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The Black Jackal
The Southern Legion RISE of LEGION
397
|
Posted - 2013.04.19 14:32:00 -
[1] - Quote
The number 73 was chosen arbitrarily, but it is also the best number in the world, it is the 21st Prime Number, and the product of it's two digits 3 x 7 = 21. The binary code is a palindrome 1001001, which backwards is 1001001. (There's more but I can't be bothered typing, and it's late.)
Now onto the Controversy!
This is where CCP needs to add MORE EVE, and less CoD and BF3.
DUST needs to progress to Open World...
Wait, what?
Each District in this game is large... not just large, let's say it has the potential to be immense. However, it is still 'instanced' battles. Each of which runs it's course on it's little corner of the server, and the map gets stowed away until combat happens on it again.
In this particular case I've going to spout a little RIFT and recently Defiance.
Each District should be an open-world map, that has dynamic random PvE encounters on it. (Sansha Incursions, Rogue Drone Infestations, pirate raids, etc.) In the spirit of EVE, these places would also house our infrastructure, and base, and so on and so forth.
With Friendly Fire on, you could easily set Nametags to display Colour proportionate to their Reputation with your own Corporation. Work together to take down rogue drones, pirates, etc. Or fight each other.
To incorporate the Planetary Conquest ideal, for that hour each day, the District becomes 'vulnerable' in a similar way to current ideals, but the enemy have moved an MCC into the District... that is their lifeline. While that exists, and can provide clones, they can continue the attack. So the defenders would be trying to destroy the MCC.
While this war is being waged, people are still free to 'mine', do PvE, clear out rogue drone nests etc. Only the parties involved in the war would participate (however with an option to recruit an 'irregulars' unit from people in the district.
This means, that not only is the game persistent, but people can actually do something with their controlled territory other than collect clones from it, and only see it in real time when it's being attacked.
In addition, this would give vehicles drivers much greater need to be present. A Dropship Pilot would be a great asset to any group wanting to traverse the District.
Travelling between Districts on a Planet would be accomplished by 'Gates' Similar to EVE Stargates. Positioned Gates. with Gate-houses, that people enter and get thrown across a minor fold in space to the other district. Interplanetary travel is done from larger variations called Warp Compounds. They link 1 District on the planet to another district on another planet, and thus, are a good place to blockade to prevent attacks should they come through.
In conjunction with my idea previous, MCC's as Carriers. This idea has the potential to have the MCC as a mobile assault fortress, filled with it's supply of clones for an invasion, as well as equipment, vehicles, and aircraft. As well as being a force of it's own.
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The Black Jackal
The Southern Legion RISE of LEGION
397
|
Posted - 2013.04.19 14:32:00 -
[2] - Quote
Reserved. |
The Black Jackal
The Southern Legion RISE of LEGION
397
|
Posted - 2013.04.19 15:04:00 -
[3] - Quote
reserved
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Daedric Lothar
Onslaught Inc
258
|
Posted - 2013.04.19 15:12:00 -
[4] - Quote
This actually looks alot like what they are doing, other then the open world stuff. Those aren't bad ideas. I'm not sure what the "technical" limitations are they say is preventing them from doing the open world stuff. If they can't do open world I would still like to see the skirmishes against the bugs as something to do on your planet while you wait around, maybe especially something you can instantly drop out of when its time for a corp/district match. |
The Black Jackal
The Southern Legion RISE of LEGION
397
|
Posted - 2013.04.19 15:14:00 -
[5] - Quote
Daedric Lothar wrote:This actually looks alot like what they are doing, other then the open world stuff. Those aren't bad ideas. I'm not sure what the "technical" limitations are they say is preventing them from doing the open world stuff. If they can't do open world I would still like to see the skirmishes against the bugs as something to do on your planet while you wait around, maybe especially something you can instantly drop out of when its time for a corp/district match.
If technical limitations were to prevent this, then Defiance, RIFT, and so many others wouldn't be possible...
And Defiance is Open World on PS3, PC, and Xbox. |
Daedric Lothar
Onslaught Inc
258
|
Posted - 2013.04.19 15:18:00 -
[6] - Quote
The Black Jackal wrote: If technical limitations were to prevent this, then Defiance, RIFT, and so many others wouldn't be possible...
And Defiance is Open World on PS3, PC, and Xbox.
Thats what they said, not me. Even FF14 is open world coming to PS3. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
312
|
Posted - 2013.04.19 15:28:00 -
[7] - Quote
Sounds nice but you're going to melt our PS3s. |
Ulysses Knapse
Nuevo Atlas Corporation
313
|
Posted - 2013.04.19 19:34:00 -
[8] - Quote
This. And this. Also this. |
Daedric Lothar
Onslaught Inc
266
|
Posted - 2013.04.19 19:40:00 -
[9] - Quote
I like your post. They seem like you spent alot of time thinking about them. |
Wojciak
Soldiers Of One Network Orion Empire
13
|
Posted - 2013.04.19 21:04:00 -
[10] - Quote
The limits are in the differences of the games, a open world game with destructible world has been made and games like defiance and rift are open world games that are mmo with not much variety in the weapons. i don't think we have the computing power to combined the two and have a solid game. your suggestions are good but they would limit the differences in the maps and i do not see having a sim city/defiance/red faction guerrilla coming out for a few years if ever. |
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Buster Friently
Rosen Association
288
|
Posted - 2013.04.20 00:12:00 -
[11] - Quote
I like these ideas.
Also, there are no real technical limitations. Check the map out in full sometime when you're in a game. The area that isn't redlined is already there in game when you drop. It's already loaded or streamed as part of the Unreal engine functionality.
Just removing the redline on the existing maps, that we're already playing on, would increase the area vastly and provide that open world feel.
|
The Black Jackal
The Southern Legion RISE of LEGION
399
|
Posted - 2013.04.20 09:38:00 -
[12] - Quote
Quote:Behind the Lines (Covert Raids and Tactics)
One of the best things about an Open World is the fact that you can do your 'prep' work, or utilise guerrilla tactics to weaken your enemy's forces.
Raiding into a hostile District without an MCC, maybe just a limited Clone Unit (20 Clones or so) inserted by stealth, could allow you and a squad to wreak havoc on the infrastructure, steal supplies, or simply fight them on and off in hit-and-fade tactics. This would become an art form, that could precede any major invasion (or just be used to grief larger corporations when you haven't got the manpower to challenge them directly.)
Clone Reanimation Units (The Ins and Outs)
Clone Reanimation Units, the name says it all doesn't it? You die, your mind is transferred to one fo these, and then placed into a new clone. Brilliant.
What, however, does this serve at the moment? Not much beyond a permanent Drop Uplink. So instead, to make these valuyable assets worth taking , holding, and defending, I proporse that they have a stock of clones in them. Say 50 Clones. (Preloaded when Player-Owned).
So when you land on a battlefield, and your enemy has a CRU deployed, they get a bonus 50 Clones to their clone count. A place to spawn, and each time they spawn there, it takes away from that unit's clone count.
