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DS 10
SyNergy Gaming EoN.
193
|
Posted - 2013.04.26 19:42:00 -
[1] - Quote
http://youtu.be/VJgQ39jCNIU
Is there anything you all can think of to help newer players so we don't have as many one-and-done players? |
Scramble Scrub
Osmon Surveillance Caldari State
58
|
Posted - 2013.04.26 19:44:00 -
[2] - Quote
Shoot them in the back? |
DS 10
SyNergy Gaming EoN.
193
|
Posted - 2013.04.26 19:45:00 -
[3] - Quote
Scramble Scrub wrote:Shoot them in the back?
Because THAT'S what's going to keep this game populated. |
Mavado V Noriega
SyNergy Gaming EoN.
2892
|
Posted - 2013.04.26 19:45:00 -
[4] - Quote
1. Let them try the Uprising build NOT this one lol 2. Proper tutorials and Training rooms 3. PvE 4. Uprising will also help filter organised grps into FW and less into Instant Battle Hisec games so newbies wouldnt get pummeled 5. Direct them to the various training corps to get a taste of the most engaging parts of DUST (FW & PC) |
Bling Blaine
FrontLine-Coalition
5
|
Posted - 2013.04.26 19:47:00 -
[5] - Quote
Easy fix would be a simple matchmaker
Nuff said |
K9 Wez
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
|
Posted - 2013.04.26 19:47:00 -
[6] - Quote
Boobs...... Big boobs |
Necrodermis
GunFall Mobilization Covert Intervention
486
|
Posted - 2013.04.26 19:48:00 -
[7] - Quote
make the game more fun by telling CCP to fix the broken crap in the game.
such as balance, FPS, hit detection, map design, map count, playability, loading times, connection issues, lag, less grindy, quicker action, larger groups, poisonous community, a better tutorial, controls that don't suck, actually play on an engine you are going to use not one you are just using as a placeholder....
i could go on but you get the jist.
i had witnessed the same type of behavior as someone was gang banged by a group of 4 heavies running around.
gotta love that HMG as it rips through everything without issue. |
DS 10
SyNergy Gaming EoN.
193
|
Posted - 2013.04.26 19:49:00 -
[8] - Quote
Necrodermis wrote:make the game more fun by telling CCP to fix the broken crap in the game.
such as balance, FPS, hit detection, map design, map count, playability, loading times, connection issues, lag, less grindy, quicker action, larger groups, poisonous community, a better tutorial, controls that don't suck, actually play on an engine you are going to use not one you are just using as a placeholder....
i could go on but you get the jist.
i had witnessed the same type of behavior as someone was gang banged by a group of 4 heavies running around.
gotta love that HMG as it rips through everything without issue.
A lot of those issues will be addressed in Uprising. |
Zahle Undt
The Tritan Industries RISE of LEGION
67
|
Posted - 2013.04.26 19:49:00 -
[9] - Quote
Mavado V Noriega wrote:1. Let them try the Uprising build NOT this one lol 2. Proper tutorials and Training rooms 3. PvE 4. Uprising will also help filter organised grps into FW and less into Instant Battle Hisec games so newbies wouldnt get pummeled 5. Direct them to the various training corps to get a taste of the most engaging parts of DUST (FW & PC)
+1.
Especially 2 and 3 though those are a bit off so in the immediate 4 and 5 are the best WE can do |
Spectral Clone
Vacuum Cleaner. LLC
12
|
Posted - 2013.04.26 19:50:00 -
[10] - Quote
I think we as a community need to support & help the new players to get going initially.
Also, more tutorial guides would be nice to see!
Examples: Weapon guide Fitting guide Role guide Tactics/Aiming guide (for specific roles) |
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Reiki Jubo
Amarr Templars Amarr Empire
76
|
Posted - 2013.04.26 19:52:00 -
[11] - Quote
Matchmaking also has to be some of the best weve ever seen in a shooter, esp in instant games. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2683
|
Posted - 2013.04.26 19:53:00 -
[12] - Quote
Uprising. |
ladwar
Dead Six Initiative
251
|
Posted - 2013.04.26 19:55:00 -
[13] - Quote
K9 Wez wrote:Boobs...... Big boobs customizable boob sizes like saints row did. |
Hazed2085
Bragian Order Amarr Empire
14
|
Posted - 2013.04.26 19:56:00 -
[14] - Quote
i think the server unbalance issue is just a complete lack of experience from CCP on the console
battlefield and call of duty get server balancing right |
Canari Elphus
Pro Hic Immortalis RISE of LEGION
56
|
Posted - 2013.04.26 19:57:00 -
[15] - Quote
Proper training and better match making. Saying "heres a gun, HTFU" to newberries gets old.
1 - 5 min training sim (mandatory) 2 - Optional other training sims (DS, HAV etc) 3 - Weapons training areas so people can learn the mechanics before having to invest in them. (also, allow these areas to be adjustable so you can see how the weapons progress at various levels/skills) |
Jikt Terlen
Certificate of Participation
8
|
Posted - 2013.04.26 20:02:00 -
[16] - Quote
I completely agree that this is a major issue, though as others have pointed out many times, this is still a beta. The fact that Uprising is such a huge change from where the game is now shows that many, many things are still in flux. It's still true that a lot of people will hear about Dust, download it, get dumped into a match against multiple squads of veterans, get utterly annihilated and uninstall, and that's unfortunate. Matchmaking would help this, the weapon lab and other out-of-combat practice features will help this, Planetary Conquest and incentives for veterans to spend less time in pub matches will help this. But the fact remains that CCP has a very long view for Dust, and the changes that will really, finally give new players a clear path into Dust may be a long way off still. |
DS 10
SyNergy Gaming EoN.
193
|
Posted - 2013.04.26 20:03:00 -
[17] - Quote
Spectral Clone wrote:I think we as a community need to support & help the new players to get going initially.
Also, more tutorial guides would be nice to see!
Examples: Weapon guide Fitting guide Role guide Tactics guide for specific roles Aiming guide
I will be working with other heavies to put out a Heavy 101 series. I'm gonna be a busy guy come May 6. |
J Lav
Lost-Legion Orion Empire
56
|
Posted - 2013.04.26 20:04:00 -
[18] - Quote
1. As mentioned, PVE, that is chief and foremost as it offers players the opportunity to not be under PVP pressure, and free access should be included into designated weapons. I've never used a Viziam, and thus have no care about using one. Maybe if I had the opportunity in unrestricted PVE, I would.
2. I know people will rag me on this but it is a FACT that mouse players dominate this game. Most first time players, and most playstation owners do not have a mouse hooked onto the game. Hence, ownage.
3. I have stuck with this game so far, but on several occasions I have set it down for 2 weeks because I'm either bored or disgusted at spawn - die games where it's 75 - 0. So far, I have not had much fun with this game, and a game that's not fun won't hold anyone's attention. This game is more work than fun. It's expense versus profit. And frankly, the big ticket items that should be fun - like a tank (who hasn't wanted to drive a souped up space age tank?) Suck balls fiercely. Do they win some games? Yes. Do they have powerful guns? Yes. Are they fun to drive? No, they are hopelessly crap to drive for a controller player.
