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0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
219
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Posted - 2013.04.11 17:21:00 -
[1] - Quote
So... I put about 2 weeks of SP into armor tanks, and I was just able to eat two flux grenades, one forge gun, and an orbital without moving.
And guess what? I was down 1k armor (out of over 6) by the time the orbital finished.
Oh, and my armor repair unit wasn't done, so it got me to full HP a couple seconds later.
Then another forge gunner got off a shot, but it did little damage because armor tanks can lol have an armor hardener up 100% of the time.
And since a few of my cooldowns were recharging, I decided to use my nitrous boost to go way faster than a shield tank ever could.
So **** you armor HAV operators, you have nothing to complain about! Don't be mad because a shield tank with a railgun is the *only* thing that can kill you. That was enough AV to kill two to three Sagaris, and a Madrugar took it all like it was nothing.
> I have heard that two proto AV can also take out an armor tank. Well guess what? It only takes one to kill a shield tank. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
219
|
Posted - 2013.04.11 17:23:00 -
[2] - Quote
P.S.
I'm not saying that armor tanks should be nerfed. Two proto AV seems like plenty enough to me. If anything, shield tanks could use a small booster (ie making hardeners last longer) but I'm alright with things staying similar to how they are now with shield tanks being the only hard counter to armor. |
UK-Shots
Shining Flame Amarr Empire
0
|
Posted - 2013.04.11 17:24:00 -
[3] - Quote
agree with you there been playing a few days and once ive came up against an armoured tank and it was nailing the whole of our team so i got all mad and went to my crappy anti-armour suit thinking right now your going down.
when i was done with 6 rockets his health was barely touched..so i had to keep scurrying from him all game like a rabbit |
Val'herik Dorn
SyNergy Gaming EoN.
406
|
Posted - 2013.04.11 17:28:00 -
[4] - Quote
Flux nades do virtually nothing to an armor tank you have what 1k shields? The second flux was unnecessary.
Eating the warbarge ob... meh its the weakest you WILL NOT survige the laser eve strike.
One forge gun shot is not all that impressive either.
Now if it had been three packed av nades that forge and ob you would been a smoldering pile of curvy green scrap... |
Bendtner92
Imperfects Negative-Feedback
463
|
Posted - 2013.04.11 17:30:00 -
[5] - Quote
Flux nades on an armor tank?
Wait till you get hit by Packed AV nades and Swarms with 3-4 damage mods. |
ladwar
Dead Six Initiative
113
|
Posted - 2013.04.11 17:34:00 -
[6] - Quote
0 Try Harder wrote:P.S.
I'm not saying that armor tanks should be nerfed. Two proto AV seems like plenty enough to me. If anything, shield tanks could use a small booster (ie making hardeners last longer) but I'm alright with things staying similar to how they are now with shield tanks being the only hard counter to armor. well a sagaris w/ missiles could beat a surya w/ blasters both fitted to the max if the sagaris could hit atleast 50% of the time the only problem is that missiles have been nerfed so they are really hard to hit moving targets so that's easier said then done. |
noob 45
Syndicate of Gods
30
|
Posted - 2013.04.11 17:42:00 -
[7] - Quote
Bendtner92 wrote:Flux nades on an armor tank?
Wait till you get hit by Packed AV nades and Swarms with 3-4 damage mods.
The armor hardeners make it easy as pie to survive 9 Ex-0 AV grenades. Have put a full clip of the proto forge + 3 Ex-0 AV into madrugars rocking their resist and only dropped half their life. |
BOZ MR
BurgezzE.T.F Orion Empire
49
|
Posted - 2013.04.11 17:44:00 -
[8] - Quote
And here my friends a shield QQ tanker that has not faced with Ex-0 AV nades which takes your armor faster than Orbital and Find you no matter where you throw it and Adv+ swarm launchers that can lock-on in no time and can turn corners with you, even make 300+ degree turns. Even militia swarms deal 1500 damage without hardners. What a noob. Keep crying. Try Harder. You are amusing. |
BOZ MR
BurgezzE.T.F Orion Empire
49
|
Posted - 2013.04.11 17:47:00 -
[9] - Quote
noob 45 wrote:Bendtner92 wrote:Flux nades on an armor tank?
Wait till you get hit by Packed AV nades and Swarms with 3-4 damage mods. The armor hardeners make it easy as pie to survive 9 Ex-0 AV grenades. Have put a full clip of the proto forge + 3 Ex-0 AV into madrugars rocking their resist and only dropped half their life. Clearly lying. |
SmileB4Death
Seraphim Auxiliaries CRONOS.
51
|
Posted - 2013.04.11 17:56:00 -
[10] - Quote
My swarms will eat you alive |
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Sentient Archon
Red Star. EoN.
936
|
Posted - 2013.04.11 18:00:00 -
[11] - Quote
LOL. Armor tanks should be teabagged before you kill it. Weakest tanks around. LMFAO @Flux nades for armor tanks! |
Cody Sietz
The Tritan Industries RISE of LEGION
74
|
Posted - 2013.04.11 18:03:00 -
[12] - Quote
Wait till you get hit by packed AV and swarms. |
Mavado V Noriega
SyNergy Gaming EoN.
2733
|
Posted - 2013.04.11 18:03:00 -
[13] - Quote
0 Try Harder wrote:So... I put about 2 weeks of SP into armor tanks, and I was just able to eat two flux grenades, one forge gun, and an orbital without moving.
And guess what? I was down 1k armor (out of over 6) by the time the orbital finished.
Oh, and my armor repair unit wasn't done, so it got me to full HP a couple seconds later.
Then another forge gunner got off a shot, but it did little damage because armor tanks can lol have an armor hardener up 100% of the time.
And since a few of my cooldowns were recharging, I decided to use my nitrous boost to go way faster than a shield tank ever could.
So **** you armor HAV operators, you have nothing to complain about! Don't be mad because a shield tank with a railgun is the *only* thing that can kill you. That was enough AV to kill two to three Sagaris, and a Madrugar took it all like it was nothing.
> I have heard that two proto AV can also take out an armor tank. Well guess what? It only takes one to kill a shield tank.
not sure if srs or just got into tanking when rails were broken to passive skills cuz if u just got into it no one complained back in the good days when rails were fine
only problems with shield tanks atm are hardener duration cuz 10secs is a cruel joke and needing a fix for missiles
not even gonna comment on why armor hardeners and reps last as longer than shields i figure that should be common sense to any experienced tanker thats been around a while |
Mavado V Noriega
SyNergy Gaming EoN.
2733
|
Posted - 2013.04.11 18:04:00 -
[14] - Quote
Sentient Archon wrote:LOL. Armor tanks should be teabagged before you kill it. Weakest tanks around. LMFAO @Flux nades for armor tanks!
ya wasnt sure how to reply to the flux nade part tbh...... |
Mavado V Noriega
SyNergy Gaming EoN.
2733
|
Posted - 2013.04.11 18:05:00 -
[15] - Quote
noob 45 wrote:Bendtner92 wrote:Flux nades on an armor tank?
Wait till you get hit by Packed AV nades and Swarms with 3-4 damage mods. The armor hardeners make it easy as pie to survive 9 Ex-0 AV grenades. Have put a full clip of the proto forge + 3 Ex-0 AV into madrugars rocking their resist and only dropped half their life.
as an armor tanker i can tell u this is rubbish but ur welcome to keep tellin the good folks this story and watch as we lol when they QQ that they went down so fast |
BOZ MR
BurgezzE.T.F Orion Empire
49
|
Posted - 2013.04.11 18:09:00 -
[16] - Quote
Mavado V Noriega wrote:noob 45 wrote:Bendtner92 wrote:Flux nades on an armor tank?
Wait till you get hit by Packed AV nades and Swarms with 3-4 damage mods. The armor hardeners make it easy as pie to survive 9 Ex-0 AV grenades. Have put a full clip of the proto forge + 3 Ex-0 AV into madrugars rocking their resist and only dropped half their life. as an armor tanker i can tell u this is rubbish but ur welcome to keep tellin the good folks this story and watch as we lol when they QQ that they went down so fast +1
|
Mavado V Noriega
SyNergy Gaming EoN.