2 options stand before you. You can Destroy this CRU, denying them a spawn location, and reducing their clones by the same amount as what is storted in there, or, you can capture it, making it a spawn point of your own, and adding those clones to your own stock.
UPDATED Original Posts with the above.
As ideas come to mind for Open World, or if people suggest them, I will gladly weave them into this tapestry and let them grow alongside our own. |
Arkena Wyrnspire
Turalyon Plus
77
|
Posted - 2013.04.20 09:45:00 -
[13] - Quote
The Black Jackal wrote:Daedric Lothar wrote:This actually looks alot like what they are doing, other then the open world stuff. Those aren't bad ideas. I'm not sure what the "technical" limitations are they say is preventing them from doing the open world stuff. If they can't do open world I would still like to see the skirmishes against the bugs as something to do on your planet while you wait around, maybe especially something you can instantly drop out of when its time for a corp/district match. If technical limitations were to prevent this, then Defiance, RIFT, and so many others wouldn't be possible... And Defiance is Open World on PS3, PC, and Xbox.
If every single terran planet suitable for dust was made completely open world, then it would be a hell of a lot bigger than any of those games you mentioned. |
The Black Jackal
The Southern Legion RISE of LEGION
399
|
Posted - 2013.04.20 09:55:00 -
[14] - Quote
Wojciak wrote:The limits are in the differences of the games, a open world game with destructible world has been made and games like defiance and rift are open world games that are mmo with not much variety in the weapons. i don't think we have the computing power to combined the two and have a solid game. your suggestions are good but they would limit the differences in the maps and i do not see having a sim city/defiance/red faction guerrilla coming out for a few years if ever.
The beauty of it lies in it's simplicity.
Each map is pre-created. You start with 250 Districts (according to PC) and however many are currently in Faction Warfare. These maps are dumped into the server. Each one generated previously on a differential height map. Then vegetated, populated, and such based on the SI, planet, and maybe the area of space.
You have your MMO map there. But each player only needs the map they are on, and not the entie planet of districts. So when they 'jump' the gates, the system loads the next map, and lets the last fall into memory... Not exactly seamless, but it gets the job done, and keeps with the EVE spirit.
Now on these maps, you have encounters that are randomly generated.
Lets start with a list of 2:
- Sansha Raid The Sansha are coming to steal away the populace on the planet, and cyborg soldiers / harvesters / gatherers are attacking a random settlement. The objective is to eliminate the Sansha 'control' ship or eliminate the enemy before they make off with their hostages. > Success = ISK, SP, Salvage / Loot > Failure = The District Loses some of it's potency (1-5% dependant on size of raid).
- Rogue Drone Infestation Rogue Drones have adapted to begin creating hives on planets now, and these technological terrors are burrowing into the ground, collecting resources, and expanding themselves outwards. A never-ending plague that falls from the stars. Your objective is to eliminate every single Rogue Drone, or their Queen / Overseer in the hive. > Success = ISK, SP Salvage / Loot > Failure = Progressive expansion and loss of income. As the Hive grows, it draws more resources, kills more populace, and stops machinery working. Each day it's left unchecked, the District gains a proportionate loss of income. 1%, 2%, 4%... constantly growing, so that in left unchecked, it can swallow up the entire District's income and remain so until the Rogue Drone Infestation is purged.
These could occur randomly, or in conjunction with EVE Online Events. Such as Sansha Incursions making each District in Affected Systems. Rogue Drone Infestations could be devastating, so could happen frequently, spread across many planets and Districts.
The destructible Environments, I can live without for now, as it would only add to the depth, but Open World is something that needs to be put into play. For the game's sake, as well as immersive gameplay.
[Added above 'Encounters' to OPs.] |
The Black Jackal
The Southern Legion RISE of LEGION
399
|
Posted - 2013.04.20 09:56:00 -
[15] - Quote
Arkena Wyrnspire wrote:The Black Jackal wrote:Daedric Lothar wrote:This actually looks alot like what they are doing, other then the open world stuff. Those aren't bad ideas. I'm not sure what the "technical" limitations are they say is preventing them from doing the open world stuff. If they can't do open world I would still like to see the skirmishes against the bugs as something to do on your planet while you wait around, maybe especially something you can instantly drop out of when its time for a corp/district match. If technical limitations were to prevent this, then Defiance, RIFT, and so many others wouldn't be possible... And Defiance is Open World on PS3, PC, and Xbox. If every single terran planet suitable for dust was made completely open world, then it would be a hell of a lot bigger than any of those games you mentioned.
Only each District, broken up across a Planet.
|
Cat Merc
BetaMax. CRONOS.
517
|
Posted - 2013.04.20 11:15:00 -
[16] - Quote
That's what I wanted from the start. |
Grit Breather
BetaMax. CRONOS.
668
|
Posted - 2013.04.20 12:41:00 -
[17] - Quote
This sounds great and I'd love to see it. What I am afraid of is not currently having enough players for so many open world districts... |
Galrick M'kron
Sand Mercenary Corps Inc.
63
|
Posted - 2013.04.20 12:56:00 -
[18] - Quote
I hope Singularity doesn't explode if this is implemented. Maybe it could freeze districts with no players inside? |
slypie11
Planetary Response Organisation
165
|
Posted - 2013.04.20 13:14:00 -
[19] - Quote
Galrick M'kron wrote:I hope Singularity doesn't explode if this is implemented. Maybe it could freeze districts with no players inside? Districts with no players on them would drop put of existence. Love this idea. Player count would have to be bumped drastically, and for that we will probably have to wait for the ps4, but it will be well worth the waiting. |
The Black Jackal
The Southern Legion RISE of LEGION
409
|
Posted - 2013.04.20 14:15:00 -
[20] - Quote
slypie11 wrote:Galrick M'kron wrote:I hope Singularity doesn't explode if this is implemented. Maybe it could freeze districts with no players inside? Districts with no players on them would drop put of existence. Love this idea. Player count would have to be bumped drastically, and for that we will probably have to wait for the ps4, but it will be well worth the waiting.
We shouldn't have to. Defiance is doing it now with hundreds and thousands of players on the same Map. On PS3.
|
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Wojciak
Soldiers Of One Network Orion Empire
13
|
Posted - 2013.04.20 18:09:00 -
[21] - Quote
Keep in mind that Defiance is still buggy and that it is only one map. Having open would wold be great and I would like to see this but i do not think it will be able to happen for a while. |
RINON114
B.S.A.A.
97
|
Posted - 2013.04.21 01:29:00 -
[22] - Quote
The Black Jackal wrote:Arkena Wyrnspire wrote:The Black Jackal wrote:Daedric Lothar wrote:This actually looks alot like what they are doing, other then the open world stuff. Those aren't bad ideas. I'm not sure what the "technical" limitations are they say is preventing them from doing the open world stuff. If they can't do open world I would still like to see the skirmishes against the bugs as something to do on your planet while you wait around, maybe especially something you can instantly drop out of when its time for a corp/district match. If technical limitations were to prevent this, then Defiance, RIFT, and so many others wouldn't be possible... And Defiance is Open World on PS3, PC, and Xbox. If every single terran planet suitable for dust was made completely open world, then it would be a hell of a lot bigger than any of those games you mentioned. Only each District, broken up across a Planet. Each District would amount to a map 25 times bigger than what we have now. Then link to other Districts via Gates that essentially transport you off one grid, onto another. Similar in effect to what EVE Online does, but based on a FPS MMO Model. http://files1.guildlaunch.net/guild/library/283303/Simple_District_Map.pngAbove is a poor attempt at quickly whipping up a simple design overlay of what I am trying to say. It's done is MS Paint, and done very quickly and crudely, so forgive the child-like scribble. I'll be creating a much more impactful version at a later date. [Link Added in OPs.] Sounds like a plan to me, but EVE's systems are mostly empty space, they can do all kinds of computer sorcery to limit how hard wearing that is on the hardware (get it!?).
