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DUST Fiend
OSG Planetary Operations Covert Intervention
2768
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Posted - 2013.05.03 14:11:00 -
[1] - Quote
What's a medkit? |
DUST Fiend
OSG Planetary Operations Covert Intervention
2768
|
Posted - 2013.05.03 14:22:00 -
[2] - Quote
P14GU3 wrote:DUST Fiend wrote:What's a medkit? You know, from CoD and BF..
Never played
Well, I've played zombies, but I'm so bad at it and usually just end up following my friends |
DUST Fiend
OSG Planetary Operations Covert Intervention
2769
|
Posted - 2013.05.03 14:28:00 -
[3] - Quote
Thog A Kuma wrote:Heavy with jet pack though? that will never fly.
No, but I'd take a heavy with modified feet and a modified thruster pack that lunges me forward. Give me a heated plasma greatsword and all the armor plates you've got, and I'll go show some fools how obsolete blades are |
DUST Fiend
OSG Planetary Operations Covert Intervention
2770
|
Posted - 2013.05.03 15:15:00 -
[4] - Quote
Iron Wolf Saber wrote:If it where up to me remove the equipment slot on all assault frames would be my solution. Give them a second grenade slot maybe in exchange.
While I agree (interesting idea), I think logi's might need a tweak backwards in some sense, to avoid becoming the "wonder unit" that can be fit like an assault but still do the tasks of a logi.
I think killer logi's are ok, but they should have to sacrifice a little more to achieve it. That's just my impression though, as I have very little experience with the logistics suits, or Uprising for that matter. It's so close |
DUST Fiend
OSG Planetary Operations Covert Intervention
2771
|
Posted - 2013.05.03 15:55:00 -
[5] - Quote
D Roc43 wrote:Point of the story, we are trying to open up the game to more diverse types of game play and not turn it into everyone run logi or be SOL when you go down, run out of ammo, need repairs, or need a spawn point. Allowing other suit types to carry equipment not only allows for different squad paradigms but in turn more diverse game play on the battlefield. Do I agree with assaults getting knocked down from 2 equipment slots to 1, no. It was one of the biggest attractions for getting to your prototype suit and made you more effective all around on the battlefield but specifically in your ability to better support your squad. Was there any game breaking mechanic by an assault carrying 2 equipment slots, no. If anything it promoted more being able to run with your squad and support them (still much less effectively than a logi) while still being able to stay on the offensive but allowed for at least some support in lack there of.
That's my two cents anyways.
You bring up some good points, and at first I was pretty miffed about the scout also only having 1 equipment slot, but with a 6 man squad you can easily cover each other.
Perhaps offering a grenadier variant for the assault that loses its equipment slot for the additional grenades, forcing him to rely on someone else for nano hives. Perhaps give it a % bonus to grenade capacity per level so you can carry up to 2 additional grenades at max level, or even just one. Sounds kind of like Minmatar. |
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