than Assaults, not more slots. Logis need to be able to shield themselves to traverse the battlefield and pick up wounded people, supply them ammo, rep them, etc'. Logis should be supporting their team, so if they're on the frontline taking fire they're doing it wrong. This is how I want the Logi suits to be like in more detail: The Caldari Assault has 4 high, 3 low and 1 equipment slot. The Caldari Logi has 5 high, 4 low and 3 equipment slots. The Caldari Logi should have 3 high, 2 low and 3 equipment slots. Do the same for the other racial suits.
**** you. I'm tired of all the AR bitches wanting to make this game into AR 514. No, the AR assault user does not need to be the uber machine all you dicks seem to want it to be. I see the vast majority of the battlefield to be AR using assaults. Once that changes, you are allowed to ***** about other setups. Until then stfu , and adapt. |
Cat Merc
BetaMax. CRONOS.
980
|
Posted - 2013.05.10 15:40:00 -
[39] - Quote
Zero Harpuia wrote:Just curious, Mr Cat, but do you play EVE? That game shows the mindset of the DEVs very well. Now, have you heard of a Rorqual? It's a giant mining vessel, a hub ship that condenses ore for all the Exhumers who do the actual mining. Its bonuses make it unmatched at its role, but they also help it in a different way.... have you ever heard of a Battle Rorqual? I heard of a Skiff that took out a Stealth Bomber, because he had tanking on him. |
Cat Merc
BetaMax. CRONOS.
980
|
Posted - 2013.05.10 15:43:00 -
[40] - Quote
Buster Friently wrote:Bendtner92 wrote:Cat Merc wrote:Bendtner92 wrote:Dumb ideas.
Logis should just get less high and low slots than Assaults, not more slots. Logis need to be able to shield themselves to traverse the battlefield and pick up wounded people, supply them ammo, rep them, etc'. Logis should be supporting their team, so if they're on the frontline taking fire they're doing it wrong. This is how I want the Logi suits to be like in more detail: The Caldari Assault has 4 high, 3 low and 1 equipment slot. The Caldari Logi has 5 high, 4 low and 3 equipment slots. The Caldari Logi should have 3 high, 2 low and 3 equipment slots. Do the same for the other racial suits. **** you. I'm tired of all the AR bitches wanting to make this game into AR 514. No, the AR assault user does not need to be the uber machine all you dicks seem to want it to be. I see the vast majority of the battlefield to be AR using assaults. Once that changes, you are allowed to ***** about other setups. Until then stfu , and adapt. Someone is pissed... Calm down. In case you didn't notice, Logistics is not supposed to be the main front line combatant. While the Assault IS supposed to be the main front line combatant. Get it into your head, the game is balanced around the standard unit, the Medium frame (aka assault without passives), and then it splits off to different directions. Logis, Heavies, Scouts, all take something that a assault is decent at and take it to the next level at the cost of something else. |
|
Vsor
Zumari Force Projection Caldari State
6
|
Posted - 2013.05.10 15:49:00 -
[41] - Quote
This may sound like a rather harsh nerf, but the reason I bring it up is because it is how I thought it was when I started. Make it so the logi can't use light weapons, either one or two sidearms. |
Zombie Supreme
D3LTA FORC3 Orion Empire
25
|
Posted - 2013.05.10 15:53:00 -
[42] - Quote
Nerf Logi's? Are you kidding? They already got a huge nerf when you have to pay 2.5 SP just to be a Basic logi, 6 mil sp for proto. All the other classes got it easy in the dropsuit department, they can just skill into basic, and stop at basic proto. After that their are other better things to put your sp into when you don't have massive amounts of SP. The Assault/scout/heavy Tier 2 bonuses at the cost of 4mil SP are not really worth it, unless you have extra SP to blow.
Logi's are rare enough these days, and no new player is going to be a logi anytime soon. |
Cat Merc
BetaMax. CRONOS.
980
|
Posted - 2013.05.10 16:05:00 -
[43] - Quote
Zombie Supreme wrote:Nerf Logi's? Are you kidding? They already got a huge nerf when you have to pay 2.5 SP just to be a Basic logi, 6 mil sp for proto. All the other classes got it easy in the dropsuit department, they can just skill into basic, and stop at basic proto. After that their are other better things to put your sp into when you don't have massive amounts of SP. The Assault/scout/heavy Tier 2 bonuses at the cost of 4mil SP are not really worth it, unless you have extra SP to blow.
