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![SherIock Holmes SherIock Holmes](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
SherIock Holmes
Kameira Lodge Amarr Empire
20
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Posted - 2013.05.07 07:30:00 -
[1] - Quote
WTF! Why did they touch the radius, how the hell am I supposed to hit multiple targets if the radius is only 3.1m with the radious range skills maxed out.
Like yes maybe the damage nerf was called for, but seriously? The splash damage nerf is ridiculous. |
![The Loathing The Loathing](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
The Loathing
The Southern Legion RISE of LEGION
42
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Posted - 2013.05.07 07:40:00 -
[2] - Quote
Testify... |
![Sir Meode Sir Meode](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Sir Meode
Seraphim Initiative. CRONOS.
481
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Posted - 2013.05.07 07:45:00 -
[3] - Quote
i have to agree, MD was my favourite weapon but now is next to useless |
![fred orpaul fred orpaul](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
fred orpaul
The Tritan Industries RISE of LEGION
257
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Posted - 2013.05.07 07:51:00 -
[4] - Quote
they did a splash and damage nerf to the MD as well?? well it scared and angered AR assaults, never mind that it was one of the easiest guns to take down, so it had to be nerfed. God ccp needs to stop getting its numbers from pub matches, ******* didn't matter how viable a gun was against any smart player , BB would ******* do the exact wrong thing, they would practically stick the barrel up their buthole for you causeing your K/D to go thru the roof on a weapon that would net you a negative KD in corp matches. |
![Chris F2112 Chris F2112](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Chris F2112
187. Unclaimed.
144
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Posted - 2013.05.07 07:54:00 -
[5] - Quote
The range did get a bit crazy on the top level mass drivers before, bu they might have taken it a bit far. I'll reserve judgement for bit when I see top level mass drivers in action. |
![Beren Hurin Beren Hurin](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Beren Hurin
OMNI Endeavors
425
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Posted - 2013.05.07 11:46:00 -
[6] - Quote
They did totally fix the leaf sights, so you can ADS now and be a whole lot more accurate if you want to. I was hitting dropships midflight yesterday. They were heavily shielded, but still....
A point someone else made was that this won't be so bad when FF is on. |
![JX1 JX1](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_female_128.jpg)
JX1
Goonfeet
1
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Posted - 2013.05.07 11:55:00 -
[7] - Quote
Area denial!
..if the area is the space between wall and railing on that set of stairs by B in that one map, or maybe if you land a grenade on an objective an enemy is trying to capture without a grenade hitting a friendly or geometry on the way or if you eat a hand-grenade from 35+ meter distance while also surviving assault rifles |
![Vyzion Eyri Vyzion Eyri](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Vyzion Eyri
The Southern Legion RISE of LEGION
616
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Posted - 2013.05.07 12:04:00 -
[8] - Quote
fred orpaul wrote:negative KD in corp matches.
And that's the point. Can you imagine friendly fire accidents if they allowed mass drivers to possess their previous splash radius? Now, if I fire at someone at a distance which previously would have killed me too, I only kill the person I was aiming for.
In PC, your corporation will be pulling out the elite. And if they have practiced with the MD, they will know how to use it. How? Fire a full clip into the enemy position, and then support your team with the repper and injector.
If you're not a logi? Fire the clip, place a nanohive and reload, allow your team to have a brief skirmish with the enemy, and when they disengage, fire in more.
Obviously not all situations will be ideal like the ones above, but now the risk of splashing damage onto your teammates whilst they're engaged with the enemy significantly decreases, whilst the splash grows significantly per tier of MD (level 5 MD operation + freedom MD = 6m splash) that by the time you're at proto level, you'll have the skill necessary to prevent team killing. |
![Snaps Tremor Snaps Tremor](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Snaps Tremor
The Tritan Industries RISE of LEGION
155
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Posted - 2013.05.07 12:07:00 -
[9] - Quote
Really doesn't make sense from a numbers perspective, as nobody was running away with MD kills last build. For friendly fire, breach style variants with tighter splash and higher direct damage already cover that.
Either the other changes in Uprising exposed a major advantage to Drivers as they were, or someone bashed their fists on the keyboard and accidentally rewrote the Mass Driver spec file. |
![Smoky The Bear Smoky The Bear](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Smoky The Bear
Intergalactic Cannibus Cartel
15
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Posted - 2013.05.07 12:09:00 -
[10] - Quote
If you think it might get usable at higher levels.. think again..
