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Cat Merc
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Posted - 2013.05.10 11:44:00 -
[1] - Quote
1. Any weapons will have 35% extra CPU/PG cost on a logi, so they could defend themselves, but going high tier will cripple them. 2. The rep bonus won't apply unless they have a remote rep on them, to encourage them to use it. --3hp/s for standard rep, 4hp/s for advanced, 5hp/s for proto. 3. Remove Caldari logi shield bonus, this is ridiculous lol 4. Any damage mods will have extra 50% CPU/PG cost.
--By doing this, Logis can still make killer suits, but they will lose the versatility in the battlefield that being a logi usually offers. --Logis can still go hybrid (both a slayer and support), though they won't be even close to effective by doing so. --Logis can still go support and having versatility if they go for low level weaponry and don't fit damage mods. |
Cat Merc
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Posted - 2013.05.10 11:47:00 -
[2] - Quote
Jack McReady wrote:writing another post about logis wont change the fact that you just need to adapt
flux, scrambler pistol, laser rifle and in the future scrambler rifle. enough options to ruin a caldari scrubs day. A. This isn't specifically about the Caldari logi. B. If you can't see how broken the Caldari logi then something is seriously wrong with you. |
Cat Merc
BetaMax. CRONOS.
964
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Posted - 2013.05.10 11:51:00 -
[3] - Quote
Medic 1879 wrote:Some ok ideas but I still think we just need the Cal logi shield bonus changing to a support skill and logi suits being invalid fittings if the dont fill their equipment if people have to actually carry equipment they wont be able to fit all proto extenders/plates or damage boosters.
I like the +PG/CPU costs for damage mods but 50% seems excessive. And the weapons one is a bad Idea you would just get logis using proto weapons and mods and not bothering with any equipment to save the PG/CPU. They're not supposed to be slayers, if they want to go that route then they should be crippled in some way. |
Cat Merc
BetaMax. CRONOS.
964
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Posted - 2013.05.10 11:52:00 -
[4] - Quote
Bendtner92 wrote:Dumb ideas.
Logis should just get less high and low slots than Assaults, not more slots. Logis need to be able to shield themselves to traverse the battlefield and pick up wounded people, supply them ammo, rep them, etc'. |
Cat Merc
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964
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Posted - 2013.05.10 11:54:00 -
[5] - Quote
Jack McReady wrote:Cat Merc wrote:[quote=Jack McReady] B. If you can't see how broken the Caldari logi then something is seriously wrong with you. your post indicates that you are just too stupid to adapt and use a flux grenade thus there is actually something wrong with you. the fun starts when I hit a caldari logi with my burst scrambler pistol in his yellow slow strafing head => instakill. Flux is a hard counter. If you bring a weapon like the AR, which has a 110% damage bonus to shields, taking them down is a pain. Also, they have either 4/3 low slots (don't remember how much exactly), giving them the ability to even armor tank at the same time. |
Cat Merc
BetaMax. CRONOS.
964
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Posted - 2013.05.10 11:59:00 -
[6] - Quote
Medic 1879 wrote:Cat Merc wrote:Medic 1879 wrote:Some ok ideas but I still think we just need the Cal logi shield bonus changing to a support skill and logi suits being invalid fittings if the dont fill their equipment if people have to actually carry equipment they wont be able to fit all proto extenders/plates or damage boosters.
I like the +PG/CPU costs for damage mods but 50% seems excessive. And the weapons one is a bad Idea you would just get logis using proto weapons and mods and not bothering with any equipment to save the PG/CPU. They're not supposed to be slayers, if they want to go that route then they should be crippled in some way. I know but what I mean is if you just make it so weapons and dam mods cost more people will still use them as slayers and just not bother will equipment at all so they wouldn't really change they just would stop providing even minimal support. Duvolle AR CPU cost: 90 CPU. + 5x damage mods, each 68 CPU. Yeah, nothing can really fit that when you add so much extra CPU/PG cost. If they make a gank suit, they will be HEAVILY crippled everywhere else. No nanohives, no speed modules, no nothing, just gank. They should still be able to do that, just with no versatility. |
Cat Merc
BetaMax. CRONOS.
964
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Posted - 2013.05.10 12:01:00 -
[7] - Quote
Chankk Saotome wrote:I agree with removing the Cal Logi bonus. Anyone with half a brain could see it was broken day 1... If it took you longer, I'm just sorry for you.
Logis don't need to be nerfed, other suits need to be buffed.
