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Wicked Glory
Internal Error. Negative-Feedback
154
|
Posted - 2013.04.27 04:57:00 -
[1] - Quote
Change the skill cap to roll over every week. If you don't hit the cap a certain week, it gets added to the cap next time it resets. If this happens it will basically save the game from being dead due to lack of new players within 6 months. You can thank me later. |
DJINN Marauder
Hellstorm Inc League of Infamy
482
|
Posted - 2013.04.27 04:58:00 -
[2] - Quote
We've asked for this since way back in closed beta lol.. I don't see CCP ever implementing this unfortunately.. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
|
Posted - 2013.04.27 05:00:00 -
[3] - Quote
Wicked Glory wrote:Change the skill cap to roll over every week. If you don't hit the cap a certain week, it gets added to the cap next time it resets. If this happens it will basically save the game from being dead due to lack of new players within 6 months. You can thank me later. +1 I should want to play the game outside of "Oh ****! It's Tuesday night and I haven't hit my cap yet!" |
Sloth9230
Reaper Galactic
992
|
Posted - 2013.04.27 05:01:00 -
[4] - Quote
Please listen to this CCP! |
Casius Hakoke
Fenrir's Wolves
87
|
Posted - 2013.04.27 05:03:00 -
[5] - Quote
While I love this idea could you please explain how this would help bring new players to the game as apposed to the system we have now. I'm sure it would more than likely reduce or eliminate afk farming, but other than that how would it really help out new players?
+1 for the great post though. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
|
Posted - 2013.04.27 05:09:00 -
[6] - Quote
Casius Hakoke wrote:While I love this idea could you please explain how this would help bring new players to the game as apposed to the system we have now. I'm sure it would more than likely reduce or eliminate afk farming, but other than that how would it really help out new players?
+1 for the great post though. Because instead of being forced to play so you don't fall behind every week, you'll be able to play when you want to, like an actual game should. There are going to be times when you want to take a break from dust and times where you'll want to play the **** out of it. We shouldn't be punished for not wanting to play. EVE players sure as hell don't since they can set their skills to be learned automatically (without even having to log in) since everything is 100% passive. I'd rather play the game than have it play me. |
Sloth9230
Reaper Galactic
992
|
Posted - 2013.04.27 05:11:00 -
[7] - Quote
Casius Hakoke wrote:While I love this idea could you please explain how this would help bring new players to the game as apposed to the system we have now. I'm sure it would more than likely reduce or eliminate afk farming, but other than that how would it really help out new players?
+1 for the great post though. Well... they could not play until they have a nice bit of passive SP, without losing out on any active SP. |
Calgoth Reborn
United Front LLC
251
|
Posted - 2013.04.27 05:17:00 -
[8] - Quote
Cosgar wrote:Casius Hakoke wrote:While I love this idea could you please explain how this would help bring new players to the game as apposed to the system we have now. I'm sure it would more than likely reduce or eliminate afk farming, but other than that how would it really help out new players?
+1 for the great post though. Because instead of being forced to play so you don't fall behind every week, you'll be able to play when you want to, like an actual game should. There are going to be times when you want to take a break from dust and times where you'll want to play the **** out of it. We shouldn't be punished for not wanting to play. EVE players sure as hell don't since they can set their skills to be learned automatically (without even having to log in) since everything is 100% passive. I'd rather play the game than have it play me.
There's a difference eve is a subscription based game so if you want to pay and not log in that's on you CCP still get there cash. You still need to log in to change a skill or to set your Queue |
Calgoth Reborn
United Front LLC
251
|
Posted - 2013.04.27 05:19:00 -
[9] - Quote
Wicked Glory wrote:Change the skill cap to roll over every week. If you don't hit the cap a certain week, it gets added to the cap next time it resets. If this happens it will basically save the game from being dead due to lack of new players within 6 months. You can thank me later.
