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Cat Merc
BetaMax. CRONOS.
832
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Posted - 2013.05.04 20:47:00 -
[1] - Quote
Logi's will have inert armor regen, more equipment slots, more PG/CPU and have more slots. Their downsides are 1 bullet worth less HP, a tiny bit slower and no sidearm. The HP and slowness are easily made up by the fact that they have an extra slot, and have two-three more equipment slots. The inert armor regen is huge, at max level it will be like a complex armor repairer!
Anymore downsides/upsides I missed? |
Nstomper
Storm Wind Strikeforce Caldari State
280
|
Posted - 2013.05.04 20:50:00 -
[2] - Quote
This is how it was supposed to have been in the first place , assualt suit werent meant for supports, but do you know how many slots the assualt suit will have? Cause i atleast want my nanohive |
Cat Merc
BetaMax. CRONOS.
832
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Posted - 2013.05.04 20:50:00 -
[3] - Quote
Nstomper wrote:This is how it was supposed to have been in the first place , assualt suit werent meant for supports, but do you know how many slots the assualt suit will have? Cause i atleast want my nanohive A single equipment slot no matter the level. |
Veritas Vitae
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
131
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Posted - 2013.05.04 20:56:00 -
[4] - Quote
Logis seem to have had their survivability bumped a little bit, but all of them are slow as **** now; no speed variant that is faster than assaults. Lack of sidearm and speed is what will get them killed in gunfights. |
Cat Merc
BetaMax. CRONOS.
832
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Posted - 2013.05.04 20:58:00 -
[5] - Quote
Veritas Vitae wrote:Logis seem to have had their survivability bumped a little bit, but all of them are slow as **** now; no speed variant that is faster than assaults. Lack of sidearm and speed is what will get them killed in gunfights. The difference isn't that big, one kinetic catalyzer, and they have the slots to support that. Also I rarely use my sidearm, with reload speed maxed out you won't ever need to. (Switching to sidearm is slow in this game anyway) |
Veritas Vitae
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
131
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Posted - 2013.05.04 21:04:00 -
[6] - Quote
Reload speed is weapon specific and a 6x skill now. |
Cat Merc
BetaMax. CRONOS.
832
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Posted - 2013.05.04 21:05:00 -
[7] - Quote
Veritas Vitae wrote:Reload speed is weapon specific and a 6x skill now. Still. I don't use rapid reload at all and I don't need a sidearm. I ditch it for being able to use better modules, and I never feel like I need it even in CQC engagements when I run out of ammo. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
138
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Posted - 2013.05.04 21:06:00 -
[8] - Quote
Cat Merc wrote:Veritas Vitae wrote:Logis seem to have had their survivability bumped a little bit, but all of them are slow as **** now; no speed variant that is faster than assaults. Lack of sidearm and speed is what will get them killed in gunfights. The difference isn't that big, one kinetic catalyzer, and they have the slots to support that. Also I rarely use my sidearm, with reload speed maxed out you won't ever need to. (Switching to sidearm is slow in this game anyway) Kinnietic catalyzers don't effect movement speed, which is more important in a gun fight than just sprinting.
Although I think the Minmatar Logi isas fast as aaaults.
That said, I do think logis might be a bit too good, but we'll have to wait and see.
They certainly do have more potential, but they will also cost more.
Quote:Another option which I prefer, would be to remove logi light weapon and have them only have a sidearm weapon. This will force them to engage enemy as a last resort. Lay off the catnip. |
steadyhand amarr
The Red Apple
454
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Posted - 2013.05.04 21:06:00 -
[9] - Quote
Cat stop making threads you got boring at around 13:00 today and most of what you put is just blind wrong or shows you have no idea what your talking about |
The Robot Devil
BetaMax. CRONOS.
180
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Posted - 2013.05.04 21:08:00 -
[10] - Quote
Cat Merc wrote:Another option which I prefer, would be to remove logi light weapon and have them only have a sidearm weapon. This will force them to engage enemy as a last resort.