4. Load times... I log on, and it takes 10 minutes before I can even get into a game. But wait, I can't load my fittings!? Restart... Load, get in a game... Crap we're hopelessly outmatched, and every time I spawn, I die... I'm disconnected. An hour and a half later, I've only managed to play 3 games. Endurance event... no kidding. |
hooc roht
Chatelain Rapid Response Gallente Federation
33
|
Posted - 2013.04.26 20:06:00 -
[19] - Quote
I am a new player. I have played for about a month.
I don't see what the problem is. My experience is that for the first week I did bad. Then i started to dominate when there were no high SP leet gear players in the matches. Then i started getting my face stomped by squads of proto geared players....i guess i figured out where i was supposed to be...and of course being at the right place to win the game is the same place all the leveled players are going to be....so the better i got at the maps the more my face got stomped.
Now it is a crap shoot. In matches without leveled players i do well in. In matches with leveled players on my side i run around in circles doing nothing and getting sniped cuz the map has already been won. In matches with leveled players on the red side i get my face stomped but i take a few proto suited players with me.
It is not all bad.
One thing i have noticed is as a low level low gear player is that a shotgun works wonders against leveled players.
"Oh you have proto gear on? I guess this will take 2 or 3 shots not just the one."
By the way how does it feel to lose 100 to 200k ISk (is it more then that? i don't even know) to a player in starter gear who has only played for a month?
I mean i have gotten 170k dropships blown up but i am training...plus i mostly only lose those to crashes, not enemy fire...somehow I think losing that much money by being beat by a noob hurts way more.
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Canari Elphus
Pro Hic Immortalis RISE of LEGION
56
|
Posted - 2013.04.26 20:09:00 -
[20] - Quote
Jikt Terlen wrote:I completely agree that this is a major issue, though as others have pointed out many times, this is still a beta. The fact that Uprising is such a huge change from where the game is now shows that many, many things are still in flux. It's still true that a lot of people will hear about Dust, download it, get dumped into a match against multiple squads of veterans, get utterly annihilated and uninstall, and that's unfortunate. Matchmaking would help this, the weapon lab and other out-of-combat practice features will help this, Planetary Conquest and incentives for veterans to spend less time in pub matches will help this. But the fact remains that CCP has a very long view for Dust, and the changes that will really, finally give new players a clear path into Dust may be a long way off still.
That would work in a vacuum but this is the real world. Enough people moving on to the next FPS game and enough bad publicity and the slow death of this game will begin. In the FPS world, pretty much everyone has already heard of DUST so either they have tried it or will be trying it in the near future. That means that there is a small window to get people hooked on the game.
Putting on Marketing Hat: Video games follow the same product adoption process that almost everything else does.
Product Adoption Curve
Innovators - The very first people to get into the game as soon as it went closed beta Early Adopters - All the closed beta vets Early Majority - This is the early Open Beta guys
We are now moving into Late Majority now. People can debate all they want about whether the game is commercially released or not but that doesnt matter at all. What matters is what people believe. Once you get into the majority, people dont give a f*ck what its called, they are picking up the sticks and judging the game for what it is. If they have a bad impression, they are gone. You can cry BETA all you want. |
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hooc roht
Chatelain Rapid Response Gallente Federation
33
|
Posted - 2013.04.26 20:10:00 -
[21] - Quote
Reiki Jubo wrote:Matchmaking also has to be some of the best weve ever seen in a shooter, esp in instant games.
Are we entirely sure there is no matchmaking?
It seems i will get in a game and dominate...getting like 20+ kills and 5 deaths kind of dominate.
Then the next 4-5 games i will be put up against squads of 'elite' rifles and proto suits.
It really feels like that after dominating in a match i have been moved up to another higher bracket of players. |
Hazed2085
Bragian Order Amarr Empire
14
|
Posted - 2013.04.26 20:12:00 -
[22] - Quote
Canari Elphus wrote:Proper training and better match making. Saying "heres a gun, HTFU" to newberries gets old.
1 - 5 min training sim (mandatory) 2 - Optional other training sims (DS, HAV etc) 3 - Weapons training areas so people can learn the mechanics before having to invest in them. (also, allow these areas to be adjustable so you can see how the weapons progress at various levels/skills)
lol i need dropship training wasted 400k isk on dropships and all i did was got in the air then barrel rolled and crashed |
IRON PATRIOT 1
Universal Allies Inc.
2
|
Posted - 2013.04.26 20:15:00 -
[23] - Quote
Vets need to stop going into pub matches with proto gear and vehicles. |
Higgs flagrantfool
3dge of D4rkness SoulWing Alliance
40
|
Posted - 2013.04.26 20:17:00 -
[24] - Quote
Canari Elphus wrote:Proper training and better match making. Saying "heres a gun, HTFU" to newberries gets old.
LMFAO
this is how it was in my day, and I'm still around (actually I rather enjoyed my time as a nooby, but then perhaps I am some what of an anomaly *shrugs*). Plus, in my day, we had to walk up hill both ways thigh deep in snow just to get to and from a battle. |
knight of 6
SVER True Blood Unclaimed.
130
|
Posted - 2013.04.26 20:21:00 -
[25] - Quote
heres a crazy thought; what if starter corps had corp battles with other starter corps? (i realize that cbs are being taken out for uprising) but if we left them in just for starter corps so the new guys could fight other new guys. |
DS 10
SyNergy Gaming EoN.
195
|
Posted - 2013.04.26 20:23:00 -
[26] - Quote
Higgs flagrantfool wrote:Canari Elphus wrote:Proper training and better match making. Saying "heres a gun, HTFU" to newberries gets old. LMFAO this is how it was in my day, and I'm still around (actually I rather enjoyed my time as a nooby, but then perhaps I am some what of an anomaly *shrugs*). Plus, in my day, we had to walk up hill both ways thigh deep in snow just to get to and from a battle.
That may be the case for you, and props for doing it that way, but you're part of the select few. If CCP wants Dust to compete with other FPS titles, they need to do something to get new players interested for longer than a couple days. |
Canari Elphus
Pro Hic Immortalis RISE of LEGION
56
|
Posted - 2013.04.26 20:31:00 -
[27] - Quote
DS 10 wrote:Higgs flagrantfool wrote:Canari Elphus wrote:Proper training and better match making. Saying "heres a gun, HTFU" to newberries gets old. LMFAO this is how it was in my day, and I'm still around (actually I rather enjoyed my time as a nooby, but then perhaps I am some what of an anomaly *shrugs*). Plus, in my day, we had to walk up hill both ways thigh deep in snow just to get to and from a battle. That may be the case for you, and props for doing it that way, but you're part of the select few. If CCP wants Dust to compete with other FPS titles, they need to do something to get new players interested for longer than a couple days.
