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Daddrobit
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
286
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Posted - 2013.04.07 10:25:00 -
[1] - Quote
So it took them only ten years to update their game enough to the point where it's actually almost fun enough to play for longer than one to three months for an average gamer?
Cool, so Dust will have an almost decent playerbase by 2022!
/sarcasm
But seriously, here's my biggest worry with this game.
When you have an online PC game like EVE or WOW, you can afford to lose players due to inadequacies now and again. The reason being that you can always just eventually put out patches, updates, and expansions and then advertise your game some more. For PC games, it's easy to advertise your game on it's own system through sidebar ads and video ads with direct links to the actual game as long as you have the cash and a site willing to advertise.
But the same does not hold true for Console games.
When a console game loses a portion of its playerbase, it's nearly impossible to advertise to get people to come back. You can't have front page advertising for a game on PS Home or the PS Store 2, 3, 5, 10 years after the launch say, "hey guys, we got it right this time, come on back and give it a try!" Maybe you get to run a 20 character line for a week in the notification bar in the top right of the screen on the XMB. For consoles, you have to rely almost completely on the community of players and basic word of mouth to get people back into it.
"You John, remember that Dust game a couple years back on the PS3?" "Yeah, it sucked, why?" "Well a buddy of mine still plays it, says they just did a patch or something like that, says it's a bunch better." "I'm surprised they still have the servers running." "Wanna try it out again after this match, (of COD 7, MW4)?" "Meh, maybe...."
Then /if/ John and his friend actually download the game, they need to be instantly wowed into acatively playing it or else it's gone for good in their eyes.
And that's all you can honestly hope for.
That's my biggest worry. Player retention and acquisition. Sure you can have a ten year plan how players can invest their time and SP, but you better have a damned good game to keep them there. |
Daddrobit
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
287
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Posted - 2013.04.07 17:57:00 -
[2] - Quote
crazy space 1 wrote:I don't think you understand, eve is the only mmo is history to have a continuous growth in sub numbers. There have been some little dips with bad expansions but that's protest stuff.
Eve has never lost player count, in all ten years. You can trust dust will do the same.
Hey come back, it's been a 12 month break, we've got giant robots, the game is good now, and you've got 8 million free sp! People will keep poping in just like eve becuase no other mmo has ever undergone so much development after release. Most mmos drop the devs, but ccp hires MORE devs after release.
Arena Net does this has well, they still have over 300 people hired there.
You can trust dust will strive. In 10 years it will have graphics comparable with that days consoles. Just look at eve ten years ok. They set the bar for supporting an mmo after release. It took them a long time but you'll never have to worry bout lack of new content in dust after release : )
But you can't have continuous growth without advertising is what I'm shooting for here. You just can't effectively advertise for a console game years after release.
CCP, Blizzard, Arena Net, they can all make little adverts on the side of your screen while you browse your favorite sites, or pay for those annoying 10 second ads on Youtube for their respective PC games. If it's catchy enough, all you have to do is click on the ad and you're taken straight to the download link for the game.
But you can't make an advert on a PC that says, "Hey, get off your PC, go to your PlayStation, find our game, and download our game on there." No matter how flashy that ad is, there's not a chance it's actually going to be effective. |
Daddrobit
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
289
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Posted - 2013.04.07 19:13:00 -
[3] - Quote
Crash Monster wrote:When we go back to EVE and rave about Dust, or even affect some aspects of an EVE player's empire, you can bet they will be here... advertising or not.
So you think CCP wants to take players off of their already fairly small subscription base to play their micro transaction F2P game?
Saying that a game has grown consistently every year and that they have a half a million players sounds nice, but it really isn't all that fantastic. WOW basically gained double of the entirety of the EVE population with the Mists of Pandaria expansion release.
Now I'm not saying that WOW > EVE/Dust, because I myself enjoy both EVE and Dust quite a bit and honestly have never even playeed WOW for more than a day. I'm just saying that EVE still only has a minor playerbase compared to many PC MMOs, and that saying all the game needs to survive and actually grow is take some portion of an already small population from one game, and transfer it over to the next under the same company just isn't right. |
Daddrobit
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
293
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Posted - 2013.04.20 21:11:00 -
[4] - Quote
Domingo Cervezas wrote:Maken Tosch wrote:@Daddrobit
I'm not worried about player retention. Same. Also, Daddrobit, it doesn't sound like you like EVE even today, however there are plenty of people that love love love the game. I haven't played as long as the OP would like to see, but I have seen it enough that they appear to have doubled down on investing in EVE. Every expansion for the last 3 years, except when they took out the station hanger(never let them forget this one!!!), has been a home run.
I actually said I like EVE, i literally said it earlier in my post. All I'm saying is that EVE already has a comparatively small portion of the gamer market and that it will take much more than hijacking people from EVE to play Dust to keep Dust alive and fresh. |
Daddrobit
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
293
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Posted - 2013.04.22 07:21:00 -
[5] - Quote
hooc roht wrote:Quote:But the same does not hold true for Console games.
When a console game loses a portion of its playerbase, it's nearly impossible to advertise to get people to come back. Yeah i think you are missing that Dust is not any console game. It is revolutionary. You may have noticed you downloaded it....you did not go to game spot or walmart or order it on amazon. Yeah sure you could download other big title games...but with DUST everyone playing it did. You may have also noticed you are playing a open beta on a PS3...and it updates with scheduled releases. This has never happened before on consoles. Hell it feels like i am playing some indie game like minecraft not a game put out by mega corps Sony and CCP. Dust may not be here 2 years from now...it may not be remembered....but it has already changed everything. Don't believe me? What was the last game that totally changed the PC/Console market? Halo. It was the first multiplayer FPS on the console and it created the FPS market we have today...notice how battle field is now focused on the console market? Now who made Halo? Bungie...what is bungie trying to do today? They are making an MMO FPS for consoles....which is what Dust already is.
Being innovative is one thing, being innovative and being able to effectively execute the innovation is quite another.
Brink was innovative for its parkour fps gameplay.
MAG was innovative for having 128 v 128 games and deep skilling.
Battlefield was innovative with destructible environments.
And COD was innovative with auto-aim and leveling up.
Thing is, just because you're doing something new doesn't guarantee success or even fame, the company has to be able to get it right, and in a console fps, they need to do it right the first time. There's no second chances for advertising on a console for a single game just because you released something new for it and or tried to fix something unless the game was already popular and stable to begin with.
Just because CCP might be the first, doesn't mean they are or will be the best. If Bungie pulls it off better on initial release, then guess who Sony's going to give the lions share of the advertising grants to when it comes time for each games expansions? |
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