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Sloth9230
Reaper Galactic
1195
|
Posted - 2013.05.02 02:05:00 -
[1] - Quote
I know this is all probably pretty pointless since Uprising isn't out yet, but I was looking over the logistic suits and well...
Logi maths! (assuming passive skills have stayed the same):
Amarr: 375 EHP, 3 H slots, 3 L slots, and 3 equipment, only one that gets a sidearm Minmatar: 300 EHP, 4 H slots, 4 L slots, and 4 equipment Caldari: 337.5 EHP, 5 H slots, 3 L slots, and 3 Equipment Gallenete 337.5 EHP, 3 H slots, 5 L slots, 4 equipment (probably so that it can have something over the Caldari version, since armor suucks so bad)
I think it's pretty obvious that the Amarr get the short end of the stick here, just 1 Complex Shield Extender would pretty much bring the Minmatar suit to it's base EHP. It does get a sideweapon, but then the Minmatar suit gets 1 more low and equipment slot as well, not to mention that it's the slowest of the bunch.
CCP, why you hate Amarr?
I think it should be 1 sidearm = 1 equipment, like with our current scout suits, so the Amarr suit should be given one more Low Powered slot to even it out with the other suits.
I mean, the Side weapon is nice, but the Amarr suit still looks kind of UP compared to the others.
Logi suit stats from Nelo AngelO's thread: https://forums.dust514.com/default.aspx?g=posts&t=71518&p=1
Nelo Angel0 wrote:Logistics ak.0 PG 66 CPU 390 shield 120 armor 180 shield recharge rate 17/s shield recharge delay 6s shield depelted recharge delay 5s movement speed 4.5 sprint speed 6.4 sprint duration 14s stamina 140 stamina recovery rate 15s infantry high powered 3 infantry medium grenade 1 infantry equipment 3 infantry low powered 3 infantry sidearm 1 infantry light 1
Logistics ck.0 PG 78 CPU 390 shield 180 armor 90 shield recharge rate 20/s shield recharge delay 4s shield depleted recharge delay 6s movement 4.7 sprint 6.6 sprint duration 11.5 stamina 115 stamina recovery rate 12/s infantry high powered 5 infantry medium grenade 1 infantry 3 infantry low powered 4 infantry light 1
Logistics gk.0 PG 78 CPU 390 shield 90 armor 180 shield recharge rate 15/s recharge delay 6s depleted recharge delay 6s movement 4.7 sprint 6.6 sprint duration 12.5 stamina 1223 stamina 12/s infantry high powered 3 infantry medium grenade 1 infantry equipment 4 infantry low powered 5 infantry light 1
Logistics mk.0 PG 78 CPU 390 shield 90 armor 150 recharge rate 20/s recharge delay 6s depleted recharge delay 6s movement speed 5 sprint speed 7 sprint duration 12s stamina 120 stamina recovery rate 12/s infantry high powered 4 infantry medium grenade 1 infantry equipment 4 infantry low powered 4 infantry light 1 |
Llan Heindell
One-Armed Bandits Atrocitas
19
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Posted - 2013.05.02 02:16:00 -
[2] - Quote
Nice thread buddy. Thanks for sharing the info.
It made my decision somewhat easier. I'm going for the Amarr logi for sure this time. Or the Gallente one. Depending on the model. lol (Yes, vanity is being considered)
Llan Heindell. |
Sloth9230
Reaper Galactic
1195
|
Posted - 2013.05.02 02:21:00 -
[3] - Quote
Llan Heindell wrote: I'm going for the Amarr logi for sure this time. Or the Gallente one. Depending on the model. lol (Yes, vanity is being considered)
I'm going for it out of nothing but vanity
If I'm gonna be yellow, then I may as well be stylish |
KryptixX
Imperfects Negative-Feedback
397
|
Posted - 2013.05.02 02:31:00 -
[4] - Quote
The racial suit bonuses count too. i think amarr is passive armor repair and +5% repair tool effectiveness, i could be wrong. |
Magpie Raven
ZionTCD Unclaimed.
