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Dusters Blog
Galactic News Network
260
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Posted - 2013.04.12 13:34:00 -
[1] - Quote
'With Planetary Conquest on the horizon, we got to thinking about the role that EVE players will play. Simple question: If the Goons park twenty ships in the orbit of the planet I own in null sec, should their ability to fire on the surface be dependent on good ground forces? Think about it. Can the effectiveness of those ships be hampered by average or poor mercenaries? What if they have no ground forces and are just there to raze the planet? I realize the implications are scary for Dust mercenaries but we say NO. They should be limited by the presence of ship killing weapons, firing rate, ammunition costs and proper intel from the surface [so they aren't firing on allies, areas with no targets or their own assets] but not by War Points. Yeah we said it. We believe EVE players need a proper amount of respect and privilege for being the progenitors of New Eden and we believe it starts here. Where is 'here' exactly? Here is giving them an inherent advantage based on experience, currency and the best elevated position money can buy: Being In Space.'
read the rest here: http://tinyurl.com/d6fjcsz |
Ludwig Van Beatdropin
Royal Uhlans Amarr Empire
205
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Posted - 2013.04.12 13:38:00 -
[2] - Quote
Yawnnnnnnnnnnnnnnnn. Another boring read from a boring blog. Tell you what, hire me for 100$$$ and I'll write something useful, and engaging. |
Prius Vecht
Red and Silver Hand Amarr Empire
41
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Posted - 2013.04.12 13:51:00 -
[3] - Quote
good topic I have wondered about the planet & space interaction as well. |
Daedric Lothar
Onslaught Inc
200
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Posted - 2013.04.12 13:54:00 -
[4] - Quote
No, they shouldn't. As a balance I posted somewhere else that they should be limited by Shield Generators placed in the defender's districts.
https://forums.dust514.com/default.aspx?g=posts&m=683247#post683247 |
trollsroyce
Seraphim Initiative. CRONOS.
281
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Posted - 2013.04.12 14:15:00 -
[5] - Quote
EVE future vision trailer: "Due to your inability to capture that installation, I, the mighty capsuleer change the plan and nuke all of you."
Reality: LOL U HAVE NO WP TO NUKE US IF WE CONTINUE TO JUST SUCK :D |
Tolen Rosas
Kang Lo Directorate Gallente Federation
75
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Posted - 2013.04.12 14:45:00 -
[6] - Quote
author makes a good point about the two games needing more interaction. IMO opinion they should give side the ability the other side fears most and let it play out.
enable shipboarding by mercs and firing on planets without WP for capsuleers. if u add balance with planetary defenses and make it difficult to get onto ships it will be worth it. |
Ydubbs81 RND
Ahrendee Mercenaries
1045
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Posted - 2013.04.12 14:46:00 -
[7] - Quote
Not sure how I feel about Eve ships just randomly calling precision strikes. It sounds good and will make eve alliances more important. But everyone here remembers how ridiculous precision strikes used to be before the wp nerf. It was not cool |
Takahiro Kashuken
Red Star. EoN.
207
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Posted - 2013.04.12 14:51:00 -
[8] - Quote
If strikes rain down on the battlefield constantly nothing will get done, no one will be able to do anything
2500wp tho is still too easy, when 6man squads arrive you will be screwed since it will rain strikes if it isnt increased and any tanks will prob get whacked by multiple strikes making them usless and AV aswell
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Kushmir Nadian
Valor Coalition RISE of LEGION
153
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Posted - 2013.04.12 15:05:00 -
[9] - Quote
Tolen Rosas wrote:. IMO they should give side the ability the other side fears most and let it play out..
I actually agree with this part 100%. I know it has to make sense from a lore aspect but MAKE IT WORK. Its good when conflict is dangerous to either side.
As long as there are checks/balances I think it would be good. I don't know how much I agree with orbital ammo being too expensive to use but I like the idea of orbital defenses that can destroy EVE ships. This makes attacking a planet a cooperative effort where you have to take the ground first.
The same is true from the other side where (CRU Ammo maybe?) could be fired onto a ship and get forces there. Maybe other ammo gets a small team on but if they die they can't respawn on the ship, who knows?
