Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tolen Rosas
Kang Lo Directorate Gallente Federation
84
|
Posted - 2013.04.20 00:43:00 -
[1] - Quote
I really hope this group is not a powerless figurehead but I have been gaming long enough to know how bad the red tape can be. too often gaming companies make these groups but they dont have any power. would still like to know how known afk farmers got on the team. why are you rewarding people who dont play the game ccp?
here is my list whats yours?
voicechat default on afk farming gone terrain glitch command structure friendly fire 450% scrambler pistol headshot foolishness assault type 2, b series, vk1 shields vehicle finite ammo vehicle locks only free vehicles should explode mass driver not cqc weapon |
Reiki Jubo
Amarr Templars Amarr Empire
73
|
Posted - 2013.04.20 00:46:00 -
[2] - Quote
+1 FF +1 command ladder +1 mass driver fix prox chat
|
Maken Tosch
OPERATIVES OF THE GOAT
2052
|
Posted - 2013.04.20 00:50:00 -
[3] - Quote
Quote:voicechat default on <---Yes, please add this. afk farming gone <---Very annoying thing to see. terrain glitch <---highly annoying since I sprint a lot. command structure <---this. friendly fire <--- Oh god, this. Please add it. 450% scrambler pistol headshot foolishness assault type 2, b series, vk1 shields vehicle finite ammo vehicle locks <---Needed only free vehicles should explode <---What? mass driver not cqc weapon |
Prius Vecht
Red and Silver Hand Amarr Empire
54
|
Posted - 2013.04.20 00:51:00 -
[4] - Quote
agree that basic stuff like voicechat on, headshot mod have to be fixed or CPM waste of time IMO.
agree that game needs proximity and battlefield hierarchy too.
no way assault suits should have more than 300 shields either. |
Knight SoIaire
Better Hide R Die
187
|
Posted - 2013.04.20 00:56:00 -
[5] - Quote
mass driver not CQC weapon? |
DustMercsBlog
Galactic News Network
44
|
Posted - 2013.04.20 01:01:00 -
[6] - Quote
chat timestamps pretty basic too. no excuse for it not being in. we should no longer see vanishing nanohives or drop uplinks. we should probably see points for destoying enemy assets as well.
totally agree on the command ladder and finite vehicle ammo as well. |
Thumb Green
THE STAR BORN
65
|
Posted - 2013.04.20 01:08:00 -
[7] - Quote
Knight SoIaire wrote:mass driver not CQC weapon?
Mass driver users can pound away at you with little risk to themselves even with them having no shields & you being close enough to kiss them. |
Sloth9230
Reaper Galactic
929
|
Posted - 2013.04.20 01:10:00 -
[8] - Quote
Tolen Rosas wrote: 450% scrambler pistol headshot foolishness
HAHAHAHAHAHAHAHA, NO, get over it. |
Knight SoIaire
Better Hide R Die
187
|
Posted - 2013.04.20 01:10:00 -
[9] - Quote
Thumb Green wrote:Knight SoIaire wrote:mass driver not CQC weapon? Mass driver users can pound away at you with little risk to themselves even with them having no shields & you being close enough to kiss them.
That is not true. |
Deluxe Edition
TeamPlayers EoN.
108
|
Posted - 2013.04.20 01:10:00 -
[10] - Quote
Prius Vecht wrote:agree that basic stuff like voicechat on, headshot mod have to be fixed or CPM waste of time IMO.
agree that game needs proximity and battlefield hierarchy too.
no way assault suits should have more than 300 shields either.
So you think proto assaults should have less shields than a scout?
An assaults hp is where its intended. They are made to take a hit, and to be mobile to assault points. Whereas heavies are made to hold objectives with more hp but less mobility. Logi's are made to either move behind the assaults on the attack, or hang behind heavies on defense. Scouts are made not to be seen in order to get uplinks in strategic locations and to kill on the flank.