DUST, I imagine is a very different beast, you have to have ground to walk on, buildings to explore and I'm certain that these two things would make the game ridiculously huge. Unless you propose that we download every new map we come across? |
The Black Jackal
The Southern Legion RISE of LEGION
418
|
Posted - 2013.04.26 06:21:00 -
[23] - Quote
Bumping for an Open World!
Down with instanced battles! A little more EVE in our MMO FPS! |
The Black Jackal
The Southern Legion RISE of LEGION
418
|
Posted - 2013.04.26 06:27:00 -
[24] - Quote
RINON114 wrote:The Black Jackal wrote:Arkena Wyrnspire wrote:The Black Jackal wrote:Daedric Lothar wrote:This actually looks alot like what they are doing, other then the open world stuff. Those aren't bad ideas. I'm not sure what the "technical" limitations are they say is preventing them from doing the open world stuff. If they can't do open world I would still like to see the skirmishes against the bugs as something to do on your planet while you wait around, maybe especially something you can instantly drop out of when its time for a corp/district match. If technical limitations were to prevent this, then Defiance, RIFT, and so many others wouldn't be possible... And Defiance is Open World on PS3, PC, and Xbox. If every single terran planet suitable for dust was made completely open world, then it would be a hell of a lot bigger than any of those games you mentioned. Only each District, broken up across a Planet. Each District would amount to a map 25 times bigger than what we have now. Then link to other Districts via Gates that essentially transport you off one grid, onto another. Similar in effect to what EVE Online does, but based on a FPS MMO Model. http://files1.guildlaunch.net/guild/library/283303/Simple_District_Map.pngAbove is a poor attempt at quickly whipping up a simple design overlay of what I am trying to say. It's done is MS Paint, and done very quickly and crudely, so forgive the child-like scribble. I'll be creating a much more impactful version at a later date. [Link Added in OPs.] Sounds like a plan to me, but EVE's systems are mostly empty space, they can do all kinds of computer sorcery to limit how hard wearing that is on the hardware (get it!?). DUST, I imagine is a very different beast, you have to have ground to walk on, buildings to explore and I'm certain that these two things would make the game ridiculously huge. Unless you propose that we download every new map we come across?
There's computer sorcery you can do with FPS as well...
I'll try do this verbally, and if it isn't clear, I'll put some effort into illustrating it.
You can utilitse a single template District map (currently announced at 5 x 5 maps) but get multiple results.
For example.
Templates: One-Alpha
Keep Alignment, apply texture pack 1, and surface infrastructure 1
Rotate 90 degrees, apply texture pack 2, and surface infrastructure 1
Rotate a further 90 degrees, apply texture pack 3, surface infrastructure 2
Now....
Invert the Map, (hill become water or dips, and dips become hills etc. repeat the above.
So the amount of times you use a template depends not only on the template or (height map) on it's own. You revegetate, rotate, replace the SI, and you end up with completely different maps. |
The Black Jackal
The Southern Legion RISE of LEGION
421
|
Posted - 2013.04.27 13:27:00 -
[25] - Quote
I had someone PM me in game (DUST-side and EVE-side) about how would you initiate a conflict, such as a Planetary Conquest without an instanced 'declaration and an MCC'.
Though I'd believed I'd covered this in the topic, I'll reiterate what I believe are your options with the pros and cons under this OPEN WORLD system.
Option One - The Interplanetary Assault You have your War Barge (Controlled EVE-side, that houses 4 MCCs, 1200 Clones, and a Nano-Factory to create Vehicles from BPCs, thus.. if you have BPCs, you can call down as many vehicles as you like.
Your EVE Pilot puts the War Barge in position over District 7 - Planet V, Hrober and locks his 'deployment'. This unlocks an EVE-side interface that allows him to launch his loaded MCCs, with designated Clone Resources, to any District on that planet from orbit. They will sit there, however, until someone designated as being able to command those ships from your corporation / alliance comes and enters them.
Then your forces can utilise the resources of the MCCs and the War Barges to wage campaigns on the Districts.
Option Two - The Gate Attack You move your MCC through a Gate from a friendly, or neutral District (loaded with Clones and Resources to manufacture a limited number of Equipment Stes and Vehicles) to a Hostile District. Your soldiers can then use the 'Mobile TacNet' on the MCC to spawn there and wage their campaign.
Option Three - Low-level Insertion Cheapest of the three options presented here as examples, the Low-Level Insertion takes your force from one district to another. Until you deploy (or capture) one, you have no Clone Respawn Site and any vehicles, equipment you have, cannot be simply 'called in' since you're lacking Control Support.
These are just some of the options you can have. As well as mixing them up, buy perhaps deploying one MCC from your War Barge on a District weakened by your Guerilla Forces who used a low-level insertion to get in and wreak havoc.
Now under this system, being open world, it would be possible for multiple corporations, multiple MCCs, and multiple alliances to assault a District. However, to prevent the 'steamrolling' that would generally occur, the District Command Centres (Bases) will heavily favour the defenders.
Not only with the ability to 'place' them wherever you want on the District, along with the ability to shape the landscape either directly, or via destructible barriers, you can build a heavily defensive position that can be partially automated so that you are not immediately defencless if all your people are not online. Including a reinforcement timer for each 'layer' of defences.
Base Shields go down, wait minimum of 24 hours before you can assault and capture the Command Centre in the base. |
Aerion Spiritus
The Southern Legion RISE of LEGION
11
|
Posted - 2013.05.24 03:10:00 -
[26] - Quote
I reckon this kind of feature would draw tons of players as this would make this unique from planetside 2, cod, defiance and unique in the entire mmo genre. Eve is unique there aren't games like it. CCP just needs to do that with Dust. Make another game that is unique |
Draxus Prime
BurgezzE.T.F Orion Empire
595
|
Posted - 2013.05.24 03:20:00 -
[27] - Quote
Buster Friently wrote:I like these ideas.
Also, there are no real technical limitations. Check the map out in full sometime when you're in a game. The area that isn't redlined is already there in game when you drop. It's already loaded or streamed as part of the Unreal engine functionality.
