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DS 10
SyNergy Gaming EoN.
193
|
Posted - 2013.04.26 19:42:00 -
[1] - Quote
http://youtu.be/VJgQ39jCNIU
Is there anything you all can think of to help newer players so we don't have as many one-and-done players? |
Scramble Scrub
Osmon Surveillance Caldari State
58
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Posted - 2013.04.26 19:44:00 -
[2] - Quote
Shoot them in the back? |
DS 10
SyNergy Gaming EoN.
193
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Posted - 2013.04.26 19:45:00 -
[3] - Quote
Scramble Scrub wrote:Shoot them in the back?
Because THAT'S what's going to keep this game populated. |
Mavado V Noriega
SyNergy Gaming EoN.
2892
|
Posted - 2013.04.26 19:45:00 -
[4] - Quote
1. Let them try the Uprising build NOT this one lol 2. Proper tutorials and Training rooms 3. PvE 4. Uprising will also help filter organised grps into FW and less into Instant Battle Hisec games so newbies wouldnt get pummeled 5. Direct them to the various training corps to get a taste of the most engaging parts of DUST (FW & PC) |
Bling Blaine
FrontLine-Coalition
5
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Posted - 2013.04.26 19:47:00 -
[5] - Quote
Easy fix would be a simple matchmaker
Nuff said |
K9 Wez
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
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Posted - 2013.04.26 19:47:00 -
[6] - Quote
Boobs...... Big boobs |
Necrodermis
GunFall Mobilization Covert Intervention
486
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Posted - 2013.04.26 19:48:00 -
[7] - Quote
make the game more fun by telling CCP to fix the broken crap in the game.
such as balance, FPS, hit detection, map design, map count, playability, loading times, connection issues, lag, less grindy, quicker action, larger groups, poisonous community, a better tutorial, controls that don't suck, actually play on an engine you are going to use not one you are just using as a placeholder....
i could go on but you get the jist.
i had witnessed the same type of behavior as someone was gang banged by a group of 4 heavies running around.
gotta love that HMG as it rips through everything without issue. |
DS 10
SyNergy Gaming EoN.
193
|
Posted - 2013.04.26 19:49:00 -
[8] - Quote
Necrodermis wrote:make the game more fun by telling CCP to fix the broken crap in the game.
such as balance, FPS, hit detection, map design, map count, playability, loading times, connection issues, lag, less grindy, quicker action, larger groups, poisonous community, a better tutorial, controls that don't suck, actually play on an engine you are going to use not one you are just using as a placeholder....
i could go on but you get the jist.
i had witnessed the same type of behavior as someone was gang banged by a group of 4 heavies running around.
gotta love that HMG as it rips through everything without issue.
A lot of those issues will be addressed in Uprising. |
Zahle Undt
The Tritan Industries RISE of LEGION
67
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Posted - 2013.04.26 19:49:00 -
[9] - Quote
Mavado V Noriega wrote:1. Let them try the Uprising build NOT this one lol 2. Proper tutorials and Training rooms 3. PvE 4. Uprising will also help filter organised grps into FW and less into Instant Battle Hisec games so newbies wouldnt get pummeled 5. Direct them to the various training corps to get a taste of the most engaging parts of DUST (FW & PC)
+1.
Especially 2 and 3 though those are a bit off so in the immediate 4 and 5 are the best WE can do |
Spectral Clone
Vacuum Cleaner. LLC
12
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Posted - 2013.04.26 19:50:00 -
[10] - Quote
I think we as a community need to support & help the new players to get going initially.
Also, more tutorial guides would be nice to see!
Examples: Weapon guide Fitting guide Role guide Tactics/Aiming guide (for specific roles) |
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Reiki Jubo
Amarr Templars Amarr Empire
76
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Posted - 2013.04.26 19:52:00 -
[11] - Quote
Matchmaking also has to be some of the best weve ever seen in a shooter, esp in instant games. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2683
|
Posted - 2013.04.26 19:53:00 -
[12] - Quote
Uprising. |
ladwar
Dead Six Initiative
251
|
Posted - 2013.04.26 19:55:00 -
[13] - Quote
K9 Wez wrote:Boobs...... Big boobs customizable boob sizes like saints row did. |
Hazed2085
Bragian Order Amarr Empire
14
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Posted - 2013.04.26 19:56:00 -
[14] - Quote
i think the server unbalance issue is just a complete lack of experience from CCP on the console
battlefield and call of duty get server balancing right |
Canari Elphus
Pro Hic Immortalis RISE of LEGION
56
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Posted - 2013.04.26 19:57:00 -
[15] - Quote
Proper training and better match making. Saying "heres a gun, HTFU" to newberries gets old.
