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The Black Jackal
The Southern Legion RISE of LEGION
409
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Posted - 2013.04.20 14:22:00 -
[1] - Quote
I've posted my idea for Campaign-style PvE Missions in another thread, but this is a thread to expand upon that idea and incorporate it into my Open World Thread, and my Weapon Change threads.
The number 294 was chosen arbitrarily by my 4 year old son (also an Avid DUST 514 Player going by the self-appointed name of The Little Jackal. Makes me Warm inside, and worried that I play games too often that even my son calls himself Jackal.)
However, on with the show!
As most of us know, there is a vast PvE MMO world out there, with static missions, random events, and so on and so forth. Incorporated into my Open World idea comes this. Phased Instance Missions.
Similar to the 'grid system' used by EVE Online, when a Mission is accepted a Phase is made on the 'District Map' that the agent requires the mission done on. This could be the same District the Agent is in, or one multiple jumps away.
Only the Missioner and his Squad / Team etc. should be allowed in this Phase (though possibly with some Faction warfare-like Zones being open to all.
Onto the grit.
Missions could come as multiple forms, but for starters we'll take the bloodthirsty 'Security' type Missions. Kill this, kill that, destroy this. Etc.
For designation purposes, I'll use the mission 'Level' System from EVE Online to Designate Missions on degrees of difficulty.
Level One Missions - Solo-able. Designed to be relatively easy solo, in basic gear. (Militia / Standard) Rewards are small, SP rewards are small, and loot is generally Standard-level. With occasional Advanced Items.
Level Two Missions - Soloable in Advanced Gear, but doable in lesser gear with a partner. Still relatively straight forward missions.
Level Three Missions - Not solo-able. more complex objectives require at least 2 people to do these missions. Generally Base-level is Advanced gear.
Level Four Missions - not solo-able. More complex objectives and more threatening enemies means at least 2 in Prototype Gear should be required. More people in lesser gear is capable too.
Level Five Missions - Squad-level or higher. Multiple objectives with different requirements to be used simultaneously require high degrees on teamwork and co-operation. Meaning you require a full squad or more to do these missions.
Now onto examples of what I mean.
A Level One a mission could be as simple as 'Clear this {insert enemy} compound.' Could be pirates, Sansha, Hostile navy / Army so on and so forth. There'd be 10-20 enemies in an open compound, you kill them all, go back collect your reward.
A Level Two Mission could follow the same lines. Possibly a few more bad guys, defensive emplacements, in a closed compound that requires you to hack the gate security system to open it.
A Level Three Mission starts to require Teamwork. No longer a fixed number of hostiles, but wave spawns until certain objectives are complete. NPCs spawn out of various points, and various strengths as the mission progresses, meaning you have to cover one another as they perform tasks such as hacking and planting charges. thes missions are Objective-based. Not Kill based.
A Level Four Mission requires high levels of teamwork, with a few key scenarios that require two terminals to be hacked within a minute of each other, or something like that. Meaning that it's practically impossible to do it solo.
A Level Five Mission. Hard, tough, and with multiple simultaneous objectives that need to be done. A pair may need to secure a Gate Control Room, opening the gate for another pair to get in to disable a security system controlling a fair few automated turrets while being covered by a pair of snipers on a ridgeline. Then you have to extract a hostage, while simultaneously planting charges on a reactor, set to detonate as a distraction and to convince hostiles that the extracted target is dead.
The above are only examples, and I look forward to your opinions. |
The Black Jackal
The Southern Legion RISE of LEGION
409
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Posted - 2013.04.20 14:23:00 -
[2] - Quote
Reserved. |
The Black Jackal
The Southern Legion RISE of LEGION
409
|
Posted - 2013.04.20 14:23:00 -
[3] - Quote
Reserved. |
The Black Jackal
The Southern Legion RISE of LEGION
418
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Posted - 2013.04.26 06:29:00 -
[4] - Quote
For the love of PvE
Campaign Style Missions!
Lets give those poor souls who are not in Faction Warfare, or soon to be in Planetary Conquest something that entertains them, trains them, and lets them face off against fresh enemies before facing the fire! |
The Black Jackal
The Southern Legion RISE of LEGION
466
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Posted - 2013.06.03 11:02:00 -
[5] - Quote
Bumping this thread at the request of 3rd, 4th,m and 5th parties that asked me about these. |
The Black Jackal
The Southern Legion RISE of LEGION
476
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Posted - 2013.06.03 23:30:00 -
[6] - Quote
Yes the AI may need some work, but some PvE is required.