My personal list:
1) Arena Mode (With a built in gambling system which eve and dust players can bet isk on the matches)
2) PvE: To help new players learn the game, grow confidense, and earn isk and skill points. As well as giving vets a way to break up the monotony every once in a while. |
|
Justin Tymes
Condotta Rouvenor Gallente Federation
30
|
Posted - 2013.04.20 01:11:00 -
[11] - Quote
Thumb Green wrote:Knight SoIaire wrote:mass driver not CQC weapon? Mass driver users can pound away at you with little risk to themselves even with them having no shields & you being close enough to kiss them.
And our DPS is horrible in CQC because of the shield nerf. So unless we hit you with a flux, the standard Type 2 Assault with an AR will always have an advantage. That's while risking harming ourselfs do to the splash. |
Iron Wolf Saber
BetaMax. CRONOS.
3557
|
Posted - 2013.04.20 01:13:00 -
[12] - Quote
Tolen Rosas wrote:I really hope this group is not a powerless figurehead but I have been gaming long enough to know how bad the red tape can be. too often gaming companies make these groups but they dont have any power. would still like to know how known afk farmers got on the team. why are you rewarding people who dont play the game ccp? here is my list whats yours?voicechat default on afk farming gone terrain glitch command structure friendly fire 450% scrambler pistol headshot foolishness assault type 2, b series, vk1 shields vehicle finite ammo vehicle locks only free vehicles should explode mass driver not cqc weapon
Lets see if can do this without getting fired...
First off wait for Uprising Beta Expansion, you won't be as disappointed. Unfortunate if anything got fixed then will not be at the fault of the CPM (well mostly)
Going down the list. I agree with voice settings getting fixed up and the entire system done over just about.
The AFK Issue would love to see the afker's punished, but that would be utterly unfair. The idling nerf should go though but consideration made so that effort and effect gives reward while lethargy gives nothing.
[CCP]Logicloop vai IRC says that majority of the visual glitches are LOD issues to be addressed and adjusted, as for travel and mobility over various angles of dirt he's been working closely with map coders to fix the issues involved with transversting. Logicloop has been working closely with players in IRC to find trouble spots.
I would comment about squad and command structure but I forgot which dev stated it on IRC. Ill have to find out before posting it. I think its [CCP]Foxfour though.
PC has been repeatedly stated in various blogs and answers that it is going to get FF in, I would like to see expanded to all game modes such as high sec instants (but at a penalty for doing it in high sec, ie you get docked for the damage you caused.)
I think they only issue only one I can really get far relaying to CCP is the vehicle related issues in talking with CCP as the dialogue is a bit low lately from IRC.
As for Scrambler I am going to disagree with most complaints the scrambler pistol issues isn't enough to make it a broken weapon. The laser rifle with 4 damage mods behind it seem the most 'broken' at the moment as its not enjoyable to get shot up by one.
As for the Type IIs I am not sure what is going to happen to those in Uprising, I guess we are all going to have to find out.
As for vehicle infinite ammo I would love to have it handled along with capacitor in but there are higher design levels involved in it such as ammo capacity skills and tankers already have a crud tonn of skills to go though. There is also question of how to resupply a tank for example or what exploits can be made because of vehiclized ammo stores. IE recall and call down the vehicle.
Locks are here to stay it wold seem CCP Blam on IRC did have the desire to see MISSILE Turrets being able to lock onto other vehicles. As for my feeling on locks I would like to see the 'window of lock' severely reduced. IE current swarm box 75% nerf.
Hull points I would like a discussion with CCP Blam and Wolfman on and I agree Hull on militia vehicles should be nearly 0 and die instantly when armored out. While infantry get a more reasonable hull amount for when they're downed and something more visible.
Mass Drivers I think they are fine where they are in their use, I just wished that shorter range blasts would have a higher risk of damaging the operator severely so using them like a shotgun should be a bad idea. Assaults don't seem to hit hard though and I would love to see an reactive altimeter sight to help with aiming. |
Kushmir Nadian
Valor Coalition RISE of LEGION
160
|
Posted - 2013.04.20 01:15:00 -
[13] - Quote
+1 to command structure, mass driver fix, FF, 450% headshot and no more vehicle unlimited ammo.