1 - 5 min training sim (mandatory) 2 - Optional other training sims (DS, HAV etc) 3 - Weapons training areas so people can learn the mechanics before having to invest in them. (also, allow these areas to be adjustable so you can see how the weapons progress at various levels/skills) |
Jikt Terlen
Certificate of Participation
8
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Posted - 2013.04.26 20:02:00 -
[16] - Quote
I completely agree that this is a major issue, though as others have pointed out many times, this is still a beta. The fact that Uprising is such a huge change from where the game is now shows that many, many things are still in flux. It's still true that a lot of people will hear about Dust, download it, get dumped into a match against multiple squads of veterans, get utterly annihilated and uninstall, and that's unfortunate. Matchmaking would help this, the weapon lab and other out-of-combat practice features will help this, Planetary Conquest and incentives for veterans to spend less time in pub matches will help this. But the fact remains that CCP has a very long view for Dust, and the changes that will really, finally give new players a clear path into Dust may be a long way off still. |
DS 10
SyNergy Gaming EoN.
193
|
Posted - 2013.04.26 20:03:00 -
[17] - Quote
Spectral Clone wrote:I think we as a community need to support & help the new players to get going initially.
Also, more tutorial guides would be nice to see!
Examples: Weapon guide Fitting guide Role guide Tactics guide for specific roles Aiming guide
I will be working with other heavies to put out a Heavy 101 series. I'm gonna be a busy guy come May 6. |
J Lav
Lost-Legion Orion Empire
56
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Posted - 2013.04.26 20:04:00 -
[18] - Quote
1. As mentioned, PVE, that is chief and foremost as it offers players the opportunity to not be under PVP pressure, and free access should be included into designated weapons. I've never used a Viziam, and thus have no care about using one. Maybe if I had the opportunity in unrestricted PVE, I would.
2. I know people will rag me on this but it is a FACT that mouse players dominate this game. Most first time players, and most playstation owners do not have a mouse hooked onto the game. Hence, ownage.
3. I have stuck with this game so far, but on several occasions I have set it down for 2 weeks because I'm either bored or disgusted at spawn - die games where it's 75 - 0. So far, I have not had much fun with this game, and a game that's not fun won't hold anyone's attention. This game is more work than fun. It's expense versus profit. And frankly, the big ticket items that should be fun - like a tank (who hasn't wanted to drive a souped up space age tank?) Suck balls fiercely. Do they win some games? Yes. Do they have powerful guns? Yes. Are they fun to drive? No, they are hopelessly crap to drive for a controller player.
4. Load times... I log on, and it takes 10 minutes before I can even get into a game. But wait, I can't load my fittings!? Restart... Load, get in a game... Crap we're hopelessly outmatched, and every time I spawn, I die... I'm disconnected. An hour and a half later, I've only managed to play 3 games. Endurance event... no kidding. |
hooc roht
Chatelain Rapid Response Gallente Federation
33
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Posted - 2013.04.26 20:06:00 -
[19] - Quote
I am a new player. I have played for about a month.
I don't see what the problem is. My experience is that for the first week I did bad. Then i started to dominate when there were no high SP leet gear players in the matches. Then i started getting my face stomped by squads of proto geared players....i guess i figured out where i was supposed to be...and of course being at the right place to win the game is the same place all the leveled players are going to be....so the better i got at the maps the more my face got stomped.
Now it is a crap shoot. In matches without leveled players i do well in. In matches with leveled players on my side i run around in circles doing nothing and getting sniped cuz the map has already been won. In matches with leveled players on the red side i get my face stomped but i take a few proto suited players with me.
It is not all bad.
One thing i have noticed is as a low level low gear player is that a shotgun works wonders against leveled players.
"Oh you have proto gear on? I guess this will take 2 or 3 shots not just the one."
By the way how does it feel to lose 100 to 200k ISk (is it more then that? i don't even know) to a player in starter gear who has only played for a month?
I mean i have gotten 170k dropships blown up but i am training...plus i mostly only lose those to crashes, not enemy fire...somehow I think losing that much money by being beat by a noob hurts way more.
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Canari Elphus
Pro Hic Immortalis RISE of LEGION
56
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Posted - 2013.04.26 20:09:00 -
[20] - Quote
Jikt Terlen wrote:I completely agree that this is a major issue, though as others have pointed out many times, this is still a beta. The fact that Uprising is such a huge change from where the game is now shows that many, many things are still in flux. It's still true that a lot of people will hear about Dust, download it, get dumped into a match against multiple squads of veterans, get utterly annihilated and uninstall, and that's unfortunate. Matchmaking would help this, the weapon lab and other out-of-combat practice features will help this, Planetary Conquest and incentives for veterans to spend less time in pub matches will help this. But the fact remains that CCP has a very long view for Dust, and the changes that will really, finally give new players a clear path into Dust may be a long way off still.