Just removing the redline on the existing maps, that we're already playing on, would increase the area vastly and provide that open world feel.
this is very true along time ago in dust it spawned me miles away inthe redzone unlike other games this terrin was solid so this shows maps one day will be very big |
Draxus Prime
BurgezzE.T.F Orion Empire
595
|
Posted - 2013.05.24 03:25:00 -
[28] - Quote
next time u play a match call in a dropship or climb a mountin and look off into the distance for a feel of how big maps will be,everything u see u will eventually stand on |
Cinnamon267
The Southern Legion RISE of LEGION
66
|
Posted - 2013.05.24 07:37:00 -
[29] - Quote
Daedric Lothar wrote:This actually looks alot like what they are doing, other then the open world stuff. Those aren't bad ideas. I'm not sure what the "technical" limitations are they say is preventing them from doing the open world stuff. If they can't do open world I would still like to see the skirmishes against the bugs as something to do on your planet while you wait around, maybe especially something you can instantly drop out of when its time for a corp/district match.
Technical limitations aren't the issue. By the time anything like this comes to Dust it will be on a platform that isn't the PS3. You could do it on PS3, it would just be a heck of a lot easier on a newer platform with more memory.
Quote:Also, there are no real technical limitations. Check the map out in full sometime when you're in a game. The area that isn't redlined is already there in game when you drop. It's already loaded or streamed as part of the Unreal engine functionality.
Just removing the redline on the existing maps, that we're already playing on, would increase the area vastly and provide that open world feel.
You could put a bunch of small installations on there. It would be interesting to have installations on there that fire into orbit that you need to take out in PVE in order for an MCC to come in for planetary conquest. Or something. So many interesting ideas for PVE content in this game. |
The Black Jackal
The Southern Legion RISE of LEGION
466
|
Posted - 2013.06.03 10:39:00 -
[30] - Quote
Going to bump my own thread here. Since this stuff is gold in more people's opinions than my own, and I've been asked to bump it by multiple parties!
Open World! |
|
Brasidas Kriegen
The Southern Legion RISE of LEGION
5
|
Posted - 2013.06.04 20:23:00 -
[31] - Quote
I play a lot of Planetside 2 and I feel like it and Dust could learn a lot of things from each other. Dust shouldn't be competing to have the massive scale game of Planetside (or everyone would fight on one planet/have a lot of empty planets) but some step closer to an open world would be great. I just dumped a massive post (or two) on another of The Black Jackal's Controversial Idea threads, so I won't do it again...but basically that and +1. |
Terry Webber
Turalyon Plus
91
|
Posted - 2013.06.04 22:46:00 -
[32] - Quote
The Black Jackal wrote:I had someone PM me in game (DUST-side and EVE-side) about how would you initiate a conflict, such as a Planetary Conquest without an instanced 'declaration and an MCC'.
Though I'd believed I'd covered this in the topic, I'll reiterate what I believe are your options with the pros and cons under this OPEN WORLD system.
Option One - The Interplanetary Assault You have your War Barge (Controlled EVE-side, that houses 4 MCCs, 1200 Clones, and a Nano-Factory to create Vehicles from BPCs, thus.. if you have BPCs, you can call down as many vehicles as you like.
Your EVE Pilot puts the War Barge in position over District 7 - Planet V, Hrober and locks his 'deployment'. This unlocks an EVE-side interface that allows him to launch his loaded MCCs, with designated Clone Resources, to any District on that planet from orbit. They will sit there, however, until someone designated as being able to command those ships from your corporation / alliance comes and enters them.
Then your forces can utilise the resources of the MCCs and the War Barges to wage campaigns on the Districts.
Option Two - The Gate Attack You move your MCC through a Gate from a friendly, or neutral District (loaded with Clones and Resources to manufacture a limited number of Equipment Stes and Vehicles) to a Hostile District. Your soldiers can then use the 'Mobile TacNet' on the MCC to spawn there and wage their campaign.
Option Three - Low-level Insertion Cheapest of the three options presented here as examples, the Low-Level Insertion takes your force from one district to another. Until you deploy (or capture) one, you have no Clone Respawn Site and any vehicles, equipment you have, cannot be simply 'called in' since you're lacking Control Support.
These are just some of the options you can have. As well as mixing them up, buy perhaps deploying one MCC from your War Barge on a District weakened by your Guerilla Forces who used a low-level insertion to get in and wreak havoc.
Now under this system, being open world, it would be possible for multiple corporations, multiple MCCs, and multiple alliances to assault a District. However, to prevent the 'steamrolling' that would generally occur, the District Command Centres (Bases) will heavily favour the defenders.
Not only with the ability to 'place' them wherever you want on the District, along with the ability to shape the landscape either directly, or via destructible barriers, you can build a heavily defensive position that can be partially automated so that you are not immediately defencless if all your people are not online. Including a reinforcement timer for each 'layer' of defences.
Base Shields go down, wait minimum of 24 hours before you can assault and capture the Command Centre in the base.
|
TonYtigr
Les Rebelles A Qc
29
|
Posted - 2013.06.05 00:27:00 -
[33] - Quote
The Black Jackal wrote:Going to bump my own thread here. Since this stuff is gold in more people's opinions than my own, and I've been asked to bump it by multiple parties!
Open World!
To me, this idea of open world is amazing! No matter the technical limitations or not, I think there is a lot of ideas in the OP that could be achieved on the PS3. I guess CCP has something similar to this on the roadmap, it's a question of time I guess (and patience on our side )
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Scheneighnay McBob
Bojo's School of the Trades
1628
|
Posted - 2013.06.16 18:25:00 -
[34] - Quote
Another great idea |
The Black Jackal
The Southern Legion RISE of LEGION
519
|
Posted - 2013.06.16 23:15:00 -
[35] - Quote
Terry Webber wrote:The Black Jackal wrote:I had someone PM me in game (DUST-side and EVE-side) about how would you initiate a conflict, such as a Planetary Conquest without an instanced 'declaration and an MCC'.
Though I'd believed I'd covered this in the topic, I'll reiterate what I believe are your options with the pros and cons under this OPEN WORLD system.
Option One - The Interplanetary Assault You have your War Barge (Controlled EVE-side, that houses 4 MCCs, 1200 Clones, and a Nano-Factory to create Vehicles from BPCs, thus.. if you have BPCs, you can call down as many vehicles as you like.
Your EVE Pilot puts the War Barge in position over District 7 - Planet V, Hrober and locks his 'deployment'. This unlocks an EVE-side interface that allows him to launch his loaded MCCs, with designated Clone Resources, to any District on that planet from orbit. They will sit there, however, until someone designated as being able to command those ships from your corporation / alliance comes and enters them.
Then your forces can utilise the resources of the MCCs and the War Barges to wage campaigns on the Districts.
Option Two - The Gate Attack You move your MCC through a Gate from a friendly, or neutral District (loaded with Clones and Resources to manufacture a limited number of Equipment Stes and Vehicles) to a Hostile District. Your soldiers can then use the 'Mobile TacNet' on the MCC to spawn there and wage their campaign.
Option Three - Low-level Insertion Cheapest of the three options presented here as examples, the Low-Level Insertion takes your force from one district to another. Until you deploy (or capture) one, you have no Clone Respawn Site and any vehicles, equipment you have, cannot be simply 'called in' since you're lacking Control Support.
