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Bones McGavins
Sanmatar Kelkoons Minmatar Republic
58
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Posted - 2013.04.12 16:47:00 -
[1] - Quote
I could see this being a possibility if the cooldown for an orbital was very long, like 15 minutes +. So yeah you can just bring in 10 ships and call in 10 orbitals. But one ship shouldnt be able to rain down orbitals at all. Orbitals should also be expensive, each shot should cost 100K or way more depending on the power of it.
This would make it so it would be expensive as hell to "buy" a win through orbital strikes.
And of course, youd need a boot on the ground to designate targets and Dusties would have to be able to fire back. |
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Bones McGavins
Sanmatar Kelkoons Minmatar Republic
58
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Posted - 2013.04.12 17:28:00 -
[2] - Quote
Care to explain? Why wouldnt an allied eve corp send 10 ships capable of providing orbital strikes to the planet if they have air supportity, then spend a million ISK to launch 10 strikes which will absolutely turn the tide an easily pay for itself in saved clones/biomass for the alliance?
Or, if no alliance exists, why wouldnt a DUST corp pay 2 million for those strikes, netting the EVE corp 1 million?
Why would this prevent EVE ships from flying?
Or do you mean the ability to fire back? They have already stated that would be part of the shared universe... |
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Bones McGavins
Sanmatar Kelkoons Minmatar Republic
61
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Posted - 2013.04.12 17:46:00 -
[3] - Quote
What is the realistic alternative? You just sit there and bombard DUSTIES every 30 seconds for free, absolutely ruining the ground game with no risk?
Even ONE bombardment is a game changer on the ground, and the balance needs to reflect that.
Honestly, in your mind, how did you imagine this would work? If you remove the WP requirements and dont limit the number of bombardments coming in, there is zero reason for anyone to play DUST. Imagine bombardments coming in every 10-30 seconds. How is that a fun game for anyone? |
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Bones McGavins
Sanmatar Kelkoons Minmatar Republic
61
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Posted - 2013.04.12 18:02:00 -
[4] - Quote
If you have a fleet of EVE ships, and each ship had a timer, each ship could still fire one bombardment. 20 ships would mean 20 bombardments. You would absolutely wreck the ground force. Even with that cooldown restriction its still potentionally game breaking for DUST.
I supose you could remove a cooldown limitation and just make it super pricey ISK wise to use one. The problem there is the balance between the two economies is skewed to heck. 100 million in EVE isnt a lot, but its quite a bit in DUST, so then you have alliances between DUST and EVE being way too OP since EVE corps could easily pony up the cash to just hit auto-win buttons on DUST battles.
There is a very fine line that needs to be walked here. All DUST can do is limit the META game of EVE. DUSTIES can give bonuses to allied EVE corps in their orbit. Cool. But EVE gets to interact with the actual GAMEPLAY of dust. And that means you have to be careful. Cause you cant have a system where EVE just stomps on DUST and makes DUST pointless. A situation with unrestricted orbitals would almost certainly do that.
Quote: You have a whole fleet of ships in the sky that can rain down destruction on the planet. What do you do? Well there could be shield batteries, there could be some type of STARS problem for intercepting orbital fire, there could be underground complexes you could build.
These are solid ideas, in theory. And maybe the build a more cohesive universe. But right now, for the relative future, I dont think thats realistic. Right now you have DUST, and you have EVE, and they have this cool little interaction where a dustie hits a button, an EVE guy hits a button and something blows up.
And I think thats as far as the mechanic will go for quite some time. So you have to balance that mechanic. And I think the only way to do so is to restrict it. |
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Bones McGavins
Sanmatar Kelkoons Minmatar Republic
61
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Posted - 2013.04.12 18:07:00 -
[5] - Quote
Quote:another guy ranting without actually reading the blog. they said in the beginning that cooldowns, planetary weapons and no ground intel would make bombarding useless.
I was responding to a poster who said cooldowns would make it useless, not to the blog. |
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Bones McGavins
Sanmatar Kelkoons Minmatar Republic
61
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Posted - 2013.04.12 18:26:00 -
[6] - Quote
Im approaching it from a FPS game and how free reign from an outside source just making entire areas automatic deaths would ruin that game. Im approaching it from a realistic expectation of a video game and ability to balance based on what weve seen in DUST.
Some of these things CAN work as gameplay. And they could provide awesome, dynamic battles.
Shield generators and ground cannons being an example.
In matches where intel suggests neither side has an eve precense, these tools will just not be used. But once one side gets air supperiority, now the ground forces have a choice.
Step one would always be to set up a shield. As without a shield, the enemy fleet just bombards you and wins. So you call one in, and you 100% have to defend this otherwise its game over. One shield should protect the whole planet, its binary, either strikes get through or they dont.
Now once a shield is up, you can deploy cannons to fire up. These can chase off or destroy the enemy fleet, which means you no longer need to worry about your shield and can focus on the normal objectives.
This would work well as a gameplay mechanic. Pretty much dynamic, player iniated objectives for both side that come into play when EVE players get involved.
Imagine being an EVE player, getting hit by cannons. Your yelling to the mercs on the ground that they need to take out those cannons or take out that shield generator or you have to pull out.
Or maybe the DUSTIES just have a shield generator up while they wait for their allies in the sky to come chase off the bombarders.
These two simple mechanics will suddenly make unlimited strikes reasonable and they are something we could potentially see in the game we currently play. |
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