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Delirium Inferno
Edoras Corporation
171
|
Posted - 2013.05.09 23:42:00 -
[1] - Quote
This has been bothering me. I can understand why Assault only gets one because they should be more focused on killing, but for scout it makes no sense. They should have at least 2.
Here's why. Scouts have very low hit points, only a few shots and you're dead. They are not supposed to be engaging in much combat. So you're sneaking around all over the place and you get behind the enemies, now what? Scouts in real life carry a good bunch of gadgets with them, and in video games stealth gameplay is usually always accompanied with an assortment of gadgets. But scout can only carry one? The active scanner seems like it would be a scouts best friend, but if you carry that you can't really do anything. You just get behind lines and sit there. So a second equipment slot to carry an uplink would make sense.
Maybe there is some reason I'm missing, but it just doesn't seem very scout-like to only carry one piece of equipment around with you. Right now they are more hit-and-run assassins than scouts. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
241
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Posted - 2013.05.09 23:43:00 -
[2] - Quote
You're a scout. Why do you need two?
Let the Logi carry the equipment, you just focus on your speed and your shotty. |
Delta 749
Maverick Security Consulting
19
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Posted - 2013.05.09 23:44:00 -
[3] - Quote
Scouts travel light, you want more equipment slots then give up some speed |
LongLostLust
Dead Six Initiative Lokun Listamenn
2
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Posted - 2013.05.09 23:45:00 -
[4] - Quote
I wouldn't be opposed to seeing every scout have the active scanner and then a blank equipment slot like they have now. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
241
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Posted - 2013.05.09 23:47:00 -
[5] - Quote
Besides, what you're describing is a lone wolf scenario. Active scanner to warn you of baddies and an uplink to spawn back at your favorite camp spot.
This game attempts to look down at the lone wolf and give the teamplayers bonuses.
If you want to go out alone, you have to deal with the little equipment / limited ammo / 0 survivability. If you want to travel in a group, enjoy your reps / ammo / spawns / meatshields / communication / verbal abuse. |
Delirium Inferno
Edoras Corporation
171
|
Posted - 2013.05.09 23:50:00 -
[6] - Quote
TheAmazing FlyingPig wrote:You're a scout. Why do you need two?
Let the Logi carry the equipment, you just focus on your speed and your shotty. Because that's not a scout, that's an assassin.
I use the equipment slot for an active scanner to help me scout out the area, but once I get behind enemy lines I can't really help my team any more than a simply waiting for one guy to leave the heard and quickly pick him off. One way that really helps give the scout a beneficial role to the team is uplinks, sneak back there and insert your team into a tactical position. It just seems a bit illogical that if you want to do one of the few things a SCOUT can do to help you must sacrifice any equipment that will help make you a scout. Again emphasis on SCOUT, not the assassin which this suit is better fitted for.
I'm not saying give the scout 4 equipment slots like a logi, 2 is all that is really needed. Before Uprising scouts had this and it was perfect, I didn't see it get abused like all the assault players who were doing a better job at logistics than logistics.
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Delirium Inferno
Edoras Corporation
171
|
Posted - 2013.05.09 23:52:00 -
[7] - Quote
TheAmazing FlyingPig wrote:Besides, what you're describing is a lone wolf scenario. Active scanner to warn you of baddies and an uplink to spawn back at your favorite camp spot.
This game attempts to look down at the lone wolf and give the teamplayers bonuses.
If you want to go out alone, you have to deal with the little equipment / limited ammo / 0 survivability. If you want to travel in a group, enjoy your reps / ammo / spawns / meatshields / communication / verbal abuse. It's not lone wolf at all. The uplink is to get your team into position, not to get back to your camping spot. Scouts can't even camp, they have to be on the move at all times because of their low health. What I'm suggesting is making the scout more of a team player. Yes he would often travel alone because it's easier for enemies to spot groups, but he would still be working for the team and not himself. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
242
|
Posted - 2013.05.09 23:54:00 -
[8] - Quote
Delirium Inferno wrote:TheAmazing FlyingPig wrote:Besides, what you're describing is a lone wolf scenario. Active scanner to warn you of baddies and an uplink to spawn back at your favorite camp spot.
This game attempts to look down at the lone wolf and give the teamplayers bonuses.
If you want to go out alone, you have to deal with the little equipment / limited ammo / 0 survivability. If you want to travel in a group, enjoy your reps / ammo / spawns / meatshields / communication / verbal abuse. It's not lone wolf at all. The uplink is to get your team into position, not to get back to your camping spot. Scouts can't even camp, they have to be on the move at all times because of their low health. What I'm suggesting is making the scout more of a team player. Yes he would often travel alone because it's easier for enemies to spot groups, but he would still be working for the team and not himself.
