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THE STAR BORN
51
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Posted - 2013.04.12 19:25:00 -
[1] - Quote
Spkr4theDead wrote:That's what everybody else on the forum wants, anyway, to be able to solo Suryas and Sagaris' with militia swarm launchers, so just give them what they want and get rid of tanks completely. I can't make one circuit around a map without half the enemy team magically becoming AV professionals without a prior need (none of my team has LAVs).
Why CCP? Why do you listen to people that want things done their way, which results in the useless of an entire class? Just get rid of tanks already, it'll give you guys less of a headache as well.
Next up on the chopping block, all things heavy-related.
Every tool has it's use; you just don't know how to use it.
I usually don't use vehicles but the other day playing OMS I was in a squad with a tank driver. The squad leader put defend order on the tank and 3 of us jumped in and went to town. We got and used 3 orbitals before the end of the match. Tell me how that's useless compared to the average of one OB for infantry? And just imagine when there's 6-man squads that happen to be 2 tanks crews; the sky will never stop falling. |
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THE STAR BORN
52
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Posted - 2013.04.12 20:00:00 -
[2] - Quote
Spkr4theDead wrote: You make it sound like I don't know what I'm talking about.
You obviously don't if you think tanks are useless in this game.
Spkr4theDead wrote:I've seen what tanks can and cannot do, and what they cannot do now, even with the best repper, best hardeners and best armor plate, is stand up against militia-grade AV.
This is a good example that you don't know what you're talking about. I use standard + advanced grade AV and even with another AV unit it's hard to take down tanks with the best stuff unless the tank crew are complete morons. I can throw 3 AV grenades at a tank and barely put a dent in it's shields; then it's gone before I get 2 more to chunk at it from the nanohive. Then I either have to chase after it or wait for it to come back around and hope the driver sits still long enough to take it out. With swarm launcher if I'm far away I've got to hope the driver doesn't use the buildings & terrain to block the swarms; if I'm up close I've got to hope I can get a lock before the tank crew sees & kills me.
Spkr4theDead wrote:Hell, when being a basic logibro was broken, I was one of those exploiting the repair points to spam 6 orbitals in a match
I don't see how that's relevant. |
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THE STAR BORN
53
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Posted - 2013.04.12 20:33:00 -
[3] - Quote
Spkr4theDead wrote:Then tell me why when using the best modules I can get for my SP, which reduce a quarter of the damage taken to my armor, that militia swarm launchers still take out a ton of my armor. Same thing with militia forge guns. Not everybody has a DCMA or the DAU assault.
Chances are you're getting hit by more than just militia swarms. Because there are 4 rockets in a swarm it has 4 chances to be the last thing that hit you before you blew up resulting in the kill feed saying you were killed by them. Also you keep bringing up militia as if it did any less damage than a standard weapon. That's not how it goes; while I haven't looked at all militia weapons the only thing that's makes the ones I have looked at worse is more cpu/pg usage, less clip ammo, and longer reload.
Spkr4theDead wrote:Well then, I'm sure you'll do great against my tank, because no matter what I do, I continue to get absolutely destroyed no matter what happens..
I might do good but If I do great against your tank it's because you and your crew are morons. I know that's harsh and I apologize if it offends you but it's the truth none the less. |
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THE STAR BORN
53
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Posted - 2013.04.12 20:56:00 -
[4] - Quote
Paran Tadec, are you talking about me or Spkr4theDead? With you quoting me I have to assume it is me that you're talking about; so no, I'm 25 and I don't have anything to make videos with. |
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