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Tolen Rosas
Kang Lo Directorate Gallente Federation
84
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Posted - 2013.04.20 00:43:00 -
[1] - Quote
I really hope this group is not a powerless figurehead but I have been gaming long enough to know how bad the red tape can be. too often gaming companies make these groups but they dont have any power. would still like to know how known afk farmers got on the team. why are you rewarding people who dont play the game ccp?
here is my list whats yours?
voicechat default on afk farming gone terrain glitch command structure friendly fire 450% scrambler pistol headshot foolishness assault type 2, b series, vk1 shields vehicle finite ammo vehicle locks only free vehicles should explode mass driver not cqc weapon |
Reiki Jubo
Amarr Templars Amarr Empire
73
|
Posted - 2013.04.20 00:46:00 -
[2] - Quote
+1 FF +1 command ladder +1 mass driver fix prox chat
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Maken Tosch
OPERATIVES OF THE GOAT
2052
|
Posted - 2013.04.20 00:50:00 -
[3] - Quote
Quote:voicechat default on <---Yes, please add this. afk farming gone <---Very annoying thing to see. terrain glitch <---highly annoying since I sprint a lot. command structure <---this. friendly fire <--- Oh god, this. Please add it. 450% scrambler pistol headshot foolishness assault type 2, b series, vk1 shields vehicle finite ammo vehicle locks <---Needed only free vehicles should explode <---What? mass driver not cqc weapon |
Prius Vecht
Red and Silver Hand Amarr Empire
54
|
Posted - 2013.04.20 00:51:00 -
[4] - Quote
agree that basic stuff like voicechat on, headshot mod have to be fixed or CPM waste of time IMO.
agree that game needs proximity and battlefield hierarchy too.
no way assault suits should have more than 300 shields either. |
Knight SoIaire
Better Hide R Die
187
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Posted - 2013.04.20 00:56:00 -
[5] - Quote
mass driver not CQC weapon? |
DustMercsBlog
Galactic News Network
44
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Posted - 2013.04.20 01:01:00 -
[6] - Quote
chat timestamps pretty basic too. no excuse for it not being in. we should no longer see vanishing nanohives or drop uplinks. we should probably see points for destoying enemy assets as well.
totally agree on the command ladder and finite vehicle ammo as well. |
Thumb Green
THE STAR BORN
65
|
Posted - 2013.04.20 01:08:00 -
[7] - Quote
Knight SoIaire wrote:mass driver not CQC weapon?
Mass driver users can pound away at you with little risk to themselves even with them having no shields & you being close enough to kiss them. |
Sloth9230
Reaper Galactic
929
|
Posted - 2013.04.20 01:10:00 -
[8] - Quote
Tolen Rosas wrote: 450% scrambler pistol headshot foolishness
HAHAHAHAHAHAHAHA, NO, get over it. |
Knight SoIaire
Better Hide R Die
187
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Posted - 2013.04.20 01:10:00 -
[9] - Quote
Thumb Green wrote:Knight SoIaire wrote:mass driver not CQC weapon? Mass driver users can pound away at you with little risk to themselves even with them having no shields & you being close enough to kiss them.
That is not true. |
Deluxe Edition
TeamPlayers EoN.
108
|
Posted - 2013.04.20 01:10:00 -
[10] - Quote
Prius Vecht wrote:agree that basic stuff like voicechat on, headshot mod have to be fixed or CPM waste of time IMO.
agree that game needs proximity and battlefield hierarchy too.
no way assault suits should have more than 300 shields either.
So you think proto assaults should have less shields than a scout?
An assaults hp is where its intended. They are made to take a hit, and to be mobile to assault points. Whereas heavies are made to hold objectives with more hp but less mobility. Logi's are made to either move behind the assaults on the attack, or hang behind heavies on defense. Scouts are made not to be seen in order to get uplinks in strategic locations and to kill on the flank.
My personal list:
1) Arena Mode (With a built in gambling system which eve and dust players can bet isk on the matches)
2) PvE: To help new players learn the game, grow confidense, and earn isk and skill points. As well as giving vets a way to break up the monotony every once in a while. |
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Justin Tymes
Condotta Rouvenor Gallente Federation
30
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Posted - 2013.04.20 01:11:00 -
[11] - Quote
Thumb Green wrote:Knight SoIaire wrote:mass driver not CQC weapon? Mass driver users can pound away at you with little risk to themselves even with them having no shields & you being close enough to kiss them.
And our DPS is horrible in CQC because of the shield nerf. So unless we hit you with a flux, the standard Type 2 Assault with an AR will always have an advantage. That's while risking harming ourselfs do to the splash. |
Iron Wolf Saber
BetaMax. CRONOS.
3557
|
Posted - 2013.04.20 01:13:00 -
[12] - Quote
Tolen Rosas wrote:I really hope this group is not a powerless figurehead but I have been gaming long enough to know how bad the red tape can be. too often gaming companies make these groups but they dont have any power. would still like to know how known afk farmers got on the team. why are you rewarding people who dont play the game ccp? here is my list whats yours?voicechat default on afk farming gone terrain glitch command structure friendly fire 450% scrambler pistol headshot foolishness assault type 2, b series, vk1 shields vehicle finite ammo vehicle locks only free vehicles should explode mass driver not cqc weapon
Lets see if can do this without getting fired...
First off wait for Uprising Beta Expansion, you won't be as disappointed. Unfortunate if anything got fixed then will not be at the fault of the CPM (well mostly)
Going down the list. I agree with voice settings getting fixed up and the entire system done over just about.
The AFK Issue would love to see the afker's punished, but that would be utterly unfair. The idling nerf should go though but consideration made so that effort and effect gives reward while lethargy gives nothing.
[CCP]Logicloop vai IRC says that majority of the visual glitches are LOD issues to be addressed and adjusted, as for travel and mobility over various angles of dirt he's been working closely with map coders to fix the issues involved with transversting. Logicloop has been working closely with players in IRC to find trouble spots.