Im lvl 5 in operation and Proficiency with Complex DMG mods.. and I can tell you I wasted 6mill SP's because this is no longer a viable build.. PERIOD |
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![Charlotte O'Dell Charlotte O'Dell](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_female_128.jpg)
Charlotte O'Dell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
296
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Posted - 2013.05.07 12:09:00 -
[11] - Quote
I don't use MD's, but you have this tanker's support. I loved them last build. Of course CCP nerfed them!
Bump |
![Winsaucerer Winsaucerer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Winsaucerer
The Southern Legion RISE of LEGION
62
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Posted - 2013.05.07 12:11:00 -
[12] - Quote
Sounds to me like everything has been nerfed. So maybe everyone's in the same boat! |
![Medic 1879 Medic 1879](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Medic 1879
The Tritan Industries RISE of LEGION
220
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Posted - 2013.05.07 12:13:00 -
[13] - Quote
I am disappointed they got nerf'd but I still enjoy the MD and it is taking some relearning but its still effective in my opinion. |
![Jack McReady Jack McReady](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Jack McReady
DUST University Ivy League
142
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Posted - 2013.05.07 12:14:00 -
[14] - Quote
dat tears!
all weapons do less damage now. deal with it.
oh and btw, now you have to aim better instead of aiming at the general direction of a squad and collecting kills without effort.
in short: adapt or die ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
![Smoky The Bear Smoky The Bear](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Smoky The Bear
Intergalactic Cannibus Cartel
15
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Posted - 2013.05.07 12:15:00 -
[15] - Quote
yes everthing except the AR.. |
![Snaps Tremor Snaps Tremor](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Snaps Tremor
The Tritan Industries RISE of LEGION
155
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Posted - 2013.05.07 12:16:00 -
[16] - Quote
Smoky The Bear wrote:If you think it might get usable at higher levels.. think again..
Im lvl 5 in operation and Proficiency with Complex DMG mods.. and I can tell you I wasted 6mill SP's because this is no longer a viable build.. PERIOD
Call me pedantic, but there is no period in Dust. With no 'final' build the wasted SP could convert to very much unwasted SP at any moment, and at a point where people have chosen paths, blown all their SP, and can't just spec overnight into the skills you've invested in.
Chill out, do your best, wait for the comeback tour. |
![Smoky The Bear Smoky The Bear](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Smoky The Bear
Intergalactic Cannibus Cartel
15
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Posted - 2013.05.07 12:17:00 -
[17] - Quote
Umm MD users.. theres not very many of us.. SO lets try to keep these posts bumped.. ALso goto the Feedback requests forums there are alot of MD posts there to support as well... |
![Smoky The Bear Smoky The Bear](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Smoky The Bear
Intergalactic Cannibus Cartel
15
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Posted - 2013.05.07 12:19:00 -
[18] - Quote
Snaps Tremor wrote:Smoky The Bear wrote:If you think it might get usable at higher levels.. think again..
Im lvl 5 in operation and Proficiency with Complex DMG mods.. and I can tell you I wasted 6mill SP's because this is no longer a viable build.. PERIOD Call me pedantic, but there is no period in Dust. With no 'final' build the wasted SP could convert to very much unwasted SP at any moment, and at a point where people have chosen paths, blown all their SP, and can't just spec overnight into the skills you've invested in. Chill out, do your best, wait for the comeback tour.
Ur Pedantic.. whatever that means.. you pulled that off your word of the day calendar? If you dont rock a MD .. GTFO.. nobody cares what you think.. |
![Jack McReady Jack McReady](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Jack McReady
DUST University Ivy League
142
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Posted - 2013.05.07 12:19:00 -
[19] - Quote
Smoky The Bear wrote:yes everthing except the AR.. not true. |
![Flyingconejo Flyingconejo](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Flyingconejo
KILL-EM-QUICK RISE of LEGION
113
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Posted - 2013.05.07 12:43:00 -
[20] - Quote
I've just seen the new MD stats.
115 hp of splash damage? A damage that is reduced against shields, in a build where finding suits with 500+ shields is going to be common?