We need some kind of platoon broadcast as well. CPM needs to make it clear tutorial needs improving. |
Iron Wolf Saber
BetaMax. CRONOS.
3557
|
Posted - 2013.04.20 01:15:00 -
[14] - Quote
DustMercsBlog wrote:chat timestamps pretty basic too. no excuse for it not being in. we should no longer see vanishing nanohives or drop uplinks. we should probably see points for destoying enemy assets as well.
totally agree on the command ladder and finite vehicle ammo as well.
Clocks are in Uprising! confirmed by Nullarbor in IRC and i think reddit as well. As for time stamps and warpoints? I going to poke about it.
But c'mon guys anything higher level concerns? |
Prius Vecht
Red and Silver Hand Amarr Empire
54
|
Posted - 2013.04.20 01:21:00 -
[15] - Quote
though I doubt anyone had a problem with Iron Wolf saber as a CPM, it should be pretty bloody obvious why he's on the board.
Some of the AFKers have me puzzled a bit but to me he's the one unanimous vote to the team no one should have an issue with. |
Sloth9230
Reaper Galactic
929
|
Posted - 2013.04.20 01:21:00 -
[16] - Quote
Deluxe Edition wrote:Prius Vecht wrote:agree that basic stuff like voicechat on, headshot mod have to be fixed or CPM waste of time IMO.
agree that game needs proximity and battlefield hierarchy too.
no way assault suits should have more than 300 shields either. So you think proto assaults should have less shields than a scout? An assaults hp is where its intended. They are made to take a hit, and to be mobile to assault points. Whereas heavies are made to hold objectives with more hp but less mobility. Logi's are made to either move behind the assaults on the attack, or hang behind heavies on defense. Scouts are made not to be seen in order to get uplinks in strategic locations and to kill on the flank. My personal list: 1) Arena Mode (With a built in gambling system which eve and dust players can bet isk on the matches) 2) PvE: To help new players learn the game, grow confidense, and earn isk and skill points. As well as giving vets a way to break up the monotony every once in a while. 3) An improved minimap with N,W,S,E indicators. To be fair, type-II assault suits are a little too good, but only compared to the type-I. Cutting It's HP down by 30 points would give it the same HP as a type-I, but making it so that 300 is the max amount of shields they can have? Prius needs to lay off the drugs. |
Iron Wolf Saber
BetaMax. CRONOS.
3557
|
Posted - 2013.04.20 01:27:00 -
[17] - Quote
For those of you who don't understand shields vs armor needs to take a look at eve shield tanking and armor tanking, rarely do you see both being utilitized.
Come uprising with multiple races of suits in the same class you're going to see distinctive differences between the races. You're going to see that every race will have a theme. Just because it is a prototype doesn't mean its entitled to special super powers or amazingly good stats. If its an amarrian heavy it should be mostly armor tank, of course its going to have less shields than a Caldari assault who typically perferr shields of lower levels.
You'll see come Uprising. I would say the infantry sandbox is nearly quadrupled in the next beta expansion. |
Thumb Green
THE STAR BORN
65
|
Posted - 2013.04.20 01:28:00 -
[18] - Quote
Knight SoIaire wrote:Thumb Green wrote:Knight SoIaire wrote:mass driver not CQC weapon? Mass driver users can pound away at you with little risk to themselves even with them having no shields & you being close enough to kiss them. That is not true.
In my experience it is. I think I've killed 2 out of 20 mass driver users up close; the other 18 killed me with at least 50% armor left to spare. Needless to say I don't get close to them anymore.
Justin Tymes wrote:And our DPS is horrible in CQC because of the shield nerf. So unless we hit you with a flux, the standard Type 2 Assault with an AR will always have an advantage. That's while risking harming ourselfs do to the splash.
