Pages: 1 [2] :: one page |
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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
NAV HIV
The Generals EoN.
203
|
Posted - 2013.05.09 14:05:00 -
[31] - Quote
EnglishSnake wrote:NAV HIV wrote:English are you making a tanking return? Ive already been tanking, just not with this account
Awsome. I'll know if i get hit by you...
Btw Missiles are back i think |
Skittles McDuckett
SVER True Blood Unclaimed.
19
|
Posted - 2013.05.09 14:17:00 -
[32] - Quote
Beld Errmon wrote:CCP Blam! wrote:Hi all, thanks for your feedback. YouGÇÖre right to point out that the PG and CPU numbers needed some changes there, even after you compare their less robust slot layout and lower HP numbers to the Standard HAVs. On their own base fits, they fair decently against other HAVs but when players with enough skill points start swapping out these modules for more premium modules the fit starts to become a bit more imposing than what we had intended. As a result, IGÇÖve reduced the PG/CPU numbers so that each racial flavour of AUR HAV is a bit lower than their Standard tier equivalents, and swapped out modules in these fits to suit.
The changes are as follows:
Kaalakiota Tactical HAV PG: 1905 -> 1800 CPU: 320 -> 320
Creodron Breach HAV PG: 3880 -> 2584 CPU: 222 -> 214 Low slot module change: Militia Heavy Armor Repairer -> Militia Armor Repairer
Gunnlogi (Gallente Standard HAV) PG: 1805 CPU: 330
Madrugar (Caldari Standard HAV) PG:2905 CPU: 210
After this passes our local QA, weGÇÖll be sure to pass the update to you very soon.
To tack onto this, IGÇÖd like to assure you that weGÇÖll also be looking at increasing the vehiclesGÇÖ overall sustainability in combat so that you can start seeing longer, more engaging encounters on the battlefield.
Best Regards, -CCP Blam! Who the F let you near our tanks? you've done more damage to this game in 3 posts than most other devs can manage in a single build you should be fired on the spot, refund tanker SP your stealth nerf was completely unacceptable you are supposed to put that kinda stupidity in patch notes so we don't spend stupid amounts of SP on white elephants, you are lucky dust has no players and HAVs can't orbit a statue in jita.
^^THIS * 1,000,000 |
Beld Errmon
Internal Error. Negative-Feedback
614
|
Posted - 2013.05.09 14:32:00 -
[33] - Quote
Actually fired on the spot goes a bit to far, instead how about this CCP blam, you go into the PS3 room at CCP and tank for 12 hours straight with the average players SP and 100 mil ISK if you run out of isk before the 12 hours is up then you should be fired.
Good luck cause it certainly won't be fun. |
The Attorney General
ZionTCD Unclaimed.
0
|
Posted - 2013.05.09 14:33:00 -
[34] - Quote
First, you don't honour the terms of the mercenary pack.
Then you change the reqs on my raven and sever bpos.
Now you are going to devalue my tanks too?
If this goes down, I am not only never giving CCP a cent for dust, I will probably close down my eve account as well. |
GeneralButtNaked
ZionTCD Unclaimed.
425
|
Posted - 2013.05.09 14:45:00 -
[35] - Quote
Beld Errmon wrote:Actually fired on the spot goes a bit to far, instead how about this CCP blam, you go into the PS3 room at CCP and tank for 12 hours straight with the average players SP and 100 mil ISK if you run out of isk before the 12 hours is up then you should be fired.
Good luck cause it certainly won't be fun.
How about this, if CCP Blam wants to prove that tanks ae still viable, he should prove it by facing me in my heavysuit.
My forge gun skills alongside the newly soft armor means that no matter his build it cannot survive through my starting ammo.
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NAV HIV
The Generals EoN.
203
|
Posted - 2013.05.09 14:59:00 -
[36] - Quote
P2W tanks... Well a Vet spending almost 8+ mil SP into tanking just to find out it was misprinted and there's a new requirement for equipment, should not be very happy about it. Simply because, they wouldn't have the SP to undo CCPs mistakes |
Kleanur Guy
SyNergy Gaming EoN.
209
|
Posted - 2013.05.09 15:01:00 -
[37] - Quote
GeneralButtNaked wrote:Beld Errmon wrote:Actually fired on the spot goes a bit to far, instead how about this CCP blam, you go into the PS3 room at CCP and tank for 12 hours straight with the average players SP and 100 mil ISK if you run out of isk before the 12 hours is up then you should be fired.
Good luck cause it certainly won't be fun. How about this, if CCP Blam wants to prove that tanks ae still viable, he should prove it by facing me in my heavysuit. My forge gun skills alongside the newly soft armor means that no matter his build it cannot survive through my starting ammo.