What area denial? They are not going to even feel it. You may get kills against standard and militia suits, but forget about anything else. |
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![Thog A Kuma Thog A Kuma](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Thog A Kuma
Planetary Response Organisation
70
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Posted - 2013.05.07 12:51:00 -
[21] - Quote
Jack McReady wrote:dat tears! all weapons do less damage now. deal with it. oh and btw, now you have to aim better instead of aiming at the general direction of a squad and collecting kills without effort. in short: adapt or die ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
I'm all for adapt or die, I totally get it..
MD has some new issues now, with the smaller blast it is more important to place the shots better the flight line appears to be mostly the same, but the visual trail in the new graphics, is less obvious. the smokey blast is less..and still (IMO) not exactly aligned with the boom. Now if you make a kill sometimes the body just disappears...Did he run away? Did he start to circle behind me?
Jack, the MD players of last build would happily blast a stupid crowd of suits, you're right now we can't...but everyone else can still spray and pray with 4 kills worth of damage in a mag.
Sounds like you were a MD nurfer in the recent past, was that because we dominated the kill boards? Did you hate watching that round flying flying flying..sip a coke..flying at you waiting to blow? Did it really **** you off when you rounded a corner and the MD guy suicided because he was too close to you and you didn't get the kill? Were you mad that your showdowns took 4 seconds longer because the MD fella had to reload, but of course he carries a nanohive (because he must). have you had MD teammates ***** you out because you walked in front of him when he was shootin and he died?
See we know how to adapt or die, We always knew we had a finicky weapon. I'm not all that worked up about going to pro5 and not being able to get a positive K/D I kinda like SG and this is a beta, but MD was fun, predicting were someone would be 3 seconds from now, lining up to get 2 people..all of that was cool..maybe I can have that again..we'll see, but ...
So far the blast radius was just a bit too much |
![Justin Tymes Justin Tymes](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Justin Tymes
Condotta Rouvenor Gallente Federation
84
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Posted - 2013.05.07 12:58:00 -
[22] - Quote
Flyingconejo wrote:I've just seen the new MD stats.
115 hp of splash damage? A damage that is reduced against shields, in a build where finding suits with 500+ shields is going to be common?
What area denial? They are not going to even feel it. You may get kills against standard and militia suits, but forget about anything else.
Might as well be using Assault since you're required to use Flux Nades anyway. At least you get extended pressure and can hit people around corners with it.
|
![SoLJae SoLJae](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
SoLJae
ZionTCD Unclaimed.
376
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Posted - 2013.05.07 12:59:00 -
[23] - Quote
If they were nerfed, I've not seen anything about it in the patch notes at all--like they mentioned about the HMG and other weapons.
I've used them in the last 2 builds and they were/are my weapon of choice, but I have to admit that yesterday my Cyclone MD did seem a bit impotent compared to what I remember it being in the past. I wrote it off on it being me adjusting to the new build, but after hearing from some of y'all, I'm starting to wonder if my 'splosions have been stifled intentionally.
|
![Jack McReady Jack McReady](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Jack McReady
DUST University Ivy League
143
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Posted - 2013.05.07 13:15:00 -
[24] - Quote
Thog A Kuma wrote: was that because we dominated the kill boards? Did you hate watching that round flying flying flying.
you dominated? good joke. your current post indicate the opposite. oh and I was using the MD myself.
Flyingconejo wrote:I've just seen the new MD stats.
115 hp of splash damage? A damage that is reduced against shields, in a build where finding suits with 500+ shields is going to be common?
What area denial? They are not going to even feel it. You may get kills against standard and militia suits, but forget about anything else. 115 is the same as before. if you have problems with shields then use flux grenades or learn to score direct hits.
|
![SoLJae SoLJae](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
SoLJae
ZionTCD Unclaimed.
376
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Posted - 2013.05.07 13:26:00 -
[25] - Quote
Jack McReady wrote: if you have problems with shields then use flux grenades or learn to score direct hits.
For real.
Flux grenades are a Mass Driver's best friend...