Logi's are rare enough these days, and no new player is going to be a logi anytime soon. So if I had an AR that could shoot sniper bullets at infinite range with and 2000RPM and 1000 bullets in the clip, as long as it requires to specialize into the standard AR and then into the Super AR, its fine? Yes I took it to the extreme but that's pretty much what you said. Logi's are too good at doing the assaults job, while having far more versatility. |
Mantis Tobbaggan
The Tritan Industries RISE of LEGION
0
|
Posted - 2013.05.10 16:06:00 -
[44] - Quote
ITT: Skilless and static playstyles crying about not being as OP as before the new build came out. I had my effective skill set chopped to about 2/3's after the new build sue to skill tree and SP cost changes but I didn't start thread whining about it, nor did I start a thread using that as a reason to nerf everybody else to even out my disadvantage. Anybody with half a brain would realize that logis should be able to pack more gear and thus, PG and CPU. Also anybody crying that the guys that keep them alive and stocked with ammo are too good at doing their job needs to get their head checked.
Show no love for Carebear-thugs. |
Cat Merc
BetaMax. CRONOS.
982
|
Posted - 2013.05.10 16:14:00 -
[45] - Quote
Mantis Tobbaggan wrote:ITT: Skilless and static playstyles crying about not being as OP as before the new build came out. I had my effective skill set chopped to about 2/3's after the new build due to skill tree and SP cost changes but I didn't start thread whining about it, nor did I start a thread using that as a reason to nerf everybody else to even out my disadvantage. Anybody with half a brain would realize that logis should be able to pack more gear and thus, PG and CPU. Also anybody crying that the guys that keep them alive and stocked with ammo are too good at doing their job needs to get their head checked.
Show no love for Carebear-thugs. So you want to keep Logis like what they are now? Doing everything the assault does, only better?
Riiiiiight.... And you call me a carebear. |
copy left
SyNergy Gaming EoN.
137
|
Posted - 2013.05.10 16:18:00 -
[46] - Quote
Cat Merc wrote:1. Any weapons will have 35% extra CPU/PG cost on a logi, so they could defend themselves, but going high tier will cripple them. 2. The rep bonus won't apply unless they have a remote rep on them, to encourage them to use it. --3hp/s for standard rep, 4hp/s for advanced, 5hp/s for proto. 3. Remove Caldari logi shield bonus, this is ridiculous lol 4. Any damage mods will have extra 50% CPU/PG cost.
--By doing this, Logis can still make killer suits, but they will lose the versatility in the battlefield that being a logi usually offers. --Logis can still go hybrid (both a slayer and support), though they won't be half as effective doing so. --Logis can still go support and having versatility if they go for low level weaponry and don't fit damage mods.
This post has all kinds of no no no in it |
Fiddlestaxp
TeamPlayers EoN.
57
|
Posted - 2013.05.10 16:28:00 -
[47] - Quote
Cat Merc wrote:1. Any weapons will have 35% extra CPU/PG cost on a logi, so they could defend themselves, but going high tier will cripple them. 2. The rep bonus won't apply unless they have a remote rep on them, to encourage them to use it. --3hp/s for standard rep, 4hp/s for advanced, 5hp/s for proto. 3. Remove Caldari logi shield bonus, this is ridiculous lol 4. Any damage mods will have extra 50% CPU/PG cost.
--By doing this, Logis can still make killer suits, but they will lose the versatility in the battlefield that being a logi usually offers. --Logis can still go hybrid (both a slayer and support), though they won't be half as effective doing so. --Logis can still go support and having versatility if they go for low level weaponry and don't fit damage mods.
How about we just do #3 and see where we are at. Not remove, just make it 10% like the actual shield skill. |
xxMemphis
KILL-EM-QUICK RISE of LEGION
14
|
Posted - 2013.05.10 16:28:00 -
[48] - Quote
you take away the current set up for logi and you will see reason to even go logi....the SP sink is enough of a nerf. It is the only suit in the game that is actually an earned proto suit the rest take less than a month to get...not to mention in order to actually play a logi you will need to do the other SP sink that equipment is....I would love to have a 1.8 mil SP proto suit that has the same shields/armor as my proto suit or slightly less...Yes the caldari suit is a bit OP but everyone is right when you start seeing the scrambler and other new weapons or if you just use flux nades the problem is not bad. If you want to continue to QQ about every build except an assault build your going to end up with it. And if the logi is SO OP that you cannot possibly ever kill it why do I not see 32 yellow guys running around every game....??? oh because its not as great as you guys think it is that's right |
Osiris Ausare
TeamPlayers EoN.
