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The legend345
Tronhadar Free Guard Minmatar Republic
145
|
Posted - 2013.04.12 02:32:00 -
[61] - Quote
The dark cloud wrote:What on earth is this abomination of a topic? Shield>armor tanking. And ive tried armor tanking with a madrugar on this built (i mainly drive a sagaris) and its just crap. Way to slow, takes much more damage from swarms and AV grenades and the damage output is lower then on shield tanks. Shield tanks can use blaster and railguns effective. And a railgun on a sagaris 2 shots anything in the game. And for railgun fights you put a pure buffer tank on a sagaris with alot of resistance and 3 damage mods. I learned this the hard way... But may 6th lol problem solved |
The legend345
Tronhadar Free Guard Minmatar Republic
145
|
Posted - 2013.04.12 02:33:00 -
[62] - Quote
BOZ MR wrote:Mr Turtlez wrote:BOZ MR wrote:Mr Turtlez wrote:BOZ MR wrote:The stup1dness of this OP has no limits. Shield Tanks are better at AI and MUCH MORE SPEEDY. You say look at stats in game. Are you simply stup1d? Are not you capable of understanding the speed difference of gunloggi and a madrugar that has 6752 ARMOR? Shield gets more survivability against AI. Are your flux grenades magically stick to your tank AND DEALING 2000 DAMAGE AT THE SAME TIME? Are you aware that EX-0 AV nades deal more than 2000 DAMAGE while a 25% HARDNER GOING ON? Are forge guns turning corners while you run away? Does swarms DEAL 130% DAMAGE to your GUNLOGGI? (This means 1500 DAMAGE to armor from MILITIA SWARMS THAT COME FREE.) Can you rep your armor by it self as Shield tanks rep shields? You cry that you can put nitro to the armor tank but you can STACK 2 DAMAGE MOD on GUNLOGGI tank but you do not see any armor tankers CRYING like you do. That is the stupidest post i have ever seen. You do realize that Slap and 0 are considered two of the best shield tanks in the game? A shield tank will never be good at AI unless you fit for reps. And then you will lose to armor tanks allday. Hence why shield tanks are just full passive fit and can only **** other tanks. And even then only 1 at a time and have to then wait for shields to go up unless the other tank was terrible. It does not make it Valid if a guy who is "considered" best shield tanker says something. I can fight with blasters with anyone that claims to be best tanker. You'll lose all your suryas like the rest of them. Mavado even stopped calling them in against us. 1V1 Blaster vs Blaster. Bring it on. No offence but I've seen you play and your average... Don't let pub stomping get to your head man. |
BOZ MR
BurgezzE.T.F Orion Empire
49
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Posted - 2013.04.12 02:38:00 -
[63] - Quote
The legend345 wrote: No offence but I've seen you play and your average... Don't let pub stomping get to your head man.
no offense but I've seen you play and you are, in this case less than average. |
Veritas Vitae
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
116
|
Posted - 2013.04.12 02:40:00 -
[64] - Quote
BOZ MR wrote:The legend345 wrote: No offence but I've seen you play and your average... Don't let pub stomping get to your head man.
No ofense but I've seen you play and you are, in this case less than average.
Tank v Tank Corp battle? LET'S DO THIS. |
The legend345
Tronhadar Free Guard Minmatar Republic
145
|
Posted - 2013.04.12 02:42:00 -
[65] - Quote
BOZ MR wrote:The legend345 wrote: No offence but I've seen you play and your average... Don't let pub stomping get to your head man.
No ofense but I've seen you play and you are, in this case less than average. I don't run suryas every game like you lol. I run s*** fits against a good infantry enemy team. Most of the time im in a free suit making bank ;). |
The legend345
Tronhadar Free Guard Minmatar Republic
145
|
Posted - 2013.04.12 02:43:00 -
[66] - Quote
Veritas Vitae wrote:BOZ MR wrote:The legend345 wrote: No offence but I've seen you play and your average... Don't let pub stomping get to your head man.