While the intention is good, I can just see this becoming Sniper514. |
Delirium Inferno
Edoras Corporation
171
|
Posted - 2013.05.09 23:57:00 -
[9] - Quote
TheAmazing FlyingPig wrote:Delirium Inferno wrote:TheAmazing FlyingPig wrote:Besides, what you're describing is a lone wolf scenario. Active scanner to warn you of baddies and an uplink to spawn back at your favorite camp spot.
This game attempts to look down at the lone wolf and give the teamplayers bonuses.
If you want to go out alone, you have to deal with the little equipment / limited ammo / 0 survivability. If you want to travel in a group, enjoy your reps / ammo / spawns / meatshields / communication / verbal abuse. It's not lone wolf at all. The uplink is to get your team into position, not to get back to your camping spot. Scouts can't even camp, they have to be on the move at all times because of their low health. What I'm suggesting is making the scout more of a team player. Yes he would often travel alone because it's easier for enemies to spot groups, but he would still be working for the team and not himself. While the intention is good, I can just see this becoming Sniper514. Snipers don't win the war. And they already removed the peak in Manus Peak. There's really not many good spots for snipers to go to that can't be easily accessed by the enemies, and there's now plenty of cover to block their field of view. The positives outweigh the negatives in this situation.
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Dazereth the 2nd
Stoned Kloned Killers
33
|
Posted - 2013.05.09 23:59:00 -
[10] - Quote
Delirium Inferno wrote:This has been bothering me. I can understand why Assault only gets one because they should be more focused on killing, but for scout it makes no sense. They should have at least 2.
Here's why. Scouts have very low hit points, only a few shots and you're dead. They are not supposed to be engaging in much combat. So you're sneaking around all over the place and you get behind the enemies, now what? Scouts in real life carry a good bunch of gadgets with them, and in video games stealth gameplay is usually always accompanied with an assortment of gadgets. But scout can only carry one? The active scanner seems like it would be a scouts best friend, but if you carry that you can't really do anything. You just get behind lines and sit there. So a second equipment slot to carry an uplink would make sense.
Maybe there is some reason I'm missing, but it just doesn't seem very scout-like to only carry one piece of equipment around with you. Right now they are more hit-and-run assassins than scouts.
Was a scout sniper in real life bro, we carried a radio, range finder and a kit to make a hide site. Thats it.
Go on somewhere with that argument. THe only people who need equip slots are logi. |
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Delirium Inferno
Edoras Corporation
171
|
Posted - 2013.05.10 00:02:00 -
[11] - Quote
Dazereth the 2nd wrote:Delirium Inferno wrote:This has been bothering me. I can understand why Assault only gets one because they should be more focused on killing, but for scout it makes no sense. They should have at least 2.
Here's why. Scouts have very low hit points, only a few shots and you're dead. They are not supposed to be engaging in much combat. So you're sneaking around all over the place and you get behind the enemies, now what? Scouts in real life carry a good bunch of gadgets with them, and in video games stealth gameplay is usually always accompanied with an assortment of gadgets. But scout can only carry one? The active scanner seems like it would be a scouts best friend, but if you carry that you can't really do anything. You just get behind lines and sit there. So a second equipment slot to carry an uplink would make sense.
Maybe there is some reason I'm missing, but it just doesn't seem very scout-like to only carry one piece of equipment around with you. Right now they are more hit-and-run assassins than scouts. Was a scout sniper in real life bro, we carried a radio, range finder and a kit to make a hide site. Thats it. Go on somewhere with that argument. THe only people who need equip slots are logi. I'm not talking about scout snipers though. That's more of a marksmen anyways. I'm talking about the people who actually sneak into enemy bases and infiltrate and all that good stuff (which is what the current Scout specialization is supposed to be for). |
Kane Fyea
BetaMax. CRONOS.
168
|
Posted - 2013.05.10 00:04:00 -
[12] - Quote
TheAmazing FlyingPig wrote:Delirium Inferno wrote:TheAmazing FlyingPig wrote:Besides, what you're describing is a lone wolf scenario. Active scanner to warn you of baddies and an uplink to spawn back at your favorite camp spot.
This game attempts to look down at the lone wolf and give the teamplayers bonuses.