67
|
Posted - 2013.05.10 16:28:00 -
[49] - Quote
Cat Merc wrote:1. Any weapons will have 35% extra CPU/PG cost on a logi, so they could defend themselves, but going high tier will cripple them. 2. The rep bonus won't apply unless they have a remote rep on them, to encourage them to use it. --3hp/s for standard rep, 4hp/s for advanced, 5hp/s for proto. 3. Remove Caldari logi shield bonus, this is ridiculous lol 4. Any damage mods will have extra 50% CPU/PG cost.
--By doing this, Logis can still make killer suits, but they will lose the versatility in the battlefield that being a logi usually offers. --Logis can still go hybrid (both a slayer and support), though they won't be half as effective doing so. --Logis can still go support and having versatility if they go for low level weaponry and don't fit damage mods.
I guess you have never heard of a combat logi, someone who not only helps support the team but also fights back. If your idiotic plan goes into effect, what sane person would stay logi, then what, when no one is there to support you what will you do then. Cry the entire time because a scrub like you had to rely on logis the entire time. Go ahead and eliminate logis, I can't wait to see all of you cry how much you needed us.
The one great thing about logis are the fact they can be versatile. There is no one way to be a logi and that is what makes this game so fascinating. If you are that afraid to fight someone who is a shield tank then figure out how to beat them instead of complaining. It's people like you who have already destroyed this game, it's people like you who convinced CCP to nerf everything.
This is just sad. |
Cat Merc
BetaMax. CRONOS.
983
|
Posted - 2013.05.10 16:31:00 -
[50] - Quote
Osiris Ausare wrote:Cat Merc wrote:1. Any weapons will have 35% extra CPU/PG cost on a logi, so they could defend themselves, but going high tier will cripple them. 2. The rep bonus won't apply unless they have a remote rep on them, to encourage them to use it. --3hp/s for standard rep, 4hp/s for advanced, 5hp/s for proto. 3. Remove Caldari logi shield bonus, this is ridiculous lol 4. Any damage mods will have extra 50% CPU/PG cost.
--By doing this, Logis can still make killer suits, but they will lose the versatility in the battlefield that being a logi usually offers. --Logis can still go hybrid (both a slayer and support), though they won't be half as effective doing so. --Logis can still go support and having versatility if they go for low level weaponry and don't fit damage mods. I guess you have never heard of a combat logi, someone who not only helps support the team but also fights back. If your idiotic plan goes into effect, what sane person would stay logi, then what, when no one is there to support you what will you do then. Cry the entire time because a scrub like you had to rely on logis the entire time. Go ahead and eliminate logis, I can't wait to see all of you cry how much you needed us. The one great thing about logis are the fact they can be versatile. There is no one way to be a logi and that is what makes this game so fascinating. If you are that afraid to fight someone who is a shield tank then figure out how to beat them instead of complaining. It's people like you who have already destroyed this game, it's people like you who convinced CCP to nerf everything. This is just sad. So um, if a combat logi can both be a logi and be more effective at being an assault than an assault, what's the point of going assault again? In case you didn't notice, they can still do everything, just not at the same time. |
|
Scramble Scrub
Osmon Surveillance Caldari State
166
|
Posted - 2013.05.10 16:32:00 -
[51] - Quote
Or you could just nerf their weapons NY 25% just like the LLAVs. |
Osiris Ausare
TeamPlayers EoN.
67
|
Posted - 2013.05.10 16:40:00 -
[52] - Quote
Cat Merc wrote:Osiris Ausare wrote:Cat Merc wrote:1. Any weapons will have 35% extra CPU/PG cost on a logi, so they could defend themselves, but going high tier will cripple them. 2. The rep bonus won't apply unless they have a remote rep on them, to encourage them to use it. --3hp/s for standard rep, 4hp/s for advanced, 5hp/s for proto. 3. Remove Caldari logi shield bonus, this is ridiculous lol 4. Any damage mods will have extra 50% CPU/PG cost.