I would comment about squad and command structure but I forgot which dev stated it on IRC. Ill have to find out before posting it. I think its [CCP]Foxfour though.
PC has been repeatedly stated in various blogs and answers that it is going to get FF in, I would like to see expanded to all game modes such as high sec instants (but at a penalty for doing it in high sec, ie you get docked for the damage you caused.)
I think they only issue only one I can really get far relaying to CCP is the vehicle related issues in talking with CCP as the dialogue is a bit low lately from IRC.
As for Scrambler I am going to disagree with most complaints the scrambler pistol issues isn't enough to make it a broken weapon. The laser rifle with 4 damage mods behind it seem the most 'broken' at the moment as its not enjoyable to get shot up by one.
As for the Type IIs I am not sure what is going to happen to those in Uprising, I guess we are all going to have to find out.
As for vehicle infinite ammo I would love to have it handled along with capacitor in but there are higher design levels involved in it such as ammo capacity skills and tankers already have a crud tonn of skills to go though. There is also question of how to resupply a tank for example or what exploits can be made because of vehiclized ammo stores. IE recall and call down the vehicle.
Locks are here to stay it wold seem CCP Blam on IRC did have the desire to see MISSILE Turrets being able to lock onto other vehicles. As for my feeling on locks I would like to see the 'window of lock' severely reduced. IE current swarm box 75% nerf.
Hull points I would like a discussion with CCP Blam and Wolfman on and I agree Hull on militia vehicles should be nearly 0 and die instantly when armored out. While infantry get a more reasonable hull amount for when they're downed and something more visible.
Mass Drivers I think they are fine where they are in their use, I just wished that shorter range blasts would have a higher risk of damaging the operator severely so using them like a shotgun should be a bad idea. Assaults don't seem to hit hard though and I would love to see an reactive altimeter sight to help with aiming. |
Kushmir Nadian
Valor Coalition RISE of LEGION
160
|
Posted - 2013.04.20 01:15:00 -
[13] - Quote
+1 to command structure, mass driver fix, FF, 450% headshot and no more vehicle unlimited ammo.
We need some kind of platoon broadcast as well. CPM needs to make it clear tutorial needs improving. |
Iron Wolf Saber
BetaMax. CRONOS.
3557
|
Posted - 2013.04.20 01:15:00 -
[14] - Quote
DustMercsBlog wrote:chat timestamps pretty basic too. no excuse for it not being in. we should no longer see vanishing nanohives or drop uplinks. we should probably see points for destoying enemy assets as well.
totally agree on the command ladder and finite vehicle ammo as well.
Clocks are in Uprising! confirmed by Nullarbor in IRC and i think reddit as well. As for time stamps and warpoints? I going to poke about it.
But c'mon guys anything higher level concerns? |
Prius Vecht
Red and Silver Hand Amarr Empire
54
|
Posted - 2013.04.20 01:21:00 -
[15] - Quote
though I doubt anyone had a problem with Iron Wolf saber as a CPM, it should be pretty bloody obvious why he's on the board.
Some of the AFKers have me puzzled a bit but to me he's the one unanimous vote to the team no one should have an issue with. |
Sloth9230
Reaper Galactic
929
|
Posted - 2013.04.20 01:21:00 -
[16] - Quote
Deluxe Edition wrote:Prius Vecht wrote:agree that basic stuff like voicechat on, headshot mod have to be fixed or CPM waste of time IMO.
agree that game needs proximity and battlefield hierarchy too.
no way assault suits should have more than 300 shields either. So you think proto assaults should have less shields than a scout? An assaults hp is where its intended. They are made to take a hit, and to be mobile to assault points. Whereas heavies are made to hold objectives with more hp but less mobility. Logi's are made to either move behind the assaults on the attack, or hang behind heavies on defense. Scouts are made not to be seen in order to get uplinks in strategic locations and to kill on the flank. My personal list: 1) Arena Mode (With a built in gambling system which eve and dust players can bet isk on the matches) 2) PvE: To help new players learn the game, grow confidense, and earn isk and skill points. As well as giving vets a way to break up the monotony every once in a while. 3) An improved minimap with N,W,S,E indicators. To be fair, type-II assault suits are a little too good, but only compared to the type-I. Cutting It's HP down by 30 points would give it the same HP as a type-I, but making it so that 300 is the max amount of shields they can have? Prius needs to lay off the drugs. |
Iron Wolf Saber
BetaMax. CRONOS.
3557
|
Posted - 2013.04.20 01:27:00 -
[17] - Quote
For those of you who don't understand shields vs armor needs to take a look at eve shield tanking and armor tanking, rarely do you see both being utilitized.
Come uprising with multiple races of suits in the same class you're going to see distinctive differences between the races. You're going to see that every race will have a theme. Just because it is a prototype doesn't mean its entitled to special super powers or amazingly good stats. If its an amarrian heavy it should be mostly armor tank, of course its going to have less shields than a Caldari assault who typically perferr shields of lower levels.
You'll see come Uprising. I would say the infantry sandbox is nearly quadrupled in the next beta expansion. |
Thumb Green
THE STAR BORN
65
|
Posted - 2013.04.20 01:28:00 -
[18] - Quote
Knight SoIaire wrote:Thumb Green wrote:Knight SoIaire wrote:mass driver not CQC weapon? Mass driver users can pound away at you with little risk to themselves even with them having no shields & you being close enough to kiss them. That is not true.
In my experience it is. I think I've killed 2 out of 20 mass driver users up close; the other 18 killed me with at least 50% armor left to spare. Needless to say I don't get close to them anymore.
Justin Tymes wrote:And our DPS is horrible in CQC because of the shield nerf. So unless we hit you with a flux, the standard Type 2 Assault with an AR will always have an advantage. That's while risking harming ourselfs do to the splash.
