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Takahiro Kashuken
Red Star. EoN.
208
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Posted - 2013.04.13 11:48:00 -
[1] - Quote
Big problems are the imbalances we still have
Armor are still favoured, better reppers and hardners so less shield tanks in general apart from the Sagaris with 3 dmg mods and proto rail which can still get 2 shotted by the exact same fit except with a Madrugar and at least 1mil cheaper
AV is still broke to an extent, swarms do still bend around that corner tho not as much but always happens at the worst time, AV and mines do untold damage, FG do more damage than a vehicle mounted railgun, SL do more damage against armor
Spider tanking doesnt really pay off either, no WP for any of it
Yday was in a game with Spkr, against some tankers i knew of, so i brought out my tank destroyer expecting to see at least 1-2 tanks, instead we got 4 including a Sagaris 2 Madrugars and 1 Gunlogi
I took out the Sagaris and i think a madrugar then i got whacked later on by another Sagris with railgun while the other tanks hid in the redline, i changed to AV so did Spkr and when the tanks came down we popped another 2 yet they called in more tanks, by the end of the game 3 tanks were hid in ther redline, the 2nd Sagaris he brought out and i think a madrugar and gunlogi
Now the AV we used were 1 proto FG and me with the adv 9k FG and between us we were able to pop 2 tanks fairly quickly but also were able to keep 3 tanks in the redline
Now i know you may say '**** team' or 'i would have sniped you' etc but this was 3 tanks proper fitted aswell, overall 4 tanks got whacked and they brought in 7 in the entire game, skirmish btw and they still got slaughtered by 2ppl
Sometimes it doesnt even require 2ppl
Another big thing that tankers need is PROTO tanks, now BO HAVs are not proto tanks either, they are more of a sub type of HAV
Im talking about PROTO tanks so that the armor version is what maybe 7low 4 high and opposite for shield tanks, we dont have them which would allow us to tank more because as it is now its basic vs adv or even proto AV
Pilot suits im hoping come into uprising complete with some mods that help make the vehicle more effective
Maybe cap will also come in at some point along with the additional mods
Plus we have yet to see the amarr and minmatar tanks complete with arty/AC and laser turrets
As it is vehicle users dont have alot of choice in general since its armor tank with either rail and 3 dmg mods or blaster and an okay tank |
Takahiro Kashuken
Red Star. EoN.
208
|
Posted - 2013.04.13 12:44:00 -
[2] - Quote
Garrett Blacknova wrote:Infantry gear works as follows:
Militia: Baseline stats, but with higher fitting cost or slightly lower PG/CPU capacity on the suit. Significantly reduced cost. Standard: Same baseline stats as Militia, but with better fitting capabiltiies and a significantly higher pricetag Advanced: A step above Standard in many aspects. Prototype: Another step up from Advanced.
Vehicles work as follows:
Militia: Baseline stats, short on fitting capabilties,but really, REALLY cheap. Standard: N/A - closest is the real-money pack that comes with 40 "Militia" tanks that have higher PG/CPU capacity than the actual Militia HAVs. - Have to be bought tho with real money, so for me doesnt count because ther i not really an ISK equivelent Advanced: Notably higher stats than the Militia baseline, and better fitting capabilities than the "real money" Militia tanks. AUR variants have even better PG/CPU capacity. - No they dont, AUR Madrugar is the same as ISK version, only the AUR gulogi has 50 more CPU than the ISK equivelent, its not even a side grade plus it doesnt require any skills to use, for me its below the normal gunlogi and madrugar Prototype: Better stats all around again, and on top of the better stats, a unique role-specific bonus - so far this only means Marauders with damage buffs for specific weapon types, but presumably other Proto HAVs will come with different advantages.- Barely better stats plus the diff between the basic tanks and marauders is 1 extra slot in the wrong area, armor tank extra high slot which is next to useless, the shield extra low slot is more use for the shield, these are not proto in my eyes
I'd say we have a valid Prototype-level tank tier already. We just need a "tank" version to go up against the current "DPS"-focused Marauders. Combine that with some alterations to how the game works in relation to the tank vs. tank and AV vs. tank situations, and we should see a lot more interesting vehicle fits.
We dont have a proto HAV tier yet |
Takahiro Kashuken
Red Star. EoN.