Its not just the new guys but the vets as well. There will always be elite squads that can rout a match but it even gets frustrating for them as well. Having it so the only way you can win an ambush is that your squad accounts for 80% of the kills and less than 10% of the deaths gets old really fast. |
hooc roht
Chatelain Rapid Response Gallente Federation
33
|
Posted - 2013.04.26 20:44:00 -
[28] - Quote
Canari Elphus wrote:Jikt Terlen wrote:I completely agree that this is a major issue, though as others have pointed out many times, this is still a beta. The fact that Uprising is such a huge change from where the game is now shows that many, many things are still in flux. It's still true that a lot of people will hear about Dust, download it, get dumped into a match against multiple squads of veterans, get utterly annihilated and uninstall, and that's unfortunate. Matchmaking would help this, the weapon lab and other out-of-combat practice features will help this, Planetary Conquest and incentives for veterans to spend less time in pub matches will help this. But the fact remains that CCP has a very long view for Dust, and the changes that will really, finally give new players a clear path into Dust may be a long way off still. That would work in a vacuum but this is the real world. Enough people moving on to the next FPS game and enough bad publicity and the slow death of this game will begin. In the FPS world, pretty much everyone has already heard of DUST so either they have tried it or will be trying it in the near future. That means that there is a small window to get people hooked on the game. Putting on Marketing Hat: Video games follow the same product adoption process that almost everything else does. Product Adoption CurveInnovators - The very first people to get into the game as soon as it went closed beta Early Adopters - All the closed beta vets Early Majority - This is the early Open Beta guys We are now moving into Late Majority now. People can debate all they want about whether the game is commercially released or not but that doesnt matter at all. What matters is what people believe. Once you get into the majority, people dont give a f*ck what its called, they are picking up the sticks and judging the game for what it is. If they have a bad impression, they are gone. You can cry BETA all you want.
I think CCP is following more of an MMO approach to Dust then an FPS approach.
Should also point out CoD and BF3/4 and Bungie's (makers of Halo by the way) Destiny are shifting their business models closer to an MMO model. Destiny basically is an MMO and CoD and BF3/4 are already using subscription models.
The market has changed and is changing for FPSs. I thinking your analysis would have been great for say 2009...but that is not where the market is going. Don't get me wrong Dust can still fail...but it will be because it failed in this new market environment not the old FPS market of 5 years ago. |
Iron Wolf Saber
BetaMax. CRONOS.
3706
|
Posted - 2013.04.26 20:47:00 -
[29] - Quote
Canari Elphus wrote:Jikt Terlen wrote:I completely agree that this is a major issue, though as others have pointed out many times, this is still a beta. The fact that Uprising is such a huge change from where the game is now shows that many, many things are still in flux. It's still true that a lot of people will hear about Dust, download it, get dumped into a match against multiple squads of veterans, get utterly annihilated and uninstall, and that's unfortunate. Matchmaking would help this, the weapon lab and other out-of-combat practice features will help this, Planetary Conquest and incentives for veterans to spend less time in pub matches will help this. But the fact remains that CCP has a very long view for Dust, and the changes that will really, finally give new players a clear path into Dust may be a long way off still. That would work in a vacuum but this is the real world. Enough people moving on to the next FPS game and enough bad publicity and the slow death of this game will begin. In the FPS world, pretty much everyone has already heard of DUST so either they have tried it or will be trying it in the near future. That means that there is a small window to get people hooked on the game. Putting on Marketing Hat: Video games follow the same product adoption process that almost everything else does. Product Adoption CurveInnovators - The very first people to get into the game as soon as it went closed beta Early Adopters - All the closed beta vets Early Majority - This is the early Open Beta guys We are now moving into Late Majority now. People can debate all they want about whether the game is commercially released or not but that doesnt matter at all. What matters is what people believe. Once you get into the majority, people dont give a f*ck what its called, they are picking up the sticks and judging the game for what it is. If they have a bad impression, they are gone. You can cry BETA all you want.
Hen explain all the new eve online players. |
Rei Shepard
Spectre II
163
|
Posted - 2013.04.26 20:55:00 -
[30] - Quote
hooc roht wrote:
By the way how does it feel to lose 100 to 200k ISk (is it more then that? i don't even know) to a player in starter gear who has only played for a month?
It feels like loosing a tiny drop from my giggantic ISK bucket, idd congratz you on a kill well done and spawn in my next 236k suit. Shotguns sure are evil to protos /sniff, its the only gun i instinctively back away from.
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Canari Elphus
Pro Hic Immortalis RISE of LEGION
59
|
Posted - 2013.04.26 21:05:00 -
[31] - Quote
hooc roht wrote:Canari Elphus wrote:Jikt Terlen wrote:I completely agree that this is a major issue, though as others have pointed out many times, this is still a beta. The fact that Uprising is such a huge change from where the game is now shows that many, many things are still in flux. It's still true that a lot of people will hear about Dust, download it, get dumped into a match against multiple squads of veterans, get utterly annihilated and uninstall, and that's unfortunate. Matchmaking would help this, the weapon lab and other out-of-combat practice features will help this, Planetary Conquest and incentives for veterans to spend less time in pub matches will help this. But the fact remains that CCP has a very long view for Dust, and the changes that will really, finally give new players a clear path into Dust may be a long way off still. That would work in a vacuum but this is the real world. Enough people moving on to the next FPS game and enough bad publicity and the slow death of this game will begin. In the FPS world, pretty much everyone has already heard of DUST so either they have tried it or will be trying it in the near future. That means that there is a small window to get people hooked on the game. Putting on Marketing Hat: Video games follow the same product adoption process that almost everything else does. Product Adoption CurveInnovators - The very first people to get into the game as soon as it went closed beta Early Adopters - All the closed beta vets Early Majority - This is the early Open Beta guys We are now moving into Late Majority now. People can debate all they want about whether the game is commercially released or not but that doesnt matter at all. What matters is what people believe. Once you get into the majority, people dont give a f*ck what its called, they are picking up the sticks and judging the game for what it is. If they have a bad impression, they are gone. You can cry BETA all you want. I think CCP is following more of an MMO approach to Dust then an FPS approach. Should also point out CoD and BF3/4 and Bungie's (makers of Halo by the way) Destiny are shifting their business models closer to an MMO model. Destiny basically is an MMO and CoD and BF3/4 are already using subscription models. The market has changed and is changing for FPSs. I thinking your analysis would have been great for say 2009...but that is not where the market is going. Don't get me wrong Dust can still fail...but it will be because it failed in this new market environment not the old FPS market of 5 years ago.
FPS or MMO, the curve will remain the same. Yes, game makers are shifting the focus of their products because people are demanding more out of them but that really wasnt my point. Rarely do casual purchasers go back to a product that they have had a bad experience with. Sure, you have some people who are dedicated to the cause and are willing to forgive issues, but those are the vocal minority.
DUST's opportunity is now and CCP has to capitalize on this. The reasons for that are as follows:
1 - Lack of competition - COD:BO2 has been out for a little while now and the initial push for gameplay has died down. BF3 is tinkering out as well. There is always Defiance but I have not heard of many people mass migrating to that and away from DUST. This will not be the case forever though. There is Destiny and numerous un-announced games that will be coming out now or within the next year.
2 - Buy in from gaming clans - There are a lot of non-title specific clans that have bought into DUST. The camaraderie of these clans which are now Corps are keeping people in place for now. However, a decision by one of these clans to evacuate the game would see others following which would be a massive amount of high tier player loss. Given that a lot of the casual FPS'ers tend to follow in the wake of these clans, they would eventually move to the next game that becomes popular with said clans.