Yeah I doubt it would destroy it... |
Casius Hakoke
Edimmu Warfighters Gallente Federation
120
|
Posted - 2013.05.09 15:16:00 -
[38] - Quote
CCP Blam! wrote:Hi all, thanks for your feedback. YouGÇÖre right to point out that the PG and CPU numbers needed some changes there, even after you compare their less robust slot layout and lower HP numbers to the Standard HAVs. On their own base fits, they fair decently against other HAVs but when players with enough skill points start swapping out these modules for more premium modules the fit starts to become a bit more imposing than what we had intended. As a result, IGÇÖve reduced the PG/CPU numbers so that each racial flavour of AUR HAV is a bit lower than their Standard tier equivalents, and swapped out modules in these fits to suit.
The changes are as follows:
Kaalakiota Tactical HAV PG: 1905 -> 1800 CPU: 320 -> 320
Creodron Breach HAV PG: 3880 -> 2584 CPU: 222 -> 214 Low slot module change: Militia Heavy Armor Repairer -> Militia Armor Repairer
Gunnlogi (Gallente Standard HAV) PG: 1805 CPU: 330
Madrugar (Caldari Standard HAV) PG:2905 CPU: 210
After this passes our local QA, weGÇÖll be sure to pass the update to you very soon.
To tack onto this, IGÇÖd like to assure you that weGÇÖll also be looking at increasing the vehiclesGÇÖ overall sustainability in combat so that you can start seeing longer, more engaging encounters on the battlefield.
Best Regards, -CCP Blam!
I really, REALLY hope that you are in fact buffing the Madrugar powergrid. To be honest you should consider doing something similar for the Gunnlogi though. I hope this is not just getting our hopes up because of an other typo.
Edit: Fitting on the Madrugar last build was tight, now its next to impossible to get a fit close to last build. This could definitely be a step in the right direction. |
Kleanur Guy
SyNergy Gaming EoN.
209
|
Posted - 2013.05.09 15:27:00 -
[39] - Quote
Instead of nerfing the payed tanks, buff the ISK tanks? |
Xender17
Oblivion S.G.X
58
|
Posted - 2013.05.09 15:32:00 -
[40] - Quote
Is anyone else unable to use their tanks? I suddenly have prerequisites that i need to skill into to get my gunnlogi back. |
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Casius Hakoke
Edimmu Warfighters Gallente Federation
121
|
Posted - 2013.05.09 15:38:00 -
[41] - Quote
CCP said the fixed the Shield Extenders and Damage Controls from requiring infantry skills. I haven't logged on today to check, but that might be the problem, unless you already knew that. |
Covert Clay
Red Star. EoN.
37
|
Posted - 2013.05.09 16:33:00 -
[42] - Quote
I have no ******* clue what to do... |
NAV HIV
The Generals EoN.
204
|
Posted - 2013.05.09 18:26:00 -
[43] - Quote
Kleanur Guy wrote:Instead of nerfing the payed tanks, buff the ISK tanks?
+1 |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
194
|
Posted - 2013.05.09 18:48:00 -
[44] - Quote
Casius Hakoke wrote:CCP said the fixed the Shield Extenders and Damage Controls from requiring infantry skills. I haven't logged on today to check, but that might be the problem, unless you already knew that.
Ding, ding, ding!
Winner, winner, chicken dinner.
Everything that CCP tries to do to these tanks have f-ed them up even more.
This mornings hotfix has just left all tankers SOL.
Yeah, those dropsuit skills we all skilled into just got fixed and now none of us can skill into what we need!
WTF CCP, just stop fixing stuff because everything you touch just breaks it more.
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Summer-Wolf
Planetary Response Organisation
34
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Posted - 2013.05.09 19:14:00 -
[45] - Quote
WOAH WOAH WOAH.
Is it even legal to modify a paid item (paid agreement) between players and a company?!?!
Unless they arent changing the stats of something that was already paid.
But, woah, whats the legal terms on this?! |
Garrett Blacknova
Codex Troopers
2880
|
Posted - 2013.05.09 19:26:00 -
[46] - Quote
Summer-Wolf wrote:WOAH WOAH WOAH.
Is it even legal to modify a paid item (paid agreement) between players and a company?!?!
Unless they arent changing the stats of something that was already paid.
But, woah, whats the legal terms on this?! The stats on the tanks aren't part of the agreement.
The full credit of merc pack content on commercial release was part of the agreement there, but the devs don't seem too worried about that while they're changing the deal on us. Not sure how they'd have problems changing the stats on something that wasn't written into the deal you paid for. |
Charlotte O'Dell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
325
|
Posted - 2013.05.09 19:48:00 -
[47] - Quote
This game is broken beyond repair. I represent 0.00025% of this game. Let's say that 1/4 players aren't assault so 1/4 players areuunhappy. That's 25% of the population who may not come back. Also, probably half of the population is getting pub stomped in every match. So 75% of players find this game unsat? Made up numbers, sure, but I like made up numbers. |
Skittles McDuckett
SVER True Blood Unclaimed.