That's only true if we go around a corner and end up face to face. If the assault has to travel any real distance to get to you then by the time they get there their shields are gone. The splash damage you receive doesn't appear to me to be much to worry about with how often I've been toe-to-toe with them and lost. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
443
|
Posted - 2013.04.20 01:34:00 -
[19] - Quote
Alliance support... |
Deluxe Edition
TeamPlayers EoN.
109
|
Posted - 2013.04.20 01:38:00 -
[20] - Quote
Justin Tymes wrote:Thumb Green wrote:Knight SoIaire wrote:mass driver not CQC weapon? Mass driver users can pound away at you with little risk to themselves even with them having no shields & you being close enough to kiss them. And our DPS is horrible in CQC because of the shield nerf. So unless we hit you with a flux, the standard Type 2 Assault with an AR will always have an advantage. That's while risking harming ourselfs do to the splash.
Your assuming the AR has anyway of firing at you... when shot at by a mass driver you opponent is blinded by smoke and their gun shakes constantly preventing aiming. So yes dmg might seem low, but it's even lower from you apponent when they only strategy available is to spray n pray in your general direction, or just run away. Also 2 mass drivers on a high point can easily hold most positions and melt anyone who trys to move up. Combine a laser and a MD over a point and you have an inpenatrable fortress. |
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Iron Wolf Saber
BetaMax. CRONOS.
3557
|
Posted - 2013.04.20 01:44:00 -
[21] - Quote
SILENTSAM 69 wrote:Alliance support...
When Dust 514 has the need for alliances expect the mechanics to come in, confirmed multiple times on IRC. |
Deluxe Edition
TeamPlayers EoN.
109
|
Posted - 2013.04.20 02:05:00 -
[22] - Quote
Iron Wolf Saber wrote:For those of you who don't understand shields vs armor needs to take a look at eve shield tanking and armor tanking, rarely do you see both being utilitized.
Come uprising with multiple races of suits in the same class you're going to see distinctive differences between the races. You're going to see that every race will have a theme. Just because it is a prototype doesn't mean its entitled to special super powers or amazingly good stats. If its an amarrian heavy it should be mostly armor tank, of course its going to have less shields than a Caldari assault who typically perferr shields of lower levels.
You'll see come Uprising. I would say the infantry sandbox is nearly quadrupled in the next beta expansion.
I would like to see a buff to the regeneration speed or self armor repairers. The regeneration differnece btween armor and shields is ridiculous. I would like to see it changed from 2,3,5 armor/sec to something like 4,6,9 armor/sec. |
Iron Wolf Saber
BetaMax. CRONOS.
3557
|
Posted - 2013.04.20 02:12:00 -
[23] - Quote
Deluxe Edition wrote:Iron Wolf Saber wrote:For those of you who don't understand shields vs armor needs to take a look at eve shield tanking and armor tanking, rarely do you see both being utilitized.
Come uprising with multiple races of suits in the same class you're going to see distinctive differences between the races. You're going to see that every race will have a theme. Just because it is a prototype doesn't mean its entitled to special super powers or amazingly good stats. If its an amarrian heavy it should be mostly armor tank, of course its going to have less shields than a Caldari assault who typically perferr shields of lower levels.
You'll see come Uprising. I would say the infantry sandbox is nearly quadrupled in the next beta expansion. I would like to see a buff to the regeneration speed or self armor repairers. The regeneration differnece btween armor and shields is ridiculous. I would like to see it changed from 2,3,5 armor/sec to something like 4,6,9 armor/sec.
Hopefully the blog from CCP Wolfman will answer most concerns before patch day. |
Deluxe Edition
TeamPlayers EoN.
110
|
Posted - 2013.04.20 02:15:00 -
[24] - Quote
is it a SoonGäó blog that will come out the day before Uprising? Or will we get a week to digest the new info? |
Iron Wolf Saber
BetaMax. CRONOS.
3557
|
Posted - 2013.04.20 03:02:00 -
[25] - Quote
Deluxe Edition wrote:is it a SoonGäó blog that will come out the day before Uprising? Or will we get a week to digest the new info?
Well I don't have an ETA and if I had to guess it be after fanfest with the details but the best of the goodies shown off during fanfest. |
Justin Tymes
Condotta Rouvenor Gallente Federation
30
|
Posted - 2013.04.20 03:22:00 -
[26] - Quote
Deluxe Edition wrote:Justin Tymes wrote:Thumb Green wrote:Knight SoIaire wrote:mass driver not CQC weapon? Mass driver users can pound away at you with little risk to themselves even with them having no shields & you being close enough to kiss them. And our DPS is horrible in CQC because of the shield nerf. So unless we hit you with a flux, the standard Type 2 Assault with an AR will always have an advantage. That's while risking harming ourselfs do to the splash. Your assuming the AR has anyway of firing at you... when shot at by a mass driver you opponent is blinded by smoke and their gun shakes constantly preventing aiming. So yes dmg might seem low, but it's even lower from you apponent when they only strategy available is to spray n pray in your general direction, or just run away. Also 2 mass drivers on a high point can easily hold most positions and melt anyone who trys to move up. Combine a laser and a MD over a point and you have an inpenatrable fortress.
The smoke goes both ways, MD users have to aim at the feat with the smoke up, and aiming at the feat will almost always mean splash for the user in CQC. Let's not paint this black and white, we have to see you first, we have to have stable ground, and we have to manage our range or we die to our own weapons in order to stand a chance in CQC. Nerfing the standard MDs CQC capabilities will make the standard nearly worthless compared to the Assault MD, which has next to no CQC capabilities without the Flux.
That's the whole point of the Mass Dirver; to area deny. MD users don't need a nerf, we already have hit detection issues, we will always lose against elevated targets, and people are still hopping over our explosions. |
Iron Wolf Saber
BetaMax. CRONOS.