3 - Its relatively new - The media hype over DUST is now entering its prime. This is the time when they can grab the most potential gamers while it is at the top of the adoption bell curve.
IWS - Products always attract new consumers. Just ask Coca-Cola. However, I guarantee you that when you account for players that leave as well as compare it over the long term, the pattern will still show itself. This became real as soon as DUST became marketed to the mass public with Open Beta. |
Marston VC
SVER True Blood Unclaimed.
159
|
Posted - 2013.04.26 21:12:00 -
[32] - Quote
Bling Blaine wrote:Easy fix would be a simple matchmaker
Nuff said
That "simple matchmaker" is a little more complicated to make then you or I probably think it is bud |
DS 10
SyNergy Gaming EoN.
195
|
Posted - 2013.04.26 21:41:00 -
[33] - Quote
The reason I used Call of Duty and Battlefield as examples is because at the keynote, they made it clear they were trying to "liberate" CoD/BF players. It's a tough task, but with time and some key changes it is possible. |
hooc roht
Chatelain Rapid Response Gallente Federation
33
|
Posted - 2013.04.26 21:48:00 -
[34] - Quote
Canari Elphus wrote:[quote=hooc roht]
FPS or MMO, the curve will remain the same.
I think this is where we disagree. Look at minecraft, look at Dayz, look at EVE. Look at what Destiny is trying to be (I mention this because Bungie is a, if not the, original console FPS maker...what they are doing by making an MMO rather then a one shot fps is not some random choice for the fun of it. they see how the curve for community grown MMOs is very different then one shot FPSs) and finally look at the billions that World of Warcraft made for a long long long time.
The MMO curve is a broad swath of community building. CCP's experience with EVE and their ever growing for 10 whole years community fits this curve. This is the target CCP is going after.
Will they succeed? Who knows. |
Canari Elphus
Pro Hic Immortalis RISE of LEGION
59
|
Posted - 2013.04.26 21:58:00 -
[35] - Quote
hooc roht wrote:Canari Elphus wrote:[quote=hooc roht]
FPS or MMO, the curve will remain the same. I think this is where we disagree. Look at minecraft, look at Dayz, look at EVE. Look at what Destiny is trying to be (I mention this because Bungie is a, if not the, original console FPS maker...what they are doing by making an MMO rather then a one shot fps is not some random choice for the fun of it. they see how the curve for community grown MMOs is very different then one shot FPSs) and finally look at the billions that World of Warcraft made for a long long long time. The MMO curve is a broad swath of community building. CCP's experience with EVE and their ever growing for 10 whole years community fits this curve. This is the target CCP is going after. Will they succeed? Who knows.
I think I get where you are coming from. This is actually two different things.
I was speaking about actually acquiring a new customer which is where the curve comes from. It does not take into account how a customer behaves once they have been acquired.
The reason that many of these companies are moving to an MMO style is customer retention. There are only so many times you can jump into a match without it having any type of persisting effect. Many of these developers are drooling over what is called Customer Lifetime Value in marketing. The previous model was that a customer plunks down his/her $60 and maybe pays for a DLC or two. What they are now seeing is that someone who is involved with an MMO can end up spending hundreds over the course of their involvement.
While I agree with the CLV part of it, the key is getting them to stick with the adoption phase. Without that, the long term value is shot. |
Knarf Black
Subdreddit Test Alliance Please Ignore
608
|
Posted - 2013.04.26 22:01:00 -
[36] - Quote
Marston VC wrote:Bling Blaine wrote:Easy fix would be a simple matchmaker
Nuff said That "simple matchmaker" is a little more complicated to make then you or I probably think it is bud
Especially considering how complicated Dust is compared to say, Halo.
Bungie created a truly amazing matchmaking system over the course of their franchise, but the players in a given Halo match are all on relatively equal footing, which makes it easy for the game to determine who the better players are. Win often against better players and you move up in the system's rankings (which are crucially hidden from the player), lose against total n00bs and you drop like a stone.
The Dust metagame and deep RPG elements would completely break such a system. CCP has their work cut out for them. |
Canari Elphus
Pro Hic Immortalis RISE of LEGION
59
|
Posted - 2013.04.26 22:08:00 -
[37] - Quote
Knarf Black wrote:Marston VC wrote:Bling Blaine wrote:Easy fix would be a simple matchmaker
Nuff said That "simple matchmaker" is a little more complicated to make then you or I probably think it is bud Especially considering how complicated Dust is compared to say, Halo. Bungie created a truly amazing matchmaking system over the course of their franchise, but the players in a given Halo match are all on relatively equal footing, which makes it easy for the game to determine who the better players are. Win often against better players and you move up in the system's rankings (which are crucially hidden from the player), lose against total n00bs and you drop like a stone. The Dust metagame and deep RPG elements would completely break such a system. CCP has their work cut out for them.
Which is why they need PVE. There needs to be something for everyone. If you arent that great at the gun-game side, you can still have fun playing in other ways. |
undeadsoldier90
Hellstorm Inc League of Infamy
305
|
Posted - 2013.04.26 22:10:00 -
[38] - Quote
The fact of the matter is new players need to continue playing.
No one became a bad ass at any MMO on their first run.
You will get stomped, you will be spawn camped, tanks will be spammed on a regular basis, and someday maybe in a week maybe in a few months you will get better. You will grab proto gear, you will melt them with your weapons, and you will look back and say " it wasnt as hard as it seemed." Time will weed out the weak and unworthy. Time will seperate the men from the boys.
So give the game your time and it will return it ten fold.
Also join an ESTABLISHED corp, ask questions, use the forums.
No one should have to quite the game use your brain, read the skills, use everything untill you find your fit.
The people who leave this game because they get pub stomped dont belong here....
So buck up and welcome to new eden. |
XxWarlordxX97
Internal Error. Negative-Feedback
1541
|
Posted - 2013.04.26 22:14:00 -
[39] - Quote
undeadsoldier90 wrote:The fact of the matter is new players need to continue playing.
No one became a bad ass at any MMO on their first run.
You will get stomped, you will be spawn camped, tanks will be spammed on a regular basis, and someday maybe in a week maybe in a few months you will get better. You will grab proto gear, you will melt them with your weapons, and you will look back and say " it wasnt as hard as it seemed." Time will weed out the weak and unworthy. Time will seperate the men from the boys.
So give the game your time and it will return it ten fold.
Also join an ESTABLISHED corp, ask questions, use the forums.
No one should have to quite the game use your brain, read the skills, use everything untill you find your fit.
The people who leave this game because they get pub stomped dont belong here....
So buck up and welcome to new eden.
welcome to new eden where you come and then die |
Drud Green
Royal Uhlans Amarr Empire
67
|
Posted - 2013.04.26 22:17:00 -
[40] - Quote
undeadsoldier90 wrote:The fact of the matter is new players need to continue playing.
No one became a bad ass at any MMO on their first run.
You will get stomped, you will be spawn camped, tanks will be spammed on a regular basis, and someday maybe in a week maybe in a few months you will get better. You will grab proto gear, you will melt them with your weapons, and you will look back and say " it wasnt as hard as it seemed." Time will weed out the weak and unworthy. Time will seperate the men from the boys.
