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Darqwonders
Bragian Order Amarr Empire
0
|
Posted - 2013.04.24 23:25:00 -
[1] - Quote
They're a nuisance that offer no real benefits to the game.
1) They make what is a scattered match even more scattered. Oh gee, let's let people sit half way across the maps and take pot shots at each other! That'll surely make the battles feel engaging! The maps are massive enough as it is. Allowing people to take themselves completely out of the battle while still picking off anyone else actually in a battle seems pointless.
2) The only real counter to a sniper is another sniper. No other class has its major counter its own class.
If you can offer any benefits that can outweigh these two glaring disadvantages, I'd like to hear them. Otherwise they are quite pointless, and the game as a whole would be better off without them. |
ShwerShwerShwer
The Marching Mercs General Tso's Alliance
59
|
Posted - 2013.04.24 23:28:00 -
[2] - Quote
They instill terror in your enemies and provide intel for your team (if they have mics). Personally, I love friendly snipers. It's so much easier to kill enemies when they are cowering behind cover because they know that open ground is a slaughter house. |
BASSMEANT
ZionTCD
206
|
Posted - 2013.04.24 23:28:00 -
[3] - Quote
2 is wrong.
dropships will kick the crap outta snipers once clans can actually play as clans.
but as for the rest:
well, someone has to buy the militia tampon suit from the market
only snipers qualify
Peace B |
ladwar
Dead Six Initiative
241
|
Posted - 2013.04.24 23:29:00 -
[4] - Quote
lol.. I love the tears. if your complaining about them then they are working as intended. 2. every other weapon, no really any other weapon just find them and shoot them I promise it work or your bad at FPS and should try a different type of game completely. |
gbghg
L.O.T.I.S.
1234
|
Posted - 2013.04.24 23:30:00 -
[5] - Quote
Darqwonders wrote:They're a nuisance that offer no real benefits to the game.
1) They make what is a scattered match even more scattered. Oh gee, let's let people sit half way across the maps and take pot shots at each other! That'll surely make the battles feel engaging! The maps are massive enough as it is. Allowing people to take themselves completely out of the battle while still picking off anyone else actually in a battle seems pointless.
2) The only real counter to a sniper is another sniper. No other class has its major counter its own class.
If you can offer any benefits that can outweigh these two glaring disadvantages, I'd like to hear them. Otherwise they are quite pointless, and the game as a whole would be better off without them. They cause such sweet tears, and tactics, area denial, restricting enemy movement, reducing enemy numbers, instilling terror and other such "scrubby" stuff. |
jenza aranda
BetaMax. CRONOS.
1100
|
Posted - 2013.04.24 23:32:00 -
[6] - Quote
a good, well placed sniper can offer invaluable support. An overwatch reporting movements and to cut down advancing enemy forces to make it more manageable for ground infantry. |
J0LLY R0G3R
Shadow Company HQ
10
|
Posted - 2013.04.24 23:33:00 -
[7] - Quote
Drop an LAV on their head. Seems to be pretty effective : https://www.youtube.com/watch?v=LCkGAGi-hi8 |
DISGRUNTLEDev
Subdreddit Test Alliance Please Ignore
17
|
Posted - 2013.04.24 23:33:00 -
[8] - Quote
I play a stealth assault suit. I have no problem killing them, so as I see it, a great counter to a sniper is in a stealth class. Not only can stealth player kill snipers and take out droplinks, if I can't find that, flanking the enemy and/or killing the logis behind everyone is very helpful to the team. |
Draxus Prime
BurgezzE.T.F Orion Empire
329
|
Posted - 2013.04.24 23:34:00 -
[9] - Quote
when my squad is moving from objective to objective i cover them,if my squad mate is down i take out everyone in the vicinity and cover the logi picking him up. if my team is pinned down i will take down the threats so kind sir besides the logi the sniper is the most important team member. |
Django Quik
R.I.f.t
372
|
Posted - 2013.04.24 23:37:00 -
[10] - Quote
The problem isn't snipers, it's the red line and bowl shaped maps with places only one side can reach to place snipers. Fortunately these issues should be nicely dealt with in the upcoming map changes of the new build. |
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Darqwonders
Bragian Order Amarr Empire
0
|
Posted - 2013.04.24 23:40:00 -
[11] - Quote
gbghg wrote:Darqwonders wrote:They're a nuisance that offer no real benefits to the game.
1) They make what is a scattered match even more scattered. Oh gee, let's let people sit half way across the maps and take pot shots at each other! That'll surely make the battles feel engaging! The maps are massive enough as it is. Allowing people to take themselves completely out of the battle while still picking off anyone else actually in a battle seems pointless.
2) The only real counter to a sniper is another sniper. No other class has its major counter its own class.
If you can offer any benefits that can outweigh these two glaring disadvantages, I'd like to hear them. Otherwise they are quite pointless, and the game as a whole would be better off without them. They cause such sweet tears, and tactics, area denial, restricting enemy movement, reducing enemy numbers, instilling terror and other such "scrubby" stuff.
And every other class can do that just as effectively.
Let me know of a unique feature that snipers offer. |
Darqwonders
Bragian Order Amarr Empire
0
|
Posted - 2013.04.24 23:42:00 -
[12] - Quote
DISGRUNTLEDev wrote:I play a stealth assault suit. I have no problem killing them, so as I see it, a great counter to a sniper is in a stealth class. Not only can stealth player kill snipers and take out droplinks, if I can't find that, flanking the enemy and/or killing the logis behind everyone is very helpful to the team.
And just wait until we get actual cloaking devices. If snipers can equip them, good luck finding any to kill. They'll just snipe, and cloak to hide from any counter attacks. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
194
|
Posted - 2013.04.24 23:42:00 -
[13] - Quote
the counter to snipers is other snipers(counter sniping), stealth, or the laser rifle. point one on them for about a half second and they're dead.
seriously, laser rifles have half the range, much better power, longer clips, and none of that "I'm so ****ing wasted right now, dude" sway that snipers have to deal with. There's a reason you never see snipers closer than 150 meters. |
ladwar
Dead Six Initiative
241
|
Posted - 2013.04.24 23:44:00 -
[14] - Quote
Darqwonders wrote:DISGRUNTLEDev wrote:I play a stealth assault suit. I have no problem killing them, so as I see it, a great counter to a sniper is in a stealth class. Not only can stealth player kill snipers and take out droplinks, if I can't find that, flanking the enemy and/or killing the logis behind everyone is very helpful to the team. And just wait until we get actual cloaking devices. If snipers can equip them, good luck finding any to kill. They'll just snipe, and cloak to hide from any counter attacks. active scanner plus im betting the cloaking is going to be all nerfed to useless before we get to test it out soo HTFU. |
Darqwonders
Bragian Order Amarr Empire
0
|
Posted - 2013.04.24 23:45:00 -
[15] - Quote
ladwar wrote:lol.. I love the tears. if your complaining about them then they are working as intended. 2. every other weapon, no really any other weapon just find them and shoot them I promise it work or your bad at FPS and should try a different type of game completely.
This GTFO mentality is going to send this game straight into the gutter.
