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The Black Jackal
The Southern Legion RISE of LEGION
409
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Posted - 2013.04.20 14:22:00 -
[1] - Quote
I've posted my idea for Campaign-style PvE Missions in another thread, but this is a thread to expand upon that idea and incorporate it into my Open World Thread, and my Weapon Change threads.
The number 294 was chosen arbitrarily by my 4 year old son (also an Avid DUST 514 Player going by the self-appointed name of The Little Jackal. Makes me Warm inside, and worried that I play games too often that even my son calls himself Jackal.)
However, on with the show!
As most of us know, there is a vast PvE MMO world out there, with static missions, random events, and so on and so forth. Incorporated into my Open World idea comes this. Phased Instance Missions.
Similar to the 'grid system' used by EVE Online, when a Mission is accepted a Phase is made on the 'District Map' that the agent requires the mission done on. This could be the same District the Agent is in, or one multiple jumps away.
Only the Missioner and his Squad / Team etc. should be allowed in this Phase (though possibly with some Faction warfare-like Zones being open to all.
Onto the grit.
Missions could come as multiple forms, but for starters we'll take the bloodthirsty 'Security' type Missions. Kill this, kill that, destroy this. Etc.
For designation purposes, I'll use the mission 'Level' System from EVE Online to Designate Missions on degrees of difficulty.
Level One Missions - Solo-able. Designed to be relatively easy solo, in basic gear. (Militia / Standard) Rewards are small, SP rewards are small, and loot is generally Standard-level. With occasional Advanced Items.
Level Two Missions - Soloable in Advanced Gear, but doable in lesser gear with a partner. Still relatively straight forward missions.
Level Three Missions - Not solo-able. more complex objectives require at least 2 people to do these missions. Generally Base-level is Advanced gear.
Level Four Missions - not solo-able. More complex objectives and more threatening enemies means at least 2 in Prototype Gear should be required. More people in lesser gear is capable too.
Level Five Missions - Squad-level or higher. Multiple objectives with different requirements to be used simultaneously require high degrees on teamwork and co-operation. Meaning you require a full squad or more to do these missions.
Now onto examples of what I mean.
A Level One a mission could be as simple as 'Clear this {insert enemy} compound.' Could be pirates, Sansha, Hostile navy / Army so on and so forth. There'd be 10-20 enemies in an open compound, you kill them all, go back collect your reward.
A Level Two Mission could follow the same lines. Possibly a few more bad guys, defensive emplacements, in a closed compound that requires you to hack the gate security system to open it.
A Level Three Mission starts to require Teamwork. No longer a fixed number of hostiles, but wave spawns until certain objectives are complete. NPCs spawn out of various points, and various strengths as the mission progresses, meaning you have to cover one another as they perform tasks such as hacking and planting charges. thes missions are Objective-based. Not Kill based.
A Level Four Mission requires high levels of teamwork, with a few key scenarios that require two terminals to be hacked within a minute of each other, or something like that. Meaning that it's practically impossible to do it solo.
A Level Five Mission. Hard, tough, and with multiple simultaneous objectives that need to be done. A pair may need to secure a Gate Control Room, opening the gate for another pair to get in to disable a security system controlling a fair few automated turrets while being covered by a pair of snipers on a ridgeline. Then you have to extract a hostage, while simultaneously planting charges on a reactor, set to detonate as a distraction and to convince hostiles that the extracted target is dead.
The above are only examples, and I look forward to your opinions. |
The Black Jackal
The Southern Legion RISE of LEGION
409
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Posted - 2013.04.20 14:23:00 -
[2] - Quote
Reserved. |
The Black Jackal
The Southern Legion RISE of LEGION
409
|
Posted - 2013.04.20 14:23:00 -
[3] - Quote
Reserved. |
The Black Jackal
The Southern Legion RISE of LEGION
418
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Posted - 2013.04.26 06:29:00 -
[4] - Quote
For the love of PvE
Campaign Style Missions!
