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Garrett Blacknova
Codex Troopers
2593
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Posted - 2013.04.24 19:53:00 -
[61] - Quote
BobThe843CakeMan wrote:JETSTORM1090 wrote:1st. my protoforge takes more than one shot to kill a good LAV 2nd. If a tank is getting 2 shot from 1 protoforge, then lets face it...your tank sucks. 3rd.I laugh at any one who thinks the forge gun is op... so what shield tank can live from 2 5k shots. there isn't one tht can unless u make some rediculous build. and thts an advanced forge. it might have been more i was in an armor tank 5.5k armor with shields 1 shot from the forge only brought me down to 500 armor. plz. it was a soma. i was messing around. I can build a Sica with over 7000 EHP using nothing but Militia modules. Total cost is under 300,000 ISK. Pretty sure you can do a LOT better with non-Militia gear. |
Nelo Angel0
The Nommo Insurance Fraud.
30
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Posted - 2013.04.24 19:55:00 -
[62] - Quote
what forge gun does 5K in damage?
let's do the math
1440 x 0.03 (do this 5 times if you don't want to do 1440 x 0.15)= a 43.2 boost
1483 x 0.03= 1527
1527 x 0.03= 1572 (1573 if you round up)
1572 x 0.03= 1619
1619 x 0.03= 1667
if my math is wrong than someone correct it. I'll also make it clear that I AM NOT rounding my numbers up
1667 x .21 ( two 10% damage mods)
2017
That's just below breach forge gun levels, 2100. Maybe the third DMG mods, weaponary,some rounding up, and weak point hitting (which is anywhere from .20 to .30 in effectiveness bonus not a full 2.0) will bring it up to just under 4K but not 5K.
Than there's the debuffs from tanks running passive hardeners and active hardners :/
Once again some is free to do the extra math since i just covered the barebones basics |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
173
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Posted - 2013.04.24 20:01:00 -
[63] - Quote
Nelo Angel0 wrote:what forge gun does 5K in damage?
let's do the math
1440 x 0.03 (do this 5 times if you don't want to do 1440 x 0.15)= a 43.2 boost
1483 x 0.03= 1527
1527 x 0.03= 1572 (1573 if you round up)
1572 x 0.03= 1619
1619 x 0.03= 1667
if my math is wrong than someone correct it. I'll also make it clear that I AM NOT rounding my numbers up
1667 x .21 ( two 10% damage mods)
2017
That's just below breach forge gun levels, 2100. Maybe the third DMG mods, weaponary,some rounding up, and weak point hitting (which is anywhere from .20 to .30 in effectiveness bonus not a full 2.0) will bring it up to just under 4K but not 5K.
Than there's the debuffs from tanks running passive hardeners and active hardners :/
Once again some is free to do the extra math since i just covered the barebones basics it was a 2.5k advanced breach forge gun. with other added stats. |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
173
|
Posted - 2013.04.24 20:04:00 -
[64] - Quote
Garrett Blacknova wrote:BobThe843CakeMan wrote:JETSTORM1090 wrote:1st. my protoforge takes more than one shot to kill a good LAV 2nd. If a tank is getting 2 shot from 1 protoforge, then lets face it...your tank sucks. 3rd.I laugh at any one who thinks the forge gun is op... so what shield tank can live from 2 5k shots. there isn't one tht can unless u make some rediculous build. and thts an advanced forge. it might have been more i was in an armor tank 5.5k armor with shields 1 shot from the forge only brought me down to 500 armor. plz. it was a soma. i was messing around. I can build a Sica with over 7000 EHP using nothing but Militia modules. Total cost is under 300,000 ISK. Pretty sure you can do a LOT better with non-Militia gear. so 6k shield. u can make a 8k shield sagaris but u still get 2 shot. 11k shield if u use only extenders but like i said rediculous. |
Nelo Angel0
The Nommo Insurance Fraud.
