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Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.12 22:34:00 -
[1] - Quote
Here are some basic maths
A type-II suit with lvl 5 Field Mechanics and Shield Control skills:
(225 x 1.25) + (105 x 1.25) = 412.5 EHP
A type-I suit: (125 x 1.25) + (175 x 1.25) = 375 EHP
So not only are they slower, need a module to repair, and have a slower repair rate, but they also have less starting EHP.
The problem here is obvious, type-1 suits suck, they need a buff (along with many other things in the game)
Just 30 more HP would bring it up to type-II EHP levels, I'd suggest 130 shields and 200 armor. I'm also not sure why it has less PG and CPU then the type-II |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
60
|
Posted - 2013.04.12 22:36:00 -
[2] - Quote
maybe because 2 > 1? |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
308
|
Posted - 2013.04.12 22:37:00 -
[3] - Quote
Alaika Arbosa wrote:maybe because 2 > 1? I came here to say this. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1172
|
Posted - 2013.04.12 22:38:00 -
[4] - Quote
Alaika Arbosa wrote:maybe because 2 > 1?
Type-I vs Type-II aren't on different tiers from each other, they are on equal tiers that are designed for separate functions. The type-I heavy isn't any better or worse than the type-II, it just has a different functionality for a different mindset. |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.12 22:39:00 -
[5] - Quote
Alaika Arbosa wrote:maybe because 2 > 1? But getting an A should better than getting a B Then again, I was always an F student |
Jotun Hiem
The Tritan Industries RISE of LEGION
526
|
Posted - 2013.04.12 22:40:00 -
[6] - Quote
Alaika Arbosa wrote:maybe because 2 > 1? All the other suits have a trade off.
The heavy gets less EHP for mobility.
The Logi loses an equipment slot for mobility
I don't remember exactly what the scout does. I think it exchanges a sidearm slot for an equipment slot, but I may be mistaken.
The Assault suits are the only ones where Type-II and correlating variants are straight up better. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
75
|
Posted - 2013.04.12 22:40:00 -
[7] - Quote
yes lets just make all assault suits better.
How about No!!!! |
Protoman Is God
Red and Silver Hand Amarr Empire
28
|
Posted - 2013.04.12 22:40:00 -
[8] - Quote
Standard A series Vk0 and Balacs modified VK0
They all have their uses and aren't nearly as useless are you are trying to say they are.
|
Solarisjock
One-Armed Bandits Atrocitas
27
|
Posted - 2013.04.12 22:41:00 -
[9] - Quote
actually, im pretty sure 2 is greater then 1.
as in the Type 1 suit only needs assault suits at 1, while the Type II needs it at 2.
so yes: 2 > 1 |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.12 22:43:00 -
[10] - Quote
Protoman Is God wrote:Standard A series Vk0 and Balacs modified VK0
They all have their uses and aren't nearly as useless are you are trying to say they are.
Not useless, just outclassed... completely.
Edit: Not sure, but I think armor has better resistances, that's about it as far as advantages I can think of. |
|
Shadowswipe
WarRavens
70
|
Posted - 2013.04.12 22:45:00 -
[11] - Quote
May 6th brings all new dropsuits. Racial dropsuits with different feels and specialties. Just wait until then. I'm sure CCP has all the stats they need except server load. Hence the endurance event where they want you to play lots of games. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
60
|
Posted - 2013.04.12 22:46:00 -
[12] - Quote
Solarisjock wrote:actually, im pretty sure 2 is greater then 1.
as in the Type 1 suit only needs assault suits at 1, while the Type II needs it at 2.
so yes: 2 > 1
YAY!!!!
It was proofed, I can math! |
Forlorn Destrier
ZionTCD Legacy Rising
936
|
Posted - 2013.04.12 22:52:00 -
[13] - Quote
Logi Bro wrote:Alaika Arbosa wrote:maybe because 2 > 1? Type-I vs Type-II aren't on different tiers from each other, they are on equal tiers that are designed for separate functions. The type-I heavy isn't any better or worse than the type-II, it just has a different functionality for a different mindset.
Incorrect - the Type II suits have a higher SP requirement to use, therefore they are designed to be better with a higher cost associated to them (both in ISK and SP investment). |
Logi Bro
Eyniletti Rangers Minmatar Republic
1172
|
Posted - 2013.04.12 22:56:00 -
[14] - Quote
Forlorn Destrier wrote:Logi Bro wrote:Alaika Arbosa wrote:maybe because 2 > 1? Type-I vs Type-II aren't on different tiers from each other, they are on equal tiers that are designed for separate functions. The type-I heavy isn't any better or worse than the type-II, it just has a different functionality for a different mindset. Incorrect - the Type II suits have a higher SP requirement to use, therefore they are designed to be better with a higher cost associated to them (both in ISK and SP investment).