Lets give those poor souls who are not in Faction Warfare, or soon to be in Planetary Conquest something that entertains them, trains them, and lets them face off against fresh enemies before facing the fire! |
Jason Punk
DUST University Ivy League
99
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Posted - 2013.05.23 18:36:00 -
[5] - Quote
Damn, I want to say you've posted in here before, but if not, please do ^^
https://forums.dust514.com/default.aspx?g=posts&t=49714&find=unread |
iceyburnz
Crux Special Tasks Group Gallente Federation
466
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Posted - 2013.05.23 18:38:00 -
[6] - Quote
Pretty awesome idea.
Its features like this that will take Dust away from the cut down fps game feeling (a fps without a campaign mode) and actually make it feel like an immersive MMOFPS. |
Aerion Spiritus
The Southern Legion RISE of LEGION
11
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Posted - 2013.05.24 03:06:00 -
[7] - Quote
Jackal... This idea is Brilliant I would love to see PVE missions added in. Levels (not like a campaign level but difficulty) means awesomeness. I love Dust 514 but with very little extra game types to do we need something that changes everytime. Missions that change in layout, difficulty, etc. because Pub Matches, Merc Battles and Planetary Conquest seem like the same thing (but PC is harder than Pub matches). So CCP enable this feature it will reduce Pub stomping by some degree and also add in something else for people to do that doesn't feel the same as all the other features. An extra addition to this would be requiring standings with Agents like it is in EVE. I would feel that I accomplished something getting from Level 1 to 2 agents, Level 2 to 3 agents, etc. |
Vos Nuwem
OMNI Endeavors Reverberation Project
24
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Posted - 2013.05.24 04:13:00 -
[8] - Quote
i don't usually mission in eve, but dust could be more interesting :P |
Dragonpuir
The Southern Legion RISE of LEGION
0
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Posted - 2013.05.24 20:04:00 -
[9] - Quote
Excellent idea, however advancement through agents should be through wp collect from said agent, not faction standings.
How about using the pirate races for agents, and making some of the advanced rewards faction gear, Darkblood laser rifel, Dread guristas swarm launcher etc.....
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EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
25
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Posted - 2013.05.24 20:20:00 -
[10] - Quote
+1, though I'm not sure how I feel about forcing co-op to accomplish the missions. Wouldn't mind it though, I don't think.
ISK gain should be good enough to warrant losing some of the equipment you'll likely take in, but balanced appropriately with public matches. In turn, however, SP gain should be relatively low. Similar to SP=WP used when you reach your weekly cap on public matches. |
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Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
108
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Posted - 2013.05.24 20:40:00 -
[11] - Quote
Hell yea, put this in.
Peace, Godin |
Belial Farceus
Shadow Company HQ
41
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Posted - 2013.05.24 21:19:00 -
[12] - Quote
I really hope the devs will take a look at this thread and at least consider it. These threads are the only reason I even play anymore this game has some serious potential. But it's going to be to waste of there isn't more content to attract ALL different players. I 100 percent agree with you jackal. This needs added into the game. |
bacon blaster
BIG BAD W0LVES Eternal Syndicate
38
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Posted - 2013.05.24 21:24:00 -
[13] - Quote
I'm pretty sure they were already planning something like this, but they were something on the order of a year or two away from it. Either way, +5 bacons to you. |
Belial Farceus
Shadow Company HQ
41
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Posted - 2013.05.25 02:55:00 -
[14] - Quote
Not to sound rude... but do you have any evidence of CCP planning on implementing this? I keep hearing that they are planning. On implementing this and that but I never see any evidence. |
Dragonpuir
The Southern Legion RISE of LEGION
0
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Posted - 2013.05.25 06:57:00 -
[15] - Quote
Belial Farceus wrote:Not to sound rude... but do you have any evidence of CCP planning on implementing this? I keep hearing that they are planning. On implementing this and that but I never see any evidence.