And PvE needs to be goal oriented (ala Campaign-Style) and NOT Kill Oriented (Ala Swarm Mode) Lets face it. Swarm Modes in other games are fun, until you do them again, and again, and again....
Campaign Style Missions (and random Encounters like I illustrated in my open world thread) bring a measure of Variety to the game. Even the same mission at high levels can have different ways to do it, and with different results depending who you team with. |
The Black Jackal
The Southern Legion RISE of LEGION
504
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Posted - 2013.06.15 01:47:00 -
[7] - Quote
Still Campaigning for PvE Missions.
Let's give people something to do besides PvP, in a solid, structured manner.
Campaign-style PvE Missions, increasing in difficulty, and requiring co-op at the highest levels.
Addendum Idea:
Something for future consideration:
Cross-Platform Co-operative Missions Following on the idea of the trailers, Cross-Platform Missions between EVE and DUST could be extremely fun, promote interaction (something which I have always pushed for, and will continue to push for) but it will not be something for everyone of course.
The basic idea is to have 'staged progression' that relies on their counterparts to do certain things. At lowest levels, this could be a simple 2 stage mission.
EVE-Side - Pilot warps to Mission Zone around planet, encounters hostile fleet guarding a Fleet Outpost. The Fleet Outpost is guarded by a Energy Deflector and Orbital Cannon from the Planet Surface.
DUST-Side - DUST Mercenaries are sent in to commandeer the Orbital Cannon and Deactivate the Energy Deflector to allow their EVE-side counterpart to approach and destroy the outpost.
EVE-Side Part 2 - Outpost gets destroyed, but enemy Carrier jumps in and starts sending fighters against the EVE pilots. The Fighters will hurt the EVE pilots, but a properly tanked EVE Pilot can survive.
DUST-side Part 2 - DUST mercs have to go back to the Skyfire Orbital Cannon, (which has been retaken by hostile forces), prevent it from firing at your own ship (about 10 minutes) and use it against the Carrier.
That's a simple Co-Operative Cross-Platform Mission. |
The Black Jackal
The Southern Legion RISE of LEGION
540
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Posted - 2013.06.18 12:36:00 -
[8] - Quote
Scheneighnay McBob wrote:Great idea!
An even higher level mission could be something like assassinating a VIP and destroying their HQ- While an army of their soldiers (both on the ground and in space) are trying to stop you. At least 16 players would be needed
Great additions all to the idea.
PvE content is needed and it's honestly needed 'now' not in some "SOON tm" future.
PvE teaches, it gives people something to strive for, and it gives people unable, or unwilling to be in Planetary Conquest SOMETHING to do besides Public Matches on the same maps, against similar people. |
The Black Jackal
The Southern Legion RISE of LEGION
546
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Posted - 2013.06.20 00:08:00 -
[9] - Quote
PvE is needed asap, so I'll give this another bump.
Give everyone something to do when they can't, or don't want to be in PC besides infrequent and random Faction Warfare Battles (also needs fixing) and Public Matches. |
The Black Jackal
The Southern Legion RISE of LEGION
573
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Posted - 2013.06.25 10:33:00 -
[10] - Quote
Keeping the spirit of PvE Alive.
We need it, we wants it. It's OUR PRECIOUS!
Give the guys who are new, and those who don't want to just PvP all day every day some other way to get ISk and SP. |
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The Black Jackal
The Southern Legion RISE of LEGION
573
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Posted - 2013.06.25 11:13:00 -
[11] - Quote
True Adamance wrote:AS ALWAYS JACKAL KEEP UP THE CRUSADE I WANT CCP TO HIRE YOU!
Wait until I have the skills to back up my ideas (in progress at uni)... atm I don't think anyone would hire someone based on conceptual ideas. |
The Black Jackal
The Southern Legion RISE of LEGION
600
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Posted - 2013.07.01 00:03:00 -
[12] - Quote
Renewing the call for PvE! |
The Black Jackal
The Southern Legion RISE of LEGION
616
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Posted - 2013.07.03 12:44:00 -
[13] - Quote
I'll keep bumping, as PvE needs to be implemented. WITHOUT Swarm Mode...
