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gbghg
L.O.T.I.S.
1234
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Posted - 2013.04.24 23:30:00 -
[1] - Quote
Darqwonders wrote:They're a nuisance that offer no real benefits to the game.
1) They make what is a scattered match even more scattered. Oh gee, let's let people sit half way across the maps and take pot shots at each other! That'll surely make the battles feel engaging! The maps are massive enough as it is. Allowing people to take themselves completely out of the battle while still picking off anyone else actually in a battle seems pointless.
2) The only real counter to a sniper is another sniper. No other class has its major counter its own class.
If you can offer any benefits that can outweigh these two glaring disadvantages, I'd like to hear them. Otherwise they are quite pointless, and the game as a whole would be better off without them. They cause such sweet tears, and tactics, area denial, restricting enemy movement, reducing enemy numbers, instilling terror and other such "scrubby" stuff. |
gbghg
L.O.T.I.S.
1234
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Posted - 2013.04.24 23:47:00 -
[2] - Quote
Darqwonders wrote:gbghg wrote:Darqwonders wrote:They're a nuisance that offer no real benefits to the game.
1) They make what is a scattered match even more scattered. Oh gee, let's let people sit half way across the maps and take pot shots at each other! That'll surely make the battles feel engaging! The maps are massive enough as it is. Allowing people to take themselves completely out of the battle while still picking off anyone else actually in a battle seems pointless.
2) The only real counter to a sniper is another sniper. No other class has its major counter its own class.
If you can offer any benefits that can outweigh these two glaring disadvantages, I'd like to hear them. Otherwise they are quite pointless, and the game as a whole would be better off without them. They cause such sweet tears, and tactics, area denial, restricting enemy movement, reducing enemy numbers, instilling terror and other such "scrubby" stuff. And every other class can do that just as effectively. Let me know of a unique feature that snipers offer. an smg couldn't could it, a LR could do that as well, but it has to deal with overheat, and gives away the user's position. the sniper on the other hand can do those things over a huge distance without giving his position away, if a sniper is pissing you off it means he's doing his job right, just because your angry that a sniper took you down a couple of times (btw a few things like zizzagging, stopping suddenly, and cover go a long way to reducing the amount of times you go down) doesn't mean they should be removed. |
gbghg
L.O.T.I.S.
1234
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Posted - 2013.04.24 23:52:00 -
[3] - Quote
Darqwonders wrote:ladwar wrote:lol.. I love the tears. if your complaining about them then they are working as intended. 2. every other weapon, no really any other weapon just find them and shoot them I promise it work or your bad at FPS and should try a different type of game completely. This GTFO mentality is going to send this game straight into the gutter. At least in Eve there is plenty of other things to do besides fighting. You're not going to get any new people to stick around if they continually get picked off by enemies they literally cannot see. And in other FPS the maps are small enough that you can actually see snipers or there's bullet drop so they can't snipe clear across the map. Dust 514 has the worst of both. Massive maps with no bullet drop off. I've seen people snipe clear across the map on battlefield, a good deal of luck plays into it but it happens, and games like cod shouldn't even have snipers, the maps are way too small for them to even be used, and snipers are designed to take out targets long distances away, hell some rifles have maximum ranges of over a kilometre. |
gbghg
L.O.T.I.S.
1234
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Posted - 2013.04.24 23:56:00 -
[4] - Quote
Darqwonders wrote:gbghg wrote:Darqwonders wrote:gbghg wrote:Darqwonders wrote:They're a nuisance that offer no real benefits to the game.
1) They make what is a scattered match even more scattered. Oh gee, let's let people sit half way across the maps and take pot shots at each other! That'll surely make the battles feel engaging! The maps are massive enough as it is. Allowing people to take themselves completely out of the battle while still picking off anyone else actually in a battle seems pointless.
2) The only real counter to a sniper is another sniper. No other class has its major counter its own class.