Same as in eve, CCP move in their own time, andca few days in CCP time could easily be months if not a year |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
27
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Posted - 2013.05.25 07:21:00 -
[16] - Quote
Belial Farceus wrote:Not to sound rude... but do you have any evidence of CCP planning on implementing this? I keep hearing that they are planning. On implementing this and that but I never see any evidence. CCP makes official forum posts as well as dev blogs and interviews and keynotes (such as at fanfest) quite often. Trying to keep track of who said what, where, and at what time is a rather difficult task. But PvE was indeed planned for the game, they specifically mention having to "clear out drone infestations" in official advertisements, which is nothing but PvE through and through. One of the ads for DUST also showed a co-op PvE mission vs some Rogue drones. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
27
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Posted - 2013.05.25 07:21:00 -
[17] - Quote
(Sorry, double post) |
Belial Farceus
Shadow Company HQ
41
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Posted - 2013.05.25 07:23:00 -
[18] - Quote
This game might be awesome in two years. Problem is two years is quite a while to wait for awesome gameplay. I just wish they had a road map of when things will come out. I should at least be able to know when the game might get better. Oh well. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
361
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Posted - 2013.05.25 07:42:00 -
[19] - Quote
More gameplay variety would be better. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
27
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Posted - 2013.05.25 07:44:00 -
[20] - Quote
Belial Farceus wrote:This game might be awesome in two years. Problem is two years is quite a while to wait for awesome gameplay. I just wish they had a road map of when things will come out. I should at least be able to know when the game might get better. Oh well. EVE gets two (huge) expansions per year. Summer and Winter expansions. Typically, they offer plenty of balancing, new features, graphical overhauls, new ships, etc. They are well worth the wait.
CCP has stated DUST will have a full season expansion cycle, 4 per year (Spring, Summer, Winter, Fall). I'm going to assume Uprising (May) is our Summer expansion, and we can look forward to a new expansion (which should bring at least one new game mode, a couple of the missing weapons, a few of the missing dropsuits, improved graphics, improved balancing, a few of the missing vehicles, maybe one or two new vehicle types, more of the missing skills, etc.) around mid-September or early October.
It's not a huge wait, and eventually you'll get the feeling of "holy crap didn't they JUST release a lot of stuff?" CCP doesn't usually comment on what an expansion is going to bring right after pushing out an expansion. And they don't make timelines because things are ALWAYS subject to change and they don't want to horribly disappoint everyone if 6 months ago they said "Black Ops Variant HAV will come for Q3 2013" and then realize a few months later that in order to do that they'll either be releasing a broken product or will have to retract their statement. Neither option looks good for them, so they always move at their own pace.
They do watch and listen to everything we say and they do discuss things internally. Patience is going to have to be something you learn with CCP. And by browsing the forums it's apparent a lot of people don't have it. This is CCP's first shooter, relax, calm down, etc. The real meat is coming, and if you don't wanna wait, put the game down until the next expansion. You'll still get SP to spend on all the wonderful new toys. |
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RINON114
B.S.A.A. General Tso's Alliance
189
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Posted - 2013.05.25 08:29:00 -
[21] - Quote
100 percent agreed. Dust wouldn't just be better with PvE, it needs it. Look at how nuts everybody goes for the firefight mode in Halo, or better yet the zombie maps in any of the past 1,514,000 CoD games. Well made GÇ£horde modesGÇ¥ are absolute money grabbers for literally hundreds of reasons. I am personally only playing this game for the chance that PvE will come soon, I'm already a little bored of killing other people or being killed by them.
My main suggestion for anything PvE is that the isk payout should be greater (SP lesser) as you'll be dealing with highly advanced drones made of expensive, shiny materials. |
The Black Jackal
The Southern Legion RISE of LEGION
466
|
Posted - 2013.06.03 11:02:00 -
[22] - Quote
Bumping this thread at the request of 3rd, 4th,m and 5th parties that asked me about these. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
140
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Posted - 2013.06.03 11:45:00 -
[23] - Quote
i would love the PVE, but then i thought, the RDV pilot seems to be drunk everytime and he only have to carry a vehicle.... AI of NPCs needs to be good to have fun. |
The Black Jackal
The Southern Legion RISE of LEGION
476
|
Posted - 2013.06.03 23:30:00 -
[24] - Quote
Yes the AI may need some work, but some PvE is required.
