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Deluxe Edition
TeamPlayers EoN.
108
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Posted - 2013.04.20 01:10:00 -
[1] - Quote
Prius Vecht wrote:agree that basic stuff like voicechat on, headshot mod have to be fixed or CPM waste of time IMO.
agree that game needs proximity and battlefield hierarchy too.
no way assault suits should have more than 300 shields either.
So you think proto assaults should have less shields than a scout?
An assaults hp is where its intended. They are made to take a hit, and to be mobile to assault points. Whereas heavies are made to hold objectives with more hp but less mobility. Logi's are made to either move behind the assaults on the attack, or hang behind heavies on defense. Scouts are made not to be seen in order to get uplinks in strategic locations and to kill on the flank.
My personal list:
1) Arena Mode (With a built in gambling system which eve and dust players can bet isk on the matches)
2) PvE: To help new players learn the game, grow confidense, and earn isk and skill points. As well as giving vets a way to break up the monotony every once in a while. |
Deluxe Edition
TeamPlayers EoN.
109
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Posted - 2013.04.20 01:38:00 -
[2] - Quote
Justin Tymes wrote:Thumb Green wrote:Knight SoIaire wrote:mass driver not CQC weapon? Mass driver users can pound away at you with little risk to themselves even with them having no shields & you being close enough to kiss them. And our DPS is horrible in CQC because of the shield nerf. So unless we hit you with a flux, the standard Type 2 Assault with an AR will always have an advantage. That's while risking harming ourselfs do to the splash.
Your assuming the AR has anyway of firing at you... when shot at by a mass driver you opponent is blinded by smoke and their gun shakes constantly preventing aiming. So yes dmg might seem low, but it's even lower from you apponent when they only strategy available is to spray n pray in your general direction, or just run away. Also 2 mass drivers on a high point can easily hold most positions and melt anyone who trys to move up. Combine a laser and a MD over a point and you have an inpenatrable fortress. |
Deluxe Edition
TeamPlayers EoN.
109
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Posted - 2013.04.20 02:05:00 -
[3] - Quote
Iron Wolf Saber wrote:For those of you who don't understand shields vs armor needs to take a look at eve shield tanking and armor tanking, rarely do you see both being utilitized.
Come uprising with multiple races of suits in the same class you're going to see distinctive differences between the races. You're going to see that every race will have a theme. Just because it is a prototype doesn't mean its entitled to special super powers or amazingly good stats. If its an amarrian heavy it should be mostly armor tank, of course its going to have less shields than a Caldari assault who typically perferr shields of lower levels.
You'll see come Uprising. I would say the infantry sandbox is nearly quadrupled in the next beta expansion.
I would like to see a buff to the regeneration speed or self armor repairers. The regeneration differnece btween armor and shields is ridiculous. I would like to see it changed from 2,3,5 armor/sec to something like 4,6,9 armor/sec. |
Deluxe Edition
TeamPlayers EoN.
110
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Posted - 2013.04.20 02:15:00 -
[4] - Quote
is it a SoonGäó blog that will come out the day before Uprising? Or will we get a week to digest the new info? |
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