--By doing this, Logis can still make killer suits, but they will lose the versatility in the battlefield that being a logi usually offers. --Logis can still go hybrid (both a slayer and support), though they won't be half as effective doing so. --Logis can still go support and having versatility if they go for low level weaponry and don't fit damage mods. I guess you have never heard of a combat logi, someone who not only helps support the team but also fights back. If your idiotic plan goes into effect, what sane person would stay logi, then what, when no one is there to support you what will you do then. Cry the entire time because a scrub like you had to rely on logis the entire time. Go ahead and eliminate logis, I can't wait to see all of you cry how much you needed us. The one great thing about logis are the fact they can be versatile. There is no one way to be a logi and that is what makes this game so fascinating. If you are that afraid to fight someone who is a shield tank then figure out how to beat them instead of complaining. It's people like you who have already destroyed this game, it's people like you who convinced CCP to nerf everything. This is just sad. So um, if a combat logi can both be a logi and be more effective at being an assault than an assault, what's the point of going assault again? In case you didn't notice, they can still do everything, just not at the same time.
But you would go ahead and add all of these CPU/PG increases, have you not looked at the requirements of equipment, let alone the amount of SP I needed to fully level everything up. And as someone else mentioned, if this suit was so overpowered then why isn't everyone using it???? I'm usually the only one of the field that uses one, there are more negatives to it, and it's an SP sink hole. But the fact is your calling for logis to be less effective, how exactly are they going to fight back, how exactly will they be an asset to the team???
See the real problem is, with your calling for a nerf because CCP will end up ruining the entire class, its idiots like you who ruined this game calling for nerfs, why not HTFU and learn to play instead of complaining every two seconds.
Also why should I have to play a certain way because of the complaining of some nerfing fool? How bout we restrict you to just nanite injector and you can be a gimped logi with no way of changing? |
Cat Merc
BetaMax. CRONOS.
985
|
Posted - 2013.05.10 16:48:00 -
[53] - Quote
Osiris Ausare wrote:Cat Merc wrote:Osiris Ausare wrote:Cat Merc wrote:1. Any weapons will have 35% extra CPU/PG cost on a logi, so they could defend themselves, but going high tier will cripple them. 2. The rep bonus won't apply unless they have a remote rep on them, to encourage them to use it. --3hp/s for standard rep, 4hp/s for advanced, 5hp/s for proto. 3. Remove Caldari logi shield bonus, this is ridiculous lol 4. Any damage mods will have extra 50% CPU/PG cost.
--By doing this, Logis can still make killer suits, but they will lose the versatility in the battlefield that being a logi usually offers. --Logis can still go hybrid (both a slayer and support), though they won't be half as effective doing so. --Logis can still go support and having versatility if they go for low level weaponry and don't fit damage mods. I guess you have never heard of a combat logi, someone who not only helps support the team but also fights back. If your idiotic plan goes into effect, what sane person would stay logi, then what, when no one is there to support you what will you do then. Cry the entire time because a scrub like you had to rely on logis the entire time. Go ahead and eliminate logis, I can't wait to see all of you cry how much you needed us. The one great thing about logis are the fact they can be versatile. There is no one way to be a logi and that is what makes this game so fascinating. If you are that afraid to fight someone who is a shield tank then figure out how to beat them instead of complaining. It's people like you who have already destroyed this game, it's people like you who convinced CCP to nerf everything. This is just sad. So um, if a combat logi can both be a logi and be more effective at being an assault than an assault, what's the point of going assault again? In case you didn't notice, they can still do everything, just not at the same time. But you would go ahead and add all of these CPU/PG increases, have you not looked at the requirements of equipment, let alone the amount of SP I needed to fully level everything up. And as someone else mentioned, if this suit was so overpowered then why isn't everyone using it???? I'm usually the only one of the field that uses one, there are more negatives to it, and it's an SP sink hole. But the fact is your calling for logis to be less effective, how exactly are they going to fight back, how exactly will they be an asset to the team??? See the real problem is, with your calling for a nerf because CCP will end up ruining the entire class, its idiots like you who ruined this game calling for nerfs, why not HTFU and learn to play instead of complaining every two seconds. Also why should I have to play a certain way because of the complaining of some nerfing fool? How bout we restrict you to just nanite injector and you can be a gimped logi with no way of changing? The standard weaponry barely takes any CPU/PG, this CPU/PG increase won't affect them. However for prototype weaponry, that's a different thing, they will be heavily crippled in equipment if they go this route. Not everyone is using it because not everyone buys skills according to the flavor of the month which might get nerfed/ They are not supposed to fight back with more than standard weaponry. Get it into your head, if they are allowed to do everything at the same time, assaults are useless.