No ofense but I've seen you play and you are, in this case less than average. Tank v Tank Corp battle? LET'S DO THIS. I'll even record it :) |
BOZ MR
BurgezzE.T.F Orion Empire
49
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Posted - 2013.04.12 02:44:00 -
[67] - Quote
Veritas Vitae wrote:BOZ MR wrote:The legend345 wrote: No offence but I've seen you play and your average... Don't let pub stomping get to your head man.
No ofense but I've seen you play and you are, in this case less than average. Tank v Tank Corp battle? LET'S DO THIS. 1V1 with blasters, of course. You have to wait 10 days, I am 12,000 Km away from my PS3. |
The legend345
Tronhadar Free Guard Minmatar Republic
145
|
Posted - 2013.04.12 02:47:00 -
[68] - Quote
BOZ MR wrote:Veritas Vitae wrote:BOZ MR wrote:The legend345 wrote: No offence but I've seen you play and your average... Don't let pub stomping get to your head man.
No ofense but I've seen you play and you are, in this case less than average. Tank v Tank Corp battle? LET'S DO THIS. 1V1 with blasters, of course. You have to wait 10 days, I am 12,000 Km away from my PS3. ill see you in 10 |
BOZ MR
BurgezzE.T.F Orion Empire
49
|
Posted - 2013.04.12 03:11:00 -
[69] - Quote
Caeli SineDeo wrote:Actually Armor tanks can eat more armor targeted AV then a shield tank can armor targeted AV. Packed AV grenades actually drop shield tanks faster then you can drop a armor tank with them. So yes armor does have a big advantage over shield on handling AV. When armor targeted AV that is weak against shield ends up killing shield tanks faster then armor tanks something is wrong.
Is armor too strong no. Shields just have been nerfed down to horrible stats. Shields proto rep only repairs around 1750 shields on a cycle. The proto armor puts out 6700 per cycle. Plus armor hardeners last for 60 seconds and are only off for 15 while shields last 10 seconds and is off for 30 seconds. Armor plates give a extra 1200 HP about. Running a armor tank with kb/m allows a player to run at the same speeds as shield tanks.
Armor are way ahead of shield tanks. Problem is Mav you are so milfed about rails that you think shields just need there active hardeners tweaked. Shields need more then that. CCP needs to do a rebalance on modules Also shields need alot better passive regen. A sagaris should be running 100 for passive regen. not the 30 that they give us. Armor is where I think tanks should be standardized around. Why because really they are on lvl with the lvl of AV that is thrown at them. And currently armor tanks are far above shield. A good armor tank can beat a shield tank in a rail battle. I have beat proto rail sagaris with my mad already. For passive regen +1. It is sad that Shield TANKS can repair only 20 or so as if they are dropsuits. |
Garrett Blacknova
Codex Troopers
2451
|
Posted - 2013.04.12 04:59:00 -
[70] - Quote
The base shield regen on tanks needs to be improved, imo. When a Scout suit regenerates almost twice the HP per second compared to a SHIELD TANK, that's a sign there's something wrong.
If they lifted it high enough to actually feel like your shields were recharging while they're supposedly recharging, then armour could be the frontline HAV that absorbs heavy fire, then falls back and recovers slowly, while shields would allow you to move into and out of combat more freely, and recover completely (or nearly so) after only a short downtime. |
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Ninjanomyx
Imperfects Negative-Feedback
25
|
Posted - 2013.04.12 08:58:00 -
[71] - Quote
As someone who has exclusively Max Spec'd in Shield Tanks I can honestly say that the imbalances between the 2 are painfully obvious. I simply "Endure" it b/c I Adapt & Hone my skills to remain competitively relevant. In other words......I H'dTFU & simply grind while awaiting May 6.
1. It takes significantly less SP Investment to fit an Armor Tank & field it effectively. Simply taking a gander at the Relevant Skills on the Skill Trees & noticing the SP Cost Multipliers is enough to vividly recognize the disparity. (Among other Items)
2. Fittings are less Resource Intensive at Max Level (All relevant Tank Skills at 5) since Armor Adaptation yields a 5% PG decrease for Armor Plates (Large # plus % cut = Large ROI *Return on Investment*) & every other Skill decreases CPU Usage. I only have Shield Enhancements & Shield Adaptation to 3 & have yet to find a "Relevant Fitting" that overburdens my CPU Capacity. PG on the other hand is far less available & the only Skill that affects PG that is Mutually Beneficial is Combat Engineering.