If you can offer any benefits that can outweigh these two glaring disadvantages, I'd like to hear them. Otherwise they are quite pointless, and the game as a whole would be better off without them. They cause such sweet tears, and tactics, area denial, restricting enemy movement, reducing enemy numbers, instilling terror and other such "scrubby" stuff. And every other class can do that just as effectively. Let me know of a unique feature that snipers offer. an smg couldn't could it, a LR could do that as well, but it has to deal with overheat, and gives away the user's position. the sniper on the other hand can do those things over a huge distance without giving his position away, if a sniper is pissing you off it means he's doing his job right, just because your angry that a sniper took you down a couple of times (btw a few things like zizzagging, stopping suddenly, and cover go a long way to reducing the amount of times you go down) doesn't mean they should be removed. And like I said, take them out and the game wouldn't be hurt at all. Battles would be closer together and it would feel like an actual battle, not being picked off by a person you can't even see. *sigh* maybe we should remove railguns as well, and LR's and everything that doesn't involve CQC while we're at it, that's really the kinda game we want, a ****** CQ cod clone. The fact is simple, their are quite a lot of bits of modern tech that are more than capable of making kills over a kilometer away, far out of decent view unless you have a magnification device, imagine what happens if you then go ten's of thousands of years into the future. |
gbghg
L.O.T.I.S.
1236
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Posted - 2013.04.25 00:02:00 -
[5] - Quote
Darqwonders wrote:gbghg wrote:Darqwonders wrote:ladwar wrote:lol.. I love the tears. if your complaining about them then they are working as intended. 2. every other weapon, no really any other weapon just find them and shoot them I promise it work or your bad at FPS and should try a different type of game completely. This GTFO mentality is going to send this game straight into the gutter. At least in Eve there is plenty of other things to do besides fighting. You're not going to get any new people to stick around if they continually get picked off by enemies they literally cannot see. And in other FPS the maps are small enough that you can actually see snipers or there's bullet drop so they can't snipe clear across the map. Dust 514 has the worst of both. Massive maps with no bullet drop off. I've seen people snipe clear across the map on battlefield, a good deal of luck plays into it but it happens, and games like cod shouldn't even have snipers, the maps are way too small for them to even be used, and snipers are designed to take out targets long distances away, hell some rifles have maximum ranges of over a kilometre. But Snipers aren't really used in battle. They're more for assassinating targets. Realism doesn't always equal fun. If people aren't having fun in a game, it's not going to last very long. Snipers aren't always used true, they're specilists but thats not to say they're useless in a battle. Have you ever read the book "sniper one", it's about a british army sniper squad assigned to a company in Iraq, and their stay in a fortified compound in an iraqi city, they did an awful lot to help their company survive, from providing covering fire, keeping tabs on movements around the compound, taking out enemies, neutralizing enemy spotters, and quite a bit else I can't remember. snipers aren't useless, i've already said some of what they can do, i'm always happy when I have a good sniper on my team who's on voice chat, i can call out targets like "enemy sniper on that mound near A" or "enemy AV near B" or "Enemy runner going for C along the mountain road". He can deal with threats I can't and even if he doesn't kill them he can weaken them enough that me or other bluedots can put them down no trouble at all. |
gbghg
L.O.T.I.S.
1236
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Posted - 2013.04.25 00:09:00 -
[6] - Quote
Darqwonders wrote:gbghg wrote: *sigh* maybe we should remove railguns as well, and LR's and everything that doesn't involve CQC while we're at it, that's really the kinda game we want, a ****** CQ cod clone. The fact is simple, their are quite a lot of bits of modern tech that are more than capable of making kills over a kilometer away, far out of decent view unless you have a magnification device, imagine what happens if you then go ten's of thousands of years into the future.
And like I said in another post Realism doesn't automatically equal fun. Why do you think COD is the most popular shooter? It's not realistic at all. There are shotguns with much farther ranges than in Dust, COD, or BF. And yet none of these games have such shotguns. I wonder why? Maybe because realism gets really boring. True, but cod clone doesn't necessarily equal fun either does it? Cod is just a lemming rush at each other with 11 year olds screaming at you down the mic, calling you a noob if you even try using a sniper scope like you're supposed too. COD is the most popular shooter because it makes every player think "I AM INVINCIBLE, I AM THE GREATEST PLAYER TO HAVE EVER DEIGNED TO PLAY THIS GAME, ANYTHING THAT KILLS ME MUST BE GLITCHED THEIR IS NO OTHER WAY I COULD DIE, I'M JUST SO GOOD, NOW STOP COMPLAINGING YOU SCRUBLETS AND LISTEN TO MY AWESOME MUSIC WHICH MY CHEAP HEADSET IS TOTALLY NOT MANGLING ENOUGH TO MAKE YOUR EARS BLEED". Not to mention the fact that what your asking for would remove 1 of the best and most useful roles (yes i said, thats my honest opinion on it, so f*ck you) from dust. |
gbghg
L.O.T.I.S.