These are just some of the options you can have. As well as mixing them up, buy perhaps deploying one MCC from your War Barge on a District weakened by your Guerilla Forces who used a low-level insertion to get in and wreak havoc.
Now under this system, being open world, it would be possible for multiple corporations, multiple MCCs, and multiple alliances to assault a District. However, to prevent the 'steamrolling' that would generally occur, the District Command Centres (Bases) will heavily favour the defenders.
Not only with the ability to 'place' them wherever you want on the District, along with the ability to shape the landscape either directly, or via destructible barriers, you can build a heavily defensive position that can be partially automated so that you are not immediately defencless if all your people are not online. Including a reinforcement timer for each 'layer' of defences.
Base Shields go down, wait minimum of 24 hours before you can assault and capture the Command Centre in the base. I had an idea that is a remix of your second option. In order to travel to an enemy's planet through a gate, you would need to get there by Warbarge, conquer a district, and install one. What do you think?
It has merit, but it's main limiting factor is the Warbarge.
If something akin to this model is implemented, the Warbarge could be EVE Player Controlled. Thus something you'd wish to be 'optional' and not something required so DUST-only corps don't become unplayable, and reliant on EVE Players.
Thus, having the Warbarge as a 'possible' method of bypassing several jumps in force is viable, as it doesn't rely on EVE Player Support, but instead, offers a 'deeper' experience and a short cut for those who integrate that bit further.
With a specific 'contract' system, even DUST-only Corps could use EVE Pilots who aren't in their corp to 'haul' their forces to a specific district at a specified time. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
193
|
Posted - 2013.06.17 03:17:00 -
[36] - Quote
The Black Jackal wrote:What does Open World Solve?
This is the question many will ask. What does making this game Open World actually solve?
It solves the dilemma of disadvantageous ground or starting points. You've built your base where you want it, your opponent can attack from where they choose. Ground, terrain, and your knowledge of the district become a tactical weapon.
It also solves the problem of redline sniping and tank sniping. The Gates can be camped, much like in EVE, but a no-fire zone (or protected turret area) around the gate can prevent constant camping (until null sec planets) as well as stealth and subtlety. But there's no 'redline' per se to snipe from on any battle.
It fixes cover and terrain. You have much more to use as cover to eliminate that pesky sniper. Or get in close to those tanks. You can minefield 'easily' traversed areas to make them a little less 'easy' to traverse. The name of the game become tactical. And tactics are what we should be aiming for. This is a great upcoming game, based in one of the largest Sandbox games in the world.
Some of that should be in DUST, as it already exists in games less developed background wise.
DUST should be open world, as EVE is open world.
Persistent Destruction!
If you blow a hole in the ground, that hole should stay there... is the basic principal, until you come along and fill it.
This may be limited by technology to an extent, but one this ANY persistent world game lacks at the moment is true, long-term destruction as a consequence.
Anything that is destructible, is replaced next time round. (Except player Assets). Building still stand after being hit from orbit, and mountains subjected to barrages of Rail gun Slugs and Missile Bombardments are left unmarked. Persistent Destruction is key to immersion.
And if anyone has read most of my posts, immersion is what I aim to get with almost every one of my ideas, and the ideas I support.
If you build a mine, harvest resources from a forming network of underground tunnels, then blow that mine up into a massive crater, those tunnels will still be there, as will the crater, filled with mining equipment debris, and whatever else was used there.
If you drop an orbital on an unshielded building (Shields being a Base-level Infrastructure to protect your own base of operations from orbital strike.) That building shouldn't be standing afterwards.
The more collateral damage that is inflicted, the more it will cost to repair it. So while bringing down a cliff to block a road is a great tactical move, the cost to clear the road for use afterwards could be tremendous.
Possible Random Encounters / Effects - Sansha Raid The Sansha are coming to steal away the populace on the planet, and cyborg soldiers / harvesters / gatherers are attacking a random settlement. The objective is to eliminate the Sansha 'control' ship or eliminate the enemy before they make off with their hostages. > Success = ISK, SP, Salvage / Loot > Failure = The District Loses some of it's potency (1-5% dependant on size of raid).
- Rogue Drone Infestation Rogue Drones have adapted to begin creating hives on planets now, and these technological terrors are burrowing into the ground, collecting resources, and expanding themselves outwards. A never-ending plague that falls from the stars. Your objective is to eliminate every single Rogue Drone, or their Queen / Overseer in the hive. > Success = ISK, SP Salvage / Loot > Failure = Progressive expansion and loss of income. As the Hive grows, it draws more resources, kills more populace, and stops machinery working. Each day it's left unchecked, the District gains a proportionate loss of income. 1%, 2%, 4%... constantly growing, so that in left unchecked, it can swallow up the entire District's income and remain so until the Rogue Drone Infestation is purged.
These could occur randomly, or in conjunction with EVE Online Events. Such as Sansha Incursions making each District in Affected Systems gain a Sansha Raid. Rogue Drone Infestations could be devastating, so could happen frequently, spread across many planets and Districts.
I may not like that damn missile tanks of your but I cannot deny that if you were creative lead designer of Dust I would want to play your game.
This is what Dust needs to become at some point, not 5 years from now, maybe 1 or 2 but it need this immersion you are talking about. Open world maps where corps can we constantly working and networking with one another, where each district is like a player world and you are the Red Spirit Invaders coming to sabotage, kill, and other wise steal this land and it resources away, let stealthy player infiltrate, damage, and wreak mayhem upon my zones.
Let corp leaders terra form their districts, let them create autonomous mine complexes, let them forge gates to travel to ther districts, let random Drone and Incursion events randomly be generated, let these successes and failures have meaningful consequences, let your game modes be built into the district.
This is what Dust needs to be. |
Brutus Va'Khan
Tronhadar Free Guard Minmatar Republic
27
|
Posted - 2013.06.17 03:35:00 -
[37] - Quote
I like the theatrics. Tell me, have you ever been in show business, Jackal? |
Solaire Randash
One-Armed Bandits
35
|
Posted - 2013.06.17 04:24:00 -
[38] - Quote
Always loved the idea of Dust Districts being Open World. You have my +1 |
IrishWebster
Algintal Core Gallente Federation
16
|
Posted - 2013.06.17 05:33:00 -
[39] - Quote
**** you, dude. Mind=blown.
+1. SERIOUS +1. |
Void Echo
Internal Error. Negative-Feedback
187
|
Posted - 2013.06.17 07:00:00 -
[40] - Quote
Free Roam Mode:
The ability to be dropped into ANY environment thats used in battles and be able to explore it with anything and make battle plans and strategies. |
|
J-Lewis
Edimmu Warfighters Gallente Federation
150
|
Posted - 2013.06.17 07:31:00 -
[41] - Quote
I like it. |
The Black Jackal
The Southern Legion RISE of LEGION
529
|
Posted - 2013.06.17 10:13:00 -
[42] - Quote
True Adamance wrote:The Black Jackal wrote:What does Open World Solve?
This is the question many will ask. What does making this game Open World actually solve?
It solves the dilemma of disadvantageous ground or starting points. You've built your base where you want it, your opponent can attack from where they choose. Ground, terrain, and your knowledge of the district become a tactical weapon.
