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Sloth9230
Reaper Galactic
844
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Posted - 2013.04.12 22:34:00 -
[1] - Quote
Here are some basic maths
A type-II suit with lvl 5 Field Mechanics and Shield Control skills:
(225 x 1.25) + (105 x 1.25) = 412.5 EHP
A type-I suit: (125 x 1.25) + (175 x 1.25) = 375 EHP
So not only are they slower, need a module to repair, and have a slower repair rate, but they also have less starting EHP.
The problem here is obvious, type-1 suits suck, they need a buff (along with many other things in the game)
Just 30 more HP would bring it up to type-II EHP levels, I'd suggest 130 shields and 200 armor. I'm also not sure why it has less PG and CPU then the type-II |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.12 22:39:00 -
[2] - Quote
Alaika Arbosa wrote:maybe because 2 > 1? But getting an A should better than getting a B Then again, I was always an F student |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.12 22:43:00 -
[3] - Quote
Protoman Is God wrote:Standard A series Vk0 and Balacs modified VK0
They all have their uses and aren't nearly as useless are you are trying to say they are.
Not useless, just outclassed... completely.
Edit: Not sure, but I think armor has better resistances, that's about it as far as advantages I can think of. |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.12 23:00:00 -
[4] - Quote
Forlorn Destrier wrote:Logi Bro wrote:Alaika Arbosa wrote:maybe because 2 > 1? Type-I vs Type-II aren't on different tiers from each other, they are on equal tiers that are designed for separate functions. The type-I heavy isn't any better or worse than the type-II, it just has a different functionality for a different mindset. Incorrect - the Type II suits have a higher SP requirement to use, therefore they are designed to be better with a higher cost associated to them (both in ISK and SP investment). All variants cost more SP wise and ISK wise, whether they're actually better or not. I think it's a mistake for them to cost more ISK wise, but SP wise it's fine because you're supposed to be specializing further into a certain role. |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.13 00:57:00 -
[5] - Quote
DJINN Marauder wrote:Clearly, the only way to balance type 1 with 2 variants is nerfing the type 2 variants You fiend! |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.13 01:55:00 -
[6] - Quote
Marston VC wrote: Take a type I, Slap a repairer and armor plate on, then put some damage mods on the high slots. This equals relatively decent HP with much better DPS. there you go, have some fun with it if you can!
I can do that with a Type-II
Actually, I could do that with either suit even if they applied the changes I suggested . The specialization wouldn't really make a big difference until you reach prototype level. |
Sloth9230
Reaper Galactic
844
|
Posted - 2013.04.13 02:20:00 -
[7] - Quote
Deluxe Edition wrote:I run a free type-I suit in instant que's and maintain a 5+ k/d.
I use raven type-i, exile AR, Toxin Sub machine gun, 2 milita light damage mods (blueprint), militia armor plate (blueprint), militia armor repair (blueprint), militia nanohive (blueprint), and militia locus grenades (blueprint). I use my enforcer fit and do okay as well, it doesn't mean that the type-II isn't inherently better.
And for the record, I mostly use the type-II suit, I'm just trying to help my type-I brothers out. |
Sloth9230
Reaper Galactic
847
|
Posted - 2013.04.13 06:35:00 -
[8] - Quote
Bojo The Mighty wrote:A lot of useless stuff I already know Yes, we all know that shields regenerate. Yes, we all know that currently shield tanking is the way to go as far as assauilt suits go. But I'm not talking about tanking, or what kind of fitting you have, or what you could possibly do with the suit, I'm talking about the suit itself.
Less PG and CPU, slower movement speed, and even less EHP (which is not the way armor based suits usually work, they're usually slower but have a higher EHP to make up for it). The Type-I suits are simply inferior to the Type-II suits. Even with my suggested EHP buff they would still be inferior because of all the things the shield variant has going for it.
But everything is okay just because we have flux nades |
Sloth9230
Reaper Galactic
847
|
Posted - 2013.04.13 06:58:00 -
[9] - Quote
And I made this thread because Duster made a complaint thread about how much better Type-II suits are when compared to Type-I, his solution to this "problem" was to nerf the Type-2 suits.
Instead I think Type-Is need a buff.