Drop the shields of the whole blob then blow them all to $hit.
|
![Comissar Skelus Comissar Skelus](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Comissar Skelus
L.O.T.I.S. RISE of LEGION
31
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Posted - 2013.05.07 13:29:00 -
[26] - Quote
Please tell me CCP didn't tap the boundless assault MD down. |
![EverNub EverNub](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
EverNub
IMPSwarm Negative-Feedback
1
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Posted - 2013.05.07 13:48:00 -
[27] - Quote
Im been using MD for past few months after I found out about reset. The dmg on the freedom went from 270 to 240 and yah they messed with the splash radius but I stil was getting 10 kills a match with it last night. Granted im caldari logi with 600 shields but I was still going atleast 5.0-10.0 KD in my matchs. Its definetly not as good as it was but none of the weapons are. AR users are freaking out more then we are so im not worried. We will see what happens in the next few months im sure they will tweak with ranges and dmgs for al weapon types as it becomes apparent people arent happy or like the new style of play. Play smart gl and kill some redberries. |
![Justin Tymes Justin Tymes](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Justin Tymes
Condotta Rouvenor Gallente Federation
84
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Posted - 2013.05.07 13:54:00 -
[28] - Quote
http://dust514.wikia.com/wiki/Mass_Drivers
Just posting this so people can see just how big MD users were nerfed. Freedom and Boundless are pretty much Standard Mass Driver and Assault without operation boosts from the last build as far as Splash and Splash damage goes. |
![Thog A Kuma Thog A Kuma](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Thog A Kuma
Planetary Response Organisation
70
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Posted - 2013.05.07 13:56:00 -
[29] - Quote
Jack McReady wrote:Thog A Kuma wrote: was that because we dominated the kill boards? Did you hate watching that round flying flying flying.
you dominated? good joke. your current post indicate the opposite. oh and I was using the MD myself.
your reading comprehension is poor.
I did not claim to dominate or even be above average.
I do claim to have been able to splash a moving target at 40m. I no longer seem to have that ability kiddo. not your fault but now my opponents can jump over my damage, stop running and my targeting lead prevents them from taking damage, basically unless i figure out some trick I have zero chance in a 1-1.
Poop happens, its a beta, but at this point it looks like too much a change. (that said if CCP knee jerks and changes anything without more than a week of research they're fools)
So quit your personal assaults on what you think our abilities are and help us figure out how to compensate or go gloat on your favorite I love SG AR FG LR |
![Jack McReady Jack McReady](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Jack McReady
DUST University Ivy League
143
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Posted - 2013.05.07 13:56:00 -
[30] - Quote
Justin Tymes wrote:http://dust514.wikia.com/wiki/Mass_Drivers
Just posting this so people can see just how big MD users were nerfed. Freedom and Boundless are pretty much Standard Mass Driver and Assault without operation boosts from the last build as far as Splash and Splash damage goes. how many threads will do you plan to infestate with your l2p issues? |
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![Justin Tymes Justin Tymes](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Justin Tymes
Condotta Rouvenor Gallente Federation
84
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Posted - 2013.05.07 14:00:00 -
[31] - Quote
Jack McReady wrote:Justin Tymes wrote:http://dust514.wikia.com/wiki/Mass_Drivers
Just posting this so people can see just how big MD users were nerfed. Freedom and Boundless are pretty much Standard Mass Driver and Assault without operation boosts from the last build as far as Splash and Splash damage goes. how many threads will do you plan to infestate with your l2p issues?
How many of these threads will you be a fanboy? I've only posted this in 2 threads regarding the MD. Go **** somewhere else. |
![Jack McReady Jack McReady](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Jack McReady
DUST University Ivy League
143
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Posted - 2013.05.07 14:02:00 -
[32] - Quote
Justin Tymes wrote:Jack McReady wrote:Justin Tymes wrote:http://dust514.wikia.com/wiki/Mass_Drivers
Just posting this so people can see just how big MD users were nerfed. Freedom and Boundless are pretty much Standard Mass Driver and Assault without operation boosts from the last build as far as Splash and Splash damage goes. how many threads will do you plan to infestate with your l2p issues? How many of these threads will you be a fanboy? I've only posted this in 2 threads regarding the MD. Go **** somewhere else. 2 threads is already enough. I was just asking in advance, so I can plan accordingly and extract your tears ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png) |
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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
221
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Posted - 2013.05.07 14:03:00 -
[33] - Quote
fred orpaul wrote:they did a splash and damage nerf to the MD as well?? well it scared and angered AR assaults, never mind that it was one of the easiest guns to take down, so it had to be nerfed. God ccp needs to stop getting its numbers from pub matches, ******* didn't matter how viable a gun was against any smart player , BB would ******* do the exact wrong thing, they would practically stick the barrel up their buthole for you causeing your K/D to go thru the roof on a weapon that would net you a negative KD in corp matches.