If you want to go out alone, you have to deal with the little equipment / limited ammo / 0 survivability. If you want to travel in a group, enjoy your reps / ammo / spawns / meatshields / communication / verbal abuse. It's not lone wolf at all. The uplink is to get your team into position, not to get back to your camping spot. Scouts can't even camp, they have to be on the move at all times because of their low health. What I'm suggesting is making the scout more of a team player. Yes he would often travel alone because it's easier for enemies to spot groups, but he would still be working for the team and not himself. While the intention is good, I can just see this becoming Sniper514. Yea because logis cant use snipers, right? |
Delirium Inferno
Edoras Corporation
171
|
Posted - 2013.05.10 00:06:00 -
[13] - Quote
Kane Fyea wrote:TheAmazing FlyingPig wrote:Delirium Inferno wrote:TheAmazing FlyingPig wrote:Besides, what you're describing is a lone wolf scenario. Active scanner to warn you of baddies and an uplink to spawn back at your favorite camp spot.
This game attempts to look down at the lone wolf and give the teamplayers bonuses.
If you want to go out alone, you have to deal with the little equipment / limited ammo / 0 survivability. If you want to travel in a group, enjoy your reps / ammo / spawns / meatshields / communication / verbal abuse. It's not lone wolf at all. The uplink is to get your team into position, not to get back to your camping spot. Scouts can't even camp, they have to be on the move at all times because of their low health. What I'm suggesting is making the scout more of a team player. Yes he would often travel alone because it's easier for enemies to spot groups, but he would still be working for the team and not himself. While the intention is good, I can just see this becoming Sniper514. Yea because logis cant use snipers, right? Great point, plus the Amarr logi gets a side arm so that would be the ideal for anyone who wants to be a sniper right now. Giving the scout a second equipment slot wouldn't harm anything. |
ZiwZih
The Tritan Industries RISE of LEGION
135
|
Posted - 2013.05.10 00:13:00 -
[14] - Quote
Two slots would be nice. Scanning and blowing thing. Or blowing things and self-repping. Or uplink and....
No idea why they removed it. |
Dazereth the 2nd
Stoned Kloned Killers
33
|
Posted - 2013.05.10 00:17:00 -
[15] - Quote
Delirium Inferno wrote:Dazereth the 2nd wrote:Delirium Inferno wrote:This has been bothering me. I can understand why Assault only gets one because they should be more focused on killing, but for scout it makes no sense. They should have at least 2.
Here's why. Scouts have very low hit points, only a few shots and you're dead. They are not supposed to be engaging in much combat. So you're sneaking around all over the place and you get behind the enemies, now what? Scouts in real life carry a good bunch of gadgets with them, and in video games stealth gameplay is usually always accompanied with an assortment of gadgets. But scout can only carry one? The active scanner seems like it would be a scouts best friend, but if you carry that you can't really do anything. You just get behind lines and sit there. So a second equipment slot to carry an uplink would make sense.
Maybe there is some reason I'm missing, but it just doesn't seem very scout-like to only carry one piece of equipment around with you. Right now they are more hit-and-run assassins than scouts. Was a scout sniper in real life bro, we carried a radio, range finder and a kit to make a hide site. Thats it. Go on somewhere with that argument. THe only people who need equip slots are logi. I'm not talking about scout snipers though. That's more of a marksmen anyways. I'm talking about the people who actually sneak into enemy bases and infiltrate and all that good stuff (which is what the current Scout specialization is supposed to be for). I get your point and all, but balance is what worries me. Logis are the equipment dudes, I'd only be ok if it were proto scout suit. |
DJINN Marauder
Hellstorm Inc League of Infamy
544
|
Posted - 2013.05.10 00:23:00 -
[16] - Quote
They should have left them with 2 equipment :(
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Delirium Inferno
Edoras Corporation
171
|
Posted - 2013.05.10 00:25:00 -
[17] - Quote
Dazereth the 2nd wrote: I get your point and all, but balance is what worries me. Logis are the equipment dudes, I'd only be ok if it were proto scout suit.
Well yes when I talk about what suits get I'm usually implying the proto suit, though I wouldn't be opposed to standard and advanced scouts getting it either. Logis are still going to be the equipment dudes, scouts would only get 2. Logis get 4 equipments slots. Do you think everyone else should be limited to only 1? 1 makes sense on assaults, 0 makes sense on sentinels, but 1 does not make sense on scouts. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
270
|
Posted - 2013.05.10 00:29:00 -
[18] - Quote
Logis are blatantly OP right now, just give assaults and scouts their equipment slots back. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
272
|
Posted - 2013.05.10 00:37:00 -
[19] - Quote
Yea another reason for more variety in suit options
If there were more varaints of the scout suits where you get more of a module type at the sacrifice of something else you truly can create some varied fits.
