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Darqwonders
Bragian Order Amarr Empire
0
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Posted - 2013.04.24 23:25:00 -
[1] - Quote
They're a nuisance that offer no real benefits to the game.
1) They make what is a scattered match even more scattered. Oh gee, let's let people sit half way across the maps and take pot shots at each other! That'll surely make the battles feel engaging! The maps are massive enough as it is. Allowing people to take themselves completely out of the battle while still picking off anyone else actually in a battle seems pointless.
2) The only real counter to a sniper is another sniper. No other class has its major counter its own class.
If you can offer any benefits that can outweigh these two glaring disadvantages, I'd like to hear them. Otherwise they are quite pointless, and the game as a whole would be better off without them. |
ShwerShwerShwer
The Marching Mercs General Tso's Alliance
59
|
Posted - 2013.04.24 23:28:00 -
[2] - Quote
They instill terror in your enemies and provide intel for your team (if they have mics). Personally, I love friendly snipers. It's so much easier to kill enemies when they are cowering behind cover because they know that open ground is a slaughter house. |
BASSMEANT
ZionTCD
206
|
Posted - 2013.04.24 23:28:00 -
[3] - Quote
2 is wrong.
dropships will kick the crap outta snipers once clans can actually play as clans.
but as for the rest:
well, someone has to buy the militia tampon suit from the market
only snipers qualify
Peace B |
ladwar
Dead Six Initiative
241
|
Posted - 2013.04.24 23:29:00 -
[4] - Quote
lol.. I love the tears. if your complaining about them then they are working as intended. 2. every other weapon, no really any other weapon just find them and shoot them I promise it work or your bad at FPS and should try a different type of game completely. |
gbghg
L.O.T.I.S.
1234
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Posted - 2013.04.24 23:30:00 -
[5] - Quote
Darqwonders wrote:They're a nuisance that offer no real benefits to the game.
1) They make what is a scattered match even more scattered. Oh gee, let's let people sit half way across the maps and take pot shots at each other! That'll surely make the battles feel engaging! The maps are massive enough as it is. Allowing people to take themselves completely out of the battle while still picking off anyone else actually in a battle seems pointless.
2) The only real counter to a sniper is another sniper. No other class has its major counter its own class.
If you can offer any benefits that can outweigh these two glaring disadvantages, I'd like to hear them. Otherwise they are quite pointless, and the game as a whole would be better off without them. They cause such sweet tears, and tactics, area denial, restricting enemy movement, reducing enemy numbers, instilling terror and other such "scrubby" stuff. |
jenza aranda
BetaMax. CRONOS.
1100
|
Posted - 2013.04.24 23:32:00 -
[6] - Quote
a good, well placed sniper can offer invaluable support. An overwatch reporting movements and to cut down advancing enemy forces to make it more manageable for ground infantry. |
J0LLY R0G3R
Shadow Company HQ
10
|
Posted - 2013.04.24 23:33:00 -
[7] - Quote
Drop an LAV on their head. Seems to be pretty effective : https://www.youtube.com/watch?v=LCkGAGi-hi8 |
DISGRUNTLEDev
Subdreddit Test Alliance Please Ignore
17
|
Posted - 2013.04.24 23:33:00 -
[8] - Quote
I play a stealth assault suit. I have no problem killing them, so as I see it, a great counter to a sniper is in a stealth class. Not only can stealth player kill snipers and take out droplinks, if I can't find that, flanking the enemy and/or killing the logis behind everyone is very helpful to the team. |
Draxus Prime
BurgezzE.T.F Orion Empire
329
|
Posted - 2013.04.24 23:34:00 -
[9] - Quote
when my squad is moving from objective to objective i cover them,if my squad mate is down i take out everyone in the vicinity and cover the logi picking him up. if my team is pinned down i will take down the threats so kind sir besides the logi the sniper is the most important team member. |
Django Quik
R.I.f.t
372
|
Posted - 2013.04.24 23:37:00 -
[10] - Quote
The problem isn't snipers, it's the red line and bowl shaped maps with places only one side can reach to place snipers. Fortunately these issues should be nicely dealt with in the upcoming map changes of the new build. |
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Darqwonders
Bragian Order Amarr Empire
0
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Posted - 2013.04.24 23:40:00 -
[11] - Quote
gbghg wrote:Darqwonders wrote:They're a nuisance that offer no real benefits to the game.
1) They make what is a scattered match even more scattered. Oh gee, let's let people sit half way across the maps and take pot shots at each other! That'll surely make the battles feel engaging! The maps are massive enough as it is. Allowing people to take themselves completely out of the battle while still picking off anyone else actually in a battle seems pointless.
