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Tolen Rosas
Kang Lo Directorate Gallente Federation
75
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Posted - 2013.04.12 14:45:00 -
[1] - Quote
author makes a good point about the two games needing more interaction. IMO opinion they should give side the ability the other side fears most and let it play out.
enable shipboarding by mercs and firing on planets without WP for capsuleers. if u add balance with planetary defenses and make it difficult to get onto ships it will be worth it. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
75
|
Posted - 2013.04.12 18:00:00 -
[2] - Quote
Scheneighnay McBob wrote:This didn't quite cover the most obvious disadvantage to free orbitals- just spamming the enemy spawn with OBs the whole battle.
did u read it? because if you did you know they mentioned without any intel from the ground you have zero chance of hitting anything, |
Tolen Rosas
Kang Lo Directorate Gallente Federation
75
|
Posted - 2013.04.12 18:02:00 -
[3] - Quote
Bones McGavins wrote:What is the realistic alternative? You just sit there and bombard DUSTIES every 30 seconds for free, absolutely ruining the ground game with no risk?
Even ONE bombardment is a game changer on the ground, and the balance needs to reflect that.
Honestly, in your mind, how did you imagine this would work? If you remove the WP requirements and dont limit the number of bombardments coming in, there is zero reason for anyone to play DUST. Imagine bombardments coming in every 10-30 seconds. How is that a fun game for anyone?
Also on the one hand you talk about how a measeley few million in ISK isnt worth it. But then you complain about it costing a million. So either a million is negligable or its not.
Also, dont forget there are bonuses for EVE players if the district is owned by their alliance. Those bonuses would easily be worth 10-15 minutes of your time every day to keep up and running.
another guy ranting without actually reading the blog. they said in the beginning that cooldowns, planetary weapons and no ground intel would make bombarding useless. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
75
|
Posted - 2013.04.12 18:43:00 -
[4] - Quote
Skihids wrote:What is an OB in DUST game terms? What is its purpose? Not just as a magic link to EVE, but soley in terms of DUST.
You need to consider the answer to that before you start designing a system to deploy them.
The OB is the one attack to which there is no counter. The enemy just designates your area and you die. Neither your suit, your SP level, nor your personal FPS skill matter one whit. You die.
It is the unfair arbitrariness of war, and we have experienced it to a degree from day one. We've seen it rare and we've seen it called in several times a minute.
How much of that do you want in your game of skill? How much can it tolerate before it ceases to be a FPS and morphs into a war simulator? At what level will the majority abandon any high cost fitting as not worth the risk of losing?
ur obv an EVE player. sorry, no I Win buttons or ways to rack up cheap kills without risking anything yourself.
gaming doesnt work if one side has an attack which cant be countered. this thread has suggested multiple counters. good ones too. from orbital weapons to shields.
ur the kind of guy that will take protogear into a match with players under 1M SP and act like ur good afterwards. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
75
|
Posted - 2013.04.12 19:07:00 -
[5] - Quote
Daedric Lothar wrote: And why would I want to spend 1M for 10 strikes to hit a planet 110KM below me when the effective range on my regular lasers is at 200KM?
isnt that 200km through the vacuum of space tho? i can imagine that range would probably be shortened in an atmosphere. there's ur lore explanation right there. |
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