Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Protoman Is God
Red and Silver Hand Amarr Empire
105
|
Posted - 2013.05.03 12:27:00 -
[1] - Quote
WHAAAA but what about the logi. Most of you are bad anyways.
Everybody should be able to carry a medkit period without sacrificing an equipment slot.
Bye. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
169
|
Posted - 2013.05.03 12:33:00 -
[2] - Quote
I tried holding back a bit of a chuckle when I read this.
I failed you all. |
Bad Heal
The Sound Of Freedom Renegade Alliance
1
|
Posted - 2013.05.03 12:35:00 -
[3] - Quote
lol troll |
Takahiro Kashuken
Red Star. EoN.
391
|
Posted - 2013.05.03 12:36:00 -
[4] - Quote
Why dont you just ask for the removal of everything excpet the assault suit?
|
KingBabar
Seraphim Initiative. CRONOS.
550
|
Posted - 2013.05.03 12:36:00 -
[5] - Quote
This at least, we can agree on. Taking away that second equipment slot for other protosuits is the worst change they've done since they had the EZ-mode nade mechanics... |
Big miku
Internal Error. Negative-Feedback
108
|
Posted - 2013.05.03 12:40:00 -
[6] - Quote
Heavies need Jet packs.
that is all. |
DJINN leukoplast
Hellstorm Inc League of Infamy
388
|
Posted - 2013.05.03 12:41:00 -
[7] - Quote
Protoman Is God wrote:WHAAAA but what about the logi. Most of you are bad anyways.
Everybody should be able to carry a medkit period without sacrificing an equipment slot.
Bye.
Yeah, who wants a game where you can do more than one thing at once?
Blasphemy! (at least in the bizarro-world of CCP) |
Alldin Kan
Imperfects Negative-Feedback
188
|
Posted - 2013.05.03 12:45:00 -
[8] - Quote
Protoman Is God wrote:WHAAAA but what about the logi. Most of you are bad anyways.
Everybody should be able to carry a medkit period without sacrificing an equipment slot.
Bye.
I'm ok with a limited stock of injectors if I don't add the equipment itself on dropsuits...
Then again, everyone would then start reviving each other and the match won't end. |
Ryder Azorria
Amarr Templars Amarr Empire
260
|
Posted - 2013.05.03 12:45:00 -
[9] - Quote
KingBabar wrote:This at least, we can agree on. Taking away that second equipment slot for other protosuits is the worst change they've done since they had the EZ-mode nade mechanics... No, it's specialization. You want to be a killing machine? Then you sacrifice some versatility. You want to be a logi god? then you lose some combat capability.
It's basically the T1 vs T2 (general vs specialized) argument from EVE and should work very nicely once people stop QQing. |
Alldin Kan
Imperfects Negative-Feedback
188
|
Posted - 2013.05.03 12:46:00 -
[10] - Quote
Big miku wrote:Heavies need Jet packs.
that is all.
Because we all just need to get on top of a tank with a Forge Gun. |
|
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
167
|
Posted - 2013.05.03 13:48:00 -
[11] - Quote
Remove damage so we don-Št need healing.
RAMBO doesn-Št need healing, why should we?
|
Vaerana Myshtana
Bojo's School of the Trades
809
|
Posted - 2013.05.03 13:53:00 -
[12] - Quote
The OP's trolling aside, it is lore consistent for dropclones to carry a limited-use kit that repairs some portion of damage.
Perhaps:
Self-Repair Kit 3 Uses 5s Activation Time (interupted by reloading, shooting, sprinting, etc.) Repairs 75 Armor |
Cody Sietz
The Tritan Industries RISE of LEGION
97
|
Posted - 2013.05.03 13:57:00 -
[13] - Quote
Hmmm...I don't know about ned kits, but logis(and maybe any class that can carry one)should be able to slam a nanoinjector into there leg/neck to heal a little hp.