Explain type II vs type I logistics dropsuits, the type-II variant costs more ISK and requires more SP, but has the same health, mod slots, and weapon slots as the type-I. They lose an equipment slot for more stamina, hence the same tier of suit, but designed for a different mindset. |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.12 23:00:00 -
[15] - Quote
Forlorn Destrier wrote:Logi Bro wrote:Alaika Arbosa wrote:maybe because 2 > 1? Type-I vs Type-II aren't on different tiers from each other, they are on equal tiers that are designed for separate functions. The type-I heavy isn't any better or worse than the type-II, it just has a different functionality for a different mindset. Incorrect - the Type II suits have a higher SP requirement to use, therefore they are designed to be better with a higher cost associated to them (both in ISK and SP investment). All variants cost more SP wise and ISK wise, whether they're actually better or not. I think it's a mistake for them to cost more ISK wise, but SP wise it's fine because you're supposed to be specializing further into a certain role. |
Baal Omniscient
L.O.T.I.S.
459
|
Posted - 2013.04.12 23:20:00 -
[16] - Quote
Sloth9230 wrote:Protoman Is God wrote:Standard A series Vk0 and Balacs modified VK0
They all have their uses and aren't nearly as useless are you are trying to say they are.
Not useless, just outclassed... completely. Edit: Not sure, but I think armor has better resistances, that's about it as far as advantages I can think of.
Actually, you have that backwards.
Armor takes bonus damage from explosives like mass drivers and grenades, and projectiles like HMG's & SMG's. Shields take bonus damage from lasors and.... well... lasors. There's a grenade specifically for knocking off shields though, but a regular grenade does the same to armor so that's not really applicable.
I think the only thing armor is resistant to
Jotun Hiem wrote:Alaika Arbosa wrote:maybe because 2 > 1? All the other suits have a trade off. The heavy gets less EHP for mobility. The Logi loses an equipment slot for mobility I don't remember exactly what the scout does. I think it exchanges a sidearm slot for an equipment slot, but I may be mistaken. The Assault suits are the only ones where Type-II and correlating variants are straight up better.
The Type-ll Scout suits are a little slower and I believe have more armor and less shields, plus have an additional equipment slot.
The Logi looses a vital equipment slot and gains speed. They also loose no PG/CPU, so not having that third piece of equipment means you have more PG/CPU to fit better mods and weapons.
The Heavy get's less EHP and less incentive to equip damage mods by running Type-ll suits since half their health will be dictated by the shield extenders in it's high slots.
The assault Type-ll suit has more EHP, better health regeneration, better speed and more PG/CPU.
That's not to say the Type-l variants are useless, just that they are inferior to the Type-ll. |
Kazio De Vihura
Rave Technologies Inc. C0VEN
10
|
Posted - 2013.04.12 23:24:00 -
[17] - Quote
Logi Bro wrote:Forlorn Destrier wrote:Logi Bro wrote:Alaika Arbosa wrote:maybe because 2 > 1? Type-I vs Type-II aren't on different tiers from each other, they are on equal tiers that are designed for separate functions. The type-I heavy isn't any better or worse than the type-II, it just has a different functionality for a different mindset. Incorrect - the Type II suits have a higher SP requirement to use, therefore they are designed to be better with a higher cost associated to them (both in ISK and SP investment). Explain type II vs type I logistics dropsuits, the type-II variant costs more ISK and requires more SP, but has the same health, mod slots, and weapon slots as the type-I. They lose an equipment slot for more stamina, hence the same tier of suit, but designed for a different mindset. Type II logi is much faster then type 1 you can put 87 armor plate with 5% speed penalty and still will be faster then type 1 w/o plate |
Baal Omniscient
L.O.T.I.S.
459
|
Posted - 2013.04.12 23:26:00 -
[18] - Quote
Forlorn Destrier wrote:Logi Bro wrote:Alaika Arbosa wrote:maybe because 2 > 1? Type-I vs Type-II aren't on different tiers from each other, they are on equal tiers that are designed for separate functions. The type-I heavy isn't any better or worse than the type-II, it just has a different functionality for a different mindset. Incorrect - the Type II suits have a higher SP requirement to use, therefore they are designed to be better with a higher cost associated to them (both in ISK and SP investment). Then why is it that a breach AR costs more ISK and SP than a standard? How about a burst or a tac? In the right hands they can sometimes be AS good, but will never be BETTER than a standard AR. (Not counting the Alloteck, that thing is beastly) |
DJINN Marauder
Hellstorm Inc League of Infamy
447
|
Posted - 2013.04.13 00:46:00 -
[19] - Quote
Clearly, the only way to balance type 1 with 2 variants is nerfing the type 2 variants |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.13 00:57:00 -
[20] - Quote
DJINN Marauder wrote:Clearly, the only way to balance type 1 with 2 variants is nerfing the type 2 variants You fiend! |
|
BuTtHuRtPEepZ
Raging Pack of Homos
0
|
Posted - 2013.04.13 01:24:00 -
[21] - Quote
u think thats bad? as a sniper, i cannot even one-shot most of the assaults even with full offensive build (requires proto scout).
weaponry + sniper proficiency + 3 complex mods = 55% charge rifle = 266 dmg
(266)x(1.55) = 412.3 dmg
AND i am paying MORE isk than assaults are. AND this doesnt even take into account the EXTRA shield/armor assaults can stack on. not fair imo. the ammount of time (and money) i spend into dmg should balance out the amount of time (and money) than my opponent spent |
Deluxe Edition
TeamPlayers EoN.