I like the idea of damage mods costing more but make that universal and just boost Assault/Heavy CPU/PG to compensate for that. They're big suits, why shouldn't they have comparable CPU/PG? This would also cut back on instant Militia Shotgun Scouts able to take down heavies in one blast.
Don't add nonsense with weapons. Don't make them cost more just for Logis, because then logis will still run them without proper field equipment to support their team which is counter intuitive to what you and us true logis are going for. Don't drop the Logi Light weapon slot for a Sidearm. That basically makes logis ducks in a shooting gallery with no way to defend ourselves much less aide in an encounter to push the enemy back to pick up downed teammates.
Stop asking for the NERF bat anywhere (except the Cal Logi shield mod bonus). Ask for other suits to be buffed up to balance. All this downward balancing will eventually have us all playing snails with slingshots doing 2-3 damage to each other based on a die role and some charts written on graph paper. I'm not asking for a sidearm only. I did before but now I don't like the idea myself. If they go slayer, that's fine. The main problem is that they go slayer AND stay versatile. |
Cat Merc
BetaMax. CRONOS.
964
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Posted - 2013.05.10 12:12:00 -
[8] - Quote
Medic 1879 wrote:Cat Merc wrote:Medic 1879 wrote:Cat Merc wrote:Medic 1879 wrote:Some ok ideas but I still think we just need the Cal logi shield bonus changing to a support skill and logi suits being invalid fittings if the dont fill their equipment if people have to actually carry equipment they wont be able to fit all proto extenders/plates or damage boosters.
I like the +PG/CPU costs for damage mods but 50% seems excessive. And the weapons one is a bad Idea you would just get logis using proto weapons and mods and not bothering with any equipment to save the PG/CPU. They're not supposed to be slayers, if they want to go that route then they should be crippled in some way. I know but what I mean is if you just make it so weapons and dam mods cost more people will still use them as slayers and just not bother will equipment at all so they wouldn't really change they just would stop providing even minimal support. Duvolle AR CPU cost: 90 CPU. + 5x damage mods, each 68 CPU. Yeah, nothing can really fit that when you add so much extra CPU/PG cost. If they make a gank suit, they will be HEAVILY crippled everywhere else. No nanohives, no speed modules, no nothing, just gank. They should still be able to do that, just with no versatility. Exactly my point your complaing logis are playing as slayers but that just makes the ones who do want to be slayers slightly weaker slayers and useless as support this would just push the slayers to go full slayer not really fixing the problem just ensuring another wave of logis are playing as assaults and not using equipment complaint threads. Hence my idea of logi fittings being invalid if they dont fill their equipment slots this would promote support and the PG/CPU used for the equipment would decrease the effectiveness of slaying. Dude, here is something you need to understand. CCP wants you to be able to turn any class to something else. By doing what I suggested, Logis can turn into slayers, but they won't keep versatility. |
Cat Merc
BetaMax. CRONOS.
964
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Posted - 2013.05.10 12:14:00 -
[9] - Quote
NewOldMan wrote:1. No, Since I am FORCED to carry a weapon, I shouldn't be penalized because of it. I usually run with scrambler pistols anyway, but even then with proto equipment my PG and CPU are very very precious to me.
2. No, Have a bonus to remote reppers, but do not eliminate the suit bonus because I do not have one equiped, In quite a few situations not having a repper in favor of other equipment (uplinks, scanners, an injector etc, etc) Is far more favorable. It's like nerfing assault suits that don't carry an assault rifle.
3. YES!!! In no way should they be able to have close to 700 shields on a suit (I have seen one) That is a bit ridiculous for a support focused role.
4. I can see this, but even then CPU and PG are very precious if you are running adv and proto equipment.
1. Low tier weapons barely take any CPU/PG, you won't have a problem fitting everything else. 2. How about having the bonus only if all three equipment slots are filled? 3. Good to see you agree. 4. You shouldn't equip damage mods on a logi, unless you want to go 100% slayer. |
Cat Merc
BetaMax. CRONOS.
964
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Posted - 2013.05.10 12:23:00 -
[10] - Quote
NewOldMan wrote:Cat Merc wrote: 1. Low tier weapons barely take any CPU/PG, you won't have a problem fitting everything else. 2. How about having the bonus only if all three equipment slots are filled? 3. Good to see you agree. 4. You shouldn't equip damage mods on a logi, unless you want to go 100% slayer.
