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Thread Statistics | Show CCP posts - 1 post(s) |
Icy Tiger
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
1253
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Posted - 2013.04.27 06:27:00 -
[31] - Quote
Rigor Mordis wrote:Wouldn't a rollover be unfair to those who did make the cap? Also, how would a rollover keep a merc interested if they are hitting the cap day 1 or 2? And really, if you are purchasing an active booster, one is wasting money in my opinion if one is not hitting the cap and then some every week. Then, how would a rollover be fair to those who paid for an active booster? Wouldn't an active rollover render the active booster useless until one was ready to 'catch up'? If there were to be a rollover, I would just say just let there be no cap. Why should one person have infinitely more sp than another without the other having any chance to catch up? May as well make it like eve skills then, where time played > all. |
Protoman Is God
Red and Silver Hand Amarr Empire
68
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Posted - 2013.04.27 06:28:00 -
[32] - Quote
Thumb Green wrote:For Negative-Feedback's sake it's a good thing you guys are so annoyingly cocky otherwise everybody would forget about y'all.
The good lord will have no mercy on your soul. Now kneel nerd. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
122
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Posted - 2013.04.27 06:29:00 -
[33] - Quote
Rigor Mordis wrote:Wouldn't a rollover be unfair to those who did make the cap? Also, how would a rollover keep a merc interested if they are hitting the cap day 1 or 2? And really, if you are purchasing an active booster, one is wasting money in my opinion if one is not hitting the cap and then some every week. Then, how would a rollover be fair to those who paid for an active booster? Wouldn't an active rollover render the active booster useless until one was ready to 'catch up'? If there were to be a rollover, I would just say just let there be no cap.
Boosters raise max cap in addition to faster gains derp.
But yea no cap is the best cap, now that all the whiny crybabies who were all moaning about losing out to the hardcores are reaching 6M SP perhaps they can stop worrying about it so much and get on board. |
Wicked Glory
Internal Error. Negative-Feedback
159
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Posted - 2013.04.27 06:30:00 -
[34] - Quote
Rigor Mordis wrote:Wouldn't a rollover be unfair to those who did make the cap? Also, how would a rollover keep a merc interested if they are hitting the cap day 1 or 2? And really, if you are purchasing an active booster, one is wasting money in my opinion if one is not hitting the cap and then some every week. Then, how would a rollover be fair to those who paid for an active booster? Wouldn't an active rollover render the active booster useless until one was ready to 'catch up'? If there were to be a rollover, I would just say just let there be no cap. It's about keeping new players or players that can't constantly play competitive. Nothing will change for people who cap day 1 or day 2. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
122
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Posted - 2013.04.27 06:30:00 -
[35] - Quote
Icy Tiger wrote:Keyser Soze VerbalKint wrote:Thumb Green wrote:For Negative-Feedback's sake it's a good thing you guys are so annoyingly cocky otherwise everybody would forget about y'all. You mean other than the times we said option 2 would lead to AFKing and it did. That the new spawn mechanic would create blob warfare that could easily be controlled and manipulated and it did How we told you AV was going to dominate Vehicles and they do How the game in its never ending attempt to cater to the carebears and the casuals would lead to the game losing its identity and its base. And yea thats happening too. How faction warfare was going to lead to nothing but blue donuts and when CCP realized it they changed the numbers and even then still didnt get the forrmula 100% but at least its better than the first iteration they had going (you're welcome) You can hate all you want but don't be mad cause we know what makes a good game and our nerds are actually good at FPS unlike yours. It isnt cocky when you can back it up, dont worry though not like you could ever dream of owning stuff in PC so dont bother. Evetards and MAGgots aiike tremble at your GAWDS, the wrath of NF will soon be upon you. Stfu impswarm *****. I put up with the rest of them talking s**** and acting cocky, but just stop.
/snaps fingers
"hey usless dropship pilot you missed the mark, now circle back and get in me in close enough so a real soldier can get the job done, oh **** you hit a lampost, eff it im bailing and footing it".