That would work in a vacuum but this is the real world. Enough people moving on to the next FPS game and enough bad publicity and the slow death of this game will begin. In the FPS world, pretty much everyone has already heard of DUST so either they have tried it or will be trying it in the near future. That means that there is a small window to get people hooked on the game.
Putting on Marketing Hat: Video games follow the same product adoption process that almost everything else does.
Product Adoption Curve
Innovators - The very first people to get into the game as soon as it went closed beta Early Adopters - All the closed beta vets Early Majority - This is the early Open Beta guys
We are now moving into Late Majority now. People can debate all they want about whether the game is commercially released or not but that doesnt matter at all. What matters is what people believe. Once you get into the majority, people dont give a f*ck what its called, they are picking up the sticks and judging the game for what it is. If they have a bad impression, they are gone. You can cry BETA all you want. |
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hooc roht
Chatelain Rapid Response Gallente Federation
33
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Posted - 2013.04.26 20:10:00 -
[21] - Quote
Reiki Jubo wrote:Matchmaking also has to be some of the best weve ever seen in a shooter, esp in instant games.
Are we entirely sure there is no matchmaking?
It seems i will get in a game and dominate...getting like 20+ kills and 5 deaths kind of dominate.
Then the next 4-5 games i will be put up against squads of 'elite' rifles and proto suits.
It really feels like that after dominating in a match i have been moved up to another higher bracket of players. |
Hazed2085
Bragian Order Amarr Empire
14
|
Posted - 2013.04.26 20:12:00 -
[22] - Quote
Canari Elphus wrote:Proper training and better match making. Saying "heres a gun, HTFU" to newberries gets old.
1 - 5 min training sim (mandatory) 2 - Optional other training sims (DS, HAV etc) 3 - Weapons training areas so people can learn the mechanics before having to invest in them. (also, allow these areas to be adjustable so you can see how the weapons progress at various levels/skills)
lol i need dropship training wasted 400k isk on dropships and all i did was got in the air then barrel rolled and crashed |
IRON PATRIOT 1
Universal Allies Inc.
2
|
Posted - 2013.04.26 20:15:00 -
[23] - Quote
Vets need to stop going into pub matches with proto gear and vehicles. |
Higgs flagrantfool
3dge of D4rkness SoulWing Alliance
40
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Posted - 2013.04.26 20:17:00 -
[24] - Quote
Canari Elphus wrote:Proper training and better match making. Saying "heres a gun, HTFU" to newberries gets old.
LMFAO
this is how it was in my day, and I'm still around (actually I rather enjoyed my time as a nooby, but then perhaps I am some what of an anomaly *shrugs*). Plus, in my day, we had to walk up hill both ways thigh deep in snow just to get to and from a battle. |
knight of 6
SVER True Blood Unclaimed.
130
|
Posted - 2013.04.26 20:21:00 -
[25] - Quote
heres a crazy thought; what if starter corps had corp battles with other starter corps? (i realize that cbs are being taken out for uprising) but if we left them in just for starter corps so the new guys could fight other new guys. |
DS 10
SyNergy Gaming EoN.
195
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Posted - 2013.04.26 20:23:00 -
[26] - Quote
Higgs flagrantfool wrote:Canari Elphus wrote:Proper training and better match making. Saying "heres a gun, HTFU" to newberries gets old. LMFAO this is how it was in my day, and I'm still around (actually I rather enjoyed my time as a nooby, but then perhaps I am some what of an anomaly *shrugs*). Plus, in my day, we had to walk up hill both ways thigh deep in snow just to get to and from a battle.
That may be the case for you, and props for doing it that way, but you're part of the select few. If CCP wants Dust to compete with other FPS titles, they need to do something to get new players interested for longer than a couple days. |
Canari Elphus
Pro Hic Immortalis RISE of LEGION
56
|
Posted - 2013.04.26 20:31:00 -
[27] - Quote
DS 10 wrote:Higgs flagrantfool wrote:Canari Elphus wrote:Proper training and better match making. Saying "heres a gun, HTFU" to newberries gets old. LMFAO this is how it was in my day, and I'm still around (actually I rather enjoyed my time as a nooby, but then perhaps I am some what of an anomaly *shrugs*). Plus, in my day, we had to walk up hill both ways thigh deep in snow just to get to and from a battle. That may be the case for you, and props for doing it that way, but you're part of the select few. If CCP wants Dust to compete with other FPS titles, they need to do something to get new players interested for longer than a couple days.