^This
As a proto logi MD i can tell you i was a gawd in pubs but a maggot in CBs.(except in enclosed spaces). Also freaking FF is enabled in PC keep the MDs exactly as it was and lol at all the ones who spam it without even trying to aim
+1 on the sight tho. |
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bolsh lee
Ahrendee Mercenaries
78
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Posted - 2013.05.07 14:03:00 -
[34] - Quote
Smoky The Bear wrote:If you think it might get usable at higher levels.. think again..
Im lvl 5 in operation and Proficiency with Complex DMG mods.. and I can tell you I wasted 6mill SP's because this is no longer a viable build.. PERIOD
This is what I was afraid of I started out in last build pure MD and after seeing the nerfs this build and realizing we had to specialize I figured it wasn't going to be to viable.. Hopefully CCP fixes this ( and a lot of **** in Uprising) part of me misses the MD ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) |
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Kyrie Bishop
Ostrakon Agency Gallente Federation
0
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Posted - 2013.05.07 14:08:00 -
[35] - Quote
I adapted.....
Did the calculations looked at my desired MD - will put no SP into that weapon.
|
![Son Down Son Down](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Son Down
SamsClub
8
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Posted - 2013.05.07 14:22:00 -
[36] - Quote
http://www.youtube.com/watch?v=kX8Qqu_WBIc |
![Ren Ayashi Ren Ayashi](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_female_128.jpg)
Ren Ayashi
Hellstorm Inc League of Infamy
0
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Posted - 2013.05.07 14:46:00 -
[37] - Quote
I noticed it the moment I got into match with my EXO. Shots I knew I should "hit" on not connecting. When I did connect, I barely dinged them. Also, I feel kind of screwed that they didn't mention the nerf in the patch notes. They mentioned the HMG, but not us. Our faults for not looking, definitely, but we trusted them to give us that information (since they'd already done it once) and they let us down.
CCP Dev, please? This is almost unusable.
And I'll millionth? the calls for a respec. (Though, at this point, everyone will just agree to go Caldari AR, and they'll be [barring certain builds] right.) |
![Takron Nistrom Takron Nistrom](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Takron Nistrom
eHarmony Inc. Phobia.
86
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Posted - 2013.05.07 14:55:00 -
[38] - Quote
Flyingconejo wrote:I've just seen the new MD stats.
115 hp of splash damage? A damage that is reduced against shields, in a build where finding suits with 500+ shields is going to be common?
What area denial? They are not going to even feel it. You may get kills against standard and militia suits, but forget about anything else.
I got plenty of kills combining it with the Flux grenade. I would throw a flux grenade into the group and then fire the MD, it has a bonus to armor so it was usually a 1, 2 punch. I haven't tried it with the current build but the damage nerf itsn't that high. I still feel it would be effective when used with flux grenades as i did last build. |
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Thog A Kuma
Planetary Response Organisation
70
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Posted - 2013.05.07 15:11:00 -
[39] - Quote
Takron Nistrom wrote:Flyingconejo wrote:I've just seen the new MD stats.
115 hp of splash damage? A damage that is reduced against shields, in a build where finding suits with 500+ shields is going to be common?
What area denial? They are not going to even feel it. You may get kills against standard and militia suits, but forget about anything else. I got plenty of kills combining it with the Flux grenade. I would throw a flux grenade into the group and then fire the MD, it has a bonus to armor so it was usually a 1, 2 punch. I haven't tried it with the current build but the damage nerf itsn't that high. I still feel it would be effective when used with flux grenades as i did last build.
So MD mandatory:
Flux Nanohive
Just to use one weapon?
doesn't seem like a really good design. you have to be within throwing range to use a grenade launcher? Some people will die of old age before i go through throwing the grenade, it pops, i fire 2-3 times...thats a long time man. |
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Snaps Tremor
The Tritan Industries RISE of LEGION
158
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Posted - 2013.05.07 15:23:00 -
[40] - Quote
Smoky The Bear wrote:Snaps Tremor wrote:Smoky The Bear wrote:If you think it might get usable at higher levels.. think again..
