|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
gbghg
L.O.T.I.S.
1140
|
Posted - 2013.04.14 00:24:00 -
[1] - Quote
Eris Ernaga wrote:
Dropships
* Should fall to the ground once armor burns starts but still explode automatically at 0 shield and armor
god no, their wouldn't even be a point to armour reppers if this was introduced, it's hard enough to keep dropships airborne under AV fire as it is. |
gbghg
L.O.T.I.S.
1142
|
Posted - 2013.04.14 12:26:00 -
[2] - Quote
Eris Ernaga wrote:gbghg wrote:Eris Ernaga wrote:
Dropships
* Should fall to the ground once armor burns starts but still explode automatically at 0 shield and armor
god no, their wouldn't even be a point to armour reppers if this was introduced, it's hard enough to keep dropships airborne under AV fire as it is. lol do you know how little the amount of armor you have to have when armor burn starts its like 100 - 200 armor out of 1000 - 2000 and each blaster shot does around 100 and each railgun shot does around 1,000... listen, the amrour burn zone is a small area where you can get pushed into a lot, if your taking AV fire, it's not uncommon at all for a dropship to briefly get pushed into armour burn before it's reppers pull it out again, hell thats the main reason i always make sure my dropships carry an armour repper, to so i won't lose them to a game mechanic. it's a small zone but it's a life savour, and you have no idea how incredibly annoying it is to fall out of the sky with over 500 armour because i got pushed down to 00 for a second, if this applied to armour burn as well it'd be horrendous. |
gbghg
L.O.T.I.S.
1171
|
Posted - 2013.04.14 22:25:00 -
[3] - Quote
Eris Ernaga wrote:gbghg wrote:Eris Ernaga wrote:gbghg wrote:Eris Ernaga wrote:
Dropships
* Should fall to the ground once armor burns starts but still explode automatically at 0 shield and armor
god no, their wouldn't even be a point to armour reppers if this was introduced, it's hard enough to keep dropships airborne under AV fire as it is. lol do you know how little the amount of armor you have to have when armor burn starts its like 100 - 200 armor out of 1000 - 2000 and each blaster shot does around 100 and each railgun shot does around 1,000... listen, the amrour burn zone is a small area where you can get pushed into a lot, if your taking AV fire, it's not uncommon at all for a dropship to briefly get pushed into armour burn before it's reppers pull it out again, hell thats the main reason i always make sure my dropships carry an armour repper, to so i won't lose them to a game mechanic. it's a small zone but it's a life savour, and you have no idea how incredibly annoying it is to fall out of the sky with over 500 armour because i got pushed down to 00 for a second, if this applied to armour burn as well it'd be horrendous. lmao you must be fighting very bad people who cant take you don at 00 armor no i just have a good dropship, 2x armour reppers are surprisingly effective. although as stated above, cause you fall out of the sky once you hit 00 armour and the reppers keep going as you fall, i've been crashing with around 500 armour. |
|
|
|