1. That would force me to run with crappy weapons, ( i still need to defend myself against those proto suits somehow) To me just remove the light weapon slot in favor of two sidearms (since sidearms aren't really the greatest things, (give the amarr a larger bonus to sidearms since their suit is the only one with a sidearm slot for a logibro) This would eliminate the whole Killer mentality and make you rely on teammates. Also if they came out with better sidearms this would definitely work (perhaps a mini assault rifle (A carbine perhaps?) 2. I can see this, most definitely. 4.True, but %50 percent is a bit high, I would agree with %25-35 1. The standard Assault rifle is still very effective even against a duvolle. Especially since they nerfed high tier weapons. 2. I'll think about how to do this. Since I still want tiered rep bonus. 4. Nope, I did the math and you could still get somewhere with 35%. |
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Cat Merc
BetaMax. CRONOS.
964
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Posted - 2013.05.10 12:27:00 -
[11] - Quote
arimal lavaren wrote:Point 4 is bs, I have played logi since precursor with armor reps on the right damage mods in my left and a mass driver in my hands I've never been a "slayer" but an extra 10% damage on the MD's blast radius further enhances its ability to perform crowd control and support my squad.
The MD is more of a panic weapon. You really don't need an extra 10% to make them panic and run for cover. |
Cat Merc
BetaMax. CRONOS.
966
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Posted - 2013.05.10 12:29:00 -
[12] - Quote
DJINN leukoplast wrote:Cat Merc wrote:1. Any weapons will have 35% extra CPU/PG cost on a logi, so they could defend themselves, but going high tier will cripple them. 2. The rep bonus won't apply unless they have a remote rep on them, to encourage them to use it. --3hp/s for standard rep, 4hp/s for advanced, 5hp/s for proto. 3. Remove Caldari logi shield bonus, this is ridiculous lol 4. Any damage mods will have extra 50% CPU/PG cost.
--By doing this, Logis can still make killer suits, but they will lose the versatility in the battlefield that being a logi usually offers. --Logis can still go hybrid (both a slayer and support), though they won't be half as effective doing so. --Logis can still go support and having versatility if they go for low level weaponry and don't fit damage mods. CCP should remove all equipment slots from assault suits, just to make things fair Seriously, stop trying to nerf logi suits and try to get CCP to fix assault suits. I sympathize, you made a mistake by going assault and got screwed by CCP, but stop taking it out on players who chose suits based on stats rather than name. Actually, I knew even before Uprising how OP logi's will be. I saw the stats. However I decided to spec into assaults because that's what I am. The same way I decided to spec into Gallente suits even though armor tanking is crap. |
Cat Merc
BetaMax. CRONOS.
966
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Posted - 2013.05.10 12:32:00 -
[13] - Quote
arimal lavaren wrote:I would say try out the standard assault MD and say that again but we don't have it anymore. I would say MD's are underpowered. The weapon itself is the problem. |
Cat Merc
BetaMax. CRONOS.
980
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Posted - 2013.05.10 15:40:00 -
[14] - Quote
Zero Harpuia wrote:Just curious, Mr Cat, but do you play EVE? That game shows the mindset of the DEVs very well. Now, have you heard of a Rorqual? It's a giant mining vessel, a hub ship that condenses ore for all the Exhumers who do the actual mining. Its bonuses make it unmatched at its role, but they also help it in a different way.... have you ever heard of a Battle Rorqual? I heard of a Skiff that took out a Stealth Bomber, because he had tanking on him. |
Cat Merc
BetaMax. CRONOS.
980
|
Posted - 2013.05.10 15:43:00 -
[15] - Quote
Buster Friently wrote:Bendtner92 wrote:Cat Merc wrote:Bendtner92 wrote:Dumb ideas.
Logis should just get less high and low slots than Assaults, not more slots. Logis need to be able to shield themselves to traverse the battlefield and pick up wounded people, supply them ammo, rep them, etc'. Logis should be supporting their team, so if they're on the frontline taking fire they're doing it wrong. This is how I want the Logi suits to be like in more detail: The Caldari Assault has 4 high, 3 low and 1 equipment slot. The Caldari Logi has 5 high, 4 low and 3 equipment slots. The Caldari Logi should have 3 high, 2 low and 3 equipment slots. Do the same for the other racial suits. **** you. I'm tired of all the AR bitches wanting to make this game into AR 514. No, the AR assault user does not need to be the uber machine all you dicks seem to want it to be. I see the vast majority of the battlefield to be AR using assaults. Once that changes, you are allowed to ***** about other setups. Until then stfu , and adapt. Someone is pissed... Calm down. In case you didn't notice, Logistics is not supposed to be the main front line combatant. While the Assault IS supposed to be the main front line combatant. Get it into your head, the game is balanced around the standard unit, the Medium frame (aka assault without passives), and then it splits off to different directions. Logis, Heavies, Scouts, all take something that a assault is decent at and take it to the next level at the cost of something else. |
Cat Merc
BetaMax. CRONOS.
