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Eris Ernaga
GamersForChrist
119
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Posted - 2013.04.13 06:50:00 -
[1] - Quote
I know they don't want us to make a list of feedback but I don't want to post 20 different threads if they don't like that I am going to do it lock my thread. I always have fresh ideas coming to me while in game so here is a few that hopefully you will like too. This thread isn't for changing the numbers on modules and weapons.
War points
* We get no war points for hacking vehicles they are more worth it to blow up * We get no war points for stopping the hack of a null cannon even though it takes longer to cancel enemy's hack * We get no war points for destroying equipment like nanohive or drop uplinks +5 to +10 for it * We get no triage war points while shield transportation or remote repair systems are on an allied tank * We don't get guardian when repairing another tank with shield transportation or remote repair systems and they kill someone
RDVs
* Glitch under ground sometimes and are insta pop if ran into by another vehicle have had 3 land on me and instantly kill me one flipped over 50 meters and hit me in my tank instantly killing me * They some times drive like they are drunk and need to be looked into * Ability to send back vehicles by RDV very useful for switching vehicles or only using them for a part of the game * Can reach zero shield and armor but wont explode until they hit the ground weird mechanic and need to be changed
Shield transportation/Remote repair
* Needs buff to its range if a allied tank is even slightly faster you wont be able to keep up with him and continually repair him * After allied tank is out of range the repair module stops applying shield or armor however it does not shut down the module either cancel the module or keep the module running but re apply the shield or armor rep when tanks are back in range
Dropships
* Do not explode until they hit the ground even when at 0 shield and armor * Should fall to the ground once armor burns starts but still explode automatically at 0 shield and armor * Flying is to shaky makes it hard to fly straight to one point to the other or land perfectly on top a roof at first a pilot will probably run into a wall more of a joy ride then a deployment vehicle * Need to change the damage taken from collisions it's just to high no matter what anyone says scraping a wall shouldn't down my shield and armor to 0
Vehicles
* Vehicles have no weight this can be seen when a vehicle flys off a edge at low speed and goes flying in to the air in real life vehicles when going over a ramp fly into the air then smash back down to the ground its called gravity CCP * When hitting a building with a tank tank can actually flip almost completely over or starts glitching tank would either run through object or stop against object but not flip over or glitch out * Fix collision damage it needs to be downed to the amount armor/ armor tanks take * LAVS seem to swerve a lot as if they are on ice I think it's because they have no real weight to them please fix CCP
Glitches
* I will just put glitches in it's own category and keep it simple there is a lot of them they need to be fixed
Terrain
* Terrain is so unsmooth which is realistic in a way because we are fighting on far off planets but colonized spaces should be a bit smoother from building also when interacting with these terrains we should be able to get over them easily * Getting stuck between rocks and not being able to move can sometimes make us fall to our death and die needs to be fixed * Bases should be flat and more open needs to be more paved roads and less rocks around bases and structures
Voice Chat
Should be on by default it's better if everyone can hear you to follow orders and hear warnings
Squads
Players should be put into squads automatically to many people are unwilling to squad and it really kills orbital strikes
Weapons
* No attachments guns come with or without scope should be able to put on or off and ability to buy scopes this could change snipers into close range guns * Different kinds of scopes for every gun |
Eris Ernaga
GamersForChrist
119
|
Posted - 2013.04.13 06:50:00 -
[2] - Quote
reserved |
Eris Ernaga
GamersForChrist
121
|
Posted - 2013.04.13 22:14:00 -
[3] - Quote
Waffen Panzer Kommandant wrote:Another idea is when you rename your vehicles. To show the name. For example Waffen Panzer Kommandant (80jg blaster - Dragon - soma) Captain Ordo
Thats a good idea ha! |
Eris Ernaga
GamersForChrist
125
|
Posted - 2013.04.14 01:56:00 -
[4] - Quote
Llan Heindell wrote:Matakage wrote:Quote:Weapons
* No attachments guns come with or without scope should be able to put on or off and ability to buy scopes this could change snipers into close range guns * Different kinds of scopes for every gun This is the biggest complaint among my friends. Why just iron-sights on the ARs? And what's even more mind-boggling is that there is a sophisticated pop-out holographic sight on the SMG -- a gun with very low optimal range! That's completely backwards. What the hell were they thinking? Great idea, lets allow Snipers to be used like close range guns. Wow. Seriously? I really like the idea to customize some weapons, but not like that. Something more like Planetside 2 should be implemented. Example, you could add different range scope upgrades to the sniper rifle. But i must say that I like the way things are right now, as long as CCP adds more variations of each weapon later on. Llan Heindell.
Using the sights make it so you dont have to zoom in so far to get a shot sort of like a bolt action rifle with out its scope. Or yes different ranged scopes some could be medium range other far. |
Eris Ernaga
GamersForChrist
125
|
Posted - 2013.04.14 01:57:00 -
[5] - Quote
gbghg wrote:Eris Ernaga wrote:
Dropships
* Should fall to the ground once armor burns starts but still explode automatically at 0 shield and armor
god no, their wouldn't even be a point to armour reppers if this was introduced, it's hard enough to keep dropships airborne under AV fire as it is.
lol do you know how little the amount of armor you have to have when armor burn starts its like 100 - 200 armor out of 1000 - 2000 and each blaster shot does around 100 and each railgun shot does around 1,000... |
Eris Ernaga
GamersForChrist
130
|
Posted - 2013.04.14 21:59:00 -
[6] - Quote
gbghg wrote:Eris Ernaga wrote:gbghg wrote:Eris Ernaga wrote:
Dropships
* Should fall to the ground once armor burns starts but still explode automatically at 0 shield and armor
god no, their wouldn't even be a point to armour reppers if this was introduced, it's hard enough to keep dropships airborne under AV fire as it is. lol do you know how little the amount of armor you have to have when armor burn starts its like 100 - 200 armor out of 1000 - 2000 and each blaster shot does around 100 and each railgun shot does around 1,000... listen, the amrour burn zone is a small area where you can get pushed into a lot, if your taking AV fire, it's not uncommon at all for a dropship to briefly get pushed into armour burn before it's reppers pull it out again, hell thats the main reason i always make sure my dropships carry an armour repper, to so i won't lose them to a game mechanic. it's a small zone but it's a life savour, and you have no idea how incredibly annoying it is to fall out of the sky with over 500 armour because i got pushed down to 00 for a second, if this applied to armour burn as well it'd be horrendous.
lmao you must be fighting very bad people who cant take you don at 00 armor |
Eris Ernaga
GamersForChrist
132
|
Posted - 2013.04.15 02:11:00 -
[7] - Quote
no i just have a good dropship, 2x armour reppers are surprisingly effective. although as stated above, cause you fall out of the sky once you hit 00 armour and the reppers keep going as you fall, i've been crashing with around 500 armour.[/quote]
I thought armor couldn't be repaied once it reached 0 and even if you had 500 armor when you hit the ground wouldn't you still loose it all. Whatever though we will see what happens in the next patch then I will edit this thread. |
Eris Ernaga
GamersForChrist
132
|
Posted - 2013.04.15 02:14:00 -
[8] - Quote
Where is all the hate coming from all weapons by default should have no scope no attachments but attachments and different kind of scopes should be able to be added. A 2x scope for close up and a 8x scope for medium to far range understand? Let's stop all the drama and is only one part of the post lets not attack it hopefully you though some of the other ideas were good and the post as a hole is helpful. |
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