I kind of like this idea. |
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slypie11
Planetary Response Organisation
256
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Posted - 2013.05.04 21:08:00 -
[11] - Quote
NeoWraith Acedia wrote:Cat Merc wrote:Veritas Vitae wrote:Logis seem to have had their survivability bumped a little bit, but all of them are slow as **** now; no speed variant that is faster than assaults. Lack of sidearm and speed is what will get them killed in gunfights. The difference isn't that big, one kinetic catalyzer, and they have the slots to support that. Also I rarely use my sidearm, with reload speed maxed out you won't ever need to. (Switching to sidearm is slow in this game anyway) Kinnietic catalyzers don't effect movement speed, which is more important in a gun fight than just sprinting. Although I think the Minmatar Logi isas fast as aaaults. That said, I do think logis might be a bit too good, but we'll have to wait and see. They certainly do have more potential, but they will also cost more. now apparently we have sprint strafing, so movement speed wont matter as much in a gunfight |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
138
|
Posted - 2013.05.04 21:09:00 -
[12] - Quote
slypie11 wrote: now apparently we have sprint strafing, so movement speed wont matter as much in a gunfight
I forgot that, but can you shoot while running? o.O |
DUST Fiend
OSG Planetary Operations Covert Intervention
2807
|
Posted - 2013.05.04 21:10:00 -
[13] - Quote
Logis could probably do with a few less slots |
slypie11
Planetary Response Organisation
257
|
Posted - 2013.05.04 21:11:00 -
[14] - Quote
NeoWraith Acedia wrote:slypie11 wrote: now apparently we have sprint strafing, so movement speed wont matter as much in a gunfight
I forgot that, but can you shoot while running? o.O IDK, but it will help to get to cover faster while keeping eyes on the target. At the very least it will make it even harder for heavies to hit you. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
138
|
Posted - 2013.05.04 21:11:00 -
[15] - Quote
The Robot Devil wrote:Cat Merc wrote:Another option which I prefer, would be to remove logi light weapon and have them only have a sidearm weapon. This will force them to engage enemy as a last resort. I kind of like this idea. Hell no, not even out yet and you guys already want to nerf them?
Remove 1 highslot from the Caldari suit 1 low slot from the Gallenete suit Amarr suit is perfect Cut Minmatar suits HP a little more. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1322
|
Posted - 2013.05.04 21:11:00 -
[16] - Quote
I think you messed your translation up. I'm moderately certain that the +1 to armor repair will effect the repair tool and the repair tool only. Plus, logi's are slower than assaults, so if you factor those two things in, then you are basically describing the logi's we have now, and I haven't heard any OP threads on the logi this build. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
138
|
Posted - 2013.05.04 21:13:00 -
[17] - Quote
DUST Fiend wrote:Logis could probably do with a few less slots It's always been like that, even now, you guys just barely had a problem with it?
I actually like the Idea of giving assault suits the weaponry bonus that got taken away, 2% per level. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
138
|
Posted - 2013.05.04 21:14:00 -
[18] - Quote
Logi Bro wrote:I haven't heard any OP threads on the logi this build. I think this is the first time any of them actually looked at a logi suit's stats |
Parson Atreides
Ahrendee Mercenaries
262
|
Posted - 2013.05.04 21:15:00 -
[19] - Quote
When I first looked at the PG/CPU, equipement slots, base shields/armor, movement speed, etc I thought the exact same thing. The only thing that would keep me from going Logi/AR or something would be if they have a bigger hit box. The Amarr Logi suit has a sidearm, for those who would want one.
Also the role bonus for Logi suits is waaay better than the Assault one, at least in my opinion. Plus the racial bonuses for Assault suits kind of suck. Laser heat build up reduction? Sidearm clip size? Reduction of PG/CPU of hybrid weaponry? What a joke. With logi suits you can get hacking speed or increased efficacy of shield extenders (among other, less significant options) if you so choose. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
138
|
Posted - 2013.05.04 21:17:00 -
[20] - Quote
Parson Atreides wrote:When I first looked at the PG/CPU, equipement slots, base shields/armor, movement speed, etc I thought the exact same thing. The only thing that would keep me from going Logi/AR or something would be if they have a bigger hit box. The Caldari Logi suit has a sidearm, for those who would want one.