2-3 sec animation, heals 50 hp. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
167
|
Posted - 2013.05.03 14:05:00 -
[14] - Quote
Cody Sietz wrote:Hmmm...I don't know about ned kits, but logis(and maybe any class that can carry one)should be able to slam a nanoinjector into there leg/neck to heal a little hp.
2-3 sec animation, heals 50 hp.
Yep, a module that heals armor is much needed for logis. |
Cody Sietz
The Tritan Industries RISE of LEGION
98
|
Posted - 2013.05.03 14:09:00 -
[15] - Quote
Natu Nobilis wrote:Cody Sietz wrote:Hmmm...I don't know about ned kits, but logis(and maybe any class that can carry one)should be able to slam a nanoinjector into there leg/neck to heal a little hp.
2-3 sec animation, heals 50 hp. Yep, a module that heals armor is much needed for logis. That would take 25 secs and is a module...not a tool. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
7
|
Posted - 2013.05.03 14:09:00 -
[16] - Quote
KingBabar wrote:This at least, we can agree on. Taking away that second equipment slot for other protosuits is the worst change they've done since they had the EZ-mode nade mechanics... HEHE oohh the assault tears because they need to squad with a logi ... get the out of here would you !! Squads are even increased to 6 people so if you dare to trust 2 more people you can pretty much get the same effect but ooouuhh trust sounds like a word you don't have in your vocabulary.
Ryder Azorria wrote:KingBabar wrote:This at least, we can agree on. Taking away that second equipment slot for other protosuits is the worst change they've done since they had the EZ-mode nade mechanics... No, it's specialization. You want to be a killing machine? Then you sacrifice some versatility. You want to be a logi god? then you lose some combat capability. It's basically the T1 vs T2 (general vs specialized) argument from EVE and should work very nicely once people stop QQing.
^^^^^^^^^^^^^^^^^^^^^^^^ +1 my friend stop QQing adapt and survive. Assault guys are not in the same position as heavies and tanks. Nerfed so badly that it's a dying breed |
DUST Fiend
OSG Planetary Operations Covert Intervention
2768
|
Posted - 2013.05.03 14:11:00 -
[17] - Quote
What's a medkit? |
P14GU3
The Southern Legion RISE of LEGION
25
|
Posted - 2013.05.03 14:15:00 -
[18] - Quote
Sometimes, it's hard to tell when you kids are being serious.. is this to be taken seriously?? |
P14GU3
The Southern Legion RISE of LEGION
25
|
Posted - 2013.05.03 14:18:00 -
[19] - Quote
DUST Fiend wrote:What's a medkit?
You know, from CoD and BF.. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2768
|
Posted - 2013.05.03 14:22:00 -
[20] - Quote
P14GU3 wrote:DUST Fiend wrote:What's a medkit? You know, from CoD and BF..
Never played
Well, I've played zombies, but I'm so bad at it and usually just end up following my friends |
|
Thog A Kuma
Planetary Response Organisation
66
|
Posted - 2013.05.03 14:25:00 -
[21] - Quote
Logi Bro needs auto reppers with a ten meter range, heals all damaged units that approach.
OOH! we need a EpiPen gun (30 meter range) to revive our Warpoint producers stuck in the middle of a firefight bleeding out.
can we make the logi suit a drop beacon too?
Heavy with jet pack though? that will never fly.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
2769
|
Posted - 2013.05.03 14:28:00 -
[22] - Quote
Thog A Kuma wrote:Heavy with jet pack though? that will never fly.
No, but I'd take a heavy with modified feet and a modified thruster pack that lunges me forward. Give me a heated plasma greatsword and all the armor plates you've got, and I'll go show some fools how obsolete blades are |
Aisha Ctarl
The Vanguardians Orion Empire
9
|
Posted - 2013.05.03 14:38:00 -
[23] - Quote
While we're at it why not just give everyone a pair of defibs too??