It also solves the problem of redline sniping and tank sniping. The Gates can be camped, much like in EVE, but a no-fire zone (or protected turret area) around the gate can prevent constant camping (until null sec planets) as well as stealth and subtlety. But there's no 'redline' per se to snipe from on any battle.
It fixes cover and terrain. You have much more to use as cover to eliminate that pesky sniper. Or get in close to those tanks. You can minefield 'easily' traversed areas to make them a little less 'easy' to traverse. The name of the game become tactical. And tactics are what we should be aiming for. This is a great upcoming game, based in one of the largest Sandbox games in the world.
Some of that should be in DUST, as it already exists in games less developed background wise.
DUST should be open world, as EVE is open world.
Persistent Destruction!
If you blow a hole in the ground, that hole should stay there... is the basic principal, until you come along and fill it.
This may be limited by technology to an extent, but one this ANY persistent world game lacks at the moment is true, long-term destruction as a consequence.
Anything that is destructible, is replaced next time round. (Except player Assets). Building still stand after being hit from orbit, and mountains subjected to barrages of Rail gun Slugs and Missile Bombardments are left unmarked. Persistent Destruction is key to immersion.
And if anyone has read most of my posts, immersion is what I aim to get with almost every one of my ideas, and the ideas I support.
If you build a mine, harvest resources from a forming network of underground tunnels, then blow that mine up into a massive crater, those tunnels will still be there, as will the crater, filled with mining equipment debris, and whatever else was used there.
If you drop an orbital on an unshielded building (Shields being a Base-level Infrastructure to protect your own base of operations from orbital strike.) That building shouldn't be standing afterwards.
The more collateral damage that is inflicted, the more it will cost to repair it. So while bringing down a cliff to block a road is a great tactical move, the cost to clear the road for use afterwards could be tremendous.
Possible Random Encounters / Effects - Sansha Raid The Sansha are coming to steal away the populace on the planet, and cyborg soldiers / harvesters / gatherers are attacking a random settlement. The objective is to eliminate the Sansha 'control' ship or eliminate the enemy before they make off with their hostages. > Success = ISK, SP, Salvage / Loot > Failure = The District Loses some of it's potency (1-5% dependant on size of raid).
- Rogue Drone Infestation Rogue Drones have adapted to begin creating hives on planets now, and these technological terrors are burrowing into the ground, collecting resources, and expanding themselves outwards. A never-ending plague that falls from the stars. Your objective is to eliminate every single Rogue Drone, or their Queen / Overseer in the hive. > Success = ISK, SP Salvage / Loot > Failure = Progressive expansion and loss of income. As the Hive grows, it draws more resources, kills more populace, and stops machinery working. Each day it's left unchecked, the District gains a proportionate loss of income. 1%, 2%, 4%... constantly growing, so that in left unchecked, it can swallow up the entire District's income and remain so until the Rogue Drone Infestation is purged.
These could occur randomly, or in conjunction with EVE Online Events. Such as Sansha Incursions making each District in Affected Systems gain a Sansha Raid. Rogue Drone Infestations could be devastating, so could happen frequently, spread across many planets and Districts. I may not like that damn missile tanks of your but I cannot deny that if you were creative lead designer of Dust I would want to play your game. This is what Dust needs to become at some point, not 5 years from now, maybe 1 or 2 but it need this immersion you are talking about. Open world maps where corps can we constantly working and networking with one another, where each district is like a player world and you are the Red Spirit Invaders coming to sabotage, kill, and other wise steal this land and it resources away, let stealthy player infiltrate, damage, and wreak mayhem upon my zones. Let corp leaders terra form their districts, let them create autonomous mine complexes, let them forge gates to travel to ther districts, let random Drone and Incursion events randomly be generated, let these successes and failures have meaningful consequences, let your game modes be built into the district. This is what Dust needs to be.
I'll take that compliment.
Thankyou.
|
The Black Jackal
The Southern Legion RISE of LEGION
529
|
Posted - 2013.06.17 10:18:00 -
[43] - Quote
Brutus Va'Khan wrote:I like the theatrics. Tell me, have you ever been in show business, Jackal?
No, never been in show business... but I read a lot of novels, SCI-FI and Fantasy mainly. A lot of theatrics in those.
When I'm not thinking up things I'd put into this game, or another game anyway.
Actually studying to become a Games Developer at Uni.. So we laungh at the performaing arts people... and they laugh at us. Happy Uni all round. |
The Black Jackal
The Southern Legion RISE of LEGION
529
|
Posted - 2013.06.17 10:27:00 -
[44] - Quote
Adding to this idea, just as I have thought about it.
I wrestled with the ideas of HOW to put Industry into this game.
Here's my take on it at a PC level (will have to involve something different or more manual at the non-PC level)
Industry in DUST 514 - OPEN WORLD
Breaking up the districts into separate controllable installations, (over 50% of which have to be controlled to gain 'control' over said District), gives us an opportunity for Corporations to hold facilities like Mines, Production Facilities, Weapons Factories, and more. Each is a logistical line that requires movement of raw materials to a refinery, then onto whichever plant requires the materials.
See Planetary Interaction in EVE.
This is an automated process that yields set amounts of goods. But how does this factor into warfare? The short answer is this.
Supply Chain Disruption.
Each 'load' of goods transported from one facility to another is a convoy. Truck, monorail, aircraft etc. Each is NPC controlled and flies it's route automatically every time it's required. It has some intelligence, but is practically defenceless. Now imagine, you sneak in, and start blowing up these convoys. Shooting down supply aircraft, and starving your enemy of resources needed to keep his army equipped.
Or conversely, blowing up their Armory / Vehicle Hangars, eliminating the threat of said weapons before they're even put into the field. |
Terry Webber
Turalyon Plus
120
|
Posted - 2013.06.17 14:12:00 -
[45] - Quote
The Black Jackal wrote:Adding to this idea, just as I have thought about it.
I wrestled with the ideas of HOW to put Industry into this game.
Here's my take on it at a PC level (will have to involve something different or more manual at the non-PC level)
Industry in DUST 514 - OPEN WORLD
Breaking up the districts into separate controllable installations, (over 50% of which have to be controlled to gain 'control' over said District), gives us an opportunity for Corporations to hold facilities like Mines, Production Facilities, Weapons Factories, and more. Each is a logistical line that requires movement of raw materials to a refinery, then onto whichever plant requires the materials.
See Planetary Interaction in EVE.
This is an automated process that yields set amounts of goods. But how does this factor into warfare? The short answer is this.
Supply Chain Disruption.
Each 'load' of goods transported from one facility to another is a convoy. Truck, monorail, aircraft etc. Each is NPC controlled and flies it's route automatically every time it's required. It has some intelligence, but is practically defenseless. Now imagine, you sneak in, and start blowing up these convoys. Shooting down supply aircraft, and starving your enemy of resources needed to keep his army equipped.
Or conversely, blowing up their Armory / Vehicle Hangars, eliminating the threat of said weapons before they're even put into the field. You could steal vehicles and weapons too. I made a thread about that here |
The Black Jackal
The Southern Legion RISE of LEGION
538
|
Posted - 2013.06.18 11:10:00 -
[46] - Quote
You could!