And PvE needs to be goal oriented (ala Campaign-Style) and NOT Kill Oriented (Ala Swarm Mode) Lets face it. Swarm Modes in other games are fun, until you do them again, and again, and again....
Campaign Style Missions (and random Encounters like I illustrated in my open world thread) bring a measure of Variety to the game. Even the same mission at high levels can have different ways to do it, and with different results depending who you team with. |
Brasidas Kriegen
The Southern Legion RISE of LEGION
5
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Posted - 2013.06.04 20:17:00 -
[25] - Quote
In terms of PvE mission types Dust could take some of its concepts from warframe (if you dont know it, check it out basically a co-op MMOFPS) which has a decent variety of mission types and randomised maps. I want to see PvE as well, and I think it would be a comparatively easy way to expand game modes as it would require less balancing than the general 'instant battle' matches. I think this coupled with a method of search (with filter) for matchmaking as opposed to just the 4 match types so that you can keep the matches full and keep the variety going without having to choose to change type.]method of search (with filter)[/url] for matchmaking as opposed to just the 4 match types so that you can keep the matches full and keep the variety going without having to choose to change type.
PvE on Non-Temperate Planets I also think that in terms of PvE another aspect of Planetary conquest can come into this, as a way of incorporating the non-temperate planets. These could still have districts, and each district could have multiple 'instances' which could be sort of smaller 'regions' within it. There could be a hub for each district where players could build infrastructure. The instanced areas could give you a number of mission types involving pirates, drones and so on depending upon planet etc. Within the hub areas the infrastructure could include mining operations that would involve some outlay to set up NPC mining operations; these would create more PvE by requiring them to be defended every so often. The materials mined could be used to build Dust goods, and perhaps EVE Planetary Interaction on that district could be linked into this Dust gameplay (bonuses for linking, EVE-Dust production chains and so on). Perhaps these hubs could be owned by NPC corporations that provide missions, which could begin as PvE but potentially become PvP (eg one squad is given a mission to extract a VIP, another to stop them etc). If NPC corporations owned and operated the hubs and players simply attached their own sections (perhaps limited number per hub) these could then be attacked by other players in a variety of missions for a variety of purposes. Capture, destruction, robbery, and so on. Instead of a window of time each day these could be attacked at any time, but NPC defenses could be set up (although players could still join) so that players have defense if they cant make it in time etc. So again this becomes PvE/PvP. If these player owned areas then had a limited number of upgrades it forces players to make tough decisions; one more mining colony or important defenses?
Getting to and from these planets Bringing in something like my Idea for incorporating Warbarges into EVE could change the dynamics of this as well. More accessible planets like the barren and oceanic ones could have these NPC hubs and therefore allow corporations without temperate planets producing clones and without the income to produce those warbarges to get involved in this PvE/PvP. Other planets such as Lava and Plasma planets might prove more difficult, dangerous, and lucrative. So these might require a corporation to move a warbarge over above the planet and deploy an MCC before being able to set up any infrastructure; each MCC being in the command of a player. Rather than owning these districts these would be temporary operations.
Dangerous Planets, Dangerous Games These could play out like a match of Battlezone 2 where it is a sort of RTS/FPS hybrid for the MCC commander. As these aren't going to be properly inhabited planets you would not have the same prevalence of NPCs as the others, but nevertheless there could still be other mining operations, roaming pirate gangs lured by the MCC and so on. Mining operations could perhaps be set up and the MCC move on; deploy a CRU and then a squad can deploy there to defend if the operation requires it. And here is the best bit - as players roam around in their MCCs setting up these operations they might run into another players operation to attack, or even better; an MCC. Suddenly we have 2 opposing MCCs in the same zone and this match can be turned into a skirmish style game; scramble a team together and try and take down the opposing MCC! No redline, no neutral Null Cannons etc. Installations could be deployed from the Warbarge(or MCC?) including a limited number of null cannons (perhaps 2 each) to speed up the process. Perhaps players should be allowed to retreat with their MCC intact, but perhaps taking some time (5 minutes?) from when the retreat is called so that there is time to try to take it out. Retreat would mean that the side that fled loses everything they have deployed; all the installations, all match salvage, any resources from mining and so on. Another option is that players have the option to retreat their MCC at the initial stage of the match, and if they choose not to then they are considered committed and fight to the end.