But no seriously i get it, you still mad beers wouldn't even let you into Impswarm its cool, we didnt want dickriders at that point, tis okay maybe you'll actually be of use in your new corp, maybe this time you'll actually show up to a corp fight |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
154
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Posted - 2013.04.27 06:33:00 -
[36] - Quote
Keyser Soze VerbalKint wrote:Icy Tiger wrote:Keyser Soze VerbalKint wrote:Thumb Green wrote:For Negative-Feedback's sake it's a good thing you guys are so annoyingly cocky otherwise everybody would forget about y'all. You mean other than the times we said option 2 would lead to AFKing and it did. That the new spawn mechanic would create blob warfare that could easily be controlled and manipulated and it did How we told you AV was going to dominate Vehicles and they do How the game in its never ending attempt to cater to the carebears and the casuals would lead to the game losing its identity and its base. And yea thats happening too. How faction warfare was going to lead to nothing but blue donuts and when CCP realized it they changed the numbers and even then still didnt get the forrmula 100% but at least its better than the first iteration they had going (you're welcome) You can hate all you want but don't be mad cause we know what makes a good game and our nerds are actually good at FPS unlike yours. It isnt cocky when you can back it up, dont worry though not like you could ever dream of owning stuff in PC so dont bother. Evetards and MAGgots aiike tremble at your GAWDS, the wrath of NF will soon be upon you. Stfu impswarm *****. I put up with the rest of them talking s**** and acting cocky, but just stop. /snaps fingers "hey usless dropship pilot you missed the mark, now circle back and get in me in close enough so a real soldier can get the job done, oh **** you hit a lampost, eff it im bailing and footing it". Assuming you're not AFK |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
122
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Posted - 2013.04.27 06:34:00 -
[37] - Quote
Cosgar wrote:Assuming you're not AFK
Whats worse that i AFK or that i still manage to be at the top of the boards when i do it unlike you noob? |
Thumb Green
THE STAR BORN
72
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Posted - 2013.04.27 06:40:00 -
[38] - Quote
I like how even their nobodies think they're somebody and I love how you people puff up like a blow fish when you feel threatened. Only problem is your words aren't as venomous as you think they are. No hate from me man because every asinine post you people throw out there makes my day time and time again. Keep up the good work. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
155
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Posted - 2013.04.27 06:40:00 -
[39] - Quote
Keyser Soze VerbalKint wrote:Cosgar wrote:Assuming you're not AFK Whats worse that i AFK or that i still manage to be at the top of the boards when i do it unlike you noob? IMP's Arguing Strategy: 1. Establish early unwarranted self importance through boastful banter and hapless trolling. 2. Wait for more IMPs to show up and engage in circle-jerk of unwarranted self importance and trolling. 3. If someone calls you out on being AFK, resort to personal attacks. 4. Repeat 1 and 2 until called out again for AFK farming. |
Wicked Glory
Internal Error. Negative-Feedback
160
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Posted - 2013.04.27 07:11:00 -
[40] - Quote
Cosgar wrote:Keyser Soze VerbalKint wrote:Cosgar wrote:Assuming you're not AFK Whats worse that i AFK or that i still manage to be at the top of the boards when i do it unlike you noob? IMP's Arguing Strategy: 1. Establish early unwarranted self importance through boastful banter and hapless trolling. 2. Wait for more IMPs to show up and engage in circle-jerk of unwarranted self importance and trolling. 3. If someone calls you out on being AFK, resort to personal attacks. 4. Repeat 1 and 2 until called out again for AFK farming. This is our mantra: http://i.imgur.com/5fEuZQB.png |
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Jason Pearson
Seraphim Initiative. CRONOS.
875
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Posted - 2013.04.27 09:17:00 -
[41] - Quote
lolnf. |
Iron Wolf Saber
BetaMax. CRONOS.
3711
|
Posted - 2013.04.27 09:19:00 -
[42] - Quote
War points system is going to need a rewrite first, thanks to afkers and broken mcru allotments. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
401
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Posted - 2013.04.27 09:42:00 -
[43] - Quote
This will only give no-lifers a bigger edge. Even no-lifers can't hit the cap every single week, so having it roll over will just enable them to get more SP in the long run than anyone else.