3557
|
Posted - 2013.04.20 03:26:00 -
[27] - Quote
Justin Tymes wrote:Deluxe Edition wrote:Justin Tymes wrote:Thumb Green wrote:Knight SoIaire wrote:mass driver not CQC weapon? Mass driver users can pound away at you with little risk to themselves even with them having no shields & you being close enough to kiss them. And our DPS is horrible in CQC because of the shield nerf. So unless we hit you with a flux, the standard Type 2 Assault with an AR will always have an advantage. That's while risking harming ourselfs do to the splash. Your assuming the AR has anyway of firing at you... when shot at by a mass driver you opponent is blinded by smoke and their gun shakes constantly preventing aiming. So yes dmg might seem low, but it's even lower from you apponent when they only strategy available is to spray n pray in your general direction, or just run away. Also 2 mass drivers on a high point can easily hold most positions and melt anyone who trys to move up. Combine a laser and a MD over a point and you have an inpenatrable fortress. The smoke goes both ways, MD users have to aim at the feat with the smoke up, and aiming at the feat will almost always mean splash for the user in CQC. Let's not paint this black and white, we have to see you first, we have to have stable ground, and we have to manage our range or we die to our own weapons in order to stand a chance in CQC. Nerfing the standard MDs CQC capabilities will make the standard nearly worthless compared to the Assault MD, which has next to no CQC capabilities without the Flux. That's the whole point of the Mass Dirver; to area deny. MD users don't need a nerf, we already have hit detection issues, we will always lose against elevated targets, and people are still hopping over our explosions.
I think one awful issue with MDs, shooting a rail just right and watching the thing sling-shoot down range.
|
Mithridates VI
DUST 411
870
|
Posted - 2013.04.20 03:27:00 -
[28] - Quote
I think that seeing that CPM and immediately thinking "what things can they get me?" is the wrong approach. I'm not going to judge them based on a list of things I want but on how well they engage the community and communicate community feeling to CCP. |
charlesnette dalari
Creative Killers
189
|
Posted - 2013.04.20 04:23:00 -
[29] - Quote
Iron Wolf Saber wrote:DustMercsBlog wrote:chat timestamps pretty basic too. no excuse for it not being in. we should no longer see vanishing nanohives or drop uplinks. we should probably see points for destoying enemy assets as well.
totally agree on the command ladder and finite vehicle ammo as well. Clocks are in Uprising! confirmed by Nullarbor in IRC and i think reddit as well. As for time stamps and warpoints? I going to poke about it. But c'mon guys anything higher level concerns?
Iron wolf I have a higher level concern and its more of a Roadmap issue. One of the original features of dust that was announced early in closed Beta and lately we have heard very little about is the commander role and the RTS type gameplay from the mcc. I really think this was going to be another huge differentiator to dust in its market. The last we heard anything about it was briefly discussed months ago in a dev blog. I would like to know if this idea has been scrapped and if not where is it on the roadmap.
A lot of mercs have asked recently about things like when the map table will show something meaningful or when wee will be able to place assets on the battlefield like selecting where a CRU is placed at the beginning of the battle by the field commander (which are small pieces of the ultimate FC RTS pie).
I would really appreciate it if as our CPM rep you would bring this up with the Dev's and express to them how much this one feature could really make dust even more unique and a very enjoyable way of making the tactical/strategy aspects of the game a way to attract an even broader audience.
Thanks and on a side note I may not always agree with you but certainly you would have been on my short list if we had to vote for CPM members.
Quote: Mithridates VI DUST 411
I think that seeing that CPM and immediately thinking "what things can they get me?" is the wrong approach. I'm not going to judge them based on a list of things I want but on how well they engage the community and communicate community feeling to CCP
I agree completely and this is exactly why I say that I would have voted for iron wolf as he has been very involved with the community already. I also think he has done so with no agenda other than trying to improve the game. I don't believe everyone elses motives have been as transparent. |
Iron Wolf Saber
BetaMax. CRONOS.
3557
|
Posted - 2013.04.20 04:34:00 -
[30] - Quote
charlesnette dalari wrote:Iron Wolf Saber wrote:DustMercsBlog wrote:chat timestamps pretty basic too. no excuse for it not being in. we should no longer see vanishing nanohives or drop uplinks. we should probably see points for destoying enemy assets as well.
totally agree on the command ladder and finite vehicle ammo as well. Clocks are in Uprising! confirmed by Nullarbor in IRC and i think reddit as well. As for time stamps and warpoints? I going to poke about it. But c'mon guys anything higher level concerns? Iron wolf I have a higher level concern and its more of a Roadmap issue. One of the original features of dust that was announced early in closed Beta and lately we have heard very little about is the commander role and the RTS type gameplay from the mcc. I really think this was going to be another huge differentiator to dust in its market. The last we heard anything about it was briefly discussed months ago in a dev blog. I would like to know if this idea has been scrapped and if not where is it on the roadmap. A lot of mercs have asked recently about things like when the map table will show something meaningful or when wee will be able to place assets on the battlefield like selecting where a CRU is placed at the beginning of the battle by the field commander (which are small pieces of the ultimate FC RTS pie). I would really appreciate it if as our CPM rep you would bring this up with the Dev's and express to them how much this one feature could really make dust even more unique and a very enjoyable way of making the tactical/strategy aspects of the game a way to attract an even broader audience. Thanks and on a side note I may not always agree with you but certainly you would have been on my short list if we had to vote for CPM members. Quote: Mithridates VI DUST 411
I think that seeing that CPM and immediately thinking "what things can they get me?" is the wrong approach. I'm not going to judge them based on a list of things I want but on how well they engage the community and communicate community feeling to CCP
I agree completely and this is exactly why I say that I would have voted for iron wolf as he has been very involved with the community already. I also think he has done so with no agenda other than trying to improve the game. I don't believe everyone elses motives have been as transparent.
