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Thread Statistics | Show CCP posts - 1 post(s) |
Mavado V Noriega
SyNergy Gaming EoN.
3080
|
Posted - 2013.05.08 22:25:00 -
[1] - Quote
So with tanks being ninja nerfed for their PG CCP Blam had this to say
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class.This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam!
I call BS tanks more than ever starved for PG and u have a tank that has the most PG and CPU available for $10
WHY would u nerf PG now in the hopes of what u PLAN to add 6 months later would balance it? NO ONE in their right minds UNBALANCES their game for months because of some **** they have coming in the future
Someone didnt sell enough Armored Assault packs? snuck in a PG nerf so we pay some real $$$ for tanks with alot of PG so we can actually fit ****? hmmm..... |
Nstomper
The Sangheli
371
|
Posted - 2013.05.08 22:27:00 -
[2] - Quote
I dont see anything about having to buy those tanks with aur |
Geth Massredux
Defensores Doctrina
287
|
Posted - 2013.05.08 22:27:00 -
[3] - Quote
LOL I still will blow up noob aurum tank drivers anyday... so it doesn't matter |
Protoman Is God
Red and Silver Hand Amarr Empire
165
|
Posted - 2013.05.08 22:28:00 -
[4] - Quote
Mavado V Noriega wrote:So with tanks being ninja nerfed for their PG CCP Blam had this to say CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class.This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! I call BS tanks more than ever starved for PG and u have a tank that has the most PG and CPU available for $10 WHY would u nerf PG now in the hopes of what u PLAN to add 6 months later would balance it? NO ONE in their right minds UNBALANCES their game for months because of some **** they have coming in the future Someone didnt sell enough Armored Assault packs? snuck in a PG nerf so we pay some real $$$ for tanks with alot of PG so we can actually fit ****? hmmm.....
with less than 5K players on at any given time every nickle and dime counts. |
Casius Hakoke
Edimmu Warfighters Gallente Federation
113
|
Posted - 2013.05.08 22:29:00 -
[5] - Quote
Nstomper wrote:I dont see anything about having to buy those tanks with aur
But you do buy them for cash from the playstation store. The armor tank, can't remember the name, was the first tank I actually fit up after realizing the broke/nerfed skill. Can get a nice fitting on them too. But it doesn't sit right with me that to get a good fit I have to use them. |
GATQS
One-Armed Bandits Atrocitas
0
|
Posted - 2013.05.08 22:34:00 -
[6] - Quote
Geth Massredux wrote:LOL I still will blow up noob aurum tank drivers anyday... so it doesn't matter Same here, they could have better shielding and armor or whatever but what really counts is skill. Ive taken down Suryas and Sagrises plus countless other tanks with my half a mil Gunlagi.
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NOT slap26
Chatelain Rapid Response Gallente Federation
23
|
Posted - 2013.05.08 22:35:00 -
[7] - Quote
Mavado V Noriega wrote:So with tanks being ninja nerfed for their PG CCP Blam had this to say CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class.This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! I call BS tanks more than ever starved for PG and u have a tank that has the most PG and CPU available for $10 WHY would u nerf PG now in the hopes of what u PLAN to add 6 months later would balance it? NO ONE in their right minds UNBALANCES their game for months because of some **** they have coming in the future Someone didnt sell enough Armored Assault packs? snuck in a PG nerf so we pay some real $$$ for tanks with alot of PG so we can actually fit ****? hmmm.....
If I'm going to pay to tank, I might as well pay to tank in a better game. World of Tanks>AR514
I want all my SP back that I put into tanking after reading the skill that states that it gives you an extra 5% pg per level. Only to have CCP say they kittened up and it was ment to say it reduces the cpu for powergrid modules by 5% per level.
This game is going to die and at this point I don't give a damn
Posted by your resident PFBHz tank ***** |
LeCuch
Red Star. EoN.
65
|
Posted - 2013.05.08 22:36:00 -
[8] - Quote
Mavado V Noriega wrote:So with tanks being ninja nerfed for their PG CCP Blam had this to say CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class.This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! I call BS tanks more than ever starved for PG and u have a tank that has the most PG and CPU available for $10 WHY would u nerf PG now in the hopes of what u PLAN to add 6 months later would balance it? NO ONE in their right minds UNBALANCES their game for months because of some **** they have coming in the future Someone didnt sell enough Armored Assault packs? snuck in a PG nerf so we pay some real $$$ for tanks with alot of PG so we can actually fit ****? hmmm..... The PG nerf still means that the Armored Assault tanks have less also... Trust me i've been driving them. The only reason the armor one was good was the high pg, even now it is starved for PG and kinda sucks |
Nstomper
The Sangheli
371
|
Posted - 2013.05.08 22:37:00 -
[9] - Quote
NOT slap26 wrote:Mavado V Noriega wrote:So with tanks being ninja nerfed for their PG CCP Blam had this to say CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class.This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! I call BS tanks more than ever starved for PG and u have a tank that has the most PG and CPU available for $10 WHY would u nerf PG now in the hopes of what u PLAN to add 6 months later would balance it? NO ONE in their right minds UNBALANCES their game for months because of some **** they have coming in the future Someone didnt sell enough Armored Assault packs? snuck in a PG nerf so we pay some real $$$ for tanks with alot of PG so we can actually fit ****? hmmm..... If I'm going to pay to tank, I might as well pay to tank in a better game. World of Tanks>AR514 I want all my SP back that I put into tanking after reading the skill that states that it gives you an extra 5% pg per level. Only to have CCP say they kittened up and it was ment to say it reduces the cpu for powergrid modules by 5% per level. This game is going to die and at this point I don't give a damn Posted by your resident PFBHz tank ***** Youve been saying that for days now that you are going to leave how about ranting try to get a devs attention about ccp whatever his name was about your concern , can i have your stuff? |