208
|
Posted - 2013.04.13 13:49:00 -
[3] - Quote
Garrett Blacknova wrote:Takahiro Kashuken wrote:Garrett Blacknova wrote:Infantry gear works as follows:
Militia: Baseline stats, but with higher fitting cost or slightly lower PG/CPU capacity on the suit. Significantly reduced cost. Standard: Same baseline stats as Militia, but with better fitting capabiltiies and a significantly higher pricetag Advanced: A step above Standard in many aspects. Prototype: Another step up from Advanced.
Vehicles work as follows:
Militia: Baseline stats, short on fitting capabilties,but really, REALLY cheap. Standard: N/A - closest is the real-money pack that comes with 40 "Militia" tanks that have higher PG/CPU capacity than the actual Militia HAVs. - Have to be bought tho with real money, so for me doesnt count because ther i not really an ISK equivelent Advanced: Notably higher stats than the Militia baseline, and better fitting capabilities than the "real money" Militia tanks. AUR variants have even better PG/CPU capacity. - No they dont, AUR Madrugar is the same as ISK version, only the AUR gulogi has 50 more CPU than the ISK equivelent, its not even a side grade plus it doesnt require any skills to use, for me its below the normal gunlogi and madrugar Prototype: Better stats all around again, and on top of the better stats, a unique role-specific bonus - so far this only means Marauders with damage buffs for specific weapon types, but presumably other Proto HAVs will come with different advantages.- Barely better stats plus the diff between the basic tanks and marauders is 1 extra slot in the wrong area, armor tank extra high slot which is next to useless, the shield extra low slot is more use for the shield, these are not proto in my eyes
I'd say we have a valid Prototype-level tank tier already. We just need a "tank" version to go up against the current "DPS"-focused Marauders. Combine that with some alterations to how the game works in relation to the tank vs. tank and AV vs. tank situations, and we should see a lot more interesting vehicle fits. We dont have a proto HAV tier yet According to the game itself, we don't have a Standard tier. Sica/Soma = Militia Gunnlogi/Madrugar = Advanced Sagaris/Surya = Protoype. Also according - as I showed in my post - to the logic that applies to most Dropsuits, we don't have a Standard tier. Heavies being the only exception where there's a non-fitting difference between Militia and Standard. Look at how the stats line up, it makes sense that a "Standard" HAV should have the same shield/armour HP, and the same of every other stat EXCEPT PG/CPU (and maybe slots) when compared with the Militia variant. Much like the PS Store "Militia" HAVs are, but with skill requirements to purchase/use, and a higher ISK cost. The Store versions would then be the equivalent of an AUR Standard item, making them cost real money, but saving you on skill training to get that extra fitting capacity. Just like AUR gear does for infantry. It doesn't make sense for the Madrugar and Gunnlogi, with large increases in PG/CPU, slots and both shield and armour HP to be "Standard" - they improve too many aspects to fit the established pattern.
But if the Sagaris/Surya are classed as prototype then they are defo very weak proto tanks when compared to proto AV or even dropsuits
Proto AV can defo dent a Surya without really trying, 3k a shot on a 7.5k tank, granted it has resistances but the SL does 30% more damage anyways because lol @ armor
Like compare the different between milita dropsuits and the prototypes and ther is a very big difference but for vehicles in general the differnce isnt that great
I still think we need a proper proto tank to be able to match the proto AV out ther and be able to tank it to some degree instead of **** proto AV run run gtfo activate everything and just find cover
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Takahiro Kashuken
Red Star. EoN.
208
|
Posted - 2013.04.13 14:52:00 -
[4] - Quote
Garrett Blacknova wrote:Takahiro Kashuken wrote:But if the Sagaris/Surya are classed as prototype then they are defo very weak proto tanks when compared to proto AV or even dropsuits
Proto AV can defo dent a Surya without really trying, 3k a shot on a 7.5k tank, granted it has resistances but the SL does 30% more damage anyways because lol @ armor
Like compare the different between milita dropsuits and the prototypes and ther is a very big difference but for vehicles in general the differnce isnt that great
I still think we need a proper proto tank to be able to match the proto AV out ther and be able to tank it to some degree instead of **** proto AV run run gtfo activate everything and just find cover Unless, as has been suggested multiple times, the current "Marauder" Proto tanks are the "DPS" variants, and we're also getting "tank" variants with built-in damage resistance or regen instead of the damage buff the Sagaris and Surya get. The current Proto HAVs might be glass cannons by design, and the more durable variants are in the pipeline for future builds.
Possibly
We do get a new HAV for uprising which is supposed to be glass cannon build
I would like to see a tank tank HAV with resistances at the cost of DPS and maybe mobility and i do think the game needs it more than these glass cannon builds |
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