|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Daedric Lothar
Onslaught Inc
200
|
Posted - 2013.04.12 13:54:00 -
[1] - Quote
No, they shouldn't. As a balance I posted somewhere else that they should be limited by Shield Generators placed in the defender's districts.
https://forums.dust514.com/default.aspx?g=posts&m=683247#post683247 |
Daedric Lothar
Onslaught Inc
208
|
Posted - 2013.04.12 15:26:00 -
[2] - Quote
I read in some of the forums about people talking about if ships should be able to hit dusties with orbitals from space without any designation. And I see this answer alot. "No because you can't see it, you have to designate"
I don't understand that answer. In EVE you have ships that can scan down a ship that is about 14 AU away so finely they can warp in and get right next to them. (Thats about 2,100,000,000 kilometers or about 1,302,000,000 miles)
Now, if they can scan down a small ship from that distance, I have little doubt that an EVE ship can know exactly where you are on the surface which would only be about 110 km. Don't forget they can also scan the planet and see what minerals are under the ground, the scans even go deep into the ground!
They can see you, they can hit you. And actually alot of weapons in EVE have alot further range then 110KM. Its actually pretty lore breaking to require anything to fry your bacon. |
Daedric Lothar
Onslaught Inc
213
|
Posted - 2013.04.12 16:55:00 -
[3] - Quote
Bones McGavins wrote:I could see this being a possibility if the cooldown for an orbital was very long, like 15 minutes +. So yeah you can just bring in 10 ships and call in 10 orbitals. But one ship shouldnt be able to rain down orbitals at all. Orbitals should also be expensive, each shot should cost 100K or way more depending on the power of it.
This would make it so it would be expensive as hell to "buy" a win through orbital strikes.
And of course, youd need a boot on the ground to designate targets and Dusties would have to be able to fire back.
If this were the case, you would never see a EVE ship in the sky. And I wouldn't blame them. |
Daedric Lothar
Onslaught Inc
214
|
Posted - 2013.04.12 17:35:00 -
[4] - Quote
Bones McGavins wrote:Care to explain? Why wouldnt an allied eve corp send 10 ships capable of providing orbital strikes to the planet if they have air supportity, then spend a million ISK to launch 10 strikes which will absolutely turn the tide an easily pay for itself in saved clones/biomass for the alliance?
Or, if no alliance exists, why wouldnt a DUST corp pay 2 million for those strikes, netting the EVE corp 1 million?
Why would this prevent EVE ships from flying?
Or do you mean the ability to fire back? They have already stated that would be part of the shared universe...
Why would you want to risk your 50M ship or your 5B ship and then pay 1M isk for a couple strikes you have to do every single day to keep your district for a few measly million in revenue. I can go earn like 400M an hour doing WH or Incursions or even 100M an hour doing some ratting or missions.
And why would I want to spend 1M for 10 strikes to hit a planet 110KM below me when the effective range on my regular lasers is at 200KM?
And why would I want to wait 15 minutes per firing solution for a match that will probably only last 15 minutes, How is Dust going to make up the fact that anyone decent can make at the very least 25 Million in the time it takes for me to sit there and risk death because I have to fill all my weapon slots with bombardment missiles in the event I get attacked because I appear on the overview for every ship in the system. |
Daedric Lothar
Onslaught Inc
216
|
Posted - 2013.04.12 17:54:00 -
[5] - Quote
Bones McGavins wrote:What is the realistic alternative? You just sit there and bombard DUSTIES every 30 seconds for free, absolutely ruining the ground game with no risk?
Even ONE bombardment is a game changer on the ground, and the balance needs to reflect that.
Honestly, in your mind, how did you imagine this would work? If you remove the WP requirements and dont limit the number of bombardments coming in, there is zero reason for anyone to play DUST. Imagine bombardments coming in every 10-30 seconds. How is that a fun game for anyone?
Also on the one hand you talk about how a measeley few million in ISK isnt worth it. But then you complain about it costing a million. So either a million is negligable or its not.
Also, dont forget there are bonuses for EVE players if the district is owned by their alliance. Those bonuses would easily be worth 10-15 minutes of your time every day to keep up and running.
Mostly my complaint was the timer more then the cost of the missiles, but you did point out something hypocritical in my statement. The point I was going for there was mostly the fact that I have to buy ammo when in all actuallity my weapons should actually hit the surface with no problems.
I understand that OBS going off everywhere will ruin a Dust game, but the design shouldn't be to nerf EVE it should be to buff Dust. Its a legitimate problem. You have a whole fleet of ships in the sky that can rain down destruction on the planet. What do you do? Well there could be shield batteries, there could be some type of STARS problem for intercepting orbital fire, there could be underground complexes you could build.
There are alot of options, but immedaitely hitting EVE with the nerf bat when in all honesty they SHOULD be that powerful is silly. |
Daedric Lothar
Onslaught Inc
218
|
Posted - 2013.04.12 18:09:00 -
[6] - Quote
I am going to stop posting now. Each of you are obsessed with ground intelligence and paying isk and timers on EVE ships.
Don't Nerf EVE, A battleship in orbit should be a terrifying weapon of destruction. Thats why when the Caldari put a Titan over Caldari Prime it was a stand off for a long time, you can attack but we will LIQUIDATE your people. Thats just how it works. You can whine and protest it and try to nerf it all you want, but you are just ruining the lore if you do.
The point... Buff Dust.
Shield generators, defensive absorption batteries, underground complexes, Suit evacuation teleportors. I don't know, think of something. You are approaching it from the sky, you need to approach it from the ground.
If you were a Dustie and there was a battleship overhead raining lazers on you every 10 seconds, what would you do. Once the battleship left, what would you do to make sure it doesn't happen again? What would you invent?
Thats it, I'm out, I'm Done
*Drops Mic* |
Daedric Lothar
Onslaught Inc
218
|
Posted - 2013.04.12 18:44:00 -
[7] - Quote
Alright, shew, someone at least got what I was talking about, don't have to agree with me, just at least see there may be another way lol.
DustMercsBlog wrote: very good suggestions. and balanced as well. all the writer is trying to do is start the dialogue that pushes the game.
like the person earlier pointed out, eve ships cant be attackers without also defending. you have to give up something, many of you are totally against boarding ships. it may be time to entertain that side of the interaction if it can make sense from the lore side.
Boarding ships would be very awesome, but Dust would need to be worth alot more to EVE then it currently is, it would need to be a major source of income to balance the risk of not only losing a ship, but having it switch sides. I gave some earlier examples of some things that could be put into dust to really mess up EVE, one of which was being able to embargo Moon Goo, which is a giant source of EVE revenue and would definately make a big step for Dust being worth fighting for. |
Daedric Lothar
Onslaught Inc
220
|
Posted - 2013.04.12 19:26:00 -
[8] - Quote
Tolen Rosas wrote:Daedric Lothar wrote: And why would I want to spend 1M for 10 strikes to hit a planet 110KM below me when the effective range on my regular lasers is at 200KM? isnt that 200km through the vacuum of space tho? i can imagine that range would probably be shortened in an atmosphere. there's ur lore explanation right there.
Thats not entirely true. Laser range is mostly based on the diffusion of the beam due to interference, in a vacum setting I think I am right in assuming a laser beam would travel forever. Just like how we see stars from billions of miles away, its just light traveling. The fact that a lazer has a 200km or so range in EVE is mostly just a balancing factor of targeting systems. |
|
|
|