BelleMorte MORTIMOR
Betaguards
2
|
Posted - 2013.05.08 22:38:00 -
[10] - Quote
NOT slap26 wrote:Mavado V Noriega wrote:So with tanks being ninja nerfed for their PG CCP Blam had this to say CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class.This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! I call BS tanks more than ever starved for PG and u have a tank that has the most PG and CPU available for $10 WHY would u nerf PG now in the hopes of what u PLAN to add 6 months later would balance it? NO ONE in their right minds UNBALANCES their game for months because of some **** they have coming in the future Someone didnt sell enough Armored Assault packs? snuck in a PG nerf so we pay some real $$$ for tanks with alot of PG so we can actually fit ****? hmmm..... i feel the same If I'm going to pay to tank, I might as well pay to tank in a better game. World of Tanks>AR514 I want all my SP back that I put into tanking after reading the skill that states that it gives you an extra 5% pg per level. Only to have CCP say they kittened up and it was ment to say it reduces the cpu for powergrid modules by 5% per level. This game is going to die and at this point I don't give a damn Posted by your resident PFBHz tank *****
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NOT slap26
Chatelain Rapid Response Gallente Federation
23
|
Posted - 2013.05.08 22:40:00 -
[11] - Quote
Nstomper wrote:NOT slap26 wrote:Mavado V Noriega wrote:So with tanks being ninja nerfed for their PG CCP Blam had this to say CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class.This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! I call BS tanks more than ever starved for PG and u have a tank that has the most PG and CPU available for $10 WHY would u nerf PG now in the hopes of what u PLAN to add 6 months later would balance it? NO ONE in their right minds UNBALANCES their game for months because of some **** they have coming in the future Someone didnt sell enough Armored Assault packs? snuck in a PG nerf so we pay some real $$$ for tanks with alot of PG so we can actually fit ****? hmmm..... If I'm going to pay to tank, I might as well pay to tank in a better game. World of Tanks>AR514 I want all my SP back that I put into tanking after reading the skill that states that it gives you an extra 5% pg per level. Only to have CCP say they kittened up and it was ment to say it reduces the cpu for powergrid modules by 5% per level. This game is going to die and at this point I don't give a damn Posted by your resident PFBHz tank ***** Youve been saying that for days now that you are going to leave how about ranting try to get a devs attention about ccp whatever his name was about your concern , can i have your stuff?
I still AFK farm while playing better games. Dust is trash in its current state, I still like the idea of the game but I don't think CCP is going pull it off. And when I leave my stuff is going to PFBHz not some random scrub. |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
292
|
Posted - 2013.05.08 22:41:00 -
[12] - Quote
NOT slap26 wrote:Nstomper wrote:NOT slap26 wrote:Mavado V Noriega wrote:So with tanks being ninja nerfed for their PG CCP Blam had this to say CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class.This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! I call BS tanks more than ever starved for PG and u have a tank that has the most PG and CPU available for $10 WHY would u nerf PG now in the hopes of what u PLAN to add 6 months later would balance it? NO ONE in their right minds UNBALANCES their game for months because of some **** they have coming in the future Someone didnt sell enough Armored Assault packs? snuck in a PG nerf so we pay some real $$$ for tanks with alot of PG so we can actually fit ****? hmmm..... If I'm going to pay to tank, I might as well pay to tank in a better game. World of Tanks>AR514 I want all my SP back that I put into tanking after reading the skill that states that it gives you an extra 5% pg per level. Only to have CCP say they kittened up and it was ment to say it reduces the cpu for powergrid modules by 5% per level. This game is going to die and at this point I don't give a damn Posted by your resident PFBHz tank ***** Youve been saying that for days now that you are going to leave how about ranting try to get a devs attention about ccp whatever his name was about your concern , can i have your stuff? I still AFK farm while playing better games. Dust is trash in its current state, I still like the idea of the game but I don't think CCP is going pull it off. And when I leave my stuff is going to PFBHz not some random scrub. i call having it. am i eligable. |
Nstomper
The Sangheli
371
|
Posted - 2013.05.08 22:41:00 -
[13] - Quote
NOT slap26 wrote:Nstomper wrote:NOT slap26 wrote:Mavado V Noriega wrote:So with tanks being ninja nerfed for their PG CCP Blam had this to say CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class.This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! I call BS tanks more than ever starved for PG and u have a tank that has the most PG and CPU available for $10 WHY would u nerf PG now in the hopes of what u PLAN to add 6 months later would balance it? NO ONE in their right minds UNBALANCES their game for months because of some **** they have coming in the future Someone didnt sell enough Armored Assault packs? snuck in a PG nerf so we pay some real $$$ for tanks with alot of PG so we can actually fit ****? hmmm..... If I'm going to pay to tank, I might as well pay to tank in a better game. World of Tanks>AR514 I want all my SP back that I put into tanking after reading the skill that states that it gives you an extra 5% pg per level. Only to have CCP say they kittened up and it was ment to say it reduces the cpu for powergrid modules by 5% per level. This game is going to die and at this point I don't give a damn Posted by your resident PFBHz tank ***** Youve been saying that for days now that you are going to leave how about ranting try to get a devs attention about ccp whatever his name was about your concern , can i have your stuff? I still AFK farm while playing better games. Dust is trash in its current state, I still like the idea of the game but I don't think CCP is going pull it off. And when I leave my stuff is going to PFBHz not some random scrub. Scrub? Lol face me |
PsychoLogiKal PsyDrei
ZionTCD Unclaimed.