I also like that orbital designator idea. If one ninja can get on a planet and lase targets for ships to see they should be able to get into orbit and fire on those targets. Would be cool if mercs could place spawn beacons on ships (after they got inside) too. |
Vaerana Myshtana
Bojo's School of the Trades
677
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Posted - 2013.04.12 15:16:00 -
[10] - Quote
My guess is that CCP will eventually move away from WP as the limiter as more and more pieces of the whole Dust puzzle get rolled out.
For instance, we don't yet have Defense Relays even though they are on our loading HELP screen. |
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Sephirian Fair
ZionTCD Legacy Rising
48
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Posted - 2013.04.12 15:26:00 -
[11] - Quote
Sure, just as soon as ground forces get the chance to fire back. And let's make it even. We can fire back continuously, just like the Eve Pilots. And just like if our Eve forces can't stop you from raining hell on us, if your boots on the ground can't stop us, we return the favor. |
Daedric Lothar
Onslaught Inc
208
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Posted - 2013.04.12 15:26:00 -
[12] - Quote
I read in some of the forums about people talking about if ships should be able to hit dusties with orbitals from space without any designation. And I see this answer alot. "No because you can't see it, you have to designate"
I don't understand that answer. In EVE you have ships that can scan down a ship that is about 14 AU away so finely they can warp in and get right next to them. (Thats about 2,100,000,000 kilometers or about 1,302,000,000 miles)
Now, if they can scan down a small ship from that distance, I have little doubt that an EVE ship can know exactly where you are on the surface which would only be about 110 km. Don't forget they can also scan the planet and see what minerals are under the ground, the scans even go deep into the ground!
They can see you, they can hit you. And actually alot of weapons in EVE have alot further range then 110KM. Its actually pretty lore breaking to require anything to fry your bacon. |
Gunner Nightingale
Internal Error. Negative-Feedback
482
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Posted - 2013.04.12 16:14:00 -
[13] - Quote
Im all for the eventual transition of Orbitial strikes not requiring WP.
However there needs to be mechanisms on the map that allows defenders to both protect the area from strike and to counter attack with a planetary cannon that can blow up space ships from space.
I want your titans to burn. |
Scheneighnay McBob
Bojo's School of the Trades
1204
|
Posted - 2013.04.12 16:37:00 -
[14] - Quote
This didn't quite cover the most obvious disadvantage to free orbitals- just spamming the enemy spawn with OBs the whole battle. |
Bones McGavins
Sanmatar Kelkoons Minmatar Republic
58
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Posted - 2013.04.12 16:47:00 -
[15] - Quote
I could see this being a possibility if the cooldown for an orbital was very long, like 15 minutes +. So yeah you can just bring in 10 ships and call in 10 orbitals. But one ship shouldnt be able to rain down orbitals at all. Orbitals should also be expensive, each shot should cost 100K or way more depending on the power of it.
This would make it so it would be expensive as hell to "buy" a win through orbital strikes.
And of course, youd need a boot on the ground to designate targets and Dusties would have to be able to fire back. |
Daedric Lothar
Onslaught Inc
213
|
Posted - 2013.04.12 16:55:00 -
[16] - Quote
Bones McGavins wrote:I could see this being a possibility if the cooldown for an orbital was very long, like 15 minutes +. So yeah you can just bring in 10 ships and call in 10 orbitals. But one ship shouldnt be able to rain down orbitals at all. Orbitals should also be expensive, each shot should cost 100K or way more depending on the power of it.
This would make it so it would be expensive as hell to "buy" a win through orbital strikes.
And of course, youd need a boot on the ground to designate targets and Dusties would have to be able to fire back.
If this were the case, you would never see a EVE ship in the sky. And I wouldn't blame them. |
Bones McGavins
Sanmatar Kelkoons Minmatar Republic
58
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Posted - 2013.04.12 17:28:00 -
[17] - Quote
Care to explain? Why wouldnt an allied eve corp send 10 ships capable of providing orbital strikes to the planet if they have air supportity, then spend a million ISK to launch 10 strikes which will absolutely turn the tide an easily pay for itself in saved clones/biomass for the alliance?
Or, if no alliance exists, why wouldnt a DUST corp pay 2 million for those strikes, netting the EVE corp 1 million?
Why would this prevent EVE ships from flying?