30
|
Posted - 2013.04.24 20:05:00 -
[65] - Quote
BobThe843CakeMan wrote:Nelo Angel0 wrote:what forge gun does 5K in damage?
let's do the math
1440 x 0.03 (do this 5 times if you don't want to do 1440 x 0.15)= a 43.2 boost
1483 x 0.03= 1527
1527 x 0.03= 1572 (1573 if you round up)
1572 x 0.03= 1619
1619 x 0.03= 1667
if my math is wrong than someone correct it. I'll also make it clear that I AM NOT rounding my numbers up
1667 x .21 ( two 10% damage mods)
2017
That's just below breach forge gun levels, 2100. Maybe the third DMG mods, weaponary,some rounding up, and weak point hitting (which is anywhere from .20 to .30 in effectiveness bonus not a full 2.0) will bring it up to just under 4K but not 5K.
Than there's the debuffs from tanks running passive hardeners and active hardners :/
Once again some is free to do the extra math since i just covered the barebones basics it was a 2.5k advanced breach forge gun. with other added stats.
It's a breach forge gun.... you shouldn't be dying to those at all one hit and the next shot won't be until 6 seconds after, well around 5s with the boosts.
that's why i love my gastun's tear extracter one shotting dropships and LAVs. 3 or 4 shotting tanks STD and above. brings tears to even my eyes.
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BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
173
|
Posted - 2013.04.24 20:10:00 -
[66] - Quote
Nelo Angel0 wrote:BobThe843CakeMan wrote:Nelo Angel0 wrote:what forge gun does 5K in damage?
let's do the math
1440 x 0.03 (do this 5 times if you don't want to do 1440 x 0.15)= a 43.2 boost
1483 x 0.03= 1527
1527 x 0.03= 1572 (1573 if you round up)
1572 x 0.03= 1619
1619 x 0.03= 1667
if my math is wrong than someone correct it. I'll also make it clear that I AM NOT rounding my numbers up
1667 x .21 ( two 10% damage mods)
2017
That's just below breach forge gun levels, 2100. Maybe the third DMG mods, weaponary,some rounding up, and weak point hitting (which is anywhere from .20 to .30 in effectiveness bonus not a full 2.0) will bring it up to just under 4K but not 5K.
Than there's the debuffs from tanks running passive hardeners and active hardners :/
Once again some is free to do the extra math since i just covered the barebones basics it was a 2.5k advanced breach forge gun. with other added stats. It's a breach forge gun.... you shouldn't be dying to those at all one hit and the next shot won't be until 6 seconds after, well around 5s with the boosts. that's why i love my gastun's tear extracter one shotting dropships and LAVs. 3 or 4 shotting tanks STD and above. brings tears to even my eyes. i never died where does it say i died to it. i killed him. i died to the assault forge doing 3k damage to me. |
XxWarlordxX97
Internal Error. Negative-Feedback
1532
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Posted - 2013.04.25 04:27:00 -
[67] - Quote
Forge gun is not OP end of story |
Lord-of-the-Dreadfort
The Lions Guard
46
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Posted - 2013.04.25 05:44:00 -
[68] - Quote
XxWarlordxX97 wrote:Forge gun is not OP end of story
DITO |
Salazar Skye-fire
Villore Sec Ops Gallente Federation
97
|
Posted - 2013.04.25 05:57:00 -
[69] - Quote
OP is silly, LAV's are fragile! theres only a few players who have made LAV's who can withstand one hit from a forge. they are not OP tank ******* just wanna feel invincible again. |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
58
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Posted - 2013.04.25 05:59:00 -
[70] - Quote
Jotun Hiem wrote:BobThe843CakeMan wrote:Knight SoIaire wrote:Nothing to see here, move along folks. i had standard forge guns doing 3k damage to me. in a tank. although he was in an LAV and should die. Forges are op. they do more damage than railguns do. want them as gunners. Are they behind you? Tanks have a weak spot in the back where the engine looks to be located. Last time I was able to get a reading on that spot I was getting ~200% efficiency.
just try to run my swarms will hunt you down and hit you where it hurts
(it's funny with this much power tanks fear you....) spec into forg / swarm launchers have a blast |
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BattleCry1791
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
141
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Posted - 2013.04.25 09:05:00 -
[71] - Quote
Since this thread has gone all over the place...let me clarify a few things.