21
|
Posted - 2013.05.08 23:35:00 -
[14] - Quote
This topic was spawned from one of my replies to the petition for reset thread on the 14th and it was as follows:
So I got to thinking, didn't CCP say that this wasn't going to turn into a "Pay to Win" game?
Well in the case of armor tanks at least, it is.
My reasoning behind this is that they are now stating that the skill we all invested into as armor tankers to get our PG to where it needs to be is being stealth nerfed into a totally different skill that does not give PG but just reduces CPU usage of the PG modules that take up slots for our hardners and armor plates.
Well the CreoDron Breach HAV has more than enough PG to create a PRE-Uprising armor tank build, I remember when I had some left in my inventory that without any PG mods i could get everything i needed to make a 9k HP tank outfitted with proto cannon and all the hardners my heart could desire with almost 1k PG to spare.
So as I just experienced in a Skirmish, a well fit *with whats available to a armor tanker now* cannot go head to head with a well fit CreoDron Breach HAV. Its just not possible because it does just as much damage as you do but has literally TWICE the armor that your tank does so you just can't win.
So unless they make the "Vehicle Engineering" skill do what it SAYS that it should do and has always done, OR they TOTALLY remove the CreoDron Breach HAV from the game *which wouldn't be fair to people who paid money for them* they have turned this game into a "Pay to Win" game, at least from the standpoint of an armor tanker.
Surprised with all the armor tankers that are pissed about the skill not working like its supposed to and CCP saying that it is working as intended and the description is just wrong that I am the first to bring up this point.
Ohhh almost forgot, Bump for tankers. |
Aoena Rays
Bragian Order Amarr Empire
2
|
Posted - 2013.05.09 02:55:00 -
[15] - Quote
PG is not nerfed it is bugged and it will be fixed. Why are you raging so hard mavy? |
Patoman Radiant
ZionTCD Unclaimed.
93
|
Posted - 2013.05.09 03:12:00 -
[16] - Quote
I am not sure what CCP is thinking, do they want a hard limit of one large defence mod for a heavy tank without the use of powegrid expanders.
Add to that, I have max PG and CPU skills like any tanker, how the heck when I even get protoguns am I supposed to fit them without either fitting powergrid expansion mods, or gimping defence (glass cannon)
Comparing it with eve, in eve if you had max skills you wouldn't have trouble fitting the best guns (tech 2) with a decent tank of mods that where the right size for your ship. PG expanders were reserved for the unskilled, people who have not skilled up fully. |
Patoman Radiant
ZionTCD Unclaimed.
93
|
Posted - 2013.05.09 03:15:00 -
[17] - Quote
Aoena Rays wrote:PG is not nerfed it is bugged and it will be fixed. Why are you raging so hard mavy?
Why the explanation by CCP stating that it is not a bug, and working as intended?
Well, hope it is a bug, its very persistent one. Are they going to wait a whole week to fix it?
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CCP Blam!
C C P C C P Alliance
22
|
Posted - 2013.05.09 12:27:00 -
[18] - Quote
Hi all, thanks for your feedback. YouGÇÖre right to point out that the PG and CPU numbers needed some changes there, even after you compare their less robust slot layout and lower HP numbers to the Standard HAVs. On their own base fits, they fair decently against other HAVs but when players with enough skill points start swapping out these modules for more premium modules the fit starts to become a bit more imposing than what we had intended. As a result, IGÇÖve reduced the PG/CPU numbers so that each racial flavour of AUR HAV is a bit lower than their Standard tier equivalents, and swapped out modules in these fits to suit.
The changes are as follows:
Kaalakiota Tactical HAV PG: 1905 -> 1800 CPU: 320 -> 320
Creodron Breach HAV PG: 3880 -> 2584 CPU: 222 -> 214 Low slot module change: Militia Heavy Armor Repairer -> Militia Armor Repairer
Gunnlogi (Gallente Standard HAV) PG: 1805 CPU: 330
Madrugar (Caldari Standard HAV) PG:2905 CPU: 210
After this passes our local QA, weGÇÖll be sure to pass the update to you very soon.
To tack onto this, IGÇÖd like to assure you that weGÇÖll also be looking at increasing the vehiclesGÇÖ overall sustainability in combat so that you can start seeing longer, more engaging encounters on the battlefield.
Best Regards, -CCP Blam! |
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EnglishSnake
Zumari Force Projection Caldari State
1014
|
Posted - 2013.05.09 12:33:00 -
[19] - Quote
CCP Blam! wrote:Hi all, thanks for your feedback. YouGÇÖre right to point out that the PG and CPU numbers needed some changes there, even after you compare their less robust slot layout and lower HP numbers to the Standard HAVs. On their own base fits, they fair decently against other HAVs but when players with enough skill points start swapping out these modules for more premium modules the fit starts to become a bit more imposing than what we had intended. As a result, IGÇÖve reduced the PG/CPU numbers so that each racial flavour of AUR HAV is a bit lower than their Standard tier equivalents, and swapped out modules in these fits to suit.
The changes are as follows:
Kaalakiota Tactical HAV PG: 1905 -> 1800 CPU: 320 -> 320
Creodron Breach HAV PG: 3880 -> 2584 CPU: 222 -> 214 Low slot module change: Militia Heavy Armor Repairer -> Militia Armor Repairer
Gunnlogi (Gallente Standard HAV) PG: 1805 CPU: 330
Madrugar (Caldari Standard HAV) PG:2905 CPU: 210
After this passes our local QA, weGÇÖll be sure to pass the update to you very soon.