3. Armor Hardeners last 1 Minute & have a 15 Second Cooldown while Shield Hardeners last 10 Seconds & have a 30 Second Cooldown. This currently forces a Shield Tank to engage far less frequently as Survivability is lost the instant you are hit. Currently I have adapted a Playstile that allows myself to survive and reengage effectively, but it takes an exceptionally high level of Skill & Situational Awareness when compared to Armor Tanking (Especially as a DS3 Tanker.....but more on that later). Nonetheless I believe this to be the result of one of many Statistical Oversights as it would seem to a "Well Trained Eye" that the 10 & 30 (Pulse & Cooldown respectively) have been oversighted after improper reversal, thus resulting in the excessive disparity between the Active Hardener Values.
4. Passive Hardeners only affect Base HP atm (HP viewed in the Description Section of selected HAV only, no Extenders/Plates/Bonuses applied). This disincentives their use entirely as even the gimpy Active Shield Hardeners are significantly more effective. Armor has a blatantly obvious choice & this both devalues Passive Hardeners completely & statistically makes them UP, thus creating further imbalance & useless Mods.
5. Armor Tanks can Passively Regen just as a Shield Tank can. most can even fit a Small Shield Repper to effectively nullify 1 Swarm Volley, AV Nade, or Flux every Intended Engagement. Shield Tanks on the other hand cannot rep Armor effectively (More often than not.....at all) since you have to get through the Main HP before getting to the Sub HP, thus allowing Armor the distinct advantage of Weakness Survivability & Regen/Repair constance over Shield Tanks. Armor Tanks rep Shields passively at 1/3 the rate of their Shield Tank equivalent. Passive Shield Rep is honestly a joke..... Both the Base Dropsuit Regen & Passive Regen Buffer Modules for Dropsuits are significantly more effective. I forget the exact numbers off the top of my head (No Computer/Laptop/SmartPhone, only have a PS3) but a Scout doubles Shield Tank Passive Regen & the Shield Tank Passive Regen Module is around a 15% Boost while Dropsuit Passive Regen Module is about a 48% Boost........
6. Armor Repair provides significantly more HP, especially considering the same Skill needed to use them both Buffs HP Repair Rate on Modules & Logi Repair Tools. This offsets the Pulse Delay providing a slight direction towards Balance.....but w/ the Active Hardeners functioning as they do now it honestly makes the Delay more beneficial than initially expected. Add in the fact that you can fit a Repair Tool on a "Free Suit" & hop out for some Active Repair after disengaging, while still having an Active Repair Module going at the same time (Assuming you are Solo Tanking & have no Logibro(s) to assist), you now have a constant stream of HP In (Shield Regen included) & can reengage with far more frequency. Shield Tanks have no such option as Repair Tools only affect Armor. Spider Tanking or LogiLAVing may seemingly alleviate this issue.....but it is far more SP Intensive, ISK risky, burdens Vehicular Spawn Cap, provides no WP Generation, provides the opposition with seemingly Free WP (Spider Tank cannot effectively Self Rep & LAV/DS = EZ WP on pop), limits Vehicular Mobility by increasing Traffic, increases Visibility (Map & Field) & Sound Signatures, & provides a probable nearby explosion that may further damage your Vehicle(s).....thus promoting Counterproductivity.