88
|
Posted - 2013.04.13 01:27:00 -
[22] - Quote
I beleive this will be changed with uprising. Especially since toons who go Gallante and Amarr will only get armor varient suites (Type 1 at lvl 1, type A at lvl 3 and Vk.0 at level 5) and Caladari and Mnmitar will only get the shield varients. (type -II, Type B and Vk.1.)
To me the major advantage to armor is the ability to stack damage mods without sacrificing the main source of your survivability. |
Marston VC
SVER True Blood Unclaimed.
143
|
Posted - 2013.04.13 01:42:00 -
[23] - Quote
Sloth9230 wrote:Forlorn Destrier wrote:Logi Bro wrote:Alaika Arbosa wrote:maybe because 2 > 1? Type-I vs Type-II aren't on different tiers from each other, they are on equal tiers that are designed for separate functions. The type-I heavy isn't any better or worse than the type-II, it just has a different functionality for a different mindset. Incorrect - the Type II suits have a higher SP requirement to use, therefore they are designed to be better with a higher cost associated to them (both in ISK and SP investment). All variants cost more SP wise and ISK wise, whether they're actually better or not. I think it's a mistake for them to cost more ISK wise, but SP wise it's fine because you're supposed to be specializing further into a certain role.
Take a type I, Slap a repairer and armor plate on, then put some damage mods on the high slots. This equals relatively decent HP with much better DPS. there you go, have some fun with it if you can! |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.13 01:55:00 -
[24] - Quote
Marston VC wrote: Take a type I, Slap a repairer and armor plate on, then put some damage mods on the high slots. This equals relatively decent HP with much better DPS. there you go, have some fun with it if you can!
I can do that with a Type-II
Actually, I could do that with either suit even if they applied the changes I suggested . The specialization wouldn't really make a big difference until you reach prototype level. |
Deluxe Edition
TeamPlayers EoN.
88
|
Posted - 2013.04.13 02:16:00 -
[25] - Quote
I run a free type-I suit in instant que's and maintain a 5+ k/d.
I use raven type-i, exile AR, Toxin Sub machine gun, 2 milita light damage mods (blueprint), militia armor plate (blueprint), militia armor repair (blueprint), militia nanohive (blueprint), and militia locus grenades (blueprint). |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.13 02:20:00 -
[26] - Quote
Deluxe Edition wrote:I run a free type-I suit in instant que's and maintain a 5+ k/d.
I use raven type-i, exile AR, Toxin Sub machine gun, 2 milita light damage mods (blueprint), militia armor plate (blueprint), militia armor repair (blueprint), militia nanohive (blueprint), and militia locus grenades (blueprint). I use my enforcer fit and do okay as well, it doesn't mean that the type-II isn't inherently better.
And for the record, I mostly use the type-II suit, I'm just trying to help my type-I brothers out. |
Garrett Blacknova
Codex Troopers
2452
|
Posted - 2013.04.13 04:52:00 -
[27] - Quote
BuTtHuRtPEepZ wrote:u think thats bad? as a sniper, i cannot even one-shot most of the assaults even with full offensive build (requires proto scout).
weaponry + sniper proficiency + 3 complex mods = 55% charge rifle = 266 dmg
(266)x(1.55) = 412.3 dmg
AND i am paying MORE isk than assaults are. AND this doesnt even take into account the EXTRA shield/armor assaults can stack on. not fair imo. the ammount of time (and money) i spend into dmg should balance out the amount of time (and money) than my opponent spent You're forgetting the 195% efficiency on headshots.
(412.3) x (1.95) = 803.985
So... 804 damage, basically. Good luck tanking an Assault suit through that. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
160
|
Posted - 2013.04.13 05:07:00 -
[28] - Quote
Baal Omniscient wrote:Sloth9230 wrote:Protoman Is God wrote:Standard A series Vk0 and Balacs modified VK0
They all have their uses and aren't nearly as useless are you are trying to say they are.