To tack onto this, IGÇÖd like to assure you that weGÇÖll also be looking at increasing the vehiclesGÇÖ overall sustainability in combat so that you can start seeing longer, more engaging encounters on the battlefield.
Best Regards, -CCP Blam!
Well im in game now
Plus blam you got the shield and armor tanks mixed up
Madrugar - Armor tank
PG now is 2690 CPU now is 210
Gunlogi - Shield tank
PG now is 1805 CPU now is 330
Now the new stats blam has posted
Gunnlogi PG: 1805 CPU: 330
Madrugar PG:2905 CPU: 210
Madrugar gets a near 250PG increase and the Gunlogi stays the same |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
226
|
Posted - 2013.05.09 12:44:00 -
[20] - Quote
CCP Blam! wrote:
Stuff
Best Regards, -CCP Blam!
Just because i liked your name. |
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BelleMorte MORTIMOR
Betaguards
2
|
Posted - 2013.05.09 12:47:00 -
[21] - Quote
CCP Blam! wrote:Hi all, thanks for your feedback. YouGÇÖre right to point out that the PG and CPU numbers needed some changes there, even after you compare their less robust slot layout and lower HP numbers to the Standard HAVs. On their own base fits, they fair decently against other HAVs but when players with enough skill points start swapping out these modules for more premium modules the fit starts to become a bit more imposing than what we had intended. As a result, IGÇÖve reduced the PG/CPU numbers so that each racial flavour of AUR HAV is a bit lower than their Standard tier equivalents, and swapped out modules in these fits to suit.
The changes are as follows:
Kaalakiota Tactical HAV PG: 1905 -> 1800 CPU: 320 -> 320
Creodron Breach HAV PG: 3880 -> 2584 CPU: 222 -> 214 Low slot module change: Militia Heavy Armor Repairer -> Militia Armor Repairer
Gunnlogi (Gallente Standard HAV) PG: 1805 CPU: 330
Madrugar (Caldari Standard HAV) PG:2905 CPU: 210
After this passes our local QA, weGÇÖll be sure to pass the update to you very soon.
To tack onto this, IGÇÖd like to assure you that weGÇÖll also be looking at increasing the vehiclesGÇÖ overall sustainability in combat so that you can start seeing longer, more engaging encounters on the battlefield.
Best Regards, -CCP Blam!
ABOUT TIME NOW DONT MAKE THAT PROMISE IF YOU ARNT GOING TO KEEP IT HALF OF THE TANKING COMMUNITY HAS ALREADY LEFT IT
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Skittles McDuckett
SVER True Blood Unclaimed.
19
|
Posted - 2013.05.09 12:47:00 -
[22] - Quote
CCP Blam! wrote:Hi all, thanks for your feedback. YouGÇÖre right to point out that the PG and CPU numbers needed some changes there, even after you compare their less robust slot layout and lower HP numbers to the Standard HAVs. On their own base fits, they fair decently against other HAVs but when players with enough skill points start swapping out these modules for more premium modules the fit starts to become a bit more imposing than what we had intended. As a result, IGÇÖve reduced the PG/CPU numbers so that each racial flavour of AUR HAV is a bit lower than their Standard tier equivalents, and swapped out modules in these fits to suit.
The changes are as follows:
Kaalakiota Tactical HAV PG: 1905 -> 1800 CPU: 320 -> 320
Creodron Breach HAV PG: 3880 -> 2584 CPU: 222 -> 214 Low slot module change: Militia Heavy Armor Repairer -> Militia Armor Repairer
Gunnlogi (Gallente Standard HAV) PG: 1805 CPU: 330
Madrugar (Caldari Standard HAV) PG:2905 CPU: 210
After this passes our local QA, weGÇÖll be sure to pass the update to you very soon.
To tack onto this, IGÇÖd like to assure you that weGÇÖll also be looking at increasing the vehiclesGÇÖ overall sustainability in combat so that you can start seeing longer, more engaging encounters on the battlefield.
Best Regards, -CCP Blam!
NO, NO, NO, NO!!!!!!!!!!!!!!!!! WTF, I paid actual cash for a vehicle with an insane amount of PG. It is completely unacceptable for you guys to go back after the fact and reduce the PG by ~33%. I would have never bought those tanks with the amount of PG that you guys are planning. Why would I pay $10 for 20 shield tanks and 20 armor tanks that are inferior to the gunlogi and madrugar? For the same amount of money, I could have bought 66 AUR tanks. You need to think this over..... |
NAV HIV
The Generals EoN.
203
|
Posted - 2013.05.09 12:58:00 -
[23] - Quote
Mavado V Noriega wrote:So with tanks being ninja nerfed for their PG CCP Blam had this to say CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class.This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! I call BS tanks more than ever starved for PG and u have a tank that has the most PG and CPU available for $10 WHY would u nerf PG now in the hopes of what u PLAN to add 6 months later would balance it? NO ONE in their right minds UNBALANCES their game for months because of some **** they have coming in the future Someone didnt sell enough Armored Assault packs? snuck in a PG nerf so we pay some real $$$ for tanks with alot of PG so we can actually fit ****? hmmm.....
+1 |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
421
|
Posted - 2013.05.09 13:01:00 -
[24] - Quote
Nstomper wrote:NOT slap26 wrote: -- snip ad for game he is probably not very good at either -- -- snip of reasons why QQ are flowing yet he wants SP returned. Which is odd considering -- This game is going to die and at this point I don't give a damn Youve been saying that for days now that you are going to leave how about instead of ranting try to get a devs attention about ccp whatever his name was about your concern , can i have your stuff? I thought he was going to quit. Didn't he say earlier that he was going to quit? Or leave. Leaving works too.