980
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Posted - 2013.05.10 16:05:00 -
[16] - Quote
Zombie Supreme wrote:Nerf Logi's? Are you kidding? They already got a huge nerf when you have to pay 2.5 SP just to be a Basic logi, 6 mil sp for proto. All the other classes got it easy in the dropsuit department, they can just skill into basic, and stop at basic proto. After that their are other better things to put your sp into when you don't have massive amounts of SP. The Assault/scout/heavy Tier 2 bonuses at the cost of 4mil SP are not really worth it, unless you have extra SP to blow.
Logi's are rare enough these days, and no new player is going to be a logi anytime soon. So if I had an AR that could shoot sniper bullets at infinite range with and 2000RPM and 1000 bullets in the clip, as long as it requires to specialize into the standard AR and then into the Super AR, its fine? Yes I took it to the extreme but that's pretty much what you said. Logi's are too good at doing the assaults job, while having far more versatility. |
Cat Merc
BetaMax. CRONOS.
982
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Posted - 2013.05.10 16:14:00 -
[17] - Quote
Mantis Tobbaggan wrote:ITT: Skilless and static playstyles crying about not being as OP as before the new build came out. I had my effective skill set chopped to about 2/3's after the new build due to skill tree and SP cost changes but I didn't start thread whining about it, nor did I start a thread using that as a reason to nerf everybody else to even out my disadvantage. Anybody with half a brain would realize that logis should be able to pack more gear and thus, PG and CPU. Also anybody crying that the guys that keep them alive and stocked with ammo are too good at doing their job needs to get their head checked.
Show no love for Carebear-thugs. So you want to keep Logis like what they are now? Doing everything the assault does, only better?
Riiiiiight.... And you call me a carebear. |
Cat Merc
BetaMax. CRONOS.
983
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Posted - 2013.05.10 16:31:00 -
[18] - Quote
Osiris Ausare wrote:Cat Merc wrote:1. Any weapons will have 35% extra CPU/PG cost on a logi, so they could defend themselves, but going high tier will cripple them. 2. The rep bonus won't apply unless they have a remote rep on them, to encourage them to use it. --3hp/s for standard rep, 4hp/s for advanced, 5hp/s for proto. 3. Remove Caldari logi shield bonus, this is ridiculous lol 4. Any damage mods will have extra 50% CPU/PG cost.
--By doing this, Logis can still make killer suits, but they will lose the versatility in the battlefield that being a logi usually offers. --Logis can still go hybrid (both a slayer and support), though they won't be half as effective doing so. --Logis can still go support and having versatility if they go for low level weaponry and don't fit damage mods. I guess you have never heard of a combat logi, someone who not only helps support the team but also fights back. If your idiotic plan goes into effect, what sane person would stay logi, then what, when no one is there to support you what will you do then. Cry the entire time because a scrub like you had to rely on logis the entire time. Go ahead and eliminate logis, I can't wait to see all of you cry how much you needed us. The one great thing about logis are the fact they can be versatile. There is no one way to be a logi and that is what makes this game so fascinating. If you are that afraid to fight someone who is a shield tank then figure out how to beat them instead of complaining. It's people like you who have already destroyed this game, it's people like you who convinced CCP to nerf everything. This is just sad. So um, if a combat logi can both be a logi and be more effective at being an assault than an assault, what's the point of going assault again? In case you didn't notice, they can still do everything, just not at the same time. |
Cat Merc
BetaMax. CRONOS.
985
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Posted - 2013.05.10 16:48:00 -
[19] - Quote
Osiris Ausare wrote:Cat Merc wrote:Osiris Ausare wrote:Cat Merc wrote:1. Any weapons will have 35% extra CPU/PG cost on a logi, so they could defend themselves, but going high tier will cripple them. 2. The rep bonus won't apply unless they have a remote rep on them, to encourage them to use it. --3hp/s for standard rep, 4hp/s for advanced, 5hp/s for proto. 3. Remove Caldari logi shield bonus, this is ridiculous lol 4. Any damage mods will have extra 50% CPU/PG cost.