At least in Eve there is plenty of other things to do besides fighting. You're not going to get any new people to stick around if they continually get picked off by enemies they literally cannot see.
And in other FPS the maps are small enough that you can actually see snipers or there's bullet drop so they can't snipe clear across the map.
Dust 514 has the worst of both. Massive maps with no bullet drop off. |
gbghg
L.O.T.I.S.
1234
|
Posted - 2013.04.24 23:47:00 -
[16] - Quote
Darqwonders wrote:gbghg wrote:Darqwonders wrote:They're a nuisance that offer no real benefits to the game.
1) They make what is a scattered match even more scattered. Oh gee, let's let people sit half way across the maps and take pot shots at each other! That'll surely make the battles feel engaging! The maps are massive enough as it is. Allowing people to take themselves completely out of the battle while still picking off anyone else actually in a battle seems pointless.
2) The only real counter to a sniper is another sniper. No other class has its major counter its own class.
If you can offer any benefits that can outweigh these two glaring disadvantages, I'd like to hear them. Otherwise they are quite pointless, and the game as a whole would be better off without them. They cause such sweet tears, and tactics, area denial, restricting enemy movement, reducing enemy numbers, instilling terror and other such "scrubby" stuff. And every other class can do that just as effectively. Let me know of a unique feature that snipers offer. an smg couldn't could it, a LR could do that as well, but it has to deal with overheat, and gives away the user's position. the sniper on the other hand can do those things over a huge distance without giving his position away, if a sniper is pissing you off it means he's doing his job right, just because your angry that a sniper took you down a couple of times (btw a few things like zizzagging, stopping suddenly, and cover go a long way to reducing the amount of times you go down) doesn't mean they should be removed. |
Darqwonders
Bragian Order Amarr Empire
0
|
Posted - 2013.04.24 23:48:00 -
[17] - Quote
Heathen Bastard wrote:the counter to snipers is other snipers(counter sniping), stealth, or the laser rifle. point one on them for about a half second and they're dead.
seriously, laser rifles have half the range, much better power, longer clips, and none of that "I'm so ****ing wasted right now, dude" sway that snipers have to deal with. There's a reason you never snipers closer than 150 meters.
If the laser has half the distance of a sniper rifle, how exactly is it helpful? Snipers will just stay out of the range and pick people off that way.
Stealth is almost as useless as it enforces my first problem, it scatters people so much that it's not much of a massive battle anymore. All it is is pockets of 2-3 people on massive maps. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
669
|
Posted - 2013.04.24 23:48:00 -
[18] - Quote
Less than 20 posts and 0 likes?
Obvious troll profile. Try harder. |
Darqwonders
Bragian Order Amarr Empire
0
|
Posted - 2013.04.24 23:50:00 -
[19] - Quote
gbghg wrote:Darqwonders wrote:gbghg wrote:Darqwonders wrote:They're a nuisance that offer no real benefits to the game.
1) They make what is a scattered match even more scattered. Oh gee, let's let people sit half way across the maps and take pot shots at each other! That'll surely make the battles feel engaging! The maps are massive enough as it is. Allowing people to take themselves completely out of the battle while still picking off anyone else actually in a battle seems pointless.
2) The only real counter to a sniper is another sniper. No other class has its major counter its own class.
If you can offer any benefits that can outweigh these two glaring disadvantages, I'd like to hear them. Otherwise they are quite pointless, and the game as a whole would be better off without them. They cause such sweet tears, and tactics, area denial, restricting enemy movement, reducing enemy numbers, instilling terror and other such "scrubby" stuff. And every other class can do that just as effectively. Let me know of a unique feature that snipers offer. an smg couldn't could it, a LR could do that as well, but it has to deal with overheat, and gives away the user's position. the sniper on the other hand can do those things over a huge distance without giving his position away, if a sniper is pissing you off it means he's doing his job right, just because your angry that a sniper took you down a couple of times (btw a few things like zizzagging, stopping suddenly, and cover go a long way to reducing the amount of times you go down) doesn't mean they should be removed.
And like I said, take them out and the game wouldn't be hurt at all. Battles would be closer together and it would feel like an actual battle, not being picked off by a person you can't even see. |
Darqwonders
Bragian Order Amarr Empire
0
|
Posted - 2013.04.24 23:51:00 -
[20] - Quote
Talos Alomar wrote:Less than 20 posts and 0 likes?
Obvious troll profile. Try harder.
Or how about you actually contribute to the thread? asshat... |
|
gbghg
L.O.T.I.S.
1234
|
Posted - 2013.04.24 23:52:00 -
[21] - Quote
Darqwonders wrote:ladwar wrote:lol.. I love the tears. if your complaining about them then they are working as intended. 2. every other weapon, no really any other weapon just find them and shoot them I promise it work or your bad at FPS and should try a different type of game completely. This GTFO mentality is going to send this game straight into the gutter. At least in Eve there is plenty of other things to do besides fighting. You're not going to get any new people to stick around if they continually get picked off by enemies they literally cannot see. And in other FPS the maps are small enough that you can actually see snipers or there's bullet drop so they can't snipe clear across the map. Dust 514 has the worst of both. Massive maps with no bullet drop off. I've seen people snipe clear across the map on battlefield, a good deal of luck plays into it but it happens, and games like cod shouldn't even have snipers, the maps are way too small for them to even be used, and snipers are designed to take out targets long distances away, hell some rifles have maximum ranges of over a kilometre. |
Scheneighnay McBob
Bojo's School of the Trades
1297
|
Posted - 2013.04.24 23:53:00 -
[22] - Quote
It's not snipers
it's how 90% of people use snipers |
Darqwonders
Bragian Order Amarr Empire
0
|
Posted - 2013.04.24 23:55:00 -
[23] - Quote
gbghg wrote:Darqwonders wrote:ladwar wrote:lol.. I love the tears. if your complaining about them then they are working as intended. 2. every other weapon, no really any other weapon just find them and shoot them I promise it work or your bad at FPS and should try a different type of game completely. This GTFO mentality is going to send this game straight into the gutter. At least in Eve there is plenty of other things to do besides fighting. You're not going to get any new people to stick around if they continually get picked off by enemies they literally cannot see. And in other FPS the maps are small enough that you can actually see snipers or there's bullet drop so they can't snipe clear across the map. Dust 514 has the worst of both. Massive maps with no bullet drop off. I've seen people snipe clear across the map on battlefield, a good deal of luck plays into it but it happens, and games like cod shouldn't even have snipers, the maps are way too small for them to even be used, and snipers are designed to take out targets long distances away, hell some rifles have maximum ranges of over a kilometre.
But Snipers aren't really used in battle. They're more for assassinating targets.
Realism doesn't always equal fun.