Why aren't you quitting, Kitten? We all know Angry Birds waits for all, Kitten or not.
He really wants your stuff. |
EnglishSnake
Zumari Force Projection Caldari State
1015
|
Posted - 2013.05.09 13:05:00 -
[25] - Quote
NAV HIV wrote:English are you making a tanking return?
Ive already been tanking, just not with this account |
Mobius Wyvern
BetaMax. CRONOS.
1451
|
Posted - 2013.05.09 13:07:00 -
[26] - Quote
Mavado V Noriega wrote:So with tanks being ninja nerfed for their PG CCP Blam had this to say CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class.This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! I call BS tanks more than ever starved for PG and u have a tank that has the most PG and CPU available for $10 WHY would u nerf PG now in the hopes of what u PLAN to add 6 months later would balance it? NO ONE in their right minds UNBALANCES their game for months because of some **** they have coming in the future Someone didnt sell enough Armored Assault packs? snuck in a PG nerf so we pay some real $$$ for tanks with alot of PG so we can actually fit ****? hmmm..... Given that the AURUM suits still have better stats because CCP Remnant forgot to update them, which he actually clarified with a forum post, I'd suspect those things got overlooked as well.
Seems like it must be pretty hectic over there in Shanghai. |
Skittles McDuckett
SVER True Blood Unclaimed.
19
|
Posted - 2013.05.09 13:33:00 -
[27] - Quote
KalOfTheRathi wrote:Nstomper wrote:NOT slap26 wrote: -- snip ad for game he is probably not very good at either -- -- snip of reasons why QQ are flowing yet he wants SP returned. Which is odd considering -- This game is going to die and at this point I don't give a damn Youve been saying that for days now that you are going to leave how about instead of ranting try to get a devs attention about ccp whatever his name was about your concern , can i have your stuff? I thought he was going to quit. Didn't he say earlier that he was going to quit? Or leave. Leaving works too. Why aren't you quitting, Kitten? We all know Angry Birds waits for all, Kitten or not. He really wants your stuff.
I might have to quit on my tank alt. I would have specced into something else if I knew they had messed up the vehicle engineering description.... I know that tankers are on even ground, but they took a massive nerf as far as how many premium modules we can equip... and AV didn't get nerfed.... The gap has widened even more, it just isn't profitable to be a tanker anymore. |
Charlotte O'Dell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
318
|
Posted - 2013.05.09 13:35:00 -
[28] - Quote
CCP Blam! wrote:Hi all, thanks for your feedback. YouGÇÖre right to point out that the PG and CPU numbers needed some changes there, even after you compare their less robust slot layout and lower HP numbers to the Standard HAVs. On their own base fits, they fair decently against other HAVs but when players with enough skill points start swapping out these modules for more premium modules the fit starts to become a bit more imposing than what we had intended. As a result, IGÇÖve reduced the PG/CPU numbers so that each racial flavour of AUR HAV is a bit lower than their Standard tier equivalents, and swapped out modules in these fits to suit.
The changes are as follows:
Kaalakiota Tactical HAV PG: 1905 -> 1800 CPU: 320 -> 320
Creodron Breach HAV PG: 3880 -> 2584 CPU: 222 -> 214 Low slot module change: Militia Heavy Armor Repairer -> Militia Armor Repairer
Gunnlogi (Gallente Standard HAV) PG: 1805 CPU: 330
Madrugar (Caldari Standard HAV) PG:2905 CPU: 210
After this passes our local QA, weGÇÖll be sure to pass the update to you very soon.
To tack onto this, IGÇÖd like to assure you that weGÇÖll also be looking at increasing the vehiclesGÇÖ overall sustainability in combat so that you can start seeing longer, more engaging encounters on the battlefield.
Best Regards, -CCP Blam!
The best way to buff vehicles is the give an increase to PG and CPU all around. Also....we want our marauders back. |
Garrett Blacknova
Codex Troopers
2857
|
Posted - 2013.05.09 13:52:00 -
[29] - Quote
CCP Blam! wrote:Hi all, thanks for your feedback. YouGÇÖre right to point out that the PG and CPU numbers needed some changes there, even after you compare their less robust slot layout and lower HP numbers to the Standard HAVs. On their own base fits, they fair decently against other HAVs but when players with enough skill points start swapping out these modules for more premium modules the fit starts to become a bit more imposing than what we had intended. As a result, IGÇÖve reduced the PG/CPU numbers so that each racial flavour of AUR HAV is a bit lower than their Standard tier equivalents, and swapped out modules in these fits to suit.
The changes are as follows:
Kaalakiota Tactical HAV PG: 1905 -> 1800 CPU: 320 -> 320
Creodron Breach HAV PG: 3880 -> 2584 CPU: 222 -> 214 Low slot module change: Militia Heavy Armor Repairer -> Militia Armor Repairer
Gunnlogi (Gallente Standard HAV) PG: 1805 CPU: 330
Madrugar (Caldari Standard HAV) PG:2905 CPU: 210
After this passes our local QA, weGÇÖll be sure to pass the update to you very soon.
To tack onto this, IGÇÖd like to assure you that weGÇÖll also be looking at increasing the vehiclesGÇÖ overall sustainability in combat so that you can start seeing longer, more engaging encounters on the battlefield.