Or do you mean the ability to fire back? They have already stated that would be part of the shared universe... |
Daedric Lothar
Onslaught Inc
214
|
Posted - 2013.04.12 17:35:00 -
[18] - Quote
Bones McGavins wrote:Care to explain? Why wouldnt an allied eve corp send 10 ships capable of providing orbital strikes to the planet if they have air supportity, then spend a million ISK to launch 10 strikes which will absolutely turn the tide an easily pay for itself in saved clones/biomass for the alliance?
Or, if no alliance exists, why wouldnt a DUST corp pay 2 million for those strikes, netting the EVE corp 1 million?
Why would this prevent EVE ships from flying?
Or do you mean the ability to fire back? They have already stated that would be part of the shared universe...
Why would you want to risk your 50M ship or your 5B ship and then pay 1M isk for a couple strikes you have to do every single day to keep your district for a few measly million in revenue. I can go earn like 400M an hour doing WH or Incursions or even 100M an hour doing some ratting or missions.
And why would I want to spend 1M for 10 strikes to hit a planet 110KM below me when the effective range on my regular lasers is at 200KM?
And why would I want to wait 15 minutes per firing solution for a match that will probably only last 15 minutes, How is Dust going to make up the fact that anyone decent can make at the very least 25 Million in the time it takes for me to sit there and risk death because I have to fill all my weapon slots with bombardment missiles in the event I get attacked because I appear on the overview for every ship in the system. |
Bones McGavins
Sanmatar Kelkoons Minmatar Republic
61
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Posted - 2013.04.12 17:46:00 -
[19] - Quote
What is the realistic alternative? You just sit there and bombard DUSTIES every 30 seconds for free, absolutely ruining the ground game with no risk?
Even ONE bombardment is a game changer on the ground, and the balance needs to reflect that.
Honestly, in your mind, how did you imagine this would work? If you remove the WP requirements and dont limit the number of bombardments coming in, there is zero reason for anyone to play DUST. Imagine bombardments coming in every 10-30 seconds. How is that a fun game for anyone? |
Alcare Xavier Golden
DUST University Ivy League
157
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Posted - 2013.04.12 17:52:00 -
[20] - Quote
Daedric Lothar wrote:I read in some of the forums about people talking about if ships should be able to hit dusties with orbitals from space without any designation. And I see this answer alot. "No because you can't see it, you have to designate"
I don't understand that answer. In EVE you have ships that can scan down a ship that is about 14 AU away so finely they can warp in and get right next to them. (Thats about 2,100,000,000 kilometers or about 1,302,000,000 miles)
Now, if they can scan down a small ship from that distance, I have little doubt that an EVE ship can know exactly where you are on the surface which would only be about 110 km. Don't forget they can also scan the planet and see what minerals are under the ground, the scans even go deep into the ground!
They can see you, they can hit you. And actually alot of weapons in EVE have alot further range then 110KM. Its actually pretty lore breaking to require anything to fry your bacon.
I'd have to agree to a point...there are different scanners for different jobs. Trying to obtain this type of tactical information would require a different set of tools. Perhaps a Low module called a tactical planetary scanner with supporting skills? Something designed to pick up military assets through atmospheric noise etc. and you obtain higher precision with better equipment/skills.
There does however need to be some limiting factor, in hi sec at the least, or DUST will simply not be a viable game. My vote would be limiting OB by a mix of defensive and offensive ground capabilities that can be captured / controlled during the match such as orbital cannons and district shield generator. The more points your control the more/less damage you do or the more/less you mitigate OB damage from the opposing side. In the case of the shields it could be an overal percentage or when the maps get larger you control OB targeting for that part of the map controlled by that defense node. |
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Daedric Lothar
Onslaught Inc
216
|
Posted - 2013.04.12 17:54:00 -
[21] - Quote
Bones McGavins wrote:What is the realistic alternative? You just sit there and bombard DUSTIES every 30 seconds for free, absolutely ruining the ground game with no risk?
Even ONE bombardment is a game changer on the ground, and the balance needs to reflect that.
Honestly, in your mind, how did you imagine this would work? If you remove the WP requirements and dont limit the number of bombardments coming in, there is zero reason for anyone to play DUST. Imagine bombardments coming in every 10-30 seconds. How is that a fun game for anyone?
Also on the one hand you talk about how a measeley few million in ISK isnt worth it. But then you complain about it costing a million. So either a million is negligable or its not.
Also, dont forget there are bonuses for EVE players if the district is owned by their alliance. Those bonuses would easily be worth 10-15 minutes of your time every day to keep up and running.