This isn't new Idea so taking credit is pointless basically as pointless as this thread |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
|
Posted - 2013.04.27 05:22:00 -
[10] - Quote
Calgoth Reborn wrote:Cosgar wrote:Casius Hakoke wrote:While I love this idea could you please explain how this would help bring new players to the game as apposed to the system we have now. I'm sure it would more than likely reduce or eliminate afk farming, but other than that how would it really help out new players?
+1 for the great post though. Because instead of being forced to play so you don't fall behind every week, you'll be able to play when you want to, like an actual game should. There are going to be times when you want to take a break from dust and times where you'll want to play the **** out of it. We shouldn't be punished for not wanting to play. EVE players sure as hell don't since they can set their skills to be learned automatically (without even having to log in) since everything is 100% passive. I'd rather play the game than have it play me. There's a difference eve is a subscription based game so if you want to pay and not log in that's on you CCP still get there cash. Even free games don't punish you for not playing a certain amount of time every week. Imagine if WoW or Diablo followed a B/S formula like this where the xp you would gain is eternally lost if you don't play. Basically, while everyone is able to get to lvl 80 you get capped out at lvl 65 with no hope of catching up.
Quote:You still need to log in to change a skill or to set your Queue There are apps out there that allow to do it from mobile. |
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Imp Smash
On The Brink CRONOS.
78
|
Posted - 2013.04.27 05:23:00 -
[11] - Quote
This thread is way late. This has been requested literally dozens of times.
Good news OP. CCP has already acknowledged that they want to do the system like this. The current incarnation of the sp system will not allow it - but that they will change the sp system fundamentally to allow things like rollover.
Tldr? Hold your horses. Also, for not going to the search button and typing in sp and rollover, thanks OP. |
DontLazeMeBro
Ostrakon Agency Gallente Federation
0
|
Posted - 2013.04.27 05:43:00 -
[12] - Quote
Cosgar wrote:Calgoth Reborn wrote:Cosgar wrote:Casius Hakoke wrote:While I love this idea could you please explain how this would help bring new players to the game as apposed to the system we have now. I'm sure it would more than likely reduce or eliminate afk farming, but other than that how would it really help out new players?
+1 for the great post though. Because instead of being forced to play so you don't fall behind every week, you'll be able to play when you want to, like an actual game should. There are going to be times when you want to take a break from dust and times where you'll want to play the **** out of it. We shouldn't be punished for not wanting to play. EVE players sure as hell don't since they can set their skills to be learned automatically (without even having to log in) since everything is 100% passive. I'd rather play the game than have it play me. There's a difference eve is a subscription based game so if you want to pay and not log in that's on you CCP still get there cash. Even free games don't punish you for not playing a certain amount of time every week. Imagine if WoW or Diablo followed a B/S formula like this where the xp you would gain is eternally lost if you don't play. Basically, while everyone is able to get to lvl 80 you get capped out at lvl 65 with no hope of catching up. Quote:You still need to log in to change a skill or to set your Queue There are apps out there that allow to do it from mobile.
There are caps in wow, dailies, raid, arena just to name a couple off the top of my head. It's not like you really lose anything, you just can't get more til next week. |
Wicked Glory
Internal Error. Negative-Feedback
157
|
Posted - 2013.04.27 05:43:00 -
[13] - Quote
Calgoth Reborn wrote:Wicked Glory wrote:Change the skill cap to roll over every week. If you don't hit the cap a certain week, it gets added to the cap next time it resets. If this happens it will basically save the game from being dead due to lack of new players within 6 months. You can thank me later. This isn't new Idea so taking credit is pointless basically as pointless as this thread Not as pointless as your post. Don't shitpost please.