2734
|
Posted - 2013.04.11 18:10:00 -
[17] - Quote
0 Try Harder wrote:P.S.
I'm not saying that armor tanks should be nerfed. Two proto AV seems like plenty enough to me. If anything, shield tanks could use a small booster (ie making hardeners last longer) but I'm alright with things staying similar to how they are now with shield tanks being the only hard counter to armor.
see this is the problem with u new tankers back in the good day there was no hard counter to a tank just by droppin another tank is this pokemon now? back in the good days it was based on skill
a rail shield tank had to be aware of his surroudings and enemy to keep the blaster tank at bay whereas the blaster tank had to figure out how to close the gap and get in his optimal range to deal with a shield rail fit
that is not the case now as proto rails win at all ranges rail tanking and tanking in general was alot more skillful than this cod tank 2 shot insta die stuff ppl had to use their brain and rely on good skill to win tank v tank fights not just drop a rail and that = autowin against any other turret.
Bring back skill Player skill > Pokemon skill this is a fps not a trading card game/rpg/rts
PS : started as a rail tanker back in the good days cuz it took skill and ever since passive dmg broke it making it too easy to kill another tank , rails and tank v tank in general has been dull |
UK-Shots
Shining Flame Amarr Empire
0
|
Posted - 2013.04.11 18:18:00 -
[18] - Quote
Mavado V Noriega wrote:0 Try Harder wrote:P.S.
I'm not saying that armor tanks should be nerfed. Two proto AV seems like plenty enough to me. If anything, shield tanks could use a small booster (ie making hardeners last longer) but I'm alright with things staying similar to how they are now with shield tanks being the only hard counter to armor. see this is the problem with u new tankers back in the good day there was no hard counter to a tank just by droppin another tank is this pokemon now? back in the good days it was based on skill a rail shield tank had to be aware of his surroudings and enemy to keep the blaster tank at bay whereas the blaster tank had to figure out how to close the gap and get in his optimal range to deal with a shield rail fit that is not the case now as proto rails win at all ranges rail tanking and tanking in general was alot more skillful than this cod tank 2 shot insta die stuff ppl had to use their brain and rely on good skill to win tank v tank fights not just drop a rail and that = autowin against any other turret. Bring back skill Player skill > Pokemon skill this is a fps not a trading card game/rpg/rts PS : started as a rail tanker back in the good days cuz it took skill and ever since passive dmg broke it making it too easy to kill another tank , rails and tank v tank in general has been dull what are you on about back in the good day? |
Spkr4theDead
Namtar Elite Gallente Federation
44
|
Posted - 2013.04.11 18:36:00 -
[19] - Quote
0 Try Harder wrote:So... I put about 2 weeks of SP into armor tanks, and I was just able to eat two flux grenades, one forge gun, and an orbital without moving.
And guess what? I was down 1k armor (out of over 6) by the time the orbital finished.
Oh, and my armor repair unit wasn't done, so it got me to full HP a couple seconds later.
Then another forge gunner got off a shot, but it did little damage because armor tanks can lol have an armor hardener up 100% of the time.
And since a few of my cooldowns were recharging, I decided to use my nitrous boost to go way faster than a shield tank ever could.
So **** you armor HAV operators, you have nothing to complain about! Don't be mad because a shield tank with a railgun is the *only* thing that can kill you. That was enough AV to kill two to three Sagaris, and a Madrugar took it all like it was nothing.
> I have heard that two proto AV can also take out an armor tank. Well guess what? It only takes one to kill a shield tank. Be happy my DCMA isn't on a heavy vk.0 with 3 damage mods and proficiency 5. |
Sentient Archon
Red Star. EoN.
936
|
Posted - 2013.04.11 18:42:00 -
[20] - Quote
Spkr4theDead wrote:Be happy my DCMA isn't on a heavy vk.0 with 3 damage mods and proficiency 5.
LOL. You don't need a DCMA with 3 damage mods. All you need is scout suit with packed AV nades and Proximity mines. Talk to any of the folks in EoN. They have become experts is taking out armor tanks.
Armor tanks are nothing by glorified scrap metal at this point in time. |
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0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
219
|
Posted - 2013.04.11 19:03:00 -
[21] - Quote
Val'herik Dorn wrote:Flux nades do virtually nothing to an armor tank you have what 1k shields? They **** up shield tanks.
Val'herik Dorn wrote:Now if it had been three packed av nades that forge and ob you would been a smoldering pile of curvy green scrap... WOW! So what you are saying is that someone needs to have AV weapons to do any damage to armor tanks? Well let me tell you about shield tanking...
Val'herik Dorn wrote:Eating the warbarge ob... meh its the weakest you WILL NOT survige the laser eve strike. Thanks for supporting my comments about armor tanking is easymode. You realize that shield tanks lose a huge amount of HP and cannot rep it or be back to near 100% effectiveness during and after the weakest OB strike?
Val'herik Dorn wrote:One forge gun shot is not all that impressive either. Right, because I was in an EzMode armor tank. Getting shot by a forge gun during an OB and then right after in a shield tank is almost certain doom.
Mavado V Noriega wrote:ya wasnt sure how to reply to the flux nade part tbh...... Because they **** up shield tanks and infantry. AV grenades only work on vehicles. A guy running a 100% anti-infantry fit with anti-infantry grenades can do some serious damage to shield tanks.
At least someone has to put some effort into killing an armor tank.
If armor HAVs are as good as shield HAVs in tank on tank warfare, why the **** would anyone use a shield tank when they are weak as hell to infantry?
Armor tanking is easy mode when compared to shield tanking. At least you can handle some AV. |
Spkr4theDead
Namtar Elite Gallente Federation
45
|
Posted - 2013.04.11 19:04:00 -
[22] - Quote
noob 45 wrote:Bendtner92 wrote:Flux nades on an armor tank?
Wait till you get hit by Packed AV nades and Swarms with 3-4 damage mods. The armor hardeners make it easy as pie to survive 9 Ex-0 AV grenades. Have put a full clip of the proto forge + 3 Ex-0 AV into madrugars rocking their resist and only dropped half their life. LOL You're joking right? One of those AV grenades took 2000 armor out of my tank with the Carapace hardener going. |
slap26
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
535
|
Posted - 2013.04.11 21:04:00 -
[23] - Quote
Spent some SP into armor tanks after 0tryharder told me his experience, and for pubstomping armor is easymode. In my maduragar I soaked up an ob, a forge shot, a few swarm volleys and an AV grenade or two. There is no way I could have done that in a gunlogi. And to top it off as i was retreating because my hardener was almost used up, I got full armor HP back.
This is a conversation I had with Caeli about a week into open beta, Armor tanks are your AI, while Shield is better at your AV dutys.
And back in the day, the reason why everyone was running was because you had a 5m splash radius with around 600 or so splash damage. And it provided AV and AI capabilities. After the rail nerf I switched to blasters for a while. Until the rails got a bit of there turn speed back.
The reason why blasters could take on rails in CQC was because the tank could out maneuver the rail tank. It wasn't a matter of getting better damage up close. When they nerfed the turn speed of HAV's the effectively eliminated the CQC blaster tank vs rail.
Circling tanks to death in those days was fun btw. |
Necrodermis
GunFall Mobilization Covert Intervention
478
|
Posted - 2013.04.11 21:23:00 -
[24] - Quote
shield tanks should be easier to take out. they are faster. alot faster |
Chinduko
KILL-EM-QUICK RISE of LEGION
26
|
Posted - 2013.04.11 21:41:00 -
[25] - Quote
I do not see much of a problem destroying any HAV when I have at least one proto forge gun in my squad. However, when I do not have that, all HAVs seems impossible to destroy. I always thought shield tanks were harder to destroy. Armor tanks are generally slower and with swarms being stronger against armor and with militia versions readily available to all players, I view them as easier to destroy. |
Sylwester Dziewiecki
BetaMax. CRONOS.
37
|
Posted - 2013.04.11 22:06:00 -
[26] - Quote
As armor tanker I have to tell that:
- I'm not surviving half of OB, because I don't have enough time to activate all tanking modules.
- When I have audio-off I don't even know that OB is killing me.
- AV granates are to powerful compeer to other AV weapons with they drawbacks(each of them have some drawbacks, Heavy have they suit's, Swarms L slot, granates have none).
- Shield tanks are much faster then armor ones. So when shield tank have trouble he can always try to run away, armor tanks are 3 times slower.
- Shield tanks are faster, but maps are not so big - and that is the real problem, you may run but you can not hide, you cannot send back your tank as well.
Armor tanks are not so powerful and they are not on easy mode, they can be easily eliminate if they are not carefully enough. |
knight of 6
ZionTCD Legacy Rising
112
|
Posted - 2013.04.11 22:17:00 -
[27] - Quote
video or it didn't happen.
i can't get over 5.1k and have well over 3 mill invested
nos, 6k+ armor, and a rep, please tell me again how you had enough pg for that on an STD tank. 6k+ armor and still faster than a shield tank?
I FORMALLY CALL SHENANIGANS ON YOU SIR! *points at op* video or gtfo |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
221
|
Posted - 2013.04.11 22:29:00 -
[28] - Quote
Sylwester Dziewiecki wrote:As armor tanker I have to tell that: As someone who can go into the game, read, and try out, I can tell you lots of things too!
Sylwester Dziewiecki wrote:Shield tanks are much faster then armor ones. Step 1: Get off forums and go turn on DUST Step 2: Look at the marketplace. Look at speed of armor vs shield.
Sylwester Dziewiecki wrote:Shield tanks are faster Well maybe you are including armor plates. So why not set up a race? Since the armor tank actually gains some survivability by equipping a nitrous boost, why not try one fit with that on and another with it off against the shield tank. Shield tanks lose a lot of survivability by equipping one of those. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
221
|
Posted - 2013.04.11 22:34:00 -
[29] - Quote
knight of 6 wrote:video or it didn't happen.
i can't get over 5.1k and have well over 3 mill invested (combat fitted, rep hardeners ect.)
nos, 6k+ armor, and a rep, please tell me again how you had enough pg for that on an STD tank. 6k+ armor and still faster than a shield tank?
I FORMALLY CALL SHENANIGANS ON YOU SIR! *points at op* video or gtfo
1x best heavy armor rep 1x best 180mm plate 2x best hardeners 1x PG mod because I only have L3 in armor plates, you know, because armor tanking is easy
You're welcome btw. I know you were just wanted to know what I used to survive all of that ;) CCP is changing things, so you'll have to try that build vs a gunnlogi again. Give armor a nitrous, and gunnlogi none because no one uses that on a shield tank (and for good reason...)
Total armor = 6752 HP |
Lance 2ballzStrong
SyNergy Gaming EoN.
1067
|
Posted - 2013.04.11 22:48:00 -
[30] - Quote
knight of 6 wrote:video or it didn't happen.
i can't get over 5.1k and have well over 3 mill invested (combat fitted, rep hardeners ect.)
nos, 6k+ armor, and a rep, please tell me again how you had enough pg for that on an STD tank. 6k+ armor and still faster than a shield tank?
I FORMALLY CALL SHENANIGANS ON YOU SIR! *points at op* video or gtfo
hey hey... I survived swarms, AV nades, OB, FG in my militia shield tank...
see, I too can sound leet |
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Berserker007
Imperfects Negative-Feedback
262
|
Posted - 2013.04.11 23:26:00 -
[31] - Quote
0 , if think is easy mode, wana test later how my swarms hit on yr armor vs yr shield? :P . they only 3-4pop mad's through reps & stuff , haha |
Vyzion Eyri
The Legion Academy ROFL BROS
454
|
Posted - 2013.04.11 23:53:00 -
[32] - Quote
The greatest advantage armour has over shields (vehicles) is their respective hardeners' durations. Typically, it takes more than 10 seconds (shield hardener duration) between the first bit of AV to the last to destroy a tank or dropship. If a pilot tries to second guess the enemy and activate the hardener before any AV is fired off, the hardener is useless for the next 30 seconds and you're screwed. If you equip two hardeners, eHP will be too low for it to matter.
Now, armour hardeners, as we all know, lasts 60 seconds, with a cool down of 15. 6x the duration and half the cool down time of a shield hardener. This means resistance is up long enough to activate before any enemies are in sight, roll or fly in, kill, and get out, all before its even cooling down.
So yes, when you play it right, armour is definitely easier to use for anti-infantry. Shields are, due to ther passive regeneration, good at staying far behind the battle (rails) or in a dropships case skirting the edges, taking minimal damage (snipers, militia swarms) and deploying troops behind enemy lines.
Once again though, for anti-infantry armour wins.
I created a 360k armour dropship yesterday, and it lasted 2 games longer (for a whopping total of 3) than my average 1-game lifespan of my shield dropship. (500k)
In the first game, my gunners got 4-5 kills. Second, 15 kills. The last game we managed to get around 6-7 before there was too much AV to survive. Even taking two forge guns and swarms, I lasted long enough to get away and drop my gunners off in safety before dying. |
Beld Errmon
Internal Error. Negative-Feedback
566
|
Posted - 2013.04.11 23:55:00 -
[33] - Quote
There is so much dumb in this thread I fear for our species, did someone really say armor is better at AI and shields AV? |
Vyzion Eyri
The Legion Academy ROFL BROS
454
|
Posted - 2013.04.12 00:06:00 -
[34] - Quote
Beld Errmon wrote:There is so much dumb in this thread I fear for our species, did someone really say armor is better at AI and shields AV?
I said armour was better at AI, and I feel it's true. I've only used militia tanks, though, and most of my experience is based on dropships. I don't feel as if the two vehicle are dissimilar beyond comparison, however. |
Mavado V Noriega
SyNergy Gaming EoN.
2745
|
Posted - 2013.04.12 00:36:00 -
[35] - Quote
0 Try Harder wrote:Sylwester Dziewiecki wrote:As armor tanker I have to tell that: As someone who can go into the game, read, and try out, I can tell you lots of things too! Sylwester Dziewiecki wrote:Shield tanks are much faster then armor ones. Step 1: Get off forums and go turn on DUST Step 2: Look at the marketplace. Look at speed of armor vs shield. Sylwester Dziewiecki wrote:Shield tanks are faster Well maybe you are including armor plates. So why not set up a race? Since the armor tank actually gains some survivability by equipping a nitrous boost, why not try one fit with that on and another with it off against the shield tank. Shield tanks lose a lot of survivability by equipping one of those.
u realise armor loses survivability by equipping dmg mods right? so u lose some survivability equipping an ACTIVE speed mod (there are 2 sets of passive ones, actually might be 3) same as an armor tank trying to fit dmg mods.
This is what happens when all ppl wanna do is stack as many dmg mods as they can fit and forget there are actual other mods Also dunno if u havent caught on but active mods tend to be highslot mods and passive ones low slot so fit a passive speed mod since it was made more for shield tanks
@Slap actually up close the blaster would out dps the rail i believe, circling helped but straight up dmg if the blaster is in optimal range pretty sure it out dmg'd the rail. Currently not the case.
Armor only recently got decent with the addition of hardeners which then showed CCP that the previously added shield hardener time of 10 sec is a joke and needs to be buffed. |
Patoman Radiant
ZionTCD Legacy Rising
60
|
Posted - 2013.04.12 01:11:00 -
[36] - Quote
Despite the obviously better defense, I can't stand using armor tanks. Shield tanks have at least double maneuverability (faster top speed and way faster acceleration).
Trading 25% less hp and rep for 50% or more maneuverability is a fine trade to me.
Also, more gank with damage mods.
Only real longing is that armor tanks have a much easier time fitting the better blasters (favorite weapon, of course being fast helps with being able to apply close range damage) |
BOZ MR
BurgezzE.T.F Orion Empire
49
|
Posted - 2013.04.12 01:33:00 -
[37] - Quote
The stup1dness of this OP has no limits. Shield Tanks are better at AI and MUCH MORE SPEEDY. You say look at stats in game. Are you simply stup1d? Are not you capable of understanding the speed difference of gunloggi and a madrugar that has 6752 ARMOR? Shield gets more survivability against AI. Are your flux grenades magically stick to your tank AND DEALING 2000 DAMAGE AT THE SAME TIME? Are you aware that EX-0 AV nades deal more than 2000 DAMAGE while a 25% HARDNER GOING ON? Are forge guns turning corners while you run away? Does swarms DEAL 130% DAMAGE to your GUNLOGGI? (This means 1500 DAMAGE to armor from MILITIA SWARMS THAT COME FREE.) You cry that you can put nitro to the armor tank but you can STACK 2 DAMAGE MOD on GUNLOGGI tank but you do not see any armor tankers CRYING like you do. |
knight of 6
ZionTCD Legacy Rising
112
|
Posted - 2013.04.12 01:34:00 -
[38] - Quote
0 Try Harder wrote:knight of 6 wrote:video or it didn't happen.
i can't get over 5.1k and have well over 3 mill invested (combat fitted, rep hardeners ect.)
nos, 6k+ armor, and a rep, please tell me again how you had enough pg for that on an STD tank. 6k+ armor and still faster than a shield tank?
I FORMALLY CALL SHENANIGANS ON YOU SIR! *points at op* video or gtfo 1x best heavy armor rep 1x best 180mm plate 2x best hardeners 1x PG mod because I only have L3 in armor plates, you know, because armor tanking is easy You're welcome btw. I know you were just wanted to know what I used to survive all of that ;) CCP is changing things, so you'll have to try that build vs a gunnlogi again. Give armor a nitrous, and gunnlogi none because no one uses that on a shield tank (and for good reason...) Total armor = 6752 HP this is a madrugar correct?
scrap the pg mod add a damage mod and that's my fit... with field mechanics 5 that comes out to 5,155ish so which skill am i missing? with combat engineering 5 (which i have) the PG mod becomes unnecessary if you're only running advanced guns (i don't have proto yet so i don't know if they'll fit).
so where did you get the extra 1500 armor? |
Caeli SineDeo
Imperfects Negative-Feedback
359
|
Posted - 2013.04.12 01:47:00 -
[39] - Quote
Actually Armor tanks can eat more armor targeted AV then a shield tank can armor targeted AV. Packed AV grenades actually drop shield tanks faster then you can drop a armor tank with them. So yes armor does have a big advantage over shield on handling AV. When armor targeted AV that is weak against shield ends up killing shield tanks faster then armor tanks something is wrong.
Is armor too strong no. Shields just have been nerfed down to horrible stats. Shields proto rep only repairs around 1750 shields on a cycle. The proto armor puts out 6700 per cycle. Plus armor hardeners last for 60 seconds and are only off for 15 while shields last 10 seconds and is off for 30 seconds. Armor plates give a extra 1200 HP about. Running a armor tank with kb/m allows a player to run at the same speeds as shield tanks.
Armor are way ahead of shield tanks. Problem is Mav you are so milfed about rails that you think shields just need there active hardeners tweaked. Shields need more then that. CCP needs to do a rebalance on modules Also shields need alot better passive regen. A sagaris should be running 100 for passive regen. not the 30 that they give us. Armor is where I think tanks should be standardized around. Why because really they are on lvl with the lvl of AV that is thrown at them. And currently armor tanks are far above shield. A good armor tank can beat a shield tank in a rail battle. I have beat proto rail sagaris with my mad already. |
Mr Turtlez
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
54
|
Posted - 2013.04.12 01:48:00 -
[40] - Quote
BOZ MR wrote:The stup1dness of this OP has no limits. Shield Tanks are better at AI and MUCH MORE SPEEDY. You say look at stats in game. Are you simply stup1d? Are not you capable of understanding the speed difference of gunloggi and a madrugar that has 6752 ARMOR? Shield gets more survivability against AI. Are your flux grenades magically stick to your tank AND DEALING 2000 DAMAGE AT THE SAME TIME? Are you aware that EX-0 AV nades deal more than 2000 DAMAGE while a 25% HARDNER GOING ON? Are forge guns turning corners while you run away? Does swarms DEAL 130% DAMAGE to your GUNLOGGI? (This means 1500 DAMAGE to armor from MILITIA SWARMS THAT COME FREE.) Can you rep your armor by it self as Shield tanks rep shields? You cry that you can put nitro to the armor tank but you can STACK 2 DAMAGE MOD on GUNLOGGI tank but you do not see any armor tankers CRYING like you do.
That is the stupidest post i have ever seen. You do realize that Slap and 0 are considered two of the best shield tanks in the game? A shield tank will never be good at AI unless you fit for reps. And then you will lose to armor tanks allday. Hence why shield tanks are just full passive fit and can only **** other tanks. And even then only 1 at a time and have to then wait for shields to go up unless the other tank was terrible. |
|
BOZ MR
BurgezzE.T.F Orion Empire
49
|
Posted - 2013.04.12 01:52:00 -
[41] - Quote
Mr Turtlez wrote:BOZ MR wrote:The stup1dness of this OP has no limits. Shield Tanks are better at AI and MUCH MORE SPEEDY. You say look at stats in game. Are you simply stup1d? Are not you capable of understanding the speed difference of gunloggi and a madrugar that has 6752 ARMOR? Shield gets more survivability against AI. Are your flux grenades magically stick to your tank AND DEALING 2000 DAMAGE AT THE SAME TIME? Are you aware that EX-0 AV nades deal more than 2000 DAMAGE while a 25% HARDNER GOING ON? Are forge guns turning corners while you run away? Does swarms DEAL 130% DAMAGE to your GUNLOGGI? (This means 1500 DAMAGE to armor from MILITIA SWARMS THAT COME FREE.) Can you rep your armor by it self as Shield tanks rep shields? You cry that you can put nitro to the armor tank but you can STACK 2 DAMAGE MOD on GUNLOGGI tank but you do not see any armor tankers CRYING like you do. That is the stupidest post i have ever seen. You do realize that Slap and 0 are considered two of the best shield tanks in the game? A shield tank will never be good at AI unless you fit for reps. And then you will lose to armor tanks allday. Hence why shield tanks are just full passive fit and can only **** other tanks. And even then only 1 at a time and have to then wait for shields to go up unless the other tank was terrible. It does not make it Valid if a guy who is "considered" best shield tanker says something. I can fight with blasters with anyone that claims to be best tanker. |
Mr Turtlez
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
54
|
Posted - 2013.04.12 01:54:00 -
[42] - Quote
BOZ MR wrote:Mr Turtlez wrote:BOZ MR wrote:The stup1dness of this OP has no limits. Shield Tanks are better at AI and MUCH MORE SPEEDY. You say look at stats in game. Are you simply stup1d? Are not you capable of understanding the speed difference of gunloggi and a madrugar that has 6752 ARMOR? Shield gets more survivability against AI. Are your flux grenades magically stick to your tank AND DEALING 2000 DAMAGE AT THE SAME TIME? Are you aware that EX-0 AV nades deal more than 2000 DAMAGE while a 25% HARDNER GOING ON? Are forge guns turning corners while you run away? Does swarms DEAL 130% DAMAGE to your GUNLOGGI? (This means 1500 DAMAGE to armor from MILITIA SWARMS THAT COME FREE.) Can you rep your armor by it self as Shield tanks rep shields? You cry that you can put nitro to the armor tank but you can STACK 2 DAMAGE MOD on GUNLOGGI tank but you do not see any armor tankers CRYING like you do. That is the stupidest post i have ever seen. You do realize that Slap and 0 are considered two of the best shield tanks in the game? A shield tank will never be good at AI unless you fit for reps. And then you will lose to armor tanks allday. Hence why shield tanks are just full passive fit and can only **** other tanks. And even then only 1 at a time and have to then wait for shields to go up unless the other tank was terrible. It does not make it Valid if a guy who is "considered" best shield tanker says something. I can fight with blasters with anyone that claims to be best tanker.
You'll lose all your suryas like the rest of them. Mavado even stopped calling them in against us. |
Casius Hakoke
Fenrir's Wolves
63
|
Posted - 2013.04.12 01:55:00 -
[43] - Quote
knight of 6 wrote:0 Try Harder wrote:knight of 6 wrote:video or it didn't happen.
i can't get over 5.1k and have well over 3 mill invested (combat fitted, rep hardeners ect.)
nos, 6k+ armor, and a rep, please tell me again how you had enough pg for that on an STD tank. 6k+ armor and still faster than a shield tank?
I FORMALLY CALL SHENANIGANS ON YOU SIR! *points at op* video or gtfo 1x best heavy armor rep 1x best 180mm plate 2x best hardeners 1x PG mod because I only have L3 in armor plates, you know, because armor tanking is easy You're welcome btw. I know you were just wanted to know what I used to survive all of that ;) CCP is changing things, so you'll have to try that build vs a gunnlogi again. Give armor a nitrous, and gunnlogi none because no one uses that on a shield tank (and for good reason...) Total armor = 6752 HP this is a madrugar correct? scrap the pg mod add a damage mod and that's my fit... with field mechanics 5 that comes out to 5,155ish armor points so which skill am i missing? with combat engineering 5 (which i have) the PG mod becomes unnecessary if you're only running advanced guns (i don't have proto yet so i don't know if they'll fit). so where did you get the extra 1500 armor?
You sure you have best 180mm plate? Because I have almost the exact same fitting, just minus the PG mod with a jove torc mod and I have around 6750 armor HP. I have field mech at lvl 5 and combat engineering lvl 5 as well, plus the armor skill that reduces fitting costs of armor plates at lvl 5. |
BOZ MR
BurgezzE.T.F Orion Empire
49
|
Posted - 2013.04.12 01:56:00 -
[44] - Quote
Mr Turtlez wrote:BOZ MR wrote:Mr Turtlez wrote:BOZ MR wrote:The stup1dness of this OP has no limits. Shield Tanks are better at AI and MUCH MORE SPEEDY. You say look at stats in game. Are you simply stup1d? Are not you capable of understanding the speed difference of gunloggi and a madrugar that has 6752 ARMOR? Shield gets more survivability against AI. Are your flux grenades magically stick to your tank AND DEALING 2000 DAMAGE AT THE SAME TIME? Are you aware that EX-0 AV nades deal more than 2000 DAMAGE while a 25% HARDNER GOING ON? Are forge guns turning corners while you run away? Does swarms DEAL 130% DAMAGE to your GUNLOGGI? (This means 1500 DAMAGE to armor from MILITIA SWARMS THAT COME FREE.) Can you rep your armor by it self as Shield tanks rep shields? You cry that you can put nitro to the armor tank but you can STACK 2 DAMAGE MOD on GUNLOGGI tank but you do not see any armor tankers CRYING like you do. That is the stupidest post i have ever seen. You do realize that Slap and 0 are considered two of the best shield tanks in the game? A shield tank will never be good at AI unless you fit for reps. And then you will lose to armor tanks allday. Hence why shield tanks are just full passive fit and can only **** other tanks. And even then only 1 at a time and have to then wait for shields to go up unless the other tank was terrible. It does not make it Valid if a guy who is "considered" best shield tanker says something. I can fight with blasters with anyone that claims to be best tanker. You'll lose all your suryas like the rest of them. Mavado even stopped calling them in against us. 1V1 Blaster vs Blaster. Bring it on. |
knight of 6
ZionTCD Legacy Rising
112
|
Posted - 2013.04.12 01:56:00 -
[45] - Quote
BOZ, he's good trust me. |
BOZ MR
BurgezzE.T.F Orion Empire
49
|
Posted - 2013.04.12 01:58:00 -
[46] - Quote
knight of 6 wrote:BOZ, he's good trust me. How do you know how I play? |
Piercing Serenity
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
251
|
Posted - 2013.04.12 02:05:00 -
[47] - Quote
BOZ MR wrote:knight of 6 wrote:BOZ, he's good trust me. How do you know how I play?
Slap's fingers have grown around the "steering wheel" of his tank. I can promise any amount of ISK you want to bet that Slap would drain you of your ISK before you killed him. |
The legend345
Tronhadar Free Guard Minmatar Republic
145
|
Posted - 2013.04.12 02:05:00 -
[48] - Quote
Armor tanks are not "easy mode" in a good lobby. If you have 1 guy with proto swarms and damage mods he will keep you out of the game himself. Then if you add in the noobs with no gun game going for WPs well it can be hard. But when AV isnt strong yea its easy mode. Armor tanks can take a ton of damage but they can be "popped" if the AV is strong enough. Play a game with blaz and you'll understand lol. Even if the AV is going to kill you its going to make you useless. Then if there's one rail on the other team your useless. So while I will say armor has its advantages at least when there is strong AV against a shield tank you can get distance and do a little bit. But with armor if you can be in close then your out of the game. |
BOZ MR
BurgezzE.T.F Orion Empire
49
|
Posted - 2013.04.12 02:06:00 -
[49] - Quote
Piercing Serenity wrote:BOZ MR wrote:knight of 6 wrote:BOZ, he's good trust me. How do you know how I play? Slap's fingers have grown around the "steering wheel" of his tank. I can promise any amount of ISK you want to bet that Slap would drain you of your ISK before you killed him. I am talking about blaster... Btw since I started this game all SP went to tanks. |
Piercing Serenity
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
251
|
Posted - 2013.04.12 02:08:00 -
[50] - Quote
So am I. It honestly wouldn't matter what he used though. You could pick his tank for him and he'd win. |
|
The legend345
Tronhadar Free Guard Minmatar Republic
145
|
Posted - 2013.04.12 02:11:00 -
[51] - Quote
BOZ MR wrote:Piercing Serenity wrote:BOZ MR wrote:knight of 6 wrote:BOZ, he's good trust me. How do you know how I play? Slap's fingers have grown around the "steering wheel" of his tank. I can promise any amount of ISK you want to bet that Slap would drain you of your ISK before you killed him. I am talking about blaster... Btw since I started this game all SP went to tanks. Well you can put 20 mil sp into your armor tank and a rail will still slap you (see what I did there :O). You cant out dps a shield rail with a armor tank and you cant stack plates because you don't have passive reps. So yea why would you "talk about blasters" they're just pub stomping tanks. For me the CBs are all that matter and if you try to run blaster in a cb against slap, well hes going to have a lot of fun that game |
BOZ MR
BurgezzE.T.F Orion Empire
49
|
Posted - 2013.04.12 02:12:00 -
[52] - Quote
Piercing Serenity wrote:So am I. It honestly wouldn't matter what he used though. You could pick his tank for him and he'd win. Ok, If he is good as you say I might learn something, if not he will learn from me. No tricks btw. Face to face, fair fight no ambushing. |
BOZ MR
BurgezzE.T.F Orion Empire
49
|
Posted - 2013.04.12 02:13:00 -
[53] - Quote
The legend345 wrote:BOZ MR wrote:Piercing Serenity wrote:BOZ MR wrote:knight of 6 wrote:BOZ, he's good trust me. How do you know how I play? Slap's fingers have grown around the "steering wheel" of his tank. I can promise any amount of ISK you want to bet that Slap would drain you of your ISK before you killed him. I am talking about blaster... Btw since I started this game all SP went to tanks. Well you can put 20 mil sp into your armor tank and a rail will still slap you (see what I did there :O). You cant out dps a shield rail with armor and you cant stack plates because you don't have passive reps. So yea why would you "talk about blasters" they're just pub stomping tanks. For me the CBs are all that matter and if you try to run blaster in a cb against slap, well hes going to have a lot of fun that game We are talking about blasters. |
The legend345
Tronhadar Free Guard Minmatar Republic
145
|
Posted - 2013.04.12 02:14:00 -
[54] - Quote
We are talking about blasters.[/quote] Why lol they are USELESS xD |
BOZ MR
BurgezzE.T.F Orion Empire
49
|
Posted - 2013.04.12 02:15:00 -
[55] - Quote
The legend345 wrote:We are talking about blasters. Why lol they are USELESS xD[/quote] They work great for pubstomp. |
Piercing Serenity
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
251
|
Posted - 2013.04.12 02:17:00 -
[56] - Quote
BOZ MR wrote:Piercing Serenity wrote:So am I. It honestly wouldn't matter what he used though. You could pick his tank for him and he'd win. Ok, If he is good as you say I might learn something, if not he will learn from me. No tricks btw. Face to face, fair fight no ambushing.
You probably would learn something. And Slap wouldn't hide. If anything, he'd probably try to drive circles around you. Slap's the best, but he doesn't let that go to his head. He'd play, he'd win, and you'd learn a little bit about what you need to do to be a better tanker, with no hard feelings afterwards. |
BOZ MR
BurgezzE.T.F Orion Empire
49
|
Posted - 2013.04.12 02:18:00 -
[57] - Quote
Btw I really +1 to increased shield hardner time. |
Mr Turtlez
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
54
|
Posted - 2013.04.12 02:22:00 -
[58] - Quote
BOZ MR wrote:The legend345 wrote:We are talking about blasters. Why lol they are USELESS xD They work great for pubstomp.[/quote]
Some people dont understand what a corp battle is. |
The dark cloud
Seraphim Initiative. CRONOS.
1221
|
Posted - 2013.04.12 02:22:00 -
[59] - Quote
What on earth is this abomination of a topic? Shield>armor tanking. And ive tried armor tanking with a madrugar on this built (i mainly drive a sagaris) and its just crap. Way to slow, takes much more damage from swarms and AV grenades and the damage output is lower then on shield tanks. Shield tanks can use blaster and railguns effective. And a railgun on a sagaris 2 shots anything in the game. And for railgun fights you put a pure buffer tank on a sagaris with alot of resistance and 3 damage mods. |
Mavado V Noriega
SyNergy Gaming EoN.
2745
|
Posted - 2013.04.12 02:23:00 -
[60] - Quote
Mr Turtlez wrote:BOZ MR wrote:Mr Turtlez wrote:BOZ MR wrote:The stup1dness of this OP has no limits. Shield Tanks are better at AI and MUCH MORE SPEEDY. You say look at stats in game. Are you simply stup1d? Are not you capable of understanding the speed difference of gunloggi and a madrugar that has 6752 ARMOR? Shield gets more survivability against AI. Are your flux grenades magically stick to your tank AND DEALING 2000 DAMAGE AT THE SAME TIME? Are you aware that EX-0 AV nades deal more than 2000 DAMAGE while a 25% HARDNER GOING ON? Are forge guns turning corners while you run away? Does swarms DEAL 130% DAMAGE to your GUNLOGGI? (This means 1500 DAMAGE to armor from MILITIA SWARMS THAT COME FREE.) Can you rep your armor by it self as Shield tanks rep shields? You cry that you can put nitro to the armor tank but you can STACK 2 DAMAGE MOD on GUNLOGGI tank but you do not see any armor tankers CRYING like you do. That is the stupidest post i have ever seen. You do realize that Slap and 0 are considered two of the best shield tanks in the game? A shield tank will never be good at AI unless you fit for reps. And then you will lose to armor tanks allday. Hence why shield tanks are just full passive fit and can only **** other tanks. And even then only 1 at a time and have to then wait for shields to go up unless the other tank was terrible. It does not make it Valid if a guy who is "considered" best shield tanker says something. I can fight with blasters with anyone that claims to be best tanker. You'll lose all your suryas like the rest of them. Mavado even stopped calling them in against us.
only reason i didnt keep droppin them was because tanks dont really win u games on that map and didnt have proto rails at the time was using adv blasters so JW took over cuz he had proto stuff |
|
The legend345
Tronhadar Free Guard Minmatar Republic
145
|
Posted - 2013.04.12 02:32:00 -
[61] - Quote
The dark cloud wrote:What on earth is this abomination of a topic? Shield>armor tanking. And ive tried armor tanking with a madrugar on this built (i mainly drive a sagaris) and its just crap. Way to slow, takes much more damage from swarms and AV grenades and the damage output is lower then on shield tanks. Shield tanks can use blaster and railguns effective. And a railgun on a sagaris 2 shots anything in the game. And for railgun fights you put a pure buffer tank on a sagaris with alot of resistance and 3 damage mods. I learned this the hard way... But may 6th lol problem solved |
The legend345
Tronhadar Free Guard Minmatar Republic
145
|
Posted - 2013.04.12 02:33:00 -
[62] - Quote
BOZ MR wrote:Mr Turtlez wrote:BOZ MR wrote:Mr Turtlez wrote:BOZ MR wrote:The stup1dness of this OP has no limits. Shield Tanks are better at AI and MUCH MORE SPEEDY. You say look at stats in game. Are you simply stup1d? Are not you capable of understanding the speed difference of gunloggi and a madrugar that has 6752 ARMOR? Shield gets more survivability against AI. Are your flux grenades magically stick to your tank AND DEALING 2000 DAMAGE AT THE SAME TIME? Are you aware that EX-0 AV nades deal more than 2000 DAMAGE while a 25% HARDNER GOING ON? Are forge guns turning corners while you run away? Does swarms DEAL 130% DAMAGE to your GUNLOGGI? (This means 1500 DAMAGE to armor from MILITIA SWARMS THAT COME FREE.) Can you rep your armor by it self as Shield tanks rep shields? You cry that you can put nitro to the armor tank but you can STACK 2 DAMAGE MOD on GUNLOGGI tank but you do not see any armor tankers CRYING like you do. That is the stupidest post i have ever seen. You do realize that Slap and 0 are considered two of the best shield tanks in the game? A shield tank will never be good at AI unless you fit for reps. And then you will lose to armor tanks allday. Hence why shield tanks are just full passive fit and can only **** other tanks. And even then only 1 at a time and have to then wait for shields to go up unless the other tank was terrible. It does not make it Valid if a guy who is "considered" best shield tanker says something. I can fight with blasters with anyone that claims to be best tanker. You'll lose all your suryas like the rest of them. Mavado even stopped calling them in against us. 1V1 Blaster vs Blaster. Bring it on. No offence but I've seen you play and your average... Don't let pub stomping get to your head man. |
BOZ MR
BurgezzE.T.F Orion Empire
49
|
Posted - 2013.04.12 02:38:00 -
[63] - Quote
The legend345 wrote: No offence but I've seen you play and your average... Don't let pub stomping get to your head man.
no offense but I've seen you play and you are, in this case less than average. |
Veritas Vitae
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
116
|
Posted - 2013.04.12 02:40:00 -
[64] - Quote
BOZ MR wrote:The legend345 wrote: No offence but I've seen you play and your average... Don't let pub stomping get to your head man.
No ofense but I've seen you play and you are, in this case less than average.
Tank v Tank Corp battle? LET'S DO THIS. |
The legend345
Tronhadar Free Guard Minmatar Republic
145
|
Posted - 2013.04.12 02:42:00 -
[65] - Quote
BOZ MR wrote:The legend345 wrote: No offence but I've seen you play and your average... Don't let pub stomping get to your head man.
No ofense but I've seen you play and you are, in this case less than average. I don't run suryas every game like you lol. I run s*** fits against a good infantry enemy team. Most of the time im in a free suit making bank ;). |
The legend345
Tronhadar Free Guard Minmatar Republic
145
|
Posted - 2013.04.12 02:43:00 -
[66] - Quote
Veritas Vitae wrote:BOZ MR wrote:The legend345 wrote: No offence but I've seen you play and your average... Don't let pub stomping get to your head man.
No ofense but I've seen you play and you are, in this case less than average. Tank v Tank Corp battle? LET'S DO THIS. I'll even record it :) |
BOZ MR
BurgezzE.T.F Orion Empire
49
|
Posted - 2013.04.12 02:44:00 -
[67] - Quote
Veritas Vitae wrote:BOZ MR wrote:The legend345 wrote: No offence but I've seen you play and your average... Don't let pub stomping get to your head man.
No ofense but I've seen you play and you are, in this case less than average. Tank v Tank Corp battle? LET'S DO THIS. 1V1 with blasters, of course. You have to wait 10 days, I am 12,000 Km away from my PS3. |
The legend345
Tronhadar Free Guard Minmatar Republic
145
|
Posted - 2013.04.12 02:47:00 -
[68] - Quote
BOZ MR wrote:Veritas Vitae wrote:BOZ MR wrote:The legend345 wrote: No offence but I've seen you play and your average... Don't let pub stomping get to your head man.
No ofense but I've seen you play and you are, in this case less than average. Tank v Tank Corp battle? LET'S DO THIS. 1V1 with blasters, of course. You have to wait 10 days, I am 12,000 Km away from my PS3. ill see you in 10 |
BOZ MR
BurgezzE.T.F Orion Empire
49
|
Posted - 2013.04.12 03:11:00 -
[69] - Quote
Caeli SineDeo wrote:Actually Armor tanks can eat more armor targeted AV then a shield tank can armor targeted AV. Packed AV grenades actually drop shield tanks faster then you can drop a armor tank with them. So yes armor does have a big advantage over shield on handling AV. When armor targeted AV that is weak against shield ends up killing shield tanks faster then armor tanks something is wrong.
Is armor too strong no. Shields just have been nerfed down to horrible stats. Shields proto rep only repairs around 1750 shields on a cycle. The proto armor puts out 6700 per cycle. Plus armor hardeners last for 60 seconds and are only off for 15 while shields last 10 seconds and is off for 30 seconds. Armor plates give a extra 1200 HP about. Running a armor tank with kb/m allows a player to run at the same speeds as shield tanks.
Armor are way ahead of shield tanks. Problem is Mav you are so milfed about rails that you think shields just need there active hardeners tweaked. Shields need more then that. CCP needs to do a rebalance on modules Also shields need alot better passive regen. A sagaris should be running 100 for passive regen. not the 30 that they give us. Armor is where I think tanks should be standardized around. Why because really they are on lvl with the lvl of AV that is thrown at them. And currently armor tanks are far above shield. A good armor tank can beat a shield tank in a rail battle. I have beat proto rail sagaris with my mad already. For passive regen +1. It is sad that Shield TANKS can repair only 20 or so as if they are dropsuits. |
Garrett Blacknova
Codex Troopers
2451
|
Posted - 2013.04.12 04:59:00 -
[70] - Quote
The base shield regen on tanks needs to be improved, imo. When a Scout suit regenerates almost twice the HP per second compared to a SHIELD TANK, that's a sign there's something wrong.
If they lifted it high enough to actually feel like your shields were recharging while they're supposedly recharging, then armour could be the frontline HAV that absorbs heavy fire, then falls back and recovers slowly, while shields would allow you to move into and out of combat more freely, and recover completely (or nearly so) after only a short downtime. |
|
Ninjanomyx
Imperfects Negative-Feedback
25
|
Posted - 2013.04.12 08:58:00 -
[71] - Quote
As someone who has exclusively Max Spec'd in Shield Tanks I can honestly say that the imbalances between the 2 are painfully obvious. I simply "Endure" it b/c I Adapt & Hone my skills to remain competitively relevant. In other words......I H'dTFU & simply grind while awaiting May 6.
1. It takes significantly less SP Investment to fit an Armor Tank & field it effectively. Simply taking a gander at the Relevant Skills on the Skill Trees & noticing the SP Cost Multipliers is enough to vividly recognize the disparity. (Among other Items)
2. Fittings are less Resource Intensive at Max Level (All relevant Tank Skills at 5) since Armor Adaptation yields a 5% PG decrease for Armor Plates (Large # plus % cut = Large ROI *Return on Investment*) & every other Skill decreases CPU Usage. I only have Shield Enhancements & Shield Adaptation to 3 & have yet to find a "Relevant Fitting" that overburdens my CPU Capacity. PG on the other hand is far less available & the only Skill that affects PG that is Mutually Beneficial is Combat Engineering.
3. Armor Hardeners last 1 Minute & have a 15 Second Cooldown while Shield Hardeners last 10 Seconds & have a 30 Second Cooldown. This currently forces a Shield Tank to engage far less frequently as Survivability is lost the instant you are hit. Currently I have adapted a Playstile that allows myself to survive and reengage effectively, but it takes an exceptionally high level of Skill & Situational Awareness when compared to Armor Tanking (Especially as a DS3 Tanker.....but more on that later). Nonetheless I believe this to be the result of one of many Statistical Oversights as it would seem to a "Well Trained Eye" that the 10 & 30 (Pulse & Cooldown respectively) have been oversighted after improper reversal, thus resulting in the excessive disparity between the Active Hardener Values.
4. Passive Hardeners only affect Base HP atm (HP viewed in the Description Section of selected HAV only, no Extenders/Plates/Bonuses applied). This disincentives their use entirely as even the gimpy Active Shield Hardeners are significantly more effective. Armor has a blatantly obvious choice & this both devalues Passive Hardeners completely & statistically makes them UP, thus creating further imbalance & useless Mods.
5. Armor Tanks can Passively Regen just as a Shield Tank can. most can even fit a Small Shield Repper to effectively nullify 1 Swarm Volley, AV Nade, or Flux every Intended Engagement. Shield Tanks on the other hand cannot rep Armor effectively (More often than not.....at all) since you have to get through the Main HP before getting to the Sub HP, thus allowing Armor the distinct advantage of Weakness Survivability & Regen/Repair constance over Shield Tanks. Armor Tanks rep Shields passively at 1/3 the rate of their Shield Tank equivalent. Passive Shield Rep is honestly a joke..... Both the Base Dropsuit Regen & Passive Regen Buffer Modules for Dropsuits are significantly more effective. I forget the exact numbers off the top of my head (No Computer/Laptop/SmartPhone, only have a PS3) but a Scout doubles Shield Tank Passive Regen & the Shield Tank Passive Regen Module is around a 15% Boost while Dropsuit Passive Regen Module is about a 48% Boost........
6. Armor Repair provides significantly more HP, especially considering the same Skill needed to use them both Buffs HP Repair Rate on Modules & Logi Repair Tools. This offsets the Pulse Delay providing a slight direction towards Balance.....but w/ the Active Hardeners functioning as they do now it honestly makes the Delay more beneficial than initially expected. Add in the fact that you can fit a Repair Tool on a "Free Suit" & hop out for some Active Repair after disengaging, while still having an Active Repair Module going at the same time (Assuming you are Solo Tanking & have no Logibro(s) to assist), you now have a constant stream of HP In (Shield Regen included) & can reengage with far more frequency. Shield Tanks have no such option as Repair Tools only affect Armor. Spider Tanking or LogiLAVing may seemingly alleviate this issue.....but it is far more SP Intensive, ISK risky, burdens Vehicular Spawn Cap, provides no WP Generation, provides the opposition with seemingly Free WP (Spider Tank cannot effectively Self Rep & LAV/DS = EZ WP on pop), limits Vehicular Mobility by increasing Traffic, increases Visibility (Map & Field) & Sound Signatures, & provides a probable nearby explosion that may further damage your Vehicle(s).....thus promoting Counterproductivity.
7. Since Missiles were Nerfed into obscurity the Maurauder Bonus for a Sagaris is essentially nullified, thus forcing the Playerbase to spec Hybrid Turrets. Blaster Turret Damage is significantly boosted by the Surya Maurauder Bonus, thus providing further advantage to Armor Tanks. As, more often than not, a Shield Tank Rail Fit forces a Shield Tank to lose PG towards adding Survivability Modules (I personally find only 2 at a time are ever "Optimal" when fitting) a Damage Modded Rail Shield Tank loses in an evenly positioned Standoff Scenario vs the Armor Fit Counterpart. This is especially apparent as Armor Base Resist is Hybrid, further Buffed by the Maurauder Tier Tank. You can fit a Damage Mod in place of 1 Repper & an active Heat Sink for continuous fire, or fit an extra Repper or Active Hardener w/ Active Heat Sink for increased Survivability w/ continuous fire. As a Shield Tank you, more often than not, can only fit 2 Large Survivability Modules. 10 Seconds of Active Resist is lost faster than the engagement will last, & a couple seconds are lost on each Active Hardener during the initial Activation Phase, thus further limiting the probability of a favorable outcome. This limits Shield Tanks to 1 Fitting Solution, 1-2 Damage Mods & a PG Mod (Gunnlogi & Sagaris respectively), forcing Homogenized Loadouts on Shield Tanks in High Tier Competitive Play. |
Ninjanomyx
Imperfects Negative-Feedback
25
|
Posted - 2013.04.12 09:23:00 -
[72] - Quote
8. An Armor Tanker using a Keyboard both Accelerates & reaches Max Speed 1.5-2x faster than a DS3 Shield Tanker. This causes major balancing issues with both the Control Types & the way each Vehicle Type can Engage/Disengage Combat. KB Armor Tank vs DS3 Shield Tank = Armor Wins. Since the current Maps are rather limited in size (Especially in Ambush, which is currently the only viable SP/ISK Grind Mode both Pre & Post Cap) a Shield Tank cannot effectively disengage an Armor Tank in a "Same Skill" scenario, thus limiting the options to Engage or Die.
9. Active Modules can be Deactivated at any point during Pulse Interval. This allows the Armor Tankers the ability to take advantage of their higher yield Reps & extremely low cooldown Hardeners by taking control of Cooldown Resets between Successful Engagements while Safely Disengaged, allowing for significantly higher Engagement Frequencies.
I only hope these, among many others....., Imbalances/Oversights are properly addressed in the Uprising Build. Hopefully now those whom were willing to read through my TL;DRific Post have a better understanding of the situation. The rest of you can Fellate my Phallis :P |
Sir Meode
Seraphim Initiative. CRONOS.
414
|
Posted - 2013.04.12 09:28:00 -
[73] - Quote
BOZ MR wrote:Veritas Vitae wrote:BOZ MR wrote:The legend345 wrote: No offence but I've seen you play and your average... Don't let pub stomping get to your head man.
No ofense but I've seen you play and you are, in this case less than average. Tank v Tank Corp battle? LET'S DO THIS. 1V1 with blasters, of course. You have to wait 10 days, I am 12,000 Km away from my PS3.
Going 1v1 with blasters face to face proves nothing tanking involves tactics. also an armor tank will always win a blaster fight in that situation.
I have come across BOZ MR and is not half as good as he is making out I would go as far as saying most people in this thread will kill him with ease.
I have to agree that armor tanking is EZ mode I would also agree that armor is AI and shield is AV. There is definitely an imbalance between the two variants and when they bring out the new turrets the imbalance will only increase. |
Takahiro Kashuken
Red Star. EoN.
206
|
Posted - 2013.04.12 12:18:00 -
[74] - Quote
0 Try Harder
--------------------------------------------------------- [u wrote:OP BELOW[/u] ------------------------------------------------------------------
Armor tanking is easy mode when compared to shield tanking. At least you can handle some AV.
Some AV? everything hurts an armor tank normally alot more, even basical AR and mini gun can **** armor to an extent and be annoying, even normal nades can take a couple of hundred hp off you, FG do well and swarms are great since they still follow you around corners and do an extra 20% at least
So... I put about 2 weeks of SP into armor tanks, and I was just able to eat two flux grenades, one forge gun, and an orbital without moving.
Flux nade what a muppet its for use against SHIELD tanks, one will strip that shield but thats it, 1 FG? was it milita? OB without moving ive done that, where was the OB called in on you, open ground? close to structure? close to the enviroment? did you have hardners running? repper running? were you cold?