Also the role bonus for Logi suits is waaay better than the Assault one, at least in my opinion. Plus the racial bonuses for Assault suits kind of suck. Laser heat build up reduction? Sidearm clip size? Reduction of PG/CPU of hybrid weaponry? What a joke. With logi suits you can get hacking speed or increased efficacy of shield extenders (among other, less significant options) if you so choose. Amarr suit, not caldari, the one with 3/3/3 slots/equipment. |
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XXfootnoteXX
DUST University Ivy League
241
|
Posted - 2013.05.04 21:17:00 -
[21] - Quote
Logi Bro wrote:I think you messed your translation up. I'm moderately certain that the +1 to armor repair will effect the repair tool and the repair tool only. Plus, logi's are slower than assaults, so if you factor those two things in, then you are basically describing the logi's we have now, and I haven't heard any OP threads on the logi this build.
https://forums.dust514.com/default.aspx?g=posts&t=72238&find=unread
Iron Wolf Saber stated its for self repair also.
He is not a Dev, but closer then anyone else playing a guessing game. |
slypie11
Planetary Response Organisation
257
|
Posted - 2013.05.04 21:18:00 -
[22] - Quote
Logi Bro wrote:I think you messed your translation up. I'm moderately certain that the +1 to armor repair will effect the repair tool and the repair tool only. Plus, logi's are slower than assaults, so if you factor those two things in, then you are basically describing the logi's we have now, and I haven't heard any OP threads on the logi this build. no it's self repair |
Jack McReady
DUST University Ivy League
140
|
Posted - 2013.05.04 21:18:00 -
[23] - Quote
Assault suits have more stamina, more foward speed, more STRAFE SPEED, more stock EHP (which also means you can fit more damage mods aka more damage with the same amount of total ehp in the end). and this is not enough advantage?
and ofcourse logi has more PG/CPU, the equipment requires alot of it or how do you want to fit it?
do people actually think before they post or does the majority of this community consists of whiny kids that came from CoD? endless waves of whiny nobrain posts lately. this thread is less whiny than others but it is still whiny... |
Parson Atreides
Ahrendee Mercenaries
262
|
Posted - 2013.05.04 21:19:00 -
[24] - Quote
Logi Bro wrote:I think you messed your translation up. I'm moderately certain that the +1 to armor repair will effect the repair tool and the repair tool only. Plus, logi's are slower than assaults, so if you factor those two things in, then you are basically describing the logi's we have now, and I haven't heard any OP threads on the logi this build.
I'll definitely need to keep an eye on this. If you're right, then I might stick with Assault. If you're wrong, I'm probably going Logi just because the bonus is too good.
NeoWraith Acedia wrote: Amarr suit, not caldari, the one with 3/3/3 slots/equipment.
Fixed. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1322
|
Posted - 2013.05.04 21:20:00 -
[25] - Quote
XXfootnoteXX wrote:Logi Bro wrote:I think you messed your translation up. I'm moderately certain that the +1 to armor repair will effect the repair tool and the repair tool only. Plus, logi's are slower than assaults, so if you factor those two things in, then you are basically describing the logi's we have now, and I haven't heard any OP threads on the logi this build. https://forums.dust514.com/default.aspx?g=posts&t=72238&find=unreadIron Wolf Saber stated its for self repair also. He is not a Dev, but closer then anyone else playing a guessing game.
I'm going to go out on a limb and say he is wrong, at the very least, I hope he is wrong. Logi's didn't need this bonus, and it has no pertinence to their class, so CCP would ignorant to place a passive armor regen on a support role. This is why I think it is a repair tool bonus, not a personal armor rep.
EDIT: Oh, and I forgot to mention, if the armor rep IS personal, then it screws Caldari logi's over for having such a useless bonus. |
Parson Atreides
Ahrendee Mercenaries
262
|
Posted - 2013.05.04 21:22:00 -
[26] - Quote
Logi Bro wrote:XXfootnoteXX wrote:Logi Bro wrote:I think you messed your translation up. I'm moderately certain that the +1 to armor repair will effect the repair tool and the repair tool only. Plus, logi's are slower than assaults, so if you factor those two things in, then you are basically describing the logi's we have now, and I haven't heard any OP threads on the logi this build. https://forums.dust514.com/default.aspx?g=posts&t=72238&find=unreadIron Wolf Saber stated its for self repair also. He is not a Dev, but closer then anyone else playing a guessing game. I'm going to go out on a limb and say he is wrong, at the very least, I hope he is wrong. Logi's didn't need this bonus, and it has no pertinence to their class, so CCP would ignorant to place a passive armor regen on a support role. This is why I think it is a repair tool bonus, not a personal armor rep.