This will not give an edge to new players in any way. I can't believe you're even arguing that. New players will get the exact same benefit as old players from this proposed change. |
Iron Wolf Saber
BetaMax. CRONOS.
3711
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Posted - 2013.04.27 09:47:00 -
[44] - Quote
I wouldn't mind a penalized roll over added to current system.
BTW max so in uprising was like 255 million skill points. |
Bigglesworth McQueen
On The Brink CRONOS.
53
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Posted - 2013.04.27 10:06:00 -
[45] - Quote
Do new players get a 7 day skill booster? Maybe that's just with a pack, I dunno.
Either way, an unsellable, untradeable, use only 7 day skill booster for new players (not new clones) would help them out slightly. May even be enough incentive to grind that SP.
Realistically though, no new player is ever going to catch up to a seasoned vet, unless they specialise and get to the end of that skill tree. How it works in EVE, right? It's how it should be. |
Wicked Glory
Internal Error. Negative-Feedback
161
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Posted - 2013.04.27 10:40:00 -
[46] - Quote
Arramakaian Eka wrote:This will only give no-lifers a bigger edge. Even no-lifers can't hit the cap every single week, so having it roll over will just enable them to get more SP in the long run than anyone else.
This will not give an edge to new players in any way. I can't believe you're even arguing that. New players will get the exact same benefit as old players from this proposed change. I tried to type out a thoughtful reply to you; I really did. But your post was so incredibly stupid and ignorant I think it gave a small family in Pakistan all stage 4 ******* cancer.
How could this change possibly give more SP to anyone? It will give people the same amount unless they choose to play after the cap, which should be a benefit to those who continue to play and have been able to cap every week. It's honestly unbelievable how you think that this won't impact new players at all. A rolling cap allows new players to, after a time, actually be near the same level of the older players instead of constantly leagues behind.
Bigglesworth McQueen wrote:Do new players get a 7 day skill booster? Maybe that's just with a pack, I dunno.
Either way, an unsellable, untradeable, use only 7 day skill booster for new players (not new clones) would help them out slightly. May even be enough incentive to grind that SP.
Realistically though, no new player is ever going to catch up to a seasoned vet, unless they specialise and get to the end of that skill tree. How it works in EVE, right? It's how it should be.
And yeah, obviously with playing 1500 sp games, no new player can actually catch the sp of people who have played from the beginning. But that doesn't mean they should be guaranteed to be immensely behind them just because they decided to pick up the game later. It works in EVE because IIRC, there's only passive skilling, but this is an fps, where one of the major factors for player retention is to stay competitive. |
Imp Smash
On The Brink CRONOS.
79
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Posted - 2013.04.27 10:53:00 -
[47] - Quote
Just a thought. Should the rollover cap reset every other week? Or just keep rolling over until you cap? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3555
|
Posted - 2013.04.27 10:57:00 -
[48] - Quote
Icy Tiger wrote:KAGEHOSHI Horned Wolf wrote:People's memories are so short. The current SP cap system is only temporary,the long term goal is to have the rollover SP cap system. They already said this before. This is not a new idea (should have use the search function, and bumped an existing thread), and not even in the right section. No they haven't they wouldn't have asked us to vote then. This is the final SP thing unless we take a stand and demand change.
/me facepalms
Read this, I underlined and bolded the important part for you to make sure you see it.
"Dear players,
Thank you for voting on the following options on the Skill Point system. We carefully followed the discussion and the voting process, and in the upcoming days we will be deploying the following system to the server:
Weekly skill point cap of 190.400 SP (without boosters) from fighting in battles Players who have maxed out their cap will receive 1 SP per warpoint up to a limit of 1.000 SP(without boosters) per each battle
We chose to go with Option #2 (limiting skill points earned to a maximum of 1.000 SP per battle after the cap has been hit) as it was both the safer and the most popular option among the players. We will monitor the situation after the changes are live and look forward to receiving feedback from you. Once again, we would like to remind you that weekly skill point rollover system is being worked on and that this is just the temporary solution that we are implementing.