Possibilities multiply with Open World... with closed world 'instance' style... gameplay becomes dull, lifeless...
I think everyone knows how much I want DUST to succeed, and my belief is that only through Open World can DUST really become the MMOFPS that most of us envision.
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
205
|
Posted - 2013.06.18 11:16:00 -
[47] - Quote
The Black Jackal wrote:You could!
Possibilities multiply with Open World... with closed world 'instance' style... gameplay becomes dull, lifeless...
I think everyone knows how much I want DUST to succeed, and my belief is that only through Open World can DUST really become the MMOFPS that most of us envision.
Yeah you mentioned taking 50% of structures to cap a district.
One idea I have had for a while is something called a Stability Metre which represents the defenders control over their territory, attacks, losses, sabotage would destabilise the region meaning enemies could move in and capture it while, districts not under attack, or with heavy clone counts in them would become more stable and thus harder to take.....so therefore thinking about clone placement, expanding clone number when taking more districts, and working on ensuring that such sabotage and losses don't occur becomes much more strategic. |
iceyburnz
Crux Special Tasks Group Gallente Federation
759
|
Posted - 2013.06.18 11:20:00 -
[48] - Quote
Open world is definately the future.
regardless of how its implimented.
In truth I just say the words "open world" and instantly agreed with you.
|
The Black Jackal
The Southern Legion RISE of LEGION
540
|
Posted - 2013.06.18 12:37:00 -
[49] - Quote
iceyburnz wrote:Open world is definately the future.
regardless of how its implimented.
In truth I just say the words "open world" and instantly agreed with you.
The only reason I suggest the way this is implemented, is that it's not hugely memory intensive on the map side... unloading non-used maps, and reloading new maps, keeps the in-use memory lower. |
IrishWebster
Algintal Core Gallente Federation
18
|
Posted - 2013.06.18 16:55:00 -
[50] - Quote
Maybe we could get together with someone who has lots if programming experience and hash out a viable model for how would work? Do some of the relatively mundane planning FOR CCP, since... well, let's face it. They're slow. |
|
Revelations 514
Red Star. EoN.
68
|
Posted - 2013.06.18 18:39:00 -
[51] - Quote
I like this very much. That is all. |
The Black Jackal
The Southern Legion RISE of LEGION
546
|
Posted - 2013.06.20 00:10:00 -
[52] - Quote
IrishWebster wrote:Maybe we could get together with someone who has lots if programming experience and hash out a viable model for how would work? Do some of the relatively mundane planning FOR CCP, since... well, let's face it. They're slow.
I fi had 'lots' of programming experience, (I've got a little) I'd be in for it, but my experience is limited still... and I still don't have that piece of paper (All-Powerful Piece of PAPER!) That tells people I can do what I can do, and proves when I say I can do what I can do, that I can do it. |
PlanetSide2Bomber
Edimmu Warfighters Gallente Federation
1
|
Posted - 2013.06.20 03:18:00 -
[53] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
The Black Jackal
The Southern Legion RISE of LEGION
548
|
Posted - 2013.06.20 03:42:00 -
[54] - Quote
Removed due to PlanetSdie 2 Bomber not being in thread anymore |
The Black Jackal
The Southern Legion RISE of LEGION
548
|
Posted - 2013.06.20 04:08:00 -
[55] - Quote
True Adamance wrote:The Black Jackal wrote:You could!
Possibilities multiply with Open World... with closed world 'instance' style... gameplay becomes dull, lifeless...
I think everyone knows how much I want DUST to succeed, and my belief is that only through Open World can DUST really become the MMOFPS that most of us envision.
Yeah you mentioned taking 50% of structures to cap a district. One idea I have had for a while is something called a Stability Metre which represents the defenders control over their territory, attacks, losses, sabotage would destabilise the region meaning enemies could move in and capture it while, districts not under attack, or with heavy clone counts in them would become more stable and thus harder to take.....so therefore thinking about clone placement, expanding clone number when taking more districts, and working on ensuring that such sabotage and losses don't occur becomes much more strategic.
I've been having a similar idea on District Conquest.
Combining EVE style and DUST style in some essence.
Here goes:
Conquering Districts - A Progressive Method in Open World.
This idea is centralised on an accelerated take-over, giving weight to the defender in the beginning at least.
Each District is broken up into multiple 'areas', each of these has an objective to attain to 'control' it. This method would incorporate 'Alliances' as well as Corporations into the Planetary Conquest ideal.
You enter the District via the Gateways with your forces (whatever their composition) and deploy something similar to the Sovereignty Blockade Unit in EVE Online at 50% or more of the gateways to override the Gate and allow capture of Facilities. This would happen instantly, no delay. But take some 15 minutes to 'deploy' the device.
Now you move onto the objectives... tiered objectives (ala Skirmish 1.0) that progressively work you towards each 'area's' control point. (ie Mining Facility Control Point, or Weapons Factory Control point). This battle could take minutes (if unopposed) or hours, if the clones hold out and the action is opposed.
Once a facility is taken... the District enters a 'Lock-Down' mode and remains so for up to 24 hours (timer set by defender) during this time, you can still fight on the district, and the invading force has control of that facility, but otherwise, no more captures are possible.
In order to remove the invaders, during the next 'window' after the timer, the defenders need to take back the captured facility and the Blockade Units become vulnerable to being Destroyed at their leisure. If they fail, and the attackers take another facility or 'area' the Defenders need to in the next day, attack and regain 1 facility each day. (Pretty much equal to an area a day style of combat, that you can bring allies to the field in, and even continue fighting on, so long as your clone reserves hold out. |
The Black Jackal
The Southern Legion RISE of LEGION
573
|
Posted - 2013.06.25 10:34:00 -
[56] - Quote
Open World... the way to go. Let's keep the campaign trail rolling hot! |
The Black Jackal
The Southern Legion RISE of LEGION
600
|
Posted - 2013.07.01 00:04:00 -
[57] - Quote
Let's get Open World moving fellas.
It's the future of DUST. |
Wombat in combat
Internal Error. Negative-Feedback
54
|
Posted - 2013.07.01 00:20:00 -
[58] - Quote
You're right. Dust needs more Eve. Eve survives without Dust. Dust without Eve is just another shooter that stands no chance against the titles from the big studios. |
The Black Jackal
The Southern Legion RISE of LEGION
605
|
Posted - 2013.07.03 12:42:00 -
[59] - Quote
Open sesame!
Now lets open this world up and crack open a bottle of Luminaire Wine while we're at it! |
The Black Jackal
The Southern Legion rise of legion
621
|
Posted - 2013.07.16 22:49:00 -
[60] - Quote
District Hubs.
A brilliant new idea in the EVE-esq style that I've been discussing with a lot of DUST-players in game.
DISTRICT HUB
District Hubs are like the Outposts of rural Districts, or Colonies of developed districts. They provide a 'sheltered' environment (depending on the owner's preference) with vendors, market, auction house, transit vehicles (via district-district monorails if the owner so wishes it.)