So give the game your time and it will return it ten fold.
Also join an ESTABLISHED corp, ask questions, use the forums.
No one should have to quite the game use your brain, read the skills, use everything untill you find your fit.
The people who leave this game because they get pub stomped dont belong here....
So buck up and welcome to new eden.
Can you please point out the 'mmo' part of dust? All i can see is a mediocre lobby shooter. |
|
DS 10
SyNergy Gaming EoN.
195
|
Posted - 2013.04.26 22:18:00 -
[41] - Quote
undeadsoldier90 wrote:The fact of the matter is new players need to continue playing.
No one became a bad ass at any MMO on their first run.
You will get stomped, you will be spawn camped, tanks will be spammed on a regular basis, and someday maybe in a week maybe in a few months you will get better. You will grab proto gear, you will melt them with your weapons, and you will look back and say " it wasnt as hard as it seemed." Time will weed out the weak and unworthy. Time will seperate the men from the boys.
So give the game your time and it will return it ten fold.
Also join an ESTABLISHED corp, ask questions, use the forums.
No one should have to quite the game use your brain, read the skills, use everything untill you find your fit.
The people who leave this game because they get pub stomped dont belong here....
So buck up and welcome to new eden.
The problem is new players get overwhelmed by information and lack of guidance. No matter who you are, you most likely had someone help you along the way. Dust University is great, but you only really know about them if you do solid research. It shouldn't be like that, IMO. With the game as deep as it is, having true training grounds would help the game immensely. |
slypie11
Planetary Response Organisation
215
|
Posted - 2013.04.26 22:20:00 -
[42] - Quote
DS 10 wrote:undeadsoldier90 wrote:The fact of the matter is new players need to continue playing.
No one became a bad ass at any MMO on their first run.
You will get stomped, you will be spawn camped, tanks will be spammed on a regular basis, and someday maybe in a week maybe in a few months you will get better. You will grab proto gear, you will melt them with your weapons, and you will look back and say " it wasnt as hard as it seemed." Time will weed out the weak and unworthy. Time will seperate the men from the boys.
So give the game your time and it will return it ten fold.
Also join an ESTABLISHED corp, ask questions, use the forums.
No one should have to quite the game use your brain, read the skills, use everything untill you find your fit.
The people who leave this game because they get pub stomped dont belong here....
So buck up and welcome to new eden. The problem is new players get overwhelmed by information and lack of guidance. No matter who you are, you most likely had someone help you along the way. Dust University is great, but you only really know about them if you do solid research. It shouldn't be like that, IMO. With the game as deep as it is, having true training grounds would help the game immensely. And when starting EVE, an email is sent telling you about training corps like EVE U. |
DS 10
SyNergy Gaming EoN.
195
|
Posted - 2013.04.26 22:23:00 -
[43] - Quote
slypie11 wrote:DS 10 wrote:undeadsoldier90 wrote:The fact of the matter is new players need to continue playing.
No one became a bad ass at any MMO on their first run.
You will get stomped, you will be spawn camped, tanks will be spammed on a regular basis, and someday maybe in a week maybe in a few months you will get better. You will grab proto gear, you will melt them with your weapons, and you will look back and say " it wasnt as hard as it seemed." Time will weed out the weak and unworthy. Time will seperate the men from the boys.
So give the game your time and it will return it ten fold.
Also join an ESTABLISHED corp, ask questions, use the forums.
No one should have to quite the game use your brain, read the skills, use everything untill you find your fit.
The people who leave this game because they get pub stomped dont belong here....
So buck up and welcome to new eden. The problem is new players get overwhelmed by information and lack of guidance. No matter who you are, you most likely had someone help you along the way. Dust University is great, but you only really know about them if you do solid research. It shouldn't be like that, IMO. With the game as deep as it is, having true training grounds would help the game immensely. And when starting EVE, an email is sent telling you about training corps like EVE U.
I didn't know that. I wonder how difficult it would be to add an automated message to your Dust character when you first start telling you about Dust University.
|
Gunmouse
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
45
|
Posted - 2013.04.26 22:25:00 -
[44] - Quote
Quote:If this was War Z where each time you die, you loose everything on you (with no backup gear waiting, except a flashlight and a candy bar) idd be yelling "sh************t NOOOOOOOOOO" though :p
What is this "War Z"? Some crappy ripoff of Day Z?
In all seriousness, that game is bad, and you should feel bad for ever playing it. |
hooc roht
Chatelain Rapid Response Gallente Federation
33
|
Posted - 2013.04.26 22:25:00 -
[45] - Quote
You know one thing that has not been mentioned....
Experienced players who want new players to stay could simply be really nice to new players.
Squad up...talk to the noobs in chat...let em in your corporations...or at least your alt corporations...give em access to your eve pilots and orbital strikes....i am sure there are a hundred other things one can do to build community I have not thought of.
Fundamentally CCP is a big corporation. They can't do this stuff...only the players can. |
XxWarlordxX97
Internal Error. Negative-Feedback
1541
|
Posted - 2013.04.26 22:33:00 -
[46] - Quote
hooc roht wrote:You know one thing that has not been mentioned....
Experienced players who want new players to stay could simply be really nice to new players.
Squad up...talk to the noobs in chat...let em in your corporations...or at least your alt corporations...give em access to your eve pilots and orbital strikes....i am sure there are a hundred other things one can do to build community I have not thought of.
Fundamentally CCP is a big corporation. They can't do this stuff...only the players can.
not going to answer that |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
102
|
Posted - 2013.04.26 22:35:00 -
[47] - Quote
hooc roht wrote:You know one thing that has not been mentioned....
Experienced players who want new players to stay could simply be really nice to new players.
Squad up...talk to the noobs in chat...let em in your corporations...or at least your alt corporations...give em access to your eve pilots and orbital strikes....i am sure there are a hundred other things one can do to build community I have not thought of.
Fundamentally CCP is a big corporation. They can't do this stuff...only the players can. That was said on the video... you know the one on the OP. |
DS 10
SyNergy Gaming EoN.
195
|
Posted - 2013.04.26 22:37:00 -
[48] - Quote
Rupture Reaperson wrote:hooc roht wrote:You know one thing that has not been mentioned....
Experienced players who want new players to stay could simply be really nice to new players.
Squad up...talk to the noobs in chat...let em in your corporations...or at least your alt corporations...give em access to your eve pilots and orbital strikes....i am sure there are a hundred other things one can do to build community I have not thought of.
Fundamentally CCP is a big corporation. They can't do this stuff...only the players can. That was said on the video... you know the one on the OP.
Aw, you watched it. Hahah. But yes, I did say it in the video. And it's in the title of the thread. "What can we do?" |
undeadsoldier90
Hellstorm Inc League of Infamy
305
|
Posted - 2013.04.26 22:39:00 -
[49] - Quote
As long as I have been playing this game ( since day 1) I have seen crazy changes.... with the release of open beta the influx of new people was staggering. The closed beta crowd was used to only playing the closed beta crowd, it culled the weak and forged a lot of the elite players you see today. Imagine those games where you get pub stomped..... those were every game, the same people imperfects, PFBHZ, STB.... just to name a few. at the time you played a higher caliber of players or you didnt play.