7. Since Missiles were Nerfed into obscurity the Maurauder Bonus for a Sagaris is essentially nullified, thus forcing the Playerbase to spec Hybrid Turrets. Blaster Turret Damage is significantly boosted by the Surya Maurauder Bonus, thus providing further advantage to Armor Tanks. As, more often than not, a Shield Tank Rail Fit forces a Shield Tank to lose PG towards adding Survivability Modules (I personally find only 2 at a time are ever "Optimal" when fitting) a Damage Modded Rail Shield Tank loses in an evenly positioned Standoff Scenario vs the Armor Fit Counterpart. This is especially apparent as Armor Base Resist is Hybrid, further Buffed by the Maurauder Tier Tank. You can fit a Damage Mod in place of 1 Repper & an active Heat Sink for continuous fire, or fit an extra Repper or Active Hardener w/ Active Heat Sink for increased Survivability w/ continuous fire. As a Shield Tank you, more often than not, can only fit 2 Large Survivability Modules. 10 Seconds of Active Resist is lost faster than the engagement will last, & a couple seconds are lost on each Active Hardener during the initial Activation Phase, thus further limiting the probability of a favorable outcome. This limits Shield Tanks to 1 Fitting Solution, 1-2 Damage Mods & a PG Mod (Gunnlogi & Sagaris respectively), forcing Homogenized Loadouts on Shield Tanks in High Tier Competitive Play. |
Ninjanomyx
Imperfects Negative-Feedback
25
|
Posted - 2013.04.12 09:23:00 -
[72] - Quote
8. An Armor Tanker using a Keyboard both Accelerates & reaches Max Speed 1.5-2x faster than a DS3 Shield Tanker. This causes major balancing issues with both the Control Types & the way each Vehicle Type can Engage/Disengage Combat. KB Armor Tank vs DS3 Shield Tank = Armor Wins. Since the current Maps are rather limited in size (Especially in Ambush, which is currently the only viable SP/ISK Grind Mode both Pre & Post Cap) a Shield Tank cannot effectively disengage an Armor Tank in a "Same Skill" scenario, thus limiting the options to Engage or Die.
9. Active Modules can be Deactivated at any point during Pulse Interval. This allows the Armor Tankers the ability to take advantage of their higher yield Reps & extremely low cooldown Hardeners by taking control of Cooldown Resets between Successful Engagements while Safely Disengaged, allowing for significantly higher Engagement Frequencies.
I only hope these, among many others....., Imbalances/Oversights are properly addressed in the Uprising Build. Hopefully now those whom were willing to read through my TL;DRific Post have a better understanding of the situation. The rest of you can Fellate my Phallis :P |
Sir Meode
Seraphim Initiative. CRONOS.
414
|
Posted - 2013.04.12 09:28:00 -
[73] - Quote
BOZ MR wrote:Veritas Vitae wrote:BOZ MR wrote:The legend345 wrote: No offence but I've seen you play and your average... Don't let pub stomping get to your head man.
No ofense but I've seen you play and you are, in this case less than average. Tank v Tank Corp battle? LET'S DO THIS. 1V1 with blasters, of course. You have to wait 10 days, I am 12,000 Km away from my PS3.
Going 1v1 with blasters face to face proves nothing tanking involves tactics. also an armor tank will always win a blaster fight in that situation.
I have come across BOZ MR and is not half as good as he is making out I would go as far as saying most people in this thread will kill him with ease.
I have to agree that armor tanking is EZ mode I would also agree that armor is AI and shield is AV. There is definitely an imbalance between the two variants and when they bring out the new turrets the imbalance will only increase. |
Takahiro Kashuken
Red Star. EoN.
206
|
Posted - 2013.04.12 12:18:00 -
[74] - Quote
0 Try Harder
--------------------------------------------------------- [u wrote:OP BELOW[/u] ------------------------------------------------------------------
Armor tanking is easy mode when compared to shield tanking. At least you can handle some AV.
Some AV? everything hurts an armor tank normally alot more, even basical AR and mini gun can **** armor to an extent and be annoying, even normal nades can take a couple of hundred hp off you, FG do well and swarms are great since they still follow you around corners and do an extra 20% at least
So... I put about 2 weeks of SP into armor tanks, and I was just able to eat two flux grenades, one forge gun, and an orbital without moving.
Flux nade what a muppet its for use against SHIELD tanks, one will strip that shield but thats it, 1 FG? was it milita? OB without moving ive done that, where was the OB called in on you, open ground? close to structure? close to the enviroment? did you have hardners running? repper running? were you cold?
And guess what? I was down 1k armor (out of over 6) by the time the orbital finished.
Oh, and my armor repair unit wasn't done, so it got me to full HP a couple seconds later.
Lies, it takes 3second for a full cycle to complete and you would not have been at full health either in 2seconds
Then another forge gunner got off a shot, but it did little damage because armor tanks can lol have an armor hardener up 100% of the time.