What about logis that don't use repair tools? There are some out there and I think it's a valid way to play, which would make the bonus completely useless. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1322
|
Posted - 2013.05.04 21:31:00 -
[27] - Quote
Parson Atreides wrote:Logi Bro wrote:XXfootnoteXX wrote:Logi Bro wrote:I think you messed your translation up. I'm moderately certain that the +1 to armor repair will effect the repair tool and the repair tool only. Plus, logi's are slower than assaults, so if you factor those two things in, then you are basically describing the logi's we have now, and I haven't heard any OP threads on the logi this build. https://forums.dust514.com/default.aspx?g=posts&t=72238&find=unreadIron Wolf Saber stated its for self repair also. He is not a Dev, but closer then anyone else playing a guessing game. I'm going to go out on a limb and say he is wrong, at the very least, I hope he is wrong. Logi's didn't need this bonus, and it has no pertinence to their class, so CCP would ignorant to place a passive armor regen on a support role. This is why I think it is a repair tool bonus, not a personal armor rep. What about logis that don't use repair tools? There are some out there and I think it's a valid way to play, which would make the bonus completely useless.
People that play that way are likely being discouraged to do so. It is the role of scouts to use drop uplinks or active scanners, the assault's job to use nanohives or demolitions, and the logi's job to use repair tools, nanite injectors, and another piece of equipment of their own choosing. |
Parson Atreides
Ahrendee Mercenaries
264
|
Posted - 2013.05.04 21:34:00 -
[28] - Quote
Logi Bro wrote:Parson Atreides wrote:Logi Bro wrote:XXfootnoteXX wrote:Logi Bro wrote:I think you messed your translation up. I'm moderately certain that the +1 to armor repair will effect the repair tool and the repair tool only. Plus, logi's are slower than assaults, so if you factor those two things in, then you are basically describing the logi's we have now, and I haven't heard any OP threads on the logi this build. https://forums.dust514.com/default.aspx?g=posts&t=72238&find=unreadIron Wolf Saber stated its for self repair also. He is not a Dev, but closer then anyone else playing a guessing game. I'm going to go out on a limb and say he is wrong, at the very least, I hope he is wrong. Logi's didn't need this bonus, and it has no pertinence to their class, so CCP would ignorant to place a passive armor regen on a support role. This is why I think it is a repair tool bonus, not a personal armor rep. What about logis that don't use repair tools? There are some out there and I think it's a valid way to play, which would make the bonus completely useless. People that play that way are likely being discouraged to do so. It is the role of scouts to use drop uplinks or active scanners, the assault's job to use nanohives or demolitions, and the logi's job to use repair tools, nanite injectors, and another piece of equipment of their own choosing.
I think forcing, or attempting to force, certain suits into certain equipment or weapon choices isn't at all what CCP is trying to do. They're all about choices for the player and if I want to run a drop uplink in my assault suit because I know two other people in my squad are running nanohives, why should I be discouraged in any way? The same logic applies to the logi suit and equipment--if there's another logi running a repair tool, it's entirely understandable that I might want to forego that in place of something he isn't carrying. |
Cat Merc
BetaMax. CRONOS.
834
|
Posted - 2013.05.04 21:34:00 -
[29] - Quote
Jack McReady wrote:Assault suits have more stamina, more foward speed, more STRAFE SPEED, more stock EHP (which also means you can fit more damage mods aka more damage with the same amount of total ehp in the end). and this is not enough advantage?
and ofcourse logi has more PG/CPU, the equipment requires alot of it or how do you want to fit it?
do people actually think before they post or does the majority of this community consists of whiny kids that came from CoD? endless waves of whiny nobrain posts lately. this thread is less whiny than others but it is still whiny... That's 30 stamina difference. The speed difference is tiny. The eHP difference is one bullets worth, regen on armor is far more valuable. |
General Tiberius1
ZionTCD Unclaimed.
542
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Posted - 2013.05.04 21:36:00 -
[30] - Quote
lol, noticed that the gallente can have an armor repper, 2 hives AND a needle did you?
1 man supply depo |
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