22
|
Posted - 2013.05.09 19:50:00 -
[48] - Quote
Charlotte O'Dell wrote:This game is broken beyond repair. I represent 0.00025% of this game. Let's say that 1/4 players aren't assault so 1/4 players areuunhappy. That's 25% of the population who may not come back. Also, probably half of the population is getting pub stomped in every match. So 75% of players find this game unsat? Made up numbers, sure, but I like made up numbers.
Did you know that 72% of all statistics are made up on the spot? |
crazy space 1
Krullefor Organization Minmatar Republic
1105
|
Posted - 2013.05.10 01:21:00 -
[49] - Quote
Garrett Blacknova wrote:Summer-Wolf wrote:WOAH WOAH WOAH.
Is it even legal to modify a paid item (paid agreement) between players and a company?!?!
Unless they arent changing the stats of something that was already paid.
But, woah, whats the legal terms on this?! The stats on the tanks aren't part of the agreement. .
Well if that's true then they could replace them with a dragonfly scout suit and that's ok in your opinion? I'm actually pretty sure it's not ok once it's been paid for.... |
Aoena Rays
Bragian Order Amarr Empire
8
|
Posted - 2013.05.10 02:37:00 -
[50] - Quote
CCP Blam! wrote:Hi all, thanks for your feedback. YouGÇÖre right to point out that the PG and CPU numbers needed some changes there, even after you compare their less robust slot layout and lower HP numbers to the Standard HAVs. On their own base fits, they fair decently against other HAVs but when players with enough skill points start swapping out these modules for more premium modules the fit starts to become a bit more imposing than what we had intended. As a result, IGÇÖve reduced the PG/CPU numbers so that each racial flavour of AUR HAV is a bit lower than their Standard tier equivalents, and swapped out modules in these fits to suit.
The changes are as follows:
Kaalakiota Tactical HAV PG: 1905 -> 1800 CPU: 320 -> 320
Creodron Breach HAV PG: 3880 -> 2584 CPU: 222 -> 214 Low slot module change: Militia Heavy Armor Repairer -> Militia Armor Repairer
Gunnlogi (Gallente Standard HAV) PG: 1805 CPU: 330
Madrugar (Caldari Standard HAV) PG:2905 CPU: 210
After this passes our local QA, weGÇÖll be sure to pass the update to you very soon.
To tack onto this, IGÇÖd like to assure you that weGÇÖll also be looking at increasing the vehiclesGÇÖ overall sustainability in combat so that you can start seeing longer, more engaging encounters on the battlefield.
Best Regards, -CCP Blam! Thanks for the numbers Blam! Loving the info. |
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sly Bandit
OSG Planetary Operations Covert Intervention
0
|
Posted - 2013.05.10 04:07:00 -
[51] - Quote
The Gunnlogi needs a PG boost too. |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
426
|
Posted - 2013.05.10 06:27:00 -
[52] - Quote
Skittles McDuckett wrote:I might have to quit on my tank alt. I would have specced into something else if I knew they had messed up the vehicle engineering description.... I know that tankers are on even ground, but they took a massive nerf as far as how many premium modules we can equip... and AV didn't get nerfed.... The gap has widened even more, it just isn't profitable to be a tanker anymore. No funny stuff in this reply, unless I think of something in the next few minutes.
The AV did get a Nerf, btw. My alt was Heavy, Assault, Logi Bro, Gunner. Now he is Assault, Gunner. Maybe a little heavy one day but not now. The Assault FG is gone. The first one available is lvl 4 (~310K SP). The 9K330 is cheaper at lvl 3 but is not nearly as useful for chasing down tanks.
AV grenades don't work at least 50% of the time. They bounce off vehicles. If they go past the vehicle it cannot find them. There is no method to target Anything with Any grenade so you toss and get ready to toss again.
The Militia Hive will not refill both the AR and Grenades. Seriously? Taking ammo away from a shooter is about the dumbest thing anybody could do. Well, that is what we got.
Also nothing hits very well. Head shots are a miracle, now that they are reporting them , so the Hive has to be equipped or you run out of rounds and all types of grenades.
It might not feel like they have been hit with the Nerf hammer when you are trying to get your now paper tank out of harm's way and maybe they haven't been intentionally but the net effect is there is little reason to do anything but use assault rifles.
I still haven't come close to getting my tanking/gunner skills back. I need an additional 15M to be able to play the game and enjoy it. So, I do understand your position.
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