Best Regards, -CCP Blam! A few things:
1. Are we getting back a skill to improve our PG so we can actually FIT things onto our tanks?
2. No, really. Why do we not get any PG at all on our tanks any more? Like, none. Seriously. Even with skills maxed. Is the Vehicle Engineering skill being fixed by getting the functionality in the current description? Or is it true that the change to the way the skills works was intentional? If it was intentional, how long will we be waiting until that decision is reversed, or the PG cost of LITERALLY EVERYTHING ON ALL VEHICLES is reduced? Or the PG on LITERALLY EVERY VEHICLE IN THE GAME is buffed by at least 20%?
3. The description of the pack in which these tanks are included says they're Militia HAVs, why are they being balanced against the Standard versions (and still coming out favourably)? There are Aurum Standard tanks which are supposed to be balanced against the Madrugar and Gunnlogi. These ones should be balanced against the Sica and Soma. Or is that description also incorrect? |
Beld Errmon
Internal Error. Negative-Feedback
611
|
Posted - 2013.05.09 14:01:00 -
[30] - Quote
CCP Blam! wrote:Hi all, thanks for your feedback. YouGÇÖre right to point out that the PG and CPU numbers needed some changes there, even after you compare their less robust slot layout and lower HP numbers to the Standard HAVs. On their own base fits, they fair decently against other HAVs but when players with enough skill points start swapping out these modules for more premium modules the fit starts to become a bit more imposing than what we had intended. As a result, IGÇÖve reduced the PG/CPU numbers so that each racial flavour of AUR HAV is a bit lower than their Standard tier equivalents, and swapped out modules in these fits to suit.
The changes are as follows:
Kaalakiota Tactical HAV PG: 1905 -> 1800 CPU: 320 -> 320
Creodron Breach HAV PG: 3880 -> 2584 CPU: 222 -> 214 Low slot module change: Militia Heavy Armor Repairer -> Militia Armor Repairer
Gunnlogi (Gallente Standard HAV) PG: 1805 CPU: 330
Madrugar (Caldari Standard HAV) PG:2905 CPU: 210
After this passes our local QA, weGÇÖll be sure to pass the update to you very soon.
To tack onto this, IGÇÖd like to assure you that weGÇÖll also be looking at increasing the vehiclesGÇÖ overall sustainability in combat so that you can start seeing longer, more engaging encounters on the battlefield.
Best Regards, -CCP Blam!
Who the F let you near our tanks? you've done more damage to this game in 3 posts than most other devs can manage in a single build you should be fired on the spot, refund tanker SP your stealth nerf was completely unacceptable you are supposed to put that kinda stupidity in patch notes so we don't spend stupid amounts of SP on white elephants, you are lucky dust has no players and HAVs can't orbit a statue in jita. |
|
NAV HIV
The Generals EoN.
203
|
Posted - 2013.05.09 14:05:00 -
[31] - Quote
EnglishSnake wrote:NAV HIV wrote:English are you making a tanking return? Ive already been tanking, just not with this account
Awsome. I'll know if i get hit by you...
Btw Missiles are back i think |
Skittles McDuckett
SVER True Blood Unclaimed.
19
|
Posted - 2013.05.09 14:17:00 -
[32] - Quote
Beld Errmon wrote:CCP Blam! wrote:Hi all, thanks for your feedback. YouGÇÖre right to point out that the PG and CPU numbers needed some changes there, even after you compare their less robust slot layout and lower HP numbers to the Standard HAVs. On their own base fits, they fair decently against other HAVs but when players with enough skill points start swapping out these modules for more premium modules the fit starts to become a bit more imposing than what we had intended. As a result, IGÇÖve reduced the PG/CPU numbers so that each racial flavour of AUR HAV is a bit lower than their Standard tier equivalents, and swapped out modules in these fits to suit.
The changes are as follows:
Kaalakiota Tactical HAV PG: 1905 -> 1800 CPU: 320 -> 320
Creodron Breach HAV PG: 3880 -> 2584 CPU: 222 -> 214 Low slot module change: Militia Heavy Armor Repairer -> Militia Armor Repairer
Gunnlogi (Gallente Standard HAV) PG: 1805 CPU: 330
Madrugar (Caldari Standard HAV) PG:2905 CPU: 210
After this passes our local QA, weGÇÖll be sure to pass the update to you very soon.
To tack onto this, IGÇÖd like to assure you that weGÇÖll also be looking at increasing the vehiclesGÇÖ overall sustainability in combat so that you can start seeing longer, more engaging encounters on the battlefield.
Best Regards, -CCP Blam! Who the F let you near our tanks? you've done more damage to this game in 3 posts than most other devs can manage in a single build you should be fired on the spot, refund tanker SP your stealth nerf was completely unacceptable you are supposed to put that kinda stupidity in patch notes so we don't spend stupid amounts of SP on white elephants, you are lucky dust has no players and HAVs can't orbit a statue in jita.
^^THIS * 1,000,000 |
Beld Errmon
Internal Error. Negative-Feedback
614
|
Posted - 2013.05.09 14:32:00 -
[33] - Quote
Actually fired on the spot goes a bit to far, instead how about this CCP blam, you go into the PS3 room at CCP and tank for 12 hours straight with the average players SP and 100 mil ISK if you run out of isk before the 12 hours is up then you should be fired.
Good luck cause it certainly won't be fun. |
The Attorney General
ZionTCD Unclaimed.
0
|
Posted - 2013.05.09 14:33:00 -
[34] - Quote
First, you don't honour the terms of the mercenary pack.
Then you change the reqs on my raven and sever bpos.
Now you are going to devalue my tanks too?