Not useless, just outclassed... completely. Edit: Not sure, but I think armor has better resistances, that's about it as far as advantages I can think of. Actually, you have that backwards. Armor takes bonus damage from explosives like mass drivers and grenades, and projectiles like HMG's & SMG's. Shields take bonus damage from lasors and.... well... lasors. There's a grenade specifically for knocking off shields though, but a regular grenade does the same to armor so that's not really applicable. I think the only thing armor is resistant to Jotun Hiem wrote:Alaika Arbosa wrote:maybe because 2 > 1? All the other suits have a trade off. The heavy gets less EHP for mobility. The Logi loses an equipment slot for mobility I don't remember exactly what the scout does. I think it exchanges a sidearm slot for an equipment slot, but I may be mistaken. The Assault suits are the only ones where Type-II and correlating variants are straight up better. The Type-ll Scout suits are a little slower and I believe have more armor and less shields, plus have an additional equipment slot. The Logi looses a vital equipment slot and gains speed. They also loose no PG/CPU, so not having that third piece of equipment means you have more PG/CPU to fit better mods and weapons. The Heavy get's less EHP and less incentive to equip damage mods by running Type-ll suits since half their health will be dictated by the shield extenders in it's high slots. The assault Type-ll suit has more EHP, better health regeneration, better speed and more PG/CPU. That's not to say the Type-l variants are useless, just that they are inferior to the Type-ll.
Type II are not superior to Type !. It is a different mindset and fitting build depending on the combat environment. If you see a lot of flux grenades coming out, you switch to an armor tanking fit, take a little bit of a loss in speed, but are able to walk through the flux storm. See a lot of regular nades going off, shields it is for the quick recharge and short term functionality and hit and run tactics.
each suit variant fills a mode of approach on fittings and how they are deployed. If a person is relying just on total EHP, I meet you in the field and give you a run for your money in a Raven BPO suit (all militia gear on a type I).
|
Kazeno Rannaa
Seraphim Initiative. CRONOS.
160
|
Posted - 2013.04.13 05:09:00 -
[29] - Quote
Deluxe Edition wrote:I run a free type-I suit in instant que's and maintain a 5+ k/d.
I use raven type-i, exile AR, Toxin Sub machine gun, 2 milita light damage mods (blueprint), militia armor plate (blueprint), militia armor repair (blueprint), militia nanohive (blueprint), and militia locus grenades (blueprint).
BPO for the ISK FARMING AND THE WIN!!!! |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
160
|
Posted - 2013.04.13 05:10:00 -
[30] - Quote
BuTtHuRtPEepZ wrote:u think thats bad? as a sniper, i cannot even one-shot most of the assaults even with full offensive build (requires proto scout).
weaponry + sniper proficiency + 3 complex mods = 55% charge rifle = 266 dmg
(266)x(1.55) = 412.3 dmg
AND i am paying MORE isk than assaults are. AND this doesnt even take into account the EXTRA shield/armor assaults can stack on. not fair imo. the ammount of time (and money) i spend into dmg should balance out the amount of time (and money) than my opponent spent
Learn how to shoot straighter?
Don't be a scout?
|
|
Kazeno Rannaa
Seraphim Initiative. CRONOS.
160
|
Posted - 2013.04.13 05:11:00 -
[31] - Quote
Deluxe Edition wrote:I beleive this will be changed with uprising. Especially since toons who go Gallante and Amarr will only get armor varient suites (Type 1 at lvl 1, type A at lvl 3 and Vk.0 at level 5) and Caladari and Mnmitar will only get the shield varients. (type -II, Type B and Vk.1.)
To me the major advantage to armor is the ability to stack damage mods without sacrificing the main source of your survivability.
Are you sure??? Where did you get this info from besides typical EVE lore? Sure there isn't something different going on ?
|
Bojo The Mighty
Bojo's School of the Trades
875
|
Posted - 2013.04.13 05:45:00 -
[32] - Quote
Sloth9230 wrote:Here are some basic maths A type-II suit with lvl 5 Field Mechanics and Shield Control skills: (225 x 1.25) + (105 x 1.25) = 412.5 EHP A type-I suit: (125 x 1.25) + (175 x 1.25) = 375 EHP So not only are they slower, need a module to repair, and have a slower repair rate, but they also have less starting EHP. The problem here is obvious, type-1 suits suck, they need a buff (along with many other things in the game) Just 30 more HP would bring it up to type-II EHP levels, I'd suggest 130 shields and 200 armor. I'm also not sure why it has less PG and CPU then the type-II An assaults are UP Thread? Now I've seen it all. Two words big boy; flux nades. I see proto-kids romping around with Vk. 1's and just take out my flux nade MD suit and bam, Type II pot pie.
This isn't a problem with the type I, it's a problem with the Type II. Predominant shields to begin with is what makes the Type II so powerful, meaning you have more HP that can just regenerate. That's a problem I trust will be solved in uprising. It's not that armor tanking is weaker than shield tanking, it's just that within the simplest confines of the suit, having predominant shields is currently greater than predominant armor.