So us vets already have that exp on top of our SP and being a part of super corps. So we will always be ahead, new players will always get stomped, and us vets will continue smashing eachother with all manner of weaponry.
As I said before new players need to keep playing. The more you play the better you will become untill one day you are pub stomping and laughing maniacaly as you assert your dominance over the noobs.
Play the game Skill into everything and I mean everything Join a corp Ask questions on forums Read the skills and ask pro's for advice... worst they will do is say HTFU GG GOML. bacon! |
hooc roht
Chatelain Rapid Response Gallente Federation
33
|
Posted - 2013.04.26 22:46:00 -
[50] - Quote
XxWarlordxX97 wrote:hooc roht wrote:You know one thing that has not been mentioned....
Experienced players who want new players to stay could simply be really nice to new players.
Squad up...talk to the noobs in chat...let em in your corporations...or at least your alt corporations...give em access to your eve pilots and orbital strikes....i am sure there are a hundred other things one can do to build community I have not thought of.
Fundamentally CCP is a big corporation. They can't do this stuff...only the players can. not going to answer that
"OMG OMG OMG you have played this game 8 months longer then me. YOU ARE A GOD FOREVER!!!"
Seriously 6 months to a year from now with all the changes, possible resets, bonuses like 3x SP weeks and human endurance and slow pace of end game (gotta get my level 5 in hacking) do you honestly think you will remain the elite?
Do you think anyone will remember who the imperfects (or insert any of the top 5 corps here) were?
Do you think more then 5% of those on top now will still be there?
You might be better off scouting talent among the larger pool of noobs then sticking with your tight leet geared club. |
|
DigiOps
DUST University Ivy League
146
|
Posted - 2013.04.26 23:47:00 -
[51] - Quote
K9 Wez wrote:Boobs...... Big boobs This is an idea I can get behind.
I'm gonna go out on a limb and say training videos. There are a lot of vids up on YouTube, but having a squad full of players recording gameplay at the same time to get to see how squad behavior should work and see everything from every angle we can give them might be helpful. I've been recording everything so far for my own records, but I think it'd be neat to give a split screen view of an entire squad in action from every squad member's eyes simultaneously. |
Mithridates VI
Krusual Covert Operators Minmatar Republic
981
|
Posted - 2013.04.26 23:49:00 -
[52] - Quote
DS 10 wrote:I didn't know that. I wonder how difficult it would be to add an automated message to your Dust character when you first start telling you about Dust University.
It would be absolutely trivial, though they'd have to include some other training corps as well so as not to show favouritism. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
102
|
Posted - 2013.04.26 23:49:00 -
[53] - Quote
DS 10 wrote:Rupture Reaperson wrote:hooc roht wrote:You know one thing that has not been mentioned....
Experienced players who want new players to stay could simply be really nice to new players.
Squad up...talk to the noobs in chat...let em in your corporations...or at least your alt corporations...give em access to your eve pilots and orbital strikes....i am sure there are a hundred other things one can do to build community I have not thought of.
Fundamentally CCP is a big corporation. They can't do this stuff...only the players can. That was said on the video... you know the one on the OP. Aw, you watched it. Hahah. But yes, I did say it in the video. And it's in the title of the thread. "What can we do?" Course I do, Im subbed to you and hitman, lurking in dem comment boxes yo! |
DigiOps
DUST University Ivy League
146
|
Posted - 2013.04.26 23:52:00 -
[54] - Quote
Mithridates VI wrote:DS 10 wrote:I didn't know that. I wonder how difficult it would be to add an automated message to your Dust character when you first start telling you about Dust University. It would be absolutely trivial, though they'd have to include some other training corps as well so as not to show favouritism. Considering most people jumping in won't read anything that pops up, yeah, it'd be pretty pointless. |
TiMeSpLiT--TeR
Planetary Response Organisation
362
|
Posted - 2013.04.26 23:56:00 -
[55] - Quote
Join a corp, fight for domination. You'll enjoy the game and pay no cent. |
Bling Blaine
FrontLine-Coalition
5
|
Posted - 2013.04.27 00:25:00 -
[56] - Quote
Marston VC wrote:Bling Blaine wrote:Easy fix would be a simple matchmaker
Nuff said That "simple matchmaker" is a little more complicated to make then you or I probably think it is bud
You know what is more complicated than a "simple matchmaker"?
CCP trying to figure out who to lay off, as the model player base left because a matchmaking system was "too complex" to implement.
The matchmaking system has been in "learn" mode for a hell of a long time. Meaning there is a system that they haven't quite figured out yet.
Obviously the matchmaking is further down there roadmap than should be.
With all the brilliant engineers at CCP they couldn't figure out a matchmaking system? Lol don't think so bud.
Simple fix- anyone with under say 2 mill sp joins a different que. Wow too complex!!!
|
KalOfTheRathi
Talon Strike Force LTD Orion Empire
363
|
Posted - 2013.04.27 01:03:00 -
[57] - Quote
Nice Troll. Well done, simple, complete and no real response is necessary.
The fact that May 6th is nearly here and you ignore that fact as did the majority of your commenters speaks volumes about what you don't either know or want to admit as it lowers the Troll rating.
There is a new Battle Finder on the way yet you say nothing about it.
New Berries that only play Ambush are Meat. Dead Meat.
There are many YouTube videos teaching New Berries about the game.
Just as there are many posts in the Training Grounds just for New Berries.
Not that you seem very aware of those either. |
Nstomper
Disqualified
234
|
Posted - 2013.04.27 01:25:00 -
[58] - Quote
Just have multiple tutorial videos explaining the new people in detail every aspect of the game and how you improve in this game |
howard sanchez
Zumari Force Projection Caldari State
508
|
Posted - 2013.04.27 02:10:00 -
[59] - Quote
hooc roht wrote:
Experienced players who want new players to stay could simply be really nice to new players.
Squad up...talk to the noobs in chat...let em in your corporations...or at least your alt corporations...give em access to your eve pilots and orbital strikes....i am sure there are a hundred other things one can do to build community I have not thought of.
Fundamentally CCP is a big corporation. They can't do this stuff...only the players can.
not going to answer that[/quote]
"OMG OMG OMG you have played this game 8 months longer then me. YOU ARE A GOD FOREVER!!!"
Seriously 6 months to a year from now with all the changes, possible resets, bonuses like 3x SP weeks and human endurance and slow pace of end game (gotta get my level 5 in hacking) do you honestly think you will remain the elite?
Do you think anyone will remember who the imperfects (or insert any of the top 5 corps here) were?
Do you think more then 5% of those on top now will still be there?
[/quote]
Uh, let me introduce you to Chribba |
Garrett Blacknova
Codex Troopers
2622
|
Posted - 2013.04.27 02:52:00 -
[60] - Quote
Drud Green wrote:undeadsoldier90 wrote:The fact of the matter is new players need to continue playing.
No one became a bad ass at any MMO on their first run.
You will get stomped, you will be spawn camped, tanks will be spammed on a regular basis, and someday maybe in a week maybe in a few months you will get better. You will grab proto gear, you will melt them with your weapons, and you will look back and say " it wasnt as hard as it seemed." Time will weed out the weak and unworthy. Time will seperate the men from the boys.