If people aren't having fun in a game, it's not going to last very long. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
194
|
Posted - 2013.04.24 23:56:00 -
[24] - Quote
Darqwonders wrote:Heathen Bastard wrote:the counter to snipers is other snipers(counter sniping), stealth, or the laser rifle. point one on them for about a half second and they're dead.
seriously, laser rifles have half the range, much better power, longer clips, and none of that "I'm so ****ing wasted right now, dude" sway that snipers have to deal with. There's a reason you never snipers closer than 150 meters. If the laser has half the distance of a sniper rifle, how exactly is it helpful? Snipers will just stay out of the range and pick people off that way. Stealth is almost as useless as it enforces my first problem, it scatters people so much that it's not much of a massive battle anymore. All it is is pockets of 2-3 people on massive maps.
how's about you pick up a sniper rifle and try to fight from inside a laser rifle's distance(pretty much any two points with a line of sight on any ambush map which seems to be what you're whining about). You'll spend more time dead or finding a place to hide than helping your team. and in skirmish, if you're close enough for the enemy to kill you head on(without sending one guy to come around you and kill you) or so unaware as to be killed by another sniper who needed more than one shot, you're doing it wrong and should just pick up a mass driver or shotgun. it's much more suited to your skill level then(none, barring nailing those long distance perfect hit chest shots on mass drivers) |
gbghg
L.O.T.I.S.
1234
|
Posted - 2013.04.24 23:56:00 -
[25] - Quote
Darqwonders wrote:gbghg wrote:Darqwonders wrote:gbghg wrote:Darqwonders wrote:They're a nuisance that offer no real benefits to the game.
1) They make what is a scattered match even more scattered. Oh gee, let's let people sit half way across the maps and take pot shots at each other! That'll surely make the battles feel engaging! The maps are massive enough as it is. Allowing people to take themselves completely out of the battle while still picking off anyone else actually in a battle seems pointless.
2) The only real counter to a sniper is another sniper. No other class has its major counter its own class.
If you can offer any benefits that can outweigh these two glaring disadvantages, I'd like to hear them. Otherwise they are quite pointless, and the game as a whole would be better off without them. They cause such sweet tears, and tactics, area denial, restricting enemy movement, reducing enemy numbers, instilling terror and other such "scrubby" stuff. And every other class can do that just as effectively. Let me know of a unique feature that snipers offer. an smg couldn't could it, a LR could do that as well, but it has to deal with overheat, and gives away the user's position. the sniper on the other hand can do those things over a huge distance without giving his position away, if a sniper is pissing you off it means he's doing his job right, just because your angry that a sniper took you down a couple of times (btw a few things like zizzagging, stopping suddenly, and cover go a long way to reducing the amount of times you go down) doesn't mean they should be removed. And like I said, take them out and the game wouldn't be hurt at all. Battles would be closer together and it would feel like an actual battle, not being picked off by a person you can't even see. *sigh* maybe we should remove railguns as well, and LR's and everything that doesn't involve CQC while we're at it, that's really the kinda game we want, a ****** CQ cod clone. The fact is simple, their are quite a lot of bits of modern tech that are more than capable of making kills over a kilometer away, far out of decent view unless you have a magnification device, imagine what happens if you then go ten's of thousands of years into the future. |
Darqwonders
Bragian Order Amarr Empire
0
|
Posted - 2013.04.24 23:59:00 -
[26] - Quote
Scheneighnay McBob wrote:It's not snipers
it's how 90% of people use snipers
Well if you can't change the user base's mentality, you have to change the weapon to accommodate. Right now there's nothing really epic about a battle with snipers on both sides. At least with tanks and jeeps and heavies running around, it feels like an actual battle.
And there's no real incentive right now for the way the majority of the people play snipers. Good suits are expensive to equip. Why risk going into a firefight when you can sit back and pick people off with ease?
And there's minimal incentive for someone to sneak up on a sniper. It wastes too much time for 1 single kill. Might as well just continue to fight and hope the sniper doesn't target you. You'll get more points anyways by assisting and killing enemies that are bunched together. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
194
|
Posted - 2013.04.25 00:00:00 -
[27] - Quote
gbghg wrote: *sigh* maybe we should remove railguns as well, and LR's and everything that doesn't involve CQC while we're at it, that's really the kinda game we want, a ****** CQ cod clone. The fact is simple, their are quite a lot of bits of modern tech that are more than capable of making kills over a kilometer away, far out of decent view unless you have a magnification device, imagine what happens if you then go ten's of thousands of years into the future.
we have ships in eve capable of glassing/ simply destroying entire planets. only reason they don't is because they don't want to have to rebuild the facilities we're fighting over. |
ladwar
Dead Six Initiative
242
|
Posted - 2013.04.25 00:01:00 -
[28] - Quote
Darqwonders wrote:gbghg wrote:Darqwonders wrote:ladwar wrote:lol.. I love the tears. if your complaining about them then they are working as intended. 2. every other weapon, no really any other weapon just find them and shoot them I promise it work or your bad at FPS and should try a different type of game completely. This GTFO mentality is going to send this game straight into the gutter. At least in Eve there is plenty of other things to do besides fighting. You're not going to get any new people to stick around if they continually get picked off by enemies they literally cannot see. And in other FPS the maps are small enough that you can actually see snipers or there's bullet drop so they can't snipe clear across the map. Dust 514 has the worst of both. Massive maps with no bullet drop off. I've seen people snipe clear across the map on battlefield, a good deal of luck plays into it but it happens, and games like cod shouldn't even have snipers, the maps are way too small for them to even be used, and snipers are designed to take out targets long distances away, hell some rifles have maximum ranges of over a kilometre. But Snipers aren't really used in battle. They're more for assassinating targets. Realism doesn't always equal fun. If people aren't having fun in a game, it's not going to last very long. I bet you would really really hate rail tanks, big clear targets that hit from 550m away in a single shot and the choices for taking them down is much more limited. im like you would quit and never come back if you have a problem with snipers this bad... going to run that a bit more now, thanks! |
gbghg
L.O.T.I.S.
1236
|
Posted - 2013.04.25 00:02:00 -
[29] - Quote
Darqwonders wrote:gbghg wrote:Darqwonders wrote:ladwar wrote:lol.. I love the tears. if your complaining about them then they are working as intended. 2. every other weapon, no really any other weapon just find them and shoot them I promise it work or your bad at FPS and should try a different type of game completely. This GTFO mentality is going to send this game straight into the gutter. At least in Eve there is plenty of other things to do besides fighting. You're not going to get any new people to stick around if they continually get picked off by enemies they literally cannot see. And in other FPS the maps are small enough that you can actually see snipers or there's bullet drop so they can't snipe clear across the map. Dust 514 has the worst of both. Massive maps with no bullet drop off. I've seen people snipe clear across the map on battlefield, a good deal of luck plays into it but it happens, and games like cod shouldn't even have snipers, the maps are way too small for them to even be used, and snipers are designed to take out targets long distances away, hell some rifles have maximum ranges of over a kilometre. But Snipers aren't really used in battle. They're more for assassinating targets. Realism doesn't always equal fun. If people aren't having fun in a game, it's not going to last very long. Snipers aren't always used true, they're specilists but thats not to say they're useless in a battle. Have you ever read the book "sniper one", it's about a british army sniper squad assigned to a company in Iraq, and their stay in a fortified compound in an iraqi city, they did an awful lot to help their company survive, from providing covering fire, keeping tabs on movements around the compound, taking out enemies, neutralizing enemy spotters, and quite a bit else I can't remember. snipers aren't useless, i've already said some of what they can do, i'm always happy when I have a good sniper on my team who's on voice chat, i can call out targets like "enemy sniper on that mound near A" or "enemy AV near B" or "Enemy runner going for C along the mountain road". He can deal with threats I can't and even if he doesn't kill them he can weaken them enough that me or other bluedots can put them down no trouble at all. |
Darqwonders
Bragian Order Amarr Empire
0
|
Posted - 2013.04.25 00:02:00 -
[30] - Quote
gbghg wrote: *sigh* maybe we should remove railguns as well, and LR's and everything that doesn't involve CQC while we're at it, that's really the kinda game we want, a ****** CQ cod clone. The fact is simple, their are quite a lot of bits of modern tech that are more than capable of making kills over a kilometer away, far out of decent view unless you have a magnification device, imagine what happens if you then go ten's of thousands of years into the future.