Quote:need a module to repair Every dropsuit needs a module to repair. |
Kira Lannister
Hellstorm Inc League of Infamy
760
|
Posted - 2013.04.13 06:12:00 -
[33] - Quote
DJINN Marauder wrote:Clearly, the only way to balance type 1 with 2 variants is nerfing the type 2 variants
You take that back marauder. You filthy fatty. |
Jack McReady
DUST University Ivy League
100
|
Posted - 2013.04.13 06:20:00 -
[34] - Quote
not news that the type 2 and the adv. and proto variants are not properly balanced. type II suits should have a sort of specialization and not be just better overall. seriously, all other type 2 suits are just specialized suits with drawbacks for the bonus they receive, except the assault suits which gets more ehp, more shields, more fittings & more speed without absolutely any drawbacks... |
Sloth9230
Reaper Galactic
847
|
Posted - 2013.04.13 06:35:00 -
[35] - Quote
Bojo The Mighty wrote:A lot of useless stuff I already know Yes, we all know that shields regenerate. Yes, we all know that currently shield tanking is the way to go as far as assauilt suits go. But I'm not talking about tanking, or what kind of fitting you have, or what you could possibly do with the suit, I'm talking about the suit itself.
Less PG and CPU, slower movement speed, and even less EHP (which is not the way armor based suits usually work, they're usually slower but have a higher EHP to make up for it). The Type-I suits are simply inferior to the Type-II suits. Even with my suggested EHP buff they would still be inferior because of all the things the shield variant has going for it.
But everything is okay just because we have flux nades |
Sloth9230
Reaper Galactic
847
|
Posted - 2013.04.13 06:58:00 -
[36] - Quote
And I made this thread because Duster made a complaint thread about how much better Type-II suits are when compared to Type-I, his solution to this "problem" was to nerf the Type-2 suits.
Instead I think Type-Is need a buff.
This is not a Type-II QQ thread, I use the Type-II suit, this is also not a Type -I QQ thread either. This issimply trying to balance out the Type-I and II suits, because of the huge gab between them. Either the Type-II is too good, or the Type-I is just poo. I'm leaning towards the latter. |
Bojo The Mighty
Bojo's School of the Trades
875
|
Posted - 2013.04.13 07:08:00 -
[37] - Quote
Sloth9230 wrote: Yes, we all know that shields regenerate. Yes, we all know that currently shield tanking is the way to go as far as assauilt suits go. But I'm not talking about tanking, or what kind of fitting you have, or what you could possibly do with the suit, I'm talking about the suit itself.
I was agreeing with you, and I wasn't talking about tanking, I was talking about how initial suit parameters of the Type II give it a superior edge because a majority of it's HP can be regenerated, while at the same time allowing it to be a faster suit. I'm saying that the only current method to effectively counter Type II Assault is a flux nade, very well. The severely low armor leaves the Type II suit much more exposed when shields are stripped, making it easier to destroy hence forth.
Kapish! |
BuTtHuRtPEepZ
Raging Pack of Homos
0
|
Posted - 2013.04.13 07:15:00 -
[38] - Quote
Kazeno Rannaa wrote:BuTtHuRtPEepZ wrote:u think thats bad? as a sniper, i cannot even one-shot most of the assaults even with full offensive build (requires proto scout).
weaponry + sniper proficiency + 3 complex mods = 55% charge rifle = 266 dmg
(266)x(1.55) = 412.3 dmg
AND i am paying MORE isk than assaults are. AND this doesnt even take into account the EXTRA shield/armor assaults can stack on. not fair imo. the ammount of time (and money) i spend into dmg should balance out the amount of time (and money) than my opponent spent Learn how to shoot straighter? Don't be a scout?
If not be a scout, and heavies are nerfed, then you are implying that the only viable playstyles are logic/assault. Fact is, its unfair for assault to have so much hp and have no counterbalance which should be the damage mods. |
Jack McReady
DUST University Ivy League
100
|
Posted - 2013.04.13 07:20:00 -
[39] - Quote
Sloth9230 wrote:Bojo The Mighty wrote: [quote=Jack McReady]not news that the type 2 and the adv. and proto variants are not properly balanced. type II suits should have a sort of specialization and not be just better overall. seriously, all other type 2 suits are just specialized suits with drawbacks for the bonus they receive, except the assault suits which gets more ehp, more shields, more fittings & more speed without absolutely any drawbacks...
Exactly, but instead of nerfing Type-II, I think we should buff Type-I to bring it up to par. There's other things that need a buff as well, like IDK... scout suits, and heavies. Seriously, this game gets flatter every day. the assault type I already has its benefits over e.g. the scout and heavy, there is no reason go even further and nerfing the type II assault is a indirect buff to scout cause the speed difference between type II assault and scout is marginal but the EHP gap is huge. take away a bit of the extra speed and shield hp and suddenly the scout looks alot better.
buffing the type I assault would leave a huge gap between the assault suits and all other suits imho. |
The Robot Devil
BetaMax. CRONOS.