Also this thread hasn't been requested dozens of times. Even then it needs to be said again because it hasn't happened. Thanks for shitposting too. Idiot. |
Protoman Is God
Red and Silver Hand Amarr Empire
67
|
Posted - 2013.04.27 05:48:00 -
[14] - Quote
posting in the most important thread |
Garrett Blacknova
Codex Troopers
2623
|
Posted - 2013.04.27 05:51:00 -
[15] - Quote
Wicked Glory wrote:Also this thread hasn't been requested dozens of times. I'm sorry, but yeah it has. |
Wicked Glory
Internal Error. Negative-Feedback
157
|
Posted - 2013.04.27 05:56:00 -
[16] - Quote
Protoman Is God wrote:posting in the most important thread thx |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
|
Posted - 2013.04.27 05:58:00 -
[17] - Quote
DontLazeMeBro wrote:There are caps in wow, dailies, raid, arena just to name a couple off the top of my head. It's not like you really lose anything, you just can't get more til next week. That's different though, what I'm talking about is if you actually lose something from not playing whether real-life issue or otherwise. Suppose you were at level 50 and had to go out of town to visit a sick family member or something for a week. If WoW followed any semblance of Dust does for character growth, you would never be able to reach the level cap because you didn't play in that time frame. You take a break from any other MMO and you can still level up to the same level as everyone else. You take a break from Dust, you fall behind and never have a chance to catch up. |
BlG MAMA
Mannar Focused Warfare Gallente Federation
57
|
Posted - 2013.04.27 06:03:00 -
[18] - Quote
Wicked Glory wrote:Change the skill cap to roll over every week. If you don't hit the cap a certain week, it gets added to the cap next time it resets. If this happens it will basically save the game from being dead due to lack of new players within 6 months. You can thank me later. Not a good ideea , it doesnt suits CCP agenda.
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Thumb Green
THE STAR BORN
71
|
Posted - 2013.04.27 06:06:00 -
[19] - Quote
Not surprising to see a Negative-Feedback member trying to take credit for something the devs already said they're working on (In one of the Merc Casts, I do believe). |
Protoman Is God
Red and Silver Hand Amarr Empire
68
|
Posted - 2013.04.27 06:11:00 -
[20] - Quote
Thumb Green wrote:Not surprising to see a Negative-Feedback member trying to take credit for something the devs already said they're working on (In one of the Merc Casts, I do believe).
Negative Feedback are DUST514's master race. Kneel nerd. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3554
|
Posted - 2013.04.27 06:13:00 -
[21] - Quote
People's memories are so short. The current SP cap system is only temporary,the long term goal is to have the rollover SP cap system. They already said this before. This is not a new idea (should have use the search function, and bumped an existing thread), and not even in the right section. |
Wicked Glory
Internal Error. Negative-Feedback
159
|
Posted - 2013.04.27 06:14:00 -
[22] - Quote
Protoman Is God wrote:Thumb Green wrote:Not surprising to see a Negative-Feedback member trying to take credit for something the devs already said they're working on (In one of the Merc Casts, I do believe). Negative Feedback are DUST514's master race. Kneel nerd. More or less. |
Thumb Green
THE STAR BORN
72
|
Posted - 2013.04.27 06:14:00 -
[23] - Quote
For Negative-Feedback's sake it's a good thing you guys are so annoyingly cocky otherwise everybody would forget about y'all. |
Icy Tiger
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
1253
|
Posted - 2013.04.27 06:15:00 -
[24] - Quote
Lol. |
Wicked Glory
Internal Error. Negative-Feedback
159
|
Posted - 2013.04.27 06:18:00 -
[25] - Quote
KAGEHOSHI Horned Wolf wrote:People's memories are so short. The current SP cap system is only temporary,the long term goal is to have the rollover SP cap system. They already said this before. This is not a new idea (should have use the search function, and bumped an existing thread), and not even in the right section. Stop shitposting please. I came up with this all on my own and I'm the first ever to think it. A system like this has never existed anywhere else and this is basically a revolutionary idea. It's pretty sad how you have to get jealous and defensive about it. Just accept that I am basically a God. |
Icy Tiger
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
1253
|
Posted - 2013.04.27 06:24:00 -
[26] - Quote
Wicked. You've learned well. I'll keep this one alive. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
122
|
Posted - 2013.04.27 06:24:00 -
[27] - Quote
Thumb Green wrote:For Negative-Feedback's sake it's a good thing you guys are so annoyingly cocky otherwise everybody would forget about y'all.