And like I said in another post Realism doesn't automatically equal fun. Why do you think COD is the most popular shooter? It's not realistic at all.
There are shotguns with much farther ranges than in Dust, COD, or BF. And yet none of these games have such shotguns. I wonder why? Maybe because realism gets really boring. |
|
Scheneighnay McBob
Bojo's School of the Trades
1297
|
Posted - 2013.04.25 00:03:00 -
[31] - Quote
Darqwonders wrote:Scheneighnay McBob wrote:It's not snipers
it's how 90% of people use snipers Well if you can't change the user base's mentality, you have to change the weapon to accommodate. Right now there's nothing really epic about a battle with snipers on both sides. At least with tanks and jeeps and heavies running around, it feels like an actual battle. And there's no real incentive right now for the way the majority of the people play snipers. Good suits are expensive to equip. Why risk going into a firefight when you can sit back and pick people off with ease? And there's minimal incentive for someone to sneak up on a sniper. It wastes too much time for 1 single kill. Might as well just continue to fight and hope the sniper doesn't target you. You'll get more points anyways by assisting and killing enemies that are bunched together. A lot is apparently being planned for snipers.
Back in closed beta, players may remember the "experimental sniper rifle"- I never used this myself, but apparently it had much longer range, but had a dropoff on the shot. It was also originally planned for the build we're in now that all sniper rifles would need to be charged up, but it didn't make it in time (check the chromosome patch notes) |
Darqwonders
Bragian Order Amarr Empire
0
|
Posted - 2013.04.25 00:04:00 -
[32] - Quote
ladwar wrote:Darqwonders wrote:gbghg wrote:Darqwonders wrote:ladwar wrote:lol.. I love the tears. if your complaining about them then they are working as intended. 2. every other weapon, no really any other weapon just find them and shoot them I promise it work or your bad at FPS and should try a different type of game completely. This GTFO mentality is going to send this game straight into the gutter. At least in Eve there is plenty of other things to do besides fighting. You're not going to get any new people to stick around if they continually get picked off by enemies they literally cannot see. And in other FPS the maps are small enough that you can actually see snipers or there's bullet drop so they can't snipe clear across the map. Dust 514 has the worst of both. Massive maps with no bullet drop off. I've seen people snipe clear across the map on battlefield, a good deal of luck plays into it but it happens, and games like cod shouldn't even have snipers, the maps are way too small for them to even be used, and snipers are designed to take out targets long distances away, hell some rifles have maximum ranges of over a kilometre. But Snipers aren't really used in battle. They're more for assassinating targets. Realism doesn't always equal fun. If people aren't having fun in a game, it's not going to last very long. I bet you would really really hate rail tanks, big clear targets that hit from 550m away in a single shot and the choices for taking them down is much more limited. im like you would quit and never come back if you have a problem with snipers this bad... going to run that a bit more now, thanks!
I don't think I've ever encountered a rail tank in a match. |
ladwar
Dead Six Initiative
242
|
Posted - 2013.04.25 00:06:00 -
[33] - Quote
Scheneighnay McBob wrote:Darqwonders wrote:Scheneighnay McBob wrote:It's not snipers
it's how 90% of people use snipers Well if you can't change the user base's mentality, you have to change the weapon to accommodate. Right now there's nothing really epic about a battle with snipers on both sides. At least with tanks and jeeps and heavies running around, it feels like an actual battle. And there's no real incentive right now for the way the majority of the people play snipers. Good suits are expensive to equip. Why risk going into a firefight when you can sit back and pick people off with ease? And there's minimal incentive for someone to sneak up on a sniper. It wastes too much time for 1 single kill. Might as well just continue to fight and hope the sniper doesn't target you. You'll get more points anyways by assisting and killing enemies that are bunched together. A lot is apparently being planned for snipers. Back in closed beta, players may remember the "experimental sniper rifle"- I never used this myself, but apparently it had much longer range, but had a dropoff on the shot. It was also originally planned for the build we're in now that all sniper rifles would need to be charged up, but it didn't make it in time (check the chromosome patch notes) yea but they were working on bigger maps.. the full maps are 5k by 5k right now most are only 1.2k by 1.2k |
Talos Alomar
Subdreddit Test Alliance Please Ignore
670
|
Posted - 2013.04.25 00:06:00 -
[34] - Quote
Darqwonders wrote:Talos Alomar wrote:Less than 20 posts and 0 likes?
Obvious troll profile. Try harder. Or how about you actually contribute to the thread? asshat...
I did. I pointed out that this thread was a pointless re-hash of a tired topic. There isn't much to discuss. |
ladwar
Dead Six Initiative
242
|
Posted - 2013.04.25 00:07:00 -
[35] - Quote
Darqwonders wrote: I don't think I've ever encountered a rail tank in a match.
omfg... i'll wait for when you do they are getting more common. |
Darqwonders
Bragian Order Amarr Empire
0
|
Posted - 2013.04.25 00:08:00 -
[36] - Quote
Scheneighnay McBob wrote:Darqwonders wrote:Scheneighnay McBob wrote:It's not snipers
it's how 90% of people use snipers Well if you can't change the user base's mentality, you have to change the weapon to accommodate. Right now there's nothing really epic about a battle with snipers on both sides. At least with tanks and jeeps and heavies running around, it feels like an actual battle. And there's no real incentive right now for the way the majority of the people play snipers. Good suits are expensive to equip. Why risk going into a firefight when you can sit back and pick people off with ease? And there's minimal incentive for someone to sneak up on a sniper. It wastes too much time for 1 single kill. Might as well just continue to fight and hope the sniper doesn't target you. You'll get more points anyways by assisting and killing enemies that are bunched together. A lot is apparently being planned for snipers. Back in closed beta, players may remember the "experimental sniper rifle"- I never used this myself, but apparently it had much longer range, but had a dropoff on the shot. It was also originally planned for the build we're in now that all sniper rifles would need to be charged up, but it didn't make it in time (check the chromosome patch notes)
It will be interesting to see what changes are in the next build. I just dislike snipers in general. They're put in every shooter for no real reason than because snipers exist, so they should be added to a game.
Snipers are hardly ever used properly. People quick and no-scope in both COD and BF. At least in Dust you have to line up your shots. |
gbghg
L.O.T.I.S.