True, but if its a milita FG it will tickle
And since a few of my cooldowns were recharging, I decided to use my nitrous boost to go way faster than a shield tank ever could.
Lies again, the nitro help increase acceleration and not top speed, in general a shield tank is faster in acceleration than an armor tank but the armor tank have can more top speed in general due to more mass
So **** you armor HAV operators, you have nothing to complain about! Don't be mad because a shield tank with a railgun is the *only* thing that can kill you. That was enough AV to kill two to three Sagaris, and a Madrugar took it all like it was nothing
That wasnt enough AV to kill a Sagaris, so once again lying, also you dont need just a shield tank to kill a madrugar it can be done with blasters but you have to play it smart.
> I have heard that two proto AV can also take out an armor tank. Well guess what? It only takes one to kill a shield tank.
Play it right and it only requires 1 AV to take out the tank whatever the tank is, 2 just makes it faster
So basically this thread is to say i got in a tank and its OP because i did okay in it and survived with a crap story with lots of BS and detail missed out of it
I have survived full free WBS in a shield tank with less health than a armor tank and next to no hardeners running mainly because of where i was on the map
We already know that shield hardners are next to useless when compared to a armor hardner, the difference is staggering but booster rep less when compared to armor rep but the booster is quicker at repping
Essentially you cannot play both tanks the same, shield is more hit and run hence the speed and quickness of the boosters and maybe the short time of the hardners to soak up the initail damage and then gtfo while causing more damaging if they have damage mods on
Armor on the other hand has longer cycles for both so they can sit for a bit and take a beating while infantry moves up
As far as AV goes a FG will wreck a shield tank while the flux will strip its shields, for armor swarms are still deadly and broken to an extent and packed AV do unknown but high damage and also have a seeking function so you cannot miss unless you are a ******. Mines can be used also have unknown damage and can be annoying. General weapons can annoy vehic;les also like the lazer for shield and the MD for armor but in general armor seems to get damaged more but more weapons than shield
I have the Surya and if i use a proper setup on it im activating 7 different things on it all at diff times, try doing that when your getting ****** up because it damn aint easy, activating 2 maybe 3 on the madrugar and its easy
Yea not impressed
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KryptixX
Imperfects Negative-Feedback
374
|
Posted - 2013.04.12 12:28:00 -
[75] - Quote
My biggest problem with armor tanks is the cool kids who use a keyboard just to get the speed increase.
Instantly going top speed is obviously broken and probably should have been fixed already. |
BOZ MR
BurgezzE.T.F Orion Empire
49
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Posted - 2013.04.12 12:41:00 -
[76] - Quote
Sir Meode wrote:BOZ MR wrote:Veritas Vitae wrote:BOZ MR wrote:The legend345 wrote: No offence but I've seen you play and your average... Don't let pub stomping get to your head man.
No ofense but I've seen you play and you are, in this case less than average. Tank v Tank Corp battle? LET'S DO THIS. 1V1 with blasters, of course. You have to wait 10 days, I am 12,000 Km away from my PS3. Going 1v1 with blasters face to face proves nothing tanking involves tactics. also an armor tank will always win a blaster fight in that situation. I have come across BOZ MR and is not half as good as he is making out I would go as far as saying most people in this thread will kill him with ease. I have to agree that armor tanking is EZ mode I would also agree that armor is AI and shield is AV. There is definitely an imbalance between the two variants and when they bring out the new turrets the imbalance will only increase. That was 2nd week of I started this game. |
Scheneighnay McBob
Bojo's School of the Trades
1203
|
Posted - 2013.04.12 12:49:00 -
[77] - Quote
I've thrown flux grenades at shield tanks before. They don't do much damage. |
Takahiro Kashuken
Red Star. EoN.
206
|
Posted - 2013.04.12 12:50:00 -
[78] - Quote
KryptixX wrote:My biggest problem with armor tanks is the cool kids who use a keyboard just to get the speed increase.
Instantly going top speed is obviously broken and probably should have been fixed already.
Its not instant
You still have the slow acceleration but hit a faster top speed once you get going |
Comissar Skelus
Subdreddit Test Alliance Please Ignore
19
|
Posted - 2013.04.12 13:41:00 -
[79] - Quote
I'm an armor tanker with around 2.5 mil SP in HAVs
I love my madrudgar alot better than a gunnlogi
I can honestly say a corpmate has dropped two OBs on me within 3 minutes, I survived both whilst under forge gun fire without moving
But recently I have been losing more tanks to this huge influx in experimental AV, its quite disturbing really
Gallente HAVs are NOT and quote "EzMode," trust me. The rate of acceleration makes it painful to escape, and the tank is a ***** to turn in tight spaces(mostly going backwards)
I deployed my HAV within 10 seconds of a match start on line harvest and had a gunnlogi redberry hero blitzkrieg down the road before it could even drop.
Edit: i use a controller, but the keyboard does not help acceleration.
Edit 2: also prox mines just suck, I have run over dozens, and somehow even had one stuck to me, but Only one has ever gone off on my HAV |
The Robot Devil
BetaMax. CRONOS.
78
|
Posted - 2013.04.12 14:04:00 -
[80] - Quote
I love this game. |
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Sir Meode
Seraphim Initiative. CRONOS.
414
|
Posted - 2013.04.12 14:13:00 -
[81] - Quote
Scheneighnay McBob wrote:I've thrown flux grenades at shield tanks before. They don't do much damage.
try using the better ones they melt shields |
Beld Errmon
Internal Error. Negative-Feedback
568
|
Posted - 2013.04.12 15:26:00 -
[82] - Quote
I wonder if this Keyboard accelerates faster stuff is the same as you can strafe faster if you use the controller at the same time as the keyboard, cause my tank doesn't feel like its getting to full speed instantly. |
slap26
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
540
|
Posted - 2013.04.12 16:01:00 -
[83] - Quote
Hmmm most of the well known shield tankers (0tryharder, Caeli, Sir Meode, and myself) in game are in agreement that armor is easy mode for anti infantry pubstomping and shields are used for AV. Considering we have all most likely maxed out our shield fits and finally got into testing armor fits I think its safe to say myth "busted"
Then on the other side of the argument there are a bunch of unknown armor tankers, along with a few SyN guys that have a hatred for railguns ever since the tourny
Where is zitro for some feedback?
And to the no-name guy saying he can beat anyone 1v1 with "blasters," an armor blaster fit will beat a shield blaster fit every time. |
Berserker007
Imperfects Negative-Feedback
262
|
Posted - 2013.04.12 16:31:00 -
[84] - Quote
slap26 wrote:Hmmm most of the well known shield tankers (0tryharder, Caeli, Sir Meode, and myself) in game are in agreement that armor is easy mode for anti infantry pubstomping and shields are used for AV. Considering we have all most likely maxed out our shield fits and finally got into testing armor fits I think its safe to say myth "busted" Then on the other side of the argument there are a bunch of unknown armor tankers, along with a few SyN guys that have a hatred for railguns ever since the tourny Where is zitro for some feedback? And to the no-name guy saying he can beat anyone 1v1 with "blasters," an armor blaster fit will beat a shield blaster fit every time.
zitro should be around soon 4 his input (if he so desires); but he is currently unable to respond atm |
Zekain Kade
BetaMax. CRONOS.
1214
|
Posted - 2013.04.12 16:54:00 -
[85] - Quote
Berserker007 wrote:slap26 wrote:Hmmm most of the well known shield tankers (0tryharder, Caeli, Sir Meode, and myself) in game are in agreement that armor is easy mode for anti infantry pubstomping and shields are used for AV. Considering we have all most likely maxed out our shield fits and finally got into testing armor fits I think its safe to say myth "busted" Then on the other side of the argument there are a bunch of unknown armor tankers, along with a few SyN guys that have a hatred for railguns ever since the tourny Where is zitro for some feedback? And to the no-name guy saying he can beat anyone 1v1 with "blasters," an armor blaster fit will beat a shield blaster fit every time. zitro should be around soon 4 his input (if he so desires); but he is currently unable to respond atm Is his mommy spanking him for getting a F on his report card? |
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