You mean other than the times we said option 2 would lead to AFKing and it did.
That the new spawn mechanic would create blob warfare that could easily be controlled and manipulated and it did
How we told you AV was going to dominate Vehicles and they do
How the game in its never ending attempt to cater to the carebears and the casuals would lead to the game losing its identity and its base. And yea thats happening too.
How faction warfare was going to lead to nothing but blue donuts and when CCP realized it they changed the numbers and even then still didnt get the forrmula 100% but at least its better than the first iteration they had going (you're welcome)
You can hate all you want but don't be mad cause we know what makes a good game and our nerds are actually good at FPS unlike yours.
It isnt cocky when you can back it up, dont worry though not like you could ever dream of owning stuff in PC so dont bother.
Evetards and MAGgots aiike tremble at your GAWDS, the wrath of NF will soon be upon you. |
Icy Tiger
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
1253
|
Posted - 2013.04.27 06:25:00 -
[28] - Quote
KAGEHOSHI Horned Wolf wrote:People's memories are so short. The current SP cap system is only temporary,the long term goal is to have the rollover SP cap system. They already said this before. This is not a new idea (should have use the search function, and bumped an existing thread), and not even in the right section. No they haven't they wouldn't have asked us to vote then. This is the final SP thing unless we take a stand and demand change. |
Rigor Mordis
Imperial Populicide Legion
23
|
Posted - 2013.04.27 06:26:00 -
[29] - Quote
Wouldn't a rollover be unfair to those who did make the cap? Also, how would a rollover keep a merc interested if they are hitting the cap day 1 or 2? And really, if you are purchasing an active booster, one is wasting money in my opinion if one is not hitting the cap and then some every week. Then, how would a rollover be fair to those who paid for an active booster? Wouldn't an active rollover render the active booster useless until one was ready to 'catch up'?
If there were to be a rollover, I would just say just let there be no cap. |
Icy Tiger
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
1253
|
Posted - 2013.04.27 06:26:00 -
[30] - Quote
Keyser Soze VerbalKint wrote:Thumb Green wrote:For Negative-Feedback's sake it's a good thing you guys are so annoyingly cocky otherwise everybody would forget about y'all. You mean other than the times we said option 2 would lead to AFKing and it did. That the new spawn mechanic would create blob warfare that could easily be controlled and manipulated and it did How we told you AV was going to dominate Vehicles and they do How the game in its never ending attempt to cater to the carebears and the casuals would lead to the game losing its identity and its base. And yea thats happening too. How faction warfare was going to lead to nothing but blue donuts and when CCP realized it they changed the numbers and even then still didnt get the forrmula 100% but at least its better than the first iteration they had going (you're welcome) You can hate all you want but don't be mad cause we know what makes a good game and our nerds are actually good at FPS unlike yours. It isnt cocky when you can back it up, dont worry though not like you could ever dream of owning stuff in PC so dont bother. Evetards and MAGgots aiike tremble at your GAWDS, the wrath of NF will soon be upon you.
Stfu impswarm *****. I put up with the rest of them talking s**** and acting cocky, but just stop.
|
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Icy Tiger
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
1253
|
Posted - 2013.04.27 06:27:00 -
[31] - Quote
Rigor Mordis wrote:Wouldn't a rollover be unfair to those who did make the cap? Also, how would a rollover keep a merc interested if they are hitting the cap day 1 or 2? And really, if you are purchasing an active booster, one is wasting money in my opinion if one is not hitting the cap and then some every week. Then, how would a rollover be fair to those who paid for an active booster? Wouldn't an active rollover render the active booster useless until one was ready to 'catch up'? If there were to be a rollover, I would just say just let there be no cap. Why should one person have infinitely more sp than another without the other having any chance to catch up? May as well make it like eve skills then, where time played > all. |
Protoman Is God
Red and Silver Hand Amarr Empire
68
|
Posted - 2013.04.27 06:28:00 -
[32] - Quote
Thumb Green wrote:For Negative-Feedback's sake it's a good thing you guys are so annoyingly cocky otherwise everybody would forget about y'all.