Personally i thought the suit that had 2 primary slots(shotgun and ar) was an interesting variant, too bad these are all BPC from special events and are specced to be around the miltia level, If they were std to advacned level of the speciality fits they would be amazing to have. |
Delirium Inferno
Edoras Corporation
175
|
Posted - 2013.05.10 00:54:00 -
[20] - Quote
Variety is supposed to be done via specializations. So there really is nothing holding CCP back from making a new light frame specialization that gets two primaries at the cost of modules, like the Black Eagle suit (which is no longer black!) |
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Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
475
|
Posted - 2013.05.10 01:08:00 -
[21] - Quote
It is quite limiting, and makes us into one trick ponies - or at least one trick at any given time (spawn).
When we get cloaking devices only one equipment slot becomes even more painful and limiting. |
NewOldMan
KILL-EM-QUICK RISE of LEGION
29
|
Posted - 2013.05.10 01:34:00 -
[22] - Quote
Scouts give up the other equipment slots for more speed and high shield regen.
Logis give up speed for more slots.
Assaults are a middle ground. (1 equipment for a more tuned focus for combat)
Heavies are meaty tanks.
You have to live to your own little roles, You wouldnt be running so fast and be so undetectable with another equipment slot. (scan profile and all) |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
276
|
Posted - 2013.05.10 01:40:00 -
[23] - Quote
I think it would be cool if our speed was determined by how much our gear weighs instead of predetermined amounts... like Dark Souls. |
General Tiberius1
ZionTCD Unclaimed.
637
|
Posted - 2013.05.10 01:44:00 -
[24] - Quote
STFU, heavies get ZERO and we like it, no complaining, assault was SUPPOSED to be jack of all trades, logi=walking supply depot. heavy was SUPPOSED to be the death dealer, and scout was SUPPOSED to be the infiltrator and assasin |
Delirium Inferno
Edoras Corporation
176
|
Posted - 2013.05.10 01:47:00 -
[25] - Quote
NewOldMan wrote:Scouts give up the other equipment slots for more speed and high shield regen.
Logis give up speed for more slots.
Assaults are a middle ground. (1 equipment for a more tuned focus for combat)
Heavies are meaty tanks.
You have to live to your own little roles, You wouldnt be running so fast and be so undetectable with another equipment slot. (scan profile and all)
Also, where would you find the CPU and PG to fit it? Uplinks and Scanners are some of the more fitting intensive equipments you can use.
If i remember my stats correctly, a scanner and an uplink would take up 2/3's of a scout's PG. Let alone modules, weapon, and grenades. Well Iron Wolf Saber of the CPM was talking about modifying the specialized roles and in there was giving scouts 2 equipment pieces. Also note that all of the scouts CPU/PG would be devoted to essentially these two equipment slots. At least, that's how I played last build. Scouts don't need strong weapons or very many modules (they don't get many to begin with!) All they need is the two equipment slots, they're fast and undetectable enough as is and don't need much assistance from high/low slots there. |
ARF 1049
xevenom
18
|
Posted - 2013.05.10 02:04:00 -
[26] - Quote
in my eyes there are 6 types of freakin scout on this game!!!
flanker: a less common type carries drop uplink his own armor rep in low slot and uses shotgun and SMG or scrambler pistol goes around and slams into them while your team advances on your position closing the gap while the enemy is distracted
recon: goes through and spots enemies rarely ever used, carries shotgun or SMG's normally active scanner or droplinks doesn't actually fight just gets a spawn position and then watches for enemies while squad spawns in
blind spot rusher: does a form of flanking but shield tanks more often then not runs around into a blind spot and normally does a suicide run at the very last moment when the team is advancing to deal a crushing blow to the enemy while your team finishes them off at your expense.
sniper: umm... duh sniping carries nanohives and sniper rifle pre-patch used a type II scout
cost runner: tanks in a prototype suit with a powerful assault rifle normally stays near the squad and provides rushing, espionage, and sentinel support.
assassin: the rare knife runner kind of a lone wolf of sorts runs fast, fights hard, runs away faster, also uses shotgun and appears out of the sky and kills and disapears as fast as they could normally using a double backing technique
well that i my summary i have run all of them accept the cost runner but this is my summary so umm i think the specialty roles should have extra equipment slots... since there is so much SP cost for them >_> |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
278
|
Posted - 2013.05.10 02:22:00 -
[27] - Quote
ARF 1049 wrote:in my eyes there are 6 types of freakin scout on this game!!!