78
|
Posted - 2013.04.13 07:34:00 -
[40] - Quote
Bojo The Mighty wrote:Sloth9230 wrote: Yes, we all know that shields regenerate. Yes, we all know that currently shield tanking is the way to go as far as assauilt suits go. But I'm not talking about tanking, or what kind of fitting you have, or what you could possibly do with the suit, I'm talking about the suit itself.
I was agreeing with you, and I wasn't talking about tanking, I was talking about how initial suit parameters of the Type II give it a superior edge because a majority of it's HP can be regenerated, while at the same time allowing it to be a faster suit. I'm saying that the only current method to effectively counter Type II Assault is a flux nade, very well. The severely low armor leaves the Type II suit much more exposed when shields are stripped, making it easier to destroy hence forth. Kapish! EDIT: A buff to the Type I is a buff to Assaults which is definitely NOT needed. The Type I is not underpowered, only in relation to a questionably overpowered counterpart, of the same Breed.
What he said. If you spend SP to increase a level that unlocks something then you should see a different function of that item. I'm not saying it needs to be superior but it does need to be different. Assault suits are made to kill - it's in the name - and should get a boost from one to two or why else do it. The suits as we know them are balanced about as much as they can be. |
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Sloth9230
Reaper Galactic
847
|
Posted - 2013.04.13 07:38:00 -
[41] - Quote
Jack McReady wrote: buffing the type I assault would leave a huge gap between the assault suits and all other suits imho.
The way I see it, there's two ways of balancing things. Nerfing anything that seems "too good", in this case Type-IIs, or buffing anything that isn't as good, in this case Type-1 Assaults, Scouts and Heavies.
I personally prefer buffing everything else, IMO nerfing only makes the game duller. |
Bojo The Mighty
Bojo's School of the Trades
876
|
Posted - 2013.04.13 07:47:00 -
[42] - Quote
Sloth9230 wrote:Jack McReady wrote: buffing the type I assault would leave a huge gap between the assault suits and all other suits imho.
The way I see it, there's two ways of balancing things. Nerfing anything that seems "too good", in this case Type-IIs, or buffing anything that isn't as good, in this case Type-1 Assaults, Scouts and Heavies. I personally prefer buffing everything else, IMO nerfing only makes the game duller. Buffing some things is a nerf to others. For instance, say you buff every item in the game but one. Wasn't that one item nerfed? Same applies here. You want to buff the Type I, leaving the Type II alone, which is practically nerfing all the other suits by making them weaker in comparison to the whole assault class. |
Jack McReady
DUST University Ivy League
100
|
Posted - 2013.04.13 07:57:00 -
[43] - Quote
Sloth9230 wrote:Jack McReady wrote: buffing the type I assault would leave a huge gap between the assault suits and all other suits imho.
The way I see it, there's two ways of balancing things. Nerfing anything that seems "too good", in this case Type-IIs, or buffing anything that isn't as good, in this case Type-1 Assaults, Scouts and Heavies. I personally prefer buffing everything else, IMO nerfing only makes the game duller. when you buff the scout suit, who would then take the logi typi II? it is basically the scout type II but with more fittings and larger hitbox.
also heavies really do not need a buff, this is a really big misconception. heavies are team oriented class, they need a team around it, just like the logi. the type II assault is just too durable compared to the heavies disadvantages, nerfing the type II assault would also fix this issue. |
Sloth9230
Reaper Galactic
847
|
Posted - 2013.04.13 08:03:00 -
[44] - Quote
Bojo The Mighty wrote:Sloth9230 wrote:Jack McReady wrote: buffing the type I assault would leave a huge gap between the assault suits and all other suits imho.
The way I see it, there's two ways of balancing things. Nerfing anything that seems "too good", in this case Type-IIs, or buffing anything that isn't as good, in this case Type-1 Assaults, Scouts and Heavies. I personally prefer buffing everything else, IMO nerfing only makes the game duller. Buffing some things is a nerf to others. For instance, say you buff every item in the game but one. Wasn't that one item nerfed? Same applies here. You want to buff the Type I, leaving the Type II alone, which is practically nerfing all the other suits by making them weaker in comparison to the whole assault class. ... And? Was there actually a point to that besides semantics? Who cares if buffing all the other suits makes Types-II less effective than they currently are? Type-II and Assaults and Logi's are currently the best suits, If buffing Type-Is, Scouts and Heavies(just the higher tiers) counts as a "nerf" to them, then so be it.