The good lord will have no mercy on your soul. Now kneel nerd. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
122
|
Posted - 2013.04.27 06:29:00 -
[33] - Quote
Rigor Mordis wrote:Wouldn't a rollover be unfair to those who did make the cap? Also, how would a rollover keep a merc interested if they are hitting the cap day 1 or 2? And really, if you are purchasing an active booster, one is wasting money in my opinion if one is not hitting the cap and then some every week. Then, how would a rollover be fair to those who paid for an active booster? Wouldn't an active rollover render the active booster useless until one was ready to 'catch up'? If there were to be a rollover, I would just say just let there be no cap.
Boosters raise max cap in addition to faster gains derp.
But yea no cap is the best cap, now that all the whiny crybabies who were all moaning about losing out to the hardcores are reaching 6M SP perhaps they can stop worrying about it so much and get on board. |
Wicked Glory
Internal Error. Negative-Feedback
159
|
Posted - 2013.04.27 06:30:00 -
[34] - Quote
Rigor Mordis wrote:Wouldn't a rollover be unfair to those who did make the cap? Also, how would a rollover keep a merc interested if they are hitting the cap day 1 or 2? And really, if you are purchasing an active booster, one is wasting money in my opinion if one is not hitting the cap and then some every week. Then, how would a rollover be fair to those who paid for an active booster? Wouldn't an active rollover render the active booster useless until one was ready to 'catch up'? If there were to be a rollover, I would just say just let there be no cap. It's about keeping new players or players that can't constantly play competitive. Nothing will change for people who cap day 1 or day 2. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
122
|
Posted - 2013.04.27 06:30:00 -
[35] - Quote
Icy Tiger wrote:Keyser Soze VerbalKint wrote:Thumb Green wrote:For Negative-Feedback's sake it's a good thing you guys are so annoyingly cocky otherwise everybody would forget about y'all. You mean other than the times we said option 2 would lead to AFKing and it did. That the new spawn mechanic would create blob warfare that could easily be controlled and manipulated and it did How we told you AV was going to dominate Vehicles and they do How the game in its never ending attempt to cater to the carebears and the casuals would lead to the game losing its identity and its base. And yea thats happening too. How faction warfare was going to lead to nothing but blue donuts and when CCP realized it they changed the numbers and even then still didnt get the forrmula 100% but at least its better than the first iteration they had going (you're welcome) You can hate all you want but don't be mad cause we know what makes a good game and our nerds are actually good at FPS unlike yours. It isnt cocky when you can back it up, dont worry though not like you could ever dream of owning stuff in PC so dont bother. Evetards and MAGgots aiike tremble at your GAWDS, the wrath of NF will soon be upon you. Stfu impswarm *****. I put up with the rest of them talking s**** and acting cocky, but just stop.
/snaps fingers
"hey usless dropship pilot you missed the mark, now circle back and get in me in close enough so a real soldier can get the job done, oh **** you hit a lampost, eff it im bailing and footing it".