1236
|
Posted - 2013.04.25 00:09:00 -
[37] - Quote
Darqwonders wrote:gbghg wrote: *sigh* maybe we should remove railguns as well, and LR's and everything that doesn't involve CQC while we're at it, that's really the kinda game we want, a ****** CQ cod clone. The fact is simple, their are quite a lot of bits of modern tech that are more than capable of making kills over a kilometer away, far out of decent view unless you have a magnification device, imagine what happens if you then go ten's of thousands of years into the future.
And like I said in another post Realism doesn't automatically equal fun. Why do you think COD is the most popular shooter? It's not realistic at all. There are shotguns with much farther ranges than in Dust, COD, or BF. And yet none of these games have such shotguns. I wonder why? Maybe because realism gets really boring. True, but cod clone doesn't necessarily equal fun either does it? Cod is just a lemming rush at each other with 11 year olds screaming at you down the mic, calling you a noob if you even try using a sniper scope like you're supposed too. COD is the most popular shooter because it makes every player think "I AM INVINCIBLE, I AM THE GREATEST PLAYER TO HAVE EVER DEIGNED TO PLAY THIS GAME, ANYTHING THAT KILLS ME MUST BE GLITCHED THEIR IS NO OTHER WAY I COULD DIE, I'M JUST SO GOOD, NOW STOP COMPLAINGING YOU SCRUBLETS AND LISTEN TO MY AWESOME MUSIC WHICH MY CHEAP HEADSET IS TOTALLY NOT MANGLING ENOUGH TO MAKE YOUR EARS BLEED". Not to mention the fact that what your asking for would remove 1 of the best and most useful roles (yes i said, thats my honest opinion on it, so f*ck you) from dust. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
197
|
Posted - 2013.04.25 00:09:00 -
[38] - Quote
so, what have we learned so far?
-CoD kid wants every game to be CoD. -DUST players realize that CoD is the cancer that is killing good games -Kid thinks that if he whines hard enough, DUST will become CoD. -Kid is wrong. |
Darqwonders
Bragian Order Amarr Empire
1
|
Posted - 2013.04.25 00:09:00 -
[39] - Quote
ladwar wrote:Darqwonders wrote: I don't think I've ever encountered a rail tank in a match.
omfg... i'll wait for when you do they are getting more common.
Why? are they as cheap as regular tanks? |
Heathen Bastard
Kang Lo Directorate Gallente Federation
197
|
Posted - 2013.04.25 00:12:00 -
[40] - Quote
Darqwonders wrote:ladwar wrote:Darqwonders wrote: I don't think I've ever encountered a rail tank in a match.
omfg... i'll wait for when you do they are getting more common. Why? are they as cheap as regular tanks?
1. Tanks are expensive as **** 2. rail tanks pop like water balloons filled with nitroglycerin if you look at them funny 3. Sorry you can't kill tanks with your AR. 4. Actually, no I'm not. |
|
gbghg
L.O.T.I.S.
1236
|
Posted - 2013.04.25 00:12:00 -
[41] - Quote
Darqwonders wrote:ladwar wrote:Darqwonders wrote: I don't think I've ever encountered a rail tank in a match.
omfg... i'll wait for when you do they are getting more common. Why? are they as cheap as regular tanks? cheaper arguably, they tend to die less. |
Darqwonders
Bragian Order Amarr Empire
1
|
Posted - 2013.04.25 00:13:00 -
[42] - Quote
gbghg wrote:Darqwonders wrote:gbghg wrote: *sigh* maybe we should remove railguns as well, and LR's and everything that doesn't involve CQC while we're at it, that's really the kinda game we want, a ****** CQ cod clone. The fact is simple, their are quite a lot of bits of modern tech that are more than capable of making kills over a kilometer away, far out of decent view unless you have a magnification device, imagine what happens if you then go ten's of thousands of years into the future.
And like I said in another post Realism doesn't automatically equal fun. Why do you think COD is the most popular shooter? It's not realistic at all. There are shotguns with much farther ranges than in Dust, COD, or BF. And yet none of these games have such shotguns. I wonder why? Maybe because realism gets really boring. True, but cod clone doesn't necessarily equal fun either does it? Cod is just a lemming rush at each other with 11 year olds screaming at you down the mic, calling you a noob if you even try using a sniper scope like you're supposed too. COD is the most popular shooter because it makes every player think "I AM INVINCIBLE, I AM THE GREATEST PLAYER TO HAVE EVER DEIGNED TO PLAY THIS GAME, ANYTHING THAT KILLS ME MUST BE GLITCHED THEIR IS NO OTHER WAY I COULD DIE, I'M JUST SO GOOD, NOW STOP COMPLAINGING YOU SCRUBLETS AND LISTEN TO MY AWESOME MUSIC WHICH MY CHEAP HEADSET IS TOTALLY NOT MANGLING ENOUGH TO MAKE YOUR EARS BLEED". Not to mention the fact that what your asking for would remove 1 of the best and most useful roles (yes i said, thats my honest opinion on it, so f*ck you) from dust.
I never said I wanted a COD clone. Snipers are much worse in COD as everyone treats them like shotguns that aim for you. |
Scheneighnay McBob
Bojo's School of the Trades
1297
|
Posted - 2013.04.25 00:14:00 -
[43] - Quote
Darqwonders wrote:Scheneighnay McBob wrote:Darqwonders wrote:Scheneighnay McBob wrote:It's not snipers
it's how 90% of people use snipers Well if you can't change the user base's mentality, you have to change the weapon to accommodate. Right now there's nothing really epic about a battle with snipers on both sides. At least with tanks and jeeps and heavies running around, it feels like an actual battle. And there's no real incentive right now for the way the majority of the people play snipers. Good suits are expensive to equip. Why risk going into a firefight when you can sit back and pick people off with ease? And there's minimal incentive for someone to sneak up on a sniper. It wastes too much time for 1 single kill. Might as well just continue to fight and hope the sniper doesn't target you. You'll get more points anyways by assisting and killing enemies that are bunched together. A lot is apparently being planned for snipers. Back in closed beta, players may remember the "experimental sniper rifle"- I never used this myself, but apparently it had much longer range, but had a dropoff on the shot. It was also originally planned for the build we're in now that all sniper rifles would need to be charged up, but it didn't make it in time (check the chromosome patch notes) It will be interesting to see what changes are in the next build. I just dislike snipers in general. They're put in every shooter for no real reason than because snipers exist, so they should be added to a game. Snipers are hardly ever used properly. People quick and no-scope in both COD and BF. At least in Dust you have to line up your shots. People still don't exactly have the best mindset in dust. Instead of camping, snipers should be moving around at the edge of the battlefield to snipe wherever they're needed- not just in their little safe window. I've done this, and I've seen other snipers who do this- we almost always end up with more WP and a better KDR than the camping redline snipers. |
Darqwonders
Bragian Order Amarr Empire
1
|
Posted - 2013.04.25 00:14:00 -
[44] - Quote
Heathen Bastard wrote:so, what have we learned so far?
-CoD kid wants every game to be CoD. -DUST players realize that CoD is the cancer that is killing good games -Kid thinks that if he whines hard enough, DUST will become CoD. -Kid is wrong.