Last mention of commander role via IRC was for 2013 winter at the earliest when corporations can start to afford to lose their own MCCs at a 120 million isk price tag. Low Sec CP is just CP Lite in reality, with npc hand holding still. Null CP will be pure sandbox hopefully. Other than that I have nothing new. I fear by the time you get to hear about it I will no longer be seated and the minutes will be out after the feature launches. |
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charlesnette dalari
Creative Killers
189
|
Posted - 2013.04.20 04:47:00 -
[31] - Quote
Iron Wolf Saber wrote:charlesnette dalari wrote:Iron Wolf Saber wrote:DustMercsBlog wrote:chat timestamps pretty basic too. no excuse for it not being in. we should no longer see vanishing nanohives or drop uplinks. we should probably see points for destoying enemy assets as well.
totally agree on the command ladder and finite vehicle ammo as well. Clocks are in Uprising! confirmed by Nullarbor in IRC and i think reddit as well. As for time stamps and warpoints? I going to poke about it. But c'mon guys anything higher level concerns? Iron wolf I have a higher level concern and its more of a Roadmap issue. One of the original features of dust that was announced early in closed Beta and lately we have heard very little about is the commander role and the RTS type gameplay from the mcc. I really think this was going to be another huge differentiator to dust in its market. The last we heard anything about it was briefly discussed months ago in a dev blog. I would like to know if this idea has been scrapped and if not where is it on the roadmap. A lot of mercs have asked recently about things like when the map table will show something meaningful or when wee will be able to place assets on the battlefield like selecting where a CRU is placed at the beginning of the battle by the field commander (which are small pieces of the ultimate FC RTS pie). I would really appreciate it if as our CPM rep you would bring this up with the Dev's and express to them how much this one feature could really make dust even more unique and a very enjoyable way of making the tactical/strategy aspects of the game a way to attract an even broader audience. Thanks and on a side note I may not always agree with you but certainly you would have been on my short list if we had to vote for CPM members. Quote: Mithridates VI DUST 411
I think that seeing that CPM and immediately thinking "what things can they get me?" is the wrong approach. I'm not going to judge them based on a list of things I want but on how well they engage the community and communicate community feeling to CCP
I agree completely and this is exactly why I say that I would have voted for iron wolf as he has been very involved with the community already. I also think he has done so with no agenda other than trying to improve the game. I don't believe everyone elses motives have been as transparent. Last mention of commander role via IRC was for 2013 winter at the earliest when corporations can start to afford to lose their own MCCs at a 120 million isk price tag. Low Sec CP is just CP Lite in reality, with npc hand holding still. Null CP will be pure sandbox hopefully. Other than that I have nothing new. I fear by the time you get to hear about it I will no longer be seated and the minutes will be out after the feature launches.
I could be wrong but I think you would agree this commander RTS feature could be a huge benefit to the game and expanding its player base and immersion.
Anything you can do to express the importance of this feature and suggestions you can make for its future implementation while you are on the CPM is very much appreciated.
Like you I am passionate about seeing this game succeed for years to come and I really do respect your opinions which is why I ask that you involve yourself with the features mechanics as much as you can while you are around.
Thanks again |
Iron Wolf Saber
BetaMax. CRONOS.
3559
|
Posted - 2013.04.20 04:49:00 -
[32] - Quote
While I can agree commander mode is important it is no good if the shooter part of the game still sucks. Thus its further down the food chain from simple quality of life issues for the soldiers on the battlefield. |
charlesnette dalari
Creative Killers
189
|
Posted - 2013.04.20 05:22:00 -
[33] - Quote
Iron Wolf Saber wrote:While I can agree commander mode is important it is no good if the shooter part of the game still sucks. Thus its further down the food chain from simple quality of life issues for the soldiers on the battlefield.
Oh I certainly concur that there are more pressing issues that need more immediate attention (i wouldnt necessarily agree the shooter part of dust sucks but perhaps Needs improvement). I just hope that doesn't cause this feature to be lost and hope that you will express its importance. This is also why I said it was more of a roadmap concern since I don't expect it to be immediate but I also hope it isn't pushed so far out that it becomes forgotten. |
Iron Wolf Saber
BetaMax. CRONOS.
3562
|
Posted - 2013.04.20 05:31:00 -
[34] - Quote
charlesnette dalari wrote:Iron Wolf Saber wrote:While I can agree commander mode is important it is no good if the shooter part of the game still sucks. Thus its further down the food chain from simple quality of life issues for the soldiers on the battlefield. Oh I certainly concur that there are more pressing issues that need more immediate attention (i wouldnt necessarily agree the shooter part of dust sucks but perhaps Needs improvement). I just hope that doesn't cause this feature to be lost and hope that you will express its importance. This is also why I said it was more of a roadmap concern since I don't expect it to be immediate but I also hope it isn't pushed so far out that it becomes forgotten.
I don't think I'll see the feature in my term but I do expect to see it eventually and will be in regardless of what happens.
Features you should be more concerned about getting shoved off the shelf. Would be things like industry, true random map generations, adhering to the pay optional marketing, trophies, certificates, NPE, true open player markets, nuance of player corp and a few other 'high cost low impact' features. |
Takahiro Kashuken
Red Star. EoN.
255
|
Posted - 2013.04.20 11:00:00 -
[35] - Quote
[quote=Tolen Rosas vehicle finite ammo [/quote]
No - I will explain my reasons why
1. Vehicles have no cargohold - I want the ability to store at least 10k of rounds and not just have 40 and then have to rely on either a supply depot (which can be blown up), a blueberry which wont carry a vehicle nanohive or even one of my squad because if he gets out to put the nanohive down a blueberry may take his seat
2. No squad lock for vehicles - My squad member gets out to put down a vehicle nanohive, blueberry either way nicks his seat so he cannot get back in or takes the top turret which he was using to watch my back, thus my tank is weaker and i will then spend all my time at the back not moving hoping that the blueberry gtfo
2a. Due to no squad lock it also means johnny bluedot whill spam my small turret ammo all over the place and not even at enemy meaning he is wasting my ammo and ISK and i cannot do anything about it
2b. No ejecting system - Someone nips in my squadmates turret because squad lock isnt in the game, well i cant eject his ass out either because i dont even have that option
3. Supply depot go boom - Easily, if i dont do it normally a turret works or an enemy tank thus if you are out of ammo you are screwed more so than infantry because they have nanohives and vehicles do not
4. No vehicle nanohives - So make it all reliant on the supply depot which can go boom and then the tank is roling empty making it a non factor