If this goes down, I am not only never giving CCP a cent for dust, I will probably close down my eve account as well. |
GeneralButtNaked
ZionTCD Unclaimed.
425
|
Posted - 2013.05.09 14:45:00 -
[35] - Quote
Beld Errmon wrote:Actually fired on the spot goes a bit to far, instead how about this CCP blam, you go into the PS3 room at CCP and tank for 12 hours straight with the average players SP and 100 mil ISK if you run out of isk before the 12 hours is up then you should be fired.
Good luck cause it certainly won't be fun.
How about this, if CCP Blam wants to prove that tanks ae still viable, he should prove it by facing me in my heavysuit.
My forge gun skills alongside the newly soft armor means that no matter his build it cannot survive through my starting ammo.
|
NAV HIV
The Generals EoN.
203
|
Posted - 2013.05.09 14:59:00 -
[36] - Quote
P2W tanks... Well a Vet spending almost 8+ mil SP into tanking just to find out it was misprinted and there's a new requirement for equipment, should not be very happy about it. Simply because, they wouldn't have the SP to undo CCPs mistakes |
Kleanur Guy
SyNergy Gaming EoN.
209
|
Posted - 2013.05.09 15:01:00 -
[37] - Quote
GeneralButtNaked wrote:Beld Errmon wrote:Actually fired on the spot goes a bit to far, instead how about this CCP blam, you go into the PS3 room at CCP and tank for 12 hours straight with the average players SP and 100 mil ISK if you run out of isk before the 12 hours is up then you should be fired.
Good luck cause it certainly won't be fun. How about this, if CCP Blam wants to prove that tanks ae still viable, he should prove it by facing me in my heavysuit. My forge gun skills alongside the newly soft armor means that no matter his build it cannot survive through my starting ammo.
Yeah I doubt it would destroy it... |
Casius Hakoke
Edimmu Warfighters Gallente Federation
120
|
Posted - 2013.05.09 15:16:00 -
[38] - Quote
CCP Blam! wrote:Hi all, thanks for your feedback. YouGÇÖre right to point out that the PG and CPU numbers needed some changes there, even after you compare their less robust slot layout and lower HP numbers to the Standard HAVs. On their own base fits, they fair decently against other HAVs but when players with enough skill points start swapping out these modules for more premium modules the fit starts to become a bit more imposing than what we had intended. As a result, IGÇÖve reduced the PG/CPU numbers so that each racial flavour of AUR HAV is a bit lower than their Standard tier equivalents, and swapped out modules in these fits to suit.
The changes are as follows:
Kaalakiota Tactical HAV PG: 1905 -> 1800 CPU: 320 -> 320
Creodron Breach HAV PG: 3880 -> 2584 CPU: 222 -> 214 Low slot module change: Militia Heavy Armor Repairer -> Militia Armor Repairer
Gunnlogi (Gallente Standard HAV) PG: 1805 CPU: 330
Madrugar (Caldari Standard HAV) PG:2905 CPU: 210
After this passes our local QA, weGÇÖll be sure to pass the update to you very soon.
To tack onto this, IGÇÖd like to assure you that weGÇÖll also be looking at increasing the vehiclesGÇÖ overall sustainability in combat so that you can start seeing longer, more engaging encounters on the battlefield.
Best Regards, -CCP Blam!
I really, REALLY hope that you are in fact buffing the Madrugar powergrid. To be honest you should consider doing something similar for the Gunnlogi though. I hope this is not just getting our hopes up because of an other typo.
Edit: Fitting on the Madrugar last build was tight, now its next to impossible to get a fit close to last build. This could definitely be a step in the right direction. |
Kleanur Guy
SyNergy Gaming EoN.
209
|
Posted - 2013.05.09 15:27:00 -
[39] - Quote
Instead of nerfing the payed tanks, buff the ISK tanks? |
Xender17
Oblivion S.G.X
58
|
Posted - 2013.05.09 15:32:00 -
[40] - Quote
Is anyone else unable to use their tanks? I suddenly have prerequisites that i need to skill into to get my gunnlogi back. |
|
Casius Hakoke
Edimmu Warfighters Gallente Federation
121
|
Posted - 2013.05.09 15:38:00 -
[41] - Quote
CCP said the fixed the Shield Extenders and Damage Controls from requiring infantry skills. I haven't logged on today to check, but that might be the problem, unless you already knew that. |
Covert Clay
Red Star. EoN.
37
|
Posted - 2013.05.09 16:33:00 -
[42] - Quote
I have no ******* clue what to do... |
NAV HIV
The Generals EoN.
204
|
Posted - 2013.05.09 18:26:00 -
[43] - Quote
Kleanur Guy wrote:Instead of nerfing the payed tanks, buff the ISK tanks?
+1 |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
194
|
Posted - 2013.05.09 18:48:00 -
[44] - Quote
Casius Hakoke wrote:CCP said the fixed the Shield Extenders and Damage Controls from requiring infantry skills. I haven't logged on today to check, but that might be the problem, unless you already knew that.
Ding, ding, ding!
Winner, winner, chicken dinner.
Everything that CCP tries to do to these tanks have f-ed them up even more.
This mornings hotfix has just left all tankers SOL.
Yeah, those dropsuit skills we all skilled into just got fixed and now none of us can skill into what we need!
WTF CCP, just stop fixing stuff because everything you touch just breaks it more.
|
Summer-Wolf
Planetary Response Organisation
34
|
Posted - 2013.05.09 19:14:00 -
[45] - Quote
WOAH WOAH WOAH.
Is it even legal to modify a paid item (paid agreement) between players and a company?!?!