And guess what? I was down 1k armor (out of over 6) by the time the orbital finished.
Oh, and my armor repair unit wasn't done, so it got me to full HP a couple seconds later.
Lies, it takes 3second for a full cycle to complete and you would not have been at full health either in 2seconds
Then another forge gunner got off a shot, but it did little damage because armor tanks can lol have an armor hardener up 100% of the time.
True, but if its a milita FG it will tickle
And since a few of my cooldowns were recharging, I decided to use my nitrous boost to go way faster than a shield tank ever could.
Lies again, the nitro help increase acceleration and not top speed, in general a shield tank is faster in acceleration than an armor tank but the armor tank have can more top speed in general due to more mass
So **** you armor HAV operators, you have nothing to complain about! Don't be mad because a shield tank with a railgun is the *only* thing that can kill you. That was enough AV to kill two to three Sagaris, and a Madrugar took it all like it was nothing
That wasnt enough AV to kill a Sagaris, so once again lying, also you dont need just a shield tank to kill a madrugar it can be done with blasters but you have to play it smart.
> I have heard that two proto AV can also take out an armor tank. Well guess what? It only takes one to kill a shield tank.
Play it right and it only requires 1 AV to take out the tank whatever the tank is, 2 just makes it faster
So basically this thread is to say i got in a tank and its OP because i did okay in it and survived with a crap story with lots of BS and detail missed out of it
I have survived full free WBS in a shield tank with less health than a armor tank and next to no hardeners running mainly because of where i was on the map
We already know that shield hardners are next to useless when compared to a armor hardner, the difference is staggering but booster rep less when compared to armor rep but the booster is quicker at repping
Essentially you cannot play both tanks the same, shield is more hit and run hence the speed and quickness of the boosters and maybe the short time of the hardners to soak up the initail damage and then gtfo while causing more damaging if they have damage mods on
Armor on the other hand has longer cycles for both so they can sit for a bit and take a beating while infantry moves up
As far as AV goes a FG will wreck a shield tank while the flux will strip its shields, for armor swarms are still deadly and broken to an extent and packed AV do unknown but high damage and also have a seeking function so you cannot miss unless you are a ******. Mines can be used also have unknown damage and can be annoying. General weapons can annoy vehic;les also like the lazer for shield and the MD for armor but in general armor seems to get damaged more but more weapons than shield
I have the Surya and if i use a proper setup on it im activating 7 different things on it all at diff times, try doing that when your getting ****** up because it damn aint easy, activating 2 maybe 3 on the madrugar and its easy
Yea not impressed
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KryptixX
Imperfects Negative-Feedback
374
|
Posted - 2013.04.12 12:28:00 -
[75] - Quote
My biggest problem with armor tanks is the cool kids who use a keyboard just to get the speed increase.
Instantly going top speed is obviously broken and probably should have been fixed already. |
BOZ MR
BurgezzE.T.F Orion Empire
49
|
Posted - 2013.04.12 12:41:00 -
[76] - Quote
Sir Meode wrote:BOZ MR wrote:Veritas Vitae wrote:BOZ MR wrote:The legend345 wrote: No offence but I've seen you play and your average... Don't let pub stomping get to your head man.
No ofense but I've seen you play and you are, in this case less than average. Tank v Tank Corp battle? LET'S DO THIS. 1V1 with blasters, of course. You have to wait 10 days, I am 12,000 Km away from my PS3. Going 1v1 with blasters face to face proves nothing tanking involves tactics. also an armor tank will always win a blaster fight in that situation. I have come across BOZ MR and is not half as good as he is making out I would go as far as saying most people in this thread will kill him with ease. I have to agree that armor tanking is EZ mode I would also agree that armor is AI and shield is AV. There is definitely an imbalance between the two variants and when they bring out the new turrets the imbalance will only increase. That was 2nd week of I started this game. |
Scheneighnay McBob
Bojo's School of the Trades
1203
|
Posted - 2013.04.12 12:49:00 -
[77] - Quote
I've thrown flux grenades at shield tanks before. They don't do much damage. |
Takahiro Kashuken
Red Star. EoN.
206
|
Posted - 2013.04.12 12:50:00 -
[78] - Quote
KryptixX wrote:My biggest problem with armor tanks is the cool kids who use a keyboard just to get the speed increase.
Instantly going top speed is obviously broken and probably should have been fixed already.
Its not instant
You still have the slow acceleration but hit a faster top speed once you get going |
Comissar Skelus
Subdreddit Test Alliance Please Ignore
19
|
Posted - 2013.04.12 13:41:00 -
[79] - Quote
I'm an armor tanker with around 2.5 mil SP in HAVs
I love my madrudgar alot better than a gunnlogi
I can honestly say a corpmate has dropped two OBs on me within 3 minutes, I survived both whilst under forge gun fire without moving
But recently I have been losing more tanks to this huge influx in experimental AV, its quite disturbing really
Gallente HAVs are NOT and quote "EzMode," trust me. The rate of acceleration makes it painful to escape, and the tank is a ***** to turn in tight spaces(mostly going backwards)
I deployed my HAV within 10 seconds of a match start on line harvest and had a gunnlogi redberry hero blitzkrieg down the road before it could even drop.
Edit: i use a controller, but the keyboard does not help acceleration.
Edit 2: also prox mines just suck, I have run over dozens, and somehow even had one stuck to me, but Only one has ever gone off on my HAV |
The Robot Devil
BetaMax. CRONOS.
78
|
Posted - 2013.04.12 14:04:00 -
[80] - Quote
I love this game. |
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Sir Meode
Seraphim Initiative. CRONOS.
414
|
Posted - 2013.04.12 14:13:00 -
[81] - Quote
Scheneighnay McBob wrote:I've thrown flux grenades at shield tanks before. They don't do much damage.
try using the better ones they melt shields |
Beld Errmon
Internal Error. Negative-Feedback
568
|
Posted - 2013.04.12 15:26:00 -
[82] - Quote
I wonder if this Keyboard accelerates faster stuff is the same as you can strafe faster if you use the controller at the same time as the keyboard, cause my tank doesn't feel like its getting to full speed instantly. |
slap26
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
540
|
Posted - 2013.04.12 16:01:00 -
[83] - Quote
Hmmm most of the well known shield tankers (0tryharder, Caeli, Sir Meode, and myself) in game are in agreement that armor is easy mode for anti infantry pubstomping and shields are used for AV. Considering we have all most likely maxed out our shield fits and finally got into testing armor fits I think its safe to say myth "busted"
Then on the other side of the argument there are a bunch of unknown armor tankers, along with a few SyN guys that have a hatred for railguns ever since the tourny
Where is zitro for some feedback?
And to the no-name guy saying he can beat anyone 1v1 with "blasters," an armor blaster fit will beat a shield blaster fit every time. |
Berserker007
Imperfects Negative-Feedback
262
|
Posted - 2013.04.12 16:31:00 -
[84] - Quote
slap26 wrote:Hmmm most of the well known shield tankers (0tryharder, Caeli, Sir Meode, and myself) in game are in agreement that armor is easy mode for anti infantry pubstomping and shields are used for AV. Considering we have all most likely maxed out our shield fits and finally got into testing armor fits I think its safe to say myth "busted" Then on the other side of the argument there are a bunch of unknown armor tankers, along with a few SyN guys that have a hatred for railguns ever since the tourny Where is zitro for some feedback? And to the no-name guy saying he can beat anyone 1v1 with "blasters," an armor blaster fit will beat a shield blaster fit every time.
zitro should be around soon 4 his input (if he so desires); but he is currently unable to respond atm |
Zekain Kade
BetaMax. CRONOS.
1214
|
Posted - 2013.04.12 16:54:00 -
[85] - Quote
Berserker007 wrote:slap26 wrote:Hmmm most of the well known shield tankers (0tryharder, Caeli, Sir Meode, and myself) in game are in agreement that armor is easy mode for anti infantry pubstomping and shields are used for AV. Considering we have all most likely maxed out our shield fits and finally got into testing armor fits I think its safe to say myth "busted" Then on the other side of the argument there are a bunch of unknown armor tankers, along with a few SyN guys that have a hatred for railguns ever since the tourny Where is zitro for some feedback? And to the no-name guy saying he can beat anyone 1v1 with "blasters," an armor blaster fit will beat a shield blaster fit every time. zitro should be around soon 4 his input (if he so desires); but he is currently unable to respond atm Is his mommy spanking him for getting a F on his report card? |
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