That's only true if we go around a corner and end up face to face. If the assault has to travel any real distance to get to you then by the time they get there their shields are gone. The splash damage you receive doesn't appear to me to be much to worry about with how often I've been toe-to-toe with them and lost. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
443
|
Posted - 2013.04.20 01:34:00 -
[19] - Quote
Alliance support... |
Deluxe Edition
TeamPlayers EoN.
109
|
Posted - 2013.04.20 01:38:00 -
[20] - Quote
Justin Tymes wrote:Thumb Green wrote:Knight SoIaire wrote:mass driver not CQC weapon? Mass driver users can pound away at you with little risk to themselves even with them having no shields & you being close enough to kiss them. And our DPS is horrible in CQC because of the shield nerf. So unless we hit you with a flux, the standard Type 2 Assault with an AR will always have an advantage. That's while risking harming ourselfs do to the splash.
Your assuming the AR has anyway of firing at you... when shot at by a mass driver you opponent is blinded by smoke and their gun shakes constantly preventing aiming. So yes dmg might seem low, but it's even lower from you apponent when they only strategy available is to spray n pray in your general direction, or just run away. Also 2 mass drivers on a high point can easily hold most positions and melt anyone who trys to move up. Combine a laser and a MD over a point and you have an inpenatrable fortress. |
|
Iron Wolf Saber
BetaMax. CRONOS.
3557
|
Posted - 2013.04.20 01:44:00 -
[21] - Quote
SILENTSAM 69 wrote:Alliance support...
When Dust 514 has the need for alliances expect the mechanics to come in, confirmed multiple times on IRC. |
Deluxe Edition
TeamPlayers EoN.
109
|
Posted - 2013.04.20 02:05:00 -
[22] - Quote
Iron Wolf Saber wrote:For those of you who don't understand shields vs armor needs to take a look at eve shield tanking and armor tanking, rarely do you see both being utilitized.
Come uprising with multiple races of suits in the same class you're going to see distinctive differences between the races. You're going to see that every race will have a theme. Just because it is a prototype doesn't mean its entitled to special super powers or amazingly good stats. If its an amarrian heavy it should be mostly armor tank, of course its going to have less shields than a Caldari assault who typically perferr shields of lower levels.
You'll see come Uprising. I would say the infantry sandbox is nearly quadrupled in the next beta expansion.
I would like to see a buff to the regeneration speed or self armor repairers. The regeneration differnece btween armor and shields is ridiculous. I would like to see it changed from 2,3,5 armor/sec to something like 4,6,9 armor/sec. |
Iron Wolf Saber
BetaMax. CRONOS.
3557
|
Posted - 2013.04.20 02:12:00 -
[23] - Quote
Deluxe Edition wrote:Iron Wolf Saber wrote:For those of you who don't understand shields vs armor needs to take a look at eve shield tanking and armor tanking, rarely do you see both being utilitized.
Come uprising with multiple races of suits in the same class you're going to see distinctive differences between the races. You're going to see that every race will have a theme. Just because it is a prototype doesn't mean its entitled to special super powers or amazingly good stats. If its an amarrian heavy it should be mostly armor tank, of course its going to have less shields than a Caldari assault who typically perferr shields of lower levels.
You'll see come Uprising. I would say the infantry sandbox is nearly quadrupled in the next beta expansion. I would like to see a buff to the regeneration speed or self armor repairers. The regeneration differnece btween armor and shields is ridiculous. I would like to see it changed from 2,3,5 armor/sec to something like 4,6,9 armor/sec.
Hopefully the blog from CCP Wolfman will answer most concerns before patch day. |
Deluxe Edition
TeamPlayers EoN.
110
|
Posted - 2013.04.20 02:15:00 -
[24] - Quote
is it a SoonGäó blog that will come out the day before Uprising? Or will we get a week to digest the new info? |
Iron Wolf Saber
BetaMax. CRONOS.
3557
|
Posted - 2013.04.20 03:02:00 -
[25] - Quote
Deluxe Edition wrote:is it a SoonGäó blog that will come out the day before Uprising? Or will we get a week to digest the new info?