Please point out where I said I want Dust to be like COD. |
Rynoceros
One-Armed Bandits Atrocitas
21
|
Posted - 2013.04.25 00:15:00 -
[45] - Quote
They keep you on tour toes when you're just running across open spaces.
Play as a sniper for a day, learn their prime positions, use that to avoid them in the future or to hunt them down (a personal favorite)
Keep your eyes on the skies at the beginning of a battle for dropship snipes. They are the worst/most effective.
I'll switch to my sniper fit when the wife is in the room and won't stfu.
Everything has a purpose and a weakness.
|
gbghg
L.O.T.I.S.
1236
|
Posted - 2013.04.25 00:17:00 -
[46] - Quote
Darqwonders wrote:gbghg wrote:Darqwonders wrote:gbghg wrote: *sigh* maybe we should remove railguns as well, and LR's and everything that doesn't involve CQC while we're at it, that's really the kinda game we want, a ****** CQ cod clone. The fact is simple, their are quite a lot of bits of modern tech that are more than capable of making kills over a kilometer away, far out of decent view unless you have a magnification device, imagine what happens if you then go ten's of thousands of years into the future.
And like I said in another post Realism doesn't automatically equal fun. Why do you think COD is the most popular shooter? It's not realistic at all. There are shotguns with much farther ranges than in Dust, COD, or BF. And yet none of these games have such shotguns. I wonder why? Maybe because realism gets really boring. True, but cod clone doesn't necessarily equal fun either does it? Cod is just a lemming rush at each other with 11 year olds screaming at you down the mic, calling you a noob if you even try using a sniper scope like you're supposed too. COD is the most popular shooter because it makes every player think "I AM INVINCIBLE, I AM THE GREATEST PLAYER TO HAVE EVER DEIGNED TO PLAY THIS GAME, ANYTHING THAT KILLS ME MUST BE GLITCHED THEIR IS NO OTHER WAY I COULD DIE, I'M JUST SO GOOD, NOW STOP COMPLAINGING YOU SCRUBLETS AND LISTEN TO MY AWESOME MUSIC WHICH MY CHEAP HEADSET IS TOTALLY NOT MANGLING ENOUGH TO MAKE YOUR EARS BLEED". Not to mention the fact that what your asking for would remove 1 of the best and most useful roles (yes i said, thats my honest opinion on it, so f*ck you) from dust. I never said I wanted a COD clone. Snipers are much worse in COD as everyone treats them like shotguns that aim for you. But thats what your basically aiming for, when you say a weapon should be removed because it doesn't mean every fight is a close quarter brawl. |
ladwar
Dead Six Initiative
243
|
Posted - 2013.04.25 00:19:00 -
[47] - Quote
gbghg wrote:Darqwonders wrote:ladwar wrote:Darqwonders wrote: I don't think I've ever encountered a rail tank in a match.
omfg... i'll wait for when you do they are getting more common. Why? are they as cheap as regular tanks? cheaper arguably, they tend to die less. can be cheaper, its a double edged sword for cheapness more go expensive on the turret thou. |
Darqwonders
Bragian Order Amarr Empire
1
|
Posted - 2013.04.25 00:20:00 -
[48] - Quote
gbghg wrote:Darqwonders wrote:gbghg wrote:Darqwonders wrote:gbghg wrote: *sigh* maybe we should remove railguns as well, and LR's and everything that doesn't involve CQC while we're at it, that's really the kinda game we want, a ****** CQ cod clone. The fact is simple, their are quite a lot of bits of modern tech that are more than capable of making kills over a kilometer away, far out of decent view unless you have a magnification device, imagine what happens if you then go ten's of thousands of years into the future.
And like I said in another post Realism doesn't automatically equal fun. Why do you think COD is the most popular shooter? It's not realistic at all. There are shotguns with much farther ranges than in Dust, COD, or BF. And yet none of these games have such shotguns. I wonder why? Maybe because realism gets really boring. True, but cod clone doesn't necessarily equal fun either does it? Cod is just a lemming rush at each other with 11 year olds screaming at you down the mic, calling you a noob if you even try using a sniper scope like you're supposed too. COD is the most popular shooter because it makes every player think "I AM INVINCIBLE, I AM THE GREATEST PLAYER TO HAVE EVER DEIGNED TO PLAY THIS GAME, ANYTHING THAT KILLS ME MUST BE GLITCHED THEIR IS NO OTHER WAY I COULD DIE, I'M JUST SO GOOD, NOW STOP COMPLAINGING YOU SCRUBLETS AND LISTEN TO MY AWESOME MUSIC WHICH MY CHEAP HEADSET IS TOTALLY NOT MANGLING ENOUGH TO MAKE YOUR EARS BLEED". Not to mention the fact that what your asking for would remove 1 of the best and most useful roles (yes i said, thats my honest opinion on it, so f*ck you) from dust. I never said I wanted a COD clone. Snipers are much worse in COD as everyone treats them like shotguns that aim for you. But thats what your basically aiming for, when you say a weapon should be removed because it doesn't mean every fight is a close quarter brawl.
OK, so maybe it was poor wording on my part. The maps are big enough and cover is spaced out enough that it's never really a close quarters match. I get pretty good distance with my AR, and coupled with some teammates, we can take out other people without being in each other's faces.
Snipers already make that battle seem much farther apart because there's less people around. I just want to feel like I'm fighting more than 2 people at a time. |
gbghg
L.O.T.I.S.
1236
|
Posted - 2013.04.25 00:25:00 -
[49] - Quote
ladwar wrote:gbghg wrote:Darqwonders wrote:ladwar wrote:Darqwonders wrote: I don't think I've ever encountered a rail tank in a match.
omfg... i'll wait for when you do they are getting more common. Why? are they as cheap as regular tanks? cheaper arguably, they tend to die less. can be cheaper, its a double edged sword for cheapness more go expensive on the turret thou. true, but throwing out more for a turret which you may lose less, could work out cheaper than spending more on your modules which give your tank more health but you might lose more. I'm no tanker, so i have no experience on the matter. |
gbghg
L.O.T.I.S.
1236
|
Posted - 2013.04.25 00:25:00 -
[50] - Quote
Darqwonders wrote:
OK, so maybe it was poor wording on my part. The maps are big enough and cover is spaced out enough that it's never really a close quarters match. I get pretty good distance with my AR, and coupled with some teammates, we can take out other people without being in each other's faces.
Snipers already make that battle seem much farther apart because there's less people around. I just want to feel like I'm fighting more than 2 people at a time.
we just have to hope for a larger player count, besides it depends on the map, some maps give you lots of small, long range engagements with one or two major ones like manus peak, others throw lots of large CQ engagements at you. depends on the map you get. |
|
Darqwonders
Bragian Order Amarr Empire
1
|
Posted - 2013.04.25 00:33:00 -
[51] - Quote
gbghg wrote:Darqwonders wrote:
OK, so maybe it was poor wording on my part. The maps are big enough and cover is spaced out enough that it's never really a close quarters match. I get pretty good distance with my AR, and coupled with some teammates, we can take out other people without being in each other's faces.