But no seriously i get it, you still mad beers wouldn't even let you into Impswarm its cool, we didnt want dickriders at that point, tis okay maybe you'll actually be of use in your new corp, maybe this time you'll actually show up to a corp fight |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
154
|
Posted - 2013.04.27 06:33:00 -
[36] - Quote
Keyser Soze VerbalKint wrote:Icy Tiger wrote:Keyser Soze VerbalKint wrote:Thumb Green wrote:For Negative-Feedback's sake it's a good thing you guys are so annoyingly cocky otherwise everybody would forget about y'all. You mean other than the times we said option 2 would lead to AFKing and it did. That the new spawn mechanic would create blob warfare that could easily be controlled and manipulated and it did How we told you AV was going to dominate Vehicles and they do How the game in its never ending attempt to cater to the carebears and the casuals would lead to the game losing its identity and its base. And yea thats happening too. How faction warfare was going to lead to nothing but blue donuts and when CCP realized it they changed the numbers and even then still didnt get the forrmula 100% but at least its better than the first iteration they had going (you're welcome) You can hate all you want but don't be mad cause we know what makes a good game and our nerds are actually good at FPS unlike yours. It isnt cocky when you can back it up, dont worry though not like you could ever dream of owning stuff in PC so dont bother. Evetards and MAGgots aiike tremble at your GAWDS, the wrath of NF will soon be upon you. Stfu impswarm *****. I put up with the rest of them talking s**** and acting cocky, but just stop. /snaps fingers "hey usless dropship pilot you missed the mark, now circle back and get in me in close enough so a real soldier can get the job done, oh **** you hit a lampost, eff it im bailing and footing it". Assuming you're not AFK |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
122
|
Posted - 2013.04.27 06:34:00 -
[37] - Quote
Cosgar wrote:Assuming you're not AFK
Whats worse that i AFK or that i still manage to be at the top of the boards when i do it unlike you noob? |
Thumb Green
THE STAR BORN
72
|
Posted - 2013.04.27 06:40:00 -
[38] - Quote
I like how even their nobodies think they're somebody and I love how you people puff up like a blow fish when you feel threatened. Only problem is your words aren't as venomous as you think they are. No hate from me man because every asinine post you people throw out there makes my day time and time again. Keep up the good work. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
155
|
Posted - 2013.04.27 06:40:00 -
[39] - Quote
Keyser Soze VerbalKint wrote:Cosgar wrote:Assuming you're not AFK Whats worse that i AFK or that i still manage to be at the top of the boards when i do it unlike you noob? IMP's Arguing Strategy: 1. Establish early unwarranted self importance through boastful banter and hapless trolling. 2. Wait for more IMPs to show up and engage in circle-jerk of unwarranted self importance and trolling. 3. If someone calls you out on being AFK, resort to personal attacks. 4. Repeat 1 and 2 until called out again for AFK farming. |
Wicked Glory
Internal Error. Negative-Feedback
160
|
Posted - 2013.04.27 07:11:00 -
[40] - Quote
Cosgar wrote:Keyser Soze VerbalKint wrote:Cosgar wrote:Assuming you're not AFK Whats worse that i AFK or that i still manage to be at the top of the boards when i do it unlike you noob? IMP's Arguing Strategy: 1. Establish early unwarranted self importance through boastful banter and hapless trolling. 2. Wait for more IMPs to show up and engage in circle-jerk of unwarranted self importance and trolling. 3. If someone calls you out on being AFK, resort to personal attacks. 4. Repeat 1 and 2 until called out again for AFK farming. This is our mantra: http://i.imgur.com/5fEuZQB.png |
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Jason Pearson
Seraphim Initiative. CRONOS.
875
|
Posted - 2013.04.27 09:17:00 -
[41] - Quote
lolnf. |
Iron Wolf Saber
BetaMax. CRONOS.
3711
|
Posted - 2013.04.27 09:19:00 -
[42] - Quote
War points system is going to need a rewrite first, thanks to afkers and broken mcru allotments. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
401
|
Posted - 2013.04.27 09:42:00 -
[43] - Quote
This will only give no-lifers a bigger edge. Even no-lifers can't hit the cap every single week, so having it roll over will just enable them to get more SP in the long run than anyone else.
This will not give an edge to new players in any way. I can't believe you're even arguing that. New players will get the exact same benefit as old players from this proposed change. |
Iron Wolf Saber
BetaMax. CRONOS.