1236
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Posted - 2013.04.25 00:12:00 -
[7] - Quote
Darqwonders wrote:ladwar wrote:Darqwonders wrote: I don't think I've ever encountered a rail tank in a match.
omfg... i'll wait for when you do they are getting more common. Why? are they as cheap as regular tanks? cheaper arguably, they tend to die less. |
gbghg
L.O.T.I.S.
1236
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Posted - 2013.04.25 00:17:00 -
[8] - Quote
Darqwonders wrote:gbghg wrote:Darqwonders wrote:gbghg wrote: *sigh* maybe we should remove railguns as well, and LR's and everything that doesn't involve CQC while we're at it, that's really the kinda game we want, a ****** CQ cod clone. The fact is simple, their are quite a lot of bits of modern tech that are more than capable of making kills over a kilometer away, far out of decent view unless you have a magnification device, imagine what happens if you then go ten's of thousands of years into the future.
And like I said in another post Realism doesn't automatically equal fun. Why do you think COD is the most popular shooter? It's not realistic at all. There are shotguns with much farther ranges than in Dust, COD, or BF. And yet none of these games have such shotguns. I wonder why? Maybe because realism gets really boring. True, but cod clone doesn't necessarily equal fun either does it? Cod is just a lemming rush at each other with 11 year olds screaming at you down the mic, calling you a noob if you even try using a sniper scope like you're supposed too. COD is the most popular shooter because it makes every player think "I AM INVINCIBLE, I AM THE GREATEST PLAYER TO HAVE EVER DEIGNED TO PLAY THIS GAME, ANYTHING THAT KILLS ME MUST BE GLITCHED THEIR IS NO OTHER WAY I COULD DIE, I'M JUST SO GOOD, NOW STOP COMPLAINGING YOU SCRUBLETS AND LISTEN TO MY AWESOME MUSIC WHICH MY CHEAP HEADSET IS TOTALLY NOT MANGLING ENOUGH TO MAKE YOUR EARS BLEED". Not to mention the fact that what your asking for would remove 1 of the best and most useful roles (yes i said, thats my honest opinion on it, so f*ck you) from dust. I never said I wanted a COD clone. Snipers are much worse in COD as everyone treats them like shotguns that aim for you. But thats what your basically aiming for, when you say a weapon should be removed because it doesn't mean every fight is a close quarter brawl. |
gbghg
L.O.T.I.S.
1236
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Posted - 2013.04.25 00:25:00 -
[9] - Quote
ladwar wrote:gbghg wrote:Darqwonders wrote:ladwar wrote:Darqwonders wrote: I don't think I've ever encountered a rail tank in a match.
omfg... i'll wait for when you do they are getting more common. Why? are they as cheap as regular tanks? cheaper arguably, they tend to die less. can be cheaper, its a double edged sword for cheapness more go expensive on the turret thou. true, but throwing out more for a turret which you may lose less, could work out cheaper than spending more on your modules which give your tank more health but you might lose more. I'm no tanker, so i have no experience on the matter. |
gbghg
L.O.T.I.S.
1236
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Posted - 2013.04.25 00:25:00 -
[10] - Quote
Darqwonders wrote:
OK, so maybe it was poor wording on my part. The maps are big enough and cover is spaced out enough that it's never really a close quarters match. I get pretty good distance with my AR, and coupled with some teammates, we can take out other people without being in each other's faces.
Snipers already make that battle seem much farther apart because there's less people around. I just want to feel like I'm fighting more than 2 people at a time.
we just have to hope for a larger player count, besides it depends on the map, some maps give you lots of small, long range engagements with one or two major ones like manus peak, others throw lots of large CQ engagements at you. depends on the map you get. |
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