So give the game your time and it will return it ten fold.
Also join an ESTABLISHED corp, ask questions, use the forums.
No one should have to quite the game use your brain, read the skills, use everything untill you find your fit.
The people who leave this game because they get pub stomped dont belong here....
So buck up and welcome to new eden. Can you please point out the 'mmo' part of dust? All i can see is a mediocre lobby shooter. Coming SOONGäó.
But actually soon - Planetary Conquest is the first step on the road. |
|
Aighun
Zumari Force Projection Caldari State
764
|
Posted - 2013.04.27 04:23:00 -
[61] - Quote
Canari Elphus wrote:hooc roht wrote:Canari Elphus wrote:[quote=hooc roht]
FPS or MMO, the curve will remain the same. I think this is where we disagree. Look at minecraft, look at Dayz, look at EVE. Look at what Destiny is trying to be (I mention this because Bungie is a, if not the, original console FPS maker...what they are doing by making an MMO rather then a one shot fps is not some random choice for the fun of it. they see how the curve for community grown MMOs is very different then one shot FPSs) and finally look at the billions that World of Warcraft made for a long long long time. The MMO curve is a broad swath of community building. CCP's experience with EVE and their ever growing for 10 whole years community fits this curve. This is the target CCP is going after. Will they succeed? Who knows. I think I get where you are coming from. This is actually two different things. I was speaking about actually acquiring a new customer which is where the curve comes from. It does not take into account how a customer behaves once they have been acquired. The reason that many of these companies are moving to an MMO style is customer retention. There are only so many times you can jump into a match without it having any type of persisting effect. Many of these developers are drooling over what is called Customer Lifetime Value in marketing. The previous model was that a customer plunks down his/her $60 and maybe pays for a DLC or two. What they are now seeing is that someone who is involved with an MMO can end up spending hundreds over the course of their involvement. While I agree with the CLV part of it, the key is getting them to stick with the adoption phase. Without that, the long term value is shot.
Still haven't been able to explain EVE using your bell curve. Retribution has seen almost as many new players starting the game as it has seen vets continuing with the game (unless I am misinterpreting CCPs graphic representation players playing EVE Online) so, unless you apply your bell curve over something like 30 years it just doesn't describe CCP. EVE has seen a player increase every year since 2003. They are still on the way up.
But really, the problem with your curve is much simpler than that. It only ever applies to a fixed, one time offering of any product.
It does not apply to something as general as say, computers. Or cars.
It also does not apply to a game that is always being updated. Always changing. Always growing. Where most of the content is player created. Where there is no fixed and finite experience.
Customer retention may be part of the success of CCP's peculiar sandbox but it doesn't explain why their space game continues to bring in new customers while other MMO and MMO type games do not. So much. |
Sloth9230
Reaper Galactic
990
|
Posted - 2013.04.27 04:42:00 -
[62] - Quote
Ask for their stuff? |
Garrett Blacknova
Codex Troopers
2623
|
Posted - 2013.04.27 04:47:00 -
[63] - Quote
Aighun wrote:It also does not apply to a game that is always being updated. Always changing. Always growing. Where most of the content is player created. Where there is no fixed and finite experience. This is the key flaw in applying that "product curve" to EVE (and DUST).
You're applying the logic of a PRODUCT to something that isn't a product.
CCP don't sell products. They provide services. EVE and DUST are run as services, not products, and any logic that applies to conventional game models is going to fail when applied to their games for the same reason it fails when applied to many other MMO games. They're services, and services follow different rules and purchase patterns. |
Wicked Glory
Internal Error. Negative-Feedback
154
|
Posted - 2013.04.27 04:48:00 -
[64] - Quote
Won't happen unless the structure of the game is fundamentally changed. Which won't happen. This game was honestly destined to fail from the start. |
lowratehitman
Zumari Force Projection Caldari State
500
|
Posted - 2013.04.27 05:56:00 -
[65] - Quote
Uprising IMO is not going to be any better for new players, this is a sp/meta game.
It is the same thing as people crying about proto gear in pub matches.
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
153
|
Posted - 2013.04.27 06:00:00 -
[66] - Quote
Wicked Glory wrote:Won't happen unless the structure of the game is fundamentally changed. Which won't happen. This game was honestly destined to fail from the start. Jesus Christ! Go play something else then! I've seen more optimism out of Sonic fans. |
Rei Shepard
Spectre II
164
|
Posted - 2013.04.27 08:28:00 -
[67] - Quote
Gunmouse wrote:Quote:If this was War Z where each time you die, you loose everything on you (with no backup gear waiting, except a flashlight and a candy bar) idd be yelling "sh************t NOOOOOOOOOO" though :p What is this "War Z"? Some crappy ripoff of Day Z? In all seriousness, that game is bad, and you should feel bad for ever playing it.
It was quite fun at some point, if you like hardcore games where dying means loosing everything you had, it's ok its not for everyone except some of the old Ultima Online crowd, then the hackers ruined it.
Everyone thinks they are baddass hardcore until they set foot into War Z and then died over and over to maniacs with guns and notice they can't coop with loss.
I applaud that game for trying to get back some things we lost in out games of today, that would be Difficulty Nightmare i am talking about, witch used to be Normal back then.
Like i said, i understand you don't get it, but in Ultima Online, killing & looting someones entire House that took them a year+ to get together = so much tears i still run on some genuine tears dating back from 1997. |
Charlotte O'Dell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
150
|
Posted - 2013.04.27 08:31:00 -
[68] - Quote
Honestly, if at the end of every match, we all took a newberry in a starter corp who went 5/0 under our wing for 15 minutes, they probably wouldn't hate it so much. The other day me and my squad of bunnies took a totally random new player into our squad and just by having our guidance and us to watch his back, he was going 7/2, 10/1, and 14/4. The guy barely had one million SP, but just having the guidance and a few guardian engels helped him out a lot. This is the quickest fix to the newberry slaughterfest.
What a lot of us forget is how lost we were when we all started out. I had no idea what corporations were, what core skills were, or what OMS meant. Only when vets took time to help me out did I finally start going positive.
Tonight, all trolling aside, I want everyone who reads this to spend 15 minutes showing a guy in the Kinsho Swords what the sharpshooter skill does and why he doesn't need to invest in nova knives or dropships.
http://www.youtube.com/watch?v=VJgQ39jCNIU&feature=youtu.be |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
8
|
Posted - 2013.04.27 09:36:00 -
[69] - Quote
People need to stop mentioning meta game. There is no meta game as of now. We will have to see where this "planetary conquest" goes. |
Bigglesworth McQueen
On The Brink CRONOS.
53
|
Posted - 2013.04.27 09:57:00 -
[70] - Quote
In answer to the OP, social interaction.
Every game has flaws, some debilitating, but the thing that makes a game worth playing, for the most part, is the people you play it with. Recruit new players, teach them tactics, help them with their play style, ***** and moan about broken functions together.
Battlefield, Defiance, CoD. A few games that are intolerable to play solo, for me at least, but playing them with friends or 'contacts' makes them less so. This game is no different. |
|
DS 10
SyNergy Gaming EoN.
