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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
270
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Posted - 2013.05.10 00:29:00 -
[1] - Quote
Logis are blatantly OP right now, just give assaults and scouts their equipment slots back. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
276
|
Posted - 2013.05.10 01:40:00 -
[2] - Quote
I think it would be cool if our speed was determined by how much our gear weighs instead of predetermined amounts... like Dark Souls. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
278
|
Posted - 2013.05.10 02:22:00 -
[3] - Quote
ARF 1049 wrote:in my eyes there are 6 types of freakin scout on this game!!!
flanker: a less common type carries drop uplink his own armor rep in low slot and uses shotgun and SMG or scrambler pistol goes around and slams into them while your team advances on your position closing the gap while the enemy is distracted
recon: goes through and spots enemies rarely ever used, carries shotgun or SMG's normally active scanner or droplinks doesn't actually fight just gets a spawn position and then watches for enemies while squad spawns in
blind spot rusher: does a form of flanking but shield tanks more often then not runs around into a blind spot and normally does a suicide run at the very last moment when the team is advancing to deal a crushing blow to the enemy while your team finishes them off at your expense.
sniper: umm... duh sniping carries nanohives and sniper rifle pre-patch used a type II scout
cost runner: tanks in a prototype suit with a powerful assault rifle normally stays near the squad and provides rushing, espionage, and sentinel support.
assassin: the rare knife runner kind of a lone wolf of sorts runs fast, fights hard, runs away faster, also uses shotgun and appears out of the sky and kills and disapears as fast as they could normally using a double backing technique
well that i my summary i have run all of them accept the cost runner but this is my summary so umm i think the specialty roles should have extra equipment slots... since there is so much SP cost for them >_> You forgot the one who thinks he's an assault. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
278
|
Posted - 2013.05.10 03:15:00 -
[4] - Quote
ARF 1049 wrote:NeoWraith Acedia wrote:ARF 1049 wrote:in my eyes there are 6 types of freakin scout on this game!!!
flanker: a less common type carries drop uplink his own armor rep in low slot and uses shotgun and SMG or scrambler pistol goes around and slams into them while your team advances on your position closing the gap while the enemy is distracted
recon: goes through and spots enemies rarely ever used, carries shotgun or SMG's normally active scanner or droplinks doesn't actually fight just gets a spawn position and then watches for enemies while squad spawns in
blind spot rusher: does a form of flanking but shield tanks more often then not runs around into a blind spot and normally does a suicide run at the very last moment when the team is advancing to deal a crushing blow to the enemy while your team finishes them off at your expense.
sniper: umm... duh sniping carries nanohives and sniper rifle pre-patch used a type II scout
cost runner: tanks in a prototype suit with a powerful assault rifle normally stays near the squad and provides rushing, espionage, and sentinel support.
assassin: the rare knife runner kind of a lone wolf of sorts runs fast, fights hard, runs away faster, also uses shotgun and appears out of the sky and kills and disapears as fast as they could normally using a double backing technique
well that i my summary i have run all of them accept the cost runner but this is my summary so umm i think the specialty roles should have extra equipment slots... since there is so much SP cost for them >_> You forgot the one who thinks he's an assault. nope thats the cost runner :) some lest costly to run than others... making them less efficient Must have missed that one. |
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