5. It creates teamwork - Where is the teamwork for the solo AV guy?
6. Makes vehicles weaker - We dont have squad lock or the ability to eject ppl out of the turret seats, we have no vehicle nanohives making it all relient on the supply depot which goes boom easily, we dont even know how much ammo would be in a clip for railguns and blasters and we dont have a reload function to reload with a fresh clip so that we dont go into a situation with less than half ammo and end up having to wait 10sec to reload and in that time the enemy may have defended or taken the objective |
Tolen Rosas
Kang Lo Directorate Gallente Federation
87
|
Posted - 2013.04.20 11:53:00 -
[36] - Quote
Mithridates VI wrote:I think that seeing that CPM and immediately thinking "what things can they get me?" is the wrong approach. I'm not going to judge them based on a list of things I want but on how well they engage the community and communicate community feeling to CCP.
agree with u 100% but do you feel like things like voice chat default on, Friendly Fire, a new tutorial, command structure, platoon broadcast, prox chat and limited vehicle ammo are catering to anyones certain playstyle?
is chat timestamps going to make me OP?
arent they things that effect everyone and make the game better overall? |
Mithridates VI
DUST 411
880
|
Posted - 2013.04.20 11:56:00 -
[37] - Quote
Tolen Rosas wrote:Mithridates VI wrote:I think that seeing that CPM and immediately thinking "what things can they get me?" is the wrong approach. I'm not going to judge them based on a list of things I want but on how well they engage the community and communicate community feeling to CCP. agree with u 100% but do you feel like things like voice chat default on, Friendly Fire, a new tutorial, command structure, platoon broadcast, prox chat and limited vehicle ammo are catering to anyones certain playstyle? is chat timestamps going to make me OP? arent they things that effect everyone and make the game better overall?
I'm not saying that you're putting personal interest ahead of universal game improvement, what I'm saying is even thought they're things I want, things like voice chat defaulting to on and new tutorials are things that CCP are already aware off and which are on them to fix. All the CPM can do is communicate community feeling on these subjects. IMO, the group has worth outside of whether or not CCP manage to work on anything anyone might list. |
Aeon Amadi
WarRavens
1168
|
Posted - 2013.04.20 12:08:00 -
[38] - Quote
- Scouts getting some semblance of a 'role' that they can do better than any other dropsuit. Imo, cloaking may help but only if it's Scout specific much like Heavy Weapons are Sentinel specific.
- More freaggin high-slot modules and implementation of more useful modules. Seriously, there are only four things that go in these slots and there are very drastic differences in terms of playstyle.
- Vehicles that actually work properly. It's good that the Logistics LAV is getting it's repair ability back but there's no reason the Logistics Dropship should have LESS cpu/pg than a Militia Dropship and have MORE fitting slots.
- Return of old features that WORKED. The Skirmish mode from June/July 2012 worked in terms of an attacker vs defender scenario in that the Attackers had an MCC and had to push toward the defender's complex. No idea why this was changed but it added dynamics to the game that a lot of the new testers never had the opportunity to experience.
- More features for the Lone Wolf. This game is remarkably based around corporations from Corporation Battles to Faction Warfare implementation to the upcoming Planetary Conquest. I shouldn't have to find a corporation and be on at the same time as 'x' amount of other people to fight for a faction in Faction Warfare. Even then I have to find a corporation with similar ideals as me.
- More communication from CCP. There's no reason an issue should fester on the forums for -MONTHS- before someone finally gets the issue acknowledged/answered on the IRC. Damage Mod Stacking was a big example of this as it was not a subtle thing, it was brought up frequently.
- Less catering toward the community, more catering to facts. The more changes that get implemented from the community's hounding, the worse this game is going to be. Changes should be done with cold hard data to back up a reason WHY it was changed rather than doing it solely because the most vocal majority wanted it to happen.
- MORE FREAGGIN' DATA AND GRAPHS. I can't stress this enough. How the hell can we say something is overpowered if only 1% of the community use it effectively? Laser Rifles being over-powered with 4x Complex Damage Mods is one thing but I absolutely refuse the believe that a weapon who's skill don't even work can be over-powered. How can we even assume it's working as intended if the skills don't work? Perhaps it's operating as though all skills were at level 5?
- Less of a "job" feeling. I get off of 12+ hours of work just to come home to sit down on my PS3 and go back to work on a game in order to get the most SP possible through the Active SP system. I would much rather spend my Aurum on an Augmentation that replaces an Active SP Accrument with a purely passive one.
- More dev blogs! Seriously, there's a few that were supposed to come out (one that would go into detail on the Crusader and Pilot suits) that simply -NEVER DID-. A brief explanation of upcoming features is -fine- we don't need video/screenshots half of the time, but what we do need is information when it's been stated that they are going to bring it out. |
Prius Vecht
Red and Silver Hand Amarr Empire
55
|
Posted - 2013.04.20 12:10:00 -
[39] - Quote
Takahiro Kashuken these ideas are pretty bad, your reasons support why we actually need the change.
1. I agree u should have the ability to store extra ammo. it should also take up a lot of cpu/pg like a nanohive does. but u whine about not being able to be self sufficient and about having to depend on others. just like the heavy, powerful assets on the battlefield that are totally self contained fortresses is poor design. vehicles need finite ammo for the same reason heavies cant carry equip.
2. everyone support vehicle locks. they will be here sooner than later. ejecting probably coming soon too.
3. theyve already confirmed logi lavs and these could easily resupply tanks.
4. logi lavs same as nanohives. when unlimited vehicle ammo taken away imo tanks should be able to use nanohives.
5. dumb question. the solo av guy dies 10x trying to kill a tank and does it maybe 10% of the time. u lose credibility when u complain about stuff like this.