Mostly my complaint was the timer more then the cost of the missiles, but you did point out something hypocritical in my statement. The point I was going for there was mostly the fact that I have to buy ammo when in all actuallity my weapons should actually hit the surface with no problems.
I understand that OBS going off everywhere will ruin a Dust game, but the design shouldn't be to nerf EVE it should be to buff Dust. Its a legitimate problem. You have a whole fleet of ships in the sky that can rain down destruction on the planet. What do you do? Well there could be shield batteries, there could be some type of STARS problem for intercepting orbital fire, there could be underground complexes you could build.
There are alot of options, but immedaitely hitting EVE with the nerf bat when in all honesty they SHOULD be that powerful is silly. |
Mavado V Noriega
SyNergy Gaming EoN.
2749
|
Posted - 2013.04.12 17:56:00 -
[22] - Quote
Gunner Nightingale wrote:Im all for the eventual transition of Orbitial strikes not requiring WP.
However there needs to be mechanisms on the map that allows defenders to both protect the area from strike and to counter attack with a planetary cannon that can blow up space ships from space.
I want your titans to burn.
this. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
75
|
Posted - 2013.04.12 18:00:00 -
[23] - Quote
Scheneighnay McBob wrote:This didn't quite cover the most obvious disadvantage to free orbitals- just spamming the enemy spawn with OBs the whole battle.
did u read it? because if you did you know they mentioned without any intel from the ground you have zero chance of hitting anything, |
Bones McGavins
Sanmatar Kelkoons Minmatar Republic
61
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Posted - 2013.04.12 18:02:00 -
[24] - Quote
If you have a fleet of EVE ships, and each ship had a timer, each ship could still fire one bombardment. 20 ships would mean 20 bombardments. You would absolutely wreck the ground force. Even with that cooldown restriction its still potentionally game breaking for DUST.
I supose you could remove a cooldown limitation and just make it super pricey ISK wise to use one. The problem there is the balance between the two economies is skewed to heck. 100 million in EVE isnt a lot, but its quite a bit in DUST, so then you have alliances between DUST and EVE being way too OP since EVE corps could easily pony up the cash to just hit auto-win buttons on DUST battles.
There is a very fine line that needs to be walked here. All DUST can do is limit the META game of EVE. DUSTIES can give bonuses to allied EVE corps in their orbit. Cool. But EVE gets to interact with the actual GAMEPLAY of dust. And that means you have to be careful. Cause you cant have a system where EVE just stomps on DUST and makes DUST pointless. A situation with unrestricted orbitals would almost certainly do that.
Quote: You have a whole fleet of ships in the sky that can rain down destruction on the planet. What do you do? Well there could be shield batteries, there could be some type of STARS problem for intercepting orbital fire, there could be underground complexes you could build.
These are solid ideas, in theory. And maybe the build a more cohesive universe. But right now, for the relative future, I dont think thats realistic. Right now you have DUST, and you have EVE, and they have this cool little interaction where a dustie hits a button, an EVE guy hits a button and something blows up.
And I think thats as far as the mechanic will go for quite some time. So you have to balance that mechanic. And I think the only way to do so is to restrict it. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
75
|
Posted - 2013.04.12 18:02:00 -
[25] - Quote
Bones McGavins wrote:What is the realistic alternative? You just sit there and bombard DUSTIES every 30 seconds for free, absolutely ruining the ground game with no risk?
Even ONE bombardment is a game changer on the ground, and the balance needs to reflect that.
Honestly, in your mind, how did you imagine this would work? If you remove the WP requirements and dont limit the number of bombardments coming in, there is zero reason for anyone to play DUST. Imagine bombardments coming in every 10-30 seconds. How is that a fun game for anyone?
Also on the one hand you talk about how a measeley few million in ISK isnt worth it. But then you complain about it costing a million. So either a million is negligable or its not.