Campaign-style Objective Driven Missions! |
The Black Jackal
The Southern Legion rise of legion
621
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Posted - 2013.07.16 22:40:00 -
[14] - Quote
PvE!
Shame-less-bump!
We needs it, we wants it... it calls to us. Yes p-p-precioussss. |
The Black Jackal
The Southern Legion
636
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Posted - 2013.07.24 00:56:00 -
[15] - Quote
PRECIOUS PvE!
We wants it! We needs it! Give it to ussssss.
As always faithfully pushing the ideals of PvE, Open World, and Movement Options!
Black Jackal signing off for the weekend...
(Turning 31... sad days now!) :D |
The Black Jackal
The Southern Legion
649
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Posted - 2013.07.31 04:46:00 -
[16] - Quote
I'm BACK!
After a short sabbatical during my family's own Christmas in July (5 Birthdays in 2 weeks), and once again campaigning for PvE and Open World!!!!
Let's get the pressure on CCP to give us PvE and Open World. |
The Black Jackal
The Southern Legion
657
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Posted - 2013.08.01 01:07:00 -
[17] - Quote
Bump for PvE.
Lets get content to keep our mercs interested.
New toys are nice, but they don't hold people to the game. Replayable content that varies should be top priority. MOST (and not all) games released have some level of PvE Gameplay. The ones that don't get stale.
I could list off 'competitive' shooters that have good rated multiplayer experience, but still have PvE. But everyone knows them.
PvE and Open World-style Gameplay should be top priority at this point in time. Or at the VERY least, equal priorty to Core Mechanics. |
The Black Jackal
The Southern Legion
751
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Posted - 2013.08.24 13:35:00 -
[18] - Quote
Bumping for PvE!
Let's keep on CCP to let us shoot AI, as well as Players! |
The Black Jackal
The Southern Legion
751
|
Posted - 2013.08.24 14:53:00 -
[19] - Quote
THE TRAINSPOTTER wrote:id like to see PVE misions but i doubt we will see them anytime soon
as about open world , not gona happen simply because Dust514 is build around lobby system
Take a look at my open World Thread. I propose a 'eve-esque' style approach to open world to try incoprate the lobby as well as free roam.. but imho, Open World needs to be done...
It's the only REAL way this game will feel more immersive. |
The Black Jackal
The Southern Legion The Umbra Combine
820
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Posted - 2013.09.02 23:29:00 -
[20] - Quote
Nice to see this thread bumped!
Still campaigning for it!
PvE Missions need to be done...
As to the EVE-feel of the game. I will point out that this isn't EVE, and even in EVE, the same point in space (relative to another) can be used by a different fleet than the one currently there. (ie Overlapping Mission Zones) the difference is that Space is vast... a lot can happen in a one AU radius... whereas land is limited on a planet.
The Phase Idea already exists in EVE, and other MMO FPS (Defiance etc.), moving it to DUST would simply make more room for more people per district.
Now that being said, it would be nice to include the EVE-esque ability to scan down people and enter their phases, but in DUST, what would be the purpose? In 'high security' there's no salvage to be had (yet), in low sec you'd hunting... which you could do by waiting outside their phase more easily than going into, and null sec would be the same.
We're not working with a highly sophisticated system like EVE... we're working inside an FPS, and keeping mechanics like this as simple as possible avoids clutter, confusion, and eventual rage quits because you can't complete a mission coz some idiot goes around triggering spawns while you're trying to stealth enter a facility.
Griefing as it stands, will only serve to alienate the playerbase in a game such as this. And without the tools to counter it, (in EVE warpoing out to let the rats kill the usurper is a very valid and often effective tactic) it shouldn't be introduced.
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The Black Jackal
The Southern Legion The Umbra Combine
846
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Posted - 2013.09.11 22:39:00 -
[21] - Quote
DoomLead wrote:I took the survey today and when they asked for a suggestion I put the very first 2 posts on this thread
Thankyou for the vote of confidence. Let's hope CCP really looks at in depth PvE ASAP.
I'm not saying what I have here is the ONLY way to do PvE... but it would be a way to do it, and give us PvE Gameplay above many other FPS MMOs out there.
(Short of Open World PvE and World Events.) |
The Black Jackal
The Southern Legion The Umbra Combine
846
|
Posted - 2013.09.12 13:00:00 -
[22] - Quote
CLONE117 wrote:u got my support from the word pve....
Good to have another person supporting PvE.
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