Well I don't have an ETA and if I had to guess it be after fanfest with the details but the best of the goodies shown off during fanfest. |
Justin Tymes
Condotta Rouvenor Gallente Federation
30
|
Posted - 2013.04.20 03:22:00 -
[26] - Quote
Deluxe Edition wrote:Justin Tymes wrote:Thumb Green wrote:Knight SoIaire wrote:mass driver not CQC weapon? Mass driver users can pound away at you with little risk to themselves even with them having no shields & you being close enough to kiss them. And our DPS is horrible in CQC because of the shield nerf. So unless we hit you with a flux, the standard Type 2 Assault with an AR will always have an advantage. That's while risking harming ourselfs do to the splash. Your assuming the AR has anyway of firing at you... when shot at by a mass driver you opponent is blinded by smoke and their gun shakes constantly preventing aiming. So yes dmg might seem low, but it's even lower from you apponent when they only strategy available is to spray n pray in your general direction, or just run away. Also 2 mass drivers on a high point can easily hold most positions and melt anyone who trys to move up. Combine a laser and a MD over a point and you have an inpenatrable fortress.
The smoke goes both ways, MD users have to aim at the feat with the smoke up, and aiming at the feat will almost always mean splash for the user in CQC. Let's not paint this black and white, we have to see you first, we have to have stable ground, and we have to manage our range or we die to our own weapons in order to stand a chance in CQC. Nerfing the standard MDs CQC capabilities will make the standard nearly worthless compared to the Assault MD, which has next to no CQC capabilities without the Flux.
That's the whole point of the Mass Dirver; to area deny. MD users don't need a nerf, we already have hit detection issues, we will always lose against elevated targets, and people are still hopping over our explosions. |
Iron Wolf Saber
BetaMax. CRONOS.
3557
|
Posted - 2013.04.20 03:26:00 -
[27] - Quote
Justin Tymes wrote:Deluxe Edition wrote:Justin Tymes wrote:Thumb Green wrote:Knight SoIaire wrote:mass driver not CQC weapon? Mass driver users can pound away at you with little risk to themselves even with them having no shields & you being close enough to kiss them. And our DPS is horrible in CQC because of the shield nerf. So unless we hit you with a flux, the standard Type 2 Assault with an AR will always have an advantage. That's while risking harming ourselfs do to the splash. Your assuming the AR has anyway of firing at you... when shot at by a mass driver you opponent is blinded by smoke and their gun shakes constantly preventing aiming. So yes dmg might seem low, but it's even lower from you apponent when they only strategy available is to spray n pray in your general direction, or just run away. Also 2 mass drivers on a high point can easily hold most positions and melt anyone who trys to move up. Combine a laser and a MD over a point and you have an inpenatrable fortress. The smoke goes both ways, MD users have to aim at the feat with the smoke up, and aiming at the feat will almost always mean splash for the user in CQC. Let's not paint this black and white, we have to see you first, we have to have stable ground, and we have to manage our range or we die to our own weapons in order to stand a chance in CQC. Nerfing the standard MDs CQC capabilities will make the standard nearly worthless compared to the Assault MD, which has next to no CQC capabilities without the Flux. That's the whole point of the Mass Dirver; to area deny. MD users don't need a nerf, we already have hit detection issues, we will always lose against elevated targets, and people are still hopping over our explosions.
I think one awful issue with MDs, shooting a rail just right and watching the thing sling-shoot down range.
|
Mithridates VI
DUST 411
870
|
Posted - 2013.04.20 03:27:00 -
[28] - Quote
I think that seeing that CPM and immediately thinking "what things can they get me?" is the wrong approach. I'm not going to judge them based on a list of things I want but on how well they engage the community and communicate community feeling to CCP. |
charlesnette dalari
Creative Killers
189
|
Posted - 2013.04.20 04:23:00 -
[29] - Quote
Iron Wolf Saber wrote:DustMercsBlog wrote:chat timestamps pretty basic too. no excuse for it not being in. we should no longer see vanishing nanohives or drop uplinks. we should probably see points for destoying enemy assets as well.
totally agree on the command ladder and finite vehicle ammo as well. Clocks are in Uprising! confirmed by Nullarbor in IRC and i think reddit as well. As for time stamps and warpoints? I going to poke about it. But c'mon guys anything higher level concerns?