This is not a Type-II QQ thread, I use the Type-II suit, this is also not a Type -I QQ thread either. This issimply trying to balance out the Type-I and II suits, because of the huge gab between them. Either the Type-II is too good, or the Type-I is just poo. I'm leaning towards the latter. |
Sloth9230
Reaper Galactic
847
|
Posted - 2013.04.13 07:38:00 -
[10] - Quote
Jack McReady wrote: buffing the type I assault would leave a huge gap between the assault suits and all other suits imho.
The way I see it, there's two ways of balancing things. Nerfing anything that seems "too good", in this case Type-IIs, or buffing anything that isn't as good, in this case Type-1 Assaults, Scouts and Heavies.
I personally prefer buffing everything else, IMO nerfing only makes the game duller. |
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Sloth9230
Reaper Galactic
847
|
Posted - 2013.04.13 08:03:00 -
[11] - Quote
Bojo The Mighty wrote:Sloth9230 wrote:Jack McReady wrote: buffing the type I assault would leave a huge gap between the assault suits and all other suits imho.
The way I see it, there's two ways of balancing things. Nerfing anything that seems "too good", in this case Type-IIs, or buffing anything that isn't as good, in this case Type-1 Assaults, Scouts and Heavies. I personally prefer buffing everything else, IMO nerfing only makes the game duller. Buffing some things is a nerf to others. For instance, say you buff every item in the game but one. Wasn't that one item nerfed? Same applies here. You want to buff the Type I, leaving the Type II alone, which is practically nerfing all the other suits by making them weaker in comparison to the whole assault class. ... And? Was there actually a point to that besides semantics? Who cares if buffing all the other suits makes Types-II less effective than they currently are? Type-II and Assaults and Logi's are currently the best suits, If buffing Type-Is, Scouts and Heavies(just the higher tiers) counts as a "nerf" to them, then so be it.
We could make a balanced game where everyone dies in 1 hit, but that wouldn't be fun, and that's all these nerfs are doing, flattening the game. I can play CoD if I want to play a flat shooter. |
Sloth9230
Reaper Galactic
847
|
Posted - 2013.04.13 08:11:00 -
[12] - Quote
Scouts: More PG and CPU, not sure how much, but it needs more. Heavies: 2 more slots at the Proto level Assault Type-II: 30 more EHP, so that it's at least somewhat even with Type-II
Apparently these buffs would completely throw balance out of whack ... |
Sloth9230
Reaper Galactic
851
|
Posted - 2013.04.13 16:42:00 -
[13] - Quote
Alaika Arbosa wrote:Sloth9230 wrote:Jack McReady wrote: buffing the type I assault would leave a huge gap between the assault suits and all other suits imho.
The way I see it, there's two ways of balancing things. Nerfing anything that seems "too good", in this case Type-IIs, or buffing anything that isn't as good, in this case Type-1 Assaults, Scouts and Heavies. I personally prefer buffing everything else, IMO nerfing only makes the game duller. Doing that would cause people to cry about their suit not being buffed *cough*logi*cough* Only recently have I started using dropsuits aside from the BPO ones, I decided to purchase a small parcel of Neo A-Types to try them out and I have to say that I am happy with them. It has cause me to decide to start skilling into better dropsuits. So far, I have to admit that I haven't really missed the 3rd Equipment slot on the Type-1 Logi, though I have been putting the Type-2 Logi to a different use. All in all, I like the idea of each unlock having a different specialization within its role, similar to the specializations within T1 ship classes in Eve. Logi's are already good, they might even be the best class at prototype level, they don't get to cry. |
Sloth9230
Reaper Galactic
851
|
Posted - 2013.04.13 17:04:00 -
[14] - Quote
Justin Tymes wrote: Our gear costs more than Assaults and Scouts at every single class to do our job, of course we get to cry. Especially since we're always the first target.
CCP has said that they do not intend to balance around cost, or else proto heavies would be god mode, hopefully uprising will come with more balanced prices. |
Sloth9230
Reaper Galactic
851
|
Posted - 2013.04.13 17:09:00 -
[15] - Quote
More maths, just to give people something to think about
Scout suits: 256.5 EHP for both variants Logi's: 343.75 Heavies: 937.5 for A-Series, 930 for B-Series. |
Sloth9230
Reaper Galactic
852
|
Posted - 2013.04.13 19:44:00 -
[16] - Quote
Bojo The Mighty wrote:When did this become a discussion about heavies and scouts? It is strayed. You were the one who said that a buff to something, is a nerf to everything else. |
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