189
|
Posted - 2013.05.02 02:37:00 -
[5] - Quote
The Amarr Logi is supposed to be more combat focused. Able to fight alongside the Assault guys but still be medic. So it wont be as fancy as the other logi suits. I guess thats what the sidearm is for. But it could use an extra Low slot |
Sloth9230
Reaper Galactic
1195
|
Posted - 2013.05.02 02:39:00 -
[6] - Quote
KryptixX wrote:The racial suit bonuses count too. i think amarr is passive armor repair and +5% repair tool effectiveness, i could be wrong. All Logi suits get the first bonus, I can't remember the second one though. Not sure if it is for the repair tool or for our own repair modules.
Anyway, come Uprising, Logis shall be... Immortal |
Sloth9230
Reaper Galactic
1195
|
Posted - 2013.05.02 02:57:00 -
[7] - Quote
Magpie Raven wrote:The Amarr Logi is supposed to be more combat focused. Able to fight alongside the Assault guys but still be medic. So it wont be as fancy as the other logi suits. I guess thats what the sidearm is for. But it could use an extra Low slot Right. My reasoning is that the Ammar Logi's 75 extra HP could be taken away and replaced with a high powered slot. The sidearm would be replaced by one equipment slot, but then that leaves one low powered slot unaccounted for. |
ShwerShwerShwer
The Marching Mercs General Tso's Alliance
91
|
Posted - 2013.05.02 03:02:00 -
[8] - Quote
IWS pointed out earlier that these were just the stats for fanfest and that they may be changed for the actual build. One more low slot would be nice and might make my decision easier |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3629
|
Posted - 2013.05.02 03:02:00 -
[9] - Quote
Amarr gets sidearm, more base HP, and hands down the most stylish. |
Sloth9230
Reaper Galactic
1195
|
Posted - 2013.05.02 03:06:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote:and hands down the most stylish. A'hh, so that's where that low slot went? I can deal with that. |
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Sloth9230
Reaper Galactic D.E.F.I.A.N.C.E
1195
|
Posted - 2013.05.02 04:03:00 -
[11] - Quote
All this time I was comparing it to to Minmatar suit, but what about the caldari suit?
The Caldari suit could potentially equip 5 shield extenders, that's 330.
337.5 + 330 = 667.5 EHP, 555 of that is pure shields, 112.5 armor.
The Amarr suit can equip 3, that's 198
375 + 198 = 573 EHP, that's 18 more HP than just the Caldari's shields. And 98 less HP in total.
Keep in mind that both have 3 low slots and 3 equipment slots left.
So, is that side arm worth 98 HP? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3630
|
Posted - 2013.05.02 04:48:00 -
[12] - Quote
Sloth9230 wrote: That side arm doesn't look that nice now does it? It either need it's base HP increased or another low slot.
A sidearm is often the difference between life and death, so is 98 HP, but a sidearm generally increases the versatility of a suit allowing for greater flexibility. You may be right about it being underpowered, but I think we should wait until Uprising before all this. |
Sloth9230
Reaper Galactic D.E.F.I.A.N.C.E
1195
|
Posted - 2013.05.02 05:04:00 -
[13] - Quote
KAGEHOSHI Horned Wolf wrote: but I think we should wait until Uprising before all this.
Agreed, for all I know, it could be the other way around and all the other suits are actually OP, or perfectly balanced, it's best to just wait for now. |
Delirium Inferno
Chernova Industries
116
|
Posted - 2013.05.02 05:08:00 -
[14] - Quote
Sloth9230 wrote:All this time I was comparing it to to Minmatar suit, but what about the caldari suit?
The Caldari suit could potentially equip 5 shield extenders, that's 330.
337.5 + 330 = 667.5 EHP, 555 of that is pure shields, 112.5 armor.
The Amarr suit can equip 3, that's 198
375 + 198 = 573 EHP, that's 18 more HP than just the Caldari's shields. And 98 less HP in total.
Keep in mind that both have 3 low slots and 3 equipment slots left.