Snipers already make that battle seem much farther apart because there's less people around. I just want to feel like I'm fighting more than 2 people at a time.
we just have to hope for a larger player count, besides it depends on the map, some maps give you lots of small, long range engagements with one or two major ones like manus peak, others throw lots of large CQ engagements at you. depends on the map you get.
That would be so nice. That's a main reason I prefer PC shooters. 64 player BF battles are so much nicer than the 24 cap on consoles.
More maps would be good too. I don't know how many maps there are, but I've only played 4-5 different ones on Ambush. I think that might be all of them. But they're all pretty massive that battles can take place on different pockets of the map each time that map shows up. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
197
|
Posted - 2013.04.25 00:37:00 -
[52] - Quote
Darqwonders wrote:Heathen Bastard wrote:so, what have we learned so far?
-CoD kid wants every game to be CoD. -DUST players realize that CoD is the cancer that is killing good games -Kid thinks that if he whines hard enough, DUST will become CoD. -Kid is wrong. Please point out where I said I want Dust to be like COD.
you used it as an example. you want to remove something from the game to turn every single fight into a CQC spray-n-pray heaven for idiots who don't know the first ****ing thing about tactics, like gathering intel and removing prime targets from the field/softening up positions for a rush/picking off enemies who are rushing a position.
basically, you don't outright state it, but you never suggested a change that wouldn't turn this into CoD. |
DarkPrometheus
Dark Force Katana General Tso's Alliance
115
|
Posted - 2013.04.25 01:03:00 -
[53] - Quote
Darqwonders wrote:ladwar wrote:lol.. I love the tears. if your complaining about them then they are working as intended. 2. every other weapon, no really any other weapon just find them and shoot them I promise it work or your bad at FPS and should try a different type of game completely. This GTFO mentality is going to send this game straight into the gutter. At least in Eve there is plenty of other things to do besides fighting. You're not going to get any new people to stick around if they continually get picked off by enemies they literally cannot see. And in other FPS the maps are small enough that you can actually see snipers or there's bullet drop so they can't snipe clear across the map. Dust 514 has the worst of both. Massive maps with no bullet drop off.
sorrry this post made me lol hard. Bullet drop isnt going to stop a good sniper. Example I play arma 1, arma 2 and VBS2 both are Milsims with real world bullet effect (wind, gravity, hearty, and etc) that doesnt stop me from sniping someone at 2,500 meters away 90% of the time.
Good sniper does in order 1st recon 2nd locate major threats 3rd Kill/ suppression fire
i bet your a CoD noob
Btw the arma series and vbs map are 20km x 20km |
Darqwonders
Bragian Order Amarr Empire
2
|
Posted - 2013.04.25 01:13:00 -
[54] - Quote
DarkPrometheus wrote:Darqwonders wrote:ladwar wrote:lol.. I love the tears. if your complaining about them then they are working as intended. 2. every other weapon, no really any other weapon just find them and shoot them I promise it work or your bad at FPS and should try a different type of game completely. This GTFO mentality is going to send this game straight into the gutter. At least in Eve there is plenty of other things to do besides fighting. You're not going to get any new people to stick around if they continually get picked off by enemies they literally cannot see. And in other FPS the maps are small enough that you can actually see snipers or there's bullet drop so they can't snipe clear across the map. Dust 514 has the worst of both. Massive maps with no bullet drop off. sorrry this post made me lol hard. Bullet drop isnt going to stop a good sniper. Example I play arma 1, arma 2 and VBS2 both are Milsims with real world bullet effect (wind, gravity, hearty, and etc) that doesnt stop me from sniping someone at 2,500 meters away 90% of the time. Good sniper does in order 1st recon 2nd locate major threats 3rd Kill/ suppression fire i bet your a CoD noob Btw the arma series and vbs map are 20km x 20km
And I bet you're an arrogant asshat. |
DarkPrometheus
Dark Force Katana General Tso's Alliance
115
|
Posted - 2013.04.25 01:21:00 -
[55] - Quote
arrogant no . An Ahole yes. I'll guess ill correct you some more. You say snipers are rarely used. you are wrong there in rl world sniper are in almost virtually all battle either on your side or the enemies. And as others have stated the do more than just shoot they provide intel on troop movement and over watch that a sniper primarily job . Shooting and killing is secondary. Like other have said sniper with a mic is invaluable. |
Kushmir Nadian
Valor Coalition RISE of LEGION
170
|
Posted - 2013.04.25 01:27:00 -
[56] - Quote
Django Quik wrote:The problem isn't snipers, it's the red line and bowl shaped maps with places only one side can reach to place snipers. Fortunately these issues should be nicely dealt with in the upcoming map changes of the new build.
This guy gets it. Bowl maps are issue #1...
Hopefully we'll see more urban maps and other settings where the highest point is in the middle of the map with limited lines of sight.
As far as the other stuff, your issue is more with the tactics some people use. Its important to allow everyone their style of play but in the interest of balance hopefully CCP will either limit time behind the redline or allow us to cross it to go after them. |
Darqwonders
Bragian Order Amarr Empire
2
|
Posted - 2013.04.25 01:27:00 -
[57] - Quote
DarkPrometheus wrote:arrogant no . An Ahole yes. I'll guess ill correct you some more. You say snipers are rarely used. you are wrong there in rl world sniper are in almost virtually all battle either on your side or the enemies. And as others have stated the do more than just shoot they provide intel on troop movement and over watch that a sniper primarily job . Shooting and killing is secondary. Like other have said sniper with a mic is invaluable.
And that's incredibly rare in an Public Match...
Then again, there's a lot more wrong with public matches in the first place. New people aren't going to stay around long when matches end up 60-0 with guys on the winning team going 28-1.
I'm sure snipers will be amazing for Corp vs Corp matches, but in public matches, they're an incredible nuisance that makes battles more boring than interesting. |
DarkPrometheus
Dark Force Katana General Tso's Alliance
115
|
Posted - 2013.04.25 01:32:00 -
[58] - Quote
Darqwonders wrote:DarkPrometheus wrote:arrogant no . An Ahole yes. I'll guess ill correct you some more. You say snipers are rarely used. you are wrong there in rl world sniper are in almost virtually all battle either on your side or the enemies. And as others have stated the do more than just shoot they provide intel on troop movement and over watch that a sniper primarily job . Shooting and killing is secondary. Like other have said sniper with a mic is invaluable. And that's incredibly rare in an Public Match... Then again, there's a lot more wrong with public matches in the first place. New people aren't going to stay around long when matches end up 60-0 with guys on the winning team going 28-1. I'm sure snipers will be amazing for Corp vs Corp matches, but in public matches, they're an incredible nuisance that makes battles more boring than interesting. the only snipers that **** me off are glitcher sniper btw +1 like |
Darqwonders
Bragian Order Amarr Empire
4
|
Posted - 2013.04.25 01:38:00 -
[59] - Quote
DarkPrometheus wrote:Darqwonders wrote:DarkPrometheus wrote:arrogant no . An Ahole yes. I'll guess ill correct you some more. You say snipers are rarely used. you are wrong there in rl world sniper are in almost virtually all battle either on your side or the enemies. And as others have stated the do more than just shoot they provide intel on troop movement and over watch that a sniper primarily job . Shooting and killing is secondary. Like other have said sniper with a mic is invaluable. And that's incredibly rare in an Public Match... Then again, there's a lot more wrong with public matches in the first place. New people aren't going to stay around long when matches end up 60-0 with guys on the winning team going 28-1. I'm sure snipers will be amazing for Corp vs Corp matches, but in public matches, they're an incredible nuisance that makes battles more boring than interesting. the only snipers that **** me off are glitcher sniper btw +1 like
haha. You go from calling me a cod noob, me retorting with arrogant asshat, to liking my post...