Basically the hub is a 'semi-safe' place built to supply Agents (for PvE Missions), Point of Sale for Manufactured Goods (DUST 514 Industry), and a Place that EVE Pilots can come down to and mingle, in much the same way we should be able to go up to stations and mingle.
The 'Owners' are District-holding Entities, that can build a Surface Infrastructure called a 'HUB' that allows a Base or Colony to be built on that District. You have an array of buildings that can be added, including a networking building or two.
Transit Hub - Monorail that connects two District Hubs together. Allowing Mercs and EVE Pilots to transit between them without using their own vehicles. It takes a little time, but is generally faster than anything short of a Fighter.
Added to Top post. |
|
Draco Cerberus
Hellstorm Inc League of Infamy
200
|
Posted - 2013.07.17 00:17:00 -
[61] - Quote
Well written OP, sounds like many of the ideas I've been saying since closed beta, keep on with the good work. I'm kind of disappointed it wasn't controversial at all like you suggested it would be. |
The Black Jackal
The Southern Legion RISE of LEGION
630
|
Posted - 2013.07.17 03:36:00 -
[62] - Quote
Draco Cerberus wrote:Well written OP, sounds like many of the ideas I've been saying since closed beta, keep on with the good work. I'm kind of disappointed it wasn't controversial at all like you suggested it would be.
Well, the original idea was controversial at the time.
But it was more an eye grabber. I've been stating my positions on Open World, PvE, and Movement Options since Closed beta also... since Replication Build in fact.
Though I was Jaxx Blake then (Play on my EVE Character's name Hunter Blake). I wasn't outspoken about them either, which shames me, but now I'm here, and have been pushing these viewpoints since I adopted this name. And wil continue to push that these issues get higher priority in the grand scheme of DUST 514's development. |
Draco Cerberus
Hellstorm Inc League of Infamy
203
|
Posted - 2013.07.20 14:17:00 -
[63] - Quote
Bumping because this is something worth doing CCP. Drones please. Take a walk on your district or go for a drive in your LAV. You say we don't care how much isk is destroyed but we actually do, we just get bored looking at our MQ so we go blow some stuff up. This would be another really excellent way to do it. |
The Black Jackal
The Southern Legion
636
|
Posted - 2013.07.24 00:54:00 -
[64] - Quote
BUMP |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
721
|
Posted - 2013.07.24 01:21:00 -
[65] - Quote
IMHO, Dust should either be given a full reboot and relaunched as this or this should be done before 2.0 (3.0 at the very latest). |
The Black Jackal
The Southern Legion
649
|
Posted - 2013.07.31 04:47:00 -
[66] - Quote
Bump for Open World!
Back after my own Christmas in July (5 Birthday's in 2 weeks) and once again pushing for Open World and PvE. |
The Black Jackal
The Southern Legion
657
|
Posted - 2013.08.01 01:04:00 -
[67] - Quote
Bump.
The peoples demands are clear. Many more PvE and Open World threads opening up. Let's keep them rolling! |
Draco Cerberus
Hellstorm Inc League of Infamy
223
|
Posted - 2013.08.01 02:02:00 -
[68] - Quote
Yeah baby! Open World for more everything! Bumping once again because it's important. |
The Black Jackal
The Southern Legion
751
|
Posted - 2013.08.24 13:36:00 -
[69] - Quote
Open world is the only way to go. Let's tell CCP exactly what we want! |
mini rehak
The Southern Legion
68
|
Posted - 2013.08.24 16:14:00 -
[70] - Quote
Yeah this NEEDS to happen soon. I'm surprised there isn't a blue tag on this yet, it's been here a while. CCP get your ass in gear and make this happen |
|
Synbot
Expert Intervention Caldari State
45
|
Posted - 2013.08.24 17:06:00 -
[71] - Quote
This definitely the way to go. If this game was open world, it'd just be amazing hands down. Who cares about overpowered guns and 1 million ISK tanks getting blown up from a 1k isk AV weapon. I want this, it'll overshadow everything else.
I want a story like this to happen. It's an inspirational topic I posted, based on an open world game DUST could be. I hope you take the time to read it, and enjoy. |
The Black Jackal
The Southern Legion
757
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Posted - 2013.08.25 11:17:00 -
[72] - Quote
mini rehak wrote:Yeah this NEEDS to happen soon. I'm surprised there isn't a blue tag on this yet, it's been here a while. CCP get your ass in gear and make this happen
Probably don't want to blue tag something like this yet.
With current mechanics, it's not possible to completely convert this from being a lobby shooter. Which is sad in it's own way.
What I see, however, is potential beyond.
When a Forge Gun can't cover an entire map from a single point because... hey the map is just THAT big, yes it will still be a threat, but not nearly as big as it is now.
Bigger maps = Artillery.
Open world with 'Gates' = Blockades and defences before they get to your facilities.
No 'PC Match Queue exploits' Just an old fashioned (but new in FPS gaming) blockade... prevent the enemy from gaining a foothold on your turf.
MCCs become extremely valuable assets, as do Warbarges. ISK will be sunk into these, SP will be sunk into the ability to USE these. I know personally the idea of being an MCC Pilot in DUST, and a Warbarge Pilot in EVE is enormously attractive. |
The Black Jackal
The Southern Legion The Umbra Combine
821
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Posted - 2013.09.03 00:44:00 -
[73] - Quote
Lets keep this train rolling. Immersion is what we wanted from this game! Not a lobby shooter!
http://www.youtube.com/watch?v=vCIPDUh7NmM <---- Where is this? - 1:21 Far more Open Overview Map (No Redline) - 1:25 PLAYER Deployed Installation with Sensor Boosters, etc. All deployed by the COmmander - COMMANDER IN CONTROL OF MCC! - 2:02 Look at THAT sweet LAV... So much better than what we have now, and the Blaster on the Back looks like a Blaster.... - 2:30 URBAN COMBAT ENVIRONMENT! - 2:35 Switches from Assault Rifle (which has an Underbarrel Grenade Launcher) to Rocket Launcher (without clone death) - 2:50 INTERIOR COMBAT ENVIRONMENT! - MULTISTAGE INVASION (Down Mainframe to take down shields, so MCC can move in) - 3:55 Demonstration of Assault Rifle's Underbarrel Grenade Launcher - 5:37 RDV drops in a FIGHTER
http://www.youtube.com/watch?v=BvZawAaliSA <---- Or this? - 3:50 Actual 3D image hovering above the War Table... of 2 MCCs in battle. - At 3:54 Atli says, "This is NO GIMMICK this is the real thing!"
Watch the gameplay trailers, and see what else we have lost.
A lot of us signed up to this game because of THIS gameplay, this immersion!
This is what my PvE and Open world threads are about, this is what we want to see in this game.
There have been improvements in gameplay and graphics since this time, of course... but the core of the game, THIS CURRENT DUST 514 looks like a paltry shadow compared to what you guys showed us in GAMEPLAY DEMO.
So I ask, and so do many others... WTF happened? You had this game that looks unpolished, but set to succeed, and you turned it into.... what we have now?
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