Militia swarms and militia forges are not OP. In fact, on my THIRD Alt, I run a tanker and I shrug those things off all day if there's only ONE hitting me. When I try to pull out a Milita Forge on an Alt of mine to take down anything other than a sica, the results are almost always dubious.
If your free LAV is getting one hit by a forge gun, then you've done something wrong. Either you're thinking the free LAV is a tank, which it's not, or you're driving in straight lines on Manus Peak, which you shouldn't be doing.
I've tagged Mathena's with my 9K and with my DAU and it's survived. If you aren't willing to put some points into it, don't whine about it blowing up.
The LAV is really not a LAV. It's not a Light Attack Vehicle. It's more like a LT, Light Transport and that's all it should be treated as.
AV grenades are hilariously OP'd. when you consider the ISK and SP spent vs the damage done. How many players do all of us know that don't run anti personnel grenades, they only run AV and consider LAV's free points?
What you guys are all failing to state here is that the AV gear on this game is completely OP'd because of the ISK and SP inequality.
Yes, you can make a 7K tank with Militia BPO's. Good luck killing anything with it. In order to be an effective tanker, you have to have heat sinks and various offensive mods. Just tanking the hell out of the tank doesn't cut it. I've created tanks that can withstand orbitals and you know what happens? I end up sitting in the spawn because I can't hit the guy with the proto swarms that's chasing me. There's only so much PG/CPU available on a tank. If you tank it, even with Passives, you likely won't have room for a proto rail. Go glass cannon and you're sitting around 5k on a Gunnlogi. My Ish Proto Forge eats those alive in three shots.
The difference here is that I just took down a 750K tank with a sub 200K rig. There's a MASSIVE ISK inefficiency with AV. Proto swarms, which fire and forget, cost less than 80K. And they can four shot some GunnLogi's.
Case in point; last week Slap26 ended up going against me and three of our mutual clan mates. He was in a full squad and we had just the three of us. He dropped a Segaris, and we spent the entire match trying to kill it on Manus.
Between the three of us we had an Ish forge, AUR Proto swarms, and an DAU. His squadmates spent most of the game trying to keep us off of him. Eventually, with very little time left, we took it down. Here's what I want you all to think about.
Slap's one of the best tankers in the game, he's got all the gear and I'm pretty sure over 11mill SP. Even with THREE other guys (and we're taking PFBHz guys with lasers and Duvollle's) trying to keep us off of him, we still got him.
There's something wrong there.
A dumb tanker getting blown up because he was dumb is one thing. But I can literally scare off a talented and decked out tank with a DAU for an entire match. He may not get killed, but I have completely negated him. Just me, with a T4 gun, not even the Proto. For around 100K I've just made 1.2mill of gear completely worthless.
Now, there are some overall balancing issues...like the fact that Tanks can hit farther than forges....the Tanker spot on Manus A side behind the redline....you all know what I'm talking about....makes this obviously unbalanced. But all those things pale in comparison to the general unbalance regarding tanks and AV. If I had known about the Proto AV grenades....I would have never spec'd for Forge, I just would have those on a scout suit so I could run the tanks down.
Most of you that whine about things on this forum have the same thing in common.
You have NO idea what you are talking about. Oh, you purchased a militia Forge and Type I suit and now you're an expert on Forges? You plunked down dough for a Soma and now you're George freakin' S Patton?
Not even close.
If you don't have around 4mill SP wrapped up into tanking alone....don't talk about tanks. Because you really have NO idea what you speak of. I know this because I've been running an alt with around that and I still lose tanks all the damn time and ALL that alt does is tank. Now, you can sit there and ***** and moan about getting killed by one, but the fact is, if you haven't skilled for AV, then you have no one to blame but yourself.
We have a guy that doesn't skill AV, he doesn't ***** about the tanks, he just avoids them.
Point here is that for the massive cost and SP reqs for running a tank vs the amount of SP and ISK required to negate or kill a tank is seriously OFF and needs to be addressed.
It doesn't mean that anything needs to be nerfed. It doesn't mean that the Forges are broken. It means that Tanking in general needs to be re-evaluated.
At the end of the day, one magazine from a DAU should not be able to take down a 1mill ISK tank. Just sayin.
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