3711
|
Posted - 2013.04.27 09:47:00 -
[44] - Quote
I wouldn't mind a penalized roll over added to current system.
BTW max so in uprising was like 255 million skill points. |
Bigglesworth McQueen
On The Brink CRONOS.
53
|
Posted - 2013.04.27 10:06:00 -
[45] - Quote
Do new players get a 7 day skill booster? Maybe that's just with a pack, I dunno.
Either way, an unsellable, untradeable, use only 7 day skill booster for new players (not new clones) would help them out slightly. May even be enough incentive to grind that SP.
Realistically though, no new player is ever going to catch up to a seasoned vet, unless they specialise and get to the end of that skill tree. How it works in EVE, right? It's how it should be. |
Wicked Glory
Internal Error. Negative-Feedback
161
|
Posted - 2013.04.27 10:40:00 -
[46] - Quote
Arramakaian Eka wrote:This will only give no-lifers a bigger edge. Even no-lifers can't hit the cap every single week, so having it roll over will just enable them to get more SP in the long run than anyone else.
This will not give an edge to new players in any way. I can't believe you're even arguing that. New players will get the exact same benefit as old players from this proposed change. I tried to type out a thoughtful reply to you; I really did. But your post was so incredibly stupid and ignorant I think it gave a small family in Pakistan all stage 4 ******* cancer.
How could this change possibly give more SP to anyone? It will give people the same amount unless they choose to play after the cap, which should be a benefit to those who continue to play and have been able to cap every week. It's honestly unbelievable how you think that this won't impact new players at all. A rolling cap allows new players to, after a time, actually be near the same level of the older players instead of constantly leagues behind.
Bigglesworth McQueen wrote:Do new players get a 7 day skill booster? Maybe that's just with a pack, I dunno.
Either way, an unsellable, untradeable, use only 7 day skill booster for new players (not new clones) would help them out slightly. May even be enough incentive to grind that SP.
Realistically though, no new player is ever going to catch up to a seasoned vet, unless they specialise and get to the end of that skill tree. How it works in EVE, right? It's how it should be.
And yeah, obviously with playing 1500 sp games, no new player can actually catch the sp of people who have played from the beginning. But that doesn't mean they should be guaranteed to be immensely behind them just because they decided to pick up the game later. It works in EVE because IIRC, there's only passive skilling, but this is an fps, where one of the major factors for player retention is to stay competitive. |
Imp Smash
On The Brink CRONOS.
79
|
Posted - 2013.04.27 10:53:00 -
[47] - Quote
Just a thought. Should the rollover cap reset every other week? Or just keep rolling over until you cap? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3555
|
Posted - 2013.04.27 10:57:00 -
[48] - Quote
Icy Tiger wrote:KAGEHOSHI Horned Wolf wrote:People's memories are so short. The current SP cap system is only temporary,the long term goal is to have the rollover SP cap system. They already said this before. This is not a new idea (should have use the search function, and bumped an existing thread), and not even in the right section. No they haven't they wouldn't have asked us to vote then. This is the final SP thing unless we take a stand and demand change.
/me facepalms
Read this, I underlined and bolded the important part for you to make sure you see it.
"Dear players,
Thank you for voting on the following options on the Skill Point system. We carefully followed the discussion and the voting process, and in the upcoming days we will be deploying the following system to the server:
Weekly skill point cap of 190.400 SP (without boosters) from fighting in battles Players who have maxed out their cap will receive 1 SP per warpoint up to a limit of 1.000 SP(without boosters) per each battle
We chose to go with Option #2 (limiting skill points earned to a maximum of 1.000 SP per battle after the cap has been hit) as it was both the safer and the most popular option among the players. We will monitor the situation after the changes are live and look forward to receiving feedback from you. Once again, we would like to remind you that weekly skill point rollover system is being worked on and that this is just the temporary solution that we are implementing.