6. no, it doesnt make vehicles weaker it makes them balanced. 90% of the time supply depot get destroyed its by tanks! why? because they could care less since they have unlimited ammo! and vehicles shouldnt have to reload imo. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
87
|
Posted - 2013.04.20 12:17:00 -
[40] - Quote
r u seriously crying that ur tank needs unlimited rounds because supply depots might get exploded? gg its not like that ever happens to infantry or anything..............oh wait. |
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Reiki Jubo
Amarr Templars Amarr Empire
73
|
Posted - 2013.04.20 12:21:00 -
[41] - Quote
Tolen Rosas wrote:r u seriously crying that ur tank needs unlimited rounds because supply depots might get exploded? gg its not like that ever happens to infantry or anything..............oh wait.
QFT!!! tanks is basically a super heavy. cant have unlimited rounds too.
If the CPM cant get basic stuff like FF, chat stamps, voicechat on its worthless. |
Iron Wolf Saber
BetaMax. CRONOS.
3572
|
Posted - 2013.04.20 12:35:00 -
[42] - Quote
Reiki Jubo wrote:Tolen Rosas wrote:r u seriously crying that ur tank needs unlimited rounds because supply depots might get exploded? gg its not like that ever happens to infantry or anything..............oh wait. QFT!!! tanks is basically a super heavy. cant have unlimited rounds too. If the CPM cant get basic stuff like FF, chat stamps, voicechat on its worthless.
Yeah I mean what if the devs are already adding those things? CPM would be better suited for higher level stuff.
Also some of you do know I make about 101+ minor complaints every patch just about. |
Tyjus Vacca
Valor Coalition RISE of LEGION
15
|
Posted - 2013.04.20 12:45:00 -
[43] - Quote
lolololololol did a tanker just complain that people might blow up the supply depot? that is the definition of irony.
tankers the #1 reason supply depots on the endangered species list in the first place. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
89
|
Posted - 2013.04.20 12:51:00 -
[44] - Quote
no worries iron wolf saber, ur the CPM virtually no one has an issue with m8.
its the other guys with a bad rep for AFK MCC stuff and only being on the council because they 'yes man' or are IRC buds with the devs that have a lot to prove to the community. |
Takahiro Kashuken
Red Star. EoN.
255
|
Posted - 2013.04.20 13:24:00 -
[45] - Quote
Prius Vecht wrote:Takahiro Kashuken these ideas are pretty bad, your reasons support why we actually need the change.
1. I agree u should have the ability to store extra ammo. it should also take up a lot of cpu/pg like a nanohive does. but u whine about not being able to be self sufficient and about having to depend on others. just like the heavy, powerful assets on the battlefield that are totally self contained fortresses is poor design. vehicles need finite ammo for the same reason heavies cant carry equip.
2. everyone support vehicle locks. they will be here sooner than later. ejecting probably coming soon too.
3. theyve already confirmed logi lavs and these could easily resupply tanks.
4. logi lavs same as nanohives. when unlimited vehicle ammo taken away imo tanks should be able to use nanohives.
5. dumb question. the solo av guy dies 10x trying to kill a tank and does it maybe 10% of the time. u lose credibility when u complain about stuff like this.
6. no, it doesnt make vehicles weaker it makes them balanced. 90% of the time supply depot get destroyed its by tanks! why? because they could care less since they have unlimited ammo! and vehicles shouldnt have to reload imo.
1. Wrong - A cargohold does not take any PG/CPU, it is a space in any vehicle to store loot and ammo in general in EVE, plus its a vehicle what car or plane doesnt have room to hold extra ammo?
3. Logi LAVs are weak to any kind of AV, to rely on a bluedot to give me ammo no, to rely on a squad member or member of the same corp/alliance i could get behind but LAVs need to be better in general
5. Wrong - i have solo'd many tanks and done it the 1st time, i rarely need 10tries to do it and i can just keep pinned behind ther redline instead
6. It makes them weaker because we dont have several mechanisms in place so bluedots will waste ammo, relying on bluedots is even worse and we dont even have a vehicle nanohive or LAV vehicle nanohive mod or whatever
Until locking and eject mechanisms and cargoholds are in place for all vehicles then i wont support it because i cannot control who is in my vehicle and its pure BS that i cannot stack up on ammo in my bay |
Iron Wolf Saber
BetaMax. CRONOS.
3576
|
Posted - 2013.04.20 13:44:00 -
[46] - Quote
Takahiro Kashuken wrote:Prius Vecht wrote:Takahiro Kashuken these ideas are pretty bad, your reasons support why we actually need the change.
1. I agree u should have the ability to store extra ammo. it should also take up a lot of cpu/pg like a nanohive does. but u whine about not being able to be self sufficient and about having to depend on others. just like the heavy, powerful assets on the battlefield that are totally self contained fortresses is poor design. vehicles need finite ammo for the same reason heavies cant carry equip.
2. everyone support vehicle locks. they will be here sooner than later. ejecting probably coming soon too.
3. theyve already confirmed logi lavs and these could easily resupply tanks.
4. logi lavs same as nanohives. when unlimited vehicle ammo taken away imo tanks should be able to use nanohives.
5. dumb question. the solo av guy dies 10x trying to kill a tank and does it maybe 10% of the time. u lose credibility when u complain about stuff like this.
6. no, it doesnt make vehicles weaker it makes them balanced. 90% of the time supply depot get destroyed its by tanks! why? because they could care less since they have unlimited ammo! and vehicles shouldnt have to reload imo. 1. Wrong - A cargohold does not take any PG/CPU, it is a space in any vehicle to store loot and ammo in general in EVE, plus its a vehicle what car or plane doesnt have room to hold extra ammo? 3. Logi LAVs are weak to any kind of AV, to rely on a bluedot to give me ammo no, to rely on a squad member or member of the same corp/alliance i could get behind but LAVs need to be better in general 5. Wrong - i have solo'd many tanks and done it the 1st time, i rarely need 10tries to do it and i can just keep pinned behind ther redline instead 6. It makes them weaker because we dont have several mechanisms in place so bluedots will waste ammo, relying on bluedots is even worse and we dont even have a vehicle nanohive or LAV vehicle nanohive mod or whatever Until locking and eject mechanisms and cargoholds are in place for all vehicles then i wont support it because i cannot control who is in my vehicle and its pure BS that i cannot stack up on ammo in my bay
Actually additional cargo space can be stressful on power cores, In eve the cpu is required to manage the plank bubble, a special bubble that has stopped expanding with the universe.