Unless they arent changing the stats of something that was already paid.
But, woah, whats the legal terms on this?! |
Garrett Blacknova
Codex Troopers
2880
|
Posted - 2013.05.09 19:26:00 -
[46] - Quote
Summer-Wolf wrote:WOAH WOAH WOAH.
Is it even legal to modify a paid item (paid agreement) between players and a company?!?!
Unless they arent changing the stats of something that was already paid.
But, woah, whats the legal terms on this?! The stats on the tanks aren't part of the agreement.
The full credit of merc pack content on commercial release was part of the agreement there, but the devs don't seem too worried about that while they're changing the deal on us. Not sure how they'd have problems changing the stats on something that wasn't written into the deal you paid for. |
Charlotte O'Dell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
325
|
Posted - 2013.05.09 19:48:00 -
[47] - Quote
This game is broken beyond repair. I represent 0.00025% of this game. Let's say that 1/4 players aren't assault so 1/4 players areuunhappy. That's 25% of the population who may not come back. Also, probably half of the population is getting pub stomped in every match. So 75% of players find this game unsat? Made up numbers, sure, but I like made up numbers. |
Skittles McDuckett
SVER True Blood Unclaimed.
22
|
Posted - 2013.05.09 19:50:00 -
[48] - Quote
Charlotte O'Dell wrote:This game is broken beyond repair. I represent 0.00025% of this game. Let's say that 1/4 players aren't assault so 1/4 players areuunhappy. That's 25% of the population who may not come back. Also, probably half of the population is getting pub stomped in every match. So 75% of players find this game unsat? Made up numbers, sure, but I like made up numbers.
Did you know that 72% of all statistics are made up on the spot? |
crazy space 1
Krullefor Organization Minmatar Republic
1105
|
Posted - 2013.05.10 01:21:00 -
[49] - Quote
Garrett Blacknova wrote:Summer-Wolf wrote:WOAH WOAH WOAH.
Is it even legal to modify a paid item (paid agreement) between players and a company?!?!
Unless they arent changing the stats of something that was already paid.
But, woah, whats the legal terms on this?! The stats on the tanks aren't part of the agreement. .
Well if that's true then they could replace them with a dragonfly scout suit and that's ok in your opinion? I'm actually pretty sure it's not ok once it's been paid for.... |
Aoena Rays
Bragian Order Amarr Empire
8
|
Posted - 2013.05.10 02:37:00 -
[50] - Quote
CCP Blam! wrote:Hi all, thanks for your feedback. YouGÇÖre right to point out that the PG and CPU numbers needed some changes there, even after you compare their less robust slot layout and lower HP numbers to the Standard HAVs. On their own base fits, they fair decently against other HAVs but when players with enough skill points start swapping out these modules for more premium modules the fit starts to become a bit more imposing than what we had intended. As a result, IGÇÖve reduced the PG/CPU numbers so that each racial flavour of AUR HAV is a bit lower than their Standard tier equivalents, and swapped out modules in these fits to suit.
The changes are as follows:
Kaalakiota Tactical HAV PG: 1905 -> 1800 CPU: 320 -> 320
Creodron Breach HAV PG: 3880 -> 2584 CPU: 222 -> 214 Low slot module change: Militia Heavy Armor Repairer -> Militia Armor Repairer
Gunnlogi (Gallente Standard HAV) PG: 1805 CPU: 330
Madrugar (Caldari Standard HAV) PG:2905 CPU: 210
After this passes our local QA, weGÇÖll be sure to pass the update to you very soon.
To tack onto this, IGÇÖd like to assure you that weGÇÖll also be looking at increasing the vehiclesGÇÖ overall sustainability in combat so that you can start seeing longer, more engaging encounters on the battlefield.
Best Regards, -CCP Blam! Thanks for the numbers Blam! Loving the info. |
|
sly Bandit
OSG Planetary Operations Covert Intervention
0
|
Posted - 2013.05.10 04:07:00 -
[51] - Quote
The Gunnlogi needs a PG boost too. |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
426
|
Posted - 2013.05.10 06:27:00 -
[52] - Quote
Skittles McDuckett wrote:I might have to quit on my tank alt. I would have specced into something else if I knew they had messed up the vehicle engineering description.... I know that tankers are on even ground, but they took a massive nerf as far as how many premium modules we can equip... and AV didn't get nerfed.... The gap has widened even more, it just isn't profitable to be a tanker anymore. No funny stuff in this reply, unless I think of something in the next few minutes.
The AV did get a Nerf, btw. My alt was Heavy, Assault, Logi Bro, Gunner. Now he is Assault, Gunner. Maybe a little heavy one day but not now. The Assault FG is gone. The first one available is lvl 4 (~310K SP). The 9K330 is cheaper at lvl 3 but is not nearly as useful for chasing down tanks.
AV grenades don't work at least 50% of the time. They bounce off vehicles. If they go past the vehicle it cannot find them. There is no method to target Anything with Any grenade so you toss and get ready to toss again.
The Militia Hive will not refill both the AR and Grenades. Seriously? Taking ammo away from a shooter is about the dumbest thing anybody could do. Well, that is what we got.
Also nothing hits very well. Head shots are a miracle, now that they are reporting them , so the Hive has to be equipped or you run out of rounds and all types of grenades.
It might not feel like they have been hit with the Nerf hammer when you are trying to get your now paper tank out of harm's way and maybe they haven't been intentionally but the net effect is there is little reason to do anything but use assault rifles.
I still haven't come close to getting my tanking/gunner skills back. I need an additional 15M to be able to play the game and enjoy it. So, I do understand your position.
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