Thank you once again for your participation and feedback!
We will see you on the battlefield."
https://forums.dust514.com/default.aspx?g=posts&m=503133#post503133 Here is the thread
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Rupture Reaperson
Deadly Blue Dots RISE of LEGION
102
|
Posted - 2013.04.27 10:58:00 -
[49] - Quote
Its a shame I dig wicked's idea... I really do but that swarm clown just kills it for me (im cool with banter but this fool its like the imp version of big mama, ans we know how.. likeable is). |
Wicked Glory
Internal Error. Negative-Feedback
161
|
Posted - 2013.04.27 11:05:00 -
[50] - Quote
Imp Smash wrote:Just a thought. Should the rollover cap reset every other week? Or just keep rolling over until you cap? I would prefer rolling over until it's met. I could see rolling over with diminishing returns after x weeks of not being met being a possibility to sort of maintain the integrity of needing to constantly play. Honestly, anything is better than the way it is now. |
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Wicked Glory
Internal Error. Negative-Feedback
161
|
Posted - 2013.04.27 11:06:00 -
[51] - Quote
KAGEHOSHI Horned Wolf wrote:Icy Tiger wrote:KAGEHOSHI Horned Wolf wrote:People's memories are so short. The current SP cap system is only temporary,the long term goal is to have the rollover SP cap system. They already said this before. This is not a new idea (should have use the search function, and bumped an existing thread), and not even in the right section. No they haven't they wouldn't have asked us to vote then. This is the final SP thing unless we take a stand and demand change. /me facepalms Read this, I underlined and bolded the important part for you to make sure you see it. "Dear players,
Thank you for voting on the following options on the Skill Point system. We carefully followed the discussion and the voting process, and in the upcoming days we will be deploying the following system to the server:
Weekly skill point cap of 190.400 SP (without boosters) from fighting in battles Players who have maxed out their cap will receive 1 SP per warpoint up to a limit of 1.000 SP(without boosters) per each battle
We chose to go with Option #2 (limiting skill points earned to a maximum of 1.000 SP per battle after the cap has been hit) as it was both the safer and the most popular option among the players. We will monitor the situation after the changes are live and look forward to receiving feedback from you. Once again, we would like to remind you that weekly skill point rollover system is being worked on and that this is just the temporary solution that we are implementing.
Thank you once again for your participation and feedback!
We will see you on the battlefield."https://forums.dust514.com/default.aspx?g=posts&m=503133#post503133 Here is the thread 3 months ago. I'm glad that this issue has high priority. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
123
|
Posted - 2013.04.27 12:27:00 -
[52] - Quote
Rupture Reaperson wrote:Its a shame I dig wicked's idea... I really do but that swarm clown just kills it for me (im cool with banter but this fool its like the imp version of big mama, ans we know how.. likeable is).
Umad bro?
http://www.youtube.com/watch?v=5DmYLrxR0Y8 |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
103
|
Posted - 2013.04.27 19:48:00 -
[53] - Quote
More like "oh this guy again.. watch him go..." and move to another thread
:/ |
Wicked Glory
Internal Error. Negative-Feedback
162
|
Posted - 2013.04.27 21:11:00 -
[54] - Quote
Keyser Soze VerbalKint wrote:Rupture Reaperson wrote:Its a shame I dig wicked's idea... I really do but that swarm clown just kills it for me (im cool with banter but this fool its like the imp version of big mama, ans we know how.. likeable is). Umad bro? http://www.youtube.com/watch?v=5DmYLrxR0Y8 clam the duck down pls. |
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GM Hercules
Game Masters C C P Alliance
424
|
Posted - 2013.04.27 21:30:00 -
[55] - Quote
The current system have been implemented by a popular and democratic demand, so the players basically for the current system. So I don't see the reason to this thread. If CCP needs to make a new vote pool regarding new skillpoint gain system, then the players will be informed here in the forum.
This thread is now locked. |
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