Also, dont forget there are bonuses for EVE players if the district is owned by their alliance. Those bonuses would easily be worth 10-15 minutes of your time every day to keep up and running.
another guy ranting without actually reading the blog. they said in the beginning that cooldowns, planetary weapons and no ground intel would make bombarding useless. |
Arkena Wyrnspire
Turalyon Plus
35
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Posted - 2013.04.12 18:04:00 -
[26] - Quote
Orbital strikes without a limiting factor is a terrible idea. The isk 'limits' that people have proposed are almost as stupid. On EvE, I **** 100k amounts of isk. I really don't give a damn about 100k. I could pay 10x that amount just for the amusement of causing carnage on dust. Increasing the isk cost is not the answer either. Rich groups would repeatedly OB districts just for the lulz. Atm on EvE there is a group called 'goonswarm'. For their amusement, they destroyed hundreds of billions of isk in an event called 'Burn Jita'. Isk is never going to limit groups like these, and so it fails as a limiting factor.
Shield relays and cooldowns on OBs are somewhat decent ideas. I like the idea of only being able to OB once shield relays go down, but they'd still need to be limited after that. Cooldowns on an individual basis aren't much of a limit when large EvE groups can field 50+. Cooldowns across the board fails to reward high performance or high investment. |
Bones McGavins
Sanmatar Kelkoons Minmatar Republic
61
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Posted - 2013.04.12 18:07:00 -
[27] - Quote
Quote:another guy ranting without actually reading the blog. they said in the beginning that cooldowns, planetary weapons and no ground intel would make bombarding useless.
I was responding to a poster who said cooldowns would make it useless, not to the blog. |
Daedric Lothar
Onslaught Inc
218
|
Posted - 2013.04.12 18:09:00 -
[28] - Quote
I am going to stop posting now. Each of you are obsessed with ground intelligence and paying isk and timers on EVE ships.
Don't Nerf EVE, A battleship in orbit should be a terrifying weapon of destruction. Thats why when the Caldari put a Titan over Caldari Prime it was a stand off for a long time, you can attack but we will LIQUIDATE your people. Thats just how it works. You can whine and protest it and try to nerf it all you want, but you are just ruining the lore if you do.
The point... Buff Dust.
Shield generators, defensive absorption batteries, underground complexes, Suit evacuation teleportors. I don't know, think of something. You are approaching it from the sky, you need to approach it from the ground.
If you were a Dustie and there was a battleship overhead raining lazers on you every 10 seconds, what would you do. Once the battleship left, what would you do to make sure it doesn't happen again? What would you invent?
Thats it, I'm out, I'm Done
*Drops Mic* |
Bones McGavins
Sanmatar Kelkoons Minmatar Republic
61
|
Posted - 2013.04.12 18:26:00 -
[29] - Quote
Im approaching it from a FPS game and how free reign from an outside source just making entire areas automatic deaths would ruin that game. Im approaching it from a realistic expectation of a video game and ability to balance based on what weve seen in DUST.
Some of these things CAN work as gameplay. And they could provide awesome, dynamic battles.
Shield generators and ground cannons being an example.
In matches where intel suggests neither side has an eve precense, these tools will just not be used. But once one side gets air supperiority, now the ground forces have a choice.
Step one would always be to set up a shield. As without a shield, the enemy fleet just bombards you and wins. So you call one in, and you 100% have to defend this otherwise its game over. One shield should protect the whole planet, its binary, either strikes get through or they dont.
Now once a shield is up, you can deploy cannons to fire up. These can chase off or destroy the enemy fleet, which means you no longer need to worry about your shield and can focus on the normal objectives.
This would work well as a gameplay mechanic. Pretty much dynamic, player iniated objectives for both side that come into play when EVE players get involved.
Imagine being an EVE player, getting hit by cannons. Your yelling to the mercs on the ground that they need to take out those cannons or take out that shield generator or you have to pull out.
Or maybe the DUSTIES just have a shield generator up while they wait for their allies in the sky to come chase off the bombarders.
These two simple mechanics will suddenly make unlimited strikes reasonable and they are something we could potentially see in the game we currently play. |
Prius Vecht
Red and Silver Hand Amarr Empire
42
|
Posted - 2013.04.12 18:29:00 -
[30] - Quote
Bones McGavins wrote:I could see this being a possibility if the cooldown for an orbital was very long, like 15 minutes +. So yeah you can just bring in 10 ships and call in 10 orbitals. But one ship shouldnt be able to rain down orbitals at all. Orbitals should also be expensive, each shot should cost 100K or way more depending on the power of it.
This would make it so it would be expensive as hell to "buy" a win through orbital strikes.
And of course, youd need a boot on the ground to designate targets and Dusties would have to be able to fire back.
15 min cooldowns much too long tho.
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