They won't ruin the entire class, they will put them inline with other classes. Currently there is no reason, absolutely no reason, for me to spec into assault. |
Mantis Tobbaggan
The Tritan Industries RISE of LEGION
0
|
Posted - 2013.05.10 16:49:00 -
[54] - Quote
Cat Merc wrote:Mantis Tobbaggan wrote:ITT: Skilless and static playstyles crying about not being as OP as before the new build came out. I had my effective skill set chopped to about 2/3's after the new build due to skill tree and SP cost changes but I didn't start thread whining about it, nor did I start a thread using that as a reason to nerf everybody else to even out my disadvantage. Anybody with half a brain would realize that logis should be able to pack more gear and thus, PG and CPU. Also anybody crying that the guys that keep them alive and stocked with ammo are too good at doing their job needs to get their head checked.
Show no love for Carebear-thugs. So you want to keep Logis like what they are now? Doing everything the assault does, only better? Riiiiiight.... And you call me a carebear.
Yeah, I do. Just do a quick privilege check on what your SP goes into vs. a logi's. I spend the majority of my SP to get equipment to benefit other players. Assaults can spec into higher weaponry and offensive/defensive capability without all of that getting in the way. Know your role, Jabroni. |
Osiris Ausare
TeamPlayers EoN.
67
|
Posted - 2013.05.10 16:54:00 -
[55] - Quote
Cat Merc wrote:Osiris Ausare wrote:Cat Merc wrote:Osiris Ausare wrote:Cat Merc wrote:1. Any weapons will have 35% extra CPU/PG cost on a logi, so they could defend themselves, but going high tier will cripple them. 2. The rep bonus won't apply unless they have a remote rep on them, to encourage them to use it. --3hp/s for standard rep, 4hp/s for advanced, 5hp/s for proto. 3. Remove Caldari logi shield bonus, this is ridiculous lol 4. Any damage mods will have extra 50% CPU/PG cost.
--By doing this, Logis can still make killer suits, but they will lose the versatility in the battlefield that being a logi usually offers. --Logis can still go hybrid (both a slayer and support), though they won't be half as effective doing so. --Logis can still go support and having versatility if they go for low level weaponry and don't fit damage mods. I guess you have never heard of a combat logi, someone who not only helps support the team but also fights back. If your idiotic plan goes into effect, what sane person would stay logi, then what, when no one is there to support you what will you do then. Cry the entire time because a scrub like you had to rely on logis the entire time. Go ahead and eliminate logis, I can't wait to see all of you cry how much you needed us. The one great thing about logis are the fact they can be versatile. There is no one way to be a logi and that is what makes this game so fascinating. If you are that afraid to fight someone who is a shield tank then figure out how to beat them instead of complaining. It's people like you who have already destroyed this game, it's people like you who convinced CCP to nerf everything. This is just sad. So um, if a combat logi can both be a logi and be more effective at being an assault than an assault, what's the point of going assault again? In case you didn't notice, they can still do everything, just not at the same time. But you would go ahead and add all of these CPU/PG increases, have you not looked at the requirements of equipment, let alone the amount of SP I needed to fully level everything up. And as someone else mentioned, if this suit was so overpowered then why isn't everyone using it???? I'm usually the only one of the field that uses one, there are more negatives to it, and it's an SP sink hole. But the fact is your calling for logis to be less effective, how exactly are they going to fight back, how exactly will they be an asset to the team??? See the real problem is, with your calling for a nerf because CCP will end up ruining the entire class, its idiots like you who ruined this game calling for nerfs, why not HTFU and learn to play instead of complaining every two seconds. Also why should I have to play a certain way because of the complaining of some nerfing fool? How bout we restrict you to just nanite injector and you can be a gimped logi with no way of changing? The standard weaponry barely takes any CPU/PG, this CPU/PG increase won't affect them. However for prototype weaponry, that's a different thing, they will be heavily crippled in equipment if they go this route. Not everyone is using it because not everyone buys skills according to the flavor of the month which might get nerfed. They are not supposed to fight back with more than standard weaponry. Get it into your head, if they are allowed to do everything at the same time, assaults are useless. They won't ruin the entire class, they will put them inline with other classes. Currently there is no reason, absolutely no reason, for me to spec into assault.
