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R F Gyro
The Unholy Legion Of DarkStar DARKSTAR ARMY
347
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Posted - 2013.05.07 21:17:00 -
[1] - Quote
http://dustboard.com/global
2,203,704 mercenaries (characters created I believe)
http://eve-offline.net/?server=dust
Current record:4,662 (max peak concurrent users)
(thanks Chribba, btw)
That's 0.2% I believe.
Lets say those 2.2 million characters represent 1 million players, and that 4.6K PCU represents 50,000 active users (similar PCU to active accounts ratio as Eve), then that is still only 5%.
Is this good? It doesn't sound good, but I've no idea what figures you might expect for a F2P FPS console game. Does it even matter?
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Arkena Wyrnspire
Turalyon Plus
206
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Posted - 2013.05.07 21:18:00 -
[2] - Quote
Dust's player retention is awful. Protostomping squads made it bad enough in Chromosome, now they have 6 men and the SP gap has been widened even more. |
Helper Friendly
Planetary Response Organization
7
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Posted - 2013.05.07 21:34:00 -
[3] - Quote
I'm sure glad I have been here since closed beta ( was gone 6 months of it) and get to keep my 5.6mil SP ( have you seen the ridiculous cost to skill up now?) . Its the perk we get. Now when it comes to new users I agree.... At first we will be outmatching, slaughtering them. However when tens of thousands of more people download and play, we beta testers with our far out SP advantages will be the minority...... So as it grows ( if it does) all the talk of the unfair beta testers advantages will go away.
I mean we played the game, broke it, tested it, gave over a year to it, etc. Should we not have this advantage?
Retention is way low.
Console gamer's want a game they can be good at and own people relatively quick. Not skill up to get there for years...... Just the way it is. The time to reach skill level 5 for things is what will hurt the game the most if anything. People just aren't going to want to have to play a game 6 months just to get that really cool gun..... |
xAckie
Ahrendee Mercenaries
136
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Posted - 2013.05.07 21:38:00 -
[4] - Quote
Helper Friendly wrote:
I mean we played the game, broke it, tested it, gave over a year to it, etc. Should we not have this advantage?
.
No, we shouldnt.
we want people to quickly skill up into the basics - before specialisation - so they have fun and stay - and spend cash.
for people to have to grind 6 months or so for a base character before specialisation is not going to help retention.
People will stay if the game remains competitive and enjoyable -not for the grind (unless you have OCD and need to get your SP bars in perfect alignment).
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Garrett Blacknova
Codex Troopers
2756
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Posted - 2013.05.07 21:40:00 -
[5] - Quote
There are at least a few people I know running 2 or 3 PSN accounts with 3 alts on each, so potentially up to 9 characters for a single person.
Not many, but they exist, and I think they'd tip the balance below 1 million players based on the numbers in the game. Not really sure how far though, so 5% is a reasonable estimate.
Hopefully some will come back when there's actual matchmaking... |
Helper Friendly
Planetary Response Organization
7
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Posted - 2013.05.07 21:47:00 -
[6] - Quote
xAckie wrote:Helper Friendly wrote:
I mean we played the game, broke it, tested it, gave over a year to it, etc. Should we not have this advantage?
.
we want people to quickly skill up into the basics - before specialisation - so they have fun and stay - and spend cash.
I agree with that. It does take a while just to get a good basic logi suit..... A new player starting with nearly nothing for SP/isk is not going to want to play a game for months just to get the basic goods.... As I said Console gamer's have a different mind set. The militia gear that accompanies uprising does not even give an armor rep anymore!
New players will in a sense use that crap gear for a good month or two before they will be able to really apply a basic suit. This will TURN OFF new players and make it feel as if the good stuff is unreachable if you actually have a life out side of video games. |
R F Gyro
The Unholy Legion Of DarkStar DARKSTAR ARMY
347
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Posted - 2013.05.07 21:48:00 -
[7] - Quote
Garrett Blacknova wrote:There are at least a few people I know running 2 or 3 PSN accounts with 3 alts on each, so potentially up to 9 characters for a single person.
Not many, but they exist, and I think they'd tip the balance below 1 million players based on the numbers in the game. Not really sure how far though, so 5% is a reasonable estimate.
Hopefully some will come back when there's actual matchmaking... Maybe some players with 9 alts, but then probably quite a lot with only 1 (and 2 empty slots).
I'd love to believe that some of those players will come back, but I bet a large percentage of them won't.
I also worry about what happens when a potential new player says "I'm thinking of giving Dust a try". One person says "you should, its pretty good and has great potential", while nineteen say "don't bother".