WTF happened? XD |
BASSMEANT
ZionTCD
208
|
Posted - 2013.04.25 13:06:00 -
[60] - Quote
"Massive maps with no bullet drop off."
really? which maps are those?
because the maps i've seen are small as hell. tiny. codmaps
Peace B |
|
trollsroyce
Seraphim Initiative. CRONOS.
309
|
Posted - 2013.04.25 13:33:00 -
[61] - Quote
Ideally, dust skirmish has three levels of play: clone wars, field control and objective gundowns. Field control catalyzes objective gundowns and clone wars. OP perspective is limited to objective gundowns, or OP is a troll feeding his own thread. |
Jack McReady
DUST University Ivy League
105
|
Posted - 2013.04.25 13:34:00 -
[62] - Quote
imho sniping is almost useless, I almost never die to snipers. my shields always take the first hit fully, I just take cover for few seconds (and map design is full of cover everywhere) and then move on with full hp. more snipers in the enemy team equals less bodies on the field with real firepower and the ability to take objectives and fight off other players/tanks. I also should not mention that a single sniper in your team can take them out alone without even getting noticed, because all those other snipers are too busy to shoot at those people going for objectives...
I only go for snipers when he uses a thale to collect hatemails otherwise I ignore them because they equal an easier win. |
trollsroyce
Seraphim Initiative. CRONOS.
309
|
Posted - 2013.04.25 13:43:00 -
[63] - Quote
Jack McReady wrote:imho sniping is almost useless, I almost never die to snipers. my shields always take the first hit fully, I just take cover for few seconds (and map design is full of cover everywhere) and then move on with full hp. more snipers in the enemy team equals less bodies on the field with real firepower and the ability to take objectives and fight off other players/tanks. I also should not mention that a single sniper in your team can take them out alone without even getting noticed, because all those other snipers are too busy to shoot at those people going for objectives... I only go for snipers when he uses a thale to collect hatemails otherwise I ignore them because they equal an easier win.
This is partially correct due to field control not favorable enough in 8v8 corp matches currently. Uprising 16v16 with clone wars should bump up field control importance.
On publics, snipers have a very good chance to matter. Most are just inefficient in not using a mouse or hiding too much. |
Jack McReady
DUST University Ivy League
105
|
Posted - 2013.04.25 13:45:00 -
[64] - Quote
trollsroyce wrote:This is partially correct note how I said "almost useless" |
Garrett Blacknova
Codex Troopers
2600
|
Posted - 2013.04.25 14:38:00 -
[65] - Quote
If I die to a Sniper, there are two possible reactions from me:
1. Oops. I screwed up. 2. Nice shot!
Soon afterwards, there's usually a Shotgun pressed against the back of the Sniper's head. If he's behind the redline, I just adjust my movements to spend minimal time in his line of sight.
I don't get it when people say sniping doesn't give your location away - it's not as obvious an indicator as the beam from a Laser Rifle, but it's still a visible tracer you can follow back to the target, and you still get directional indicators for all damage you take.
But now, I think I should address the OP directly.
Darqwonders wrote:They're a nuisance that offer no real benefits to the game. Snipers are a core part of a good AV strategy when the enemy team are coordinating their efforts. Snipers can clear the infantry support from around a tank better than any other class, without putting themselves in the tank's sights to do it.
Quote:1) They make what is a scattered match even more scattered. Oh gee, let's let people sit half way across the maps and take pot shots at each other! That'll surely make the battles feel engaging! The maps are massive enough as it is. Allowing people to take themselves completely out of the battle while still picking off anyone else actually in a battle seems pointless. It's better to have a few long-range fighters hanging back while the frontline fighters move in, supporting and saving your frontline soldiers and preventing flanking actions from the enemy team. A match with a heavy load of bad snipers can degenerate into cross-map potshots, but that's just bad players playing badly. If you're letting them kill you, that isn't the game's fault.
Quote:2) The only real counter to a sniper is another sniper. No other class has its major counter its own class. Shotguns are a better counter to Snipers than another Sniper Rifle is. So are Laser Rifles, or ARs, or... basically everything EXCEPT a Sniper Rifle. The real counter is to GET CLOSE - not always easy against a good sniper, but that just means you have to be a better counter-sniper. Just like most players can't counter a good Shotgun Scout, because they don't see him/her coming until it's too late. The first an enemy usually sees of a Shotgun Scout is the name appearing next to their own on the kill feed with (Shotgun) in between the two.
Quote:If you can offer any benefits that can outweigh these two glaring disadvantages, I'd like to hear them. Otherwise they are quite pointless, and the game as a whole would be better off without them. As mentioned, they help to break up a solid infantry squad supporting a vehicle. Without a good Sniper, a solid vehicle/infantry squad will usually steamroll the AV guys before they can hurt the tank significantly. Good Snipers run area denial on objectives, or provide long-range support for your front lines.
As a few people have said, the problem is definitely NOT with Sniper Rifles, or with CCP, it's with a large portion of the playerbase being terrible at the game and resorting to "sniping" as a way to preserve their (still not very good) K/D. |
Laheon
Osmon Surveillance Caldari State
440
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Posted - 2013.04.25 14:44:00 -
[66] - Quote
Agree with Garrett, good snipers aren't useless, most of the time they're an invaluable aid to your team. For example, they can provide (at a very basic, simplistic level) covering fire for your advancing infantry. If there are two enemies at objective A, you can see them both, and you have a blue headed there, you can take one out, leaving it to be 1 on 1 instead of the blue being outnumbered. Long range anti-personnel support is important, but only if you're any good at it. |
Kekklian Noobatronic
Immobile Infantry
0
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Posted - 2013.04.25 15:24:00 -
[67] - Quote
Problem is not the existence of the sniper, it's the fact that a sniper rifle can hit for 100% damage(or higher) at distances over 4x greater than the next closest light weapon.. They need to either add significant damage falloff after a 50% of the range(AR has damage falloff..), or lower the range. CCP tried to do the optimal/falloff stuff like in EVE, but horribly jacked up the formula used for the Sniper rifle.. |
steadyhand amarr
Ametat Security Amarr Empire
417
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Posted - 2013.04.25 15:30:00 -
[68] - Quote
Op has clearly never done a corp battle. Snipers are used to kill critical threats such as forge heavys so a tank can roll In and secure an area. Which the ground pounders will then capture and defend. However none of this happens in a public annoyingly |
BASSMEANT
ZionTCD
208
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Posted - 2013.04.25 15:31:00 -
[69] - Quote
attack dropships or 3 man squads on dropships who know how to mic up and hit targets together = no more vagination about "snipers"
Peace B |
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