We could make a balanced game where everyone dies in 1 hit, but that wouldn't be fun, and that's all these nerfs are doing, flattening the game. I can play CoD if I want to play a flat shooter. |
Sloth9230
Reaper Galactic
847
|
Posted - 2013.04.13 08:11:00 -
[45] - Quote
Scouts: More PG and CPU, not sure how much, but it needs more. Heavies: 2 more slots at the Proto level Assault Type-II: 30 more EHP, so that it's at least somewhat even with Type-II
Apparently these buffs would completely throw balance out of whack ... |
Baal Omniscient
Mikramurka Shock Troop Minmatar Republic
462
|
Posted - 2013.04.13 15:34:00 -
[46] - Quote
Bojo The Mighty wrote:Sloth9230 wrote:Here are some basic maths A type-II suit with lvl 5 Field Mechanics and Shield Control skills: (225 x 1.25) + (105 x 1.25) = 412.5 EHP A type-I suit: (125 x 1.25) + (175 x 1.25) = 375 EHP So not only are they slower, need a module to repair, and have a slower repair rate, but they also have less starting EHP. The problem here is obvious, type-1 suits suck, they need a buff (along with many other things in the game) Just 30 more HP would bring it up to type-II EHP levels, I'd suggest 130 shields and 200 armor. I'm also not sure why it has less PG and CPU then the type-II An assaults are UP Thread? Now I've seen it all. Two words big boy; flux nades. I see proto-kids romping around with Vk. 1's and just take out my flux nade MD suit and bam, Type II pot pie. This isn't a problem with the type I, it's a problem with the Type II. Predominant shields to begin with is what makes the Type II so powerful, meaning you have more HP that can just regenerate. That's a problem I trust will be solved in uprising. It's not that armor tanking is weaker than shield tanking, it's just that within the simplest confines of the suit, having predominant shields is currently greater than predominant armor. Quote:need a module to repair Every dropsuit needs a module to repair. Actually it IS still a problem for Type-l Assault suits. MD rounds do increased damage to armor, and fluxing them takes away the little bit of damage buffer they had before their armor was exposed.
Also, what he was saying was that shields repair automatically, but you need a module to make armor repair. |
Justin Tymes
Condotta Rouvenor Gallente Federation
9
|
Posted - 2013.04.13 15:45:00 -
[47] - Quote
The Robot Devil wrote:Bojo The Mighty wrote:Sloth9230 wrote: Yes, we all know that shields regenerate. Yes, we all know that currently shield tanking is the way to go as far as assauilt suits go. But I'm not talking about tanking, or what kind of fitting you have, or what you could possibly do with the suit, I'm talking about the suit itself.
I was agreeing with you, and I wasn't talking about tanking, I was talking about how initial suit parameters of the Type II give it a superior edge because a majority of it's HP can be regenerated, while at the same time allowing it to be a faster suit. I'm saying that the only current method to effectively counter Type II Assault is a flux nade, very well. The severely low armor leaves the Type II suit much more exposed when shields are stripped, making it easier to destroy hence forth. Kapish! EDIT: A buff to the Type I is a buff to Assaults which is definitely NOT needed. The Type I is not underpowered, only in relation to a questionably overpowered counterpart, of the same Breed. What he said. If you spend SP to increase a level that unlocks something then you should see a different function of that item. I'm not saying it needs to be superior but it does need to be different. Assault suits are made to kill - it's in the name - and should get a boost from one to two or why else do it. The suits as we know them are balanced about as much as they can be.
Except they aren't. There is absolutely no reason not to use Type 2 Assault. None. More Shields, more speed, and a Flux Nade will kill off a Type 1 pretty much the same way it will kill off a Type 2. |
Scheneighnay McBob
Bojo's School of the Trades
1205
|
Posted - 2013.04.13 16:08:00 -
[48] - Quote
Jotun Hiem wrote:Alaika Arbosa wrote:maybe because 2 > 1? All the other suits have a trade off. The heavy gets less EHP for mobility. The Logi loses an equipment slot for mobility I don't remember exactly what the scout does. I think it exchanges a sidearm slot for an equipment slot, but I may be mistaken. The Assault suits are the only ones where Type-II and correlating variants are straight up better. The scout type II loses a sidearm, has less shields, and is slower, but has more PG/CPU, a second equipment slot, and more armor.
My guess is that the whole type 1, type 2 thing is just a placeholder for racial variants. That being said, I think both types of assault suit should be adjusted. Type 1 should have some more eHP, while type 2 should have less. I've seen the difference between the 2 types of assault suits pretty well as a sniper. Against advanced suits, 1 shot from my sniper rifle gets an A series down to about 75% armor, while a B series has still a little over 50% shields left. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
65
|
Posted - 2013.04.13 16:22:00 -
[49] - Quote
Sloth9230 wrote:Jack McReady wrote: buffing the type I assault would leave a huge gap between the assault suits and all other suits imho.
The way I see it, there's two ways of balancing things. Nerfing anything that seems "too good", in this case Type-IIs, or buffing anything that isn't as good, in this case Type-1 Assaults, Scouts and Heavies. I personally prefer buffing everything else, IMO nerfing only makes the game duller.