Actually yes it will, because the proto equipment takes up a tremendous amount of CPU/PG, along with the weapons and the advanced/proto mods. I fought hard to get the equipment I have today, and that is one of the things it seems you are forgetting, it takes 5 million sp just to skill into the caldari proto suit, that does not include core skills, or weapons, or equipment.
Instead of complaining about logis why not complain about the fact that new players won't even have a chance against beta vets, how new players will have to spend months grinding to get the same SP and even then won't be able to compete because most beta vets have at least 100million isk (enough to run proto all the time and still make isk).
|
Cat Merc
BetaMax. CRONOS.
985
|
Posted - 2013.05.10 16:59:00 -
[56] - Quote
Mantis Tobbaggan wrote:Cat Merc wrote:Mantis Tobbaggan wrote:ITT: Skilless and static playstyles crying about not being as OP as before the new build came out. I had my effective skill set chopped to about 2/3's after the new build due to skill tree and SP cost changes but I didn't start thread whining about it, nor did I start a thread using that as a reason to nerf everybody else to even out my disadvantage. Anybody with half a brain would realize that logis should be able to pack more gear and thus, PG and CPU. Also anybody crying that the guys that keep them alive and stocked with ammo are too good at doing their job needs to get their head checked.
Show no love for Carebear-thugs. So you want to keep Logis like what they are now? Doing everything the assault does, only better? Riiiiiight.... And you call me a carebear. Yeah, I do. Just do a quick privilege check on what your SP goes into vs. a logi's. I spend the majority of my SP to get equipment to benefit other players. Assaults can spec into higher weaponry and offensive/defensive capability without all of that getting in the way. Know your role, Jabroni. Already explained, SP should not mean that one thing is 100% better in every way than the other. Unless it costs more ISK, like a tank. Because eventually, someone will have Proto logi maxed out, offensive and defensive capabilities maxed out and equipment maxed out. And it will probably happen not too far from now. |
Cat Merc
BetaMax. CRONOS.
985
|
Posted - 2013.05.10 17:02:00 -
[57] - Quote
Osiris Ausare wrote:
Actually yes it will, because the proto equipment takes up a tremendous amount of CPU/PG, along with the weapons and the advanced/proto mods. I fought hard to get the equipment I have today, and that is one of the things it seems you are forgetting, it takes 5 million sp just to skill into the caldari proto suit, that does not include core skills, or weapons, or equipment.
Instead of complaining about logis why not complain about the fact that new players won't even have a chance against beta vets, how new players will have to spend months grinding to get the same SP and even then won't be able to compete because most beta vets have at least 100million isk (enough to run proto all the time and still make isk).
No, it really really won't. Try to fit an Exile AR and see where that gets you. Now add 35% to that Exile AR CPU/PG cost.
At 20mil points they won't be growing taller, they will growing wider. They will be able to do more things than a newbie players will be able to. Specialization will allow the newbie to catch up, EVE works like that pretty much.
So while the old player with 100mil can go both Assault, logi, heavy and scout, the newbie will only be able to use a logi for a while. |
Mantis Tobbaggan
The Tritan Industries RISE of LEGION
0
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Posted - 2013.05.10 17:50:00 -
[58] - Quote
Cat Merc wrote:Mantis Tobbaggan wrote:Cat Merc wrote:Mantis Tobbaggan wrote:ITT: Skilless and static playstyles crying about not being as OP as before the new build came out. I had my effective skill set chopped to about 2/3's after the new build due to skill tree and SP cost changes but I didn't start thread whining about it, nor did I start a thread using that as a reason to nerf everybody else to even out my disadvantage. Anybody with half a brain would realize that logis should be able to pack more gear and thus, PG and CPU. Also anybody crying that the guys that keep them alive and stocked with ammo are too good at doing their job needs to get their head checked.