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Brasidas Kriegen
The Southern Legion RISE of LEGION
5
|
Posted - 2013.06.04 20:17:00 -
[26] - Quote
Campaign Contracts These ideas can be put into practice to varying degrees for all three areas of space, high, low and null (assuming Dust won't go to wormhole space). This could give meaning even to public matches. Consider this planet-wide PvE/PvP on a high security planet. Perhaps a player (or squad etc) could pick up a contract from an NPC corp to help with an operation on a certain planet. That campaign contract would take them through PvE (rogue drone infestation etc) through skirmish, ambush and so on. The difference would be that they would have a persistent goal in mind, such as attacking or defending a planet. The PvP matches would enter them in the queue for a match, but that match would essentially be created through their campaign. So those players who are just looking for instant gratification will just jump into a match, for them it is just another pub game. But for this squad that has just fought through several games to make it to this point, as part of this campaign, this match will have much more meaning. This will create possibilities for both sides to have players with part of a campaign contract on the line, which should increase the intensity of the game. I think that Dust should keep the option open for people to play it just as a run-of-the-mill shooter. Sure they might get bored with it as playing it like that wonGÇÖt be very different from everything else on the market. They might leave, they might come back for a bit and leave again (and so on), because Dust is free there can always be people coming and going and not experiencing the depth of the game. But something like this contract idea would mean that they are going to still be an important part of the universe, even if they donGÇÖt know it.
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Dragonpuir
The Southern Legion RISE of LEGION
5
|
Posted - 2013.06.05 11:34:00 -
[27] - Quote
Someones put alot of thought into this lo, but you forgot 1 important thing, younever mentioned where the cookies come into it. |
Brasidas Kriegen
The Southern Legion RISE of LEGION
5
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Posted - 2013.06.06 05:48:00 -
[28] - Quote
Loyalty point rewards for missions, then buy cookies at the LP store? |
The Black Jackal
The Southern Legion RISE of LEGION
504
|
Posted - 2013.06.15 01:47:00 -
[29] - Quote
Still Campaigning for PvE Missions.
Let's give people something to do besides PvP, in a solid, structured manner.
Campaign-style PvE Missions, increasing in difficulty, and requiring co-op at the highest levels.
Addendum Idea:
Something for future consideration:
Cross-Platform Co-operative Missions Following on the idea of the trailers, Cross-Platform Missions between EVE and DUST could be extremely fun, promote interaction (something which I have always pushed for, and will continue to push for) but it will not be something for everyone of course.
The basic idea is to have 'staged progression' that relies on their counterparts to do certain things. At lowest levels, this could be a simple 2 stage mission.
EVE-Side - Pilot warps to Mission Zone around planet, encounters hostile fleet guarding a Fleet Outpost. The Fleet Outpost is guarded by a Energy Deflector and Orbital Cannon from the Planet Surface.
DUST-Side - DUST Mercenaries are sent in to commandeer the Orbital Cannon and Deactivate the Energy Deflector to allow their EVE-side counterpart to approach and destroy the outpost.
EVE-Side Part 2 - Outpost gets destroyed, but enemy Carrier jumps in and starts sending fighters against the EVE pilots. The Fighters will hurt the EVE pilots, but a properly tanked EVE Pilot can survive.
DUST-side Part 2 - DUST mercs have to go back to the Skyfire Orbital Cannon, (which has been retaken by hostile forces), prevent it from firing at your own ship (about 10 minutes) and use it against the Carrier.
That's a simple Co-Operative Cross-Platform Mission. |
Brasidas Kriegen
The Southern Legion RISE of LEGION
5
|
Posted - 2013.06.16 17:21:00 -
[30] - Quote
Perhaps you could have some sort of Fleet+Squad mechanic that allows EVE and Dust players to group up. This would work for PC, PvE, FW etc as players would be able to use communication tools to keep in touch, make it easier for coordination and could facilitate this sort of integrated campaign mechanics. |
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