Doing that would cause people to cry about their suit not being buffed *cough*logi*cough*
Only recently have I started using dropsuits aside from the BPO ones, I decided to purchase a small parcel of Neo A-Types to try them out and I have to say that I am happy with them. It has cause me to decide to start skilling into better dropsuits. So far, I have to admit that I haven't really missed the 3rd Equipment slot on the Type-1 Logi, though I have been putting the Type-2 Logi to a different use.
All in all, I like the idea of each unlock having a different specialization within its role, similar to the specializations within T1 ship classes in Eve. |
Sloth9230
Reaper Galactic
851
|
Posted - 2013.04.13 16:42:00 -
[50] - Quote
Alaika Arbosa wrote:Sloth9230 wrote:Jack McReady wrote: buffing the type I assault would leave a huge gap between the assault suits and all other suits imho.
The way I see it, there's two ways of balancing things. Nerfing anything that seems "too good", in this case Type-IIs, or buffing anything that isn't as good, in this case Type-1 Assaults, Scouts and Heavies. I personally prefer buffing everything else, IMO nerfing only makes the game duller. Doing that would cause people to cry about their suit not being buffed *cough*logi*cough* Only recently have I started using dropsuits aside from the BPO ones, I decided to purchase a small parcel of Neo A-Types to try them out and I have to say that I am happy with them. It has cause me to decide to start skilling into better dropsuits. So far, I have to admit that I haven't really missed the 3rd Equipment slot on the Type-1 Logi, though I have been putting the Type-2 Logi to a different use. All in all, I like the idea of each unlock having a different specialization within its role, similar to the specializations within T1 ship classes in Eve. Logi's are already good, they might even be the best class at prototype level, they don't get to cry. |
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Justin Tymes
Condotta Rouvenor Gallente Federation
10
|
Posted - 2013.04.13 16:57:00 -
[51] - Quote
Sloth9230 wrote:Alaika Arbosa wrote:Sloth9230 wrote:Jack McReady wrote: buffing the type I assault would leave a huge gap between the assault suits and all other suits imho.
The way I see it, there's two ways of balancing things. Nerfing anything that seems "too good", in this case Type-IIs, or buffing anything that isn't as good, in this case Type-1 Assaults, Scouts and Heavies. I personally prefer buffing everything else, IMO nerfing only makes the game duller. Doing that would cause people to cry about their suit not being buffed *cough*logi*cough* Only recently have I started using dropsuits aside from the BPO ones, I decided to purchase a small parcel of Neo A-Types to try them out and I have to say that I am happy with them. It has cause me to decide to start skilling into better dropsuits. So far, I have to admit that I haven't really missed the 3rd Equipment slot on the Type-1 Logi, though I have been putting the Type-2 Logi to a different use. All in all, I like the idea of each unlock having a different specialization within its role, similar to the specializations within T1 ship classes in Eve. Logi's are already good, they might even be the best class at prototype level, they don't get to cry.
Our gear costs more than Assaults and Scouts at every single class to do our job, of course we get to cry. Especially since we're always the first target. |
WyrmHero1945
IMPSwarm Negative-Feedback
109
|
Posted - 2013.04.13 16:57:00 -
[52] - Quote
I have been wanting an armor tank suit lately. The +400 shields on the B-series are easily drained by lasers and ARs. If the A-series had 3 low slots it could have 400 armor HP with 2 plates and a repairer. Been wanting to experiment with the Vk.0 but I haven't reached the proto suits yet. +500 armor HP with ability to have equipment, smaller frame than heavy and maybe more speed is interesting. As others have said it is useful for different mindsets, sometimes shields aren't so useful as one believes. |
Sloth9230
Reaper Galactic
851
|
Posted - 2013.04.13 17:04:00 -
[53] - Quote
Justin Tymes wrote: Our gear costs more than Assaults and Scouts at every single class to do our job, of course we get to cry. Especially since we're always the first target.
CCP has said that they do not intend to balance around cost, or else proto heavies would be god mode, hopefully uprising will come with more balanced prices. |
Sloth9230
Reaper Galactic
851
|
Posted - 2013.04.13 17:09:00 -
[54] - Quote
More maths, just to give people something to think about
Scout suits: 256.5 EHP for both variants Logi's: 343.75 Heavies: 937.5 for A-Series, 930 for B-Series. |
Bojo The Mighty
Bojo's School of the Trades
876
|
Posted - 2013.04.13 19:40:00 -
[55] - Quote
When did this become a discussion about heavies and scouts? It is strayed. |
Sloth9230
Reaper Galactic
852
|
Posted - 2013.04.13 19:44:00 -
[56] - Quote
Bojo The Mighty wrote:When did this become a discussion about heavies and scouts? It is strayed. You were the one who said that a buff to something, is a nerf to everything else. |
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