Iron wolf I have a higher level concern and its more of a Roadmap issue. One of the original features of dust that was announced early in closed Beta and lately we have heard very little about is the commander role and the RTS type gameplay from the mcc. I really think this was going to be another huge differentiator to dust in its market. The last we heard anything about it was briefly discussed months ago in a dev blog. I would like to know if this idea has been scrapped and if not where is it on the roadmap.
A lot of mercs have asked recently about things like when the map table will show something meaningful or when wee will be able to place assets on the battlefield like selecting where a CRU is placed at the beginning of the battle by the field commander (which are small pieces of the ultimate FC RTS pie).
I would really appreciate it if as our CPM rep you would bring this up with the Dev's and express to them how much this one feature could really make dust even more unique and a very enjoyable way of making the tactical/strategy aspects of the game a way to attract an even broader audience.
Thanks and on a side note I may not always agree with you but certainly you would have been on my short list if we had to vote for CPM members.
Quote: Mithridates VI DUST 411
I think that seeing that CPM and immediately thinking "what things can they get me?" is the wrong approach. I'm not going to judge them based on a list of things I want but on how well they engage the community and communicate community feeling to CCP
I agree completely and this is exactly why I say that I would have voted for iron wolf as he has been very involved with the community already. I also think he has done so with no agenda other than trying to improve the game. I don't believe everyone elses motives have been as transparent. |
Iron Wolf Saber
BetaMax. CRONOS.
3557
|
Posted - 2013.04.20 04:34:00 -
[30] - Quote
charlesnette dalari wrote:Iron Wolf Saber wrote:DustMercsBlog wrote:chat timestamps pretty basic too. no excuse for it not being in. we should no longer see vanishing nanohives or drop uplinks. we should probably see points for destoying enemy assets as well.
totally agree on the command ladder and finite vehicle ammo as well. Clocks are in Uprising! confirmed by Nullarbor in IRC and i think reddit as well. As for time stamps and warpoints? I going to poke about it. But c'mon guys anything higher level concerns? Iron wolf I have a higher level concern and its more of a Roadmap issue. One of the original features of dust that was announced early in closed Beta and lately we have heard very little about is the commander role and the RTS type gameplay from the mcc. I really think this was going to be another huge differentiator to dust in its market. The last we heard anything about it was briefly discussed months ago in a dev blog. I would like to know if this idea has been scrapped and if not where is it on the roadmap. A lot of mercs have asked recently about things like when the map table will show something meaningful or when wee will be able to place assets on the battlefield like selecting where a CRU is placed at the beginning of the battle by the field commander (which are small pieces of the ultimate FC RTS pie). I would really appreciate it if as our CPM rep you would bring this up with the Dev's and express to them how much this one feature could really make dust even more unique and a very enjoyable way of making the tactical/strategy aspects of the game a way to attract an even broader audience. Thanks and on a side note I may not always agree with you but certainly you would have been on my short list if we had to vote for CPM members. Quote: Mithridates VI DUST 411
I think that seeing that CPM and immediately thinking "what things can they get me?" is the wrong approach. I'm not going to judge them based on a list of things I want but on how well they engage the community and communicate community feeling to CCP
I agree completely and this is exactly why I say that I would have voted for iron wolf as he has been very involved with the community already. I also think he has done so with no agenda other than trying to improve the game. I don't believe everyone elses motives have been as transparent.
Last mention of commander role via IRC was for 2013 winter at the earliest when corporations can start to afford to lose their own MCCs at a 120 million isk price tag. Low Sec CP is just CP Lite in reality, with npc hand holding still. Null CP will be pure sandbox hopefully. Other than that I have nothing new. I fear by the time you get to hear about it I will no longer be seated and the minutes will be out after the feature launches. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |