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Poison Prey
In Exile. Imperial Outlaws.
6
|
Posted - 2013.04.11 22:07:00 -
[1] - Quote
I originally spec'd out for the Assault suit, but with the re-spec (I guess?) coming up May 6th I am tempted to go Logi. I can shoot fine in close quarters with a Sniper Rifle, so not really finding a need for a side arm.
My main goal of course is using those high slots for 3 light complex damage modifiers. So for me personally Armor is the preferred defense. With everyone advancing in skills, it is getting harder and harder to kill you'all in one shot, so have I have to focus on killing with speed.
You guys have been great with your opinions, and it highly appreciated |
Logi Bro
Eyniletti Rangers Minmatar Republic
1151
|
Posted - 2013.04.11 22:12:00 -
[2] - Quote
If I felt I could actually influence you, I would tell you to get your ass out of the mountains and help out on the ground, but I know I can't so I will tell you this:
As long as you have the assault suit you have a sidearm, so if someone sneaks up on you it is possible to defend yourself, but that is basically the only major advantage of the assault suit over the logistics suit as far as sniping is concerned. A logistics suit will end up with more equipment, more mod slots(in high tiers) and a lower signature profile. This lets you carry more ammo to last longer, have more armor(the extra slot is a low slot) and keep enemies from locating you on the Neocom. |
Poison Prey
In Exile. Imperial Outlaws.
6
|
Posted - 2013.04.11 22:21:00 -
[3] - Quote
Logi Bro wrote:If I felt I could actually influence you, I would tell you to get your ass out of the mountains and help out on the ground, but I know I can't so I will tell you this:
As long as you have the assault suit you have a sidearm, so if someone sneaks up on you it is possible to defend yourself, but that is basically the only major advantage of the assault suit over the logistics suit as far as sniping is concerned. A logistics suit will end up with more equipment, more mod slots(in high tiers) and a lower signature profile. This lets you carry more ammo to last longer, have more armor(the extra slot is a low slot) and keep enemies from locating you on the Neocom.
I agree with ya...But unfortunately my FW EVE corp. did not have the current Dust 514 participation I would of liked to seen. Sooooo I spec'd out sniper in the beginning, since for me was the most effective Solo unit build. As Skill points rise and I get to know more Dust players, I'll move to where I can be most use to the team.... Possibly cross train vehicles. If that appears a good combo.. |
Mithridates VI
DUST 411
781
|
Posted - 2013.04.11 22:21:00 -
[4] - Quote
Just learn to snipe in CQC, then you don't need a sidearm and when you eventually come down from the mountains you'll surprise shotgun scouts with sniper fire in the face. |
Anmol Singh
The Unholy Legion Of DarkStar
18
|
Posted - 2013.04.11 22:48:00 -
[5] - Quote
Poison Prey wrote:I originally spec'd out for the Assault suit, but with the re-spec (I guess?) coming up May 6th I am tempted to go Logi. I can shoot fine in close quarters with a Sniper Rifle, so not really finding a need for a side arm. My main goal of course is using those high slots for 3 light complex damage modifiers. So for me personally Armor is the preferred defense. With everyone advancing in skills, it is getting harder and harder to kill you'all in one shot, so have I have to focus on killing with speed. You guys have been great with your opinions, and it highly appreciated
you need the thale sniper its a normal sniper (no-charge) and does 323 damage and with 3 complex damage its like 1hit everything even if over 400 hp |
Poison Prey
In Exile. Imperial Outlaws.
7
|
Posted - 2013.04.12 03:11:00 -
[6] - Quote
Anmol Singh wrote:Poison Prey wrote:I originally spec'd out for the Assault suit, but with the re-spec (I guess?) coming up May 6th I am tempted to go Logi. I can shoot fine in close quarters with a Sniper Rifle, so not really finding a need for a side arm. My main goal of course is using those high slots for 3 light complex damage modifiers. So for me personally Armor is the preferred defense. With everyone advancing in skills, it is getting harder and harder to kill you'all in one shot, so have I have to focus on killing with speed. You guys have been great with your opinions, and it highly appreciated you need the thale sniper its a normal sniper (no-charge) and does 323 damage and with 3 complex damage its like 1hit everything even if over 400 hp
I'm saving those Thales, for when actual start securing planets for FW... |
Scheneighnay McBob
Bojo's School of the Trades
1203
|
Posted - 2013.04.12 12:58:00 -
[7] - Quote
Scout.
But if you have to choose between logi and assault, take assault. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
230
|
Posted - 2013.04.12 20:32:00 -
[8] - Quote
Poison Prey wrote:I'm saving those Thales, for when actual start securing planets for FW... Smart man. I have no idea why people blow officer gear in pub games.
Scheneighnay McBob wrote:Scout. I'm not sure if you're serious or just trolling. |
Scheneighnay McBob
Bojo's School of the Trades
1205
|
Posted - 2013.04.12 22:14:00 -
[9] - Quote
0 Try Harder wrote:Poison Prey wrote:I'm saving those Thales, for when actual start securing planets for FW... Smart man. I have no idea why people blow officer gear in pub games. Scheneighnay McBob wrote:Scout. I'm not sure if you're serious or just trolling. I'm serious.
By default, they have superior scanning stats and profile dampening- speed and stamina doesn't hurt for getting to where you need to go, either.
Either way, logi snipers are a joke. I've killed enough to know that. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
230
|
Posted - 2013.04.12 22:55:00 -
[10] - Quote
Scheneighnay McBob wrote:Either way, logi snipers are a joke. I guess that's why you've been in a training corp for so long...
Logi sniper is good. There are advantages and disadvantages to both. And just because you've killed something does not mean it's bad.
"Thales, other officer weapons, Proto suits, and tanks are a joke. I've killed enough to know that."
edit: I forgot to mention that scout is the worst dropsuit for sniping. Just search in the training forums for a bunch of stuff on it. There is plenty explaining why. |
|
mollerz
s1ck3r Corp
132
|
Posted - 2013.04.13 00:53:00 -
[11] - Quote
Logi = sniping behind the redline, IMO, solely. you can set yourself up with a candynanoland of ammo. even a droplink if you are so inclined (i am not).
But then I found the assault vK0. To me- this is the primo sniper suit. two equipment slots, heavy on the armor, and a sidearm. You can put 2 complex dam mods and use a charged sniper rifle FTW. I put two enhanced profile dampeners on it as well.
A charged can be used in CQC, it just takes practice. I kind of like it, but it's very good to have a backup just in case. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
231
|
Posted - 2013.04.13 14:45:00 -
[12] - Quote
mollerz wrote:But then I found the assault vK0. To me- this is the primo sniper suit. two equipment slots, heavy on the armor, and a sidearm. You can put 2 complex dam mods and use a charged sniper rifle FTW. I put two enhanced profile dampeners on it as well.
A charged can be used in CQC, it just takes practice. I kind of like it, but it's very good to have a backup just in case. I'm not sure if you're just trying the neo version of assault, but if you have proto skilled up you might want to try the VK.1
The VK.1 is faster, has a higher shield recharge rate, and higher stamina recovery. Last I checked, strafe speed is based off of your movement speed, so you will be able to strafe faster with the VK.1. The VK.1 also has four high slots and three low (instead of 3/4 like the vk.1) so you can still equip your two damage mods, and also be able to put two shield extenders.
Profile dampeners are not worth it when compared to other mods, and are definitely not worth it if you decide to run with a team instead of staying behind the red line.
mollerz wrote:Logi = sniping behind the redline, IMO, solely. The faster you can move, the better, especially in CQC. The logi vk.1 is faster than the assault. You can find the differences somewhere. The big ones are 4 high and 4 low so you do not have to sacrifice a high or low slot like the assault does, and the logi comes with higher PG and CPU.
So if you're fast and can accurately place all of your shots in CQC, you probably want to go with a shield tanked logi. I haven't seen more than two or three people in DUST who can actually do this, so unless you're like one of them, you should probably get the assault suit for the sidearm.
The logi suit is best at almost everything =/
If you're sniping from the red line or something, logi all the way. There's no need for a sidearm if you do it right.
The only problem is that you said that you like to armor tank. You also said that you might want to do CQC or get into the battle and be useful at some point. Unfortunately, armor reduces your movement speed, and movement speed is frequently the deciding factor in CQC. It also gives you better control over where you will engage your targets.
So I would advise you to go with the logi suit if you stay in the red line 90% of the time. I have a tanked out logi sniper, and I can take more than one mag from a basic AR. 900 HP, tons of armor rep and even armor rep nanohives? yes please ^.^
It's like a heavy, but faster and with equipment slots.
If you feel like you'll go into battle, I'd go with the Assault VK.1. Logi suit has an advantage at long range, and the Assault has an advantage in CQC.
Keep in mind that at long range during corp battles, the gap between assault and logi is significantly smaller than it usually is, because you can go toe to toe with a thale. Thales own everything. Also, the logi suit is better than assault at the prototype level. The assault suit wins at anything over.
I have one more point. Then I will get some coffee and wake up, hopefully I'll read this and not lol @ myself for bad grammar or anything like that.
Anyways, you can only skill into a weapon so far. This is likely to change in the future, (from what we know) but the light weapon skills work for all light weapons. Once you max out your light weapon skills and your sniper, the only thing you have to do is skill up an AR to get the full benefit from it. Skilling up one weapon requires significantly less SP than skilling a whole new dropsuit. So if you have this much SP, you might want to think about the logi suit again. It is just plain better than the assault when using an AR... and assaulting 0_0.
The likely change is that you will have to skill up all of the light weapon skills for each weapon. So capacity works for all light weapons now, but in the future you might have sniper rifle capacity, and ar capacity. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
231
|
Posted - 2013.04.13 14:57:00 -
[13] - Quote
I feel a bit bad about it, but I cannot give you a definite answer. As you can see, even if you do decide to engage in CQC, the logi suit may be better because you can swap over to assault with a supply depot if you need to. Your squad can cover you if you do not swap and decide to hard scope, or you can run around in CQC with it.
But then the assault comes in with its sidearm, which is nice to have. It makes up for the difference between the two at long range because Thales are just that good. If you decide to laser, having a sidearm is also nice too. But if your corp is good and you're on a map like Manus Peak, your squad should be able to engage the enemy at close range and protect you so that you can capitalize on your long range advantage.
I guess I should add a quick disclaimer, I have done many corp battles, but I have never done a serious corp battle when I am the sniper. I can snipe, so I have switched over to using a sniper rifle during some CBs, but it has never been my primary role. If I were creating team compositions, I would prefer a sniper who can switch over and do something useful most of the time.
So that would be:
> Sniper with beast CQC skills and a sidearm > Logi who can pull out a sniper rifle for the small amount of time it is needed, then switch back to a different role
If you want to check out some CQC snipers, Sleepy Zan is notorious for it. :P
That long explanation can be shortened to: > Go Assault to be good now > Go logi to be the best next year
but most importantly,
All of this probably means nothing when the new content comes out. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
231
|
Posted - 2013.04.13 15:05:00 -
[14] - Quote
> Profile dampening means next to nothing > Scouts can be one shot by almost every sniper rifle > Scouts are terrible at CQC in proto v proto fights > Scouts are terrible at medium range combat if all players are in proto > Scouts are terrible at long range combat if all players are in proto > Scouts have terrible PG and CPU > Scouts have fewer mod slots than Assault and Logi > Scouts have less HP than Assault and Logi > Scouts have terrible stamina recovery when compared to logi
>>>>>>>>>>>>>>>>>>>>>>> Scout is the Weakest Dropsuit in the Game <<<<<<<<<<<<<<<<<<<<<<
edit: but other than the scout suit, you should probably watch sleepy zan or gemcutter. They are good :P They also know far more than I about sniping, so some of the stuff I said might be off D:
except for scout is the weakest dropsuit. Fun and weak.
You should try all of this stuff out in game too. Spend a bit of time out of the game if you feel like it, but time spent in the game testing stuff is usually more valuable. |
Scheneighnay McBob
Bojo's School of the Trades
1205
|
Posted - 2013.04.13 15:46:00 -
[15] - Quote
0 Try Harder wrote:Scheneighnay McBob wrote:Either way, logi snipers are a joke. I've killed enough to know that. I guess that's why you've been in a training corp for so long... Atm, I'm the head of the lab rat division (research and development). I'm not a student. |
Poison Prey
In Exile. Imperial Outlaws.
17
|
Posted - 2013.04.14 02:54:00 -
[16] - Quote
Alright after my eyes are done burning from this Human Endurance Event. Its Sucks not knowing how many matches I am at currently .
Listening to the Pod Cast on the Skill reset. ( Btw these guys need coffee, bad ) . Probably were not going to get a solid way of determining which is best. If my corp does not get on board with Dust, and I end up solo. I will probably head towards Logi and hopefully find cool squads to support. If my corp does get involved, then probably Assault, for capture assists.
As far as scout, that cloaking device seems like it may be really cool. ( Especially if scanning stays active ). As far as I feel, they really do need to find a way to give Scouts suits a boost though.
Primarily though I need those slots for the 3 Light Complex Damage Modifiers. Interestingly in EVE, those modules would be low slot items. Which would change the whole dynamic on the suits, if those fitting systems were similar.
Now back to killing things till we get our ambiguous most likely anti-climatic 100 match super special item, I want so bad, butIdon't really know why? . |
Yani Nabari
One-Armed Bandits Atrocitas
29
|
Posted - 2013.04.15 07:11:00 -
[17] - Quote
Scheneighnay McBob wrote: I'm serious.
By default, they have superior scanning stats and profile dampening- speed and stamina doesn't hurt for getting to where you need to go, either.
Either way, logi snipers are a joke. I've killed enough to know that.
Those superior scanning and profile dampening are incredibly useful... if you're worried about what's within 50 meters of you and whether or not they can see you.
It doesn't make enemies at range easier to spot, it doesn't prevent enemies at range from seeing you. It *might* give you more time to kill someone who went hunting you down, but it won't really help much in the current build. I'd rather have a Logi's extra cpu/pg and equipment slots over what a scout suit gets me. |
trollsroyce
Seraphim Initiative. CRONOS.
295
|
Posted - 2013.04.15 17:10:00 -
[18] - Quote
You need may6 suit stats for it. I will most probably go the extremes of scout and heavy. I have never tried scout yet, seems bad by default to snipe with low hp. However, uprising maps might favor speed deployments and learning terrain in a fast suit.
Enrage mode, heavy rules. |
Scheneighnay McBob
Bojo's School of the Trades
1241
|
Posted - 2013.04.16 01:23:00 -
[19] - Quote
Yani Nabari wrote:Scheneighnay McBob wrote: I'm serious.
By default, they have superior scanning stats and profile dampening- speed and stamina doesn't hurt for getting to where you need to go, either.
Either way, logi snipers are a joke. I've killed enough to know that.
Those superior scanning and profile dampening are incredibly useful... if you're worried about what's within 50 meters of you and whether or not they can see you. It doesn't make enemies at range easier to spot, it doesn't prevent enemies at range from seeing you. It *might* give you more time to kill someone who went hunting you down, but it won't really help much in the current build. I'd rather have a Logi's extra cpu/pg and equipment slots over what a scout suit gets me. Traditional snipers are **** anyway- if you're looking for kills, move around the battlefield. Otherwise, only overwatch snipers should be staying on a single perch- and they should also have a shitload of modules to buff scan radius and precision. |
Artificer Ghost
Bojo's School of the Trades
11
|
Posted - 2013.04.16 01:29:00 -
[20] - Quote
I think I've only managed one Sniper kill in CQC... And even then it was just unbelievable luck against a Heavy with an HMG. I was too scared to switch to my Scrambler, or even aim for that matter. I was scared aiming would slow me down, so I just took a shot in the dark, and got lucky...
So yea, I suggest anything with a sidearm, if you don't want to die of a heart attack. In fact, I'm typing this as a ghost. D:> |
|
Yani Nabari
One-Armed Bandits Atrocitas
30
|
Posted - 2013.04.16 02:31:00 -
[21] - Quote
Scheneighnay McBob wrote: Traditional snipers are **** anyway- if you're looking for kills, move around the battlefield. Otherwise, only overwatch snipers should be staying on a single perch- and they should also have a shitload of modules to buff scan radius and precision.
Why?
Wasted CPU/PG imo, should take armor repair and shield extenders before even thinking about radar scanning as it an never get to levels comparable to your line of sight. It's a far more common sight to see an enemy sniper than some Hunter in the Hills. But it depends on map and what kinds of 'nests' are available. Manus Peak? Hell no, get into one of the 7-9 good spots that have a field of view to match the one from a drop ship and keep a wary eye for movement. Skim Junction? All the action is inside the walls anyways.
Also what is a traditional sniper, traditional being something I see as a subjective term (see Traditional Family Values) and I'd like to know how it differs from an overwatch sniper.
|
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
235
|
Posted - 2013.04.16 14:17:00 -
[22] - Quote
Yani Nabari wrote:Also what is a traditional sniper, traditional being something I see as a subjective term (see Traditional Family Values) and I'd like to know how it differs from an overwatch sniper. +1 lol. |
Scheneighnay McBob
Bojo's School of the Trades
1243
|
Posted - 2013.04.16 23:34:00 -
[23] - Quote
Yani Nabari wrote:Scheneighnay McBob wrote: Traditional snipers are **** anyway- if you're looking for kills, move around the battlefield. Otherwise, only overwatch snipers should be staying on a single perch- and they should also have a shitload of modules to buff scan radius and precision.
Why? Wasted CPU/PG imo, should take armor repair and shield extenders before even thinking about radar scanning as it an never get to levels comparable to your line of sight. It's a far more common sight to see an enemy sniper than some Hunter in the Hills. But it depends on map and what kinds of 'nests' are available. Manus Peak? Hell no, get into one of the 7-9 good spots that have a field of view to match the one from a drop ship and keep a wary eye for movement. Skim Junction? All the action is inside the walls anyways. Also what is a traditional sniper, traditional being something I see as a subjective term (see Traditional Family Values) and I'd like to know how it differs from an overwatch sniper. All overwatch snipers do is tell their team about enemy movements- they need to be able to see everything.
And the traditional sniper is a douchebag sitting on the same hill the whole battle with the sole intention of getting kills. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
238
|
Posted - 2013.04.16 23:46:00 -
[24] - Quote
Scheneighnay McBob wrote:All overwatch snipers do is tell their team about enemy movements That is not all they do -.-
A number of spots can cover at least one objective, or cover the spots where other snipers might try to snipe from. |
Yani Nabari
One-Armed Bandits Atrocitas
31
|
Posted - 2013.04.17 00:15:00 -
[25] - Quote
Scheneighnay McBob wrote: All overwatch snipers do is tell their team about enemy movements- they need to be able to see everything.
And the traditional sniper is a douchebag sitting on the same hill the whole battle with the sole intention of getting kills.
Why would you want someone who only sits around relaying information? Seems like a waste of space if they can't do more than that.
edit: I'm not sure why your traditional sniper is really just something that isn't at all traditional but ok.... |
Eruend Aestoth
Crimson Overlords
0
|
Posted - 2013.04.19 22:06:00 -
[26] - Quote
Playing a sniper as a recon to relay info is nice and well, but you're talking as if you had to chose between sniping and scoping out the scene. They go hand in hand. It's why it works so well for a sniper. Also, relaying information only works when you're in a team. PuGs won't even try to benefit from your info. And finally, I would beat up a sniper on my team who WOULDN't share critical info with his team if we were even slightly organized. Heck, I expect it of everyone in the team.
In short, your description of an overhang sniper is the definition for a traditional sniper. Your definition of a traditional sniper is only limited to pub games and there's not much they can do about it. |
Tyjus Vacca
Valor Coalition RISE of LEGION
16
|
Posted - 2013.04.22 00:24:00 -
[27] - Quote
0 Try Harder wrote:Scheneighnay McBob wrote:Either way, logi snipers are a joke. I've killed enough to know that. I guess that's why you've been in a training corp for so long... Logi sniper is good. There are advantages and disadvantages to both. And just because you've killed something does not mean it's bad. "Thales, other officer weapons, Proto suits, and tanks are a joke. I've killed enough to know that." edit: I forgot to mention that scout is the worst dropsuit for sniping. Just search in the training forums for a bunch of stuff on it. There is plenty explaining why.
I can agree on the first points you posted about the logi sniper being good I mean you can never go wrong with more slots but your other two points are arguable, give a skilled team some officer weapons, proto - suits, and a tank well sorry bro your gonna get wrecked (if your in std - adv gear) , as for your final point the heavy suit is the worst for sniping the other suits have their niches I would explain but Im sure somebody already has so Ill just say it really just comes down to your play style bro ;)
|
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
262
|
Posted - 2013.04.22 00:32:00 -
[28] - Quote
Tyjus Vacca wrote:it really just comes down to your play style bro ;) It was a joke referencing this comment by bob.
Scheneighnay McBob wrote:logi snipers are a joke. I've killed enough to know that. Bob has plenty of funny quotes, everyone teases him about it :>
0 Try Harder wrote:"Thales, other officer weapons, Proto suits, and tanks are a joke. I've killed enough to know that." ^.^
Hopefully that clears up any confusion about it. I guess it does seem weird at first. |
Tyjus Vacca
Valor Coalition RISE of LEGION
16
|
Posted - 2013.04.22 00:34:00 -
[29] - Quote
Poison Prey wrote:I originally spec'd out for the Assault suit, but with the re-spec (I guess?) coming up May 6th I am tempted to go Logi. I can shoot fine in close quarters with a Sniper Rifle, so not really finding a need for a side arm. My main goal of course is using those high slots for 3 light complex damage modifiers. So for me personally Armor is the preferred defense. With everyone advancing in skills, it is getting harder and harder to kill you'all in one shot, so have I have to focus on killing with speed. You guys have been great with your opinions, and it highly appreciated
Just go Logi bro , its the best suit for pure sniping :) |
ladwar
Dead Six Initiative
188
|
Posted - 2013.04.22 00:34:00 -
[30] - Quote
orbital strike, best sniper ever |
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Scheneighnay McBob
Bojo's School of the Trades
1276
|
Posted - 2013.04.22 01:54:00 -
[31] - Quote
0 Try Harder wrote:"Thales, other officer weapons, Proto suits, and tanks are a joke. I've killed enough to know that." Ah, but officer weapons, proto suits, and tanks don't become completely defenseless once any scout who knows what they're doing gets into CQC |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
262
|
Posted - 2013.04.22 03:05:00 -
[32] - Quote
Scheneighnay McBob wrote:0 Try Harder wrote:"Thales, other officer weapons, Proto suits, and tanks are a joke. I've killed enough to know that." Ah, but officer weapons, proto suits, and tanks don't become completely defenseless once any scout who knows what they're doing gets into CQC Once your scout tried to nova knife my proto tank. I guess he took your advice and went CQC. Good news is he's no longer in a scout suit, bad news is that he's roadkill. |
Matticus Monk
Ordus Trismegistus
20
|
Posted - 2013.04.23 10:09:00 -
[33] - Quote
Poison Prey wrote:I originally spec'd out for the Assault suit, but with the re-spec (I guess?) coming up May 6th I am tempted to go Logi. I can shoot fine in close quarters with a Sniper Rifle, so not really finding a need for a side arm. My main goal of course is using those high slots for 3 light complex damage modifiers. So for me personally Armor is the preferred defense. With everyone advancing in skills, it is getting harder and harder to kill you'all in one shot, so have I have to focus on killing with speed. You guys have been great with your opinions, and it highly appreciated
As others have mentioned it depends on your playstyle. Many endorse the Logi as sniper... I have tried it and found for sniping the lack of a sidearm is a killer. Eventhough you say you can shoot fine in CQC w/ the rifle, consider it's not just about aim but in a bad situation where someone sneaks up on you (or more than one person mob you) it's about reload time, number of shots in the clip, and rate of fire. If you engage more than one opponent or even one at a bad time (less than 3-5 rnds in the clip) you may be wishing for that sidearm.
Personally I'd go w/ Assault for armor, mobility, slots.... (proto to get nanohives and drop in one suit) unless you stay on the redline as others have mentioned and thereby negate your need for a sidearm or at least maximize your chances of only facing a minimal number of opponents.
Actually, really personally I'd go for scout proto. Almost same number of slots, more mobility, better scan precision and range to help you avoid people sneaking up on you. People say the scout is terrible at everything. It wins hands down for one thing above all other suits though - giving yourself a challenge.
(I recall seeing you in various matches, BTW - I enjoy going against you) |
ChromeBreaker
SVER True Blood Unclaimed.
382
|
Posted - 2013.04.23 14:37:00 -
[34] - Quote
Heavy sniper = Best sniper
Forge gun as a preferance but you could give it a little boom stick... |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
267
|
Posted - 2013.04.23 16:45:00 -
[35] - Quote
Matticus Monk wrote:People say the scout is terrible at everything. It wins hands down for one thing above all other suits though - giving yourself a challenge. I love that quote. Scout dropsuits are loads of fun too.
It also makes me feel bad when I see a good one. They are moving everywhere running, strafing, doing everything. Then I see them, and they see me, and they start bouncing around. I imagine the scout is thinking: LOL I am a scout! I am so fast! U CAN'T TOUCH THIS and then I come in and it's like, LOL I CAN AIM.
Oh yah, another type-A scout dropped by Assault - Frontline
They really need to buff those things -.-
So there's a guy in my corp, Xero, who is pretty good with the scout suit. There was another scout running around who has always given him a run for his money. Before the new patch, Xero started playing around with a type-II assault just to see what would happen. The guy in the scout suit was rocking proto everything, and xero was just in a type-II with a GEK (that's the adv AR). They got into a couple of fights, and xero just dropped the guy like he was a first day player in all MLT gear and xero was in full proto with officer weapons.
I am skeptical that CCP will be able to balance the scout in the next build, and allow it to compete on an equal level with other suits at the proto level. I think they were balanced around the STD/ADV level of gear. The amount of damage that people can put out on the proto level is just so much higher that scouts cannot stand a chance. Especially when the skill levels are factored in, like L5 AR proficiency and the like.
I believe that the limited mod slots also restrict the options that a scout can have. Assault and logi suits can go multiple different ways, the logi being the most versatile in a large part due to higher PG, CPU and 8 mod slots and plenty of equipment slots. Speed does matter a lot, so perhaps a minimatar assault will help to balance things out. If the assault suit was faster with better stamina control than logi, it would probably be better or at the same level as the current proto vk.1 logi dropsuit.
IMO it is bad that there is one suit with the best or second best in almost everything. Even the base stats can be looked at to realize this. Best mod slots? (4/4 check!) Best speed? Comes in second to scout. Best stamina control? (check!) Best CPU/PG for what is required? (check!) Highest number of equipment slots? (check!)
-.-
btw I rage a lot @ the logi suits, but I use them on almost all of my guys, so it's not like I'm angry because I feel as though the suits are better than what I already have. I have everything but heavy, because I hate heavies! |
Matticus Monk
Ordus Trismegistus
22
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Posted - 2013.04.24 07:52:00 -
[36] - Quote
0 Try Harder wrote:Matticus Monk wrote:People say the scout is terrible at everything. It wins hands down for one thing above all other suits though - giving yourself a challenge. I love that quote. Scout dropsuits are loads of fun too. It also makes me feel bad when I see a good one. They are moving everywhere running, strafing, doing everything. Then I see them, and they see me, and they start bouncing around. I imagine the scout is thinking: LOL I am a scout! I am so fast! U CAN'T TOUCH THIS and then I come in and it's like, LOL I CAN AIM. Oh yah, another type-A scout dropped by Assault - Frontline They really need to buff those things -.- So there's a guy in my corp, Xero, who is pretty good with the scout suit. There was another scout running around who has always given him a run for his money. Before the new patch, Xero started playing around with a type-II assault just to see what would happen. The guy in the scout suit was rocking proto everything, and xero was just in a type-II with a GEK (that's the adv AR). They got into a couple of fights, and xero just dropped the guy like he was a first day player in all MLT gear and xero was in full proto with officer weapons. I am skeptical that CCP will be able to balance the scout in the next build, and allow it to compete on an equal level with other suits at the proto level. I think they were balanced around the STD/ADV level of gear. The amount of damage that people can put out on the proto level is just so much higher that scouts cannot stand a chance. Especially when the skill levels are factored in, like L5 AR proficiency and the like. I believe that the limited mod slots also restrict the options that a scout can have. Assault and logi suits can go multiple different ways, the logi being the most versatile in a large part due to higher PG, CPU and 8 mod slots and plenty of equipment slots. Speed does matter a lot, so perhaps a minimatar assault will help to balance things out. If the assault suit was faster with better stamina control than logi, it would probably be better or at the same level as the current proto vk.1 logi dropsuit. IMO it is bad that there is one suit with the best or second best in almost everything. Even the base stats can be looked at to realize this. Best mod slots? (4/4 check!) Best speed? Comes in second to scout. Best stamina control? (check!) Best CPU/PG for what is required? (check!) Highest number of equipment slots? (check!) -.- btw I rage a lot @ the logi suits, but I use them on almost all of my guys, so it's not like I'm angry because I feel as though the suits are better than what I already have. I have everything but heavy, because I hate heavies!
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Scheneighnay McBob
Bojo's School of the Trades
1296
|
Posted - 2013.04.24 23:31:00 -
[37] - Quote
0 Try Harder wrote:Scheneighnay McBob wrote:0 Try Harder wrote:"Thales, other officer weapons, Proto suits, and tanks are a joke. I've killed enough to know that." Ah, but officer weapons, proto suits, and tanks don't become completely defenseless once any scout who knows what they're doing gets into CQC Once your scout tried to nova knife my proto tank. I guess he took your advice and went CQC. Good news is he's no longer in a scout suit, bad news is that he's roadkill. There are two problems with your claim- I don't have any nova knives (or the skillbook)
The only time I went after an HAV with my scout was because I decided that if I can't run from an HAV sniper, I'll teabag the HAV (and that went very well- I got shot by the small missile turret on top the first time, then continued to teabag and dodge shots the second time until the end of the battle) |
Dominus Fatali
Nox Aeterna Security
68
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Posted - 2013.04.25 00:20:00 -
[38] - Quote
Keep doing what you're doing. Even though you are a bit far from the fight, you are a huge thorn in my team's side whenever I am against you, and difficult to find even with three coordinated snippers looking for you. |
Poison Prey
In Exile. Imperial Outlaws.
24
|
Posted - 2013.04.26 18:02:00 -
[39] - Quote
Dominus Fatali wrote:Keep doing what you're doing. Even though you are a bit far from the fight, you are a huge thorn in my team's side whenever I am against you, and difficult to find even with three coordinated snippers looking for you.
Don't know who that is directed too....
But first thing I personally do is scan the horizon and look for stationary targets...Follow the terrain like you are outlining it with a pen. Then Once there are no orange dots popping up on the out line, start to take out targets of opportunity. Starting with the ones which are far from any close cover in which they can seek sanctuary .
Beware the Decoy...That usually some really greasy fast scout running top speed across a field in the open. Trying to draw out the snipers for the anti-sniper crew to eat up
Repeat and Rinse every few moments
However now that all the Suits are changing racial, after the update.... I will be curious is any of the new bonuses will change our sniper suit layouts much? |
Poison Prey
In Exile. Imperial Outlaws.
24
|
Posted - 2013.04.26 18:05:00 -
[40] - Quote
Poison Prey wrote:Dominus Fatali wrote:Keep doing what you're doing. Even though you are a bit far from the fight, you are a huge thorn in my team's side whenever I am against you, and difficult to find even with three coordinated snippers looking for you. Don't know who that is directed too....But to whomever, that's a really nice compliment But first thing I personally do is scan the horizon and look for stationary targets...Follow the terrain like you are outlining it with a pen. Then Once there are no orange dots popping up on the out line, start to take out targets of opportunity. Starting with the ones which are far from any close cover in which they can seek sanctuary . Beware the Decoy...That usually some really greasy fast scout running top speed across a field in the open. Trying to draw out the snipers for the anti-sniper crew to eat up Repeat and Rinse every few moments However now that all the Suits are changing racial, after the update.... I will be curious is any of the new bonuses will change our sniper suit layouts much?
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Poison Prey
In Exile. Imperial Outlaws.
27
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Posted - 2013.05.02 18:35:00 -
[41] - Quote
And I believe the Answer Shall be:
AMARR LOGI |
Fox Gaden
DUST University Ivy League
282
|
Posted - 2013.05.02 19:04:00 -
[42] - Quote
Scheneighnay McBob wrote:0 Try Harder wrote:Poison Prey wrote:I'm saving those Thales, for when actual start securing planets for FW... Smart man. I have no idea why people blow officer gear in pub games. Scheneighnay McBob wrote:Scout. I'm not sure if you're serious or just trolling. I'm serious. By default, they have superior scanning stats and profile dampening- speed and stamina doesn't hurt for getting to where you need to go, either. Either way, logi snipers are a joke. I've killed enough to know that. Scouts survive by not standing still. A sniper has to be still to aim. Scouts standing still get 1 shotted by other snipers. Snipers donGÇÖt need a red chevron above your head to find you and kill you. If they have a clear shot at you they can see you, even if you are only a pimple on a distant mountain.
I maintain that to be an effective sniper you have to be able to tank the first shot from an apposing sniper to give you time to duck for cover. I generally recommend an Assault suit, but if you have mastered CQC with a sniper riffle then Logi is not a bad choice.
A free LAV will get you where you want to go faster than a Scout suit will.
I am not hating on the Scout suit here, I have been running exclusively Scouts suits for the past two weeks, but I donGÇÖt find them all that good in the sniper role. If we had bushes to hide behind it might be a different story, but I think we are only getting grass in Uprising. |
0 Try Harder
Faabulous
312
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Posted - 2013.05.04 22:15:00 -
[43] - Quote
Poison Prey wrote:And I believe the Answer Shall be: AMARR LOGI Just make sure it's better than the other assault suits. I haven't gone over the suits in detail, and of course I cannot comment on how they fare in corp battles because we do not have them yet. As you know, 4 high, 4 low, and more cpu/pg were huge for the old logi suit. Plus if you're planning on armor tanking, there are other suits better suited for that. |
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