--By doing this, Logis can still make killer suits, but they will lose the versatility in the battlefield that being a logi usually offers. --Logis can still go hybrid (both a slayer and support), though they won't be half as effective doing so. --Logis can still go support and having versatility if they go for low level weaponry and don't fit damage mods. I guess you have never heard of a combat logi, someone who not only helps support the team but also fights back. If your idiotic plan goes into effect, what sane person would stay logi, then what, when no one is there to support you what will you do then. Cry the entire time because a scrub like you had to rely on logis the entire time. Go ahead and eliminate logis, I can't wait to see all of you cry how much you needed us. The one great thing about logis are the fact they can be versatile. There is no one way to be a logi and that is what makes this game so fascinating. If you are that afraid to fight someone who is a shield tank then figure out how to beat them instead of complaining. It's people like you who have already destroyed this game, it's people like you who convinced CCP to nerf everything. This is just sad. So um, if a combat logi can both be a logi and be more effective at being an assault than an assault, what's the point of going assault again? In case you didn't notice, they can still do everything, just not at the same time. But you would go ahead and add all of these CPU/PG increases, have you not looked at the requirements of equipment, let alone the amount of SP I needed to fully level everything up. And as someone else mentioned, if this suit was so overpowered then why isn't everyone using it???? I'm usually the only one of the field that uses one, there are more negatives to it, and it's an SP sink hole. But the fact is your calling for logis to be less effective, how exactly are they going to fight back, how exactly will they be an asset to the team??? See the real problem is, with your calling for a nerf because CCP will end up ruining the entire class, its idiots like you who ruined this game calling for nerfs, why not HTFU and learn to play instead of complaining every two seconds. Also why should I have to play a certain way because of the complaining of some nerfing fool? How bout we restrict you to just nanite injector and you can be a gimped logi with no way of changing? The standard weaponry barely takes any CPU/PG, this CPU/PG increase won't affect them. However for prototype weaponry, that's a different thing, they will be heavily crippled in equipment if they go this route. Not everyone is using it because not everyone buys skills according to the flavor of the month which might get nerfed/ They are not supposed to fight back with more than standard weaponry. Get it into your head, if they are allowed to do everything at the same time, assaults are useless.
They won't ruin the entire class, they will put them inline with other classes. Currently there is no reason, absolutely no reason, for me to spec into assault. |
Cat Merc
BetaMax. CRONOS.
985
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Posted - 2013.05.10 16:59:00 -
[20] - Quote
Mantis Tobbaggan wrote:Cat Merc wrote:Mantis Tobbaggan wrote:ITT: Skilless and static playstyles crying about not being as OP as before the new build came out. I had my effective skill set chopped to about 2/3's after the new build due to skill tree and SP cost changes but I didn't start thread whining about it, nor did I start a thread using that as a reason to nerf everybody else to even out my disadvantage. Anybody with half a brain would realize that logis should be able to pack more gear and thus, PG and CPU. Also anybody crying that the guys that keep them alive and stocked with ammo are too good at doing their job needs to get their head checked.
Show no love for Carebear-thugs. So you want to keep Logis like what they are now? Doing everything the assault does, only better? Riiiiiight.... And you call me a carebear. Yeah, I do. Just do a quick privilege check on what your SP goes into vs. a logi's. I spend the majority of my SP to get equipment to benefit other players. Assaults can spec into higher weaponry and offensive/defensive capability without all of that getting in the way. Know your role, Jabroni. Already explained, SP should not mean that one thing is 100% better in every way than the other. Unless it costs more ISK, like a tank. Because eventually, someone will have Proto logi maxed out, offensive and defensive capabilities maxed out and equipment maxed out. And it will probably happen not too far from now. |
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Cat Merc
BetaMax. CRONOS.
985
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Posted - 2013.05.10 17:02:00 -
[21] - Quote
Osiris Ausare wrote:
Actually yes it will, because the proto equipment takes up a tremendous amount of CPU/PG, along with the weapons and the advanced/proto mods. I fought hard to get the equipment I have today, and that is one of the things it seems you are forgetting, it takes 5 million sp just to skill into the caldari proto suit, that does not include core skills, or weapons, or equipment.
Instead of complaining about logis why not complain about the fact that new players won't even have a chance against beta vets, how new players will have to spend months grinding to get the same SP and even then won't be able to compete because most beta vets have at least 100million isk (enough to run proto all the time and still make isk).
No, it really really won't. Try to fit an Exile AR and see where that gets you. Now add 35% to that Exile AR CPU/PG cost.
At 20mil points they won't be growing taller, they will growing wider. They will be able to do more things than a newbie players will be able to. Specialization will allow the newbie to catch up, EVE works like that pretty much.
So while the old player with 100mil can go both Assault, logi, heavy and scout, the newbie will only be able to use a logi for a while. |
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