This isn't battlefield bro. |
Zahle Undt
The Tritan Industries RISE of LEGION
70
|
Posted - 2013.05.03 14:44:00 -
[24] - Quote
I can only hope the OP is trolling
But we have nanohives that heal and distribute ammo, skill into them |
Bad Heal
The Sound Of Freedom Renegade Alliance
1
|
Posted - 2013.05.03 15:05:00 -
[25] - Quote
What if there was a high power, high cpu/pg module that had a one time use nano injector for yourself? If we current have defibulators that shock when the heart gets out of whack why cant we have an injector for when the clone needs reviving? |
Iron Wolf Saber
BetaMax. CRONOS.
3808
|
Posted - 2013.05.03 15:07:00 -
[26] - Quote
Op is likely trolling.
If it where up to me remove the equipment slot on all assault frames would be my solution. Give them a second grenade slot maybe in exchange. |
P14GU3
The Southern Legion RISE of LEGION
25
|
Posted - 2013.05.03 15:09:00 -
[27] - Quote
Iron Wolf Saber wrote:Op is likely trolling.
If it where up to me remove the equipment slot on all assault frames would be my solution. Give them a second grenade slot maybe in exchange.
Might be the best thing I've heard from you... |
DUST Fiend
OSG Planetary Operations Covert Intervention
2770
|
Posted - 2013.05.03 15:15:00 -
[28] - Quote
Iron Wolf Saber wrote:If it where up to me remove the equipment slot on all assault frames would be my solution. Give them a second grenade slot maybe in exchange.
While I agree (interesting idea), I think logi's might need a tweak backwards in some sense, to avoid becoming the "wonder unit" that can be fit like an assault but still do the tasks of a logi.
I think killer logi's are ok, but they should have to sacrifice a little more to achieve it. That's just my impression though, as I have very little experience with the logistics suits, or Uprising for that matter. It's so close |
P14GU3
The Southern Legion RISE of LEGION
25
|
Posted - 2013.05.03 15:47:00 -
[29] - Quote
DUST Fiend wrote:Iron Wolf Saber wrote:If it where up to me remove the equipment slot on all assault frames would be my solution. Give them a second grenade slot maybe in exchange. While I agree (interesting idea), I think logi's might need a tweak backwards in some sense, to avoid becoming the "wonder unit" that can be fit like an assault but still do the tasks of a logi. I think killer logi's are ok, but they should have to sacrifice a little more to achieve it. That's just my impression though, as I have very little experience with the logistics suits, or Uprising for that matter. It's so close
"Killer logi" lol. On my best day I get a 3/1 ratio. No sidearm and MUCH weaker. Plus more expensive to fit. I think we have plenty of drawbacks |
D Roc43
L.O.T.I.S. RISE of LEGION
17
|
Posted - 2013.05.03 15:47:00 -
[30] - Quote
Iron Wolf Saber wrote:Op is likely trolling.
If it where up to me remove the equipment slot on all assault frames would be my solution. Give them a second grenade slot maybe in exchange.
I usually agree with your input on most things, but this one I have to politely disagree.
If assaults had no equipment slots then scouts and logi's would be the only suits with equipment on the field. What would this do to game play? Let me paint a quick little picture. Squad of 6 (comprised of 2 assault, 1 logi, 2 heavies, 1 scout) head from alpha to bravo. Logi gets sniped in the process and asks to be picked up, only the scout has equipment and in his one slot carries hives. Squad gets to bravo, hey anyone have a repair tool? nope logi's dead. Hey anyone have an injector a heavy just went down, nope logi's dead. Hey anyone have an uplink so the logi can spawn in.......nope logi's dead. Hey guys at least we have ammo right??