Show no love for Carebear-thugs. So you want to keep Logis like what they are now? Doing everything the assault does, only better? Riiiiiight.... And you call me a carebear. Yeah, I do. Just do a quick privilege check on what your SP goes into vs. a logi's. I spend the majority of my SP to get equipment to benefit other players. Assaults can spec into higher weaponry and offensive/defensive capability without all of that getting in the way. Know your role, Jabroni. Already explained, SP should mean that one thing is quite a bit better in every way than the other. Unless it costs more ISK, like a tank. Because eventually, someone will have Proto logi maxed out, offensive and defensive capabilities maxed out and equipment maxed out. And it will probably happen not too far from now.
Fixed that for you. |
Justin Tymes
Condotta Rouvenor Gallente Federation
95
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Posted - 2013.05.10 17:56:00 -
[59] - Quote
Cat Merc wrote:Mantis Tobbaggan wrote:ITT: Skilless and static playstyles crying about not being as OP as before the new build came out. I had my effective skill set chopped to about 2/3's after the new build due to skill tree and SP cost changes but I didn't start thread whining about it, nor did I start a thread using that as a reason to nerf everybody else to even out my disadvantage. Anybody with half a brain would realize that logis should be able to pack more gear and thus, PG and CPU. Also anybody crying that the guys that keep them alive and stocked with ammo are too good at doing their job needs to get their head checked.
Show no love for Carebear-thugs. So you want to keep Logis like what they are now? Doing everything the assault does, only better? Riiiiiight.... And you call me a carebear.
And Assaults were not completely superior to scouts in almost every way in Chrome.
Logis aren't OP, Assaults radical skills are just not worth skilling into. That is not the Logi's fault. |
RydogV
Shadow Company HQ
136
|
Posted - 2013.05.10 18:03:00 -
[60] - Quote
I am a Logi...I damn well sure know MY weaknesses...and there are more than one. If you cannot figure them out yourself, then shame on you. How about you smarten up and stop trying to dumb everyone else down. |
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Arya S
Subdreddit Test Alliance Please Ignore
0
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Posted - 2013.05.10 18:41:00 -
[61] - Quote
This was already said on the "Caldari Logi Suit" thread, and I'll try and link to give credit if I have time later. BUT, why not make it a fitting prerequisite to have all of your Equipment Slots Filled.
Caldari Logi Suits imho are perfectly fine for Logi's that are actually being Logi's, we will not come out in arms over having to use equipment since that's our job. Whereas it should effectively deter all the Assault leechers jumping into our suit and causing the ruckus that everyone seems to be complaining about.
Just my 2c |
BL4CKST4R
WarRavens Orion Empire
44
|
Posted - 2013.05.10 18:46:00 -
[62] - Quote
Jack McReady wrote:writing another post about logis wont change the fact that you just need to adapt
flux, scrambler pistol, laser rifle and in the future scrambler rifle. enough options to ruin a caldari scrubs day.
Laser rifles only do 110% damage to shields, against 600+ shields anybody can shrug this off.
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Hey Fatty
SVER True Blood Unclaimed.
3
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Posted - 2013.05.10 18:49:00 -
[63] - Quote
Yeah, leave my Logi alone please. I prefer to slay and nurture equally, not be sub-par at both because im slightly more aggressive than the average Logi...Im minmatar for those QQing about the Caldari Shields. Man I cant wait to get ahold of my Scrambler Rifle. Gonna be fun on the bun! |
BL4CKST4R
WarRavens Orion Empire
45
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Posted - 2013.05.10 18:57:00 -
[64] - Quote
The only problem people see with logis at the moment is that with proper investment they can become super soldiers; dealing massive damage and taking a lot of hits. This is definitely not balanced for what they are meant to do, the idea of specializing into a class is to do what that class was meant to do and whatever little twist you personally want to put to it. As of right now a logi is a Support, Damage, Tank, Destroyer of worlds. |
Skyhound Solbrave
Rough Riders..
27
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Posted - 2013.05.10 19:04:00 -
[65] - Quote
This is the most horrible idea ever and an example of how people fail to step in another man's shoes to solve a problem.
If the caldari suit is the problem then nerf ONLY that suit. Do you people even realize how much this will hamstring the other three suits? The Amarr logi is supposed to be the true assault supporter and for it, we lose an equipment slot. Though we gain a sidearm slot for it! How do you fix the Caldari? take away their light weapon slot and give them a sidearm. Their crazy shields WILL let them survive, I promise. There is no reason to punish the whole class for one suit. We are struggling to stay alive as it is. |
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