Im lvl 5 in operation and Proficiency with Complex DMG mods.. and I can tell you I wasted 6mill SP's because this is no longer a viable build.. PERIOD Call me pedantic, but there is no period in Dust. With no 'final' build the wasted SP could convert to very much unwasted SP at any moment, and at a point where people have chosen paths, blown all their SP, and can't just spec overnight into the skills you've invested in. Chill out, do your best, wait for the comeback tour. Ur Pedantic.. whatever that means.. you pulled that off your word of the day calendar? If you dont rock a MD .. GTFO.. nobody cares what you think..
I totally did rock a MD, but then I found out they weren't very good this build. I did this by waiting for people like you to jump the gun and start crying about it, so thanks for the help.
Oh, and if you're going to call people on being wordy, at least choose a word that's not used in everyday speech or you just end up looking like you skipped school. All of school. |
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Mark0h
SVER True Blood Unclaimed.
17
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Posted - 2013.05.07 15:31:00 -
[41] - Quote
Lol at the ass who said to get more direct hits. Eat ****. If it were that easily to directly hit moving players with a arcing delayed round , people would actually use the breach version. News flash, no one does!!!! Know why? Take a goddamn guess lol.
Radius nerf is bs. Don't know the reason why they did it |
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IR Scifi
Silver Talon Corporation
25
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Posted - 2013.05.07 15:53:00 -
[42] - Quote
I'll take another whack at it today but so far I'm pretty disappointed in my MD. Which is a shame because it was just about where it needed to be last patch. Enough of a punch to make someone pause and wait for backup but not so much you'd be a one man kill-squad. |
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KA24DERT
Not Guilty EoN.
25
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Posted - 2013.05.07 16:06:00 -
[43] - Quote
Jack McReady wrote:MD damage was not nerfed. splash range was (if I am not mistaken) everyone just has more hp than before (atleast my current suit has more hp than before) and EVERYONE is doing less damage because weapony damage bonus is missing thus it might look that some weapons are heavily nerfed (which is not the case). Thog A Kuma wrote: was that because we dominated the kill boards? Did you hate watching that round flying flying flying.
you dominated? good joke. your current post indicate the opposite. oh and I was using the MD myself. Flyingconejo wrote:I've just seen the new MD stats.
115 hp of splash damage? A damage that is reduced against shields, in a build where finding suits with 500+ shields is going to be common?
What area denial? They are not going to even feel it. You may get kills against standard and militia suits, but forget about anything else. 115 is the same as before. if you have problems with shields then use flux grenades or learn to score direct hits.
Flux grenades are not something you can pull out during a direct confrontation. And the damage is not the same as the previous build. Have you even read the links people have shown you?
The more I read your posts, the more I realize that you are probably just trolling.
I consider myself a pretty decent Mass Driver user, and I have trouble scoring direct hits. This is because hitting a moving target directly with a projectile that has travel time is hard. But you keep saying that we all need to aim better and stop whining.
So crap, maybe you are some kind of MD GOD, and I just need to HTFU.
Or maybe I just looked up your KD, and realized that you are a mediocre player that just enjoys trash talking on forums.
Now, I'm no KD chaser, my background is in games like Team Fortress where actually winning defeats all other stats. I lose dropsuits like water in this game. My corpies can attest to my tendency to run face first into bullets in order to break up a group of enemies. But if I can grab a 2.5 KD with suicidal tendencies, what is my MD Zen Master doing with a 1.59?
Is it because you sit on rock all day in Dust, meditating, and only take a shot when the moons align and you can land an honorable shot, one that only does the purest damage, the only damage: Direct Damage. Do your vows forbid you from inflicting the unclean Splash Damage on someone?
Hey, If that's the case I respect your religion.
But I really doubt it, and you're probably just a crap player crapping in threads without a leg to stand on.
The MD has been nerfed hard. Splash Radius Nerf, Damage Nerf, Distance Nerf, and the Nanohive Nerf is especially tough on MD users.
It's hard to argue that this combination of nerfs has resulted in a balanced weapon. Unless you are a Master MD user like Jack over here. |
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