Point of the story, we are trying to open up the game to more diverse types of game play and not turn it into everyone run logi or be SOL when you go down, run out of ammo, need repairs, or need a spawn point. Allowing other suit types to carry equipment not only allows for different squad paradigms but in turn more diverse game play on the battlefield. Do I agree with assaults getting knocked down from 2 equipment slots to 1, no. It was one of the biggest attractions for getting to your prototype suit and made you more effective all around on the battlefield but specifically in your ability to better support your squad. Was there any game breaking mechanic by an assault carrying 2 equipment slots, no. If anything it promoted more being able to run with your squad and support them (still much less effectively than a logi) while still being able to stay on the offensive but allowed for at least some support in lack there of.
That's my two cents anyways. |
|
Skihids
The Tritan Industries RISE of LEGION
1238
|
Posted - 2013.05.03 15:52:00 -
[31] - Quote
Trolling or not, there are quite a few players lobbying for a classless system.
They want the Assault to be able to do everything on their own and for every weapon or piece of equipment to be cheap to skill into. Vehicles should be just another tool for the Assault class to use and not require a dedicated class to operate. They certainly shouldn't be the rock to the Assault scissors!
If they get their way we will end up with a Persistent CoD, not an MMO FPS.
Public matches are a huge part of the problem. With squads limited to tiny four man units and most players running solo there are little to no tactics and zero strategy. It's chaos where everyone feels they have to be totally self sufficient because they can't or won't coordinate with anyone else.
If you balance the game on public matches you will end up with a classless system. CCP should ignore public matches completely when balancing because instant battles are not the heart of DUST. The vision I saw for DUST involved multiple roles, strategy and tactics, not mindless zerging and Brownian motion.
Balance on team matches, then put in whatever restrictions instant mindless battles require to prevent teamwork and tactics from destroying a random mob. |
P14GU3
The Southern Legion RISE of LEGION
25
|
Posted - 2013.05.03 15:55:00 -
[32] - Quote
@ D Roc. Maybe more people would skill into scout/logi. As it stands now, 90% of the community runs assualt/tanks..
I guess we will have to see how uprisings goes. If the assault ratio drops then its fine.. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2771
|
Posted - 2013.05.03 15:55:00 -
[33] - Quote
D Roc43 wrote:Point of the story, we are trying to open up the game to more diverse types of game play and not turn it into everyone run logi or be SOL when you go down, run out of ammo, need repairs, or need a spawn point. Allowing other suit types to carry equipment not only allows for different squad paradigms but in turn more diverse game play on the battlefield. Do I agree with assaults getting knocked down from 2 equipment slots to 1, no. It was one of the biggest attractions for getting to your prototype suit and made you more effective all around on the battlefield but specifically in your ability to better support your squad. Was there any game breaking mechanic by an assault carrying 2 equipment slots, no. If anything it promoted more being able to run with your squad and support them (still much less effectively than a logi) while still being able to stay on the offensive but allowed for at least some support in lack there of.
That's my two cents anyways.
You bring up some good points, and at first I was pretty miffed about the scout also only having 1 equipment slot, but with a 6 man squad you can easily cover each other.
Perhaps offering a grenadier variant for the assault that loses its equipment slot for the additional grenades, forcing him to rely on someone else for nano hives. Perhaps give it a % bonus to grenade capacity per level so you can carry up to 2 additional grenades at max level, or even just one. Sounds kind of like Minmatar. |
Iron Wolf Saber
BetaMax. CRONOS.
3810
|
Posted - 2013.05.03 16:03:00 -
[34] - Quote
D Roc43 wrote:Iron Wolf Saber wrote:Op is likely trolling.