200
|
Posted - 2013.04.27 12:37:00 -
[71] - Quote
Bigglesworth McQueen wrote:In answer to the OP, social interaction.
Every game has flaws, some debilitating, but the thing that makes a game worth playing, for the most part, is the people you play it with. Recruit new players, teach them tactics, help them with their play style, ***** and moan about broken functions together.
Battlefield, Defiance, CoD. A few games that are intolerable to play solo, for me at least, but playing them with friends or 'contacts' makes them less so. This game is no different.
I would say this game is more squad based than any game I've ever played. Squads get more WP which leads to OBs which can have an extreme impact on the outcome of any given match |
SoLJae
ZionTCD Unclaimed.
370
|
Posted - 2013.04.27 12:58:00 -
[72] - Quote
Hey DS.
Your video raised some interesting points and I applaud your effort to attract new players. However, I noticed that you give much thanks in your vid to Subdreddit for helping you learn the ropes as a noob, but I see now that you are currently with SyN.
Just wondering why you bailed, brother? |
DS 10
SyNergy Gaming EoN.
200
|
Posted - 2013.04.27 13:13:00 -
[73] - Quote
SoLJae wrote:Hey DS.
Your video raised some interesting points and I applaud your effort to attract new players. However, I noticed that you give much thanks in your vid to Subdreddit for helping you learn the ropes as a noob, but I see now that you are currently with SyN.
Just wondering why you bailed, brother?
Ahhh, bailed is such a negative term. I prefer resigned. Lol.
I have goals in Dust that I would like to achieve, and I believe playing with SyNergy gives me a better chance to meet those goals. Also, I have a lot of buds in the EoN. alliance, especially in GIANT. I don't have any problems with Subdreddit, but they obviously think I'm a traitor. I even donated 10 mil ISK to Subdreddit before I left.
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Aran Abbas
Immobile Infantry
3
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Posted - 2013.04.27 14:28:00 -
[74] - Quote
EVE has empire space, a relatively safe area when new players can learn the ropes. Dust will have PvE eventually, but I don't think this will achieve what we want it to achieve because EVE has something else that's very important: tracking speeds.
The biggest and most powerful ships in EVE use weapons with slower tracking speeds that make it difficult (but not impossible) to target the new guy in his tiny frigate. Dust has no such thing, and that's what will see it bleed new players where EVE doesn't so much. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
261
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Posted - 2013.04.27 14:46:00 -
[75] - Quote
DS 10 wrote:Ahhh, bailed is such a negative term. I prefer resigned. Lol.
I have goals in Dust that I would like to achieve, and I believe playing with SyNergy gives me a better chance to meet those goals. Also, I have a lot of buds in the EoN. alliance, especially in GIANT. I don't have any problems with Subdreddit, but they obviously think I'm a traitor. I even donated 10 mil ISK to Subdreddit before I left.
Just based on corp forum discussions since you left, I do not think that most people think you're a "traitor" or anything like that. |
DeadlyAztec11
One-Armed Bandits Atrocitas
95
|
Posted - 2013.04.27 16:03:00 -
[76] - Quote
ladwar wrote:K9 Wez wrote:Boobs...... Big boobs customizable boob sizes like saints row did. Next guys will want different crotch sizes... lol
( GÇó_>GÇó)Gäó |
Himiko Kuronaga
SyNergy Gaming EoN.
197
|
Posted - 2013.04.27 16:15:00 -
[77] - Quote
Shoot them in the back was the correct answer.
I don't know why there are more pages of this.
Eve didn't grow because it was welcoming. It grew because it stepped on new players nuts and that has always been continuous entertainment for older players. |
Robert JD Niewiadomski
NULLIMPEX INC
67
|
Posted - 2013.04.27 17:20:00 -
[78] - Quote
Matchmaker... CCP, introduce difficulty setting set at 0 for new characters. Other levels would be in the range of 1- 5. It's just a draft, OK? This seting would determine how many SP/WP/ISK you get from your match. At level 0 it would be x0. At level 1 it would be x1. And so on. At level 0 all rounds fired at a player or by a player would be no damaging. At level 1 militia gear would be allowed only or do any damage. At level 2 more advanced equipement would be entered. At level 5 proto gear would be allowed.
Matchmaker would match players by this setting. If you have level 5 set you would never play with levels below. But you could play with militia gear. If you are bored...
At level 0 players are practically neutral or ...yellow and can't get or do any harm. Could use vehicles but should not be able to do any damage with them as well beside destroying vehicle and killing themselves. Should be able to suicide. Due to fall, grenades, laser overheating or mass driver round exploding to close or dying in crashed vehicles. Any vehicle touched by level 0 should pass through over players and do no harm to them... Would not provide them with free HAVs or DSs. Price tag is ok on militia vehicles... |
Robert JD Niewiadomski
NULLIMPEX INC
67
|
Posted - 2013.04.27 17:40:00 -
[79] - Quote
Himiko Kuronaga wrote:Shoot them in the back was the correct answer.
I don't know why there are more pages of this.
Eve didn't grow because it was welcoming. It grew because it stepped on new players nuts and that has always been continuous entertainment for older players. Then explain why all new players start in highsec in EVE? I agree it is not totaly safe but offenders have high stakes at risk if they want to go big bada boom... Otherwise it can be an alt in rookie ship. Which is fair imho... |
Surt gods end
Demon Ronin
13
|
Posted - 2013.04.27 19:18:00 -
[80] - Quote
You keep the new players, the way a good FPS does it. The people coming into this game OUTSIDE OF EVE ONLINE are FPS players. ( majority at least) You'll have EVE players talk about how this is mmo fps this, and mmo that. But you want to keep the new players? The core of DUST must be fps. And That's what worries me, after a year of seeing it flunder about. It's sink or swim time.
It doesn't have to be like halo. By odin, lets hope not. Nor COD. (spits on floor) But even those kiddie fps have the fundimentals down. I think.. I think they are trying now to push it that direction. and if dust can find itself and fast, it'll succeed. |
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Peksecutioner
Sanmatar Kelkoons Minmatar Republic
13
|
Posted - 2013.04.27 19:27:00 -
[81] - Quote
Cosgar wrote:Wicked Glory wrote:Won't happen unless the structure of the game is fundamentally changed. Which won't happen. This game was honestly destined to fail from the start. Jesus Christ! Go play something else then! I've seen more optimism out of Sonic fans.
It's called being a realist... |
Peksecutioner
Sanmatar Kelkoons Minmatar Republic
13
|
Posted - 2013.04.27 19:32:00 -
[82] - Quote
Nice video. It's great how you spend the entire video talking about how great you are at this game and how much noobs suck while pubstomping in a heavy suit that squadless noobs don't know how to kill yet. Very constructive stuff. Keep up the good work. |
Surt gods end
Demon Ronin
13
|
Posted - 2013.04.27 19:35:00 -
[83] - Quote
Peksecutioner wrote:Nice video. It's great how you spend the entire video talking about how great you are at this game and how much noobs suck while pubstomping in a heavy suit that squadless noobs don't know how to kill yet. Very constructive stuff. Keep up the good work.
my only complaint about the video was.. did he give praise to cod? |
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