Thank you once again for your participation and feedback!
We will see you on the battlefield."
https://forums.dust514.com/default.aspx?g=posts&m=503133#post503133 Here is the thread
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Rupture Reaperson
Deadly Blue Dots RISE of LEGION
102
|
Posted - 2013.04.27 10:58:00 -
[49] - Quote
Its a shame I dig wicked's idea... I really do but that swarm clown just kills it for me (im cool with banter but this fool its like the imp version of big mama, ans we know how.. likeable is). |
Wicked Glory
Internal Error. Negative-Feedback
161
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Posted - 2013.04.27 11:05:00 -
[50] - Quote
Imp Smash wrote:Just a thought. Should the rollover cap reset every other week? Or just keep rolling over until you cap? I would prefer rolling over until it's met. I could see rolling over with diminishing returns after x weeks of not being met being a possibility to sort of maintain the integrity of needing to constantly play. Honestly, anything is better than the way it is now. |
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Wicked Glory
Internal Error. Negative-Feedback
161
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Posted - 2013.04.27 11:06:00 -
[51] - Quote
KAGEHOSHI Horned Wolf wrote:Icy Tiger wrote:KAGEHOSHI Horned Wolf wrote:People's memories are so short. The current SP cap system is only temporary,the long term goal is to have the rollover SP cap system. They already said this before. This is not a new idea (should have use the search function, and bumped an existing thread), and not even in the right section. No they haven't they wouldn't have asked us to vote then. This is the final SP thing unless we take a stand and demand change. /me facepalms Read this, I underlined and bolded the important part for you to make sure you see it. "Dear players,
Thank you for voting on the following options on the Skill Point system. We carefully followed the discussion and the voting process, and in the upcoming days we will be deploying the following system to the server:
Weekly skill point cap of 190.400 SP (without boosters) from fighting in battles Players who have maxed out their cap will receive 1 SP per warpoint up to a limit of 1.000 SP(without boosters) per each battle
We chose to go with Option #2 (limiting skill points earned to a maximum of 1.000 SP per battle after the cap has been hit) as it was both the safer and the most popular option among the players. We will monitor the situation after the changes are live and look forward to receiving feedback from you. Once again, we would like to remind you that weekly skill point rollover system is being worked on and that this is just the temporary solution that we are implementing.
Thank you once again for your participation and feedback!
We will see you on the battlefield."https://forums.dust514.com/default.aspx?g=posts&m=503133#post503133 Here is the thread 3 months ago. I'm glad that this issue has high priority. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
123
|
Posted - 2013.04.27 12:27:00 -
[52] - Quote
Rupture Reaperson wrote:Its a shame I dig wicked's idea... I really do but that swarm clown just kills it for me (im cool with banter but this fool its like the imp version of big mama, ans we know how.. likeable is).
Umad bro?
http://www.youtube.com/watch?v=5DmYLrxR0Y8 |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
103
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Posted - 2013.04.27 19:48:00 -
[53] - Quote
More like "oh this guy again.. watch him go..." and move to another thread
:/ |
Wicked Glory
Internal Error. Negative-Feedback
162
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Posted - 2013.04.27 21:11:00 -
[54] - Quote
Keyser Soze VerbalKint wrote:Rupture Reaperson wrote:Its a shame I dig wicked's idea... I really do but that swarm clown just kills it for me (im cool with banter but this fool its like the imp version of big mama, ans we know how.. likeable is). Umad bro? http://www.youtube.com/watch?v=5DmYLrxR0Y8 clam the duck down pls. |
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GM Hercules
Game Masters C C P Alliance
424
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Posted - 2013.04.27 21:30:00 -
[55] - Quote
The current system have been implemented by a popular and democratic demand, so the players basically for the current system. So I don't see the reason to this thread. If CCP needs to make a new vote pool regarding new skillpoint gain system, then the players will be informed here in the forum.
This thread is now locked. |
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