If it where up to me remove the equipment slot on all assault frames would be my solution. Give them a second grenade slot maybe in exchange. I usually agree with your input on most things, but this one I have to politely disagree. If assaults had no equipment slots then scouts and logi's would be the only suits with equipment on the field. What would this do to game play? Let me paint a quick little picture. Squad of 6 (comprised of 2 assault, 1 logi, 2 heavies, 1 scout) head from alpha to bravo. Logi gets sniped in the process and asks to be picked up, only the scout has equipment and in his one slot carries hives. Squad gets to bravo, hey anyone have a repair tool? nope logi's dead. Hey anyone have an injector a heavy just went down, nope logi's dead. Hey anyone have an uplink so the logi can spawn in.......nope logi's dead. Hey guys at least we have ammo right?? Point of the story, we are trying to open up the game to more diverse types of game play and not turn it into everyone run logi or be SOL when you go down, run out of ammo, need repairs, or need a spawn point. Allowing other suit types to carry equipment not only allows for different squad paradigms but in turn more diverse game play on the battlefield. Do I agree with assaults getting knocked down from 2 equipment slots to 1, no. It was one of the biggest attractions for getting to your prototype suit and made you more effective all around on the battlefield but specifically in your ability to better support your squad. Was there any game breaking mechanic by an assault carrying 2 equipment slots, no. If anything it promoted more being able to run with your squad and support them (still much less effectively than a logi) while still being able to stay on the offensive but allowed for at least some support in lack there of. That's my two cents anyways.
Oh you're welcome to disagree just if the problem was a question and I had multiple choice answers this is the one i'd pick. The balance game has a hard time accounting for player behavior and I agree that if I do remove the one equipment slot form assaults everyone will go wonderlogis.
As mentioned elsewhere we are already on a 'classless' system within a box. Nobody said you have to arm your assaults with an assault gun and tank and gank fit it out. Making an assault ninja is entirely possible, as are logis. Its just that some suits feel too good at one role which over encompasses over everything else or overshadows the advantages of the other 'buckets' of sand.
At lease we are very lucky in the one ability that we can go into battle without slots fitted. There are a few very interesting game play options that arise if you empty out a choice slot for whatever reason. |
Rogatien Merc
Ill Omens EoN.
15
|
Posted - 2013.05.03 16:28:00 -
[35] - Quote
Thog A Kuma wrote:
Heavy with jet pack though? that will never fly.
Made me lol |
Rogatien Merc
Ill Omens EoN.
15
|
Posted - 2013.05.03 16:33:00 -
[36] - Quote
look up any RL military... how many medics are in the typical unit? how many machine gunners? how many snipers or recon elements? Now how many are rifle/carbine-wielding dudes there to hold the line?
/me still hasn't figured out why assaults being in the majority is a bad thing... |
Justin Tymes
Condotta Rouvenor Gallente Federation
60
|
Posted - 2013.05.03 16:43:00 -
[37] - Quote
Rogatien Merc wrote:look up any RL military... how many medics are in the typical unit? how many machine gunners? how many snipers or recon elements? Now how many are rifle/carbine-wielding dudes there to hold the line?
/me still hasn't figured out why assaults being in the majority is a bad thing...
It's not. Assaults being able to do everything is a bad thing. |
mollerz
s1ck3r Corp
168
|
Posted - 2013.05.03 16:43:00 -
[38] - Quote
On almost every suit, I put a compact nanohive in my equipment slot.
Do not leave the MCC without it.
10CPU/2PG and heals armor first, then ammo.
It doesn't do much long term, but it can bring you and/or a squadmate back to the fight. If you are holding a position, toss it at your feet by the nearest cover. It will heal your armor and re-up your ammo just by quickly sipping off of it as you fight. |
Fiddlestaxp
TeamPlayers EoN.
40
|
Posted - 2013.05.03 17:33:00 -
[39] - Quote
Deal. But every class gets a 1 time use heavy machine gun and 20% movement speed buff as well. Also: Sidearms for EVERYBODY! |
IR Scifi
The Tribal Warfare Agency
22
|
Posted - 2013.05.03 17:37:00 -
[40] - Quote
Thog A Kuma wrote: Heavy with jet pack though? that will never fly.
I see what you did there. |
|
|
|
|
Pages: 1 2 :: [one page] |