flanker: a less common type carries drop uplink his own armor rep in low slot and uses shotgun and SMG or scrambler pistol goes around and slams into them while your team advances on your position closing the gap while the enemy is distracted
recon: goes through and spots enemies rarely ever used, carries shotgun or SMG's normally active scanner or droplinks doesn't actually fight just gets a spawn position and then watches for enemies while squad spawns in
blind spot rusher: does a form of flanking but shield tanks more often then not runs around into a blind spot and normally does a suicide run at the very last moment when the team is advancing to deal a crushing blow to the enemy while your team finishes them off at your expense.
sniper: umm... duh sniping carries nanohives and sniper rifle pre-patch used a type II scout
cost runner: tanks in a prototype suit with a powerful assault rifle normally stays near the squad and provides rushing, espionage, and sentinel support.
assassin: the rare knife runner kind of a lone wolf of sorts runs fast, fights hard, runs away faster, also uses shotgun and appears out of the sky and kills and disapears as fast as they could normally using a double backing technique
well that i my summary i have run all of them accept the cost runner but this is my summary so umm i think the specialty roles should have extra equipment slots... since there is so much SP cost for them >_> You forgot the one who thinks he's an assault. |
ARF 1049
xevenom
20
|
Posted - 2013.05.10 03:13:00 -
[28] - Quote
NeoWraith Acedia wrote:ARF 1049 wrote:in my eyes there are 6 types of freakin scout on this game!!!
flanker: a less common type carries drop uplink his own armor rep in low slot and uses shotgun and SMG or scrambler pistol goes around and slams into them while your team advances on your position closing the gap while the enemy is distracted
recon: goes through and spots enemies rarely ever used, carries shotgun or SMG's normally active scanner or droplinks doesn't actually fight just gets a spawn position and then watches for enemies while squad spawns in
blind spot rusher: does a form of flanking but shield tanks more often then not runs around into a blind spot and normally does a suicide run at the very last moment when the team is advancing to deal a crushing blow to the enemy while your team finishes them off at your expense.
sniper: umm... duh sniping carries nanohives and sniper rifle pre-patch used a type II scout
cost runner: tanks in a prototype suit with a powerful assault rifle normally stays near the squad and provides rushing, espionage, and sentinel support.
assassin: the rare knife runner kind of a lone wolf of sorts runs fast, fights hard, runs away faster, also uses shotgun and appears out of the sky and kills and disapears as fast as they could normally using a double backing technique
well that i my summary i have run all of them accept the cost runner but this is my summary so umm i think the specialty roles should have extra equipment slots... since there is so much SP cost for them >_> You forgot the one who thinks he's an assault.
nope thats the cost runner :) some lest costly to run than others... making them less efficient |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
278
|
Posted - 2013.05.10 03:15:00 -
[29] - Quote
ARF 1049 wrote:NeoWraith Acedia wrote:ARF 1049 wrote:in my eyes there are 6 types of freakin scout on this game!!!
flanker: a less common type carries drop uplink his own armor rep in low slot and uses shotgun and SMG or scrambler pistol goes around and slams into them while your team advances on your position closing the gap while the enemy is distracted
recon: goes through and spots enemies rarely ever used, carries shotgun or SMG's normally active scanner or droplinks doesn't actually fight just gets a spawn position and then watches for enemies while squad spawns in
blind spot rusher: does a form of flanking but shield tanks more often then not runs around into a blind spot and normally does a suicide run at the very last moment when the team is advancing to deal a crushing blow to the enemy while your team finishes them off at your expense.
sniper: umm... duh sniping carries nanohives and sniper rifle pre-patch used a type II scout
cost runner: tanks in a prototype suit with a powerful assault rifle normally stays near the squad and provides rushing, espionage, and sentinel support.
assassin: the rare knife runner kind of a lone wolf of sorts runs fast, fights hard, runs away faster, also uses shotgun and appears out of the sky and kills and disapears as fast as they could normally using a double backing technique
well that i my summary i have run all of them accept the cost runner but this is my summary so umm i think the specialty roles should have extra equipment slots... since there is so much SP cost for them >_> You forgot the one who thinks he's an assault. nope thats the cost runner :) some lest costly to run than others... making them less efficient Must have missed that one. |
Sontie
Ill Omens EoN.
281
|
Posted - 2013.05.10 11:40:00 -
[30] - Quote
I don't feel like a scout with my nerfed scan stats... I feel like a quick assault. There is no point for me to to do scout like things (find enemies, drop drop uplinks, lay ambushes), since I serve the team better as yet another AR.
It's SAD. |
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