2) The only real counter to a sniper is another sniper. No other class has its major counter its own class.
If you can offer any benefits that can outweigh these two glaring disadvantages, I'd like to hear them. Otherwise they are quite pointless, and the game as a whole would be better off without them. They cause such sweet tears, and tactics, area denial, restricting enemy movement, reducing enemy numbers, instilling terror and other such "scrubby" stuff.
And every other class can do that just as effectively.
Let me know of a unique feature that snipers offer. |
Darqwonders
Bragian Order Amarr Empire
0
|
Posted - 2013.04.24 23:42:00 -
[12] - Quote
DISGRUNTLEDev wrote:I play a stealth assault suit. I have no problem killing them, so as I see it, a great counter to a sniper is in a stealth class. Not only can stealth player kill snipers and take out droplinks, if I can't find that, flanking the enemy and/or killing the logis behind everyone is very helpful to the team.
And just wait until we get actual cloaking devices. If snipers can equip them, good luck finding any to kill. They'll just snipe, and cloak to hide from any counter attacks. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
194
|
Posted - 2013.04.24 23:42:00 -
[13] - Quote
the counter to snipers is other snipers(counter sniping), stealth, or the laser rifle. point one on them for about a half second and they're dead.
seriously, laser rifles have half the range, much better power, longer clips, and none of that "I'm so ****ing wasted right now, dude" sway that snipers have to deal with. There's a reason you never see snipers closer than 150 meters. |
ladwar
Dead Six Initiative
241
|
Posted - 2013.04.24 23:44:00 -
[14] - Quote
Darqwonders wrote:DISGRUNTLEDev wrote:I play a stealth assault suit. I have no problem killing them, so as I see it, a great counter to a sniper is in a stealth class. Not only can stealth player kill snipers and take out droplinks, if I can't find that, flanking the enemy and/or killing the logis behind everyone is very helpful to the team. And just wait until we get actual cloaking devices. If snipers can equip them, good luck finding any to kill. They'll just snipe, and cloak to hide from any counter attacks. active scanner plus im betting the cloaking is going to be all nerfed to useless before we get to test it out soo HTFU. |
Darqwonders
Bragian Order Amarr Empire
0
|
Posted - 2013.04.24 23:45:00 -
[15] - Quote
ladwar wrote:lol.. I love the tears. if your complaining about them then they are working as intended. 2. every other weapon, no really any other weapon just find them and shoot them I promise it work or your bad at FPS and should try a different type of game completely.
This GTFO mentality is going to send this game straight into the gutter.
At least in Eve there is plenty of other things to do besides fighting. You're not going to get any new people to stick around if they continually get picked off by enemies they literally cannot see.
And in other FPS the maps are small enough that you can actually see snipers or there's bullet drop so they can't snipe clear across the map.
Dust 514 has the worst of both. Massive maps with no bullet drop off. |
gbghg
L.O.T.I.S.
1234
|
Posted - 2013.04.24 23:47:00 -
[16] - Quote
Darqwonders wrote:gbghg wrote:Darqwonders wrote:They're a nuisance that offer no real benefits to the game.
1) They make what is a scattered match even more scattered. Oh gee, let's let people sit half way across the maps and take pot shots at each other! That'll surely make the battles feel engaging! The maps are massive enough as it is. Allowing people to take themselves completely out of the battle while still picking off anyone else actually in a battle seems pointless.
2) The only real counter to a sniper is another sniper. No other class has its major counter its own class.
If you can offer any benefits that can outweigh these two glaring disadvantages, I'd like to hear them. Otherwise they are quite pointless, and the game as a whole would be better off without them. They cause such sweet tears, and tactics, area denial, restricting enemy movement, reducing enemy numbers, instilling terror and other such "scrubby" stuff. And every other class can do that just as effectively. Let me know of a unique feature that snipers offer. an smg couldn't could it, a LR could do that as well, but it has to deal with overheat, and gives away the user's position. the sniper on the other hand can do those things over a huge distance without giving his position away, if a sniper is pissing you off it means he's doing his job right, just because your angry that a sniper took you down a couple of times (btw a few things like zizzagging, stopping suddenly, and cover go a long way to reducing the amount of times you go down) doesn't mean they should be removed. |
Darqwonders
Bragian Order Amarr Empire
0
|
Posted - 2013.04.24 23:48:00 -
[17] - Quote
Heathen Bastard wrote:the counter to snipers is other snipers(counter sniping), stealth, or the laser rifle. point one on them for about a half second and they're dead.
seriously, laser rifles have half the range, much better power, longer clips, and none of that "I'm so ****ing wasted right now, dude" sway that snipers have to deal with. There's a reason you never snipers closer than 150 meters.