That side arm doesn't look that nice now does it? It either need it's base HP increased or another low slot. Don't forget that the Caldari Logistics bonus is improved shield extenders. It makes it so very very tempting.
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Sloth9230
Reaper Galactic D.E.F.I.A.N.C.E
1195
|
Posted - 2013.05.02 05:19:00 -
[15] - Quote
Delirium Inferno wrote:Sloth9230 wrote:All this time I was comparing it to to Minmatar suit, but what about the caldari suit?
The Caldari suit could potentially equip 5 shield extenders, that's 330.
337.5 + 330 = 667.5 EHP, 555 of that is pure shields, 112.5 armor.
The Amarr suit can equip 3, that's 198
375 + 198 = 573 EHP, that's 18 more HP than just the Caldari's shields. And 98 less HP in total.
Keep in mind that both have 3 low slots and 3 equipment slots left.
That side arm doesn't look that nice now does it? It either need it's base HP increased or another low slot. Don't forget that the Caldari Logistics bonus is improved shield extenders. It makes it so very very tempting. Crap |
Garrett Blacknova
Codex Troopers
2657
|
Posted - 2013.05.02 05:21:00 -
[16] - Quote
So you're complaining that a suit with more HP than any other in its class, and an extra weapon slot, AND with better armour repair capabilities than any other suit in the game, is underpowered.
It's not going to be the best support/medic Logi, but it'll be an ideal long-term combat fitting. Load it up with reppers and maybe a plate, pour on the nanohives, and go nuts. Near-infinite ammo, and the ability to basically insta-heal after each fight. |
Iron Wolf Saber
BetaMax. CRONOS.
3790
|
Posted - 2013.05.02 05:22:00 -
[17] - Quote
/me tags thread for further reading. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
291
|
Posted - 2013.05.02 05:23:00 -
[18] - Quote
Amarr logi gets a sidearm, your argument is invalid. |
Sloth9230
Reaper Galactic D.E.F.I.A.N.C.E
1195
|
Posted - 2013.05.02 05:25:00 -
[19] - Quote
Garrett Blacknova wrote:So you're complaining that a suit with more HP than any other in its class, and an extra weapon slot, AND with better armour repair capabilities than any other suit in the game, is underpowered.
It's not going to be the best support/medic Logi, but it'll be an ideal combat fitting. More base HP means little when all the others easily surpass it with a shield extender. That said, this might not actually be a problem with the Amarr suit. I just looked at the other suits, and frankly, all the other Logi suits look far better than their Assault counterparts. Only time will tell, I guess. |
Garrett Blacknova
Codex Troopers
2657
|
Posted - 2013.05.02 05:30:00 -
[20] - Quote
Sloth9230 wrote:Garrett Blacknova wrote:So you're complaining that a suit with more HP than any other in its class, and an extra weapon slot, AND with better armour repair capabilities than any other suit in the game, is underpowered.
It's not going to be the best support/medic Logi, but it'll be an ideal combat fitting. More base HP means little when all the others easily surpass it with a shield extender. That said, this might not actually be a problem with the Amarr suit. I just looked at the other suits, and frankly, all the other Logi suits look far better than their Assault counterparts. Only time will tell, I guess. You're aware it can fit a shield extender too, right?
You seem to be underestimating the passives AND the value of a sidearm. |
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Sloth9230
Reaper Galactic D.E.F.I.A.N.C.E
1195
|
Posted - 2013.05.02 05:37:00 -
[21] - Quote
Garrett Blacknova wrote:Sloth9230 wrote:Garrett Blacknova wrote:So you're complaining that a suit with more HP than any other in its class, and an extra weapon slot, AND with better armour repair capabilities than any other suit in the game, is underpowered.
It's not going to be the best support/medic Logi, but it'll be an ideal combat fitting. More base HP means little when all the others easily surpass it with a shield extender. That said, this might not actually be a problem with the Amarr suit. I just looked at the other suits, and frankly, all the other Logi suits look far better than their Assault counterparts. Only time will tell, I guess. You're aware it can fit a shield extender too, right? You seem to be underestimating the passives AND the value of a sidearm. The Minmatar only needs 1 to match it in EHP, after that both can fit 3 more extenders.