I have seen the tough as a nut LAVs they are able to survive quite a bit amount of abuse.
Most tanks that are idiots are solable, the smarter pilots would know to blow up the supply depots because AV cant abuse them depots to kill the tanks.
I will agree that giving tanks and vehicles ammo changes quite a bit with the game and how its played. I would like to see some support in first to make it possible like vehicle depots. |
Django Quik
R.I.f.t
350
|
Posted - 2013.04.20 13:47:00 -
[47] - Quote
Ignoring nonsense about certain play styles needing buffs/nerfs, I think one higher level thing that should really be pushed is PVE content. I understand that it is being worked on and they really want to make it engaging and enjoyable but it really needs to come sooner rather than later. The new game mode would give Dust so much more depth and allow people bored of the same old old pubstomps and redlinings something else to do. |
Iron Wolf Saber
BetaMax. CRONOS.
3576
|
Posted - 2013.04.20 13:50:00 -
[48] - Quote
Django Quik wrote:Ignoring nonsense about certain play styles needing buffs/nerfs, I think one higher level thing that should really be pushed is PVE content. I understand that it is being worked on and they really want to make it engaging and enjoyable but it really needs to come sooner rather than later. The new game mode would give Dust so much more depth and allow people bored of the same old old pubstomps and redlinings something else to do.
I am not sure about how fast it can pushed but I would be more interesting on how its pushed though. Who what when where why sort of questions. |
Kushmir Nadian
Valor Coalition RISE of LEGION
160
|
Posted - 2013.04.20 17:10:00 -
[49] - Quote
Who in their right mind would claim infinite ammo for vehicles is balanced? just WOW....
All the excuses I see mention depending on blue dots or the supply depot for ammo like this is a bad thing...isn't that what everyone else does? If you don't have a loadout with a nanohive you depend on teammates.
Its like tank drivers want this solo fortress, self-contained, survivable asset that is self-replenishing, never needs ammo and never needs any support. That doesn't make sense...not remotely.
This belief that an AV person can solo a solid tanker is tanker propaganda. DOESN'T HAPPEN.
As long as Logi LAVs can resupply them, vehicles can use nanohives, we get vehicle locks and ways to eject passengers its fine. What is this cargo hold stuff? Are we just arbitrarily making up modules to suit our needs now? The Dust module for extra ammo is a nanohive. It costs CPU and PG...If you don't like that? Keep in mind no one is forcing you to get one.
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Tolen Rosas
Kang Lo Directorate Gallente Federation
89
|
Posted - 2013.04.20 17:54:00 -
[50] - Quote
modules to add extra ammo for vehicles would be easy to do imo. but they should cost significant CPU + PG of course. |
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Prius Vecht
Red and Silver Hand Amarr Empire
55
|
Posted - 2013.04.20 17:57:00 -
[51] - Quote
Takahiro Kashuken wrote: 1. Wrong - A cargohold does not take any PG/CPU, it is a space in any vehicle to store loot and ammo in general in EVE, plus its a vehicle what car or plane doesnt have room to hold extra ammo?
this makes no sense. by this reasoning heavies should be able to carry more since they have extra space. |
Rhapsodyy Darkforce
SyNergy Gaming EoN.
9
|
Posted - 2013.04.20 21:55:00 -
[52] - Quote
Mithridates VI wrote:I think that seeing that CPM and immediately thinking "what things can they get me?" is the wrong approach. I'm not going to judge them based on a list of things I want but on how well they engage the community and communicate community feeling to CCP.
Agreed. Also i think alot of the time of the CPM 0 is *i hope* going to be spent on working with CCP to design a proper system of elections. Though i dont envy them the task as its certainly not an easy issue to resolve, but i do think its a vitally important one, and i hope they encourage CCP to discuss the systems they have in mind with the playerbase when possible.
As for one of the little things on the top of my nitpick list, give Motd on dust channels, even if it can only be set eve side for now plxplx |
DustMercsBlog
Galactic News Network
44
|
Posted - 2013.04.20 22:30:00 -
[53] - Quote
Tolen Rosas wrote: voicechat default on afk farming gone terrain glitch command structure friendly fire 450% scrambler pistol headshot foolishness assault type 2, b series, vk1 shields vehicle finite ammo vehicle locks only free vehicles should explode mass driver not cqc weapon
we agree with all of these suggestions. its important that every game mode have things like command structure, friendly fire and a RTS commander.
if not you introduce new players to a 'dumbed down' version of the game where they dont really learn how to play. The higher difficulties will play like a completely different game and its hard for them to adjust. when new players enter the higher levels they rage quit because its 'too hard' when they can't spam gunfire, grenades and orbital strikes strikes near their teammates and they have to play within the team concept or follow orders.
Bassmeant made an example months ago comparing the tiny BF3 hardcore community. hardcore servers in BF3 are virtual ghost towns. when given the choice between hard and easy most players will choose the latter. this might not hurt a game like BF3 with 10M players but when Dust has only a few thousand players competing in PC the game will suffer.
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Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
|
Posted - 2013.04.20 23:28:00 -
[54] - Quote
Tolen Rosas wrote:I mass driver not cqc weapon
I would really like to see the falloff for the MD to get reduced. If you have to hit a guy out at lets say 40 meter you pretty much have to aim ( being aimed in that is ) so high that you can't actually see the opponent. And no it's definitively not a CQC weapon but not much to do there. Just gotta get some of that shield. |
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