If the laser has half the distance of a sniper rifle, how exactly is it helpful? Snipers will just stay out of the range and pick people off that way.
Stealth is almost as useless as it enforces my first problem, it scatters people so much that it's not much of a massive battle anymore. All it is is pockets of 2-3 people on massive maps. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
669
|
Posted - 2013.04.24 23:48:00 -
[18] - Quote
Less than 20 posts and 0 likes?
Obvious troll profile. Try harder. |
Darqwonders
Bragian Order Amarr Empire
0
|
Posted - 2013.04.24 23:50:00 -
[19] - Quote
gbghg wrote:Darqwonders wrote:gbghg wrote:Darqwonders wrote:They're a nuisance that offer no real benefits to the game.
1) They make what is a scattered match even more scattered. Oh gee, let's let people sit half way across the maps and take pot shots at each other! That'll surely make the battles feel engaging! The maps are massive enough as it is. Allowing people to take themselves completely out of the battle while still picking off anyone else actually in a battle seems pointless.
2) The only real counter to a sniper is another sniper. No other class has its major counter its own class.
If you can offer any benefits that can outweigh these two glaring disadvantages, I'd like to hear them. Otherwise they are quite pointless, and the game as a whole would be better off without them. They cause such sweet tears, and tactics, area denial, restricting enemy movement, reducing enemy numbers, instilling terror and other such "scrubby" stuff. And every other class can do that just as effectively. Let me know of a unique feature that snipers offer. an smg couldn't could it, a LR could do that as well, but it has to deal with overheat, and gives away the user's position. the sniper on the other hand can do those things over a huge distance without giving his position away, if a sniper is pissing you off it means he's doing his job right, just because your angry that a sniper took you down a couple of times (btw a few things like zizzagging, stopping suddenly, and cover go a long way to reducing the amount of times you go down) doesn't mean they should be removed.
And like I said, take them out and the game wouldn't be hurt at all. Battles would be closer together and it would feel like an actual battle, not being picked off by a person you can't even see. |
Darqwonders
Bragian Order Amarr Empire
0
|
Posted - 2013.04.24 23:51:00 -
[20] - Quote
Talos Alomar wrote:Less than 20 posts and 0 likes?
Obvious troll profile. Try harder.
Or how about you actually contribute to the thread? asshat... |
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gbghg
L.O.T.I.S.
1234
|
Posted - 2013.04.24 23:52:00 -
[21] - Quote
Darqwonders wrote:ladwar wrote:lol.. I love the tears. if your complaining about them then they are working as intended. 2. every other weapon, no really any other weapon just find them and shoot them I promise it work or your bad at FPS and should try a different type of game completely. This GTFO mentality is going to send this game straight into the gutter. At least in Eve there is plenty of other things to do besides fighting. You're not going to get any new people to stick around if they continually get picked off by enemies they literally cannot see. And in other FPS the maps are small enough that you can actually see snipers or there's bullet drop so they can't snipe clear across the map. Dust 514 has the worst of both. Massive maps with no bullet drop off. I've seen people snipe clear across the map on battlefield, a good deal of luck plays into it but it happens, and games like cod shouldn't even have snipers, the maps are way too small for them to even be used, and snipers are designed to take out targets long distances away, hell some rifles have maximum ranges of over a kilometre. |
Scheneighnay McBob
Bojo's School of the Trades
1297
|
Posted - 2013.04.24 23:53:00 -
[22] - Quote
It's not snipers
it's how 90% of people use snipers |
Darqwonders
Bragian Order Amarr Empire
0
|
Posted - 2013.04.24 23:55:00 -
[23] - Quote
gbghg wrote:Darqwonders wrote:ladwar wrote:lol.. I love the tears. if your complaining about them then they are working as intended. 2. every other weapon, no really any other weapon just find them and shoot them I promise it work or your bad at FPS and should try a different type of game completely. This GTFO mentality is going to send this game straight into the gutter. At least in Eve there is plenty of other things to do besides fighting. You're not going to get any new people to stick around if they continually get picked off by enemies they literally cannot see. And in other FPS the maps are small enough that you can actually see snipers or there's bullet drop so they can't snipe clear across the map. Dust 514 has the worst of both. Massive maps with no bullet drop off. I've seen people snipe clear across the map on battlefield, a good deal of luck plays into it but it happens, and games like cod shouldn't even have snipers, the maps are way too small for them to even be used, and snipers are designed to take out targets long distances away, hell some rifles have maximum ranges of over a kilometre.
But Snipers aren't really used in battle. They're more for assassinating targets.
Realism doesn't always equal fun.
If people aren't having fun in a game, it's not going to last very long. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
194
|
Posted - 2013.04.24 23:56:00 -
[24] - Quote
Darqwonders wrote:Heathen Bastard wrote:the counter to snipers is other snipers(counter sniping), stealth, or the laser rifle. point one on them for about a half second and they're dead.
seriously, laser rifles have half the range, much better power, longer clips, and none of that "I'm so ****ing wasted right now, dude" sway that snipers have to deal with. There's a reason you never snipers closer than 150 meters. If the laser has half the distance of a sniper rifle, how exactly is it helpful? Snipers will just stay out of the range and pick people off that way. Stealth is almost as useless as it enforces my first problem, it scatters people so much that it's not much of a massive battle anymore. All it is is pockets of 2-3 people on massive maps.
how's about you pick up a sniper rifle and try to fight from inside a laser rifle's distance(pretty much any two points with a line of sight on any ambush map which seems to be what you're whining about). You'll spend more time dead or finding a place to hide than helping your team. and in skirmish, if you're close enough for the enemy to kill you head on(without sending one guy to come around you and kill you) or so unaware as to be killed by another sniper who needed more than one shot, you're doing it wrong and should just pick up a mass driver or shotgun. it's much more suited to your skill level then(none, barring nailing those long distance perfect hit chest shots on mass drivers) |
gbghg
L.O.T.I.S.
1234
|
Posted - 2013.04.24 23:56:00 -
[25] - Quote
Darqwonders wrote:gbghg wrote:Darqwonders wrote:gbghg wrote:Darqwonders wrote:They're a nuisance that offer no real benefits to the game.
1) They make what is a scattered match even more scattered. Oh gee, let's let people sit half way across the maps and take pot shots at each other! That'll surely make the battles feel engaging! The maps are massive enough as it is. Allowing people to take themselves completely out of the battle while still picking off anyone else actually in a battle seems pointless.
2) The only real counter to a sniper is another sniper. No other class has its major counter its own class.
If you can offer any benefits that can outweigh these two glaring disadvantages, I'd like to hear them. Otherwise they are quite pointless, and the game as a whole would be better off without them. They cause such sweet tears, and tactics, area denial, restricting enemy movement, reducing enemy numbers, instilling terror and other such "scrubby" stuff. And every other class can do that just as effectively. Let me know of a unique feature that snipers offer. an smg couldn't could it, a LR could do that as well, but it has to deal with overheat, and gives away the user's position. the sniper on the other hand can do those things over a huge distance without giving his position away, if a sniper is pissing you off it means he's doing his job right, just because your angry that a sniper took you down a couple of times (btw a few things like zizzagging, stopping suddenly, and cover go a long way to reducing the amount of times you go down) doesn't mean they should be removed. And like I said, take them out and the game wouldn't be hurt at all. Battles would be closer together and it would feel like an actual battle, not being picked off by a person you can't even see. *sigh* maybe we should remove railguns as well, and LR's and everything that doesn't involve CQC while we're at it, that's really the kinda game we want, a ****** CQ cod clone. The fact is simple, their are quite a lot of bits of modern tech that are more than capable of making kills over a kilometer away, far out of decent view unless you have a magnification device, imagine what happens if you then go ten's of thousands of years into the future. |
Darqwonders
Bragian Order Amarr Empire
0
|
Posted - 2013.04.24 23:59:00 -
[26] - Quote
Scheneighnay McBob wrote:It's not snipers
it's how 90% of people use snipers
Well if you can't change the user base's mentality, you have to change the weapon to accommodate. Right now there's nothing really epic about a battle with snipers on both sides. At least with tanks and jeeps and heavies running around, it feels like an actual battle.
And there's no real incentive right now for the way the majority of the people play snipers. Good suits are expensive to equip. Why risk going into a firefight when you can sit back and pick people off with ease?