The only real difference between the two is that it trades a low slot and equipment slot for the side arm. Is the side arm worth it? I don't know. We'll see, but keep in mind that something similar happens with our current proto scout suits, and they only have to give up an equipment slot, not a low slot.
Edit: wait, never mind, they trade the side arm for the equipment slot, not the other way around. Point still stands. |
Delirium Inferno
Chernova Industries
117
|
Posted - 2013.05.02 05:46:00 -
[22] - Quote
Sloth9230 wrote:Delirium Inferno wrote:Sloth9230 wrote:All this time I was comparing it to to Minmatar suit, but what about the caldari suit?
The Caldari suit could potentially equip 5 shield extenders, that's 330.
337.5 + 330 = 667.5 EHP, 555 of that is pure shields, 112.5 armor.
The Amarr suit can equip 3, that's 198
375 + 198 = 573 EHP, that's 18 more HP than just the Caldari's shields. And 98 less HP in total.
Keep in mind that both have 3 low slots and 3 equipment slots left.
That side arm doesn't look that nice now does it? It either need it's base HP increased or another low slot. Don't forget that the Caldari Logistics bonus is improved shield extenders. It makes it so very very tempting. Crap Yup, but the yellow on the Caldari medium frame is a little more obnoxious than the rest. |
Sloth9230
Reaper Galactic D.E.F.I.A.N.C.E
1195
|
Posted - 2013.05.02 05:52:00 -
[23] - Quote
Delirium Inferno wrote:Sloth9230 wrote:Delirium Inferno wrote:Sloth9230 wrote:All this time I was comparing it to to Minmatar suit, but what about the caldari suit?
The Caldari suit could potentially equip 5 shield extenders, that's 330.
337.5 + 330 = 667.5 EHP, 555 of that is pure shields, 112.5 armor.
The Amarr suit can equip 3, that's 198
375 + 198 = 573 EHP, that's 18 more HP than just the Caldari's shields. And 98 less HP in total.
Keep in mind that both have 3 low slots and 3 equipment slots left.
That side arm doesn't look that nice now does it? It either need it's base HP increased or another low slot. Don't forget that the Caldari Logistics bonus is improved shield extenders. It makes it so very very tempting. Crap Yup, but the yellow on the Caldari medium frame is a little more obnoxious than the rest. For 750 EHP with 637.5 shields, I'd wear the Gallenete Suit in hot pink. |
Paran Tadec
Imperfects Negative-Feedback
996
|
Posted - 2013.05.02 05:54:00 -
[24] - Quote
Sloth9230 wrote:Garrett Blacknova wrote:Sloth9230 wrote:Garrett Blacknova wrote:So you're complaining that a suit with more HP than any other in its class, and an extra weapon slot, AND with better armour repair capabilities than any other suit in the game, is underpowered.
It's not going to be the best support/medic Logi, but it'll be an ideal combat fitting. More base HP means little when all the others easily surpass it with a shield extender. That said, this might not actually be a problem with the Amarr suit. I just looked at the other suits, and frankly, all the other Logi suits look far better than their Assault counterparts. Only time will tell, I guess. You're aware it can fit a shield extender too, right? You seem to be underestimating the passives AND the value of a sidearm. The Minmatar only needs 1 to match it in EHP, after that both can fit 3 more extenders. The only real difference between the two is that it trades a low slot and equipment slot for the side arm. Is the side arm worth it? I don't know. We'll see, but keep in mind that something similar happens with our current proto scout suits, and they only have to give up an equipment slot, not a low slot. Edit: wait, never mind, they trade the side arm for the equipment slot, not the other way around. Point still stands.
Amarr logi gets a 25% increase armor rep effectiveness at lvl 5 |
Delirium Inferno
Chernova Industries
117
|
Posted - 2013.05.02 05:56:00 -
[25] - Quote
Sloth9230 wrote:Delirium Inferno wrote:Sloth9230 wrote:Delirium Inferno wrote:Don't forget that the Caldari Logistics bonus is improved shield extenders. It makes it so very very tempting.