Its not just the new guys but the vets as well. There will always be elite squads that can rout a match but it even gets frustrating for them as well. Having it so the only way you can win an ambush is that your squad accounts for 80% of the kills and less than 10% of the deaths gets old really fast. |
hooc roht
Chatelain Rapid Response Gallente Federation
33
|
Posted - 2013.04.26 20:44:00 -
[28] - Quote
Canari Elphus wrote:Jikt Terlen wrote:I completely agree that this is a major issue, though as others have pointed out many times, this is still a beta. The fact that Uprising is such a huge change from where the game is now shows that many, many things are still in flux. It's still true that a lot of people will hear about Dust, download it, get dumped into a match against multiple squads of veterans, get utterly annihilated and uninstall, and that's unfortunate. Matchmaking would help this, the weapon lab and other out-of-combat practice features will help this, Planetary Conquest and incentives for veterans to spend less time in pub matches will help this. But the fact remains that CCP has a very long view for Dust, and the changes that will really, finally give new players a clear path into Dust may be a long way off still. That would work in a vacuum but this is the real world. Enough people moving on to the next FPS game and enough bad publicity and the slow death of this game will begin. In the FPS world, pretty much everyone has already heard of DUST so either they have tried it or will be trying it in the near future. That means that there is a small window to get people hooked on the game. Putting on Marketing Hat: Video games follow the same product adoption process that almost everything else does. Product Adoption CurveInnovators - The very first people to get into the game as soon as it went closed beta Early Adopters - All the closed beta vets Early Majority - This is the early Open Beta guys We are now moving into Late Majority now. People can debate all they want about whether the game is commercially released or not but that doesnt matter at all. What matters is what people believe. Once you get into the majority, people dont give a f*ck what its called, they are picking up the sticks and judging the game for what it is. If they have a bad impression, they are gone. You can cry BETA all you want.
I think CCP is following more of an MMO approach to Dust then an FPS approach.
Should also point out CoD and BF3/4 and Bungie's (makers of Halo by the way) Destiny are shifting their business models closer to an MMO model. Destiny basically is an MMO and CoD and BF3/4 are already using subscription models.
The market has changed and is changing for FPSs. I thinking your analysis would have been great for say 2009...but that is not where the market is going. Don't get me wrong Dust can still fail...but it will be because it failed in this new market environment not the old FPS market of 5 years ago. |
Iron Wolf Saber
BetaMax. CRONOS.
3706
|
Posted - 2013.04.26 20:47:00 -
[29] - Quote
Canari Elphus wrote:Jikt Terlen wrote:I completely agree that this is a major issue, though as others have pointed out many times, this is still a beta. The fact that Uprising is such a huge change from where the game is now shows that many, many things are still in flux. It's still true that a lot of people will hear about Dust, download it, get dumped into a match against multiple squads of veterans, get utterly annihilated and uninstall, and that's unfortunate. Matchmaking would help this, the weapon lab and other out-of-combat practice features will help this, Planetary Conquest and incentives for veterans to spend less time in pub matches will help this. But the fact remains that CCP has a very long view for Dust, and the changes that will really, finally give new players a clear path into Dust may be a long way off still. That would work in a vacuum but this is the real world. Enough people moving on to the next FPS game and enough bad publicity and the slow death of this game will begin. In the FPS world, pretty much everyone has already heard of DUST so either they have tried it or will be trying it in the near future. That means that there is a small window to get people hooked on the game. Putting on Marketing Hat: Video games follow the same product adoption process that almost everything else does. Product Adoption CurveInnovators - The very first people to get into the game as soon as it went closed beta Early Adopters - All the closed beta vets Early Majority - This is the early Open Beta guys We are now moving into Late Majority now. People can debate all they want about whether the game is commercially released or not but that doesnt matter at all. What matters is what people believe. Once you get into the majority, people dont give a f*ck what its called, they are picking up the sticks and judging the game for what it is. If they have a bad impression, they are gone. You can cry BETA all you want.
Hen explain all the new eve online players. |
Rei Shepard
Spectre II
163
|
Posted - 2013.04.26 20:55:00 -
[30] - Quote
hooc roht wrote:
By the way how does it feel to lose 100 to 200k ISk (is it more then that? i don't even know) to a player in starter gear who has only played for a month?
It feels like loosing a tiny drop from my giggantic ISK bucket, idd congratz you on a kill well done and spawn in my next 236k suit. Shotguns sure are evil to protos /sniff, its the only gun i instinctively back away from.
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