And there's minimal incentive for someone to sneak up on a sniper. It wastes too much time for 1 single kill. Might as well just continue to fight and hope the sniper doesn't target you. You'll get more points anyways by assisting and killing enemies that are bunched together. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
194
|
Posted - 2013.04.25 00:00:00 -
[27] - Quote
gbghg wrote: *sigh* maybe we should remove railguns as well, and LR's and everything that doesn't involve CQC while we're at it, that's really the kinda game we want, a ****** CQ cod clone. The fact is simple, their are quite a lot of bits of modern tech that are more than capable of making kills over a kilometer away, far out of decent view unless you have a magnification device, imagine what happens if you then go ten's of thousands of years into the future.
we have ships in eve capable of glassing/ simply destroying entire planets. only reason they don't is because they don't want to have to rebuild the facilities we're fighting over. |
ladwar
Dead Six Initiative
242
|
Posted - 2013.04.25 00:01:00 -
[28] - Quote
Darqwonders wrote:gbghg wrote:Darqwonders wrote:ladwar wrote:lol.. I love the tears. if your complaining about them then they are working as intended. 2. every other weapon, no really any other weapon just find them and shoot them I promise it work or your bad at FPS and should try a different type of game completely. This GTFO mentality is going to send this game straight into the gutter. At least in Eve there is plenty of other things to do besides fighting. You're not going to get any new people to stick around if they continually get picked off by enemies they literally cannot see. And in other FPS the maps are small enough that you can actually see snipers or there's bullet drop so they can't snipe clear across the map. Dust 514 has the worst of both. Massive maps with no bullet drop off. I've seen people snipe clear across the map on battlefield, a good deal of luck plays into it but it happens, and games like cod shouldn't even have snipers, the maps are way too small for them to even be used, and snipers are designed to take out targets long distances away, hell some rifles have maximum ranges of over a kilometre. But Snipers aren't really used in battle. They're more for assassinating targets. Realism doesn't always equal fun. If people aren't having fun in a game, it's not going to last very long. I bet you would really really hate rail tanks, big clear targets that hit from 550m away in a single shot and the choices for taking them down is much more limited. im like you would quit and never come back if you have a problem with snipers this bad... going to run that a bit more now, thanks! |
gbghg
L.O.T.I.S.
1236
|
Posted - 2013.04.25 00:02:00 -
[29] - Quote
Darqwonders wrote:gbghg wrote:Darqwonders wrote:ladwar wrote:lol.. I love the tears. if your complaining about them then they are working as intended. 2. every other weapon, no really any other weapon just find them and shoot them I promise it work or your bad at FPS and should try a different type of game completely. This GTFO mentality is going to send this game straight into the gutter. At least in Eve there is plenty of other things to do besides fighting. You're not going to get any new people to stick around if they continually get picked off by enemies they literally cannot see. And in other FPS the maps are small enough that you can actually see snipers or there's bullet drop so they can't snipe clear across the map. Dust 514 has the worst of both. Massive maps with no bullet drop off. I've seen people snipe clear across the map on battlefield, a good deal of luck plays into it but it happens, and games like cod shouldn't even have snipers, the maps are way too small for them to even be used, and snipers are designed to take out targets long distances away, hell some rifles have maximum ranges of over a kilometre. But Snipers aren't really used in battle. They're more for assassinating targets. Realism doesn't always equal fun. If people aren't having fun in a game, it's not going to last very long. Snipers aren't always used true, they're specilists but thats not to say they're useless in a battle. Have you ever read the book "sniper one", it's about a british army sniper squad assigned to a company in Iraq, and their stay in a fortified compound in an iraqi city, they did an awful lot to help their company survive, from providing covering fire, keeping tabs on movements around the compound, taking out enemies, neutralizing enemy spotters, and quite a bit else I can't remember. snipers aren't useless, i've already said some of what they can do, i'm always happy when I have a good sniper on my team who's on voice chat, i can call out targets like "enemy sniper on that mound near A" or "enemy AV near B" or "Enemy runner going for C along the mountain road". He can deal with threats I can't and even if he doesn't kill them he can weaken them enough that me or other bluedots can put them down no trouble at all. |
Darqwonders
Bragian Order Amarr Empire
0
|
Posted - 2013.04.25 00:02:00 -
[30] - Quote
gbghg wrote: *sigh* maybe we should remove railguns as well, and LR's and everything that doesn't involve CQC while we're at it, that's really the kinda game we want, a ****** CQ cod clone. The fact is simple, their are quite a lot of bits of modern tech that are more than capable of making kills over a kilometer away, far out of decent view unless you have a magnification device, imagine what happens if you then go ten's of thousands of years into the future.
And like I said in another post Realism doesn't automatically equal fun. Why do you think COD is the most popular shooter? It's not realistic at all.
There are shotguns with much farther ranges than in Dust, COD, or BF. And yet none of these games have such shotguns. I wonder why? Maybe because realism gets really boring. |
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