Crap Yup, but the yellow on the Caldari medium frame is a little more obnoxious than the rest. For 750 EHP with 637.5 shields, I'd wear the Gallenete Suit in hot pink. What I meant by obnoxious is that they are going to stick out like a sore thumb and be a priority target
|
Jack McReady
DUST University Ivy League
111
|
Posted - 2013.05.02 08:27:00 -
[26] - Quote
lets see (disregarding slot types, speed and other numbers)
amarr total amount of slots 11, 375 EHP minmatar total amount of slots 13, 300 EHP caldari total amount of slots 12, 337.5 ehp gallente total amount of slots 13, 337.5 ehp
minmatar can fit a tank mod and will have about as much HP as the amarr suits and still have more slots left than amarr total amount of slots. gallente can fit one tank mod and will have MORE hp as the amarr suit but still have more slots to left caldari can fit a tank slot and will have MORE hp as the amarr suit and will have the same amount of slots left.
in short, gallente is actually the best (
in short, the sidearm slot is worth about 1-2 other slots to CCP. if it is really worth that much is another has to be seen in the future but a sidearm slot means you can go laser + pistol and be effective at all ranges. |
The Robot Devil
BetaMax. CRONOS.
153
|
Posted - 2013.05.02 09:23:00 -
[27] - Quote
Thanks for this thread. I am glad to see a thread that is fun to read and full of nerd talk. I like that the suits have a big enough difference to be hard decision. I look forward to more consternation |
Garrett Blacknova
Codex Troopers
2659
|
Posted - 2013.05.02 09:24:00 -
[28] - Quote
Sloth9230 wrote:Garrett Blacknova wrote:Sloth9230 wrote:Garrett Blacknova wrote:So you're complaining that a suit with more HP than any other in its class, and an extra weapon slot, AND with better armour repair capabilities than any other suit in the game, is underpowered.
It's not going to be the best support/medic Logi, but it'll be an ideal combat fitting. More base HP means little when all the others easily surpass it with a shield extender. That said, this might not actually be a problem with the Amarr suit. I just looked at the other suits, and frankly, all the other Logi suits look far better than their Assault counterparts. Only time will tell, I guess. You're aware it can fit a shield extender too, right? You seem to be underestimating the passives AND the value of a sidearm. The Minmatar only needs 1 to match it in EHP, after that both can fit 3 more extenders. The only real difference between the two is that it trades a low slot and equipment slot for the side arm. Is the side arm worth it? I don't know. We'll see, but keep in mind that something similar happens with our current proto scout suits, and they only have to give up an equipment slot, not a low slot. Edit: wait, never mind, they trade the side arm for the equipment slot, not the other way around. Point still stands. And if they both fill their low slots with Armour Repairers, the Amarr suit gets almost the same effectiveness with less PG/CPU use by fitting only 3 reppers with +25% effectiveness on each, meaning it can more easily fit other things - including that sidearm which the Minnie can't get. If you can both fight down to a reload, but one of you has the option of quick-swapping to another weapon instead of reloading, who's going to win the fight?
In combat, yes, the sidearm matters. A lot. |
KryptixX
Imperfects Negative-Feedback
398
|
Posted - 2013.05.02 12:11:00 -
[29] - Quote
Paran Tadec wrote:Amarr logi gets a 25% increase armor rep effectiveness at lvl 5 Is it 25% or 15%?
Does it give you the bonus based on a new skill level or the new suit level? |
Garrett Blacknova
Codex Troopers
2664
|
Posted - 2013.05.02 12:23:00 -
[30] - Quote
KryptixX wrote:Paran Tadec wrote:Amarr logi gets a 25% increase armor rep effectiveness at lvl 5 Is it 25% or 15%? Does it give you the bonus based on a new skill level or the new suit level? Suits don't have "levels". Skills do. Unless you count meta level, in which case they probably get a 45% bonus on Protosuits. So I think it's the level of the skill. |
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