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gbghg
L.O.T.I.S. RISE of LEGION
1469
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Posted - 2013.05.07 21:49:00 -
[8] - Quote
personally i think the base skills like dropsuit enginering/CPU ,shields/armour etc should be really cheap, to give new players a sense of progress and make their time feel like its worth something. Then as they get deeper into their specilizations they should get more and more skill choices which have a progressively harder sp requirement, so the deeper into something they go, the more they have to grind, the greater the benefits they get out of it. right now people look at thr amount of sp they get from a match, then they look at the amount which is required to move a corp skill up even 1 level, it's annoying when your used to it, but i imagine if your brand new to the game it could fill you with a sense of despair and make you drop the game pretty quickly.
they need early progress to be relatively quick, with visible and useful results to hook you in, then bring out the horrible sp gaps as you near the end of a specialization, so their too far in to consider turning back. |
Abron Garr
Amarr Templars Amarr Empire
260
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Posted - 2013.05.07 21:51:00 -
[9] - Quote
Two things that I can see helping to hold players are gear-based matchmaking and PvE. I know for a fact that people who may be interested in trying the game are completely turned off as soon as they're stomped by people in prototype gear. I've introduced a dozen or so people to Dust and the majority of them weren't interested in being slaughtered for weeks before getting into decent gear. There should be tiers based on gear for pub PvP like someone in another thread suggested. Corp matches and District ownership should remain a free-for-all, but there needs to be a place for new players to fight each other.
As for PvE, if people can kill drone swarms for less Isk and SP and be happy while doing it, some might stay awhile. The added benefit is that squads and new corps can try out gear and tactics against the A.I before heading into the "real" part of the game. If there aren't any major improvements for newer players, I'm afraid the total player base will remain extremely small. |
Ordo Malachai
Bragian Order Amarr Empire
22
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Posted - 2013.05.07 21:53:00 -
[10] - Quote
Arkena Wyrnspire wrote:Dust's player retention is awful. Protostomping squads made it bad enough in Chromosome, now they have 6 men and the SP gap has been widened even more.
This. That SP gap will be a huge disincentive for new players to hang around. Its like having Devs turning up on the first day of release with 'worked' characters and stomping all the 'noobs' for lols What are they thinking? |
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tribal wyvern
ZionTCD Unclaimed.
878
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Posted - 2013.05.07 22:20:00 -
[11] - Quote
Player retention is fine. However, the fluid retention in my knee from the laser rifle blast it suffered is a major issue. |
Avinash Decker
BetaMax. CRONOS.
35
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Posted - 2013.05.07 23:13:00 -
[12] - Quote
R F Gyro wrote:http://dustboard.com/global 2,203,704 mercenaries (characters created I believe) http://eve-offline.net/?server=dustCurrent record:4,662 (max peak concurrent users) (thanks Chribba, btw)That's 0.2% I believe. Lets say those 2.2 million characters represent 1 million players, and that 4.6K PCU represents 50,000 active users (similar PCU to active accounts ratio as Eve), then that is still only 5%. Is this good? It doesn't sound good, but I've no idea what figures you might expect for a F2P FPS console game. Does it even matter?
It's characters that have been created or recreated since closed beta and it includes players that have deleted their characters also . Is it good for a free to play game ? Idk really I heard WOT gets about 50,000 on peak days thats not a lot (comparing to some consoles games ) . Bop2 on the 360( Idk the ps3 numbers but its about the same I think) gets around 300,000 - 400,000 players daily on all game modes( multiplayer, campagin , zombies, etc) , but the pc version gets like 25,000k. Its the same for bf3 according to this http://bf3stats.com/ . |
Beast Beastlington
Bragian Order Amarr Empire
247
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Posted - 2013.05.07 23:26:00 -
[13] - Quote
Amusing to see people finally agree with the huge hurdles this system puts in place for new players.
It just doesn't make sense for a competitive FPS. These games have always been about player skill first, everything else is secondary. Dust does it the other way around and it's going to suffer as a result.
There are other reasons why player numbers are so low but I'm blue in the face from talking about the myriad of tech issues the game has. |
Iron Wolf Saber
BetaMax. CRONOS.
3951
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Posted - 2013.05.07 23:29:00 -
[14] - Quote
R F Gyro wrote:http://dustboard.com/global 2,203,704 mercenaries (characters created I believe) http://eve-offline.net/?server=dustCurrent record:4,662 (max peak concurrent users) (thanks Chribba, btw)That's 0.2% I believe. Lets say those 2.2 million characters represent 1 million players, and that 4.6K PCU represents 50,000 active users (similar PCU to active accounts ratio as Eve), then that is still only 5%. Is this good? It doesn't sound good, but I've no idea what figures you might expect for a F2P FPS console game. Does it even matter?
Bad reading of how many users are loggin in though out the day I highly doubt all 3k players are on all weekdays.
I think the fairest test is to check midday sunday's numbers and count that as 10% as that would be based off eve's own numbers of total subscribers and PCU amounts. |
Don Von Hulio
Not Guilty EoN.
252
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Posted - 2013.05.07 23:49:00 -
[15] - Quote
Helper Friendly wrote:IPeople just aren't going to want to have to play a game 6 months just to get that really cool gun.....
I know i took this out of context, but getting a new gun only costs 610k. Which is just tweo weeks. Now getting a new suit or maxing core skills... that takes time. Same for proficiencies. |
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